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Star Trek CCG - ST2E Card List Full Info


Sorted ABC (StarTrek 2nd Edition 1765 cards (sets 1-13 last is "In A Mirror, Darkly") :

[3C1] A Bad End ( Planet-Dilemma 0 )
  Randomly select one of your stopped personnel on this planet to be killed.

[4C1] A Devil Scorned ( Planet-Dilemma 2 )
  Unless you have 2 Diplomacy, 2 Treachery, and Cunning>42 or 2 Engineer, Navigation, and 2 Physics, randomly select a Leadership personnel to be stopped, then this dilemma returns to its owner's dilemma pile.

[1R73] A Chance for Glory ( Event 3 )
  Assault. Maneuver.
  Plays in your core. Order - Destroy this event to begin combat or an engagement involving your [Kli] personnel. If you win, score 10 points.

[2U1] A Klingon Matter ( Planet-Dilemma 3 )
  Unless you have 2 Intelligence and Treachery or 2 Leadership and Cunning>32, randomly select a personnel. If that personnel has Strength<7, he or she is killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.

[1U1] A Living Death ( Planet-Dilemma 2 )
  Place this dilemma on this mission. Each personnel on this planet who does not have Treachery is attributes -1. At the end of this turn, this dilemma is overcome.

[10C38] A Long Road ( Interrupt )
  To play this interrupt, you must command a Navigation personnel. Order - Discard a card from hand to take up to two Pursuit cards from your discard pile into hand.

[10C1] A Pattern of Lies ( Dual-Dilemma 2 )
  Randomly select three personnel. Unless at least one of them is a different species than the others, all three ar stopped.

[4C2] A Pleasant Surprise ( Space-Dilemma 2 )
  Randomly select a Diplomacy or Treachery personnel to be stopped.

[4C3] A Royal Hunt ( Dual-Dilemma 0 )
  Consume: 2.
  For each of your headquarters missions, randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select another personnel to be stopped. This dilemma returns to its owner's dilemma pile.

[3C33] A Second Chance at Life ( Event 2 )
  Q.
  Reveal your hand. Choose an opponent to choose a card from your hand. Discard it to take any other non-interrupt card from your discard pile into hand. Destroy this event.

[10R23] A Sight for Sore Eyes ° ( Event 2 )
  To play this event, you must command three [SF] personnel. Plays in your core. At the start of each of your turns, score 5 points. At the end of each of your turns, if you have at least 5 points, lose 5 points.

[1R74] A Treasure Beyond Comparison ( Event 1 )
  Punishment.
  Plays in your core. When you place an opponent's personnel in your brig, you may draw a card.

[4U116] Aamin Marritza Honorable Patriot ° ( Personnel 2 [Car] Cardassian [Stf] I:8 C:6 S:3 )
  2 Honor Programming
  While this personnel is attempting a mission, you may discard an event from hand to make him gain a skill of your choice that he does not already have until the end of that mission attempt. You may do this only once each turn.

[4C156] Aaron Conor Born Leader ° ( Personnel 3 [NA] Human I:8 C:6 S:6 )
  Diplomacy 2 Honor Leadership
  Genetically Enhanced.
  When you play this personnel, choose an opponent. For each headquarters mission he or she commands, this personnel is cost-1.

[3R34] Abduction ( Event 2 )
  Plays in your core. Order - Destroy this event and stop your two [Bor] Security personnel present together at a non-Headquarters mission to name a skill. Randomly select an opponent's personnel present who has that skill and take command of him or her.

[1S148] Abduction Plot ° ( Space-Mission 35 Alfa 3 [Car] [Dom] [Rom] )
  Transporters, Treachery, Cunning>34, and (Intelligence and Leadership or Law and Officer)

[11P1] Accelerated Aging ( Dual-Dilemma 2 )
  Place this dilemma on this mission. Each personnel at this mission cannot use his or her first-listed skill. At the end of this turn, this dilemma is overcome.

[4R35] Accepting the Past ( Event 1 )
  To play this event, you must command three [Baj] personnel. Discard a random card from hand, then reveal your hand. If there are two different cards in your hand that you have a copy of in your discard pile, score 5 points. Destroy this event.

[1U149] Access Relay Station ° ( Planet-Mission 35 Gama 2 [Baj] [Car] [Fed] [Kli] [Rom] )
  2 Programming, Cunning>34, and (Engineer and Officer or Intelligence and Security)

[3C118] Acclimation Drone ( Personnel 2 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Anthropology Engineer Exobiology Medical
  Drone.
  When you play this personnel, for each personnel you command but do not own, this personnel is cost-1.

[1C317] Acost Jared ( Personnel 1 [NA] Ventaxian I:5 C:5 S:5 )
  Anthropology Law Leadership

[1U150] Acquire Illicit Explosives ° ( Space-Mission 30 Alfa 2 [Baj] [Car] [Fer] )
  Physics, Treachery, Cunning>30, and (Astrometrics or Engineer)
  Region: Bajor System.

[3U69] Adapt ( Interrupt )
  When your [Bor] personnel is facing a dilemma, if a copy of that dilemma is overcome at a mission you command, prevent and overcome that dilemma.

[6P14] Adapted to Service Us ( Event 1 )
  To play this event, you must command three [Bor] personnel. Plays in your core. When you win combat or an engagement involving your [Bor] personnel, you may discard the top card of your deck to take command of an opponent's event that has no cards on it. (Move that event to your core.)

[3U35] Adding to Our Perfection ( Event 2 )
  Assault.
  Plays in your core. Order - Destroy this event to begin combat involving your [Bor] personnel. If you win, randomly select an opponent's personnel and take command of him or her.

[7U45] Advanced Battle Simulation ° ( Space-Mission 35 Alfa 3 Any )
  2 Leadership, Cunning>33, and (Engineer and Programming or Navigation and Security
  When you play a Manuever event, if you have completed this mission, that event's cost is -1.

[7U46] Advanced Combat Training ° ( Planet-Mission 35 Alfa 2 Any )
  Leadership, Medical, Officer, Security, and Strength>34
  When you play an Assault event, if you have completed this mission, that event's cost is -1.

[13C1] Aftereffects ( Planet-Dilemma 2 )
  Randomly select three personnel. If the total cost of those personnel is 5 or less, they are killed. Otherwise, randomly select one of those personnel to be stopped.

[6P1] Aftermath ( Dual-Dilemma 3 )
  Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be stopped.

[1R2] Aggressive Behavior ( Space-Dilemma 4 )
  Unless you have 2 Anthropology or 2 Leadership and Weapons>8, randomly select a personnel to be killed, all your other personnel are stopped, and this dilemma is placed on your ship. Damage - This ship is attributes -2.

[8C24] Aggressive Solutions ( Event 3 )
  Replicate- Spend two counters.
  To play this event, you must command three [TNG] personnel. Each player places the top card of his or her dilemma pile beneath an opponent's non-headquarters mission. Destroy this event.

[8R1] Agonizing Encounter ( Dual-Dilemma 5 )
  For each headquarters you command, this dilemma is cost -1. Your opponent names a skill. For each of your missions that requires that skill, randomly select a personnel to be stopped.

[2U95] Aid Clone Colony ° ( Planet-Mission 35 Alfa 2 Any )
  Biology, Diplomacy, 2 Medical, and Cunning>36
  When you complete this mission, you may download a copy of a personnel you command.

[7C97] Aikido ( Personnel 2 [NA] Hologram I:5 C:5 S:7 )
  Honor Physics Security
  When a non-Hologram personnel present is randomly selected by a dilemma, you may make that personnel Strength +1 until the end of that dilemma.

[2U103] Akorem Laan Revered Poet ° ( Personnel 2 [Baj] Bajoran [Stf] I:6 C:4 S:4 )
  Anthropology Law Navigation Physics
  When two [Baj] personnel are in your discard pile, this personnel is attributes +2.

[2R30] Ak'voh ° ( Event 4 )
  Plays in your core. When a dilemma kills a personnel, his or her owner discards a card from hand.

[2R170] Aldara ° ( Ship 6 [Car] Galor [Cmd] [Stf] [Stf] R:8 W:8 S:8 )
  While you have a higher score than each of your opponents, each of your Cardassians aboard this ship is Cunning +1.

[3R184] Alexander Rozhenko Good Luck Charm ° ( Personnel 2 [Kli] Human/Klingon [Stf] I:6 C:4 S:5 )
  Engineer Honor Officer Transporters
  When you win an engagement involving this personnel, you may draw a card.

[6P54] Alexander Rozhenko K'mtar ° ( Personnel 4 [Kli] Human/Klingon [Cmd] [Fut] I:8 C:5 S:8 )
  2 Diplomacy Honor Programming Transporters
  High Council Member.
  When you play this personnel, if each of your non-headquarters missions requires Diplomacy, you may download up to two events, then play each of them at cost-3.

[1U354] Alidar Jarok Conscientious Admiral ° ( Personnel 2 [Rom] Romulan [Cmd] I:4 C:6 S:5 )
  Leadership Navigation Officer Security
  Admiral.
  When you play this personnel, for each player who commands a [Rom] personnel, you may examine the top four cards of his or her deck. Replace them in the same order.

[1C3] Alien Abduction ( Space-Dilemma 1 )
  Unless you have 2 Engineer and Physics or Medical and Transporters, randomly select three personnel to be stopped.

[13C2] Alien Conspiracy ( Dual-Dilemma 3 )
  Choose three personnel. Your opponent chooses one of those personnel to be stopped.

[1R61] Alien Gambling Device ( Equipment 5 )
  When a random selection is made at this mission, you may ignore its result and select again. You may do this only once each turn.

[4R85] Allies on the Inside ( Interrupt )
  Order - Download a Dissident personnel, then discard cards from hand equal to that personnel's cost. Remove this interrupt from the game.

[3C119] Allocation Drone ( Personnel 1 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Science
  Drone. Interlink: Geology.

[4R36] All-Out War ( Event 2 )
  Assault. Maneuver.
  Lose 5 points to play in your core. Order - Destroy this event to begin combat or an engagement involving your [Kli] personnel. If you win, randomly kill three opponent's personnel involved.

[4C4] Alluring Spy ( Space-Dilemma 2 )
  Unless you have Diplomacy, 2 Exobiology, and Strength>42 or Intelligence, 2 Leadership, and Cunning>38, randomly select a Security personnel to be stopped, then this dilemma returns to its owner's dilemma pile.

[1R120] Alternate Identity ( Interrupt )
  Order - Replace a [Rom] personnel you command with a [Rom] personnel from your hand. Place the personnel you replaced in your discard pile.

[1C251] Altman ( Personnel 1 [Fed] Human [Stf] [DS9] I:6 C:5 S:5 )
  Biology Engineer Transporters

[1R318] Altovar Vindictive Criminal ° ( Personnel 2 [NA] Lethean [Stf] I:2 C:5 S:6 )
  Exobiology Medical Telepathy 2 Treachery
  Thief.
  Order - Return this personnel to his owner's hand to return a Medical personnel present to his or her owner's hand.

[8C80] Aluura Nice to Everyone ° ( Personnel 1 [NA] Alien I:6 C:5 S:4 )
  Acquisition Honor
  Dabo Girl.
  Order - Each player reveals the top card of his or her deck. The player who revealed the card with the highest cost may take that card into hand. In the case of a tie, each tied player may take that card into hand. You may do this only once each turn.

[1R252] Alyssa Ogawa Enterprise Medical Assistant ° ( Personnel 2 [Fed] Human [Stf] [TNG] I:6 C:5 S:4 )
  Biology Exobiology Medical
  When your other personnel present is about to be killed, you may stop this personnel and place a card from hand on top of your deck to place that other personnel on top of your deck.

[12C110] Amanda Cole ( Personnel 3 [SF] Human [Stf] [Pa] I:5 C:6 S:6 )
  Astrometrics Engineer Programming Security
  MACO.
  While this personnel is facing a dilemma, if your [SF] Engineer and MACO are present with her, she is attributes +2 and gains Engineer and Programming.

[1R121] Amanda Rogers ( Interrupt )
  To play this interrupt, you must have 5 or more points. When an event or interrupt is played, prevent that event or interrupt and place it in its ownerås discard pile. Lose 5 points.

[4C125] Amar'itak ( Personnel 2 [Dom] Jem'Hadar [Stf] I:6 C:5 S:8 )
  Exobiology Geology Security
  When you play this personnel, if you command a Vorta, choose an opponent. You may draw a card for each headquarters mission he or she commands.

[2U147] Amaros Earnest Vanguard ° ( Personnel 3 [NA] Human [Cmd] [Maq] I:4 C:5 S:6 )
  Engineer Leadership Navigation Physics Treachery
  When an engagement involving your [Maq] ship begins at this mission, if this personnel is aboard a [Maq] ship, that ship may join that engagement.

[12C97] Ambassador Gral High-Ranking Official ° ( Personnel 2 [NA] Tellarite [Pa] I:6 C:6 S:4 )
  Diplomacy Law Leadership Programming
  While an opponent has completed more turns that you have, this personnel is attributes +2.

[1U151] Amnesty Talks ° ( Space-Mission 35 Alfa 3 Any )
  Anthropology, 2 Diplomacy, Law and Integrity>31 or Leadership, Security, 2 Treachery, and Cunning>36

[10R2] An Issue of Trust ( Dual-Dilemma 3 )
  Unless you have Honor or Treachery, all your personnel are stopped. If you have two or more personnel who have Honor or Treachery, randomly select all but one of those personnel to be stopped.

[3S2] An Old Debt ( Dual-Dilemma 3 )
  Unless you have Biology, Physics, and Cunning>32 or Intelligence and 2 Medical, randomly select a Leadership personnel to be killed.

[3S70] Analyze ( Interrupt )
  When an opponentås dilemma that your [Bor] personnel is facing is about to be returned to its ownerås dilemma pile, overcome that dilemma instead.

[1C207] Anara ( Personnel 1 [Baj] Bajoran [Stf] [DS9] I:5 C:5 S:4 )
  Engineer Physics Transporters

[10C39] And Raise You ( Interrupt )
  To play this interrupt, you must command three [Voy] personnel. When your personnel begin a mission attempt, make an opponent reveal the top three cards of his or her dilemma pile. Then replace those dilemmas in the same order. You may then make that opponent shuffle his or her dilemma pile.

[1U253] Andrea Brand Academy Superintendent ° ( Personnel 2 [Fed] Human [Cmd] [E] I:6 C:6 S:3 )
  Law 2 Leadership Navigation Officer Transporters
  Admiral.

[10C60] Andreas Colter ( Personnel 2 [Fed] Human [Stf] [Voy] I:5 C:5 S:6 )
  Officer Programming Security
  While this personnel is facing a dilemma, each of your Security personnel present is Strength +1.

[12C54] Angela Martine ( Personnel 1 [Fed] Human [Stf] [TOS] [Pa] I:5 C:5 S:4 )
  Astrometrics Engineer Programming
  You may play this personnel at cost +1 to examine the top three cards of your deck or examine the top three cards of your dilemma pile. Replace those cards in the same order.

[4C99] Anneli ( Personnel 1 [Baj] Bajoran [Stf] [DS9] I:5 C:5 S:5 )
  Astrometrics Biology Science
  While you command an event in your core, this personnel is attributes+1.

[6P42] Annexation Drone ( Personnel 3 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Geology Navigation Physics Transporters
  Drone.
  When you play this personnel, if each of your non-headquarters missions is an [AQ] mission, score 5 points. When you lose command of this personnel, remove it from the game.

[1C4] Antedean Assassins ( Dual-Dilemma 3 )
  Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Telepathy, your opponent chooses an Anthropology or Telepathy personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to it's dilemma pile.

[4R37] Anything or Anyone ° ( Event 3 )
  Infiltration.
  To play this event, you must command three [Dom] personnel. Plays in your core. You may only execute one order using this event each turn. Order - Place an Infiltrator from hand on this event. (You now command that personnel.) Order - Place an Infiltrator from this event aboard an opponent's ship or on an opponent's planet mission.

[3C120] Appraisal Drone ( Personnel 1 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Science
  Drone. Interlink: Archaeology.

[4U38] Apprehended ( Event 0 )
  Assault. Capture. Maneuver.
  Plays in your core. Order - Lose 5 points and destroy this event to begin combat or an engagement involving your [Car] personnel. If you win, choose an opponent's personnel involved to place in your brig.

[2C148] Arctus Baran Mercenary Captain ° ( Personnel 2 [NA] Alien [Cmd] I:2 C:5 S:6 )
  Archaeology Biology Officer Treachery
  Commander: Fortune. Smuggler. Thief.
  While this personnel is facing a dilemma, you may discard a card from hand to download Shady Resources.

[0P13] Arctus Baran Treasure Seeker ° ( Personnel 2 [NA] Alien [Cmd] I:2 C:5 S:6 )
  Archaeology Officer Security Treachery
  Commander: Fortune. Smuggler. Thief.
  When this personnel uses a skill to complete a mission, you may download an Artifact card and place it in your core (if it is an event) or present with this personnel (if it is an equipment).

[12C55] Areel Shaw ( Personnel 1 [Fed] Human [Cmd] [TOS] [Pa] I:5 C:5 S:4 )
  Diplomacy Law Officer
  You may play this personnel at cost +2 to examine a number of cards from the top of your deck equal to the number of [TOS] personnel you command who have Honor or Officer. Take one of those cards into hand and shuffle the rest into your deck.

[12C1] Arena ( Dual-Dilemma 3 )
  Randomly select a personnel. Unless that personnel has total attributes>18, your opponent places him or her on a planet mission.

[3U81] Archanis Dispute ° ( Planet-Mission 30 Alfa 2 [Dom] [Kli] )
  Leadership, Cunning>30, and (Diplomacy and Law or Intelligence and Treachery)

[3C121] Archival Drone ( Personnel 1 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Science
  Drone. Interlink: Anthropology.

[1U229] Ari ( Personnel 2 [Car] Cardassian [Stf] I:6 C:5 S:6 )
  Honor Officer Programming Transporters
  Dissident.
  When you play this personnel, if you have a Gul or Legate at this mission, this personnel's cost -1.

[8U81] Arik Soong Father of Many ° ( Personnel 3 [NA] Human [Stf] [Pa] I:4 C:7 S:5 )
  2 Biology Medical Programming Science
  While this personnel is facing a dilemma, if you are about to lose command of one of your Genetically Enhanced personnel present, you may stop this personnel instead.

[10R3] Armed Search Party ( Dual-Dilemma 4 )
  Randomly select three personnel. Unless they have Strength>17 or you have a non-Hand Weapon equipment, for each headquarters mission you command, randomly select one of those personnel to be placed in your opponent's brig.

[1R5] Armus Roulette ( Planet-Dilemma 4 )
  Randomly select four personnel. Unless they have Cunning>22 or one of them has Cunning>7, your opponent chooses one of them to be killed, then the other three are stopped.

[1R122] Arrest Order ( Interrupt )
  Capture.
  To play this interrupt, you must command a [Car] Security personnel equipped with a hand weapon at a non-headquarters mission. Order ¾ Stop that personnel to randomly select an opponentås personnel present to place in your brig.

[7R70] Arridor "Great Sage" ° ( Personnel 3 [Fer] Ferengi [Cmd] I:3 C:6 S:4 )
  Acquisition Anthropology Exobiology Leadership Medical Physics Treachery
  When you begin a mission attempt involving this personnel, you may reveal the top card of your deck. If it is a personnel, make this personnel gain all of the revealed personnel's skills until the end of that mission attempt.

[7R36] Ascertain ( Interrupt )
  When your Drone is facing a dilemma, discard a card from hand and stop that Drone to replace all levels of any one skill in that dilemma's requirements with 2 Programming.

[1R7] Assassination Attempt ( Planet-Dilemma 4 )
  Randomly select two personnel. Each of those personnel who does not have Treachery is killed.

[2R31] Assassination Plot ( Event 1 )
  Plays in your core. Order - Destroy this event and return your Assassin to his or her owner's hand to randomly kill an opponent's personnel present with that Assassin.

[1C6] Assassin's Blade ( Planet-Dilemma 3 )
  Unless you have 2 Security or Cunning>26, your opponent chooses a personnel (except an Android or a Shape-shifter) to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.

[3S82] Assault on Species 8472 ° ( Space-Mission 35 Delta 4 [Bor] [Fed] [Kli] )
  2 Engineer, Exobiology, Physics, and Cunning>34

[1U380] Assault Vessel ( Ship 5 [Baj] Janitza [Stf] [Stf] [Stf] R:6 W:7 S:7 )
[12U39] Assimilate Resistance ° ( Space-Mission 35 Alfa 1 [Bor] )
  Exobiology, Medical, and Cunning>42 or Security, Transporters, and Strength>40
  When you complete this mission, you may choose an opponent and place a personnel from his or her discard pile aboard your ship at this mission. You now command that personnel.

[8C25] Assimilation Techniques ( Event 2 )
  Replicate- Discard a [Bor] card from hand.
  To play this event, you must command three [Bor] personnel. Download an interrupt. Destroy this event.

[8U52] Assist Cloaked Ship ° ( Space-Mission 35 Alfa 4 [SF] )
  Diplomacy, Engineer, Officer, Transporters, and Integrity>33
  You may attempt and complete this mission using your [Kli] personnel with these requirments: Leadership, Navigation, Security, Treachery, and Strength>36.

[8U2] Assist Rescue Operation ( Dual-Dilemma 5 )
  Unless you have Anthropology, Diplomacy, and Leadership or Officer, Treachery, and Strength>26, randomly select a personnel to be stopped, and if the opponent on your left commands Earth, he or she may download a [Fed] ship and its Commander that he or she does not command. If he or she does this, that ship and personnel are then placed at a mission where your opponent could play them.

[1C75] Astrometrics Lab ( Event 1 )
  Plays in your core. Order - Discard a card from hand to make your ship with your Astrometrics personnel aboard Range +2 until the end of this turn. You may do this only once each turn.

[4U39] At an Impasse ( Event 2 )
  To play this event, you must command three [Rom] personnel. Plays in your core. No player may draw cards from his or her deck. (Players do not need to spend all their counters on their turns.) At the start of your next turn, remove this event from the game.

[4R40] At What Cost? ( Event 0 )
  Lose 5 points to spend 7 additional counters this turn. Destroy this event.

[2U96] Athos IV Maquis Base ° ( HQ-Mission Alfa 2 )
  You may play [Maq] cards, [NA] cards, [Fed] Treachery personnel, and equipment at this mission.
  Region: Badlands.
  Order - Discard a card from hand to download For the Cause.

[7U115] Audit's Spoils ° ( Ship 5 [Fer] Na'Far [Stf] [Stf] R:7 W:5 S:6 )
  When you begin a mission attempt involving this ship, you may take a card from beneath your Ferenginar into hand. You may do this only once each turn.

[7R116] Aurulent ° ( Ship 5 [Fer] Na'Far [Stf] [Stf] R:7 W:5 S:6 )
  When this ship is about to move between a non-[GQ] mission and a [GQ] mission, do not add 2 to the span total of those missions.

[1C8] Authenticate Artifacts ( Planet-Dilemma 2 )
  Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Archaeology, your opponent chooses an Anthropology or Archaeology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[8U53] Automated Repair Station ° ( Space-Mission 30 Alfa 3 [Fed] [SF] )
  Astrometrics, Programming, Transporters, and Cunning>28
  At the end of each of your turns, if you have completed this mission and you have a ship at this mission, you may remove a Damage card from that ship.

[1C9] Automated Weapons ( Planet-Dilemma 3 )
  Unless you have 2 Security or a Hand Weapon, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.

[2U97] Avert Danger ° ( Planet-Mission 30 Alfa 2 [Baj] [Car] [Fed] )
  Astrometrics, Physics, Science, and Cunning>32
  When you complete this mission, if your personnel completing it have 2 Physics or 2 Science, score 5 points.

[9R5] Avert Solar Implosion ° ( Planet-Mission 35 Alfa 2 Any )
  Archaeology, Geology, Physics, Science, and Cunning>34 or Anthropology, Honor, Leadership, Officer, and Strength>38

[1R76] Awaiting Trial ° ( Event 1 )
  Punishment.
  To play this event, you must command three [Car] personnel. Plays in your core. At the start of each of your turns, if you have a captive, you may draw a card.

[7R98] B-4 Dangerous Simpleton ° ( Personnel 2 [NA] Android I:4 C:2 S:10 )
  Programming
  Infiltrator.
  While this personnel is attempting a mission, you may reveal three Androids from hand to make him Cunning +7 and gain Intelligence and Treachery. These effects last until the end of the mission attempt. You may only do this once each turn.

[4C6] Back Room Dealings ( Dual-Dilemma 2 )
  Choose a personnel who has Treachery or Integrity<4 to be stopped. If you cannot, randomly select a personnel to be killed.

[1U77] Back-Flush Bussard Collectors ( Event 0 )
  To play this event, you must command a [Fed] Engineer personnel. Discard a card from hand to draw two cards. Destroy this event.

[1U78] BaH! ( Event 2 )
  Maneuver.
  Plays in your core. Order - Destroy this event to begin an engagement involving your [Kli] ship. That ship is Weapons +1. If you win, score 10 points.

[1U152] Bajor Gift of the Prophets ° ( HQ-Mission Alfa 2 )
  You may play [Baj] cards, [NA] cards, and equipment at this mission.
  Region: Bajor System.

[1C79] Bajoran Gratitude Festival ( Event 1 )
  To play this event, you must command three [Baj] personnel. Remove up to four cards in your discard pile from the game, then draw an equal number of cards. Destroy this event.

[1C381] Bajoran Interceptor ( Ship 4 [Baj] Perikian [Cmd] [Stf] R:6 W:7 S:6 )
[1U62] Bajoran Phaser Pistol ( Equipment 1 )
  Hand Weapon.
  While in combat, each of your [Baj] personnel present is Strength +1.

[1C382] Bajoran Scout Vessel ( Ship 5 [Baj] Bestri [DS9] [Stf] [Stf] R:7 W:6 S:6 )
[1C292] B'amara ( Personnel 2 [Kli] Klingon [Stf] I:6 C:5 S:6 )
  Biology Honor Medical Physics Programming

[1C254] Bandee ( Personnel 1 [Fed] Human [DS9] I:6 C:5 S:5 )
  Biology Medical Programming

[2U74] Bank Heist ( Interrupt )
  Crime.
  When your Thief is facing a dilemma, choose an opponent to reveal the top three cards of his or her deck. That Thief gains one skill from each personnel revealed until the end of that dilemma. Replace those cards in the same order.

[0P15] Baraka ° ( Ship 2 [Baj] Shabren [DS9] [Stf] R:3 W:0 S:3 )
  Order - Lose 5 points to make this ship Range +10 until the end of this turn.

[9R8] Bareil Antos Escort ° ( Personnel 4 [Baj] Bajoran I:8 C:6 S:5 )
  Anthropology Diplomacy 2 Honor Leadership Security
  Vedek.
  Order - Stop this personnel to reveal a Vedek or Kai personnel from your hand. You may discard cards from the top of your deck equal to that personnel's cost to place that personnel at your mission where he or she could be played.

[1R208] Bareil Antos Esteemed Vedek ° ( Personnel 5 [Baj] Bajoran I:8 C:6 S:5 )
  Anthropology Biology 2 Diplomacy 2 Honor Leadership Science
  Vedek.
  Each of your other [Baj] personnel present is Integrity +1 (or +2 while facing a dilemma).

[4R100] Bareil Antos Opaka's Protector ° ( Personnel 4 [Baj] Bajoran I:8 C:6 S:5 )
  Anthropology Diplomacy 2 Honor Leadership Programming
  Vedek.
  Order - Stop this personnel to download a card, then place that card in your discard pile.

[13R47] Bareil Antos Petty Thief ° ( Personnel 4 [Baj] Bajoran [AU] I:4 C:6 S:6 )
  Anthropology Biology Law Navigation Programming Security
  Thief.
  When you play this personnel, if you command an Anthropology personnel, he is cost -2. Order - Discard a personnel who has cost of 4 or more from hand to take a card that has a cost of 4 or more from your discard pile into hand.

[12C2] Barrier's Effect ( Dual-Dilemma 2 )
  Choose a unique personnel to be attributes +3 until the end of this mission attempt. At the end of this mission attempt, place that personnel and an event in your core in their owner's discard piles.

[1C255] Barron ( Personnel 1 [Fed] Human [E] I:5 C:5 S:4 )
  Anthropology Archaeology Geology

[12R51] Bashir Founder Imperturbable Infiltrator ° ( Personnel 2 [Dom] Changeling [Stf] I:1 C:7 S:6 )
  Intelligence Medical Physics 2 Treachery
  Founder. Infiltrator. Shape-shifter.
  While you command two Founders, you may play this personnel at cost +2 aboard an opponent's ship. If you do this, that opponent now commands him. While you command but do not own this personnel, each of your personnel is attributes -1 (even if this personne is stopped).

[3R150] Bashir Founder Nefarious Saboteur ° ( Personnel 4 [Dom] Changeling [Stf] I:1 C:7 S:6 )
  Engineer Exobiology Intelligence Medical Physics 2 Treachery
  Founder. Infiltrator. Shape-shifter.
  When you play an Infiltration card, if this personnel is present with an opponent's personnel, you may draw a card.

[10R53] Basso Tromac Smug Subordinate ° ( Personnel 4 [Baj] Bajoran [Pa] I:3 C:5 S:6 )
  Biology Exobiology Law Treachery
  While this personnel is attempting a mission, you may remove a card in your discard pile from the game to add its cost to this personnel's attributes until the end of the mission attempt. You may do this only once each turn.

[2C29] Bat'leth ( Equipment 0 )
  Hand Weapon.
  When you win combat involving your Klingon present, the loser discards a random card from hand.

[1R80] Battle Drills ( Event 3 )
  Maneuver.
  Plays in your core. Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, randomly kill an opponent's personnel involved.

[4U41] Battle Lust ( Event 3 )
  Assault. Maneuver.
  Plays in your core. Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. If that personnel costs 1, randomly kill another personnel involved. Repeat this until you kill a personnel who does not cost 1.

[3S83] Battle Reconnaissance ° ( Space-Mission 35 Delta 2 Any )
  Exobiology, Programming, Security, Transporters, and Strength>32

[10C117] Baxial Salvage Ship ° ( Ship 3 [NA] Drexia [Voy] [Stf] R:5 W:4 S:5 )
  While you do not command a headquarters mission, you may play this ship at Caretaker's Array or at the same mission as your U.S.S. Voyager. While you have six or more events in your discard pile, this ship is attributes +3.

[10U62] Baxter Wandering Security Officer ° ( Personnel 2 [Fed] Human [Stf] [Voy] I:5 C:5 S:6 )
  Archaeology Geology Security
  When this personnel is placed in his owner's discard pile from play, you may take an event from your discard pile into your hand.

[12U57] Bejal Otner Wormhole Theorist ° ( Personnel 4 [Fed] Trill [Stf] [E] I:5 C:6 S:5 )
  Astrometrics Engineer Navigation Science
  You may play this personnel at Mouth of the Wormhole. When this personnel uses a skill to complete a [GQ] mission, score 5 points. You may do this only once each turn.

[3R174] B'Elanna Torres Creative Engineer ° ( Personnel 2 [Fed] Human/Klingon [Cmd] [Maq] I:5 C:6 S:6 )
  Astrometrics Engineer 2 Programming
  When an opponent is about to discard a card from hand, you may place a card from your hand on top of your deck to randomly select that opponent's card from all eligible cards.

[12R56] B'Elanna Torres Chief Engineer ° ( Personnel 2 [Fed] Human/Klingon [Stf] [Voy] I:6 C:6 S:7 )
  Engineer Programming Transporters
  Order - Discard an equipment, event, or ship from hand to draw two cards. You may do this only once each turn.

[10U61] B'Elanna Torres Straightforward Engineer ° ( Personnel 3 [Fed] Human/Klingon [Cmd] [Voy] I:5 C:6 S:7 )
  2 Engineer Physics Programming Science Treachery
  Order - If this personnel is aboard your ship, discard a card from hand to remove a Damage card from that ship. You may do this only once each turn.

[12R58] Benjamin Sisko Command Staffer ° ( Personnel 2 [Fed] Human [Cmd] [DS9] I:6 C:6 S:6 )
  Engineer Leadership Officer Security
  You may play this personnel aboard your [TOS] ship. When an opponent plays an interrupt, if this personnel is present with three [Pa] personnel, you may return this personnel to his owner's hand to prevent that interrupt and place it in its owner's discard pile.

[1S256] Benjamin Sisko Defiant Captain ° ( Personnel 4 [Fed] Human [Cmd] [DS9] I:6 C:6 S:6 )
  Diplomacy Engineer Honor Leadership Navigation Officer
  Commander: U.S.S. Defiant.
  When you play this personnel, you may download a [DS9] ship.

[8U71] Benjamin Sisko First Officer ° ( Personnel 3 [Fed] Human [Cmd] [E] I:6 C:6 S:6 )
  Engineer Honor Leadership Navigation Officer Transporters
  Order - Discard a card from hand to download Escape Pod.

[2U118] Benjamin Sisko Man of Resolve ° ( Personnel 2 [Fed] Human [Cmd] [DS9] I:4 C:6 S:6 )
  Diplomacy Engineer Leadership Officer Security
  Order - This personnel loses Diplomacy and gains Treachery until the end of this turn. You may do this only once each turn.

[5P33] Benjamin Sisko Outlaw ° ( Personnel 3 [NA] Human [Cmd] [AU] I:5 C:5 S:6 )
  Acquisition Anthropology Biology Leadership Navigation
  Order - Choose one: each Honor personnel present is Cunning+1; or each Treachery personnel present is Cunning+1. This effect lasts until this order is executed again.

[0P6] Benjamin Sisko Shipwright ° ( Personnel 4 [Baj] Human [Cmd] [DS9] I:7 C:6 S:6 )
  Anthropology Astrometrics Engineer Honor Navigation
  Commander: Baraka.
  While this personnel is aboard a [Baj] ship, it is Range+1.

[1R209] Benjamin Sisko The Emissary of the Prophets ° ( Personnel 5 [Baj] Human [Cmd] [DS9] I:9 C:7 S:6 )
  Anthropology Archaeology 2 Diplomacy 2 Honor 2 Leadership
  When you play another non-Treachery Bajoran at this mission, you may discard a card from hand to draw a card. You may do this only once each turn.

[10C63] Bennet ( Personnel 2 [Fed] Human [Stf] [Voy] I:5 C:5 S:5 )
  Archaeology Geology Science Security
  When you play this personnel, you may draw a card. If you do, discard a card from hand.

[1C319] Berild ( Personnel 2 [NA] Solari [Cmd] I:5 C:5 S:7 )
  Archaeology Law Leadership Officer

[1R10] Berserk Changeling ( Dual-Dilemma 5 )
  Unless you have 2 Exobiology and 2 Science or 3 Security or two Hand Weapons, randomly select a personnel (except a Changeling) to be killed, then all your other personnel are stopped.

[4R151] B'Etor Ambitious Renegade ° ( Personnel 3 [Kli] Klingon [Cmd] I:2 C:6 S:6 )
  Astrometrics Leadership Programming Science 2 Treachery
  When you play this personnel, reveal cards from the top of your deck equal to the cost of an event in your core. Take each Treachery personnel revealed into your hand. Replace the remaining cards in the same order.

[4R165] B'Etor Romulan Conspirator ° ( Personnel 2 [Rom] Klingon [Cmd] I:2 C:6 S:6 )
  Diplomacy Physics Programming Science 2 Treachery
  When this personnel is about to be stopped by a dilemma, you may unstop a stopped [Rom] personnel present. That personnel joins this mission attempt.

[1R293] B'Etor Sister of Duras ° ( Personnel 2 [Kli] Klingon [Cmd] I:2 C:6 S:6 )
  Leadership Physics Science 2 Treachery
  Smuggler.
  When you play this personnel, if you command Lursa, you may download a Treachery personnel.

[8U3] Between Duty and Respect ( Dual-Dilemma 2 )
  Unless you have Archaeology, Geology, and Science or Honor, Leadership, and Officer, randomly select a personnel to be stopped, and if the opponent on your left commands Bajor, he or she may take a card from his or her discard pile into hand.

[13C59] Beverly Crusher Battleship Doctor ° ( Personnel 4 [Fed] Human [Stf] [TNG] [AU] I:6 C:6 S:4 )
  Biology Exobiology 2 Medical Science
  When you play this personnel, if you command an [AU][TNG] Officer personnel, she is cost -1. When your [TNG] personnel present who has a cost of 4 or more is about to be killed by a dilemma, you may discard a card from hand to stop that personnel instead.

[1R257] Beverly Crusher Chief Medical Officer ° ( Personnel 3 [Fed] Human [Cmd] [TNG] I:6 C:6 S:4 )
  Biology Exobiology 2 Medical Programming
  When your other personnel present is about to be killed, you may discard a card from hand to place that personnel on top of your deck. You may do this only once each turn.

[4R133] Beverly Crusher Chief Physician ° ( Personnel 2 [Fed] Human [Cmd] [TNG] I:6 C:6 S:4 )
  Biology Exobiology 2 Medical
  When this personnel is stopped by a dilemma, you may take a [TNG] personnel from your discard pile into hand.

[1C320] Bhavani ( Personnel 2 [NA] Barzan I:6 C:5 S:4 )
  Diplomacy Honor Law Leadership Physics

[13R23] Bigger Tattoo ° ( Event 4 )
  Q.
  Plays in youre core. When you draw dilemmas, if your opponent's personnel is attempting a space mission, you may remove a planet dilemma you have drawn from the game to draw two additional dilemmas. When you draw dilemmas, if your opponent's personnel is attempting a planet mission, you may remove a space dilemma you have drawn from the game to draw two additional dilemmas.

[6P15] Biogenic Weapon ° ( Event 2 )
  To play this event, you must command two [Fed][Maq] personnel. Plays on a mission. This mission cannot be attempted unless its owner has completed each other non-headquarters mission he or she commands.

[4R7] Biochemical Hyperacceleration ( Planet-Dilemma 3 )
  Consume: 2.
  Randomly select three personnel. They cannot use their skills while facing this dilemma. Unless you have Biology, Geology, and Medical or 2 Security and Strength>38, those personnel are returned to their owner's hand.

[4U42] Biological Distinctiveness ( Event 1 )
  To play this event, you must command three [Bor] personnel. Plays in your core. Each of your [Bor] personnel is attributes +1 for each personnel on this event. Order - Place a personnel you command but do not own on this event.

[9R1] Bio-neural Computer Core ( Dual-Dilemma 4 )
  Randomly select a personnel to be stopped. If the opponent on your left does not command that personnel and you still have nine personnel remaining, place him or her on your opponent's headquarters mission instead, then randomly select a second personnel that your opponent does not command to be placed on that opponent's mission headquarters. That opponent now commands those personnel.

[7U71] Birta "Helpful" DaiMon ° ( Personnel 2 [Fer] Ferengi [Cmd] I:5 C:6 S:5 )
  Diplomacy Law Navigation Security
  When you play an Acquisition personnel at this mission, you may examine the top card of your deck, then place it on the top or bottom of your deck.

[4U8] Bleeding to Death ( Planet-Dilemma 3 )
  Unless you have Biology and 2 Medical or 2 Honor and Integrity>30, randomly select a personnel to be killed, then place this dilemma in your core. At the start of each of your turns, place the top card of your deck on this dilemma. When you complete a mission, all your cards here are shuffled and placed on top of your deck, then this dilemma is removed from the game.

[1U11] Blended ( Planet-Dilemma 2 )
  Unless you have Diplomacy or Telepathy, all your personnel are stopped. If you have two more personnel who have Diplomacy or Telepathy, randomly select all but one of those personnel to be stopped.

[1C81] Blind Spot ( Event 2 )
  Pursuit.
  Plays on your ship. When an opponent's ship moves away from this mission, this ship may follow using its Range from your next turn.

[11P8] Blow You Out of the Stars ° ( Event 3 )
  Maneuver.
  Plays in your core. Order - Begin an engagement involving your [Kli] personnel. If you win, place this event on an opponent's ship involved. That opponent may place one of his or her unique personnel involved in your brig to prevent this and destroy this event. If you do not win, destroy this event. Damage - This ship is attributes -2.

[2U113] Boheeka Clandestine Connection ° ( Personnel 3 [Car] Cardassian [Stf] I:4 C:5 S:5 )
  Biology Engineer Officer Physics
  Glinn. Smuggler.
  When you play this personnel, you may discard any number of cards from hand, then draw an equal number of cards.

[4U166] Bochra Loyal Centurion ° ( Personnel 2 [Rom] Romluan [Stf] I:6 C:5 S:6 )
  Geology Navigation Officer
  At the start of each of your turns, if this personnel is at an opponent's incomplete non-headquarters mission, you may spend 1 additional counter during your Play and Draw Cards segment.

[7U72] Bok Vengeful DaiMon ° ( Personnel 2 [Fer] Ferengi [Cmd] I:2 C:6 S:5 )
  Biology Engineer Officer 2 Treachery
  Commander: Kurdon .
  While you command an event that has a higher cost than every other opponent's event, this personnel is attributes +1 and gains Programming.

[4C5] B'omar Stipulations ( Space-Dilemma 2 )
  Unless you have Diplomacy and Cunning>30 or Leadership and Strength>30, all of your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[8C72] Boothby Groundskeeper ° ( Personnel 2 [Fed] Human [E] I:7 C:6 S:4 )
  Anthropology Honor
  Each of your Cadets is attributes +1 while he or she is facing a dilemma.

[1R294] Bo'rak Klingon Intelligence Agent ° ( Personnel 3 [Kli] Klingon [Stf] I:6 C:4 S:7 )
  Engineer Intelligence Physics Transporters
  When an opponent downloads a card, that opponent must place it on top of his or her deck instead of in his or her hand.

[3R151] Borath Psychological Researcher ° ( Personnel 3 [Dom] Vorta [Cmd] I:4 C:6 S:4 )
  Exobiology Intelligence Medical Programming Treachery
  Order - Examine a random card from an opponent's hand. If it is a personnel, draw a card. You may do this only once each turn.

[5P26] Borath Subconscious Projection ° ( Personnel 4 [Dom] Vorta [Cmd] [AU] I:4 C:6 S:4 )
  Diplomacy Leadership Medical Programming Treachery
  Founder.
  Order - Stop your Jem'Hadar present to reveal the top card of your deck and an opponent's deck. If they are the same card type, draw yours and discard the opponent's

[3C198] Borg Cube ( Ship 6 [Bor] Cube [Stf] [Stf] [Stf] [Stf] [Stf] R:10 W:12 S:11 )
[3S36] Borg Cutting Beam ( Event 5 )
  Maneuver.
  Plays in your core. Order - Begin an engagement involving your [Bor] ship. If you win, randomly select an opponent's personnel involved, take command of that personnel, place him or her on that [Bor] ship, then place this event on an opponent's ship involved. Otherwise, destroy this event. Damage - This ship is attributes -2.

[3S122] Borg Queen Bringer of Order ° ( Personnel 4 [Bor] Borg [Cmd] I:3 C:8 S:6 )
  3 Leadership Treachery
  Order - Discard the top card of your deck to name a skill. Each of your Borg gains that skill. This effect lasts until the end of this turn. You may do this only once each turn.

[3R123] Borg Queen Guardian of the Hive ° ( Personnel 4 [Bor] Borg [Cmd] I:4 C:8 S:6 )
  3 Leadership Treachery
  While this personnel is facing a dilemma, you may replace your Drone present with a Drone from your discard pile. Place the Drone you replaced in his or her owner's discard pile. You may do this only once each dilemma.

[0P7] Borg Queen Perfectionist ° ( Personnel 3 [Bor] Borg [Cmd] I:3 C:8 S:6 )
  3 Leadership Treachery
  Commander: Queen's Borg Cube.
  While this personnel is facing a dilemma, each personnel you command but do not own cannot be stopped.

[8C64] Borg Queen The One Who is Many ° ( Personnel 2 [Bor] Borg [Cmd] I:4 C:8 S:6 )
  Diplomacy 2 Leadership Treachery

[0AP3] Borg Queen The One Who Is Many ° ( Personnel 2 [Bor] Borg [Cmd] I:4 C:8 S:6 )
  Diplomacy 2 Leadership Treachery

[3S199] Borg Sphere ( Ship 5 [Bor] Sphere [Stf] [Stf] [Stf] [Stf] R:9 W:10 S:9 )
[2U32] Born for Conquest ( Event 3 )
  Assault.
  Plays in your core. Order - Destroy this event to begin combat involving your [Kli] Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.

[7C73] Borts ( Personnel 1 [Fer] Ferengi [Stf] I:3 C:5 S:4 )
  Exobiology Medical Programming Treachery

[2R104] Borum Selfless Hero ° ( Personnel 2 [Baj] Bajoran [Stf] I:6 C:5 S:4 )
  Exobiology Honor Medical
  Bajoran Resistance.
  Order - Exchange this personnel with a [Baj] Leadership personnel in your discard pile, then remove this personnel from the game.

[8C26] Bound by Addiction ( Event 4 )
  Replicate- Kill your Jem'Hadar.
  To play this event, you must command three [Dom] personnel. Place a Jem'Hadar that you do not command from your hand on your ship. Destroy this event.

[4R86] Brainwashing ( Interrupt )
  Capture.
  To play this interrupt, you must command three [Rom] personnel. Order - Lose 5 points to reveal an opponent's hand. Choose a personnel that you do not command and place him or her on your headquarters mission. (You now command that personnel.)

[1R383] Bralek ° ( Ship 6 [Car] Galor [Cmd] [Stf] [Stf] R:8 W:8 S:8 )
  While an opponent's Archaeology personnel is at this mission, that opponent must discard a card from hand to use that personnel's skills.

[3R37] Bred for Battle ( Event 1 )
  Assault.
  Plays in your core. Order - Discard two cards from hand to begin combat involving your Jem'Hadar. Your non-Jem'Hadar present are not involved in the combat. If you win, randomly kill an opponent's personnel involved.

[2C133] Bregath ( Personnel 2 [Kli] Klingon [Stf] I:4 C:5 S:6 )
  Archaeology Engineer Security Treachery
  While an opponent commands a ship that has a Damage card on it, this personnel is attributes +2.

[8R4] Bre'Nan Ritual ( Dual-Dilemma 3 )
  Place this dilemma on this mission. At the start of each mission attempt at this mission, randomly select a personnel to be stopped. When this mission is completed, place this dilemma beneath your incomplete non-headquarters mission.

[13C103] Brennan Scott ( Personnel 2 [SF] Human [Stf] [Pa] [AU] I:8 C:8 S:8 )
  Astrometrics Geology Honor Medical Security
  MACO.
  This personnel is attributes -1 for each card in your hand.

[2U33] Brief Reunion ( Event 2 )
  To play this event, you must command Cardassia Prime. Download a unique [Car] personnel, then place him or her on your Cardassia Prime. At the end of this turn, kill that personnel. Destroy this event.

[1C210] Brilgar ( Personnel 1 [Baj] Bajoran [Stf] [DS9] I:5 C:5 S:6 )
  Anthropology Law Security

[7R18] Brinkmanship ( Event 2 )
  Plays in your core. While your [Rom] Diplomacy personnel is facing a dilemma, you may discard a card from hand to meet that dilemma's Integrity requirements using Cunning instead.

[4U117] Broca Grovelling Lackey ° ( Personnel 3 [Car] Cardassian [Cmd] I:4 C:5 S:5 )
  Archaeology Engineer Officer Transporters Treachery
  Legate.
  Order - Discard a card from hand and reveal an event from hand to download a copy of that event. You may do this only once each turn.

[4R9] Broken Captive ( Dual-Dilemma 2 )
  Your opponent chooses one of his or her captives. Unless you have the skills on that captive, all your personnel are stopped.

[7C63] Bruce Maddox Chair of Robotics ° ( Personnel 2 [Fed] Human [Stf] [TNG] I:4 C:6 S:5 )
  Engineer Officer Programming
  While this personnel is present with an Android, he is attributes +1 and gains Exobiology and Science.

[1U321] Brull Encampment Leader ° ( Personnel 2 [NA] Acamarian [Cmd] I:6 C:5 S:6 )
  Astrometrics Diplomacy Honor Leadership Navigation
  Gatherer. Thief.

[7R74] Brunt FCA Liquidator ° ( Personnel 2 [Fer] Ferengi [Stf] I:3 C:6 S:4 )
  Acquisition Law Navigation Programming Treachery
  Commander: Audit's Spoils.
  Order - If an opponent commands more events in his or her core than you, return this personnel to his owner's hand to destroy an event.

[13U85] Brunt Nice Guy ° ( Personnel 4 [Fer] Ferengi [Stf] [AU] I:6 C:5 S:4 )
  Archaeology Engineer Honor Medical Navigation Programming Security
  Smuggler. Thief.
  When you play this personnel, choose one: download an [AU] personnel; or download a [Fer] ship.

[13R42] Brutal Experiments ( Interrupt )
  When any number of your [AU] personnel facing a dilemma are about to be killed, destroy a non-Hand Weapon equipment present to prevent that. Those personnel are stopped instead.

[1U82] Brutal Struggle ( Event 2 )
  Assault.
  Plays in your core. Order - Destroy this event to begin combat involving your LEadership personnel. If you win, randomly kill an opponent's personnel involved.

[2U98] Brute Force ° ( Planet-Mission 40 Alfa 2 [Kli] [NA] )
  2 Leadership, 3 Security, and Strength>38
  When you complete this mission, if each of your personnel at this mission is a [Kli] personnel, score 5 points.

[5P38] B'tanay ° ( Ship 7 [Baj] Ornathia [AU] [Cmd] [Cmd] [Stf] [Stf] R:9 W:9 S:9 )
  When you play this ship, remove all the cards in your discard pile from the game.

[3R38] Building a Bridge ° ( Event 1 )
  To play this event, you must command three [Dom] personnel. Plays in your core. When you complete a mission, for each Vorta that used any of his or her skills to complete that mission, each opponent discards a card from hand and you may draw a card.

[8C93] Burrows Diagnostic Tech ° ( Personnel 2 [SF] Human [Stf] [Pa] I:5 C:5 S:5 )
  Astrometrics Officer Transporters
  When your [SF] personnel present is about to be stopped by a dilemma, you may kill this personnel to prevent that and make that personnel attributes +3 until the end of this turn.

[6P16] Bustling with Activity ( Event 2 )
  Plays in your core. Each time you play a personnel at Mouth of the Wormhole, each player may discard a card from hand to download a personnel of the same affiliation as the played personnel.

[1C12] Bynars' Password ( Dual-Dilemma 3 )
  Unless you have a personnel who has 2 Engineer or a personnel who has 2 Programming, your opponent chooses an Engineer or Programming personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[2U119] Cal Hudson AttachÚ to the Demilitarized Zone ° ( Personnel 3 [Fed] Human [Cmd] [Maq] I:4 C:6 S:6 )
  Diplomacy Leadership Navigation Officer Treachery
  When you play this personnel, you may download a [Maq] ship.

[3S124] Calibration Drone ( Personnel 2 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Archaeology Biology Geology
  Drone.
  Order - Place this personnel in his owner's discard pile to count the number of cards in your hand, shuffle them, place them on the bottom of your deck, and draw and equal number of cards.

[7U99] Calisthenics Opponent ( Personnel 2 [NA] Hologram I:5 C:5 S:5 )
  Anthropology Geology Security
  This personnel is attributes +1 for each of your Security personnel present.

[13C24] Call of the Nagus ( Event 3 )
  Download three [Fer] personnel. Choose an opponent to select two of those personnel to be placed beneath your Ferenginar (discard them if you do not command Ferenginar). Then place the other personnel in your hand. Destroy this event.

[13U25] Call to Arms ° ( Event 3 )
  Plays in your core. When you win combat or an engagement involving two of your personnel who both have a cost of 4 or more, score 10 points.

[8U94] Callaghan ( Personnel 3 [SF] Human [Stf] [Pa] I:5 C:6 S:5 )
  Engineer Physics Programming
  When you play this personnel, if the first mission you completed this game was a space mission, you may draw a card for each of your other [SF] Engineer personnel.

[3U84] Camping Trip ° ( Planet-Mission 35 Gama 2 [Baj] [Fed] [Fer] )
  Biology, Geology, Science, Cunning>34, and (Acquisition or Honor)
  You may attempt and complete this mission using your [Dom] personnel with these requirements: Anthropology, Intelligence, Security, Treachery, and Cunning>34.

[4C43] Captain on the Bridge ( Event 1 )
  Plays in your core. You may play a Commander that corresponds with your ship aboard that ship. When you do, he or she is cost -1.

[1C13] Captain's Holiday ( Planet-Dilemma 3 )
  Unless you have 2 Archaeology or 2 Geology, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[13R26] Captain's Log ° ( Event 4 )
  Plays in your core. While facing a dilemma, you may exclude your corresponding Commander aboard his or her ship from random selections.

[13U3] Captured by the Breen ( Dual-Dilemma 3 )
  Randomly select three personnel. If the total cost of those personnel is 4 or less, they are placed in your opponent's brig. Otherwise, randomly select one of those personnel to be stopped.

[1U153] Cardassia Prime Hardscrabble World ° ( HQ-Mission Alfa 2 )
  You may play [Car] cards, [NA] cards, and equipment at this mission.
  Region: Cardassia System.

[1U63] Cardassian Phaser Pistol ( Equipment 1 )
  Hand Weapon.
  While in combat, each of your [Car] personnel present is Strength +1.

[8R5] Cardassian Processing ( Dual-Dilemma 2 )
  Unless you have Diplomacy, Honor, and Transporters or Law, Security, and Strength>30, randomly select a personnel to be stopped, and if the opponent on your left commands Cardassia Prime, that personnel is placed in your opponent's brig instead.

[5P4] Cardassian Protectorate ° ( Event 2 )
  Decay: 3.
  To play this event, you must command three [Car] personnel. Plays in your core. When you spend 1 counter to draw a card, instead examine the top three cards of your deck, place one of them on this event, and take the other two into hand.

[10U46] Caretaker's Array ° ( Space-Mission 20 Delta 2 [Fed] [NA] )
  Biology, Diplomacy, Science, and Integrity>22
  At the start of each of your turns, you may discard a card from hand to download Finding Our Way. When a card instructs you to place a ship at your headquarters mission, that ship may be placed at this mission instead.

[2U99] Cargo Haul ° ( Space-Mission 35 Alfa 4 [Fer] [NA] )
  Acquisition, Medical, and Cunning>44
  You cannot move your ship from this mission to a headquarters mission. When you move your ship with your Acquisition personnel aboard it to this mission, if you have not completed this mission, you may draw a card.

[1U154] Cargo Rendezvous ° ( Planet-Mission 30 Alfa 2 [Baj] [Fed] [Fer] [Kli] [Rom] )
  Engineer, Physics, Transporters, and Integrity>29 or Acquisition, Transporters, Treachery, and Cunning>34

[2C34] Cargo Run ° ( Event 2 )
  Plays on your space mission. Add Acquisition to this mission's requirements. When you complete this mission, score 5 points.

[11P23] Carol Marcus Intelligent Scientist ° ( Personnel 3 [NA] Human [Pa] I:6 C:5 S:4 )
  2 Exobiology Honor Physics Science
  This personnel is Cunning +1 for each card in an opponent's hand (limit +5).

[12C59] Carolyn Palamas ( Personnel 1 [Fed] Human [Stf] [TOS] [Pa] I:6 C:5 S:4 )
  Anthropology Archaeology Science
  You may play this personnel at cost +2 to reveal the top card of your deck. If that card's cost is odd, you may subtract one from the number of dilemmas your opponent may draw this turn. Otherwise, add one to the number of dilemmas your opponent may draw this turn.

[3C125] Cartography Drone ( Personnel 1 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Engineer
  Drone. Interlink: Astrometrics.

[12R33] Cascade Virus ( Interrupt )
  To play this interrupt you must command Athos IV and three [Maq] personnel. When an opponent plays a non-unique personnel or a personnel who costs 2 or less, ignore effects from playing that personnel and place him or her in his or her owner's discard pile.

[12R3] Casualties ( Dual-Dilemma 3 )
  Consume: 1.
  The personnel who has the fewest [SD] icons is stopped. If that personnel does not have at least four [SD] icons, he or she is killed instead.

[2R2] Casualties of War ( Planet-Dilemma 4 )
  Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be killed.

[4R44] Caught in the Act ( Event 2 )
  Capture.
  Plays in your core. Order - Stop two of your [Car] personnel present together with an opponent's personnel at a non-headquarters mission to reveal the top card of that opponent's deck. If it is a personnel that opponent does not command, place him in your brig. (That opponent now commands him or her.) Otherwise, the opponent draws that card. You may do this only once each turn.

[3R39] Cavalry Raid ( Event 3 )
  Plays in your core. When an engagement in which an opponent's personnel was killed ends, you may destroy this event to unstop each of your [Kli] personnel and [Kli] ships involved and restore all Range those ships have used this turn. You cannont begin any other engagements this turn.

[4U10] Cave-In ( Planet-Dilemma 1 )
  Consume: 1.
  Unless you have 2 Engineer and Transporters or Geology, Officer, and Strength>35, randomly select two personnel to return to their owner's hand.

[10U64] Cavit Apprehensive First Officer ° ( Personnel 2 [Fed] Human [Cmd] [Voy] I:5 C:5 S:6 )
  Astrometrics Leadership Officer Security
  While this personnel is attempting a [DQ] mission, you may make him attributes +3 until the end of the turn. If you do this and fail this mission attempt, kill this personnel. Otherwise he is stopped. You may do this only once each turn.

[11P9] Cellular Peptide Cake ( Event 3 )
  To play this event, you must command a Klingon. Each player returns a non-[Ref] event in an opponent's core to its owner's hand.

[1C14] Center of Attention ( Dual-Dilemma 3 )
  Unless you have 3 Security or a Hand Weapon and Cunning>28 or Quark, your opponent chooses a Treachery personnel to be killed, then all your other personnel are stopped.

[7C37] Clandestine Agent ( Interrupt )
  When your Founder is attempting a mission, if your Infiltrator is present with an opponent's personnel, that Founder gains a skill of your choice until the end of this turn.

[3U85] Clash at Chin'toka ° ( Space-Mission 35 Alfa 3 [Car] [Dom] [Fed] [Kli] [Rom] )
  Engineer, Leadership, Navigation, Officer, and Cunning>36

[7C38] Clear Ultimatum ( Interrupt )
  To play this interrupt, you must command three [Rom] personnel. Order - Examine an opponent's hand. Choose an event or interrupt revealed. That opponent discards it.

[3C3] Close Call ( Planet-Dilemma 2 )
  Unless you have 2 Diplomacy and Security or 2 Programming and Transporters, randomly select an Engineer to be killed.

[7U39] Cluttering Irrelevancies ( Interrupt )
  When your Hologram is facing a dilemma, name a skill. That Hologram gains that skill and is attributes +2 until the end of this mission attempt. At the end of this mission attempt, return that Hologram to its owner's hand.

[7R2] Code of Honor ( Planet-Dilemma 3 )
  Randomly select two personnel. They cannot use their skills while facing this dilemma. Unless you have Anthropology, Diplomacy, and Honor or Law, Security, and Strength>35, all your personnel are stopped.

[10C107] Cochrane Voyager Shuttle ° ( Ship 3 [Fed] Type-9 Shuttlecraft [Voy] [Stf] R:3 W:3 S:3 )
  While you do not command a headquarters mission, you may play this ship at Caretaker's Array or at the same mission as your U.S.S. Voyager. While you command six or more personnel aboard this ship, it is Range -2. This ship is attributes +1 for each Navigation personnel aboard.

[5P21] Collapse Anti-Time Anomaly ° ( Space-Mission 35 Alfa 3 Any )
  Astrometrics, Engineer, Leadership, Physics, and Cunning>36
  Region: Neutral Zone.
  When you attempt this mission, if there are no dilemmas overcome beneath it, you may download a Q card.

[4C45] Collateral Damage ( Event 3 )
  Assault. Maneuver.
  Plays in your core. Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. That opponent discards cards from the top of his or her deck equal to that personnel's cost.

[10U47] Collect Omicron Particles ° ( Space-Mission 35 Delta 4 Any )
  Astrometrics, Engineer, Leadership, Navigation, and Cunning>36
  Nebula.
  When a ship is about to move between another [DQ] mission and this mission, subtract 1 from the Range required.

[1U157] Collect Sample ° ( Space-Mission 35 Alfa 3 [Car] [Dom] [Fer] [Kli] [Rom] )
  Physics, 2 Science, Transporters, and Cunning>34

[1U158] Colony Preparations ° ( Planet-Mission 35 Gama 2 [Baj] [Car] [Fed] [Kli] [Rom] )
  Biology, Geology, Science, Security, and Strength>34

[10R120] Columbia The Second Warp Five Ship ° ( Ship 4 [SF] NX [Pa] [Cmd] R:6 W:5 S:5 )
  While the first mission you completed this game was a space mission, this ship is attributes +1. While a personnel aboard this ship is facing a dilemma, you may discard a card from hand to have that personnel gain Astrometrics or Science until the end of the mission attempt.

[1U123] Comfort Women ( Interrupt )
  When your Gul or Legate is attempting a mission, he or she gains one skill from your non-[Car] personnel at that mission. Also, each of your Guls and Legates involved is attributes +1. These effects last until the end of that mission attempt.

[1S17] Command Decisions ( Space-Dilemma 1 )
  Choose a personnel who has Leadership or Officer to be stopped. If you cannot, randomly select a personnel to be killed.

[2R35] Common Ground ( Event 1 )
  To play this event, you must command three [TNG] personnel. Starting with the player to your left, each player may place a personnel from hand on a headquarters where that personnel could be played. (Yours must be a [TNG] personnel.) Destroy this event.

[10U5] Compassionate Interference ( Planet-Dilemma 2 )
  Randomly select a personnel to be stopped. Unless you reveal a Biology personnel from your hand or reveal a Geology personnel from your hand, that personnel is killed instead.

[2R36] Complications ° ( Event 5 )
  Plays in your core. When the player on your right begins a mission attempt, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.

[3C126] Computation Drone ( Personnel 2 [Bor] Borg [Stf] I:5 C:6 S:5 )
  Navigation Programming
  Drone.
  Each of your other Borg present is Cunning+1.

[1R124] Condition Captive ( Interrupt )
  Punishment.
  Order - Place your captive on your headquarters mission. You now command that personnel.

[12U22] Condition Red ( Event 2 )
  Plays in your core. At the start of each of your turns, if an opponent commands more ships than you, you may discard a card from hand to download a non-unique ship. Also, each of your [Stf] personnel loses [Stf] and gains [Cmd].

[2R37] Confessions in the Pale Moonlight ( Event 2 )
  Plays in your core. While your [Fed][DS9] Treachery personnel is attempting a mission, you may destroy this event to make him or her gain a skill of your choice until the end of this turn.

[10U24] Confessions of a Captan ( Event 2 )
  Plays in your core. While your [Fed][Voy] Leadership personnel is attempting a mission, you may destroy this event to make him or her gain a skill from a [Fed][Voy] personnel present until the end of this turn.

[3C4] Confined to Quarters ( Space-Dilemma 3 )
  Randomly select three personnel. If any of those personnel has Leadership, all three are stopped.

[2R38] Conscription ( Event 2 )
  Download two Glinns, then place them on top of your deck in any order. Destroy this event.

[1C18] Console Overload ( Space-Dilemma 1 )
  Unless you have 2 Engineer or 2 Programming, choose a personnel who has Medical or Science to be stopped, then this dilemma returns to its owner's dilemma pile.

[10R6] Contaminating a Culture ( Dual-Dilemma 3 )
  Randomly select a personnel to be killed. You may prevent this by placing once of your equipment cards present in its owner's discard pile.

[1C19] Contamination ( Dual-Dilemma 2 )
  Unless you have Engineer and Physics or 2 Exobiology, all your Medical personnel are stopped and this dilemma returns to its owner's dilemma pile.

[8C27] Continuing Committee Hearing ( Event 2 )
  Replicate- Discard the top card of your deck.
  To play this event, you must command three [Rom] personnel. Choose an opponent to discard the top card of his or her deck. Destroy this event.

[3C127] Continuity Drone ( Personnel 1 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Science
  Drone. Interlink: Programming.

[8U54] Control Plague ° ( Planet-Mission 35 Alfa 2 [Kli] [SF] )
  Biology, Exobiology, 2 Medical, and Cunning>34 or Leadership, 2 Security, Treachery, and Strength>34

[2C75] Coordinated Attack ( Interrupt )
  To play this interrupt, you must command three [Kli] Officer personnel. Order - Download an Assault and Maneuver card.

[7C3] Coordinated Effort ( Dual-Dilemma 1 )
  Consume: 1.
  Unless you have twelve different skills, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[1R230] Corbin Entek Undercover Operations Supervisor ° ( Personnel 2 [Car] Cardassian [Cmd] I:3 C:6 S:5 )
  Biology Exobiology Intelligence Security Treachery
  Order - Kill your captive to destroy an event that captive's owner commands.

[4R11] Counterinsurgency Program ( Dual-Dilemma 2 )
  Your opponent discards any number of event or equipment cards from hand and names a skill (except Acquisiton, Intelligence, Law or Telepathy) for each one. Unless you have those skills, all your personnel are stopped.

[8U7] Covert Insertion ( Dual-Dilemma 2 )
  Unless you have Diplomacy, Officer, and Security or Biology, Intelligence, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left commands Founders' Homeworld, he or she may download an Infiltrator that he or she does not command and place him or her on your ship or planet mission.

[12U34] Covert Relationship ( Interrupt )
  To play this interrupt, you must command three [Rom] personnel. When an opponent's personnel is about to attempt a mission, examine that personnel, each equipment and each personnel present with that personnel.

[1S356] Cretak Supporter of the Alliance ° ( Personnel 3 [Rom] Romulan [Cmd] I:5 C:5 S:5 )
  Anthropology Diplomacy Law Physics Security
  Senator.
  When you play this personnel, you may download a D'deridex-class ship.

[13C5] Crew Advancement ( Dual-Dilemma 0 )
  Consume: 2.
  Your opponent names an attributes (Integrity, Cunning, or Strength). Your personnel with the highest named attribute is stopped.

[2U3] Crippling Attack ( Space-Dilemma 3 )
  Unless you have 2 Leadership and Officer or 2 Navigation and Shields>6, randomly select a personnel to be killed, then this dilemma is placed on your ship. Damage - This ship is attributes-2.

[13U44] Critical Care ° ( Planet-Mission 35 Delta 2 Any )
  Honor, 3 Medical, Science and Cunning>32
  When you complete this mission, you may take up to three personnel in your discard pile and place each on the bottom of his or her owner's decks.

[4R157] Crosis Fanatical Lieutenant ° ( Personnel 2 [NA] Borg [Cmd] I:3 C:6 S:6 )
  Exobiology Officer Programming Security Treachery
  For each event you command beyond the number of events an opponent of your choice commands, this personnel is attributes+1 (limit+6).

[2C39] Crowd Control ° ( Event 0 )
  Plays in your core. When a player is about to play a personnel who costs 1, if that player has played exactly one other personnel who costs 1 during this turn, that personnel is cost +2.

[1S83] Cry "Havoc!" ( Event 3 )
  Maneuver.
  Plays in your core. Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill and opponent's personnel involved.

[3C71] Cultist Attack ( Interrupt )
  Pah-wraith.
  To play this interrupt, you must command a [Baj] Treachery personnel. Order - Each player removes all interrupts in his or her discard pile from the game.

[8C8] Cultural Differences ( Planet-Dilemma 1 )
  Choose a personnel who has Acquisition or Anthropology to be stopped. If you cannot, randomly select a personnel to be killed.

[8C96] Cunningham Assigned to the Galley ° ( Personnel 2 [SF] Human [Stf] [Pa] I:5 C:5 S:6 )
  Anthropology Astrometrics Officer
  When you play this personnel, you may discard a card from hand to spend two additional counters this turn.

[1U159] Cure Blight ° ( Planet-Mission 40 Gama 2 [Baj] [Fed] )
  Anthropology, 3 Medical, Science, and Cunning>36

[8C82] Cyrus Redblock Civil Criminal ° ( Personnel 1 [NA] Hologram I:2 C:5 S:5 )
  Acquisition Leadership Treachery
  Thief.
  For each Crime event you command, this personnel is attributes +2 (limit +6).

[12U120] D-7 Battlecruiser ( Ship 4 [Kli] D-7 [Pa] [Cmd] [Cmd] R:8 W:7 S:6 )
  Cloaking Device.
  To play this ship, you must command two [Pa][Kli] personnel.

[8R28] Dabo! ( Event 2 )
  To play this event, you must command three [Fer] personnel. Plays in your core. Order - Stop your Dabo Girl to name a number. Choose an opponent to shuffle his or her dilemma pile and then reveal the top card of that pile. If its cost matched the number you named, place it beneath your non-headquarters mission.

[1C323] Dallan ( Personnel 1 [NA] Acamarian [Stf] I:4 C:4 S:6 )
  Medical Navigation Physics
  Gatherer. Thief.

[8C97] Dallas ( Personnel 1 [SF] Human [Stf] [Pa] I:5 C:5 S:5 )
  Archaeology Physics Science

[1U20] Damaged Reputation ( Planet-Dilemma 3 )
  If you have Integrity>50, lose 5 points. Also, unless you have 2 Diplomacy or Intelligence and 2 Treachery or Strength>30, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[13R52] Damar Cardassian Liberator ° ( Personnel 4 [Car] Cardassian [Cmd] I:7 C:6 S:6 )
  Engineer Honor 2 Leadership Officer Security
  Dissident. Legate.
  When you play this personnel, examine cards from the top of your deck equal to the cost of a personnel you command. Take up to two cards examined into your hand. Discard the remaining cards.

[1U231] Damar Loyal Glinn ° ( Personnel 2 [Car] Cardassian [Stf] I:4 C:5 S:6 )
  Astrometrics Engineer Physics Programming
  Glinn.
  Order - If this personnel is present with your Gul, shuffle your deck. You may do this only once each turn.

[3R141] Damar Useful Adjutant ° ( Personnel 3 [Car] Cardassian [Cmd] [TN] I:3 C:5 S:6 )
  Engineer Officer Physics Security Treachery
  Glinn.
  While this personnel is attempting a mission and an opponent is about to draw dilemmas, you may discard a card from hand to subtract one from the number he or she can draw. You may do this only once each turn.

[1U232] Danar Irascible Gul ° ( Personnel 2 [Car] Cardassian [Cmd] I:5 C:5 S:6 )
  Astrometrics Engineer Leadership Navigation Officer
  Commander: Aldara. Gul.

[7U64] Daneeka Reassuring Physician ° ( Personnel 4 [Fed] Human [Stf] [TNG] I:6 C:5 S:5 )
  Anthropology Biology Medical Science
  When this personnel uses Biology to complete a mission, score 5 points.

[3R5] Dangerous Climb ( Planet-Dilemma 4 )
  Unless you have 2 Geology or Strength>40, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.

[1C21] Dangerous Liaisons ( Dual-Dilemma 4 )
  Unless you have 2 Science and 2 Security or 3 Treachery, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[13U6] Dangerous Missions ( Planet-Dilemma 3 )
  Place this dilemma on this mission. Each personnel who has a cost of 2 or less cannot use his or her skills while facing dilemmas. At the end of this turn, this dilemma is overcome.

[8U9] Dangerous Standoff ( Dual-Dilemma 2 )
  Unless you have Diplomacy, Leadership, and Physics or Exobiology, Medical, and Cunning>28, randomly select a personnel to be stopped, and if the opponent on your left commands Unicomplex and does not command that personnel, he or she may place that personnel there. Your opponent now commands that personnel.

[1C258] Daniel Kwan ( Personnel 1 [Fed] Human/Napean [Stf] [TNG] I:6 C:5 S:5 )
  Engineer Physics Telepathy

[10C105] Daniel Leonard Cautious Admiral ° ( Personnel 3 [SF] Human [Cmd] [Pa] I:5 C:5 S:5 )
  Leadership 2 Navigation Officer
  Admiral.
  When you play this personnel, you may download a [SF] ship.

[8U98] Daniels Temporal Agent ° ( Personnel 1 [SF] Human/Alien [Stf] [Fut] I:6 C:6 S:6 )
  Anthropology Intelligence Physics Security
  When this personnel is stopped by a dilemma, return him to his or her owner's hand.

[5P34] Daniels Temporal Enforcer ° ( Personnel 3 [NA] Alien/Human [Stf] [Fut] I:6 C:6 S:6 )
  Anthropology Archaeology Engineer Intelligence Physics Security
  When this personnel is killed, shuffle him into his owner's deck.

[1U233] Darhe'el The Butcher of Gallitep ° ( Personnel 3 [Car] Cardassian [Cmd] [Pa] I:1 C:6 S:5 )
  Exobiology Geology Leadership Officer 2 Treachery
  Gul.
  When you place an opponent's personnel in your brig, you may discard a card from hand to draw two cards. You may do this only once each turn.

[10R25] Dark Pursuit ° ( Event 4 )
  To play this event, you must command three [Rom] personnel. Plays in your core. When the player on your right's personnel begin a mission attempt, you may draw one extra dilemma for each Pursuit card you command.

[6P34] Dark Secrets ( Interrupt )
  Pah-wraith.
  When your [Baj] personnel is facing a dilemma, remove two cards in your discard pile from the game to make each of your [Baj] personnel attributes +1 until the end of that dilemma (or +3 if you choose an opponent to choose the two cards you remove from the game instead).

[1C234] Daro ( Personnel 1 [Car] Cardassian [Stf] I:5 C:5 S:5 )
  Astrometrics Engineer Transporters
  Glinn.

[3R185] Darok Martok's Aide ° ( Personnel 2 [Kli] Klingon [Stf] I:6 C:5 S:4 )
  Anthropology Exobiology Programming
  When you play this personnel, you may draw a card for each of your [Kli] Leadership personnel present (limit three).

[1S84] D'Arsay Archive ( Event 2 )
  Count the number of cards in your hand, shuffle them, and place them on the bottom of your deck to draw an equal number of cards. Destroy this event.

[1R259] Data Aspirer ° ( Personnel 5 [Fed] Android [Cmd] [TNG] I:6 C:10 S:10 )
  Astrometrics Engineer Exobiology Officer 2 Programming
  When this personnel is facing a dilemma, he is Integrity +2 and gains Honor.

[13C60] Data Battleship Officer ° ( Personnel 6 [Fed] Android [Cmd] [TNG] [AU] I:6 C:10 S:10 )
  Engineer Exobiology Officer 2 Programming Transporters
  While your [TNG] personnel who has a cost of 4 or more is present, this personnel cannot be stopped by dilemmas.

[0P10] Data Commanding Officer ° ( Personnel 5 [Fed] Android [Cmd] [E] I:6 C:10 S:10 )
  Engineer Leadership Officer Physics Programming
  Commander: U.S.S. Southerland.
  Order - Discard a card from hand to name a card. When an opponent plays that card, score 5 points. This effect lasts until the start of your next turn. You may do this only once each turn.

[13R99] Data From the City of Rateg ° ( Personnel 5 [Rom] Android [Cmd] I:6 C:10 S:10 )
  Engineer Exobiology Intelligence Programming Transporters
  Dissident.
  Order - Name a dilemma. While this personnel is facing that dilemma, he cannot be killed or stopped. This effect lasts until this order is executed again.

[4R158] Data Loyal Brother ° ( Personnel 1 [NA] Android [Cmd] I:3 C:9 S:10 )
  Astrometrics Biology Engineer 2 Programming Treachery
  At the start of each of your turns, you must discard an event from hand or stop this personnel.

[4R134] Data Pinocchio ° ( Personnel 5 [Fed] Android [Cmd] [TNG] I:6 C:10 S:10 )
  Astrometrics Engineer Exobiology Officer Programming
  When you play this personnel, name Anthropology, Navigation or Physics. This personnel gains that skill.

[8R21] Data's Emotion Chip ° ( Equipment 2 )
  While facing a dilemma, each Android present is Integrity +2 and Cunning -1. When your Android present is stopped by a dilemma, you may examine the top three cards of your deck and replace them in any order.

[1R324] Dathon Speaker of Tama ° ( Personnel 4 [NA] Tamarian [Cmd] I:8 C:6 S:6 )
  2 Diplomacy 2 Honor Leadership Officer
  Commander: Tama.
  While your other Diplomacy personnel is present, you may meet Strength requirements of each dilemma this personnel faces using Integrity instead.

[11P24] David Marcus Young Scientist ° ( Personnel 1 [NA] Human [Pa] I:5 C:7 S:6 )
  2 Biology Exobiology Physics Programming 2 Science
  When this personnel is stopped by a dilemma, you may destroy an event in your core (if you do not, lose 5 points instead).

[1C260] Davies ( Personnel 1 [Fed] Human [Stf] [TNG] I:5 C:6 S:5 )
  Geology Physics Science

[3C142] Davin ( Personnel 2 [Car] Cardassian [Cmd] [TN] I:4 C:6 S:6 )
  Astrometrics Law Treachery
  When you play this personnel, discard the top card of an opponent's deck.

[4U101] Day Kannu Field Colonel ° ( Personnel 2 [Baj] Bajoran [Cmd] [DS9] I:3 C:5 S:6 )
  Engineer Officer Security Treachery
  When you win combat involving this personnel, score 5 points.

[1U85] Days of Atonement ( Event 0 )
  To play this event, you must command a [Baj] Anthropology personnel. Discard a card from hand to draw two cards. Destroy this event.

[1S408] D'deridex ( Ship 5 [Rom] D'deridex [Cmd] [Stf] [Stf] [Stf] R:7 W:9 S:9 )
  Cloaking Device.

[1U409] D'deridex Advanced ( Ship 5 [Rom] D'deridex [Cmd] [Stf] [Stf] R:6 W:7 S:7 )
  Cloaking Device.
  While your [Rom] Intelligence personnel is aboard this ship, this ship is attributes +2.

[4U12] Dealing With Pressure ( Dual-Dilemma 3 )
  Randomly select three personnel. Unless one of those personnel has an attribute>6, all three are stopped.

[1R261] Deanna Troi Guide and Conscience ° ( Personnel 3 [Fed] Betazoid/Human [Cmd] [TNG] I:6 C:5 S:4 )
  Anthropology Biology Diplomacy Navigation Officer Telepathy
  When an opponent discards, examines, or reveals a card in your hand or deck, you may draw a card.

[6P58] Deanna Troi Major Rakal ° ( Personnel 2 [Rom] Betazoid/Human [Cmd] I:6 C:5 S:4 )
  Anthropology Telepathy
  While this personnel is present with a [Rom] Dissident personnel, she is attributes+1 and gains Intelligence, Leadership and Security.

[4U135] Deanna Troi Ship's Counselor ° ( Personnel 2 [Fed] Betazoid/Human [Stf] [TNG] I:6 C:5 S:4 )
  Anthropology Diplomacy Honor Telepathy
  Order - If this personnel is present with an opponent's personnel, stop this personnel to examine that opponent's hand and choose a card to place on the bottom of his or her deck.

[1C22] Debris Field ( Space-Dilemma 1 )
  Unless you have Astrometrics or Navigation, all your Engineer personnel are stopped and this dilemma returns to its owner's dilemma pile.

[2C4] Dedication to Duty ( Space-Dilemma 3 )
  Randomly select a personnel. Unless you choose to kill that personnel, your opponent draws a number of cards equal to the number of [SD] icons on that personnel.

[4C46] Deep Hatred ( Event 1 )
  To play this event, you must command three [Rom] personnel. Examine your opponent's discard pile and choose an interrupt to remove from the game. Then examine his or her hand and deck and remove each copy of that interrupt from the game. He or she shuffles and replaces his or her deck. Destroy this event.

[2R40] Deep Roots ( Event 4 )
  Plays in your core. When you play a Bajoran Resistance personnel, you may destroy this event to destroy an event.

[8C29] Defend Our People ( Event 1 )
  Replicate- Discard a [Maq] personnel from hand.
  To play this event, you must command three [Fed][Maq] personnel. Each opponent places a random card from hand on top of his or her deck. Destroy this event.

[13R119] Defiant Mirror Warship ° ( Ship 7 [NA] Defiant [AU] [Cmd] [Cmd] [Cmd] [Stf] R:8 W:10 S:10 )
  To play this ship, you must command three [AU] personnel. When you play this ship, you may discard any number of cards from hand. This ship is cost -1 for each card discarded this way.

[4C111] Defragmentation Drone ( Personnel 1 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Physics Security
  Drone.
  Order - Destroy an event in your core to draw cards equal to that event's cost.

[7U58] Dejar Cunning Saboteur ° ( Personnel 4 [Car] Cardassian [Stf] I:4 C:6 S:5 )
  Engineer Intelligence Science Treachery
  When this personnel uses her Intelligence to complete a mission, score 5 points.

[7R40] Delegated Assignment ( Interrupt )
  When one of your unique [DS9] personnel is about to be stopped by a dilemma, stop two of your personnel present to make that [DS9] personnel present attributes +2 instead.

[7C19] Delicate Negotiations ( Event 0 )
  To play this event, you must command three [Fer] personnel. Discard a card from hand to spend two additional counters this turn. Destroy this event.

[9R6] Deliver Ancient Artifact ° ( Planet-Mission 40 Alfa 2 Any )
  Archaeology, Exobiology, 2 Geology, Science, and Cunning>34 or Diplomacy, 2 Honor, Leadership, Security, and Strength>38

[9R7] Deliver Evidence ° ( Space-Mission 35 Alfa 2 Any )
  Anthropology, Honor, Intelligence, Officer, and Integrity>32 or Archaeology, Navigation, Science, Security, and Cunning>34
  Region: Bajor System.

[7U47] Deliver Prisoners ° ( Planet-Mission 35 Alfa 2 [Car] [Dom] [Kli] [Rom] )
  Law, Leadership, Security, Treachery, and Strength>32
  When you play a Capture or Punishment event, if you have completed this mission, that event's cost is -1.

[1U160] Deliver Supplies ° ( Planet-Mission 30 Alfa 2 [Baj] [Fed] [Fer] [NA] )
  Navigation, Transporters, Strength>28, and (Acquisition or Honor)

[12R116] Delta Flyer Innovative Vessel ° ( Ship 4 [Fed] Delta Flyer [Voy] [Stf] [Stf] R:10 W:7 S:7 )
  While you don not command a headquarters mission, you may play this ship at the same mission as your U.S.S. Voyager. Personnel aboard this ship cannot attempt missions.

[4U47] Deploy the Fleet ( Event 1 )
  Score 5 points for each of your staffed ships that has its Commander aboard at an opponent's non-headquarters mission. Destroy this event.

[3C6] Depression ( Dual-Dilemma 3 )
  Unless you have 2 Anthropology or 2 Medical or Telepathy and Integrity>32, your opponent chooses a personnel to be stopped and this dilemma is returned to its owner's dilemma pile.

[1U410] Deranas ° ( Ship 6 [Rom] D'deridex [Cmd] [Stf] [Stf] [Stf] R:7 W:9 S:9 )
  Cloaking Device.
  While this ship is at a Region: Neutral Zone mission, it is Weapons+2 and Shields+2.

[4U48] Desperate Sacrifice ( Event 3 )
  Plays in your core. Order - If you command four events, destroy this event to make each player choose two events he or she commands, then destroy each other event he or she commands.

[11P2] Destined Journey ( Dual-Dilemma 2 )
  Choose a personnel who has Honor or Leadership to be stopped. If that personnel has both Honor and Leadership, you may unstop your stopped personnel present and that personnel joins the mission attempt. If you cannot choose a personnel with Honor or Leadership, all your personnel are stopped.

[8C30] Destined To Be ( Event 3 )
  Prophet. Replicate- Spend two counters.
  To play this event, you must command three [Baj] personnel. Discard a card from hand to take another card from your discard pile into hand. Destroy this event.

[10U26] Destiny Reset ( Event 5 )
  Temporal.
  Plays in your core. When you have drawn dilemmas, you may destroy this event and remove those dilemmas from the game to search your dilemma pile for up to two dilemmas whose total cost does not exceed the number of dilemmas you removed. Place those dilemmas on your dilemma stack in any order. Then shuffle your dilemma pile.

[3S86] Destroy Iconian Gateway ° ( Planet-Mission 35 Gama 2 [Dom] [Fed] )
  Engineer, Leadership, Physics, Security, and Strength>34

[3U87] Destroy Transwarp Hub ° ( Space-Mission 50 Delta 3 Any )
  2 Engineer, Exobiology, Navigation, Physics, Programming, Security, and Cunning>48
  Nebula.
  You may attempt and complete this mission for 35 points using your [Bor] personnel with these requirements: Engineer, Programming, 2 Security, and Cunning>34.

[8U10] Deuterium Plunderers ( Planet-Dilemma 2 )
  Unless you have Exobiology and 2 Medical or Officer, Security, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left command Qo'noS, he or she may download up to three [Kli] personnel that he or she does not command and place them at this mission.

[7R120] Devoras ° ( Ship 6 [Rom] D'deridex [Cmd] [Stf] [Stf] [Stf] R:7 W:9 S:9 )
  Cloaking Device.
  When an opponent's personnel is killed, if this ship is at the same mission, you may place a [Rom] personnel from hand who has the same cost aboard this ship.

[13U55] Deyos Ruthless Administrator ° ( Personnel 4 [Dom] Vorta [Cmd] I:2 C:6 S:4 )
  Leadership Science 2 Security 2 Treachery
  When you play this personnel, if you command a Vorta, this personnel is cost -1. While this personnel is attempting a mission, you may meet Integrity and Strength requirements with Cunning instead.

[10C7] Difficult Rescue ( Space-Dilemma 3 )
  Unless you have Shields + remaining Range>the number of personnel attempting this mission, randomly select a personnel to be killed and all your other personnel are stopped.

[6P2] Dignitaries and Witnesses ( Dual-Dilemma 4 )
  Unless you have an Admiral or a General or 3 Leadership, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[1R125] Dimensional Shifting ( Interrupt )
  Order - Discard a random card from hand to place any number of your personnel and equipment at one mission aboard any ship at the same mission.

[2U76] Diplomatic Masquerade ( Interrupt )
  When your [Rom] Diplomacy personnel is facing a dilemma, reveal the top card of an opponentås deck. If it is a personnel, that [Rom] personnel gains the revealed personnelås skills until the end of this dilemma.

[8U31] Diplomatic Offer ( Event 2 )
  Plays in your core. When your [SF] Diplomacy personnel is facing a dilemma, you may discard a card from hand to make that personnel attributes +1 and gain Leadership. These effects last until the end of that dilemma. You may do this once each turn.

[1C86] Diplomatic Overture ( Event 3 )
  Plays on a mission, if your [Fed] Diplomacy personnel is at that mission. While a Diplomacy personnel is at this mission, that personnel's owner must discard a card from hand to use his or her skills.

[2R41] Disable Sensors ( Event 3 )
  Maneuver.
  Plays in your core. Order - Begin an engagement involving your Leadership personnel. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event. Damage - Personnel aboard this ship cannot attempt missions.

[6P18] Disadvantage Into Advantage ( Event 1 )
  To play this event, you must command three [TNG] personnel. Plays in your core. The first unique personnel played each turn costs -2.

[13C7] Disarming Dream ( Dual-Dilemma 3 )
  Your opponent names a species. Randomly select a personnel of that species to be stopped.

[12U23] Discovered ( Event 5 )
  To play this event, you must command three [Rom] personnel. Search an opponent's deck and place up to two of those cards in that opponent's discard pile. Those cards cannot be personnel or ships. Then that opponent shuffles and replaces his or her deck. Remove this event from the game.

[2U77] Discreet Inquiry ( Interrupt )
  When your [Fed][DS9] personnel is attempting a mission, reveal a personnel from hand to make him or her gain one of the revealed personnelås skills until the end of that mission attempt. Place the revealed personnel on top of your deck.

[2C5] Disgraceful Assault ( Space-Dilemma 3 )
  Unless you have 2 Security and Transporters, randomly select a personnel to be stopped. Unless you have Biology and 2 Medical, that personnel is killed instead, then all your personnel are stopped.

[8R49] Disinterested Visitant ( Interrupt )
  To play this interrupt, you must command three [SF] personnel. When you attempt a planet mission, if the first mission you completed this game was a space mission, subtract one from the total cost of your opponent may spend on dilemmas for that mission attempt.

[3C41] Dispensing the White ( Event 0 )
  To play this event, you must command a Treachery Vorta. Discard a card from hand to draw two cards. Destroy this event.

[2C6] Disruptor Accident ( Space-Dilemma 3 )
  Randomly select a personnel. Unless you choose to kill that personnel, he or she and a second randomly selected personnel are stopped.

[3U42] Dissolving the Senate ° ( Event 1 )
  To play this event, you must command three [Rom] personnel. Plays in your core. When your personnel is stopped by a dilemma, you may destroy this event to make one of your unique personnel present attributes +4. This effect last until the end of that mission attempt.

[6P19] Distant Exploration ( Event 2 )
  Plays on your headquarters mission. When you complete a mission that has a different quadrant icon than this mission, score 5 points.

[8R32] Distracting Exhibition ( Event 4 )
  Plays in your core. When you play this event, name a skill. While an opponent's personnel is facing your dilemma, if he or she uses that shill, take a dilemma from beneath an opponent's completed mission and place it on top of you dilemma pile. You may do this only once each mission attempt.

[13C8] Distraction ( Dual-Dilemma 2 )
  Choose a number of personnel who have a total cost of 4 or more to be stopped.

[12R4] Distress Call ( Space-Dilemma 9 )
  This dilemma is cost -3 for each mission you have completed. All your personnel are stopped.

[2C134] Divok ( Personnel 2 [Kli] Klingon I:6 C:5 S:6 )
  Biology Honor Medical Physics
  When you play this personnel, if you command Kahless, you may draw a card.

[7C117] D'kora Marauder ( Ship 5 [Fer] D'Kora [Cmd] [Cmd] [Stf] [Stf] R:8 W:9 S:7 )
[3S7] DNA Analysis ( Dual-Dilemma 3 )
  Unless you have a personnel who has 2 Medical or a personnel who has 2 Science, your opponent chooses a Medical or Science personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[2C7] DNA Security Scan ( Dual-Dilemma 4 )
  Unless you have Engineer and 2 Programming or 2 Security and Cunning>36, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[1C211] Dohlem ( Personnel 1 [Baj] Bajoran [Stf] I:6 C:5 S:5 )
  Anthropology Diplomacy Navigation
  Vedek.

[1C295] Dokar ( Personnel 1 [Kli] Klingon [Cmd] I:5 C:4 S:7 )
  Biology Navigation Officer

[6P60] Dominion Battleship ( Ship 7 [Dom] Battleship [Cmd] [Cmd] [Stf] [Stf] [Stf] R:9 W:10 S:10 )
  This ship is attributes +1 for each of these species you have aboard it: Changeling, Jem'Hadar, Vorta.

[12U35] Dominion Hierarchy ( Interrupt )
  When your Vorta is facing a dilemma, if he or she is present with a Changeling and a Jem'Hadar, he or she is attributes +2 and gains a skill of your choice until the end of that mission attempt.

[1R357] Donatra Compassionate Patriot ° ( Personnel 2 [Rom] Romulan [Cmd] I:4 C:6 S:5 )
  Engineer Leadership Officer Physics
  Commander: Valdore. Dissident.
  While this personnel is facing a dilemma, she gains Honor and Security.

[3C8] Don't Let It End This Way ( Space-Dilemma 0 )
  Randomly select one of your stopped personnel on this ship to be killed.

[4C136] Dorian Collins Acting Chief Petty Officer ° ( Personnel 1 [Fed] Human [Stf] [E] I:6 C:5 S:4 )
  Cadet.
  While this personnel is facing a dilemma, she is attributes+1 and gains Anthropology, Engineer, Geology, Honor and Transporters.

[7C65] Dr. Leah Brahms Holographic Representation ° ( Personnel 2 [Fed] Hologram [TNG] I:5 C:6 S:4 )
  Astrometrics Engineer Physics Programming
  While this personnel is attempting a space mission, she is attributes +1 and gains Engineer.

[10C108] Drake Voyager Shuttle ° ( Ship 3 [Fed] Type-8 Shuttlecraft [Voy] [Stf] R:3 W:3 S:3 )
  While you do not command a headquarters mission, you may play this ship at Caretaker's Array or at the same mission as your U.S.S. Voyager. While you command six or more personnel aboard this ship, it is Range -2. While you command a Temporal event in your core, this ship is Range +3.

[1C358] Dralvak ( Personnel 1 [Rom] Reman [Stf] I:4 C:6 S:6 )
  Biology Medical Physics

[3U9] Dressing Down ( Dual-Dilemma 3 )
  Randomly select three personnel. If the cost of any of those personnel is 1, all three are stopped.

[2R135] Drex Arrogant Warrior ° ( Personnel 2 [Kli] Klingon [Stf] I:4 C:4 S:7 )
  Astrometrics Officer Security
  Order - Return this personnel to his owner's hand to kill an opponent's personnel present who costs 2 or less.

[12U36] Driven ( Interrupt )
  When your [TOS] Officer is facing a dilemma, discard a [TOS] Officer from hand to choose one: he or she is attributes +5 until the end of that dilemma; or he or she gains a skill of your choice until the end of that dilemma.

[1R23] Drumhead ( Space-Dilemma 3 )
  Unless you have Law, randomly select a personnel who has Integrity<4 to be placed in its owner's discard pile. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[10C101] D'Tan Curious Youth ° ( Personnel 3 [Rom] Romulan I:7 C:4 S:4 )
  Anthropology Archaeology Geology Honor Science
  Dissident.
  When this personnel is stopped by a dilemma, choose an opponent to discard the top card of his or her deck.

[4R102] Dukat Anjohl Tennan ° ( Personnel 2 [Baj] Cardassian [Cmd] I:2 C:6 S:6 )
  Anthropology Archaeology Diplomacy Programming 2 Treachery
  While this personnel is facing a dilemma, you may remove an Anthropology or Leadership personnel in your discard pile from the game to make this personnel attributes+1 until the end of this mission attempt.

[3R143] Dukat Liberator and Protector ° ( Personnel 3 [Car] Cardassian [Cmd] [TN] I:2 C:6 S:6 )
  Diplomacy Leadership Officer 2 Treachery
  Gul.
  When this personnel uses a skill to complete a mission, each of your opponents discards the top three cards of his or her deck. You may do this only once each turn.

[1R235] Dukat Military Advisor ° ( Personnel 3 [Car] Cardassian [Cmd] I:2 C:6 S:6 )
  Diplomacy Leadership Navigation Officer 2 Treachery
  Commander: Prakesh. Gul.
  Order - Place a card from hand on the bottom of your deck.

[12R98] Dukat Pah-Wraith Puppet ° ( Personnel 2 [NA] Cardassian [Cmd] I:2 C:6 S:6 )
  Transporters 2 Treachery
  While you have no cards in your discard pile, this personnel is Cunning +4, Strength +4, and cannot be killed by dilemmas. Order - Examine and remove two cards in a player's discard pile from the game. You may do this only once each turn.

[5P24] Dukat Prefect of Bajor ° ( Personnel 3 [Car] Cardassian [Cmd] [Pa] I:2 C:6 S:6 )
  Diplomacy Exobiology Leadership Officer 2 Treachery
  Gul.
  When this personnel or a [Car] personnel present is about to be stopped by a dilemma, you may discard a non-[Car] personnel from hand to prevent that. You may do this only once each turn.

[0P8] Dukat True Cardassian ° ( Personnel 3 [Car] Cardassian [Cmd] I:4 C:6 S:6 )
  Leadership Navigation Officer Programming Security
  Commander: Naprem.
  When an engagement involving this personnel ends, the ship he is aboard and each of your [Car] personnel aboard it are not stopped. You cannot begin any other engagements this turn.

[7U60] Duran'Adar Attentive Sixth ° ( Personnel 4 [Dom] Jem'Hadar [Stf] I:6 C:5 S:7 )
  Engineer Programming Security
  Alpha.
  When this personnel uses a skill to complete an [AQ] mission, score 5 points. You may do this only once each turn.

[1R296] Duras Son of a Traitor ° ( Personnel 3 [Kli] Klingon [Cmd] I:2 C:6 S:7 )
  Diplomacy Law Leadership Programming 2 Treachery
  High Council Member.
  When an opponent completes a mission, if this personnel is at that mission, you may kill one of that opponent's personnel at that mission.

[1C325] Durg ( Personnel 2 [NA] Markalian [Stf] I:3 C:5 S:7 )
  Acquisition Exobiology Medical Navigation Treachery
  Smuggler.

[7C66] E.M.H. Program ( Personnel 1 [Fed] Hologram [E] I:5 C:6 S:4 )
  Biology Exobiology Medical

[1S161] Earth Cradle of the Federation ° ( HQ-Mission Alfa 2 )
  You may play [TNG] cards, [E] cards, [NA] cards, and equipment at this mission.
  Region: Sector 001.

[1U162] Earth Home of Starfleet Command ° ( HQ-Mission Alfa 2 )
  You may play [Fed][DS9] cards, [E] cards, [NA] cards, and equipment at this mission.
  Region: Sector 001.

[8U55] Earth Humanity's Home ° ( HQ-Mission Alfa 2 )
  You may place [SF] cards, [NA] cards, and equipment at this mission.
  Region: Sector 001.
  When you complete a space mission, if no other space mission has been completed, score 10 points.

[12U40] Earth Lush and Beautiful Home ° ( HQ-Mission Alfa 2 )
  You may play [TOS] cards, [NA] cards, and equipment at this mission.
  Region: Sector 001.
  When you play a [TOS] card here, you may spend a counter to draw two cards. You may do this only once each turn.

[4C13] Echo Papa Stasis Field ( Planet-Dilemma 2 )
  Randomly select an Officer or Security personnel to be stopped.

[1R236] Elim Garak Agent of the Obsidian Order ° ( Personnel 2 [Car] Cardassian [Cmd] I:3 C:6 S:6 )
  Exobiology Intelligence Programming Security Treachery
  While this personnel is attempting a mission, you may discard a personnel from hand to give him one of the discarded personnel's skills until the end of that mission attempt.

[13R53] Elim Garak Crafty Underling ° ( Personnel 4 [Car] Cardassian [Cmd] [AU] I:2 C:6 S:6 )
  Anthropology Law 2 Security 2 Treachery
  When you play this personnel, if you command a Treachery personnel, he is cost -1. While this personnel is attempting a mission, you may discard an [AU] card from hand to make him gain a skill of your choice until the end of that mission attempt.

[5P25] Elim Garak First Officer of Terok Nor ° ( Personnel 2 [Car] Cardassian [Stf] [AU] I:2 C:6 S:6 )
  Biology Officer Programming Security 2 Treachery
  When a personnel at this mission is about to be stopped by a dilemma, you may kill your captive to prevent that.

[3U144] Elim Garak Plain, Simple Tailor ° ( Personnel 2 [Car] Cardassian [Stf] [DS9] I:3 C:6 S:6 )
  Diplomacy Intelligence Programming Treachery
  When this personnel is about to be killed by a dilemma, you may discard a personnel from hand to take this personnel into your hand instead.

[1U163] Eliminate Harvesters ° ( Planet-Mission 30 Alfa 2 [Car] [Fed] [Kli] [NA] [Rom] )
  Exobiology, Medical, Programming, and Integrity>27 or Intelligence, Medical, Treachery, and Cunning>28

[8C99] Elizabeth Cutler Eager Entomologist ° ( Personnel 1 [SF] Human [Stf] [Pa] I:5 C:5 S:5 )
  Biology Exobiology
  While this personnel is attempting a planet mission and the first mission you completed this game was a space mission, she gains Exobiology and Geology.

[1S262] Elizabeth Shelby Formidable Presence ° ( Personnel 2 [Fed] Human [Cmd] [TNG] I:6 C:6 S:5 )
  Exobiology Geology Leadership Officer Security

[4C32] Emergency Transport Unit ( Equipment 2 )
  When your personnel present is about to be killed, you may return this equipment to its owner's hand to place that personnel on your ship at this mission instead. He or she is stopped.

[2C78] Emergency Treatment ( Interrupt )
  When your unique personnel is about to be killed by a dilemma, if your Medical personnel is present, that unique personnel is stopped instead. That dilemmaås owner may draw three cards.

[1C237] Emok ( Personnel 1 [Car] Cardassian [Stf] I:5 C:5 S:5 )
  Exobiology Intelligence Medical

[8U100] Emory Erickson Father of the Transporter ° ( Personnel 3 [SF] Human [Pa] I:4 C:7 S:3 )
  Engineer Physics Programming 3 Transporters
  While this personnel is facing a dilemma, each Engineer personnel present is attributes +1 and gains Transporters.

[1R126] Empathic Touch ( Interrupt )
  When your personnel is about to be killed, if your Telepathy personnel is present, stop both personnel to prevent that.

[6P44] Enabran Tain "Retired" Spymaster ° ( Personnel 3 [Car] Cardassian [Cmd] I:2 C:7 S:3 )
  Anthropology 2 Intelligence Security 2 Treachery
  When you play this personnel, if each of your non-headquarters missions requires Intelligence, you may draw up to seven cards, then discard two cards from hand.

[1R238] Enabran Tain Head of the Obsidian Order ° ( Personnel 4 [Car] Cardassian [Cmd] I:2 C:7 S:3 )
  Engineer 2 Intelligence Leadership Programming Security 2 Treachery
  When an engagement involving your [Car] ship or [Rom] ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.

[2R114] Enabran Tain Retired Mastermind ° ( Personnel 3 [Car] Cardassian [Cmd] I:2 C:7 S:3 )
  2 Intelligence Programming Security 2 Treachery
  When this personnel is about to be stopped, you may kill one of your other [Car] personnel present to prevent that.

[1U164] Encounter at Farpoint ° ( Planet-Mission 30 Alfa 2 Any )
  Exobiology, Honor, Telepathy, and Integrity>25 or Acquisition, Diplomacy, Treachery, and Cunning>30

[4R49] Endangered ( Event 0 )
  Plays in your core. When the player on your right begins a mission attempt, you may lose 5 points and destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.

[1R24] Enemy Boarding Party ( Space-Dilemma 4 )
  Randomly select three personnel. Each of those personnel who has Strength<6 is killed.

[3C43] Enemy in Your Midst ( Event 1 )
  Infiltration. Morph.
  Plays in your core. Order - Destroy this event to place any number of your Infiltrators at one mission aboard a ship at the same mission.

[13U27] Energize ° ( Event 3 )
  Decay: 4.
  Plays in your core. At the start of each of your turns, place the top card of your deck on this event. The first non-[TNG] personnel you play each turn is cost -2 for each card on this event.

[1R87] Engage Cloak ( Event 2 )
  Plays in your core. You may exectue only one order using this event each turn. Order - If there is no ship on this event, place your staffed ship that has a Cloaking Device on this event (While a ship is here, this event cannot leave play.) Order - If a ship is on this event, place that ship at any mission. That ship's Range for this turn is used.

[1C64] Engineering Kit ( Equipment 1 )
  Each of your Engineer personnel present gains Physics.

[1C65] Engineering PADD ( Equipment 1 )
  Each of your Engineer personnel present gains Astrometrics.

[7R4] Entanglement ( Dual-Dilemma 0 )
  Consume: 1.
  Your opponent may spend three extra in total cost on dilemmas during this mission attempt.

[9R19] Enterprise Battle Hardened ° ( Ship 4 [SF] NX [Pa] [Cmd] R:6 W:5 S:5 )
  Order - Discard a Temporal even from your hand to make this ship Range +2 until the end of this turn.

[8R117] Enterprise Finally Ready to Swim ° ( Ship 4 [SF] NX [Pa] [Cmd] R:6 W:5 S:5 )
  While you have three different species aboard this ship, it is attributes +2.

[1S25] Equipment Malfunction ( Dual-Dilemma 1 )
  Return all your equipment to their owner's hands.

[13R61] Erika Benteen Leyton's Adjunct ° ( Personnel 2 [Fed] Human [Cmd] [E] I:5 C:6 S:6 )
  Intelligence Leadership Officer Security
  Commander: U.S.S. Lakota.
  When this personnel uses a skill to complete a mission, you may discard a personnel who has a cost of 4 or more from hand to unstop all your stopped [Fed] personnel at this mission.

[10U104] Erika Hernandez Comparable Captain ° ( Personnel 3 [SF] Human [Cmd] [Pa] I:6 C:6 S:6 )
  Anthropology Diplomacy Leadership Officer Security
  Commander: Columbia.
  While this personnel is aboard your Columbia, that ship is attributes +2.

[1R127] Escape ( Interrupt )
  When any number of your personnel facing a dilemma are about to be killed or placed in an opponentås brig, discard a random card from hand to prevent that. Those personnel are stopped instead.

[8U56] Escape Gulag ° ( Planet-Mission 30 Alfa 2 Any except [Kli] )
  Intelligence, Navigation, Cunning>28, and Transporters aboard your ship at this mission
  You may attempt and complete this mission using your [Kli] personnel with these requirements: Geology, Officer, Security, and Strength>28.

[8R33] Escape Pod ( Event 4 )
  Plays in your core. When one of your personnel aboard your ship is about to be discarded or killed, place that personnel on this event instead. (You command each personnel on this event.) Order - Choose your staffed ship at a non-headquarters mission. Destroy this event to place each personnel here aboard that ship, then stop that ship.

[4U50] Escaping Detection ( Event 2 )
  To play this event, you must command three [Rom] personnel. Plays in your core. While it is not your turn, if you command more events than each of your opponents, each of your personnel aboard your Cloaking Device ship is at all missions in the same quadrant as that ship.

[1U326] Etana Jol Ktarian Operative ° ( Personnel 3 [NA] Ktarian [Cmd] I:3 C:6 S:4 )
  2 Exobiology Medical Programming Science Treachery
  Order - If this personnel is aboard your ship, discard a personnel or ship from hand that matches her ship's affiliation to draw a card. You may do this only once each turn.

[3C189] E'Tyshra ( Personnel 2 [NA] T'Lani [Cmd] I:4 C:5 S:4 )
  Diplomacy Engineer Intelligence Leadership Treachery

[1U165] Evacuate Colony ° ( Planet-Mission 35 Alfa 2 [Car] [Fed] )
  Anthropology, 2 Diplomacy, Honor and Integrity>31 or Officer, Security, 2 Treachery, and Strength>34
  Region: Demilitarized Zone.
  You cannot complete this mission if your [Maq] personnel is on this planet.

[3U88] Evade Borg Vessel ° ( Space-Mission 35 Alfa 4 Any )
  Astrometrics, Leadership, Navigation, Officer, and Cunning>36
  Nebula.
  You may attempt and complete this mission using your [Bor] personnel with these requirements: Astrometrics, Engineer, Physics, Security, and Cunning>34.

[3U89] Evade Dominion Squadron ° ( Space-Mission 35 Alfa 3 [Baj] [Fed] )
  Astrometrics, Geology, 2 Navigation, and Cunning>34
  You may attempt and complete this mission using your [Dom] personnel with these requirements: Astrometrics, Leadership, 2 Navigation, and Cunning>34.

[3C128] Evaluation Drone ( Personnel 1 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Security
  Drone. Interlink: Exobiology.

[12C62] Evans ( Personnel 2 [Fed] Human [Cmd] [TOS] [Pa] I:6 C:6 S:6 )
  Geology Leadership Officer 2 Security
  You may play this personnel at cost +2 to download Final Cry or a [TOS] Security personnel.

[1U128] Evasive Maneuvers ( Interrupt )
  Maneuver.
  When your ship with your Navigation personnel aboard is in an engagement, it is Shields +4 until the end of that engagement.

[1R239] Evek AttachÚ to the Demilitarized Zone ° ( Personnel 3 [Car] Cardassian [Cmd] I:4 C:5 S:6 )
  Anthropology Diplomacy Law Leadership Officer Security
  Commander: Vetar. Gul.
  When you play this personnel, you may discard a card from hand to download a Capture card.

[2R115] Evek Harsh Interrogator ° ( Personnel 2 [Car] Cardassian [Cmd] I:4 C:5 S:6 )
  Diplomacy Leadership Officer Security
  Commander: Vetar. Gul.
  While you have a captive, this personnel gains Biology and Law.

[4C112] Examination Drone ( Personnel 2 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Anthropology Archaeology Astrometrics
  Drone.
  When you play this personnel, choose an opponent. You may draw a card for each headquarters mission he or she commands.

[12C5] Excalbian Drama ( Planet-Dilemma 0 )
  When your opponent reveals this dilemma, he or she may discard any number of cards from hand. For each card discarded this way, add 5 Integrity to this dilemma's requirements. Unless you have Integrity>30, all your personnel are stopped.

[1U166] Excavation ° ( Planet-Mission 30 Alfa 2 [Fed] [Fer] [Rom] )
  Anthropology, 2 Archaeology, and Cunning>30

[7R20] Exceed Engine Output ( Event 0 )
  Maneuver. Pursuit.
  Plays in your core. Order - Move your ship with your Engineer aboard to a space mission, then place this event on that ship. Damage - This ship is Weapons -2 and Shields -2.

[5P5] Expand the Collective ( Event 2 )
  To play this event, you must command three [Bor] personnel. Plays on your [AQ] mission worth 35 or fewer points. You may attempt and complete it using your [Bor] personnel with these requirements: [P] - Anthropology, Biology, Security, Transporters, and Strength>32; [S] - Astrometrics, Engineer, Physics, Science, and Cunning>36. When you complete it, destroy this event to score 5 points.

[5P19] Explicit Orders ( Interrupt )
  When your [Dom] personnel is attempting a mission, discard a [Dom] personnel of a different species from hand to make him or her gain the discarded personnelås skills until the end of that mission attempt.

[1S167] Explore Black Cluster ° ( Space-Mission 35 Alfa 4 Any )
  Astrometrics, Leadership, Physics, Science, and Cunning>34

[10U48] Explore Micro-Wormhole ° ( Space-Mission 30 Delta 4 [Fed] [Rom] )
  Astrometrics, Officer, Transporters, and Cunning>32
  When you complete this mission, you may place any number of personnel on your ship here on your ship at an [AQ] mission.

[1R26] Explosive Decompression ( Space-Dilemma 4 )
  Randomly select a personnel to be killed. If you still have nine personnel remaining, randomly select a second personnel to be killed. If you still have ten personnel remaining, randomly select a third personnel to be killed.

[3U90] Expose Changeling Influence ° ( Planet-Mission 40 Alfa 3 [Baj] [Fed] [Kli] )
  Anthropology, Engineer, Honor, 2 Security, and Integrity>36
  You may attempt and complete this mission using your [Dom] personnel with these requirements: Anthropology, Diplomacy, Intelligence, Security, Treachery, and Cunning>40.

[2U8] Exposed Power Relay ( Dual-Dilemma 3 )
  Randomly select a personnel to be stopped. If you still have nine personnel remaining, that personnel is killed instead, then randomly select a second personnel to be killed. If you still have ten personnel remaining, your opponent chooses a third personnel to be killed.

[3U91] Extract Defector ° ( Planet-Mission 35 Alfa 3 [Fed] [Kli] )
  Intelligence, 2 Navigation, and (Security and Strength>34 or Transporters and Cunning>32)
  You may attempt and complete this mission using your [Car] or [Dom] personnel with these requirements: Intelligence, Leadership, Programming, Security, and Cunning>34.

[1U168] Extraction ° ( Planet-Mission 35 Alfa 2 Any )
  Biology, Medical, Treachery, Cunning>36, and (Diplomacy or Intelligence)

[6P3] Eye to Eye ( Dual-Dilemma 4 )
  Your opponent names a number. Randomly select two personnel. Each of those personnel that has an attribute matching that number is stopped.

[2R121] Ezri Dax Station Counselor ° ( Personnel 2 [Fed] Trill [Stf] [DS9] I:6 C:6 S:4 )
  Anthropology Diplomacy Geology
  Host.
  If you command Jadzia Dax, place this personnel in her owner's discard pile. While this personnel is facing a dilemma, you may discard a card from hand to make her gain Engineer, Law, or Science until the end of that dilemma.

[13C92] Ezri Tigan Soldier of Fortune ° ( Personnel 0 [NA] Trill [Cmd] I:4 C:6 S:4 )
  Anthropology Geology Medical Navigation Security Transporters
  Thief.
  When this personnel is stopped by a dilemma, choose an opponent and place this personnel at his or her headquarters mission. That opponent now commands this personnel.

[2R9] Face to Face ( Space-Dilemma 4 )
  Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is killed.

[4U113] Facilitation Drone ( Personnel 2 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Biology Geology Medical Programming
  Drone.
  When you play this personnel, you may reveal up to three cards from the bottom of your deck. As your next action, you may play one of those cards as if it were in your hand. Those you do not play are placed in your discard pile.

[3S10] Failure To Communicate ( Planet-Dilemma 2 )
  Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Security, your opponent chooses a Anthropology or Security personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[10C40] Fajo's Menagerie ( Interrupt )
  Order - Download an equipment card, then draw a card for each non-Hand Weapon equipment you command.

[13C62] Farrell ( Personnel 1 [Fed] Human [TOS] [Pa] [AU] I:4 C:6 S:6 )
  Archaeology Geology Security
  While you command an [AU] personnel, you may play this personnel at cost +2 to make each player download a unique personnel.

[4R51] Far-Seeing Eyes ( Event 0 )
  To play this event, you must command three [Rom] personnel. Plays in your core. At the start of each of your turns, you may lose 5 points and destroy this event to examine your opponent's deck and remove two non-ship cards from the game. He or she shuffles and replaces his or her deck.

[1C88] Feast on the Dying ( Event 4 )
  Examine the top two cards of your deck. You may replace either or both of them with a card from your discard pile, then place them on top of your deck in any order. Remove this event from the game.

[10C19] Federation Compression Rifle ( Equipment 1 )
  Hand Weapon.
  While in combat, each of your [Voy] personnel present is Strength +1. While facing a dilemma at a [DQ] mission, each [Voy] Security personnel present is Strength +1.

[1U169] Feldomite Rush ° ( Planet-Mission 30 Alfa 2 Any )
  Engineer, Geology, Cunning>28, and (Acquisition or Law or 2 Treachery)

[7U16] Ferengi Computer ( Equipment 2 )
  When a [Fer] personnel present is about to be stopped by a dilemma, you may place this equipment beneath your Ferenginar to prevent that.

[7C17] Ferengi Whip ( Equipment 1 )
  Hand Weapon.
  When you play this equipment, place the top card of your deck beneath your Ferenginar. While in combat, each of your [Fer] personnel present is Strength +1. While facing a dilemma, each [Fer] Treachery personnel present is Strength +1.

[7U48] Ferenginar Financial Hub ° ( HQ-Mission Alfa 2 )
  You may play [Fer] cards, [NA] cards, and equipment at this mission.
  When you place a card beneath this mission, place it face down. Dilemmas cannot be placed beneath this mission. Cards beneath this mission are not in play.

[2U42] Ferocity ° ( Event 1 )
  Assault. Maneuver.
  Plays in your core. When you win combat or an engagement involving your [Kli] personnel, you may destroy this event to randomly kill an opponent's personnel involved.

[12C6] Fesarius Bluff ( Space-Dilemma 0 )
  When your opponent reveals this dilemma, he or she may discard any number of cards from hand. For each card discarded this way, add 5 Cunning to this dilemma's requirements. Unless you have Cunning>30, all your personnel are stopped.

[4R52] Field Studies ( Event 0 )
  To play this event, you must command three [Fed] personnel at your space mission. Lose 5 points to revel the top two cards of an opponent's dilemma pile. Place face up beneath that mission any dilemmas that could be faced there. Replace the remaining cards in any order. Destroy this event.

[10U56] Fifth Neonatal Drone ° ( Personnel 3 [Bor] Borg [Stf] I:5 C:5 S:4 )
  Engineer Medical Security
  Drone.
  Order - Stop this personnel to take a non-dilemma card you own from on top of your event into hand.

[6P4] Final Adventure ( Dual-Dilemma 3 )
  Consume: 2.
  Your opponent names a number. For each of your headquarters missions, randomly select a personnel who has a cost equal to that number to be killed and this dilemma returns to its owner's dilemma pile.

[12U24] Final Cry ( Event 2 )
  Plays in your core. When your [TOS] personnel is about to be killed by a dilemma, you may discard three [TOS] cards from hand to stop him or her instead.

[11P3] Final Triumph ( Dual-Dilemma 3 )
  Unless you choose to discard an event from your hand, your opponent chooses a personnel to be stopped.

[7U5] Financial Pitfall ( Dual-Dilemma 2 )
  Consume: 1 .
  Unless you have 3 Acquisition or Cunning>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[10C27] Finding Our Way ( Event 1 )
  To play this event, you must not command a headquarters mission. Plays on your Caretaker's Array. Cards an opponent owns cannot prevent or destroy this event. When a card instructs you to place a personnel on your headquarters mission, that personnel may be placed aboard your [Voy] ship instead. Order - Discard a card from hand to download a [Voy] ship.

[8R65] First Unstable ° ( Personnel 3 [Bor] Borg [Stf] I:4 C:5 S:5 )
  Leadership Officer Treachery
  Drone.
  When you play this personnel, you may discard a random card from hand to download an event.

[8C34] First-hand Experience ( Event 2 )
  To play this event, you must command three [SF] personnel. Plays in your core. When you are about to discard a card from hand, you may discard the top card of your deck instead. When you are about to discard the top card of your deck, you may discard a card from hand instead.

[1S170] Fissure Research ° ( Space-Mission 35 Alfa 3 Any )
  Astrometrics, Engineer, Physics, Science, and Cunning>36

[5P20] Fitting In ( Interrupt )
  When your personnel is facing a dilemma, choose one for him or her to gain until the end of that dilemma: an attribute from a [Fut] personnel present; or a skill from a [Pa] personnel present.

[4U114] Five of Twelve Secondary Adjunct of Trimatrix 942 ° ( Personnel 3 [Bor] Borg [Stf] I:5 C:6 S:6 )
  Anthropology Biology Engineer Navigation Programming
  Drone.
  When you fail a mission attempt involving this personnel, he is not stopped.

[1C404] Flaxian Scout Vessel ( Ship 4 [NA] Nimaria [Stf] [Stf] R:7 W:6 S:6 )
[2U10] Flim-Flam Artist ( Planet-Dilemma 3 )
  Unless you have Diplomacy and 2 Programming or Law and Cunning>32, all your personnel are stopped, your opponent may draw a card, and this dilemma is returned to its owner's dilemma pile.

[7C100] Flink ( Personnel 1 [NA] Alien [Stf] I:5 C:5 S:6 )
  Astrometrics Engineer Medical

[1R89] For All Our Sons ° ( Event 3 )
  Plays on Cardassia Prime. At the start of each of your turns, if your Gul or Legate is at a different mission, you may examine the top three cards of your deck. Take two of those cards into hand and discard the other.

[2C43] For the Cause ( Event 3 )
  Plays on Athos IV. You may attempt and complete Region: Demilitarized Zone missions using your [Maq] personnel with these requirements: Leadership, Security, Treachery, and Strength>36.

[2U44] For The Sisko ( Event 2 )
  Prophet.
  Plays in your core. Order - If you command three [Baj] personnel, discard a non-personnel card from hand to place two [Baj] personnel from your discard pile on top of your deck in any order.

[4U53] Forcing Their Hand ° ( Event 2 )
  To play this event, you must command three [Rom] personnel. Plays in your core. An opponent may play a card he or she owns that is on this event as if that card were in hs or her hand. At the start of each of your turns, place each card here in its owner's discard pile. Order - Place a random card from an opponent's hand on this event. You may dothis only once each turn.

[6P21] Foresight ( Event 1 )
  Plays in your core. Order - Stop your [Bor] personnel to examine the top card of your deck, then place it on the top or bottom of your deck.

[4U54] Forever Linked ( Event 2 )
  Plays in your core. When your personnel is killed, you may place him or her on this event. (You no longer command him or her.) When your [Fed] personnel is facing a dilemma, you may place a personnel from this even in his or her owner's discard pile to make that [Fed] personnel gain a skill from that discarded personnel until the end of this turn.

[4U14] Formal Hearing ( Dual-Dilemma 7 )
  For each event your opponent commands in his or her core, this dilemma is cost-1. Unless you have Diplomacy, Intelligence, 2 Programming and Cunning>38 or 2 Honor, Law, and 2 Officer, randomly select three personnel to be stopped.

[3R11] Forsaken ( Dual-Dilemma 6 )
  Unless you have 2 Honor or 2 Treachery, all your personnel are stopped. Each Honor or Treachery personnel that uses his or her skills while facing this dilemma is placed on the bottom of his or her owner's deck.

[2R175] Fortune ° ( Ship 6 [NA] Virayllan [Stf] [Stf] [Stf] R:8 W:7 S:7 )
  When you play this ship, you may download a [NA] Archaeology personnel.

[0P22] Fortune Raider for Hire ° ( Ship 6 [NA] Virayllan [Stf] [Stf] [Stf] R:8 W:7 S:7 )
  While your Treachery personnel is aboard this ship, he or she is attributes +1 for each Artifact you command (limit +3).

[5P27] Founder Agitator Elusive Assassin ° ( Personnel 2 [Dom] Changeling [Stf] I:2 C:6 S:6 )
  Physics Science Security 2 Treachery
  Assassin. Founder. Infiltrator. Shape-shifter.
  Order - Return this personnel to his owner's hand to return one opponent's non-unique personnel present to his or her owner's hand for each headquarters mission that opponent commands.

[4R126] Founder Architect ( Personnel 2 [Dom] Changeling I:5 C:5 S:5 )
  Astrometrics Law
  Founder. Shape-shifter.
  While this personnel is attempting a mission, he is attributes+1 for each event in each player's core (limit+5).

[3C152] Founder Councilor ( Personnel 2 [Dom] Changeling I:4 C:5 S:6 )
  Biology Diplomacy Science
  Founder. Shape-shifter.
  Order - Replace this personnel with a Founder from hand, then place this personnel in her owner's discard pile.

[3U153] Founder Leader Beguiling Teacher ° ( Personnel 3 [Dom] Changeling [TN] I:3 C:7 S:5 )
  Anthropology Exobiology 2 Leadership Science Treachery
  Founder. Shape-shifter.
  When you play this personnel, each of your other [TN] personnel is Cunning+1 until the end of this turn.

[3S154] Founder Leader Forbidding Judge ° ( Personnel 3 [Dom] Changeling I:4 C:7 S:5 )
  Biology Diplomacy Law Leadership Medical
  Founder. Shape-shifter.
  When you play this personnel, you may download a Changeling.

[3R72] Founder Trap ( Interrupt )
  Infiltration.
  When an opponent is about to complete a mission, if your Infiltrator is at that mission, discard a random card from hand to add that Infiltratorås skills to the missionås requirements. This effect lasts until the end of that opponentås turn.

[3S92] Founders' Homeworld Home of the Great Link ° ( HQ-Mission Gama 2 )
  You may play [Dom] cards, [NA] cards, and equipment at this mission.
  Nebula. Region: Omarion Nebula.

[12R45] Four of Nine Heuristics Drone ° ( Personnel 3 [Bor] Borg [Stf] I:7 C:5 S:5 )
  Biology Honor Programming
  Drone.
  Order - Place this personnel on the bottom of his owner's deck to download two unique [Bor] personnel.

[12U46] Four of Twelve Standardization Drone ° ( Personnel 2 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Engineer Medical Science
  Drone.
  When you discard the top card of your deck, if it is a non-Artifact equipment card, you may stop this personnel to place that card on your headquarters mission. Order - Destroy one of your equipment present to make this personnel attributes +2 until the end of this turn.

[8U66] Fourth Neonatal Drone ° ( Personnel 4 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Navigation Transporters
  Drone.
  When you play this personnel, you may download up to two events with a total cost less than or equal to the number of cards in your hand.

[13C9] Fractured Time ( Dual-Dilemma 4 )
  Randomly select nine personnel. All your other personnel are removed from the game.

[2C79] Fresh Tactic ( Interrupt )
  To play this interrupt, you must command three Guls. Order - Download a Capture or Punishment card.

[6P20] Friction ( Event 2 )
  To play this event, you must command three [Dom] personnel. Plays in your core. When a player plays a non-Jem'Hadar personnel, that personnel is stopped.

[8C77] Frool Old and Fragile ° ( Personnel 2 [Fer] Ferengi I:5 C:5 S:5 )
  Acquisition Anthropology Science Security
  Waiter.
  When you play this personnel, if you have two different Rules in your core, he is cost -1.

[6P5] Full Security Alert ( Dual-Dilemma 3 )
  Randomly select a Security personnel to be stopped. If that personnel costs 2 or less, randomly select two other Security personnel to be stopped.

[1U212] Furel Resistance Fighter ° ( Personnel 2 [Baj] Bajoran [Stf] I:6 C:6 S:5 )
  Astrometrics Biology Engineer Geology
  Bajoran Resistance.
  When you play this personnel, you may download Resistance Tactics.

[12C99] Gaard ( Personnel 2 [NA] Tellarite [Stf] [Pa] I:6 C:5 S:6 )
  Biology Exobiology Medical Officer Physics

[8C101] Gaeta ( Personnel 3 [SF] Human [Pa] I:5 C:5 S:5 )
  Anthropology Astrometrics Navigation
  When you play this personnel, choose an opponent. That opponent must discard the top card of his or her deck for each headquarters mission he or she commands.

[12R122] Gal Gath'thong Pride of the Praetor ° ( Ship 4 [Rom] Warbird [Pa] [Cmd] [Cmd] R:7 W:6 S:6 )
  Cloaking Device.
  To play this ship, you must command two [Pa][Rom] personnel. When you move this ship from an opponent's mission, if this ship's Commander is aboard, that opponent must discard two cards from hand.

[2R161] Galathon Steadfast Rival ° ( Personnel 3 [Rom] Romulan [Cmd] I:5 C:6 S:6 )
  Archaeology Geology Law Leadership Officer
  Commander: Trolarak.
  When you play this personnel, you make take Engage Cloak or a Pursuit card from your discard pile into hand.

[1C327] Galnar ( Personnel 1 [NA] Acamarian [Stf] I:4 C:4 S:5 )
  Navigation Programming Science
  Gatherer. Thief.

[1C384] Galor ( Ship 5 [Car] Galor [Cmd] [Stf] [Stf] R:8 W:8 S:8 )
[12C7] Gangster's Welcome ( Planet-Dilemma 2 )
  Unless you have Law and 2 Leadership or 2 Officer and 2 Security, randomly select a personnel to be killed and your opponent may destroy up to two events in your core.

[8C102] Garrid ( Personnel 2 [SF] Human [Pa] I:5 C:5 S:5 )
  Biology Medical Science
  When this personnel is about to be stopped by a dilemma, you may discard two cards from hand to download an event.

[12C63] Gary Mitchell Godlike Mutant ° ( Personnel 2 [Fed] Human [Cmd] [TOS] [Pa] I:4 C:5 S:5 )
  Geology Navigation Officer Physics Transporters
  You may play this personnel at cost +1 to make him attributes +5 and gain Telepathy and Treachery until the end of this turn.

[12C100] Gav Diplomat ° ( Personnel 5 [NA] Tellarite [Cmd] [Pa] I:6 C:7 S:5 )
  Anthropology Archaeology Diplomacy Geology Science Transporters
  While this personnel is facing a dilemma, you may choose an opponent to score 5 points to have this personnel gain a skill of your choice until the end of that dilemma. You may do this only once each dilemma.

[6P46] Gelnon Aloof Tactician ° ( Personnel 3 [Dom] Vorta [Cmd] I:4 C:6 S:4 )
  Archaeology Law Leadership Science Treachery
  When you play this personnel, if each of your non-headquarters missions is an [AQ] mission, you may download a Jem'Hadar and place it aboard your [Dom] ship.

[12U101] Gem ( Personnel 3 [NA] Minaran [Pa] I:7 C:5 S:3 )
  Honor Telepathy
  When this personnel begins a mission attempt, you may remove her from the game to name a dilemma and choose an opponent to remove a copy of that dilemma in his or her dilemma pile from the game. That opponent shuffles and replaces his or her dilemma pile.

[11P14] Genesis Planet ° ( Planet-Mission 35 Alfa 4 Any )
  Geology, Cunning>42 and (Biology, 2 Exobiology and 2 Science or 2 Security, Transporters and 2 Treachery)
  Order - If this mission is completed, lose 5 points to make this a space mission. Kill all personnel (and destroy all equipment) on this mission.

[1S171] Geological Survey ° ( Planet-Mission 30 Alfa 2 [Car] [Fed] [Fer] [NA] )
  Geology, Physics, Science, and Cunning>30
  When you complete this mission, if your personnel completing it have 2 Acquisition or 2 Geology, score 5 points.

[4U137] Geordi La Forge Conn Officer ° ( Personnel 1 [Fed] Human [Stf] [TNG] I:6 C:6 S:5 )
  Astrometrics Navigation Officer
  While this personnel is on a planet, he loses Astrometrics, Navigation and Officer and gains Engineer, Physics and Programming.

[1R263] Geordi La Forge Chief Engineer ° ( Personnel 3 [Fed] Human [Cmd] [TNG] I:6 C:6 S:5 )
  2 Engineer Leadership Physics Programming
  Order - If this personnel is aboard your ship, discard a card from hand to remove a Damage card from that ship. You may only do this once each turn.

[12C64] George Stocker Starbase Commodore ° ( Personnel 2 [Fed] Human [Cmd] [TOS] [Pa] I:6 C:5 S:6 )
  Archaeology Diplomacy Law Leadership Officer
  You may play this personnel at cost +2 to download a [TOS] ship.

[4U55] Getting Under Your Skin ° ( Event 2 )
  To play this event, you must command three [Rom] personnel. Plays in your core. When you play an event in your core, you may reveal the top card of an opponent's deck. If it is a personnel, score 5 points. You may do this only once each turn.

[1U264] Gideon Seyetik Great Terraformer ° ( Personnel 2 [Fed] Human [Stf] [E] I:5 C:7 S:4 )
  Astrometrics 2 Physics Science
  When you complete this mission requiring Science, if this personnel is at that mission, you may discard up to four cards from hand to draw an equal number of cards.

[1U240] Gilora Rejal Subspace Researcher ° ( Personnel 2 [Car] Cardassian [Stf] I:6 C:6 S:4 )
  Astrometrics Engineer Programming Science
  While this personnel is facing a dilemma, she gains Physics and Science.

[13U86] Gint The First Grand Nagus ° ( Personnel 6 [Fer] Ferengi [AU] I:4 C:7 S:2 )
  2 Acquisition 2 Law 2 Leadership
  When you play this personnel, if you command an Acquisition personnel, he is cost -3. While you command four cards that have a cost of four or more, you may spend an additional counter each turn.

[3R12] Gomtuu Shock Wave ( Space-Dilemma 3 )
  Unless you have 2 Diplomacy and Integrity>32 or Telepathy and Integrity>35, all your personnel are stopped and this dilemma is placed on your ship. Damage - This ship is attributes-2.

[13R56] Gor Thot ° ( Personnel 4 [Dom] Breen [Cmd] I:4 C:7 S:7 )
  Archaeology Law Leadership Officer
  General.
  When you play this personnel, name 1, 2 or 3. Until the start of your next turn, each player cannot play cards that have a cost equal to the named number.

[6P45] Goran ( Personnel 2 [Car] Cardassian [Cmd] I:6 C:6 S:6 )
  Biology Intelligence Medical Transporters
  Infiltrator.
  When you play this personnel, you may discard an equipment or event card from hand to make this personnel cost-2.

[7R61] Goran'Agar Trusted Commander ° ( Personnel 5 [Dom] Jem'Hadar [Cmd] I:7 C:5 S:9 )
  Honor Leadership Officer Physics
  While this personnel is facing a dilemma, each of your Jem'Hadar present is Cunning +1 Order - Stop one of your Jem'Hadar present to draw a card. You may only do this once each turn.

[12C8] Gorgan ( Dual-Dilemma 2 )
  Your opponent discards a card from his or her hand. Unless you discard a card from hand that has an equal or greater cost than that card, all your personnel are stopped.

[7C75] Goss Direct Negotiator ° ( Personnel 2 [Fer] Ferengi [Cmd] I:3 C:5 S:5 )
  Acquisition Medical Officer Treachery
  While you have six or more cards in hand, this personnel gains Diplomacy, Transporters, and Treachery.

[4U159] Goval Follower of the One ° ( Personnel 1 [NA] Borg [Stf] I:4 C:5 S:5 )
  Archaeology Geology Science
  While this personnel is attempting a mission, you may discard an equipment or event card from hand to make his attributes+2 until end of this turn.

[1S297] Gowron Leader of the High Council ° ( Personnel 4 [Kli] Klingon [Cmd] I:6 C:5 S:8 )
  Anthropology Honor Law 2 Leadership
  Chancellor.
  When you play this personnel, you may download an Honor Klingon.

[0P12] Gowron Sole Leader of the Empire ° ( Personnel 3 [Kli] Klingon [Cmd] I:6 C:5 S:8 )
  Honor Law 2 Leadership Security
  Chancellor. Commander: I.K.S. Bortas.
  When your Honor Klingon is about to be stopped or killed by a dilemma, you may discard a Treachery Klingon from hand to prevent that. You may do this only once each turn.

[7C76] Gozar ( Personnel 2 [Fer] Ferengi [Cmd] I:3 C:5 S:5 )
  Acquisition Archaeology Leadership Navigation Officer Treachery

[1U328] Grathon Tolar Hologram Forger ° ( Personnel 2 [NA] Alien I:2 C:7 S:3 )
  Engineer Exobiology 2 Programming 2 Treachery

[1R27] Gravimetric Distortion ( Space-Dilemma 3 )
  Unless you have 2 Astrometrics or 3 Engineer or a personnel who has 2 Navigation, all your personnel are stopped and this dilemma is placed on your ship. Damage - This ship is attributes -2.

[1R28] Graviton Ellipse ( Space-Dilemma 3 )
  Unless you have Astrometrics, Engineer, and Physics or Shields + unused Range this turn>13, all your personnel are stopped and this dilemma is placed on your ship. Damage - This ship is attributes -2.

[3C13] Graviton Wave ( Space-Dilemma 2 )
  Unless you have Astrometrics, Physics, and Cunning>32 or Biology and 2 Medical, randomly select a Science personnel to be killed.

[12R37] Grav-Plating Trap ( Interrupt )
  When an event or interrupt is played, destroy one of your non-Hand Weapon equipment to prevent that event or interrupt and place it in its owner's discard pile. Order - Destroy one of your non-Hand Weapon equipment to destroy an event.

[10C92] Grebnedlog Pakled Captain ° ( Personnel 2 [NA] Pakled [Cmd] I:6 C:6 S:4 )
  Exobiology Honor Leadership Officer
  Commander: Mondor.
  While present with a non-[NA] personnel, this personnel loses Honor and gains Transporters and Treachery.

[1C329] Grenis ( Personnel 1 [NA] Solari [Cmd] I:6 C:5 S:6 )
  Geology Leadership Officer

[13R90] Grilka Glorious Lady ° ( Personnel 4 [Kli] Klingon [Cmd] I:6 C:5 S:6 )
  Anthropology Biology Honor Leadership
  When you play this personnel, if you command an Honor personnel, she is cost -1. While this personnel is facing a dilemma, the cost of the personnel in your discard pile that has the highest cost is added to her attributes.

[8U78] Grimp Pessimist ° ( Personnel 2 [Fer] Ferengi I:5 C:5 S:5 )
  Acquisition Programming Transporters
  Waiter.
  Order - Discard four Rules from your hand to score 5 points.

[13R28] Guardian's Advice ( Event 2 )
  Temporal.
  To play this event, you must command three [AU] personnel. Plays in your core. At the start of each of your turns, the player on your right places the top card of your dilemma pile beneath one of his or her non-headquarters missions. You may spend 2 additional counters this turn.

[4C15] Guess Who's Coming to Dinner? ( Dual-Dilemma 2 )
  Choose a personnel who has Diplomacy or Integrity>6 to be stopped. If you cannot, randomly select a personnel to be killed.

[3C129] Guidance Drone ( Personnel 1 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Engineer
  Drone. Interlink: Navigation.

[6P22] Guidance of the Council ( Event 0 )
  Plays in your core. When you play a Diplomacy personnel, you may download a Chancellor or High Council Member.

[4R138] Guinan Listener ° ( Personnel 3 [Fed] El-Aurian [TNG] I:8 C:7 S:4 )
  Anthropology Exobiology 2 Honor
  When you play this personnel, each player scores 5 points.

[2U171] Guingouin ° ( Ship 5 [Fed] Condor [Maq] [Cmd] R:6 W:6 S:6 )
  When you win an engagement you began involving this ship, if each ship you command is a [Maq] ship, score 10 points.

[4C56] Gunboat Diplomacy ( Event 2 )
  Plays in your core. When you play a Vorta, you may choose an opponent to choose one: you may download a Jem'Hadar; or each player scores 5 points.

[1R411] Haakona ° ( Ship 6 [Rom] D'deridex [Cmd] [Stf] [Stf] [Stf] R:7 W:9 S:9 )
  Cloaking Device.
  When you play this ship, you may download Engage Cloak or a Pursuit card.

[4C160] Hannah Bates Biosphere Expert ° ( Personnel 2 [NA] Human I:4 C:7 S:5 )
  Engineer Physics Programming Science
  Genetically Enhanced.

[2C149] Harana ( Personnel 2 [NA] Human [Maq] I:4 C:6 S:5 )
  Anthropology Geology Medical Physics
  When this personnel is killed by a dilemma, in combat, or in an engagement, you may destroy a non-Maneuver event.

[6P6] Hard Time ( Dual-Dilemma 3 )
  Place this dilemma in your core. Randomly select a personnel and place him or her on this dilemma. At the start of your next turn, remove this dilemma from the game and return the personnel on it to his or her owner's hand.

[3U93] Harness Omega Particle ° ( Planet-Mission 50 Delta 2 [Bor] [NA] )
  Engineer, Geology, Medical, 2 Physics, Programming, Science, and Cunning>48
  You may attempt and complete this mission using your [Fed] personnel with these requirements: Engineer, Medical, Officer, Physics, Science, Security, Transporters, and Cunning>48.

[10R66] Harry Kim Eager to Please ° ( Personnel 3 [Fed] Human [Stf] [Voy] I:6 C:6 S:5 )
  Astrometrics Biology Physics Programming Science Transporters
  While this personnel is facing a dilemma at a [DQ] mission, each of your Programming personnel present is attributes +1.

[4U16] Harsh Conditions ( Planet-Dilemma 3 )
  For each headquarters mission you command, your opponent names a skill. Place this dilemma on this mission. While your personnel is facing a dilemma, he or she cannot use those skills. At the end of this mission attempt, this dilemma is overcome.

[1U213] Hazar ( Personnel 2 [Baj] Bajoran [Cmd] I:5 C:5 S:5 )
  Astrometrics Leadership Officer Transporters
  General.
  When an opponent begins an engagement involving your ship at this mission, if this personnel is aboard a [Baj] ship, that [Baj] ship may join that engagement.

[8U50] He Speaks in Shale ( Interrupt )
  When your [SF] personnel is facing a dilemma, add that dilemma's cost to each of that personnel's attributes. This effect lasts until the end of that dilemma.

[2R11] Head to Head ( Planet-Dilemma 4 )
  Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is killed.

[2C45] Heart of Glory ( Event 4 )
  Assault. Maneuver.
  Plays in your core. Order - Destroy this event to begin combat or an engagement involving your [Kli] personnel. If you win, randomly kill two opponent's personnel involved.

[7C6] Heart to Heart ( Dual-Dilemma 0 )
  Consume: 1.
  Randomly select two personnel. If they share one or more of the same skills, both are stopped.

[5P6] Heightened Perception ( Event 4 )
  Temporal.
  Plays in your core. When you choose dilemmas for your dilemma stack, you may place any you do not choose face down on this event. When an opponent has faced the last dilemma in your dilemma stack, you may examine your dilemmas here and place one on your dilemma stack. When a mission attempt ends, return each dilemma here to your dilemma pile.

[6P7] Helpless ( Planet-Dilemma 2 )
  Randomly select a personnel. Unless he or she has at least one skill listed in this mission requirements, stop that personnel, then randomly select another personnel to be stopped.

[12C111] Hideaki Chang Conscientious Corproal ° ( Personnel 2 [SF] Human [Stf] [Pa] I:5 C:5 S:6 )
  Biology Physics Security
  MACO.
  While this personnel is present with three MACOs, he and each [SF] personnel present are attributes +1.

[6P23] High Command ( Event 4 )
  Plays in your core. At the start of each of your turns, you may kill one of your [Car] personnel to spend a number of additional counters that turn equal to that personnel's cost. If that personnel is unique, you may spend 1 more additional counter that turn.

[13C63] Hikaru Sulu Savage Security Chief ° ( Personnel 2 [Fed] Human [Cmd] [TOS] [Pa] [AU] I:2 C:6 S:6 )
  Biology Physics 2 Security 2 Treachery
  While you command an [AU] personnel, you may play this personnel at cost +1 to draw a card for each of your [TOS] Treachery personnel, then place the same number of cards from hand on the bottom of your deck in any order.

[12C65] Hikaru Sulu Senior Helmsman ° ( Personnel 2 [Fed] Human [Stf] [TOS] [Pa] I:6 C:6 S:6 )
  Astrometrics Biology 2 Navigation Physics
  You may play this personnel at cost +1 to examine the top two cards of your deck and the bottom two cards of your deck. Then place those cards on the top of your deck in any order.

[2U12] Hired Muscle ( Dual-Dilemma 2 )
  Unless you have 2 Acquisition or choose to discard three cards from hand, your opponent chooses a [NA] personnel to be placed on top of his owner's deck.

[1U359] Hiren Romulan Praetor ° ( Personnel 2 [Rom] Romulan I:4 C:5 S:3 )
  Archaeology Astrometrics Diplomacy Law Treachery
  Praetor.
  When you play this personnel, you may download Prejudice and Politics.

[13U45] Historical Research ° ( Planet-Mission 35 Alfa 2 Any )
  2 Anthropology, 2 Archaeology, and Integrity>33
  At the start of each of your turns, if this is your first turn and any opponent has had a turn, you may download a personnel.

[3C14] History Repeats Itself ( Planet-Dilemma 3 )
  Randomly select three personnel. If any of those personnel has Anthropology, all three are stopped.

[4C118] Hogue Student of Political Ethics ° ( Personnel 1 [Car] Cardassian [Stf] I:6 C:5 S:5 )
  Honor Leadership Navigation
  Dissident.
  Order - Discard the top card of your deck to make this personnel gain Science until the end of this turn. You may do this only once each turn.

[4C57] Hollow Pleasantries ( Event 0 )
  Plays in your core. When you play a Vorta, each opponent may draw a card. That Vorta is cost -1.

[7U21] Holodeck Grid ( Event 2 )
  Plays in your core. You may play Holograms aboard your ship if both of them could be played at the same headquarters mission you command.

[4C58] Holographic Hoax ( Event 0 )
  To play this event, you must command three [Rom] personnel. Choose an opponent to draw a card, then remove the top card of his or her deck from the game. Destroy this event.

[2U80] Honorable Death ( Interrupt )
  To play this interrupt, you must command a unique [Kli] personnel present with an opponentås personnel. Order - Kill that [Kli] personnel to destroy an opponent's event.

[13U105] Hoshi Sato Captain's Woman ° ( Personnel 2 [SF] Human [Stf] [Pa] [AU] I:2 C:6 S:5 )
  Anthropology Programming 2 Treachery
  While you have no cards in hand, this personnel and each of your Leadership personnel present are attributes +1.

[13C106] Hoshi Sato Empress ° ( Personnel 2 [SF] Human [Pa] [AU] I:2 C:6 S:5 )
  Anthropology Diplomacy Officer Programming 2 Treachery

[0AP8] Hoshi Sato Empress ° ( Personnel 2 [SF] Human [Pa] [AU] I:2 C:6 S:5 )
  Anthropology Diplomacy Officer Programming 2 Treachery

[8U103] Hoshi Sato Uneasy Educator ° ( Personnel 2 [SF] Human [Stf] [Pa] I:6 C:6 S:5 )
  Anthropology Biology Exobiology Geology Medical Programming Science
  While facing a dilemma, this personnel loses Anthropology and Science.

[1S172] Host Metaphasic Shielding Test ° ( Space-Mission 35 Alfa 3 Any )
  Diplomacy, Engineer, Navigation, Science, and Integrity>29

[2C13] Houdini Mines ( Planet-Dilemma 4 )
  Unless you have 2 Engineer and 2 Science or 2 Programming and 3 Security, randomly select a personnel to be killed, then this dilemma returns to its owner's dilemma pile.

[1R90] How Would You Like a Trip to Romulus? ( Event 1 )
  Choose one: download a Commander that corresponds with your ship; or download a ship that corresponds with your Commander. Destroy this event.

[1C265] Hoya ( Personnel 1 [Fed] Benzite [Stf] [DS9] I:6 C:5 S:4 )
  Astrometrics Navigation Officer

[10C8] Hull Breach ( Space-Dilemma 2 )
  Randomly select a personnel to be stopped. Unless you reveal an Astrometrics personnel from your hand or reveal a Navigation personnel from your hand, that personnel is killed instead.

[3S94] Hunt Alien ° ( Planet-Mission 35 Delta 3 [Bor] [Kli] )
  2 Exobiology, Navigation, Strength>32, and (Leadership or Security)

[1U173] Hunt for DNA Program ° ( Planet-Mission 50 Alfa 2 Any )
  2 Archaeology, 2 Biology, Leadership, Programming, Cunning>44, and (Honor or Treachery)

[1C29] Hunter Gangs ( Planet-Dilemma 2 )
  Randomly select two personnel. Each of those personnel who has Cunning+Strength<11 is killed.

[12U25] Hurried Departure ° ( Event 2 )
  Plays in your core. When your ship is about to move from a mission that has a span of 4 or more, subtract 3 from the span total required. When you complete a Nebula mission, you may destroy this event to score 10 points.

[1C355] Chagrith ( Personnel 1 [Rom] Reman [Stf] I:4 C:6 S:6 )
  Archaeology Geology Science

[10U65] Chakotay Bridge Between Two Crews ° ( Personnel 3 [Fed] Human [Cmd] [Voy] I:6 C:5 S:6 )
  Anthropology Diplomacy Honor Security
  When your [Fed] personnel present is about to be stopped by a dilemma, you may destroy an event in your core to prevent that.

[12R60] Chakotay First Officer ° ( Personnel 7 [Fed] Human [Cmd] [Voy] I:6 C:6 S:6 )
  Anthropology Leadership Officer
  When you play this personnel, you may discard two cards from hand to download two [Voy] Treachery personnel and place each where he or she could be played.

[2R120] Chakotay Freedom Fighter ° ( Personnel 3 [Fed] Human [Cmd] [Maq] I:4 C:6 S:6 )
  Anthropology Archaeology Leadership Navigation Treachery
  Commander: Valjean.
  While this personnl is facing a dilemma, each of your other [Maq] personnel present is attributes +1.

[10C4] Chameloid Chicanery ( Dual-Dilemma 3 )
  Randomly select a personnel to be stopped. If your opponent has an Infiltrator at this mission, randomly select a personnel to be killed.

[4C87] Chance Observation ( Interrupt )
  When your [Rom] personnel is facing a dilemma, reveal the top three cards of an opponent's deck and make that personnel attributes +1 for each non-event card revealed. This effect lasts until the end of that dilemma.

[6P33] Change of Heart ( Interrupt )
  To play this interrupt, you must command three [Rom] personnel. When a random selection is made by a dilemma, you may ignore its results and select again.

[6P17] Changed History ( Event 1 )
  Temporal.
  Plays in your core. When you win an engagement involving your [Bor] ship, you may reveal the top card of the loser's deck. If it is a personnel you do not command, you may place him or her on that ship. (You now command that personnel).

[1U155] Changeling Research ° ( Planet-Mission 45 Gama 2 [Baj] [Car] [Fed] [Rom] )
  2 Exobiology, Geology, 3 Science, and Cunning>42

[3U40] Changeling Sabotage ( Event 1 )
  Infiltration.
  Plays in your core. Order - If your Infiltrator in aboard an opponent's undamaged ship, return that Infiltrator to his or her owner's hand to place a Damage card from hand aboard that ship.

[7U1] Charged-Particle Precipitation ( Planet-Dilemma 2 )
  Consume: 1 .
  The personnel who has the fewest [SD] icons is stopped. If that personnel does not have at least four [SD] icons, he or she is killed instead.

[8C95] Charles Tucker III "Trip" ° ( Personnel 2 [SF] Human [Cmd] [Pa] I:6 C:6 S:6 )
  Engineer Honor Officer Programming
  While this personnel is facing a dilemma, he gains Leadership and Security.

[13C104] Charles Tucker III Competent Engineer ° ( Personnel 2 [SF] Human [Cmd] [Pa] [AU] I:5 C:5 S:6 )
  Engineer Physics Programming Transporters
  While you have no cards in your hand, cards your opponent owns cannot destroy your events.

[10R103] Charles Tucker III Chief Engineer ° ( Personnel 2 [SF] Human [Cmd] [Pa] I:6 C:6 S:6 )
  Archaeology Engineer Programming Transporters
  While this personnel is facing a dilemma and the first mission you completed this game was a space mission, you may stop this personnel to replace all levels of any one skill in that dilemma's requirements with 2 Engineer. You may do this only once each turn.

[9R14] Charles Tucker III Standing In ° ( Personnel 3 [SF] Human [Cmd] [Pa] I:6 C:6 S:6 )
  2 Engineer Programming 2 Transporters
  Commander: Enterprise.
  During your Play and Draw Cards segment, you may spend 1 additional counter for each space mission you have completed.

[1U156] Chart Stellar Cluster ° ( Space-Mission 35 Gama 4 [Bor] [Car] [Fed] [Fer] [Rom] )
  2 Astrometrics, Programming, 2 Science, and Cunning>34

[12U105] Charvanek Fleet Commander ° ( Personnel 2 [Rom] Romulan [Cmd] [Pa] I:5 C:6 S:5 )
  Archaeology Diplomacy Officer Physics Science

[0AP7] Charvanek Fleet Commander ° ( Personnel 2 [Rom] Romulan [Cmd] [Pa] I:5 C:6 S:5 )
  Archaeology Diplomacy Officer Physics Science

[12R106] Charvanek Neutral Zone Commander ° ( Personnel 3 [Rom] Romulan [Cmd] [Pa] I:5 C:6 S:5 )
  Diplomacy Leadership Officer Science
  When you play this personnel, reveal an opponent's hand. For each personnel revealed, this personne is cost -1. When this personnel is an eligible target for a random selection, you may choose one: exclude her from that selection; or exclude a [Pa][Rom] personnel present from that selection.

[1U322] Chorgan Leader of the Gatherers ° ( Personnel 2 [NA] Acamarian [Cmd] I:4 C:5 S:6 )
  Law Leadership Physics Transporters
  Gatherer. Thief.
  While this personnel is facing a dilemma, if another Gatherer is present, this personnel is attributes +1 and gains Diplomacy and Leadership.

[12C61] Christine Chapel Medical Assistant ° ( Personnel 2 [Fed] Human [Stf] [TOS] [Pa] I:6 C:5 S:4 )
  Anthropology 2 Biology Honor Medical
  You may play this personnel at cost +2 to take a [TOS] personnel from your discard pile into hand.

[1C15] Chula: Echoes ( Dual-Dilemma 1 )
  Randomly select three personnel. If the highest Cunning among those personnel is even, all three of them are stopped.

[8U6] Chula: Move Along Home ( Dual-Dilemma 3 )
  Randomly select three personnel. If the highest Strength among those personnel is even, all three of them are stopped.

[1C16] Chula: Pick One to Save Two ( Dual-Dilemma 2 )
  Randomly select three personnel. Choose to return one of those personnel to its owner's hand or to have all three of them be stopped.

[13R4] Chula: The Dice ( Dual-Dilemma 3 )
  Unless you have a personnel with Integrity>6, a second personnel with Cunning>6, and a third personnel with Strength>6, all your personnel are stopped.

[3R44] I Don't Like to Lose ° ( Event 0 )
  Plays in your core. When you are about to draw dilemmas, you may discard a card from hand to subtract up to three dilemmas from the number of dilemmas you may draw and add that same number to the total cost you may spend on dilemmas.

[6P35] I Need A Little Counseling ( Interrupt )
  When your personnel is attempting a mission, he or she gains a skill from your [TNG] personnel present until the end of that mission attempt.

[3R206] I. K. S. Pagh ° ( Ship 5 [Kli] K'Vort [Stf] [Stf] [Stf] R:7 W:8 S:7 )
  Cloaking Device.
  While this ship is on Engage Cloak, each opponent's ship is Range -1.

[0P21] I.K.S. Bortas ° ( Ship 6 [Kli] Vor'cha [Cmd] [Stf] [Stf] [Stf] R:8 W:9 S:8 )
  Cloaking Device.
  When you win an engagement involving this ship, you may discard a card from hand to download a Maneuver event.

[1R397] I.K.S. Hegh'ta ° ( Ship 5 [Kli] K'Vort [Stf] [Stf] [Stf] R:7 W:8 S:7 )
  Cloaking Device.
  While this ship is at a space mission, it is Weapons+2.

[1C398] I.K.S. K't'inga ( Ship 4 [Kli] K't'inga [Cmd] [Stf] R:7 W:7 S:7 )
  Cloaking Device.

[1U399] I.K.S. K'Vort ( Ship 4 [Kli] K'Vort [Stf] [Stf] [Stf] R:7 W:8 S:7 )
  Cloaking Device.

[1U400] I.K.S. Lukara ° ( Ship 5 [Kli] K'Vort [Stf] [Stf] [Stf] R:7 W:8 S:7 )
  Cloaking Device.
  While your [Kli] personnel at this mission is in combat, you may add this ship's Weapons to your total Strength.

[1R401] I.K.S. Maht-H'a ° ( Ship 6 [Kli] Vor'cha [Cmd] [Stf] [Stf] [Stf] R:8 W:9 S:8 )
  Cloaking Device.
  While an opponent's Archaeology personnel is at this mission, that opponent must discard a card from hand to use that personnel's skills.

[4R180] I.K.S. Ning'tao ° ( Ship 6 [Kli] K'Vort [Stf] [Stf] [Stf] R:7 W:8 S:7 )
  Cloaking Device.
  When you win an engagement involving this ship, you may lose 5 points to download a Damage card and place it on an opponent's ship at this mission.

[2R174] I.K.S. Qam-Chee ° ( Ship 7 [Kli] Vor'cha [Cmd] [Stf] [Stf] [Stf] R:8 W:9 S:9 )
  Cloaking Device.
  While this ship is at an opponent's mission, if this ship is staffed, each of your opponent's personnel and ships at this mission is attributes -1.

[1R402] I.K.S. Rotarran Ship of Tears ° ( Ship 5 [Kli] K'Vort [Stf] [Stf] [Stf] R:7 W:8 S:7 )
  Cloaking Device.
  For each Honor Klingon aboard this ship, it is Weapons +1 (limit +3).

[10U116] I.K.S. T'Ong Sleeper Ship ° ( Ship 5 [Kli] K't'inga [Cmd] [Stf] R:7 W:7 S:7 )
  Cloaking Device.
  When you win an engagement with this ship and its Commander is aboard it, you may place a [Kli] personnel from hand aboard this ship.

[1S403] I.K.S. Vor'cha ( Ship 5 [Kli] Vor'cha [Cmd] [Stf] [Stf] [Stf] R:8 W:9 S:8 )
  Cloaking Device.

[13U121] I.S.S. Avenger Admiral's Ship ° ( Ship 4 [SF] NX [Pa] [AU] [Cmd] R:6 W:5 S:5 )
  To play this ship, you must command three [AU] personnel. Order - Discard a card from hand to make this ship attributes +1 (limit +2) until the end of the turn.

[13R122] I.S.S. Enterprise Terran Flagship ° ( Ship 4 [SF] NX [Pa] [AU] [Cmd] R:6 W:5 S:5 )
  Cloaking Device.
  To play this ship, you must command three [AU] personnel. You do not need to spend all your counters on your turns. While you have no cards in your hand, this ship is Range +2.

[1U174] Iconia Investigation ° ( Planet-Mission 35 Alfa 2 [Dom] [Fed] [Rom] )
  2 Archaeology, 2 Programming, and Cunning>32
  Region: Neutral Zone.

[2R81] If Wishes Were Horses ( Interrupt )
  Order - Discard a card from hand to download an event, then discard a random card from hand.

[3R155] Ikat'ika Honorable Warrior ° ( Personnel 3 [Dom] Jem'Hadar [Cmd] I:8 C:5 S:9 )
  Anthropology Biology Honor Leadership Officer
  While this personnel is attempting a mission, you may make him attributes+2. If you do this, he is killed at the end of this turn. You may do this only once each turn.

[10U9] Imagined Emergency ( Dual-Dilemma 3 )
  Unless you have Engineer, Exobiology, and Medical or Leadership, Security, and Strength>30, randomly select a personnel to be stopped and your opponent may move up to two dilemmas from beneath one of your missions to another of your non-headquarters missions.

[3C156] Imat'Korex ( Personnel 2 [Dom] Jem'Hadar [Stf] [TN] I:6 C:5 S:8 )
  Biology Honor Programming Security

[1R30] Impressive Trophies ( Dual-Dilemma 4 )
  Unless you have Cunning>32, your personnel who has the highest cost is placed in your opponent's brig, then all your other personnel are stopped.

[7C41] Impromptu Prison ( Interrupt )
  When an opponent's personnel becomes stopped by a dilemma, you may discard two cards from hand to randomly select another personnel present to be stopped.

[7C22] In the Pah-wraith's Wake ( Event 0 )
  Pah-wraith.
  To play this event, you must command three [Baj] personnel. Remove two events in your discard pile from the game to destroy an event in an opponent's core. Destroy this event.

[4C17] In the Way ( Planet-Dilemma 1 )
  Randomly select a personnel. If that personnel has a skill listed in this mission's requirements (or any alternate requirements listed in the game text you are using to attempt it), he or she is stopped.

[4R18] In Training ( Planet-Dilemma 2 )
  Consume: 2.
  Randomly select a personnel who costs 1 or 2. All other personnel who cost 1 or 2 are stopped.

[1C330] Inad ( Personnel 2 [NA] Ullian I:7 C:5 S:3 )
  Anthropology Biology Exobiology Honor Telepathy

[4U88] Indomitable ( Interrupt )
  To play this interrupt, you must command three [Bor] personnel. When your mission attempt ends, lose 5 points to unstop each of your personnel who became stopped during that mission attempt. You cannot attempt that same mission again this turn.

[13U10] Infestation ( Dual-Dilemma 2 )
  Your opponent may have more than three copies of this card in his or her dilemma pile. Your personnel can face more than one copy of this dilemma during each mission attempt. Choose a personnel to be stopped.

[3C130] Information Drone ( Personnel 2 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Exobiology Science Transporters
  Drone. Interlink: a skill on your non-[Bor] personnel present..

[3S15] Inside Collaborators ( Dual-Dilemma 3 )
  Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Treachery, your opponent chooses a Diplomacy or Treachery personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[1R91] Inspiring Leader ( Event 1 )
  Plays on your ship (limit one per ship). While you have this ship's Commander aboard, it is Range+2.

[3U95] Instruct Advanced Drone ° ( Space-Mission 40 Delta 3 Any )
  Anthropology, Diplomacy, Honor, Medical, Programming, and Integrity>35
  Nebula.
  You may attempt and complete this mission using your [Bor] personnel with these requirements: Astrometrics, Engineer, Programming, Security, Transporters, and Cunning>40.

[3U73] Insult ( Interrupt )
  To play this interrupt, you must command three [Rom] personnel. Order - Choose an opponent to discard the top card of his or her deck. If it is not a personnel, discard the top two cards of your deck. If it is a personnel who costs 1, you may place this interrupt on top of your deck insted of discarding it.

[1U175] Intercept Maquis ° ( Space-Mission 35 Alfa 3 [Car] [Fed] )
  2 Leadership, Officer, Security, and Cunning>36
  Region: Demilitarized Zone.
  You cannot complete this mission using a ship that has a [Maq] personnel aboard.

[1S176] Intercept Renegade ° ( Space-Mission 35 Alfa 3 [Car] [Fed] [Rom] )
  2 Intelligence, 2 Treachery, and Cunning>34 or 2 Leadership, Officer, Security, and Integrity>33

[13C11] Interphasic Effects ( Dual-Dilemma 4 )
  Consume: 1.
  Unless you have an [AU] personnel, randomly select a personnel to be killed and your opponent may choose an event to destroy.

[6P24] Interstellar Treaty ( Event 4 )
  To play this event, you must command two Diplomacy personnel. Place a Diplomacy personnel from hand who costs 3 or less on your headquarters mission. Destroy this event.

[3C131] Invasive Drone ( Personnel 2 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Programming Security Transporters
  Drone.
  Order - Return this personnel to his owner's hand to place any number of your personnel at this mission aboard a ship at the same mission.

[1U177] Investigate Alien Probe ° ( Space-Mission 30 Alfa 3 Any )
  Anthropology, Biology, Programming, and Integrity>25

[10U49] Investigate Alleged Murder ° ( Planet-Mission 30 Delta 2 [Fed] )
  Diplomacy, Law, Officer, and Integrity>27
  You may attempt and complete this mission using your [NA] personnel with these requirements: Anthropology, Security, Transporters, and Strength>28.

[1S178] Investigate Coup ° ( Planet-Mission 35 Alfa 2 [Baj] [Fed] [Rom] )
  Leadership, Navigation, Officer, Security, and Strength>36

[13U46] Investigate Derelict ° ( Space-Mission 35 Alfa 3 Any )
  Engineer, Exobiology, Navigation, Security, and Cunning>35
  Region: Delphic Expanse.
  When you complete this mission, if an opponent has had more turns than you have, restore all Range of your ship at this mission used this turn.

[7U49] Investigate Destruction ° ( Space-Mission 30 Alfa 3 [Fed] [Rom] )
  Astrometrics, Diplomacy, Officer, and Integrity>25 or Navigation, Security, Treachery, and Cunning>28
  Region: Neutral Zone.

[2U100] Investigate Maquis Activity ° ( Planet-Mission 30 Alfa 2 [Baj] [Car] [Fed] )
  Diplomacy, 2 Leadership, and Integrity>27
  Region: Demilitarized Zone.
  You cannot complete this mission if your [Maq] personnel is on this planet. When you complete this mission, if you have completed no other missions, score 5 points.

[1U179] Investigate Massacre ° ( Planet-Mission 30 Alfa 2 [Fed] [Rom] )
  Diplomacy, 2 Science, and Cunning>28
  Region: Neutral Zone.

[1S180] Investigate Rogue Comet ° ( Space-Mission 35 Alfa 3 Any )
  Anthropology, Archaeology, Engineer, Programming, and Cunning>34

[1U181] Investigate Rumors ° ( Space-Mission 30 Gama 4 [Baj] [Car] [Fed] [Rom] )
  Astrometrics, Navigation, Science, and Cunning>30
  Nebula.

[1U182] Investigate Sighting ° ( Space-Mission 30 Alfa 3 [Fed] [Rom] )
  Exobiology, 2 Treachery, and Cunning>28 or 2 Telepathy and Integrity>29

[8U57] Investigate Stalled Ship ° ( Space-Mission 35 Alfa 4 [SF] )
  2 Astrometrics, 2 Science, and Cunning>34 or 2 Diplomacy, 2 Officer, and Integrity>32
  Any affiliation may attempt and complete this mission using these requirements: Biology, Officer, 2 Treachery, and Strength>36.

[10U50] Investigate Unknown Element ° ( Planet-Mission 30 Delta 2 Any )
  Anthropology, Leadership, Officer, and Integrity>27 or Exobiology, Geology, Science, and Cunning>30

[1C31] Invidium Leak ( Space-Dilemma 1 )
  Unless you have Engineer and 2 Programming or 2 Medical, all your personnel are stopped.

[6P25] Invocation of Kosst Amojan ( Event 2 )
  Pah-wraith.
  Discard a unique [Baj] personnel from hand to choose one: take two personnel from your discard pile into hand; or download a personnel. Destroy this event.

[7R101] Ira Graves Noted Molecular Cyberneticist ° ( Personnel 4 [NA] Human I:3 C:7 S:3 )
  Biology Engineer Exobiology 2 Programming Treachery
  When this personnel or your Android present is about to be stopped by a dilemma, you may discard an Android from hand to prevent that. You may do this only once each turn.

[7R77] Ishka Moogie ° ( Personnel 2 [Fer] Ferengi I:6 C:6 S:3 )
  2 Acquisition Biology Honor
  Order - Examine the top card of your deck and exchange it with a card beneath your Ferenginar.

[6P47] Ixtana'Rax Honored Elder ° ( Personnel 2 [Dom] Jem'Hadar [Cmd] I:6 C:6 S:8 )
  Anthropology Astrometrics Honor Leadership Navigation Officer
  When this personnel uses one of his skills to solve a mission, he is killed.

[1C214] Jabara ( Personnel 1 [Baj] Bajoran [DS9] I:6 C:6 S:4 )
  Exobiology Medical Programming

[3R175] Jack Maladjusted Misfit ° ( Personnel 3 [Fed] Human [E] I:4 C:8 S:6 )
  Anthropology Astrometrics Physics Programming
  Genetically Enhanced.
  Order - Stop this personnel to name a card type, then reveal a random card from an opponent's hand. If it is that type, place it on top of its owner's deck.

[12R66] Jadzia Dax Communications Staffer ° ( Personnel 2 [Fed] Trill [Stf] [DS9] I:6 C:7 S:6 )
  Archaeology Exobiology Science
  Host.
  You may play this personnel aboard your [TOS] ship. While this personnel is present with three [Pa] personnel, she is attributes +1 and gains Anthropology.

[10U67] Jadzia Dax Defiant Captain ° ( Personnel 3 [Fed] Trill [Stf] [DS9] I:6 C:7 S:6 )
  Astrometrics Officer Physics Science Transporters
  Commander: U.S.S. Defiant. Host.
  While this personnel is aboard your U.S.S. Defiant, she loses [Stf] and gains [Cmd] and Leadership.

[9R10] Jadzia Dax Elder ° ( Personnel 4 [Baj] Trill [Cmd] [DS9] I:6 C:7 S:6 )
  Anthropology Navigation Programming Science Security
  Host. Vedek.
  When you play this personnel, for each Vedek you command, she is cost -1.

[4R139] Jadzia Dax Problem Solver ° ( Personnel 3 [Fed] Trill [Stf] [DS9] I:6 C:7 S:6 )
  Astrometrics Physics Programming Science
  Host.
  When you are about to place an event in your discard pile, you may stop this personnel to place it on the bottom of your deck instead.

[1R266] Jadzia Dax Science Officer ° ( Personnel 4 [Fed] Trill [Stf] [DS9] I:6 C:7 S:6 )
  Anthropology Archaeology Astrometrics Exobiology 2 Navigation Science
  Host.
  While this personnel is facing a dilemma, she gains Geology and Physics.

[13C93] Jadzia Dax Soldier of Fortune ° ( Personnel 2 [NA] Trill [Cmd] [AU] I:6 C:7 S:6 )
  Engineer Leadership Navigation
  Host.
  When this personnel is randomly selected by a dilemma, draw cards up to the cost of a personnel present, then place the same number of cards from hand on the bottom of your deck in any order.

[4R152] Jadzia Dax Sworn Ally ° ( Personnel 3 [Kli] Trill [Stf] I:6 C:7 S:6 )
  Anthropology Diplomacy Physics Science
  Host.
  While this personnel is present with an Honor Klingon, she is attributes+1 and gains Honor.

[10U89] Jadzia Dax The Second Heart ° ( Personnel 3 [Kli] Trill [Stf] I:6 C:7 S:6 )
  Astrometrics Honor Physics Science
  Host.
  Order - Stop your Honor Klingon present and destroy an event in your core to take an event from your discard pile into hand.

[0P40] Jadzia Dax The Second Heart ° ( Personnel 3 [Kli] Trill [Stf] I:6 C:7 S:6 )
  Astrometrics Honor Physics Science
  Host.
  Order - Stop your Honor Klingon present and destroy an event in your core to take an event from your discard pile into hand.

[2C150] Jaglom Shrek ( Personnel 1 [NA] Yridian [Stf] I:4 C:5 S:3 )
  Navigation Physics Transporters
  When you play this personnel, you may examine the top card of any player's deck.

[2R82] Ja'chuq ( Interrupt )
  When you win combat or an engagement involving your [Kli] Leadership personnel, choose one of your missions. The player to your left places the top card of his or her dilemma pile face up beneath that mission (that dilemma is overcome). Remove this interrupt from the game.

[4R140] Jake Sisko Reporter Behind the Lines ° ( Personnel 1 [Fed] Human [TN] I:6 C:5 S:5 )
  Anthropology Biology Honor Programming
  Dissident.
  When you play this personnel, discard a card from hand. When you play another Dissident personnel, you may make each player discard the top card of his or her deck.

[2R122] Jake Sisko Temporal Anchor ° ( Personnel 4 [Fed] Human [E] [Fut] I:7 C:7 S:3 )
  Anthropology Astrometrics Biology Physics Programming Science
  Order - Place this personnel in his owner's discard pile to download a [Fed][DS9] personnel.

[3C190] Jakin ( Personnel 1 [NA] T'Lani [Cmd] I:5 C:5 S:5 )
  Engineer Navigation Officer

[13R65] James T. Kirk Brutal Barbarian ° ( Personnel 2 [Fed] Human [Cmd] [TOS] [Pa] [AU] I:2 C:6 S:6 )
  Law 2 Leadership Officer 2 Treachery
  While you command an [AU] personnel, you may play this personnel at cost +2 to have him gain any skill of your choice and make each of your [AU] personnel attributes +1 until the end of this turn.

[12R67] James T. Kirk Highly-Decorated Captain ° ( Personnel 2 [Fed] Human [Cmd] [TOS] [Pa] I:7 C:6 S:6 )
  Diplomacy Honor Leadership Officer
  Commander: U.S.S. Enterprise.
  You may play this personnel at cost +3 to download two cards. Those cards must be [TOS], Assault, Maneuver, Pursuit, or Temporal cards.

[9R11] James T. Kirk Irrational Human Being ° ( Personnel 3 [Fed] Human [Cmd] [E] [Pa] I:7 C:6 S:5 )
  Anthropology Honor Leadership Security
  When your Leadership personnel present is selected by a dilemma, you may stop this personnel to make that personnel attributes +3 until the end of that dilemma.

[5P28] James T. Kirk Living Legend ° ( Personnel 4 [Fed] Human [Cmd] [E] [Pa] I:7 C:6 S:5 )
  2 Honor Leadership
  While this personnel is facing a dilemma that has requirements you cannot meet, you may kill this personnel to prevent any further effects of that dilemma and overcome it.

[11P17] James T. Kirk Original Thinker ° ( Personnel 5 [Fed] Human [Cmd] [TOS] [Pa] [E] I:7 C:6 S:6 )
  Diplomacy 2 Honor Leadership Officer
  Admiral. Commander: U.S.S. Enterprise.
  When this personnel is about to face a dilemma, you may return him to his owner's hand to prevent and overcome that dilemma.

[12C68] James T. Kirk Youngest Captain in Starfleet ° ( Personnel 2 [Fed] Human [TOS] [Pa] I:7 C:6 S:6 )
  Diplomacy 2 Honor Leadership

[0AP5] James T. Kirk Youngest Captain in Starfleet ° ( Personnel 2 [Fed] Human [TOS] [Pa] I:7 C:6 S:6 )
  Diplomacy 2 Honor Leadership

[12C69] Janice Rand Captain's Yeoman ° ( Personnel 0 [Fed] Human [TOS] [Pa] I:6 C:5 S:4 )
  Honor
  You may play this personnel at cost +2 to name a unique [TOS] personnel. That personnel cannot be stopped or killed by dilemmas until the end of this turn.

[2R105] Jaro Essa Leader of the Circle ° ( Personnel 3 [Baj] Bajoran I:3 C:6 S:5 )
  Diplomacy Law Leadership Treachery
  When this personnel is facing a dilemma, you may remove a personnel in your discard pile from the game to make him gain one of the removed personnel's skills until the end of that dilemma. You may do this only once each dilemma.

[11P16] Jasad ( Personnel 3 [Car] Cardassian [Cmd] I:4 C:6 S:6 )
  Intelligence Navigation Officer Treachery
  Gul.
  While this personnel is aboard your [Car] ship, that ship is attributes +1 for each of your different Capture cards and each of your different Punishment cards.

[1C298] J'Dan ( Personnel 1 [Kli] Klingon I:3 C:5 S:7 )
  Exobiology Science Treachery
  Smuggler.

[8C73] Jean Hejar Nova Squadron Navigator ° ( Personnel 1 [Fed] Human [Stf] [E] I:5 C:5 S:5 )
  Cadet.
  While this personnel is facing a dilemma, she is attributes +1 and gains Astrometrics, Navigation, Physics, Security and Transporters.

[1R267] Jean-Luc Picard Argo Pilot ° ( Personnel 4 [Fed] Human [Cmd] [TNG] I:8 C:6 S:6 )
  Archaeology Diplomacy Honor Leadership Navigation Officer
  Commander: U.S.S. Enterprise-E.
  While this personnel is facing a dilemma, you may discard a card from hand to download Escape.

[13C64] Jean-Luc Picard Battleship Captain ° ( Personnel 4 [Fed] Human [Cmd] [TNG] [AU] I:8 C:6 S:6 )
  Anthropology 2 Diplomacy Honor Leadership Officer Security
  Commander: U.S.S. Enterprise-D.
  When you play this personnel, if you command two [TNG] personnel who both have a cost of 4 or more, you may download a card.

[8R91] Jean-Luc Picard Bearer of Ill Tidings ° ( Personnel 4 [Rom] Human [Cmd] I:8 C:6 S:6 )
  Anthropology Diplomacy Intelligence Security
  Dissident.
  When this personnel is present with your Dissident and about to face a dilemma, you may lose 5 points to shuffle your opponent's dilemma stack.

[9R12] Jean-Luc Picard Captain of the Enterprise ° ( Personnel 4 [Fed] Human [Cmd] [TNG] I:8 C:6 S:6 )
  Diplomacy Honor Leadership Officer Programming Security
  Commander: U.S.S. Enterprise-D.
  When your [Fed] personnel present is killed by a dilemma, you may make this personnel attributes +3 and gain Leadership until the end of the turn. You may do this only once each turn.

[1S268] Jean-Luc Picard Explorer ° ( Personnel 4 [Fed] Human [Cmd] [TNG] I:8 C:6 S:6 )
  Archaeology 2 Diplomacy Honor Leadership Officer
  Commander: U.S.S. Enterprise-E.
  Order - Place three cards from hand on the bottom of your deck in any order to draw a card.

[6P56] Jean-Luc Picard Galen ° ( Personnel 3 [NA] Human [Cmd] I:6 C:6 S:6 )
  Anthropology Archaeology Leadership Science
  Commander: Fortune. Thief.
  While an artifact is in your discard pile, each of your Smuggler personnel and Thief personnel is attributes+1.

[0P11] Jean-Luc Picard Starship Captain ° ( Personnel 3 [Fed] Human [Cmd] [TNG] I:8 C:6 S:6 )
  Diplomacy Honor Law Leadership Navigation Officer
  Commander: U.S.S. Enterprise-D.
  Order - This personnel loses Diplomacy, Law and Navigation and gains Anthropology, Archaeology and Science until the end of this turn. You may do this only once each turn.

[6P49] Jean-Luc Picard Vintner ° ( Personnel 2 [Fed] Human [Stf] [TNG] [Fut] I:6 C:5 S:3 )
  Archaeology Biology Diplomacy Science
  When you play this personnel, if each of your non-headquarters missions requires Biology, you may download up to three [TNG] personnel.

[7R95] Jean-Luc Picard Worf's cha'Dich ° ( Personnel 4 [Kli] Human [Cmd] I:8 C:6 S:6 )
  Diplomacy Honor Law Security
  When your Klingon personnel present is selected by a dilemma, you may replace him or her with this personnel.

[8C104] Jeffrey Pierce On The Edge ° ( Personnel 2 [SF] Human [Stf] [Pa] I:5 C:5 S:5 )
  Anthropology Diplomacy Programming Security
  You may play this personnel at cost +1 to choose a [SF] personnel present. That personnel cannot be stopped until the end of this turn.

[3C45] Jem'Hadar Ambush ( Event 3 )
  Assault. Maneuver.
  Plays in your core. Order - Destroy this event to begin combat or an engagement involving your [Dom] personnel. If you win, score 10 points.

[3S202] Jem'Hadar Attack Ship ( Ship 5 [Dom] Attack Ship [TN] [Cmd] [Stf] R:7 W:8 S:7 )
[3R46] Jem'Hadar Birthing Chamber ° ( Event 2 )
  Plays in your core. When you place a Jem'Hadar in your discard pile, you may discard a non-personnel card from hand to place a non-unique Jem'Hadar from hand at your Headquarters where he could be played.

[3U32] Jem'Hadar Disruptor Pistol ( Equipment 1 )
  Hand Weapon.
  While in combat, each of your [Dom] personnel present is Strength +1.

[3U47] Jem'Hadar Strike Force ( Event 5 )
  Assault. Maneuver.
  Plays in your core. Order - Destroy this event to begin combat or an engagement involving your [Dom] personnel. If you win, score 10 points and randomly kill and opponent's personnel involved.

[3C203] Jem'Hadar Warship ( Ship 6 [Dom] Warship [TN] [Cmd] [Stf] [Stf] R:9 W:9 S:9 )
[13C101] Jera ( Personnel 1 [Rom] Alien [AU] I:5 C:5 S:4 )
  Biology Medical Science Security
  You may play this personnel aboard your [Rom] ship. When this personnel is randomly selected by a dilemma, return her to her owner's hand.

[1C241] Jerax ( Personnel 1 [Car] Cardassian [Stf] I:4 C:5 S:7 )
  Biology Geology Security
  Glinn.

[12R112] Jeremiah Hayes Diligent Major ° ( Personnel 2 [SF] Human [Cmd] [Pa] I:6 C:5 S:6 )
  Honor Leadership Officer Security
  MACO.
  While your MACO is facing a dilemma at a planet mission and you command a completed space mission, you may place this personnel on that planet mission and have him join that attempt. You may use this ability only if this personnel is at another mission.

[8U105] Jeremy Lucas Phlox's Colleague ° ( Personnel 3 [SF] Human [Pa] I:5 C:7 S:5 )
  Biology 2 Medical Science
  When your personnel present is about to be killed, you may discard a random card from hand and choose one of your other personnel present to be killed to prevent that.

[1R331] Jo'Bril Patient Schemer ° ( Personnel 4 [NA] Patient Schemer [Cmd] I:2 C:6 S:6 )
  Astrometrics Navigation Physics 2 Science 2 Treachery
  Assassin. Thief.
  When this personnel is about to be killed by a dilemma, place him on top of his owner's deck instead.

[10U68] Joe Carey Next In Line ° ( Personnel 2 [Fed] Human [Stf] [Voy] I:4 C:6 S:5 )
  Engineer Physics Programming Treachery
  While this personnel is attempting a mission, if there are three or less dilemmas beneath that mission, he is attributes +1.

[10C10] Joint Operation Drills ( Space-Dilemma 2 )
  Your opponent names a skill. For each headquarters mission you command, randomly select a person who has that skill to be stopped.

[9R15] Jonathan Archer Bearer of Surak's Katra ° ( Personnel 3 [SF] Human [Cmd] [Pa] I:6 C:6 S:6 )
  Archaeology Diplomacy Honor Security
  When your non-[SF] personnel is about to be stopped by a dilemma, you may discard a card from your hand to have this personnel gain a skill from him or her until the end of the mission attempt.

[13R107] Jonathan Archer Covetous Commander ° ( Personnel 4 [SF] Human [Cmd] [Pa] [AU] I:2 C:6 S:6 )
  Astrometrics Leadership Navigation Officer Security 2 Treachery
  Commander: I.S.S. Enterprise.
  When this personnel uses a skill to complete a mission, if you have no cards in hand, score 5 points. You may do this only once each turn. Order - Discard a card from hand to download Watch Dog.

[8R106] Jonathan Archer Headstrong Captain ° ( Personnel 3 [SF] Human [Cmd] [Pa] I:6 C:6 S:6 )
  Diplomacy Engineer Honor Leadership Officer Security
  Commander: Enterprise.
  While this personnel is at your [Fed] mission requiring Diplomacy, you may attempt it.

[3C111] Jorem ( Personnel 2 [Baj] Bajoran [DS9] I:6 C:5 S:6 )
  Exobiology Geology Honor Security
  When you play this personnel, for each Assault event you command, he is cost-1.

[1R242] Joret Dal Patriotic Visionary ° ( Personnel 1 [Car] Cardassian [Stf] I:6 C:5 S:6 )
  Biology Honor Intelligence Science Security
  Dissident. Glinn.
  While a [Car] ship is at this mission, it is Weapons -2 and Shields -2.

[1C360] Jorvas ( Personnel 1 [Rom] Reman [Cmd] I:4 C:4 S:7 )
  Astrometrics Engineer Navigation

[2U123] Joseph Sisko Creole Chef ° ( Personnel 3 [Fed] Human [E] I:7 C:5 S:3 )
  Anthropology Biology Honor
  Each of your [Fed][DS9] personnel present is attributes +1.

[12C70] Josephs ( Personnel 1 [Fed] Human [Stf] [TOS] [Pa] I:5 C:5 S:6 )
  Navigation Security Transporters
  You may play this personnel at cost +5 to make each player discard five cards from the top of his or her deck for each headquarters mission he or she commands.

[10U118] Jovis Museum ° ( Ship 5 [NA] Zibalian [Cmd] R:6 W:5 S:5 )
  While you have more Artifacts in your core than any opponent, each Treachery personnel aboard this ship is attributes +1.

[1R269] Julian Bashir "Frontier" Physician ° ( Personnel 4 [Fed] Human [Stf] [DS9] I:5 C:8 S:6 )
  Biology Exobiology 3 Medical
  Genetically Enhanced.
  When your other personnel present is about to be killed, you may stop this personnel and discard a card from hand to prevent that.

[2U124] Julian Bashir "Unnatural Freak" ° ( Personnel 3 [Fed] Human [Stf] [DS9] I:4 C:8 S:6 )
  Biology Exobiology 3 Medical
  Genetically Enhanced.
  While this personnel is attempting a mission, you may remove two cards in your discard pile from the game to make him gain Treachery until the end of this turn. You may do this only once each turn.

[12R71] Julian Bashir Medical Staffer ° ( Personnel 3 [Fed] Human [Stf] [DS9] I:5 C:8 S:6 )
  Biology Exobiology 2 Medical
  Genetically Enhanced.
  You may play this personnel aboard your [TOS] ship. At the start of each of your turns, you may take a personnel in your discard pile and place that personnel on the bottom of your deck. When you do this, each opponent may do the same with his or her discard pile and deck.

[13C94] Julian Bashir Rebel Captain ° ( Personnel 6 [NA] Human [Cmd] [AU] I:4 C:8 S:6 )
  Biology Exobiology Leadership Medical Officer Science
  Genetically Enhanced.
  When you play this personnel, choose an opponent. For each headquarters mission he or she commands, this personnel is cost -3.

[2C116] Jural ( Personnel 1 [Car] Cardassian [Stf] I:4 C:6 S:5 )
  Geology Science Transporters
  Glinn.
  While this personnel is present with a Gul, he gains Physics.

[1U92] Just Like Old Times ( Event 1 )
  Assault.
  Plays in your core. Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, score 15 points.

[3S16] Justice or Vengeance ( Dual-Dilemma 3 )
  Unless you have Anthropology and 2 Security or Exobiology, Honor, and Integrity>32, randomly select a Treachery personnel to be killed.

[2U137] Kahless The Greatest Warrior of Them All ° ( Personnel 5 [Kli] Klingon I:10 C:5 S:8 )
  Anthropology 2 Honor 3 Leadership
  While this personnel is facing a dilemma, you may meet Integrity and Cunning requirements of that dilemma using Strength instead.

[2R138] Kahless The Unforgettable ° ( Personnel 5 [Kli] Klingon [Pa] I:10 C:5 S:8 )
  2 Honor 3 Leadership
  When you kill an opponent's personnel in combat or an engagement, if you command a [Kli] ship, you may place a [Kli] personnel who costs 3 or less from hand aboard that ship.

[1S300] Kahlest GhojmoH of Worf ° ( Personnel 3 [Kli] Klingon I:7 C:5 S:3 )
  Anthropology Honor Medical
  Each of your other Honor Klingons present is Cunning +1.

[1C301] Kahmis ( Personnel 1 [Kli] Klingon [Stf] I:6 C:4 S:7 )
  Leadership Security Transporters

[1U270] Kalandra Battlefield Surgeon ° ( Personnel 2 [Fed] Human [E] I:6 C:6 S:4 )
  Biology Honor Leadership Medical
  While your other Medical personnel at this mission is facing a dilemma, he or she is attributes +2.

[4U141] Kalita Maquis Pilot ° ( Personnel 2 [Fed] Human [Cmd] [Maq] I:5 C:6 S:5 )
  Astrometrics Biology Navigation
  When you play this personnel, you may place an opponent's even on top of its owner's deck.

[1R332] Kamala The Perfect Mate ° ( Personnel 3 [NA] Kriosian I:6 C:6 S:4 )
  2 Anthropology Archaeology Diplomacy Telepathy
  Order - This personnel gains one skill from another personnel present. She keeps this skill until the start of your next turn. You may do this only once each turn.

[1R302] Kang Honored Warrior ° ( Personnel 3 [Kli] Klingon [Cmd] I:6 C:6 S:7 )
  Honor Leadership Officer Physics Security
  Commander: I.K.S. Lukara.
  When you play this personnel, if you command Koloth or Kor, you may download a [Kli] K'Vort-class ship.

[12R89] Kang Vigilant Commander ° ( Personnel 4 [Kli] Klingon [Cmd] [Pa] I:6 C:6 S:8 )
  Honor Leadership Officer Physics Security
  When you play this personnel, if you command two [Pa] Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Integrity +2.

[4C142] Karen Farris Rigorous Leader ° ( Personnel 1 [Fed] Human [Cmd] [E] I:5 C:5 S:5 )
  Cadet.
  While this personnel is facing a dilemma, she is attributes+1 and gains Astrometrics, Engineer, Leadership, Officer, and Security.

[2R139] Kargan Rash Captain ° ( Personnel 2 [Kli] Klingon [Cmd] I:5 C:4 S:7 )
  Leadership Officer Programming
  Commander: I.K.S. Pagh.
  When you play this personnel, you may download a Maneuver card.

[3U194] Karina Intelligence Analyst ° ( Personnel 2 [Rom] Romulan [Cmd] I:3 C:6 S:5 )
  Intelligence Physics Science Transporters Treachery
  When your Romulan present is stopped by a dilemma, you may discard a card from hand to have this personnel gain Diplomacy and Security until the end of this mission attempt.

[3R191] Kasidy Yates Maquis Smuggler ° ( Personnel 2 [NA] Human [Cmd] [Maq] I:5 C:5 S:4 )
  Engineer Leadership Navigation Transporters
  Commander: Xhosa. Smuggler.
  Order - Discard a card from hand to take Smuggling Run from your discard pile into hand.

[7U112] Kassem Stern Operative ° ( Personnel 4 [Rom] Romulan [Stf] I:4 C:6 S:5 )
  Intelligence Medical Officer Treachery
  When this personnel uses a skill to complete a non-[Rom] mission, score 5 points. You may do this only once each turn.

[10C69] Kathryn Janeway Clever Captain ° ( Personnel 2 [Fed] Human [Cmd] [Voy] I:6 C:6 S:5 )
  Diplomacy Engineer 2 Leadership Science

[0AP6] Kathryn Janeway Clever Captain ° ( Personnel 2 [Fed] Human [Cmd] [Voy] I:6 C:6 S:5 )
  Diplomacy Engineer 2 Leadership Science

[10R70] Kathryn Janeway Forceful Captain ° ( Personnel 3 [Fed] Human [Cmd] [Voy] I:6 C:6 S:5 )
  Diplomacy Engineer Leadership Officer Science
  Commander: U.S.S. Voyager.
  While this personnel is facing a dilemma at a [DQ] mission, she is attributes +4.

[1R271] Kathryn Janeway Wry Admiral ° ( Personnel 3 [Fed] Human [Cmd] [E] I:6 C:6 S:6 )
  Anthropology Diplomacy Leadership Officer Physics Science
  Admiral.
  When you play this personnel, you may download How Would You Like a Trip to Romulus?

[7R78] Kazago First Officer ° ( Personnel 3 [Fer] Ferengi [Cmd] I:6 C:4 S:4 )
  Archaeology Engineer Honor Navigation Officer
  For each card beneath your Ferenginar, this personnel is attributes +1 (limit +3).

[3U157] Keevan Conniving Liar ° ( Personnel 2 [Dom] Vorta [Cmd] I:2 C:6 S:3 )
  Anthropology Diplomacy Exobiology Geology 2 Treachery
  When you play a Jem'Hadar at this mission, you may choose to have each player draw a card.

[1C215] Keeve Falor ( Personnel 1 [Baj] Bajoran [Stf] I:6 C:5 S:6 )
  Biology Honor Leadership

[7U96] K'Ehleyr Diplomatic Advisor ° ( Personnel 4 [Kli] Human/Klingon I:6 C:5 S:6 )
  Anthropology Diplomacy Honor Law
  When this personnel uses her Diplomacy to complete a mission, score 5 points.

[13U66] Keiko O'Brien Botanist ° ( Personnel 2 [Fed] Human [Stf] [TNG] I:6 C:5 S:4 )
  Biology Exobiology Honor Science
  When you play this personnel, you may examine the top four cards of your deck. You may reveal a card that has a cost of 4 or more and take it into your hand. Place the remaining cards on the bottom of your deck in any order.

[2R125] Keiko O'Brien School Teacher ° ( Personnel 3 [Fed] Human [DS9] I:6 C:5 S:4 )
  Biology Exobiology Honor Science
  When you are about to play a [Baj] personnel at this mission, you may discard a card from hand to make that personnel cost -1.

[8U107] Kelby Arrogant Engineer ° ( Personnel 2 [SF] Human [Stf] [Pa] I:5 C:6 S:5 )
  Engineer Programming Transporters
  Order - If this personnel is aboard your ship, discard the top card of your deck to remove a Damage card from that ship. You may only do this once each turn.

[1C385] Keldon ( Ship 6 [Car] Keldon [Cmd] [Stf] [Stf] [Stf] R:8 W:9 S:8 )
[1U386] Keldon Advanced ( Ship 6 [Car] Keldon [Cmd] [Stf] [Stf] R:6 W:8 S:7 )
  Cloaking Device.
  While your [Car] Intelligence personnel is aboard this ship, this ship is attributes +2.

[4C167] Kell Romulan Accomplice ° ( Personnel 2 [Rom] Klingon I:3 C:5 S:5 )
  Diplomacy Engineer Exobiology Programming Treachery
  High Council Member.
  While this personnel is at a [Kli] mission, he is an Infiltrator. While this personnel is at your [Kli] mission, you may attempt it.

[2C126] Kelly Relief Tactical Officer ° ( Personnel 2 [Fed] Human [Stf] [TNG] I:5 C:7 S:7 )
  Engineer Physics Security
  Genetically Enhanced.

[1R32] Kelvan Show of Force ( Dual-Dilemma 5 )
  Your opponent chooses two personnel (except an Android or a Hologram). Randomly select one of those personnel to be killed.

[10U71] Kenneth Dalby Insubordinate Crewman ° ( Personnel 3 [Fed] Human [Stf] [Voy] I:4 C:5 S:6 )
  Engineer Leadership Programming Security Treachery
  At the start of each of your turns, you may examine the top card of an opponent's deck. You may choose to place that card on the bottom of its owner's deck.

[12R107] Keras Creature of Duty ° ( Personnel 2 [Rom] Romulan [Cmd] [Pa] I:6 C:6 S:6 )
  Anthropology Honor Leadership Security
  Commander: Gal Gath'thong.
  At the start of each of your turns, you may choose an opponent and name a card. That opponent searches his or her deck, places the named card in his or her hand, and shuffles his or her deck.

[10U93] Kes Curious Ocampa ° ( Personnel 2 [NA] Ocampa [Voy] I:7 C:6 S:4 )
  2 Biology Geology Medical Science Telepathy
  While you command a completed planet mission, place this personnel in her owner's discard pile.

[1R129] Kevin Uxbridge ( Interrupt )
  To play this interrupt, you must have 5 or more points. Order - Destroy an event. Lose 5 points.

[13U12] Key to the Alpha Quadrant ( Dual-Dilemma 2 )
  Unless you have Astrometrics, Diplomacy, and Officer or Leadership, Security, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left commands Mouth of the Wormhole, he or she scores 5 points.

[12R102] Khan Noonien Singh Bold Man ° ( Personnel 3 [NA] Human [Cmd] [Pa] I:2 C:8 S:8 )
  Engineer Programming 2 Treachery
  Genetically Enhanced.
  This personnel is the corresponding Commander of your unique ship that he is aboard.

[11P25] Khan Noonien Singh Genetically-Engineered Nemesis ° ( Personnel 4 [NA] Human [Cmd] [Pa] I:2 C:8 S:8 )
  Exobiology Leadership Programming 2 Treachery
  Commander: U.S.S. Reliant. Genetically Enhanced.
  While present with an opponent's personnel, each of that opponent's personnel is attributes -1.

[11P13] Khan! ( Interrupt )
  When an opponent score 5 or more points, if he or she has not completed a mission, he or she loses 5 points.

[2C140] Khar ( Personnel 2 [Kli] Klingon I:6 C:5 S:6 )
  Exobiology Honor Officer Security
  When you play this personnel, if you command Kahless, this personnel's cost is -1.

[2R178] Khazara ° ( Ship 6 [Rom] D'deridex [Cmd] [Stf] [Stf] [Stf] R:7 W:9 S:9 )
  Cloaking Device.
  Order - If this ship is on your Engage Cloak, examine an opponent's hand and choose one of those cards. That opponent exchanges that card with the top card of his or her deck. You may do this only once each turn.

[1S183] Khitomer Investigation ° ( Planet-Mission 35 Alfa 2 [Kli] [Rom] )
  Programming, Security, Cunning>32, and (2 Honor or 2 Treachery)

[12U90] Khod Conniving Captain ° ( Personnel 3 [Kli] Klingon [Cmd] [Pa] I:4 C:6 S:6 )
  Anthropology Biology Medical Navigation Programming
  When you play this personnel, if you command two [Pa] Klingons, this personnel is cost -2. While this personnel is facing a space dilemma, you may exclude him from any random selections.

[2C141] Khos ( Personnel 2 [Kli] Klingon [Cmd] I:5 C:4 S:6 )
  Biology Medical Navigation Officer
  When an opponent's personnel is killed, this personnel is attributes +2 until the end of this turn (limit +4).

[8R83] Kieran MacDuff Executive Officer ° ( Personnel 3 [NA] Satarran [Cmd] I:2 C:6 S:6 )
  2 Anthropology Intelligence Leadership Officer 2 Treachery
  Infiltrator.
  When an opponent's personnel at this mission is stopped by a dilemma, you may discard a card from hand to randomly select another personnel at this mission to be stopped.

[3S158] Kilana Dissembling Envoy ° ( Personnel 2 [Dom] Vorta [Cmd] I:4 C:5 S:5 )
  Archaeology Diplomacy Medical Transporters Treachery
  Order - Examine a number of cards from the top of your deck equal to the number of your Changelings present. Replace those cards in any order. You may do this only once each turn.

[3R159] Kira Founder Examiner ° ( Personnel 3 [Dom] Changeling [Cmd] I:3 C:6 S:6 )
  Anthropology Geology Navigation Officer Programming Treachery
  Founder. Infiltrator. Shape-shifter.
  Order - If this personnel is present with an opponent's personnel, discard a card from hand to take an Infiltration event from your discard pile into hand.

[4R103] Kira Meru Comfort Woman ° ( Personnel 1 [Baj] Bajoran [Pa] I:5 C:5 S:5 )
  Anthropology Exobiology Geology
  While this personnel is attempting a mission, you may lose 5 points to make her gain a skill on a [Baj] personnel in your discard pile until the end of that mission attempt.

[12U43] Kira Nerys Bit of a Fighter ° ( Personnel 2 [Baj] Bajoran [Cmd] I:6 C:6 S:6 )
  Honor Physics Security
  Bajoran Resistance.
  While you have ten or more cards in your discard pile, this personnel is Cunning +1 and gains Diplomacy, Leadership, and Officer.

[10U54] Kira Nerys Blockade Commander ° ( Personnel 2 [Baj] Bajoran [Cmd] [DS9] I:6 C:6 S:6 )
  Diplomacy Leadership Navigation Officer
  Commander: Kitara.
  While this personnel is aboard your Kitara, that ship is attributes +2.

[1R216] Kira Nerys Colonel Kira ° ( Personnel 3 [Baj] Bajoran [Cmd] [DS9] I:6 C:6 S:6 )
  Diplomacy Honor Leadership Officer Programming Security
  While this personnel is present with your [Fed] personnel, each of your other [Baj] personnel present is attributes +1.

[9R9] Kira Nerys Hero of Bajor ° ( Personnel 2 [Baj] Bajoran [Cmd] [DS9] I:6 C:6 S:6 )
  Archaeology Navigation Officer Security
  Vedek.
  While this personnel is facing a dilemma, you may remove a card in your discard pile from the game to make her gain a skill from your Vedek present until the end of that mission attempt. You may only do this once each turn.

[4R119] Kira Nerys Iliana Ghemor ° ( Personnel 1 [Car] Bajoran [Stf] I:6 C:6 S:6 )
  Honor Programming Security
  Dissident.
  Order - Lose 5 points and stop this personnel to download up to three Dissident personnel, then place them on a headquarters mission where they could be played.

[2R106] Kira Nerys Impassioned Major ° ( Personnel 2 [Baj] Bajoran [Cmd] [DS9] I:6 C:6 S:6 )
  Honor Leadership Officer Security
  Bajoran Resistance.
  When this personnel uses a skill to complete a mission, you may take one of your personnel from an opponent's brig or from your discard pile into hand.

[11P15] Kira Nerys Outspoken Major ° ( Personnel 3 [Baj] Bajoran [Cmd] [DS9] I:6 C:6 S:6 )
  Diplomacy Honor Leadership Security
  While this personnel is facing a dilemma, each [Baj] personnel present is attributes +1 and gains Honor.

[7U54] Kira Nerys Pious Major ° ( Personnel 4 [Baj] Bajoran [Cmd] I:6 C:6 S:6 )
  Anthropology Diplomacy Leadership Navigation
  When this personnel uses a skill to complete a [Baj] mission, score 5 points. You may do this only once each turn.

[3R112] Kira Nerys Reformed Collaborator ° ( Personnel 1 [Baj] Bajoran [Cmd] [TN] I:4 C:6 S:6 )
  Officer Security Treachery
  Dissident.
  When you play this personnel, discard a card from hand. While a Cardassian or Vedek is in your discard pile, this personnel is attributes+1, loses Treachery, and gains Honor and Physics.

[13R48] Kira Nerys Resourceful Prisoner ° ( Personnel 4 [Baj] Bajoran [Cmd] [AU] I:2 C:6 S:5 )
  Anthropology Diplomacy Intelligence Law Leadership Transporters 2 Treachery
  At the start of each of your turns, if this personnel is in your discard pile or an opponent's brig, you may remove an [AU] personnel in your discard pile from the game to place this personnel on a headquarters mission where she could be played.

[6P50] Kira Nerys Starfleet Emissary ° ( Personnel 2 [Fed] Bajoran [Cmd] [DS9] I:6 C:6 S:6 )
  Leadership Officer Security
  You may play this personnel at Bajor or Cardassia Prime. While this personnel is facing a dilemma, you may discard an event from hand to make a non-Bajoran present attributes+2 until the end of that dilemma.

[5P22] Kira Nerys The Intendant ° ( Personnel 3 [Baj] Bajoran [Cmd] [AU] I:2 C:6 S:5 )
  Exobiology Intelligence Leadership Transporters 2 Treachery
  Order - Remove a card in your discard pile from the game to download a copy of that card. You may do this only once each turn.

[5P23] Kira Taban Husband and Father ° ( Personnel 2 [Baj] Bajoran [Stf] [Pa] I:6 C:5 S:5 )
  Biology Honor Medical Physics
  Bajoran Resistance.
  When you play this personnel, if you have a lower score than each of your opponents, score 5 points.

[2R169] Kitara ° ( Ship 5 [Baj] Perikian [DS9] [Cmd] [Stf] R:6 W:7 S:6 )
  When an opponent beams to or from this mission, if it is a planet mission and this ship is staffed, you may take a card from your discard pile into hand.

[1S303] Kitrik "The Tyrant Molor" ° ( Personnel 2 [Kli] Klingon [Stf] I:6 C:5 S:6 )
  Exobiology Medical Programming Science
  When you play this personnel, if you command a mission requiring Science, you may draw a card.

[7R102] Kivas Fajo Collector ° ( Personnel 3 [NA] Zibalian [Cmd] I:2 C:6 S:5 )
  2 Acquisition Archaeology Exobiology Science 2 Treachery
  Commander: Jovis. Thief.
  While this personnel is facing a dilemma, you may meet Diplomacy and Honor requirements of that dilemma using Acquisition instead.

[1U66] Klingon Disruptor Pistol ( Equipment 1 )
  Hand Weapon.
  While in combat, each of your [Kli] personnel present is Strength +1.

[2R136] K'mpec Klingon Supreme Commander ° ( Personnel 3 [Kli] Klingon [Cmd] I:6 C:7 S:6 )
  2 Leadership Officer Security
  Chancellor. Commander: I.K.S. Qam-Chee.
  When you play an Honor Klingon at this mission, you may place a card from hand on the bottom of your deck to draw a card. You may do this only once each turn.

[1S299] K'nera Klingon Defense Force Commander ° ( Personnel 2 [Kli] Klingon [Cmd] I:6 C:4 S:7 )
  Honor Law Officer Security Transporters

[4R89] Knowledge and Experience ( Interrupt )
  To play this interrupt, you must command three [Bor] personnel. When a personnel you command but do not own is facing a dilemma, lose 5 points to prevent and overcome that dilemma.

[2C151] Kobb ( Personnel 2 [NA] Human [Maq] I:4 C:6 S:4 )
  Diplomacy Law Science
  When you play this personnel at Athos IV, choose an opponent to place a card from hand on top of his or her deck.

[7U79] Kol ( Personnel 2 [Fer] Ferengi [Stf] I:3 C:5 S:5 )
  Acquisition Astrometrics Navigation Science Treachery
  When you play this personnel, you may place the top card of your deck beneath your Ferenginar.

[1S33] Kolaran Raiders ( Planet-Dilemma 1 )
  Choose a personnel who has Leadership or Security to be stopped. If you cannot, randomly select a personnel to be killed.

[1C333] Kolos ( Personnel 1 [NA] Alein [Cmd] I:4 C:5 S:6 )
  Acquisition Navigation Transporters

[1R304] Koloth D'akturak ° ( Personnel 3 [Kli] Klingon [Cmd] I:7 C:6 S:7 )
  2 Diplomacy Exobiology Honor
  When you play this personnel, if you command Kang or Kor, you may download an Assault card.

[12R91] Koloth Ingratiating Captain ° ( Personnel 4 [Kli] Klingon [Cmd] [Pa] I:7 C:6 S:8 )
  Diplomacy Exobiology Honor Medical Officer
  When you play this personnel, if you command two [Pa] Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Cunning +2.

[2R142] Konmel Renegade Warrior ° ( Personnel 3 [Kli] Klingon [Stf] I:6 C:4 S:7 )
  Astrometrics Honor Navigation Officer
  When your other Klingon present is killed during a mission attempt, this personnel may gain one of his or her skills until the end of that mission attempt. You may do this only once each turn.

[12R92] Kor Courageous Governor ° ( Personnel 4 [Kli] Klingon [Cmd] [Pa] I:6 C:6 S:8 )
  Anthropology Honor Law Leadership Officer
  When you play this personnel, if you command two [Pa] Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Strength +1.

[1R305] Kor Dahar Master ° ( Personnel 3 [Kli] Klingon [Cmd] I:6 C:6 S:6 )
  Anthropology Archaeology Honor 2 Leadership
  When you play this personnel, you may download Jadzia Dax, Kang, or Koloth.

[3R186] Kor Noble Warrior to the End ° ( Personnel 2 [Kli] Klingon [Cmd] I:6 C:5 S:6 )
  Anthropology Honor Leadership
  Commander: I.K.S. Ning'tao.
  While this personnel is in an engagement, you may kill him to make the ship he is aboard attributes +3 until the end of this turn.

[2C143] Koral Dour Smuggler ° ( Personnel 2 [Kli] Klingon [Stf] I:4 C:4 S:7 )
  Archaeology Astrometrics Navigation Treachery
  Smuggler.
  When you play this personnel, he is attributes +2 until the end of this turn.

[5P31] Korath Duplicitous Tinkerer ° ( Personnel 4 [Kli] Klingon [Cmd] [Fut] I:4 C:3 S:4 )
  Diplomacy Engineer Leadership Physics
  High Council Member.
  When you play a non-Hand Weapon equipment, you may destroy and event that has no cards on it.

[12U93] Korax Instigator ° ( Personnel 2 [Kli] Klingon [Cmd] [Pa] I:4 C:5 S:5 )
  Astrometrics Engineer Security
  When you play this personnel, if you command two [Pa] Klingons, this personnel is cost -1. This personnel is Strength +1 for each [Pa][Kli] personnel present.

[1U306] Koroth High Cleric of Boreth ° ( Personnel 3 [Kli] Klingon I:5 C:7 S:6 )
  Anthropology Archaeology Biology Leadership Science
  When you play this personnel, you may download Kahless.

[2R144] Korris Renegade Captain ° ( Personnel 3 [Kli] Klingon [Cmd] I:6 C:4 S:7 )
  Engineer Honor Officer Security
  When your other Klingon present is killed during a mission attempt, this personnel is Strength +3 until the end of that mission attempt (limit +3).

[10U72] Kosinski Arrogant Engineer ° ( Personnel 3 [Fed] Human [Cmd] [TNG] I:5 C:7 S:5 )
  Astrometrics Engineer Navigation Physics Programming Science Transporters
  While this personnel is facing a dilemma, he is Cunning -2 and loses Astrometrics and Navigation.

[2U46] Kotra ° ( Event 2 )
  To play this event, you must command three [Car] personnel. Plays in your core. When an opponent discards a personnel from the top of his or her deck during your turn, score 5 points. You may do this only once each turn.

[4R168] Koval Chairman of the Tal Shiar ° ( Personnel 3 [Rom] Romulan [Cmd] I:3 C:7 S:5 )
  Biology Exobiology Intelligence Leadership Security Treachery
  While an opponent commands more headquarters missions that you, this personnel cannot be stopped by dilemmas.

[1U243] Kovat Public Conservator ° ( Personnel 1 [Car] Cardassian I:5 C:5 S:3 )
  Anthropology Diplomacy Law
  While this personnel is attempting a mission, you may kill your captive to make this personnel attributes +3 until the end of that mission attempt. You may do this only once each turn.

[12R52] Krajensky Founder Adversary ° ( Personnel 2 [Dom] Changeling [Cmd] I:3 C:6 S:5 )
  Diplomacy Intelligence Law Treachery
  Founder. Infiltrator. Shape-shifter.
  When a personnel the opponent on your right commands attempts this mission, if this mission has two or more dilemmas overcome beneath it, you may draw two extra dilemmas and spend two extra in total cost on dilemmas.

[12U94] Kras Merciless Officer ° ( Personnel 3 [Kli] Klingon [Cmd] [Pa] I:4 C:6 S:6 )
  Geology Officer 2 Physics Transporters
  When you play this personnel, if you command two [Pa] Klingons, this personnel is cost -2. While this personnel is facing a planet dilemma, you may exclude him from any random selections.

[12U87] Krax Arrogant Heir ° ( Personnel 2 [Fer] Ferengi [Stf] I:3 C:6 S:4 )
  Medical Physics Programming Treachery
  When your [Fer] Leadership personnel is killed by a dilemma, you may make this personnel attributes +3 and have him gain any skill of your choice until the end of the turn.

[10R114] Krayton Trade Envoy ° ( Ship 6 [Fer] D'Kora [Cmd] [Cmd] [Stf] [Stf] R:8 W:9 S:7 )
  Order - If this ship has its Commander aboard it, discard a Rule card from your hand to add the discarded card's cost to the Range of this ship. You may do this only once each turn.

[1U184] Kressari Rendezvous ° ( Space-Mission 30 Alfa 2 [Baj] [Car] [Kli] )
  Officer, 2 Treachery, and Strength>30
  Region: Cardassia System.
  When you complete this mission, you may place up to three of your Hand Weapons aboard the completing ship in their owners' discard piles. Score 5 points for each.

[4R104] Krim Thoughtful Tactician ° ( Personnel 2 [Baj] Bajoran [Cmd] [DS9] I:6 C:6 S:6 )
  Astrometrics Honor Leadership Officer
  Commander: Talnot. General.
  Order - Lose 5 points and stop this personnel to name a dilemma. Choose an opponent to take each copy of that dilemma for his or her dilemma pile, place them beneath your completed mission, then shuffle and replace his or her dilemma pile face down.

[1C307] Kroval ( Personnel 1 [Kli] Klingon [Stf] I:5 C:5 S:6 )
  Archaeology Geology Science

[11P22] Kruge Instinctive Commander ° ( Personnel 2 [Kli] Klingon [Cmd] [Pa] I:3 C:6 S:7 )
  Astrometrics Intelligence Officer Treachery
  Commander: I.K.S. Qel'poh.
  When you win an engagement involving this personnel and there are four or less personnel aboard an opponent's ship involved, you may remove a damage event from that ship to place those personnel in your brig. You now command that ship (it is now a [Kli] ship).

[7C80] Krunk ( Personnel 1 [Fer] Ferengi [Stf] I:4 C:5 S:6 )
  Engineer Physics Transporters

[4C153] K'Tal Senior Council Member ° ( Personnel 2 [Kli] Klingon I:6 C:4 S:6 )
  Anthropology Diplomacy Law
  High Council Member.
  When you play a Chancellor or High Council Member at this mission, you may download an event.

[10U90] K'Temoc Long Slumbering Commander ° ( Personnel 3 [Kli] Klingon [Cmd] I:4 C:5 S:7 )
  Leadership Navigation Officer Treachery
  Commander: I.K.S. T'Ong.
  When this personnel is involved in combat and you command more Assault events than each opponent, you may kill this personnel to unstop each of your Klingon personnel present at the end of that combat.

[0P9] Kudak'Etan Arrogant First ° ( Personnel 3 [Dom] Jem'Hadar [Cmd] I:5 C:5 S:8 )
  Astrometrics Leadership Navigation Officer
  Alpha. Commander: U.S.S. Defiant.
  Order - Discard a Vorta from hand to place this personnel and any number of your Jem'Hadar present aboard a ship at the same mission.

[4C105] Kulan Militia Soldier ° ( Personnel 2 [Baj] Bajoran [Stf] I:6 C:5 S:5 )
  Engineer Honor Navigation Transporters
  Bajoran Resistance.
  When you play this personnel, for each event in your discard pile, he is cost-1. While you have a Navigation personnel in your discard pile, this personnel gains Navigation.

[12C121] Kumari A Fine Ship ° ( Ship 5 [NA] Kumari [Pa] [Cmd] R:7 W:6 S:6 )
  When you play this ship, you may download a Pursuit card. Order - Discard an event from hand to make this ship attributes +2 until the end of the turn.

[1R308] Kurak Warp Field Specialist ° ( Personnel 3 [Kli] Klingon [Stf] I:4 C:7 S:6 )
  Astrometrics Physics Programming Science Transporters
  While an opponent has not completed a mission, that opponent must discard a card from hand to use the skills on one of his or her Science personnel.

[7R118] Kurdon ° ( Ship 6 [Fer] D'Kora [Cmd] [Cmd] [Stf] [Stf] R:8 W:9 S:7 )
  While your personnel are attempting a space mission that requires Acquisition or Treachery, each [Fer] personnel aboard this ship is Cunning +1.

[2R107] Kurn Bajoran Security Officer ° ( Personnel 3 [Baj] Bajoran [Cmd] [DS9] I:6 C:5 S:7 )
  Law Navigation Officer Security
  When you win combat involving this personnel, you may return him to his owner's hand to kill an opponent's personnel involved.

[1R309] Kurn Squadron Commander ° ( Personnel 4 [Kli] Klingon [Cmd] I:6 C:5 S:7 )
  Astrometrics Diplomacy Honor Leadership Navigation Officer
  Commander: I.K.S. Hegh'ta.
  When an engagement involving your [Kli] ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.

[13R95] Laas One of the 100 ° ( Personnel 3 [NA] Changeling I:3 C:3 S:3 )
  Anthropology Astrometrics Navigation Security
  Shape-shifter.
  The cost of the personnel present that has the highest cost is added to this personnel's attributes.

[1U93] Labor Camp ° ( Event 3 )
  Punishment.
  Plays on your planet mission. At the start of each of your turns, if your [Car] personnel is on this planet and you have a captive, score 10 points.

[4C19] Lack of Preparation ( Dual-Dilemma 2 )
  Unless you have the skills needed to complete this mission, this dilemma and all remaining dilemmas you have not yet faced return to their owner's dilemma pile.

[10R94] Lal Beloved ° ( Personnel 2 [NA] Android I:5 C:5 S:5 )
  Programming
  While this personnel is attempting a mission, you may reveal three Androids from hand to make her attributes +4 and gain any two skills until the end of the turn. If you do this, she is killed at the end of this turn. You may only do this once each turn.

[13C57] Lam ( Personnel 1 [Dom] Breen [Cmd] I:5 C:6 S:7 )
  Anthropology Physics Programming Security
  To play this personnel, stop any number of your personnel that have a total cost of 4 or more.

[6P48] Lamat'Ukan Resourceful Third ° ( Personnel 3 [Dom] Jem'Hadar [Stf] I:6 C:5 S:7 )
  Programming Security Transporters
  Alpha.
  When an engagement you began ends, you may unstop each of your personnel and ships involved and restore all Range those ships have used this turn. You cannot begin any other engagements this turn.

[4C20] Language Barrier ( Dual-Dilemma 2 )
  Unless you have Anthropology and Leadership or 2 Diplomacy and Integrity>30, randomly stop two personnel for each headquarters mission you command.

[3U187] Larg Piece of Baktag ° ( Personnel 2 [Kli] Klingon [Cmd] I:4 C:5 S:6 )
  Biology Officer Science Treachery
  While this personnel is attempting a mission, he is attributes +1 for each Assault and Maneuver event you command (limit +3).

[10C73] Larson Security Team Member ° ( Personnel 1 [Fed] Human [Stf] [Voy] I:6 C:5 S:5 )
  Archaeology Geology Physics Science Security Transporters
  When your [Voy] personnel present is stopped, stop this personnel.

[10U11] Last Gasp ( Dual-Dilemma 3 )
  Randomly select a personnel to be stopped. Unless you reveal a Leadership personnel from your hand or reveal an Officer personnel from your hand, that personnel is killed instead.

[1C130] Lasting Peace ( Interrupt )
  To play this interrupt, you must command a [Baj] Diplomacy personnel. Order - Place an equal number of [Baj] personnel and non-[Baj] personnel from your discard pile on top of your deck in any order.

[8R35] Latinum Storage ( Event 1 )
  To play this event, you must command three [Fer] personnel. Plays in your core. During your Discard Excess Cards segment, you may keep one additional card in your hand for each different Rule you command.

[3R176] Lauren Seductress ° ( Personnel 2 [Fed] Human [E] I:5 C:8 S:5 )
  Astrometrics Biology Geology
  Genetically Enhanced.
  Order - Stop this personnel to reveal the top card of an opponent's dilemma pile. If that dilemma could have been faced at your completed mission, you may place it face up beneath that mission (it is overcome).

[12U9] Lawgivers ( Planet-Dilemma 4 )
  For each headquarters mission you command, your opponent chooses a personnel to be stopped. Each [NA] personnel stopped this way is returned to his or her owner's hand.

[11P10] Learning Curve ( Event 4 )
  Decay: 4.
  Plays in your core. At the end of each of your turns, if you played two or more [Maq] personnel this turn, place two cards from the top of your deck on this event. You may play cards from this event as though there were in your hand.

[7R81] Leck Eliminator ° ( Personnel 2 [Fer] Ferengi [Stf] I:2 C:6 S:6 )
  Biology Exobiology Security 2 Treachery
  Assassin.
  Order - Discard any number of cards from hand and return this personnel to his owner's hand to randomly kill an opponent's personnel present whose cost equals the number of cards you discarded.

[2R108] Leeta Dabo Girl ° ( Personnel 1 [Baj] Bajoran [DS9] I:6 C:5 S:4 )
  Anthropology Honor
  Dabo Girl.
  When this personnel is randomly selected during a mission attempt, you may make one of your other [Baj] personnel present gain one skill he or she already has until the end of that mission attempt.

[13U49] Leeta Enticing Rebel ° ( Personnel 1 [Baj] Bajoran [AU] I:4 C:5 S:5 )
  Diplomacy Leadership Security
  When this personnel is randomly selected by a dilemma, you may download a card and place it in your discard pile.

[4R106] Leeta Rebel Supporter ° ( Personnel 0 [Baj] Bajoran [TN] I:6 C:5 S:4 )
  Anthropology Honor
  Dabo Girl. Dissident.
  When you play this personnel, discard a card from hand. While you have more than ten cards in your discard pile, each of your Dissident personnel present is attributes+1.

[2C47] Legal Proceedings ° ( Event 2 )
  Plays on your planet mission. Add Law to this mission's requirements. When you complete this mission, score 5 points.

[1U244] Lemec Posturing Negotiator ° ( Personnel 3 [Car] Cardassian [Cmd] I:4 C:5 S:6 )
  Diplomacy Geology Medical Officer Transporters Treachery
  Commander: Reklar. Gul.
  While you have a higher score than each of your opponents, this personnel is Cunning +2 and Strength +2.

[4U143] Lenara Kahn Wormhole Theorist ° ( Personnel 2 [Fed] Trill [Stf] [E] I:5 C:6 S:4 )
  Astrometrics Engineer Physics Science
  Host.
  When you play this personnel, you may examine the top four cards of your deck. You may reveal one event and take it into hand. Place the remaining cards on the bottom of your deck in any order.

[7U55] Lenaris Holem Bold Veteran ° ( Personnel 3 [Baj] Bajoran [Cmd] I:6 C:5 S:6 )
  Honor Leadership Officer
  Bajoran Resistance.
  While this personnel is facing a dilemma, if you have ten or more cards in your discard pile, you may meet Cunning and Strength requirements of that dilemma using Integrity instead.

[13R67] Leonard H. McCoy Fiendish Physician ° ( Personnel 2 [Fed] Human [Stf] [TOS] [Pa] [AU] I:4 C:6 S:5 )
  2 Biology Exobiology Medical Science
  While you command an [AU] personnel, you may play this personnel at cost +3 to name a personnel. Each opponent kills each personnel he or she commands with that card title.

[12R72] Leonard H. McCoy Chief Medical Officer ° ( Personnel 2 [Fed] Human [Stf] [TOS] [Pa] I:7 C:6 S:5 )
  Biology Exobiology Honor Medical
  You may play this personnel at cost +3 to take two dilemmas you own from beneath an opponent's mission and return them to your dilemma pile.

[7R67] Leonard H. McCoy Remarkable Man ° ( Personnel 3 [Fed] Human [Cmd] [TNG] I:7 C:6 S:2 )
  Biology Exobiology Leadership Medical
  Admiral.
  While this personnel is attempting a mission, if you have completed no missions, each of your personnel present is attributes +2.

[1U94] Let Honor Guide You ( Event 1 )
  Assault.
  Plays in your core. Order - Destroy this event to begin combat involving your [Kli] Honor personnel. If you win, randomly kill an opponent's personnel involved.

[7C82] Letek ( Personnel 2 [Fer] Ferengi [Cmd] I:3 C:5 S:6 )
  Biology Geology Officer Treachery
  While you have a higher score than each of your opponents, this personnel is attributes +1 and gains Medical and Treachery.

[1C334] Leyor ( Personnel 1 [NA] Caldonian I:5 C:5 S:6 )
  Astrometrics Diplomacy Science

[4C127] Leyton Founder Hostile Operative ° ( Personnel 3 [Dom] Changeling [Cmd] I:3 C:6 S:5 )
  Biology Intelligence Leadership Officer Security Treachery
  Founder. Infiltrator. Shape-shifter.
  When you are about to play an Infiltration event, if this personnel is at an opponent's mission, that event is cost-1.

[1R272] Leyton Chief of Starfleet Operations ° ( Personnel 3 [Fed] Human [Cmd] [E] I:4 C:6 S:5 )
  Leadership Officer Security Treachery
  Admiral.
  When you play this personnel, you may download an [E] ship.

[1S217] Li Nalas Legend of Bajor ° ( Personnel 2 [Baj] Bajoran [Cmd] [DS9] I:8 C:5 S:5 )
  Geology Honor Leadership Officer
  Bajoran Resistance.
  When you play this personnel, you may draw a card. When this personnel is killed, you must discard a card from hand.

[2C152] Liam Bilby Family Man ° ( Personnel 1 [NA] Human I:3 C:5 S:4 )
  Geology Leadership Treachery
  Thief.
  While this personnel is facing a dilemma, you may place a card from hand on top of your deck to download Bank Heist.

[1C273] Lian T'su ( Personnel 1 [Fed] Human [Stf] [TNG] I:6 C:5 S:4 )
  Navigation Officer Transporters

[2C48] Life Support ( Event 3 )
  Take a personnel from your discard pile and place him or her on your headquarters mission where he or she could be played. At the end of this turn, remove that personnel from the game. Destroy this event.

[3U160] Limara'Son Fierce Soldier ° ( Personnel 3 [Dom] Jem'Hadar [Stf] I:6 C:5 S:8 )
  Astrometrics Navigation Security Transporters
  Order - Begin combat involving this personnel. If you win, randomly kill an opponent's personnel involved. Place this personnel in his owner's discard pile after combat.

[1S34] Limited Welcome ( Dual-Dilemma 2 )
  Randomly select nine personnel. All your other personnel are stopped. Place this dilemma on this mission. When you attempt this mission again, after you opponent draws dilemmas, he or she may take this dilemma and add it to those drawn.

[1C95] Line of Defense ° ( Event 2 )
  Plays in your core. While your ship is at a mission that has a matching affiliation icon, it is Shields +2.

[3R200] Locutus' Borg Cube ° ( Ship 7 [Bor] Cube [Stf] [Stf] [Stf] [Stf] [Stf] R:10 W:12 S:11 )
  Order - If this ship is staffed, return your Drone aboard it to his or her owner's hand to download a Maneuver card. You may do this only once each turn.

[3R132] Locutus Voice of the Borg ° ( Personnel 4 [Bor] Borg [Cmd] I:1 C:6 S:8 )
  2 Diplomacy 2 Leadership Officer 2 Treachery
  Commander: Locutus' Borg Cube.
  While this personnel is facing a dilemma, if he uses his Diplomacy, Leadership, Officer, or Treachery to meet its requirements, score 10 points.

[13C108] Logan Black ( Personnel 2 [SF] Human [Cmd] [Pa] [AU] I:3 C:5 S:5 )
  Law Leadership Officer Treachery
  Admiral. Commander: I.S.S. Avenger.
  When you play this personnel you may discard a card from hand to choose one: download a Maneuver card or download an [AU][SF] ship.

[1C274] Lopez ( Personnel 1 [Fed] Human [Stf] [TNG] I:6 C:5 S:6 )
  Biology Honor Security

[4R161] Lore The One ° ( Personnel 6 [NA] Android [Cmd] I:1 C:10 S:10 )
  Diplomacy Engineer Leadership Programming Security 2 Treachery
  While this personnel is facing a dilemma, he cannot be stopped.

[2C145] Losta ( Personnel 2 [Kli] Klingon [Stf] I:5 C:5 S:6 )
  Geology Navigation Officer
  While you command Kahless, this personnel is attributes +2.

[12U53] Lovok Founder Effective Changeling ° ( Personnel 3 [Dom] Changeling [Cmd] I:2 C:7 S:7 )
  Astrometrics 2 Intelligence Officer 2 Treachery
  Founder. Infiltrator. Shape-shifter.
  While this personnel is not present with your personnel, an opponent cannot take command of, capture, or kill him.

[3U161] Lovok Founder Puppet Master ° ( Personnel 4 [Dom] Changeling [Cmd] I:2 C:7 S:7 )
  Astrometrics Intelligence Officer Science Transporters 2 Treachery
  Founder. Infiltrator. Shape-shifter.
  When you play an Infiltration card, if this personnel is present with an opponent's personnel, that opponent discards a random card from hand.

[1R361] Lovok Tal Shiar Colonel ° ( Personnel 4 [Rom] Romulan [Cmd] I:5 C:6 S:7 )
  Intelligence Navigation Officer Programming Science Transporters
  Commander: Serrola.
  When an engagement involving your [Car] ship or [Rom] ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.

[4U128] Luaran Cautious Inspector ° ( Personnel 2 [Dom] Vorta [Cmd] I:4 C:6 S:3 )
  Biology Engineer Physics Science Treachery
  When you play this personnel, if you command a Jem'Hadar, you may draw a card for each space mission you command.

[1U218] Lupaza Resistance Fighter ° ( Personnel 2 [Baj] Bajoran [Stf] I:5 C:6 S:5 )
  Medical Programming Security Transporters
  Bajoran Resistance.
  When you play this personnel, you may download Just Like Old Times.

[7R83] Lurin Renegade DaiMon ° ( Personnel 3 [Fer] Ferengi [Cmd] I:2 C:6 S:6 )
  Acquisition Geology Leadership Officer Transporters 2 Treachery
  At the start of each of your turns, you may discard a ship or equipment from hand to spend 2 additional counters this turn.

[4R154] Lursa Ambitious Renegade ° ( Personnel 2 [Kli] Klingon [Cmd] I:2 C:6 S:7 )
  Engineer Leadership Navigation 2 Treachery
  When you play this personnel, reveal cards from the top of your deck equal to the cost of an event into your core. Take each Assault and Maneuver card revealed into your hand. Replace the remaining cards in the same order.

[4R169] Lursa Romulan Conspirator ° ( Personnel 2 [Rom] Klingon [Cmd] I:2 C:6 S:7 )
  Anthropology Engineer Law 2 Treachery
  When you other [Rom] personnel present is about to be stopped by a dilemma, this personnel may gain one of his or her skills until the end of that mission attempt. You may do this only once each turn.

[1R310] Lursa Sister of Duras ° ( Personnel 2 [Kli] Klingon [Cmd] I:2 C:6 S:7 )
  Engineer Geology Leadership 2 Treachery
  Smuggler.
  When you play this personnel, if you command B'Etor, you may download a Treachery personnel.

[1R275] Luther Sloan Man of Secrets ° ( Personnel 3 [Fed] Human [Cmd] [E] I:2 C:6 S:5 )
  2 Intelligence Programming 2 Security 2 Treachery
  Order - Destroy your event and return this personnel to his owner's hand to destroy an opponent's event.

[13C68] Lwaxana Troi Extravagant Ambassador ° ( Personnel 6 [Fed] Betazoid [E] I:6 C:6 S:3 )
  Diplomacy Honor Law Telepathy
  When you play this personnel, if you command three [Fed] personnel, she is cost -5.

[7U84] Lwaxana Troi Telepathic Asset ° ( Personnel 2 [Fer] Betazoid I:6 C:6 S:3 )
  Diplomacy Telepathy
  Order - One of your [Fer] Leadership personnel present gains any skill. This effect lasts until this order is executed again.

[4U90] Lying in Wait ( Interrupt )
  When a personnel is about to be randomly selected by a dilemma, if you command a [Rom] personnel at the same mission, make the selection as follows instead: the player who commands the eligible personnel excludes one from that selection, then the dilemma's owner chooses from the remaining eligible personnel.

[10C74] Lyndsay Ballard Back From the Dead ° ( Personnel 3 [Fed] Human [Stf] [Voy] I:7 C:5 S:5 )
  Astrometrics Honor Navigation Physics Programming Science
  While this personnel is facing the last dilemma on your opponent's dilemma stack, you may kill her to make each [Voy] personnel present attributes +1 until the end of this turn.

[10R58] Macet Skeptical Commander ° ( Personnel 3 [Car] Cardassian [Cmd] I:4 C:6 S:6 )
  Astrometrics Leadership Officer Treachery
  Commander: Trager. Gul.
  While this personnel is aboard your Trager and this personnel is facing a dilemma, you may meet Diplomacy and Honor requirements of that dilemma using Treachery instead.

[2C153] Macius ( Personnel 1 [NA] Human [Maq] I:6 C:6 S:3 )
  Exobiology Leadership Medical
  Order - Place this personnel in your discard pile to take a [Maq] personnel or For the Cause from your discard pile into hand.

[1R245] Madred Calculating Captor ° ( Personnel 3 [Car] Cardassian [Cmd] I:2 C:6 S:5 )
  Archaeology Intelligence Officer Security 2 Treachery
  Gul.
  When you play this personnel, you may download a Punishment card.

[1R35] Maglock ( Space-Dilemma 3 )
  Unless you have 3 Officer or 3 Programming, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[1C36] Magnetic Field Disruptions ( Space-Dilemma 1 )
  Choose a personnel who has Astrometrics or Navigation to be stopped. If you cannot, randomly select a personnel to be killed.

[3C145] Magren ( Personnel 1 [Car] Cardassian [TN] I:5 C:6 S:5 )
  Biology Medical Physics

[2R49] Machinations ( Event 2 )
  Temporal.
  Plays in your core. When you have drawn dilemmas, you may remove this event and those dilemmas from the game to search your dilemma pile and choose a dilemma for your opponent's personnel to face that costs no more than the number of dilemmas you removed. Shuffle and replace your dilemma pile face down.

[7U85] Maihar'du Silent Servent ° ( Personnel 3 [Fer] Hupyrian I:7 C:5 S:7 )
  Exobiology Honor Navigation Security
  Order - Stop your [Fer] Leadership personnel present to take a card from beneath your Ferenginar into hand.

[1R246] Makbar Chief Archon ° ( Personnel 2 [Car] Cardassian I:4 C:7 S:4 )
  Anthropology Law Medical Treachery
  At the start of each of your turns, each of your opponents who has a captive in your brig must discard the top card of his or her deck.

[10C28] Make a Run for It ( Event 1 )
  Pursuit.
  Plays in your core. If your opponent moves from a mission where you have a ship that has its Commander aboard, place this event on that ship. When your opponent's personnel attempt this mission, you may draw an extra dilemma and spend one extra on dilemmas.

[10C29] Making It Work ( Event 2 )
  Replicate- Discard a card from hand.
  To play this event, you must command three [Voy] personnel. Remove a damage card from your ship. Destroy this event.

[13C109] Malcolm Reed Enthusiastic Major ° ( Personnel 2 [SF] Human [Stf] [Pa] [AU] I:4 C:6 S:6 )
  Engineer Physics Security Treachery
  MACO.
  While your MACO is present, if you have no cards in hand, this personnel is attributes +1 and gains Leadership and Security.

[8R108] Malcolm Reed Weapons Expert ° ( Personnel 4 [SF] Human [Cmd] [Pa] I:6 C:5 S:6 )
  Honor Intelligence Officer 2 Security Transporters
  Order - Place this personnel on the bottom of your deck to reveal the top card of an opponent's dilemma pile. If that dilemma costs 3 or less, place it beneath your non-headquarters mission.

[8U84] Malik Devious Augment ° ( Personnel 3 [NA] Human [Cmd] [Pa] I:2 C:7 S:8 )
  Leadership Officer Security 2 Treachery
  Genetically Enhanced.
  When this personnel is about to be stopped by a dilemma, you may draw a card. When this personnel is killed by a dilemma, you must discard your hand.

[2C154] Maques Cairn Delegate ° ( Personnel 2 [NA] Cairn I:8 C:5 S:4 )
  Diplomacy Honor 2 Telepathy

[6P26] Maquis Raid ( Event 0 )
  To play this event, you must command two [Maq] ships. Plays in your core. When an opponent's personnel gains a skill as an effect of that opponent paying a cost, you may place a card from hand on this event. When your [Maq] personnel is facing a dilemma, you may take a card on this event into hand to make that personnel gain a skill of your choice until the end of that dilemma.

[2C172] Maquis Raider ( Ship 4 [Fed] Condor [Maq] [Cmd] R:6 W:6 S:6 )
  When you win an engagement involving this ship, the loser places one of his or her personnel involved on top of that personnel's owner's deck.

[9R3] Maquis Vendetta ( Planet-Dilemma 3 )
  Randomly select a personnel to be stopped. If that personnel has Officer or Security, randomly select an additional personnel to be stopped.

[12U95] Mara Science Officer ° ( Personnel 5 [Kli] Klingon [Cmd] [Pa] I:4 C:6 S:6 )
  Archaeology Engineer Honor Programming Science
  When you play this personnel, if you command two [Pa] Klingons, this personnel is cost -2. When you play a [Kli] personnel, you may discard a [Pa] card from hand to download an event or interrupt.

[8C63] Mardah Quite a Writer ° ( Personnel 2 [Baj] Bajoran [DS9] I:4 C:5 S:4 )
  Acquisition Programming Science
  Dabo Girl.
  Order - Name a card type. Reveal the top card of your deck. If it is the named card type, you make take a card from your discard pile and place it on the bottom of your deck. You may do this only once each turn.

[13U54] Mardel Overseer ° ( Personnel 3 [Car] Cardassian [Cmd] [AU] I:3 C:5 S:6 )
  Anthropology Engineer Geology Physics Security Treachery
  While this personnel is facing a dilemma, you may discard a personnel from hand to add his or her cost to this personnel's attributes until the end of that dilemma.

[4C170] Mareth ( Personnel 2 [Rom] Romulan [Stf] I:5 C:6 S:5 )
  Archaeology Engineer Programming Transporters
  When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that.

[10C76] Marie Kaplan Observant Officer ° ( Personnel 2 [Fed] Human [Stf] [Voy] I:6 C:6 S:5 )
  Archaeology Medical Science Transporters
  While this personnel is at a [DQ] mission, she gains Biology and Medical.

[12C10] Mark of Gideon ( Dual-Dilemma 3 )
  Randomly select a personnel to be stopped. If you still have nine personnel remaining, return that personnel to his or her owner's hand, then your opponent chooses a second personnel to return to his or her owner's hand. If you still have ten personnel remaining, your opponent chooses a third personnel to return to his or her owner's hand.

[12C73] Mark Piper ( Personnel 1 [Fed] Human [Stf] [TOS] [Pa] I:5 C:6 S:5 )
  2 Exobiology Medical
  You may play this personnel at cost +2 to take a [TOS] personnel from your discard pile and place him or her on the bottom of his or her owner's deck.

[12C74] Marlena Moreau ( Personnel 2 [Fed] Human [Stf] [TOS] [Pa] I:6 C:5 S:4 )
  Biology Honor Officer Physics Science
  You may play this personnel at cost +1 to make each player count the number of cards in his or her discard pile, shuffle those cards into his or her deck, and discard from the top of his or her deck an equal number of cards.

[13C69] Marlena Moreau ( Personnel 1 [Fed] Human [Stf] [TOS] [Pa] [AU] I:2 C:6 S:4 )
  Biology Physics 2 Treachery
  While you command an [AU] personnel, you may play this personnel at cost +1 to make each player discard a personnel from hand.

[1U335] Marouk Sovereign of Acamar ° ( Personnel 1 [NA] Acamarian I:6 C:5 S:3 )
  Diplomacy Law 2 Leadership
  While a Gatherer is at this mission, he gains Geology and loses Thief.

[10C77] Marquay ( Personnel 2 [Fed] Human [Cmd] [Voy] I:5 C:5 S:5 )
  Engineer Exobiology Security Transporters Treachery
  While this personnel is attempting a mission, if there are three or more dilemmas overcome beneath that mission, he gains Security and Treachery.

[1C336] Marshor ( Personnel 1 [NA] Idanian [Stf] I:6 C:5 S:5 )
  Honor Intelligence Security

[10U95] Martia Duplicitous Chameloid ° ( Personnel 3 [NA] Chameloid [Pa] I:4 C:5 S:5 )
  Biology Exobiology Science Treachery
  Shape-shifter.
  Order - This personnel gains one skill and one keyword from one of your personnel present. She keeps that skill and keyword until this order is executed again.

[1C276] Martin ( Personnel 1 [Fed] Human [Stf] [TNG] I:6 C:5 S:5 )
  Exobiology Medical Programming

[4C162] Martin Benbeck Strict Interpreter ° ( Personnel 3 [NA] Human I:7 C:6 S:6 )
  Anthropology Honor Law Security
  Genetically Enhanced.
  When you play this personnel, choose an opponent. You may draw a card for each headquarters mission he or she commands.

[3S162] Martok Founder Poison of the Empire ° ( Personnel 3 [Dom] Changeling [Cmd] I:2 C:6 S:8 )
  Diplomacy Intelligence Leadership Officer 2 Treachery
  Founder. Infiltrator. Shape-shifter.
  When you play an Assault or Maneuver card, you may discard a card from hand to download an Infiltration card.

[3U188] Martok Leader of Destiny ° ( Personnel 4 [Kli] Klingon [Cmd] I:8 C:6 S:8 )
  2 Honor 2 Leadership Officer
  Chancellor. Commander: I.K.S. Rotarran.
  While this personnel is facing a dilemma, if you command an Assault or Maneuver event, each of your Honor Klingons present is attributes +1.

[1R311] Martok Soldier of the Empire ° ( Personnel 4 [Kli] Klingon [Cmd] I:8 C:6 S:8 )
  2 Honor 2 Leadership Navigation Officer
  Commander: I.K.S. Rotarran. General. High Council Member.
  Each of your [Kli] ships at this mission is Weapons +1.

[12C75] Mathews ( Personnel 1 [Fed] Human [Stf] [TOS] [Pa] I:5 C:5 S:6 )
  Archaeology Geology Security
  You may play this personnel at cost +1 to take the bottom card of your deck into hand.

[12U76] Matt Decker Vengeful Commodore ° ( Personnel 2 [Fed] Human [Cmd] [TOS] [Pa] I:4 C:6 S:5 )
  Engineer Exobiology Leadership Officer Security
  Commander: U.S.S. Constellation.
  You may play this personnel at cost +3 to destroy an event.

[10R75] Matthew Dougherty Misguided Admiral ° ( Personnel 4 [Fed] Human [Cmd] [E] I:3 C:6 S:5 )
  Diplomacy Leadership Officer Treachery
  Admiral.
  Order - Destroy your staffed [E] ship or your staffed [TNG] ship to make all your personnel attributes +3 until the end of this turn. You may do this only once each turn.

[3U146] Mavek Science Officer ° ( Personnel 2 [Car] Cardassian [Stf] [TN] I:6 C:5 S:5 )
  Biology Geology Navigation Science
  When you play this personnel, if your non-Cardassian is at this mission, you may download an equipment.

[13R110] Maximilian Forrest Confident Captain ° ( Personnel 4 [SF] Human [Cmd] [Pa] [AU] I:4 C:6 S:6 )
  Archaeology Biology Law Leadership Navigation Officer Transporters Treachery
  Commander: I.S.S. Enterprise.
  While this personnel is facing a dilemma, if you have no cards in hand, he cannot be placed in an opponent's brig or killed.

[8R109] Maxwell Forrest Starfleet Executive ° ( Personnel 2 [SF] Human [Cmd] [Pa] I:6 C:6 S:5 )
  2 Diplomacy Leadership Medical
  Admiral.
  When this personnel is attempting a mission, if the first mission you completed this game was a space mission, this personnel is attributes +1.

[8C110] McDermott ( Personnel 2 [SF] Human [Cmd] [Pa] I:6 C:5 S:5 )
  Honor Leadership Officer Security Transporters

[7C7] Meaningless Modifications ( Space-Dilemma 2 )
  Unless you have 3 Engineer and Leadership or a personnel who has Cunning>6, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[2C14] Meaningless Words ( Dual-Dilemma 3 )
  Unless you choose to discard the top three cards of your deck, your opponent chooses a personnel to be stopped.

[7U42] Means of Control ( Interrupt )
  Punishment.
  To play this interrupt, you must have a captive. When your [Car] personnel is attempting a mission, he or she is attributes +2 and gains all skills from that captive until the end of this turn.

[1C67] Medical Kit ( Equipment 1 )
  Each of your Medical personnel present gains Biology.

[1U185] Medical Relief ° ( Planet-Mission 30 Alfa 2 [Fed] [Kli] )
  Biology, Exobiology, Medical, and Cunning>32

[5P7] Medical Teams ( Event 1 )
  Decay: 3.
  Plays in your core. When your [DS9] personnel is about to be killed by a dilemma, you may place him or her on this event instead. When this event is destroyed, you may place each personnel here at your headquarters mission.

[1C68] Medical Tricorder ( Equipment 1 )
  Each of your Medical personnel present gains Exobiology.

[1C247] Megar ( Personnel 1 [Car] Cardassian I:5 C:5 S:5 )
  Anthropology Biology Law

[2C15] Memory Invasion ( Dual-Dilemma 2 )
  Your opponent examines your hand and chooses a card. Unless you choose to discard that card, randomly select three personnel to be stopped.

[6P59] Mendak Duplicitous Admiral ° ( Personnel 3 [Rom] Romulan [Cmd] I:3 C:7 S:6 )
  Exobiology Intelligence Leadership Officer Transporters Treachery
  Admiral. Commander: Devoras.
  While each of your non-headquarters missions is not a [Rom] mission, you may attempt each of them using your [Rom] personnel.

[2U50] Mental Discipline ( Event 1 )
  Plays in your core. When you unique personnel is facing a dilemma, you may discard a personnel with the same card title from hand to make him or her attributes +1 and gain one of the discarded personnel's skills until the end of that dilemma.

[2C176] Mercenary Ship ( Ship 5 [NA] Virayllan [Stf] [Stf] [Stf] R:8 W:7 S:7 )
[1C312] Merhat ( Personnel 2 [Kli] Klingon I:6 C:5 S:6 )
  Anthropology Exobiology Honor Intelligence Transporters

[1C37] Microbrain ( Dual-Dilemma 3 )
  Unless you have a personnel who has 2 Exobiology or a personnel who has 2 Geology, your opponent chooses an Exobiology or Geology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[7C68] Michael Eddington Loyal Leader ° ( Personnel 2 [Fed] Human [Cmd] [Maq] I:4 C:6 S:6 )
  Navigation Programming Security
  While this personnel is attempting a mission, you may make him attributes +3 and gain Honor and Leadership. If you do, he is killed at the end of this turn. You may do this only once each turn.

[2R127] Michael Eddington Noble Hero ° ( Personnel 2 [Fed] Human [Cmd] [Maq] I:4 C:6 S:6 )
  Engineer Leadership Security Treachery
  Commander: Guingouin.
  While an opponent's ship is in an engagement at this mission, that opponent cannot play interrupts.

[3R177] Michael Eddington Traitor to Starfleet ° ( Personnel 2 [Fed] Human [Cmd] [DS9] I:3 C:6 S:6 )
  Engineer Programming Security Treachery
  Order - Return this peronnel to his owner's hand to return an opponent's Leadership personnel present to his or her owner's hand.

[4U120] Mila Trusted Confidante ° ( Personnel 2 [Car] Cardassian I:7 C:5 S:3 )
  Biology Honor Intelligence Medical
  Dissident.
  When an interrupt is played, you may kill this personnel to prevent that interrupt and place it in its owner's discard pile.

[5P35] Miles O'Brien "Smiley" ° ( Personnel 4 [NA] Human [Cmd] [AU] I:5 C:6 S:6 )
  Engineer Leadership Physics Transporters
  When you play a ship at this mission, if you have played no other ships this turn, it is cost-1 for each of your Engineer personnel at this mission.

[12U77] Miles O'Brien Engineering Staffer ° ( Personnel 4 [Fed] Human [Stf] [DS9] I:7 C:6 S:6 )
  2 Engineer Honor Physics 2 Transporters
  You may play this personnel aboard your [TOS] ship. While this personnel is facing a dilemma, you may discard an equipment from hand to make a [Pa] personnel present attributes +2 until the end of that dilemma.

[1R277] Miles O'Brien Chief of Operations ° ( Personnel 3 [Fed] Human [Stf] [DS9] I:7 C:6 S:5 )
  2 Engineer Honor Physics Programming Transporters
  While this personnel is facing a dilemma, he is Cunning +1 for each equipment he is equipped with (limit +3).

[4U144] Miles O'Brien Repair Chief ° ( Personnel 3 [Fed] Human [Stf] [DS9] I:7 C:6 S:5 )
  2 Engineer Honor Programming Transporters
  When your event is about to be destroyed by an opponent, you may discard an event from hand to prevent that.

[2R128] Miles O'Brien Transporter Chief ° ( Personnel 3 [Fed] Human [Stf] [TNG] I:7 C:5 S:5 )
  Engineer Honor Navigation 2 Transporters
  While this personnel is equipped with an equipment, he gains Physics and Programming.

[1U186] Military Exercises ° ( Space-Mission 35 Alfa 3 [Car] [Dom] [Fed] [Kli] [Rom] )
  Leadership, 2 Officer, Security, and Cunning>34

[4R59] Militia Patrol ( Event 4 )
  Assault.
  Plays in your core. Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, randomly kill three opponent's personnel involved. That opponent may lose 5 points to prevent this.

[1C278] Mills ( Personnel 1 [Fed] Human [Stf] [DS9] I:6 C:5 S:6 )
  Geology Physics Security

[2U101] Mine Nebula ° ( Space-Mission 30 Alfa 4 [Baj] [Fed] [Kli] [Rom] )
  Engineer, 2 Navigation, Officer, and Cunning>31
  Nebula.
  When you complete this mission, if you command three [Baj] personnel, score 5 points.

[3C17] Miner Disagreement ( Planet-Dilemma 2 )
  Unless you have Anthropology, Diplomacy, and Cunning>32 or 2 Exobiology and Leadership, randomly select a personnel to be stopped, then this dilemma returns to its owner's dilemma pile.

[1S187] Mining Survey ° ( Space-Mission 35 Alfa 3 Any )
  Engineer, Geology, Physics, Science, and Cunning>34

[7C103] Minuet Jazz Lover ° ( Personnel 1 [NA] Hologram I:5 C:5 S:4 )
  Anthropology Exobiology
  When this personnel is facing a dilemma, you may stop a non-Hologram personnel present to make this personnel attributes +1 and gain Programming and Security. These effects last until the end of the mission attempt.

[1C405] Miradorn Raider ( Ship 5 [NA] Ma-Karn [Stf] [Stf] [Stf] R:7 W:8 S:8 )
[2U162] Mirok Interphase Researcher ° ( Personnel 2 [Rom] Romulan [Cmd] I:4 C:6 S:6 )
  Engineer Physics Science Treachery
  When an opponent attempts this mission with an Engineer personnel, that opponent discards a card from hand.

[4U60] Misdirection ° ( Event 1 )
  Infiltration.
  Plays in your core. While an opponent's personnel is present with your Infiltrator, he or she is attributes -1.

[1C38] Misguided Activist ( Dual-Dilemma 3 )
  Randomly select a [Cmd] personnel to be stopped. Unless you have Diplomacy and 2 Honor or 2 Security or Miles O'Brien, that personnel is killed instead.

[8C85] Miss Sarda Not a Legal Expert ° ( Personnel 1 [NA] Alien I:6 C:4 S:4 )
  Anthropology Honor
  Dabo Girl.
  Order - Name a card type. Reveal a random card from an opponent's hand. If it is the named card type, draw a card. You may do this only once each turn.

[4U61] Mission Accomplished ( Event 2 )
  Plays in your core. When you complete a mission, if you command a staffed ship at that mission with its Commander aboard, score 5 points.

[1S131] Mission Briefing ( Interrupt )
  When your [Fed] personnel is facing a dilemma, discard a card from hand to make him or her gain all skills on one of your stopped [Fed] personnel at the same mission. This effect lasts until the end of that dilemma.

[3C201] Modern Galor ( Ship 5 [Car] Galor [TN] [Cmd] [Stf] [Stf] R:8 W:8 S:8 )
  When you play this ship, discard a card from hand. If you command a [Dom] personnel, you may then draw a card.

[10U22] Modified Tricorder ( Equipment 2 )
  When your personnel present are facing a dilemma at a [DQ] mission, you may discard a card from hand to make each [Voy] Biology and each [Voy] Science personnel present attributes +1 until the end of that dilemma.

[8R11] Molecular Mishap ( Dual-Dilemma 2 )
  Consume: 3.
  Unless you have Anthropology, Biology, and Cunning>28 or Law, Officer, and Strength>32, lose 5 points.

[7R8] Molecular Reversion Field ( Space-Dilemma 3 )
  Unless you have two personnel who each have Integrity>5, Cunning>5, and Strength>5, or have two personnel who have total attributes>38, all your personnel are stopped and this dilemma is placed on your ship. Damage - You have 1 fewer counters to spend during each of your Play and Draw Cards segments.

[12C11] Moment of Doubt ( Dual-Dilemma 5 )
  This dilemma is cost -2 for each headquarters mission you command. Your opponent chooses an Officer or Security personnel to be stopped.

[10R119] Mondor Far From Home ° ( Ship 5 [NA] Brendob [Cmd] [Stf] R:6 W:5 S:5 )
  While you have its Commander aboard it, this ship is attributes +1 for each non-[NA] personnel aboard. (limit +4)

[12R78] Montgomery Scott Chief Engineer ° ( Personnel 2 [Fed] Human [Cmd] [TOS] [Pa] I:6 C:6 S:5 )
  2 Engineer Programming 2 Transporters
  You may play this personnel at cost +1 to place any number of cards from your hand on the bottom of your deck in any order and draw an equal number of cards.

[7R69] Montgomery Scott Relic ° ( Personnel 4 [Fed] Human [Cmd] [TNG] I:7 C:5 S:4 )
  Engineer Honor Programming Transporters
  While this personnel is equipped with an equipment, each dilemma he faces that requires Programming or Transporters is overcome and its effects are prevented.

[13U70] Montgomery Scott Uncivilized Engineer ° ( Personnel 2 [Fed] Human [Cmd] [TOS] [Pa] [AU] I:4 C:5 S:5 )
  2 Engineer Programming 2 Transporters
  While you command an [AU] personnel, you may play this personnel at cost +2 to make each player destroy an event he or she commands.

[1C362] Mopak ( Personnel 1 [Rom] Romulan [Stf] I:5 C:5 S:6 )
  Biology Intelligence Security

[1U219] Mora Pol Pioneering Scientist ° ( Personnel 2 [Baj] Bajoran [Stf] I:5 C:7 S:4 )
  2 Exobiology Physics 2 Science

[7C86] Mordoc ( Personnel 1 [Fer] Ferengi I:3 C:5 S:6 )
  Astrometrics Security Treachery
  While you have more cards in hand than any of your opponents, this personnel is attributes +1 and gains Transporters.

[4U62] More Than Meets the Eye ° ( Event 0 )
  Q.
  Lose 5 points to play in your core. When you reveal a planet dilemma from your dilemma stack, it is cost -1.

[4C163] Morik ( Personnel 2 [NA] Borg [Stf] I:4 C:5 S:5 )
  Anthropology Engineer Medical Transporters
  The cost of the event in your core that has the highest cost is added to this personnel's attributes.

[1R313] Morka Klingon Intelligence Agent ° ( Personnel 3 [Kli] Klingon [Cmd] I:6 C:5 S:7 )
  Astrometrics Geology Intelligence Officer
  When an opponent is about to place a card on top of his or her deck, you may discard a card from hand to place that opponent's card on the bottom of his or her deck instead.

[1R337] Morn Barfly ° ( Personnel 3 [NA] Lurian [Cmd] I:4 C:7 S:5 )
  Acquisition Biology Engineer Navigation
  Smuggler. Thief.
  At the start of each of your turns, if this personnel and your other Smuggler or Thief are at Mouth of the Wormhole, you may draw a card.

[1S188] Mouth of the Wormhole Deep Space 9 ° ( HQ-Mission Alfa 1 )
  You may play [DS9] cards, [NA] cards, and equipment at this mission.
  Region: Bajor System.
  When any player is about to move a ship between this mission and a [GQ] mission, do not add 2 to the span total of those missions.

[3U96] Mouth of the Wormhole Terok Nor ° ( HQ-Mission Alfa 1 )
  You may play [TN] cards, [NA] cards, and equipment at this mission.
  Region: Bajor System.

[1S363] Movar Political General ° ( Personnel 2 [Rom] Romulan [Cmd] I:4 C:5 S:6 )
  Anthropology Officer Physics Treachery
  General. Smuggler.
  While you command two [Kli] Treachery personnel, the cost of each of your [Kli] ships is -1.

[6P8] Mr. Tricorder ( Planet-Dilemma 3 )
  Your opponent chooses a personnel. Unless you choose to place him or her aboard your ship at this mission, randomly select two personnel to be stopped.

[12C12] Mugato ( Planet-Dilemma 2 )
  Unless you have 2 Biology and 2 Medical or Leadership, 2 Security and Strength>34, randomly select two personnel to be stopped and place this dilemma in your core. At the start of each of your turns, discard the top card of your deck.

[3C195] Mullen ( Personnel 2 [Rom] Romulan [Cmd] I:4 C:5 S:6 )
  Archaeology Navigation Programming Security
  When you play this personnel, for each Maneuver event you command, he is cost-1.

[12U44] Mullibok Gnarled and Battered Old Tree ° ( Personnel 3 [Baj] Bajoran I:7 C:5 S:7 )
  Biology Geology Honor Security
  When you have ten or more cards in your discard pile, this personnel cannot be killed or stopped by dilemmas.

[13C22] Multidimensional Transporter Device ( Equipment 1 )
  Order - Destroy this equipment to exchange your personnel present with a personnel in your hand. Both of those personnel must have the same card title.

[3C18] Murder Investigation ( Dual-Dilemma 4 )
  Randomly select three personnel. If any of those personnel has Security, all three are stopped.

[4C63] Mutual Advantage ( Event 0 )
  To play this event, you must command three [Fed] personnel. Each player discards a card from hand and draws a card. Then you may draw a card. Destroy this event.

[2U146] M'vil ( Personnel 3 [Kli] Klingon [Stf] [Maq] I:5 C:5 S:6 )
  Archaeology Astrometrics Biology Medical
  When you play this personnel, you may destroy an opponent's event. That opponent may place two cards from hand on top of his or her deck in any order to prevent this.

[1R39] Nanite Attack ( Space-Dilemma 3 )
  Unless you have 2 Diplomacy and 2 Engineer or 2 Security and a Hand Weapon, this dilemma is placed on your ship. Damage - At the end of each of your turns, randomly select a personnel aboard this ship to be killed.

[0P17] Naprem ° ( Ship 5 [Car] K'Vort [Stf] [Stf] [Stf] R:7 W:8 S:7 )
  Cloaking Device.
  While this ship is at an opponent's planet mission, if your personnel is on that planet, he or she is an Infiltrator.

[2C155] Narik ( Personnel 1 [NA] Alien [Stf] I:4 C:4 S:5 )
  Engineer Physics Programming
  Smuggler.

[2U117] Natima Lang Professor of Political Ethics ° ( Personnel 1 [Car] Cardassian I:6 C:6 S:4 )
  Diplomacy Honor Law Leadership Programming
  Dissident.
  When you play this personnel, discard a card from hand.

[4U91] Natural Instincts ( Interrupt )
  When your Bajoran Resistance personnel is facing a dilemma, name a skill that none of your personnel facing that dilemma has. That Bajoran Resistance personnel gains that skill until the end of that dilemma.

[2C16] Nausicaan Pirates ( Space-Dilemma 3 )
  Unless you have Leadership and 2 Security or 2 Treachery and Strength>35, randomly select a personnel to be killed, then all your other personnel are stopped.

[7U87] Nava ( Personnel 2 [Fer] Ferengi I:3 C:5 S:4 )
  Acquisition Anthropology Geology Science Treachery
  When you play this personnel, you may take a card from beneath your Ferenginar into hand.

[12U41] Navigate Argolis Cluster ° ( Space-Mission 35 Alfa 4 [Fed] [Kli] )
  Astrometrics, 2 Navigation, Physics, and Cunning>32
  You may attempt and complete this mission using your [Dom] personnel with these requirments: Officer, Leadership, Security and Strength>36.

[8U58] Navigate Minefield ° ( Space-Mission 30 Alfa 3 [SF] )
  Diplomacy, Engineer, Navigation and Cunning>28
  When you attempt this mission, if it has no dilemmas beneath it, your opponent may download a Damage card and place it on your ship.

[13R29] Necessary Evil ( Event 3 )
  To play this event, you must command three [AU] personnel. Remove one of your personnel from the game. Destroy this event.

[10C12] Necessary Execution ( Planet-Dilemma 5 )
  Your opponent chooses a personnel to be killed. If you do not command a completed space mission, he or she chooses an additional personnel to be killed.

[10R96] Neelix Morale Officer ° ( Personnel 2 [NA] Talaxian [Stf] [Voy] I:6 C:5 S:5 )
  Anthropology Diplomacy Exobiology Navigation
  Commander: Baxial.
  While facing a dilemma at a [DQ] mission, this personnel gains Acquisition and Honor.

[3U133] Negation Drone ( Personnel 2 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Anthropology Security
  Drone.
  Order - Kill this personnel and your other Drone present to destroy an opponent's event.

[1U338] Nel Apgar Temperamental Researcher ° ( Personnel 2 [NA] Tanugan I:3 C:7 S:3 )
  2 Physics Science Treachery
  When you play this personnel, you may draw three cards, then place three cards from hand on the bottom of your deck in any order.

[12C113] Nelson Kemper ( Personnel 2 [SF] Human [Stf] [Pa] I:4 C:4 S:4 )
  Archaeology Geology Security
  MACO.
  This personnel is attributes +1 for each MACO present.

[1R96] Nelvana Trap ( Event 2 )
  Maneuver.
  Plays on an opponent's mission. When an opponent moves a ship to this mission, you may destroy this event to take each [Rom] ship from your copies of Engage Cloak, place them at this mission, and begin an engagement involving them. If you win, randomly kill an opponent's personnel involved.

[2R163] Neral Senate Proconsul ° ( Personnel 2 [Rom] Romulan I:3 C:6 S:5 )
  Diplomacy Law Leadership Treachery
  Senator.
  While this personnel is facing a dilemma, you may discard a card from hand to download Diplomatic Masquerade.

[0AP12] Neras Slave Girl ° ( Personnel 2 [NA] Orion [Pa] I:6 C:5 S:5 )
  Anthropology
  When you play this personnel, you may draw two cards.

[3C147] Nerot ( Personnel 2 [Car] Cardassian [Stf] [TN] I:5 C:5 S:6 )
  Archaeology Exobiology Security Transporters
  Glinn.
  When you play this personnel, for each Punishment event you command, he is cost-1.

[12R13] Neural Parasites ( Planet-Dilemma 2 )
  This dilemma is cost +3 for each mission you have completed. For each headquarters mission you command, your opponent chooses a personnel to be killed.

[12U38] Neural Transceiver ( Interrupt )
  When one of your unique [Bor] personnel is facing a dilemma, discard a card from the top of your deck to give him or her a skill that one of your personnel has until the end of the turn.

[13U13] New Advancements ( Dual-Dilemma 2 )
  Unless you have Diplomacy, Leadership, and Navigation or a ship at a completed space mission, randomly select a personnel to be stopped, and if the opponent on your left commands Earth, he or she may download two [SF] cards.

[10U30] New Discovery ( Event 2 )
  Pursuit.
  Plays in your core. When your ship moves from a mission where an opponent has a ship, you may examine the top two dilemmas of that opponent's dilemma pile and replace them in any order.

[8U74] Nicholas Locarno Nova Squadron Leader ° ( Personnel 1 [Fed] Human [Cmd] [E] I:5 C:5 S:6 )
  Cadet.
  While this personnel is facing a dilemma, he gains Diplomacy, Leadership, Navigation, Officer and Treachery and each cadet present is attributes +1.

[2C129] Niles ( Personnel 2 [Fed] Human [Stf] [Maq] I:4 C:6 S:5 )
  Navigation Security Transporters Treachery
  When you play this personnel, you may download Retaliation.

[4C64] No Escape ( Event 0 )
  To play this event, you must command two Jem'Hadar. Plays in your core. When you play a Maneuver event, for each of your Damage cards on an opponent's ship, it is cost -1.

[6P36] No Harm Done ( Interrupt )
  When a personnel facing a dilemma uses his or her skills, he or she loses all skills until the end of this turn.

[12R14] No Kill I ( Planet-Dilemma 2 )
  Consume: 3.
  All your personnel are stopped.

[1U97] No Love for the Spoon Heads ( Event 2 )
  Assault.
  Plays in your core. Order - Destroy this event to begin combat involving your [Baj] personnel. If you win, randomly kill an opponent's personnel involved and you may destroy an event.

[1R98] No Peace in Our Time ° ( Event 3 )
  Maneuver.
  Plays in your core. Each of your [Kli] Treachery personnel is Cunning +2. Order - Destroy this event to begin an engagement involving your [Kli] Treachery personnel. If you win, randomly kill and opponent's personnel involved.

[5P8] Noble Cause ( Event 0 )
  Decay: 2.
  To play this event, you must command three [Kli] personnel. Plays in your core. When you destroy an Assault or Maneuver event you own, you may place it on this event. When this event is destroyed, you may take each card here into your hand.

[13U87] Nog Bar Owner ° ( Personnel 2 [Fer] Ferengi [Stf] [AU] I:3 C:6 S:4 )
  Acquisition Engineer Physics Security Treachery
  While you have six or more cards in hand, this personnel is attributes +3. While you command more events than an opponent, if you command Ferenginar, that opponent's events cannot destroy your events.

[1R279] Nog Eager Cadet ( Personnel 2 [Fed] Ferengi [Stf] [E] I:6 C:5 S:5 )
  Acquisition Engineer Honor Physics
  Cadet.
  When you play this personnel, you may examine the top four cards of an opponent's dilemma pile, then replace them in the same order.

[1C40] None Shall Pass ( Planet-Dilemma 3 )
  Unless you have 2 Anthropology or 3 Diplomacy or Strength>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[7R104] Noonien Soong Often-Wrong ° ( Personnel 3 [NA] Human [Stf] I:5 C:7 S:2 )
  Engineer Physics 2 Programming Science
  While this personnel is on a planet or aboard a ship, you may play Androids on that planet or ship. When you play an Android, you may discard a card from hand to download an Android.

[3U178] Norah Satie Starfleet Investigator ° ( Personnel 3 [Fed] Human [E] I:6 C:5 S:4 )
  Anthropology Archaeology Diplomacy Intelligence Law Officer
  Admiral.
  For each mission you have completed, this personnel is attributes+1.

[1C365] Noram ( Personnel 1 [Rom] Romulan [Cmd] I:4 C:6 S:5 )
  Exobiology Leadership Officer
  Dissident.

[3S163] Noret'ikar ( Personnel 2 [Dom] Jem'Hadar [Stf] [TN] I:6 C:5 S:8 )
  Geology Leadership Officer Transporters

[10C13] Nose to Nose ( Dual-Dilemma 0 )
  Randomly select two personnel. If they both have the same cost, they are both stopped.

[12U26] Not Easily Avoided ( Event 4 )
  Q.
  Plays in your core. When you are about to draw dilemmas, you may discard two cards (or an equipment) from hand to search your dilemma pile, choose a dilemma, and place it aside. Then shuffle and replace your dilemma pile and place that dilemma on top of your dilemma pile.

[8C36] Not Easily Destroyed ( Event 2 )
  Plays in your core. When your Hologram is about to be killed by a dilemma, you may discard a card from hand to stop him or her instead.

[11P4] Not Quite Domesticated Pets ( Dual-Dilemma 3 )
  Unless you have Diplomacy, 2 Leadership and Integrity>28 or Biology, 2 Exobiology and Cunning>34, randomly select a personnel to be stopped. If your opponent has more events in his or her core than you and he or she does not command that personnel, place that personnel at his or her headquarters mission instead and that opponent now commands that personnel.

[1U99] Nothing That Happens is Truly Random ( Event 0 )
  To play this event, you must command a [Fed] Diplomacy personnel. Reveal the top three cards of your deck. An opponent chooses one of those cards to be destroyed, then you take the other two into hand. Destroy this event.

[11P11] No-Win Situation ( Event 5 )
  Plays in your core. When your dilemma is prevented or its requirements are met, randomly select an opponent's personnel that was facing that dilemma to be stopped.

[1R314] Nu'Daq Tenacious Rival ° ( Personnel 3 [Kli] Klingon [Cmd] I:4 C:6 S:7 )
  Archaeology Exobiology Leadership Navigation Officer Treachery
  Commander: I.K.S. Maht-H'a.
  When you play this personnel, you may discard a card from hand to take a card from your discard pile into hand.

[1R364] N'Vek Soldier of the Underground ° ( Personnel 2 [Rom] Romulan [Cmd] I:4 C:5 S:6 )
  Astrometrics Biology Programming Science
  Dissident.
  Order - If this personnel is present with another non-Treachery Romulan, place that Romulan on the bottom of its owner's deck to draw a number of cards equal to his or her cost. You may do this only once each turn.

[3C192] Nydrom ( Personnel 2 [NA] T'Lani I:6 C:5 S:4 )
  Anthropology Biology Honor Medical Physics

[4U129] O'Brien Founder Agent Provocateur ° ( Personnel 3 [Dom] Changeling [Stf] I:4 C:6 S:5 )
  Anthropology Astrometrics Engineer Intelligence Treachery
  Founder. Infiltrator. Shape-shifter.
  When you play this personnel, you may download an Infiltration card.

[7U56] Observation Drone ( Personnel 2 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Astrometrics Biology Engineer Medical
  Drone.
  When this personnel uses a skill to complete an [AQ] mission, you may exchange up to three cards in your discard pile with the same number of cards from your deck. Then shuffle your deck.

[10U51] Observe Kazon Ritual ° ( Planet-Mission 35 Delta 2 [Fed] )
  Anthropology, Honor, Officer, Transporters and Integrity>31 or Astrometrics, Navigation, Security, Treachery, and Strength>34

[1U100] Observer from the Obsidian Order ( Event 0 )
  To play this event, you must command a [Car] personnel who has Leadership or Intelligence. Discard a card from hand to draw two cards. Destroy this event.

[12U27] Obstacle to Opportunity ° ( Event 1 )
  To play this event, you must command three [Fer] personnel. Plays in your core. When you play an Acquisition personnel, you may discard a card from hand to choose an opponent and examine the top card of his or her dilemma pile. Place that dilemma on the top or bottom of that dilemma pile.

[10U52] Obtain Advanced Technology ° ( Planet-Mission 30 Delta 2 Any )
  Anthropology, Diplomacy, Honor, and Integrity>29 or Security, Transporters, Treachery, and Cunning>30

[7U50] Obtain Vaccine ° ( Planet-Mission 30 Alfa 2 [Fed] )
  Diplomacy, Honor, Security, and Cunning>30
  Any affiliation may attempt and complete this mission with these requirements: Biology, Leadership, Security, Treachery, and Strength>32.

[1R248] Ocett Dogged Rival ° ( Personnel 3 [Car] Cardassian [Cmd] I:4 C:6 S:5 )
  Archaeology Exobiology Navigation Officer Science Treachery
  Commander: Bralek. Gul.
  When you play this personnel, you may discard the top card of your deck to place any other card from your discard pile on top of your deck.

[3C164] Odera'Klen ( Personnel 1 [Dom] Jem'Hadar [Stf] [TN] I:5 C:5 S:8 )
  Anthropology Security

[1R220] Odo Constable ° ( Personnel 5 [Baj] Changeling [Cmd] [DS9] I:6 C:7 S:8 )
  Honor Law Leadership Navigation 2 Programming 2 Security
  Shape-shifter.
  While an opponent's Thief or Treachery personnel is at this mission, that personnel cannot use his or her abilities.

[6P40] Odo Curzon Odo ° ( Personnel 4 [Baj] Changeling [Cmd] [DS9] I:6 C:6 S:6 )
  Anthropology Diplomacy 2 Law Security
  Host. Shape-shifter.
  This personnel is Cunning+1 for each Diplomacy personnel in your discard pile (limit+4). This personnel is Strength+1 for each Security personnel in your discard pile (limit+4).

[13R50] Odo Efficient Overseer ° ( Personnel 4 [Baj] Changeling [Cmd] [AU] I:4 C:8 S:8 )
  Geology Leadership Officer Programming Security
  Shape-shifter.
  While this personnel is attempting a mission, you may kill one of your personnel to make him gain a skill on a personnel in your discard pile who has a cost of 4 or more until the end of that mission attempt.

[4R130] Odo Founder Adept Imposter ° ( Personnel 2 [Dom] Changeling [Cmd] I:3 C:6 S:8 )
  Engineer Programming Security Treachery
  Founder. Infiltrator. Shape-shifter.
  When you are about to place an Infiltration card in your discard pile, if this personnel is present with an opponent's personnel, you may place that Infiltration card on top of your deck instead.

[4R121] Odo Impartial Investigator ° ( Personnel 3 [Car] Changeling [Stf] [Pa] I:6 C:6 S:8 )
  Anthropology Exobiology Honor Law Security
  Shape-shifter.
  Order - If this personnel is at a non-headquarters mission, lose 5 points and stop him to place an opponent's non-Honor personnel present in your brig.

[3R113] Odo Wayward Link ° ( Personnel 2 [Baj] Changeling [Cmd] [TN] I:5 C:7 S:8 )
  Law Leadership Programming Security
  Dissident. Shape-shifter.
  When you play this personnel, discard a card from hand. When your Bajoran present is about to be killed by a dilemma, you may stop him or her and this personnel to prevent that.

[6P27] Ohhhh! Nothing Happened! ( Event 1 )
  Q. Temporal.
  Plays in your core. When you play another Temporal card, you may destroy this event to name a dilemma. Choose an opponent to take a copy of that dilemma from his or her dilemma pile and remove it from the game. That opponent shuffles and replaces his or her dilemma pile face down.

[7R62] Omet'iklan Steely Disciplinarian ° ( Personnel 3 [Dom] Jem'Hadar [Cmd] I:6 C:6 S:9 )
  Biology Geology Leadership Officer
  When you lose 5 points, you may place two of your Jem'Hadar present in their owner's discard pile to score 5 points. You may do this only once per turn.

[4C21] On Foreign Ground ( Planet-Dilemma 1 )
  Unless you command an event in your core, your opponent chooses a personnel to be killed for each headquarters mission you command. If you have at least one card in your hand, you may discard your hand to prevent this.

[13C30] One Man Cannot Summon the Future ° ( Event 3 )
  Plays in your core. When you play an [AU] card, if you command two non-[AU] personnel, you may draw a card and then place a card from hand on the bottom of your deck.

[3U48] One With the Borg ° ( Event 3 )
  To play this event, you must command three [Bor] personnel. Plays in your core. Order - Destroy this event to score 5 points for each personnel you command but do not own.

[4U92] One-Upsmanship ( Interrupt )
  Order - Download a personnel or event, then shuffle that card and each copy of that card your opponents command into their owners' decks.

[1R221] Opaka Kai of Bajor ° ( Personnel 5 [Baj] Bajoran I:9 C:6 S:3 )
  Anthropology Diplomacy 2 Honor 3 Leadership
  Kai.
  When you play this personnel, you may download a [Baj] personnel.

[4U93] Operational Necessity ( Interrupt )
  To play this interrupt, you must command two [Fed][Maq] personnel. When an interrupt is played, discard a [Maq] card from hand to prevent that interrupt and place it in its owner's discard pile.

[8U12] Opportunity for Profit ( Dual-Dilemma 2 )
  Unless you have Acquisition, Engineer, and Programming or Honor, Officer, and Security, randomly select a personnel to be stopped, and the opponent on your left may discard a card from beneath his or her Ferenginar to randomly select an additional personnel to be stopped.

[3C134] Opposition Drone ( Personnel 2 [Bor] Borg [Stf] I:5 C:5 S:6 )
  Biology Security
  Drone.
  Each of your other Borg present is Strength+1.

[12U28] Optimism ° ( Event 3 )
  Plays in your core. Order - Place a card from hand on the bottom of your rdeck. Order - Shuffle your dilemma pile. Order - Discard a card from hand that has the same title as a unique card you command to draw a card.

[12U49] Oran Irritable Gul ° ( Personnel 3 [Car] Cardassian [Cmd] [Pa] I:4 C:5 S:6 )
  Medical Officer Physics Science
  Gul.
  When you play this personnel, this personnel and a unique personnel present gain any one skill of your choice until the end of this turn.

[1U101] Order of the Bat'leth ( Event 0 )
  To play this event, you must command a [Kli] Honor personnel. Discard a card from hand to draw two cards. Destroy this event.

[12U79] Orfil Quinteros ( Personnel 3 [Fed] Human [Cmd] [TNG] I:7 C:6 S:6 )
  Engineer Geology Honor Physics Programming
  When you play this personnel, each player chooses one: download a non-unique ship; draw two cards; shuffle his or her deck; or shuffle his or her dilemma pile.

[4R65] Organized Terrorist Activities ( Event 0 )
  To play this event, you must command three [Fed][Maq] personnel. Lose 5 points to make an opponent place his or her hand on top of his or her deck. Then you may examine that deck and choose a non-ship card to remove from the game. He or she shuffles and replaces his or her deck. Destroy this event.

[1C41] Ornaran Threat ( Dual-Dilemma 4 )
  Randomly select a personnel to be stopped. Unless you have Diplomacy and Medical or 2 Security, that personnel is killed instead, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.

[3R74] Our Death is Glory To the Founders ( Interrupt )
  When an event or interrupt is played, kill one of your JemåHadar to prevent that event or interrupt and place it in its ownerås discard pile.

[5P9] Out of Options ( Event 1 )
  Decay: 3.
  To play this event, you must command three [Rom] personnel. Plays in your core. When an opponent begins a mission attempt, examine his or her hand and choose a card to place on this event. When this event is destroyed, return each card here to its owner's hand.

[8R13] Outclassed ( Space-Dilemma 3 )
  Unless you have Range>8 or Weapons>8 all your personnel are stopped.

[4R94] Outlining the Stakes ( Interrupt )
  To play this interrupt, you must command three [Rom] personnel. When you are checking if your personnel can meet a mission's requirements, lose 5 points to subtract a skill from those requirements.

[7C9] Outmatched ( Planet-Dilemma 0 )
  Consume: X.
  For each dilemma your opponent consumes with this dilemma, add 10 Cunning to this dilemma's requirments. Unless you have Cunning>15, all your personnel are stopped.

[3R19] Overwhelmed ( Dual-Dilemma 4 )
  Place this dilemma on this mission. When a personnel facing a dilemma at this mission uses his or her skills, he or she is stopped. At the end of this turn, return this dilemma to its owner's dilemma pile.

[3U97] Pacify Warring Factions ° ( Planet-Mission 30 Gama 2 [Baj] [Fed] [NA] )
  Anthropology, Diplomacy, Leadership, and Integrity>33
  When your personnel attempting this mission is killed by a dilemma, you may return that personnel to his or her ownerås hand instead.

[12C80] Palmer ( Personnel 1 [Fed] Human [Stf] [TOS] [Pa] I:6 C:5 S:4 )
  Biology Honor Officer
  You may play this personnel at cost +1 to examine and remove two cards in an opponent's discard pile from the game.

[7C105] Palor Toff Trader ° ( Personnel 2 [NA] Alien [Stf] I:4 C:5 S:4 )
  Anthropology Biology Diplomacy Law
  This personnel is attributes +1 for each Artifact you command.

[2C164] Palteth ( Personnel 2 [Rom] Romulan [Stf] I:5 C:6 S:5 )
  Astrometrics Engineer Navigation Officer Programming

[7U88] Par Lenor Lascivious Emissary ° ( Personnel 3 [Fer] Ferengi [Cmd] I:4 C:5 S:4 )
  Acquisition Diplomacy Exobiology Geology
  At the start of each of your turns, you may destroy one of your events to spend additional counters this turn equal to that event's cost.

[13R14] Paradan Replicant ( Dual-Dilemma 3 )
  Randomly select a personnel to be stopped. If that personnel is non-unique, remove all copies of that personnel in hand from the game, search your deck for any additional copies of that personnel, remove them from the game as well, and shuffle and replace your deck.

[10R31] Parallel Course ° ( Event 1 )
  Pursuit.
  Plays in your core. When your opponent moves from a mission where you have a staffed ship, you may take a dilemma from beneath that mission and return it to its owner's dilemma pile.

[8R14] Parallels ( Space-Dilemma 3 )
  Reveal a number of cards from the top of your deck equal to the number of events the opponent to your left has in his or her core. If any of the revealed cards are a copy of a personnel attempting this mission, stop each of those personnel. Place the revealed cards on the bottom of their owner's deck in any order.

[13R15] Paranoid Escape ( Planet-Dilemma 4 )
  Place this dilemma on this mission. Randomly select a personnel to be removed from the game. You cannot play cards that have the same title as that personnel. When you complete this mission, put the personnel removed from the game in his or her owner's hand and this dilemma is overcome.

[3R196] Pardek Betrayer ° ( Personnel 2 [Rom] Romulan I:3 C:6 S:4 )
  Anthropology Diplomacy Treachery
  Senator.
  Order - If this personnel is present with an opponent's personnel, return this personnel to his owner's hand to reveal the top four cards of that opponent's deck. You may place a personnel revealed in his or her owner's discard pile. Replace the remaining cards in the same order.

[4U171] Parem Special Security ° ( Personnel 2 [Rom] Romulan [Stf] I:4 C:5 S:7 )
  Astrometrics Physics Security Treachery
  While this personnel is facing a dilemma, he is attributes+1 for each other dilemma he has faced this turn.

[1C249] Parn ( Personnel 2 [Car] Cardassian [Cmd] I:4 C:6 S:5 )
  Archaeology Diplomacy Leadership Officer Treachery
  Legate.

[3R75] Parting Shot ( Interrupt )
  To play this interrupt, you must have 5 or more points. When an opponentås personnel uses his or her skills, if he or she is facing a dilemma, lose 5 points to kill that personnel.

[4C66] Party Atmosphere ° ( Event 1 )
  Plays in your core. When a player plays an event in his or her core, he or she chooses an opponent. For each headquarters mission than opponent commands, that event is cost -1.

[3U179] Patrick Idiot Savant ° ( Personnel 3 [Fed] Human [E] I:5 C:8 S:4 )
  Anthropology Engineer Programming
  Genetically Enhanced.
  Order - Stop this personnel to name a card type (except ship), then reveal the top card of an opponent's deck. If it is that type, place it on the bottom of that opponent's deck.

[1C280] Paulson ( Personnel 1 [Fed] Human [Stf] [DS9] I:6 C:5 S:4 )
  Astrometrics Science Transporters

[13C71] Pavel A. Checkov Treacherous Underling ° ( Personnel 2 [Fed] Human [Stf] [TOS] [Pa] [AU] I:2 C:5 S:6 )
  Astrometrics Navigation Officer Physics 2 Treachery
  While you command an [AU] personnel, you may play this personnel at cost +1 to make each player draw two cards, then place two cards from hand on the bottom of his or her deck in any order.

[12C81] Pavel A. Chekov Young Navigator ° ( Personnel 1 [Fed] Human [Stf] [TOS] [Pa] I:6 C:5 S:6 )
  Astrometrics Navigation Officer
  You may play this personnel at cost +1 to return a [TOS] personnel you command to his or her owner's hand.

[3U98] Peaceful Contact ° ( Space-Mission 35 Gama 4 [Baj] [Fed] [Fer] [Rom] )
  Diplomacy, Honor, Leadership, Navigation, and Integrity>31
  You may attempt and complete this mission using your [Dom] personnel with these requirments: Intelligence, Leadership, Security, Transporters, and Strength>34.

[1C102] Peacemaker or Predator? ( Event 1 )
  Examine a number of cards from the top of an opponent's deck equal to the number of [Rom] Leadership personnel you command. Replace those cards in any order. Destroy this event.

[1U189] Pegasus Search ° ( Space-Mission 50 Alfa 3 Any )
  2 Astrometrics, Engineer, 2 Navigation, Physics, Treachery, and Cunning>44

[2U51] Peldor Joi ( Event 3 )
  To play this event, you must command three [Baj] personnel. Take a [Baj] personnel from your discard pile and place him or her on you headquarters mission where that personnel could be played. Each of your opponents may take a personnel from his or her discard pile into hand.

[0AP9] Persis Loyal Daughter ° ( Personnel 2 [NA] Human [Stf] [Pa] I:6 C:8 S:8 )
  Astrometrics Engineer Programming
  Genetically Enhanced.

[1R42] Personal Duty ( Space-Dilemma 2 )
  Unless you have Leadership or Officer, all your personnel are stopped. If you have two more personnel who have Leadership or Officer, randomly select all but one of those personnel to be stopped.

[2C52] Personal Forcefield ( Event 1 )
  Name a unique personnel you command. For the rest of this turn, when he or she is about to be killed by a dilemma, prevent that. Destroy this event.

[7C119] Personal Transport ( Ship 4 [Fer] Na'Far [Stf] [Stf] R:7 W:5 S:6 )
[8C22] Phase Pistol ( Equipment 1 )
  Hand Weapon.
  While in combat, each of your [SF] personnel present is Strength +1.

[8R111] Phlox Alien Physiologist ° ( Personnel 3 [SF] Denobulan [Stf] [Pa] I:6 C:6 S:5 )
  Biology Exobiology Medical Physics Science
  When your personnel present is about to be killed, you may stop this personnel to prevent that and place that personnel on your headquarters where he or she could be played.

[13R111] Phlox Sadistic Physiologist ° ( Personnel 4 [SF] Denobulan [Stf] [Pa] [AU] I:2 C:6 S:5 )
  Biology Engineer 2 Exobiology Medical Science 2 Treachery
  Order - If you have no cards in hand, each opponent must kill one of his or her non-unique personnel. You may do this only once each turn.

[13R120] Phoenix Risen From the Ashes ° ( Ship 3 [NA] Phoenix [Pa] [Stf] R:0 W:0 S:0 )
  While this ship is at a non-headquarters mission and does not have a Damage marker on it, each of your opponents needs an additional 10 points to win the game.

[2U53] Picking Up the Basics ( Event 1 )
  Plays in your core. Order - Destroy this event and stop one of your [TNG] personnel to make one of your other [TNG] personnel present gain all of that stopped personnel's skills until the end of this turn.

[2U17] Picking Up the Pieces ( Planet-Dilemma 2 )
  Unless you have Geology or Programming, all your personnel are stopped. If you have two or more personnel who have Geology or Programming, randomly select all but one of those personnel to be stopped.

[2C54] Pickpocket ° ( Event 1 )
  Crime.
  To play this event, you must command a Thief. Plays in your core. Order - Reveal the top card of an opponent's deck. If it is not a personnel, destroy this event. Otherwise, each of your Thieves is attributes +2 until the end of this turn. You may only do this once each turn.

[1U103] Pierce Their Defenses ( Event 2 )
  Maneuver.
  Plays in your core. Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event. Damage - This ship is Shields -2.

[1S43] Pinned Down ( Dual-Dilemma 2 )
  Randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select a second personnel to be stopped. If you still have ten personnel remaining, randomly select a third personnel to be stopped.

[1U190] Plague Planet ° ( Planet-Mission 30 Alfa 2 [Car] [Dom] [Fed] [NA] [Rom] )
  Archaeology, Biology, Medical, and Cunning>30

[1C44] Planetary Survey ( Planet-Dilemma 2 )
  Choose a personnel who has Geology or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[12U29] Plasma Energy Weapon ° ( Event 1 )
  To play this event, you must command three [Rom] personnel. Plays in your core. At the start of each of your turns, you may make each opponent draw five cards. At the end of each of your turns, each opponent that drew cards this turn this way places five cards from hand on the bottom of his or her deck in any order.

[2U18] Plasma Shock ( Dual-Dilemma 4 )
  Randomly select a personnel. If that personnel has Strength>8, he or she is stopped. Otherwise, he or she is killed.

[3U99] Plot Invasion ° ( Planet-Mission 30 Alfa 2 [Bor] [Dom] )
  Transporters, Cunning>30, and (Leadership and Officer or 2 Security)
  You may attempt and complete this mission using your [Fed] personnel with these requirements: Intelligence, Leadership, Security, and Strength>30.

[1U104] Point Blank Strike ( Event 2 )
  Maneuver.
  Plays in your core. Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +4. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event. Damage - This ship is Weapons -2.

[3U100] Political Intrigue ° ( Planet-Mission 35 Alfa 2 [Dom] [NA] )
  Engineer, Intelligence, Security, Treachery, and Cunning>34
  You may attempt and complete this mission using your [Fed] or [Kli] personnel with these requirements: Anthropology, 2 Intelligence, Security, and Cunning>34.

[2U55] Political Leverage ( Event 2 )
  Capture.
  Choose an opponent's personnel aboard a ship at the same mission as your staffed [Car] ship. Place that personnel in your brig. That opponent may discard the top four cards of his or her deck to prevent this. Destroy this event.

[10R32] Political Putsch ( Event 1 )
  To play this event, you must command two Treachery [Baj] personnel. Plays in your core. When you play this event, remove all events in each player's discard pile from the game. When an event is played, prevent that event and remove it from the game unless that event's owner has an event in his or her discard pile.

[3R114] Porta Advisor to the Emissary ° ( Personnel 2 [Baj] Bajoran I:4 C:5 S:4 )
  Anthropology Archaeology Biology
  Vedek.
  When this personnel is facing a dilemma, he may gain a skill from an Anthropology Bajoran in your discard pile until the end of that dilemma. You may do this only once each turn.

[4U67] Power Shift ( Event 0 )
  To play this event, you must command three [Rom] personnel. Plays in your core. While your [Rom] personnel is attempting a mission, you may lose 5 points to make each of your [Rom] personnel attributes +1 until the end of this turn.

[1U132] Power to the Shields ( Interrupt )
  Maneuver.
  When your ship with your Engineer personnel aboard is in an engagement, it is Shields +4 until the end of that engagement.

[2C56] Power to the Weapons ( Event 5 )
  Maneuver.
  Plays in your core. Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill two opponent's personnel involved.

[2R83] Powerful Example ( Interrupt )
  To play this interrupt, you must command three [TNG] personnel. Order - Destroy your event to make each of your opponents destroy an event he or she commands.

[8U59] Practice Orbital Maneuvers ° ( Space-Mission 40 Alfa 2 [Fed] )
  Astrometrics, Leadership, Navigation, Security, Cunning>36, and 3 Cadets
  Region: Sector 001.
  Cadets may complete this mission as if they were facing a dilemma.

[1U387] Prakesh ° ( Ship 6 [Car] Galor [Cmd] [Stf] [Stf] R:8 W:8 S:8 )
  While this ship is in an engagement you did not begin, it is Shields +4.

[1C339] Pran Tainer Atrean Seismologist ° ( Personnel 2 [NA] Atrean I:5 C:7 S:3 )
  2 Geology Physics Programming Science

[13R58] Pran Thot ° ( Personnel 4 [Dom] Breen [Cmd] I:6 C:7 S:7 )
  Engineer Leadership Medical Navigation Officer Physics
  Commander: Tykk. General.
  When you play this personnel, each player discards any number of cards from hand that have a total cost of 4 or more. If a player cannot, he or she discards his or her entire hand.

[2U84] Precautionary Measures ( Interrupt )
  When your [DS9] personnel is about to be stopped by a dilemma, stop one of your [E] personnel present to prevent that.

[1U105] Precise Attack ( Event 2 )
  Maneuver.
  Plays in your core. Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event. Damage - This ship is Range -2.

[13U31] Predicament ( Event 3 )
  To play this event, you must command three [AU] personnel. Plays in your core. When a personnel that the player on your right commands begins a mission attempt, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.

[8U37] Preeminent Precision ( Event 1 )
  To play this event, you must command three [SF] personnel. Plays in your core. Order - Stop your [SF] Engineer aboard your ship to make that ship Range +2.

[1U106] Prejudice and Politics ° ( Event 2 )
  Plays in your core. Order - If your Praetor or Senator is on Romulus, reveal the top card of an opponent's deck. If it is a personnel, that opponent places that card in his or her hand. Otherwise, score 5 points, and that opponent places that card on the bottom of his or her deck. You may do this only once each turn.

[3C135] Preservation Drone ( Personnel 1 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Medical
  Drone. Interlink: Biology.

[13C16] Preventative Repercussions ( Space-Dilemma 2 )
  Randomly select three personnel. If the total cost of those personnel is 5 or less, they are killed. Otherwise, randomly select one of those personnel to be stopped.

[10U41] Preventative Ritual ( Interrupt )
  To play this interrupt, you must command three [Rom] personnel. Order - Reveal the top four cards of an opponent's deck and place one of those cards on the bottom of that deck. Replace the remaining cards in any order on top of that deck.

[1U45] Primitive Culture ( Planet-Dilemma 3 )
  Unless you have Anthropology and Leadership or 3 Diplomacy or 2 Intelligence or four personnel who each have Strength>6, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[4R68] Prison Compound ( Event 2 )
  Punishment.
  To play this event, you must command three [Car] personnel. Round the total number of [SD] icons on all your captives to the nearest multiple of 5. Score that number of points. Destroy this event.

[1U107] Process Identification ( Event 2 )
  To play this event, you must command three [Car] personnel. Examine the top five cards of your deck. Take one of those cards into hand and place the others on the bottom of your deck in any order. Destroy this event.

[8U15] Profitable Venture ( Dual-Dilemma 1 )
  Consume: 1.
  Unless you have Acquisition, Diplomacy, and Transporters or Law, Officer, and Security, randomly select a personnel to be stopped and the next dilemma revealed during this mission attempt is cost -3.

[7U51] Protect the Escapees ° ( Space-Mission 30 Alfa 3 [Baj] [Car] [Fed] )
  Engineer, Honor, Navigation, and Integrity>25
  You may attempt and complete this mission using your [Kli] personnel with these requirements: Leadership, Officer, Treachery, and Strength>30.

[1U133] Protection of the Tal Shiar ( Interrupt )
  When your non-Intelligence [Rom] personnel is facing a dilemma,he or she is attributes +1 and gains all skills on one of your [Rom] Intelligence personnel at this mission. This effect lasts until the end of that dilemma.

[7R23] Provoked Attack ( Event 3 )
  Capture. Maneuver.
  Plays in your core. Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, you may name a skill and randomly select an opponent's personnel involved who has that skill to place in your brig.

[7R10] Proximity-Actuated Field ( Dual-Dilemma 3 )
  Unless you have Biology and 2 Security or 2 Physics and Cunning>35, randomly select a personnel to be stopped and your opponent may move up to two dilemmas from beneath one of your missions to another of your non-headquarters missions.

[3R76] Pseudopod ( Interrupt )
  Infiltration. Morph.
  Order - Return your Infiltrator to his or her owner's hand to randomly kill an opponent's personnel present with that Infiltrator.

[10R14] Psionic Attack ( Planet-Dilemma 3 )
  Unless you have Medical and Science or 3 Security, randomly select a personnel to place on the bottom of his or her owner's deck. If that personnel has Anthropology, randomly select an additional personnel and place that personnel on the bottom of his or her owner's deck.

[7U11] Psych Test ( Dual-Dilemma 4 )
  Your opponent chooses two personnel. Randomly select one of those personnel to be stopped.

[3U20] Psychic Receptacle ( Dual-Dilemma 2 )
  Your opponent names a skill. Randomly select a personnel who has that skill. While a personnel who has that same card title is facing a dilemma, he or she cannot use his or her skills. This effect lasts until the end of this mission attempt.

[3S21] Psycho-Kinetic Attack ( Dual-Dilemma 3 )
  Unless you have Exobiology and 2 Medical or Honor and Telepathy, randomly select a Security personnel to be killed.

[12R15] Psychokinetic Control ( Dual-Dilemma 0 )
  Place this dilemma on this mission. Each personnel at this mission loses each skill he or she has gained. Each personnel cannot gain skills. Each personnel cannot increase his or her attributes. At the end of this mission attempt, this dilemma is overcome.

[3R49] Psychological Pressure ( Event 1 )
  Punishment.
  Plays in your core. When an opponent's personnel is facing a dilemma, if he or she has the same skills as any of your captives, that opponent must discard a card from hand to use that skill.

[4C69] Pulling the Strings ( Event 1 )
  To play this event, you must command two Vorta. Plays in your core. When the player on your right begins a mission attempt, you may place this event on the bottom of its owner's deck to draw an extra dilemma and spend one extra in total cost on dilemmas.

[1R134] Pursuit Course ( Interrupt )
  Pursuit. Temporal.
  When an opponentås ship moves away from a mission where you have a staffed ship, place that ship at the mission the opponentås ship moves to.

[1R46] Pursuit Just Behind ( Planet-Dilemma 4 )
  Randomly select a personnel to be killed. If you still have nine personnel remaining, randomly select a second personnel to be killed. If you still have ten personnel remaining, randomly select a third personnel to be killed.

[12U88] Qol Lascivious Lackey ° ( Personnel 2 [Fer] Ferengi [Stf] I:4 C:5 S:5 )
  Acquisition Exobiology Physics Treachery
  At the start of each of your turns, you may reveal an opponent's hand. If he or she reveals no events, you may take a card from beneath your Ferenginar into your hand. Otherwise, that opponent draws a card.

[1S191] Qo'noS Heart of the Empire ° ( HQ-Mission Alfa 2 )
  You may play [Kli] cards, [NA] cards, and equipment at this mission.

[2U19] Quaint Technology ( Planet-Dilemma 3 )
  Unless you have 2 Anthropology and Programming or 2 Diplomacy and Cunning>34, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[1U192] Qualor II Rendezvous ° ( Planet-Mission 30 Alfa 2 [Fed] [Fer] [NA] )
  Acquisition, Security, Treachery, and Cunning>30

[3R22] Quantum Filament ( Space-Dilemma 3 )
  Unless you have 2 Astrometrics and 2 Navigation or 2 Engineer, Science, and Shields>8, this dilemma is placed on your ship. Damage - When your personnel aboard this ship are about to face a dilemma, randomly select one of them to be stopped.

[5P10] Quantum Incursions ( Event 2 )
  Plays in your core. At the start of each of your turns, if you command an [AU] personnel, you may choose any number of cards in your hand and set them aside face down. Draw an equal number of cards, then put the cards you set aside on top of your deck in any order.

[1C135] Quantum Slipstream Drive ( Interrupt )
  To play this interrupt, you must command a ship with your Engineer personnel aboard. Order - That ship is Range +4 until the end of this turn.

[5P11] Quarantine ° ( Event 4 )
  Q.
  Plays in your core. When your dilemma is about to be overcome, place it on this event instead. When this event is destroyed, the player on your right places all dilemmas here face up beneath his or her mission.

[10R86] Quark Little Green Man ° ( Personnel 2 [Fer] Ferengi [Cmd] [DS9] I:4 C:6 S:4 )
  Acquisition Anthropology Physics
  Commander: Quark's Treasure.
  While this personnel is present with a [Pa] personnel, he is attributes +1 and gains Acquisition, Diplomacy, and Treachery.

[3R182] Quark Resistance Informant ° ( Personnel 1 [Fer] Ferengi [TN] I:4 C:6 S:4 )
  Acquisition Anthropology Diplomacy Programming
  Dissident.
  When you play this personnel, discard a card from hand. When this personnel is facing a dilemma, he may gain a skill from your Dissident present until the end of that dilemma. You may do this once each turn.

[13R88] Quark Simple Barkeep ° ( Personnel 5 [Fer] Ferengi [Stf] [AU] I:7 C:6 S:4 )
  Anthropology Diplomacy Honor Programming
  Smuggler.
  When you play this personnel, you may download a card and place it beneath your Ferenginar. At the start of each of your turns, you may place one of your non-[Fer] personnel present on the bottom of his or her owner's deck to spend 2 additional counters this turn.

[8U79] Quark Son of Keldar ° ( Personnel 3 [Kli] Ferengi I:6 C:6 S:4 )
  Acquisition Anthropology Diplomacy Honor
  Order - Discard a card from hand to begin combat involving this personnel, comparing total Cunning instead of Strength. If you win, randomly select an opponent's personnel involved to place on the bottom of his or her owner's deck.

[7R89] Quark True Ferengi ° ( Personnel 4 [Fer] Ferengi [DS9] I:4 C:6 S:4 )
  Acquisition Anthropology Diplomacy Programming Treachery
  When you play this personnel, you may download a card and place that card beneath your Ferenginar. This personnel is Cunning+1 for each Rule you command that has a different card title.

[10R115] Quark's Treasure Sabotaged Shuttle ° ( Ship 5 [Fer] Na'Far [Stf] [Stf] R:7 W:5 S:6 )
  Order - If this ship has its Commander aboard it, lose 5 points to take an additional turn after this one. At the end of that turn, you lose the game.

[7C12] Quarrel ( Dual-Dilemma 2 )
  Randomly select two personnel. Unless they have Integrity>11 or Cunning>11, both are stopped.

[1U47] Quarren Labor Shortage ( Dual-Dilemma 2 )
  Unless at least half your personnel are not [NA], all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[0P16] Queen's Borg Cube ° ( Ship 7 [Bor] Cube [Stf] [Stf] [Stf] [Stf] [Stf] R:10 W:12 S:11 )
  You may use a card which begins an engagement to begin one involving this ship even if it is at a headquarters mission.

[11P26] Queen's Borg Sphere Contingency Vessel ° ( Ship 6 [Bor] Sphere [Stf] [Stf] [Stf] [Stf] R:9 W:10 S:9 )
  While this ship is at a [Bor] mission, personnel aboard it are attributes +1. While your Borg Queen is aboard this ship, it is staffed.

[1U193] Quest for the Sword of Kahless ° ( Planet-Mission 40 Gama 2 [Car] [Fer] [Kli] [Rom] )
  Archaeology, Leadership, 2 Science, Strength>38 and (Honor or Treachery)

[6P28] Quintessence ( Event 1 )
  Plays in your core. At the start of each of your turns, you may download a [Bor] personnel or ship. When you do this, discard cards from the top of your deck equal to the cost of that card.

[3C50] Quite a Coincidence ( Event 2 )
  Plays in your core. When you play this event, name a personnel. When an opponent's personnel who has that card title is killed, destroy this event to score 10 points.

[8R86] Raakin Dominant Augment ° ( Personnel 3 [NA] Human [Cmd] [Pa] I:4 C:8 S:8 )
  Astrometrics 2 Leadership Navigation Officer Transporters Treachery
  Genetically Enhanced.
  When you fail a mission attempt involving this personnel, place him in his or her owner's discard pile.

[1C340] Rabal ( Personnel 2 [NA] Hakaran [Stf] I:4 C:6 S:5 )
  Astrometrics Engineer Physics Programming Transporters

[2C20] Racial Tension ( Dual-Dilemma 0 )
  Randomly select two personnel. Unless they are the same species, both are stopped.

[10U78] Rachel Garrett Displaced Captain ° ( Personnel 0 [Fed] Human [Cmd] [E] [Pa] I:5 C:5 S:5 )
  Astrometrics Diplomacy Leadership Navigation Officer Transporters
  Commander: U.S.S. Enterprise-C.
  When this personnel is stopped by a dilemma, randomly return one of your personnel present to his or her owner's hand.

[2U156] Raimus Criminal Master ° ( Personnel 3 [NA] Farian [Stf] I:2 C:6 S:5 )
  Acquisition Engineer Leadership 2 Treachery
  Thief.
  Order - Place a card from hand on top of your deck to download a Crime card. You may do this only once each turn.

[3C165] Rak'tazan ( Personnel 1 [Dom] Jem'Hadar [Stf] [TN] I:6 C:5 S:8 )
  Astrometrics Officer

[1U222] Ranjen Koral Student of B'hala ° ( Personnel 2 [Baj] Bajoran I:6 C:5 S:4 )
  Anthropology Archaeology Programming Science
  Prylar.
  When you play this personnel, you may take a card from your discard pile into hand.

[2C57] Rash Aggression ( Event 3 )
  Assault.
  Plays in your core. Order - Destroy this event to begin combat involving your [Baj] Treachery personnel. If you win, choose an opponent's personnel involved to be killed.

[10C87] Rata Profiteer ° ( Personnel 2 [Fer] Ferengi [Stf] I:4 C:6 S:5 )
  Acquisition Officer Treachery
  When you play this personnel, you may reveal the top card of your deck. If it is an event, you may draw two cards.

[4C107] Razka Karn Scavenger ° ( Personnel 2 [Baj] Bajoran [Stf] I:4 C:6 S:5 )
  Acquisition Archaeology Astrometrics Engineer Navigation
  Bajoran Resistance. Smuggler. Thief.
  While this personnel is facing a dilemma, you may discard an event from hand to replace his Integrity with the Integrity of a [Baj] personnel in your discard pile until the end of that dilemma.

[2R130] Rebecca Sullivan Resistance Fighter ° ( Personnel 3 [Fed] Human [Cmd] [Maq] I:6 C:5 S:4 )
  Biology Honor Medical Science
  Order - Take a [Maq] personnel from your discard pile and place him or her on the bottom of your deck. You may do this only once each turn.

[4U95] Reborn ( Interrupt )
  To play this interrupt, you must command three [Bor] personnel present together at a non-headquarters mission. Order - Lose 5 points to randomly select an opponent's personnel present with those [Bor] personnel and take command of him or her.

[3U136] Reclamation Drone ( Personnel 3 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Engineer Medical
  Drone.
  When your Borg present is about to be killed by a dilemma, you may stop your other Drone present to place that Borg on top of his or her owner's deck instead.

[2C58] Reconfiguration ( Event 0 )
  To play this event, you must command two Engineer personnel. Shuffle any player's deck to draw a card. Destroy this event.

[4U115] Reconnaissance Drone ( Personnel 3 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Exobiology Navigation Security Transporters
  Drone.
  When you play this personnel, you may download a non-Drone personnel, then place that personnel on top of your deck.

[7C24] Recover Components ( Event 1 )
  To play this event, you must command three [Bor] personnel. Take a personnel you own from your discard pile and place it on the top of your deck. Place this event on the bottom of your deck.

[1C48] Recurring Injury ( Dual-Dilemma 3 )
  Unless you have a personnel who has 2 Biology or a personnel who has 2 Medical, your opponent chooses an Biology or Medical personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[13C17] Reflections ( Space-Dilemma 2 )
  Reveal a number of cards from the top of your deck equal to the number of [AU] cards your opponent commands. For each event or interrupt revealed, your opponent chooses a personnel to be stopped.

[1C341] Regana Tosh ( Personnel 1 [NA] Markalian [Cmd] I:3 C:5 S:5 )
  Acquisition Geology Science Treachery
  Smuggler.

[3C51] Regeneration Alcoves ( Event 1 )
  Plays in your core. When you are about to play a [Bor] personnel at your Unicomplex, you may discard the top card of your deck to play that personnel on your [Bor] ship instead.

[3R180] Reginald Barclay Reclusive Engineer ° ( Personnel 2 [Fed] Human [Stf] [TNG] I:5 C:6 S:5 )
  Engineer Physics Programming
  Order - If this personnel is aboard a ship, discard two cards from hand to make it Range+2 until the end of this turn. You may do this only once each turn.

[4C164] Reide ( Personnel 1 [NA] Human [Stf] [Maq] I:4 C:5 S:6 )
  Diplomacy Exobiology Physics
  Order - Discard two [Maq] cards from hand to place two random cards from an opponent's hand on top of his or her deck. You may do this only once each turn.

[7U57] Reinforcement Drone ( Personnel 1 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Anthropology Archaeology Geology
  Drone.
  You may play this personnel at cost +1 where you have three [Bor] personnel present together.

[13U100] Rekar Tool of the Tal'Shiar ° ( Personnel 4 [Rom] Romulan [Cmd] I:4 C:6 S:6 )
  Astrometrics Engineer Intelligence Leadership Officer Security
  Commander: U.S.S. Prometheus.
  When you play this personnel, if you command an Intelligence personnel, he is cost -1. When your [Rom] personnel present who has a cost of 4 or more attempts a non-[Rom] mission, subtract one from the number of dilemmas your opponent can draw.

[1R388] Reklar ° ( Ship 6 [Car] Galor [Cmd] [Stf] [Stf] R:8 W:8 S:8 )
  While you have a captive, this ship is Weapons +2 and Shields +1.

[4C172] Relam ( Personnel 2 [Rom] Romulan [Cmd] I:4 C:6 S:6 )
  Astrometrics Officer Science Treachery
  When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that.

[2R85] Relentless ( Interrupt )
  When your Honor Klingon is about to be stopped by a dilemma, discard an interrupt from hand to prevent that.

[8R38] Reman Subterfuge ° ( Event 3 )
  To play this event, you must command three [Rom] personnel. Plays in your core. At the start of each opponent's Execute Orders segment, that player must discard a card from hand.

[8R39] Remarkable Regeneration ( Event 4 )
  To play this event, you must command three [SF] personnel. Plays in your core. While an opponent has more points than you, subtract one from each Consume on each of your dilemmas.

[3R166] Remata'Klan Unit Leader ° ( Personnel 4 [Dom] Jem'Hadar [Cmd] I:7 C:6 S:8 )
  Exobiology Honor Leadership Officer Security
  When this personnel is an eligible target for a random selection, you may exclude another [Dom] personnel present from that selection.

[1S136] Render Assistance ( Interrupt )
  Maneuver.
  When an engagement involving your ship begins, another one of your ships at that mission joins the engagement.

[4U22] Renegade Ambush ( Planet-Dilemma 2 )
  Consume: 1.
  Choose one of your personnel to be killed. If your opponent commands a Jem'Hadar, randomly select that personnel instead.

[6P43] Requisitions Drone ( Personnel 2 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Archaeology Astrometrics Physics Science
  Drone.
  When you play this personnel, you may examine the top four cards of your deck and take one into hand. Place the remaining cards on the bottom of your deck in any order.

[1U108] Rescue Captives ( Event 0 )
  Discard any number of cards from hand to take an equal number of your personnel from your opponents' brigs and place them on your headquarters mission. Destroy this event.

[1U194] Rescue Prisoners ° ( Planet-Mission 30 Alfa 1 [Baj] [Fed] [Kli] )
  Leadership, Security, Transporters, and Strength>30
  Region: Cardassia System.
  When you complete this mission, you may take one of your personnel from an opponentås brig and place him or her on your headquarters mission.

[3S101] Rescue Prisoners of War ° ( Space-Mission 35 Gama 2 [Car] [Fed] [Kli] [Rom] )
  Intelligence, Navigation, Programming, Transporters, and Cunning>32
  You may attempt and complete this mission using your [Dom] personnel with these requirements: Exobiology, Leadership, Security, Treachery, and Strength>32.

[3C137] Research Drone ( Personnel 1 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Medical
  Drone. Interlink: Physics.

[1R109] Resistance Tactics ( Event 3 )
  Plays in your core. When combat or an engagement involving your [Baj] card begins, you may destroy this event to prevent that combat or engagement and stop each personnel and ship involved.

[4R70] Ressikan Flute ° ( Event 2 )
  Artifact.
  Plays in your core. Order - Stop your personnel who has Integrity>6 to take an event from your discard pile into your hand.

[3U102] Restock Ketracel-White ° ( Space-Mission 35 Alfa 2 [Dom] )
  Biology, 2 Leadership, Transporters, and Integrity>29
  You may attempt and complete this mission using your [Fed] or [Kli] personnel with these requirements: Engineer, Intelligence, Security, Transporters, and Cunning>36.

[8C40] Restorative Responsibility ( Event 3 )
  To play this event, you must command three [SF] personnel. Destroy an event in an opponent's core for each of your completed space missions. Destroy this event.

[3U23] Restricted Area ( Dual-Dilemma 3 )
  Randomly select a personnel to be stopped. If you still have nine personnel remaining, that personnel is placed in your opponent's brig instead, then randomly select a second personnel to be placed in your opponent's brig. If you still have ten personnel remaining, randomly select a third personnel to be placed in your opponent's brig.

[2R59] Retaliation ( Event 3 )
  Capture.
  Plays in your core. Order - Destroy this event and stop your three [Maq] personnel present together at a non-headquarters mission to place an opponent's personnel present in your brig.

[1R342] Retaya Urbane Poisoner ° ( Personnel 3 [NA] Flaxian [Stf] I:2 C:6 S:5 )
  2 Biology Physics Science 2 Treachery
  Assassin.
  Order - Return this personnel to his owner's hand to kill an opponent's Intelligence personnel present.

[8U60] Retrieve Materiel ° ( Planet-Mission 30 Alfa 2 [Fed] [SF] )
  Anthropology, Engineer, Transporters, and Cunning>30
  When you complete this mission, you may download a non-Artifact equipment and place it here.

[9R4] Revelry ( Dual-Dilemma 2 )
  For each of your headquarters missions, randomly select a personnel to be stopped. You may place two personnel from hand in your discard pile to prevent this.

[13U73] Revised Doctor Mass Murderer ° ( Personnel 4 [Fed] Hologram [Voy] [Fut] I:1 C:8 S:4 )
  Biology Exobiology Medical Science 2 Treachery
  Order - Discard a card titled The Doctor or Revised Doctor from hand to download an interrupt.

[13U72] Revised Chakotay Imposturous First Officer ° ( Personnel 3 [Fed] Hologram [Voy] [Fut] I:6 C:6 S:6 )
  Anthropology Honor Officer Security
  When one of your personnel present is about to be stopped or killed by a dilemma, you may discard a card titled Chakotay or Revised Chakotay from hand to prevent that.

[13U74] Revised Janeway Cold-Blooded Killer ° ( Personnel 2 [Fed] Hologram [Voy] [Fut] I:1 C:6 S:5 )
  Leadership Officer Science 2 Treachery
  While this personnel is facing a dilemma, you may discard a card titled Kathryn Janeway or Revised Janeway from hand to make her Cunning +5 and Strength +5 until the end of that dilemma.

[13U75] Revised Kim Interrogator ° ( Personnel 2 [Fed] Hologram [Voy] [Fut] I:2 C:5 S:6 )
  Officer Programming Security 2 Treachery
  While this personnel is attempting a mission, you may discard a Hologram from hand to give him one of the discarded Hologram's skills until the end of this mission attempt.

[13U76] Revised Neelix Hedgehog Ops Officer ° ( Personnel 4 [Fed] Hologram [Voy] [Fut] I:2 C:6 S:4 )
  Astrometrics Biology Physics Programming Science Transporters 2 Treachery
  While this personnel is facing a dilemma, you may discard a card titled Neelix or Revised Neelix from hand to make each of your Treachery personnel present attributes +1 until the end of this dilemma.

[13U77] Revised Paris Female Ensign Chaser ° ( Personnel 1 [Fed] Hologram [Voy] [Fut] I:3 C:5 S:6 )
  Astrometrics 2 Navigation Treachery
  Order - Discard a card titled Tom Paris or Revised Paris from hand to make each of your [Fut][Voy] Holograms gain [Cmd] until the end of this turn. You may do this only once each turn.

[13U78] Revised Seven of Nine Shock-Trooper ° ( Personnel 3 [Fed] Hologram [Voy] [Fut] I:5 C:5 S:7 )
  Engineer 2 Security
  Order - Discard a card titled Seven of Nine or Revised Seven of Nine from hand to choose one: place a personnel present on the bottom of his or her owner's deck, or take a Hologram from your discard pile into hand.

[13U79] Revised Tuvok Evil Instrument of Destruction ° ( Personnel 2 [Fed] Hologram [Voy] [Fut] I:1 C:6 S:7 )
  Engineer Security 2 Treachery
  At the start of each of your turns, you may discard a card titled Tuvok or Revised Tuvok from hand to download a [Fut][Voy] Hologram.

[12C82] Richard Daystrom Influential Scientist ° ( Personnel 3 [Fed] Human [Stf] [TOS] [Pa] I:4 C:7 S:5 )
  2 Engineer Physics 2 Programming Science
  You may play this personnel at cost +2 to prevent and overcome the first [D] dilemma he faces this turn.

[4C145] Riley Shepard Confident Cadet ° ( Personnel 1 [Fed] Human [Stf] [E] I:5 C:5 S:6 )
  Cadet.
  While this personnel is facing a dilemma, he is attributes+1 and gains Biology, 2 Navigation, Programming and Security.

[1U343] Riva Respected Mediator ° ( Personnel 1 [NA] Ramatin I:6 C:5 S:4 )
  2 Diplomacy Honor
  When you play this personnel, each player may draw a card.

[1C281] Rixx ( Personnel 1 [Fed] Bolian [Cmd] [TNG] I:6 C:5 S:5 )
  Astrometrics Leadership Officer

[2C109] Ro Laren Maquis Sympathizer ° ( Personnel 3 [Baj] Bajoran [Cmd] [Maq] I:4 C:6 S:6 )
  Leadership Navigation Programming Security Treachery
  When this personnel uses a skill to complete a mission, you may choose an opponent to place two random cards from hand on top of his or her deck.

[12C83] Robert Tomlinson ( Personnel 1 [Fed] Human [Stf] [TOS] [Pa] I:5 C:5 S:5 )
  Engineer Physics Transporters
  You may play this personnel at cost +1 to shuffle your deck or shuffle your dilemma pile.

[1U282] Robin Lefler Mission Specialist ° ( Personnel 2 [Fed] Human [Stf] [TNG] I:6 C:6 S:5 )
  Engineer Exobiology Programming Transporters
  Order - Discard the top card of your deck to beam one of your stopped personnel at this mission.

[3C24] Rock People ( Planet-Dilemma 3 )
  Unless you have 2 Anthropology and Integrity>30 or Exobiology, Medical, and Cunning>35, randomly select a personnel to be killed, then all your other personnel are stopped.

[4C131] Rodak'koden ( Personnel 2 [Dom] Jem'Hadar [Stf] I:6 C:5 S:8 )
  Honor Physics Security Transporters
  When you play this personnel, if you command a Vorta, you may draw two cards, then discard three cards from hand (only discard two if you command an event in your core).

[2R157] Roga Danar Decorated Subhadar ° ( Personnel 4 [NA] Angosian [Cmd] I:4 C:8 S:8 )
  Biology Engineer Leadership Navigation Programming Security
  Genetically Enhanced.
  When this personnel is about to be placed in a brig, place him on top of his owner's deck instead.

[1C250] Rogesh ( Personnel 2 [Car] Cardassian [Stf] I:4 C:6 S:5 )
  Intelligence Navigation Physics Science Treachery

[3U25] Rogue Borg Ambush ( Planet-Dilemma 3 )
  Unless you have Intelligence and Cunning>35 or a Hand Weapon and Strength>35, randomly select a personnel to be killed, then all your other personnel are stopped.

[1R223] Rom Diagnostic and Repair Technician ° ( Personnel 3 [Baj] Ferengi [Stf] [DS9] I:5 C:5 S:4 )
  2 Engineer Navigation Physics Programming
  While this personnel is facing a dilemma, he is attributes +1 and gains Astrometrics, Honor, Physics.

[13U89] Rom Professional Soldier ° ( Personnel 3 [Fer] Ferengi [Stf] [AU] I:6 C:7 S:4 )
  Geology Navigation Physics Science
  While this personnel is facing a dilemma, you may exchange two cards in hand with an interrtup beneath your Ferenginar.

[3R183] Rom Undercover Spy ° ( Personnel 1 [Fer] Ferengi [Stf] [TN] I:6 C:6 S:4 )
  Engineer Honor Physics
  Dissident. Thief. Waiter.
  When you play this personnel, discard a card from hand. While this personnel is present with your Dissident, he gains Astrometrics, Enginner, and Programming.

[7U90] Rom Younger Brother ° ( Personnel 2 [Fer] Ferengi [Stf] [DS9] I:6 C:6 S:4 )
  Engineer Honor Physics Programming
  Waiter.
  When a [Fer] personnel present is randomly selected by a dilemma, you may make that personnel attributes +1 until the end of the dilemma.

[1U69] Romulan Disruptor Pistol ( Equipment 1 )
  Hand Weapon.
  While in combat, each of your [Rom] personnel present is Strength +1.

[1U110] Romulan Intelligence Network ° ( Event 2 )
  Plays in your core. At the start of each of your turns, if you have a [Rom] personnel at an opponent's planet mission, you may examine the top two cards of that opponent's deck. Place one of those cards on the bottom of that deck and the other one on top.

[1C412] Romulan Scout Vessel ( Ship 4 [Rom] Lanora [Stf] [Stf] R:7 W:6 S:6 )
[1S195] Romulus Seat of Power ° ( HQ-Mission Alfa 2 )
  You may play [Rom] cards, [NA] cards, and equipment at this mission.
  Region: Romulus System.

[12U96] Ro'suv ( Personnel 3 [Kli] Klingon [Stf] [Pa] I:7 C:5 S:7 )
  Biology Honor Medical Physics Transporters
  When you play this personnel, if you command two [Pa] Klingons, this personnel is cost -1.

[0P23] Rovaran ° ( Ship 6 [Rom] D'deridex [Cmd] [Stf] [Stf] [Stf] R:7 W:9 S:9 )
  Cloaking Device.
  When you win an engagement involving this ship, you may examine the loser's hand and choose a card to be removed from the game. Order - Discard a Maneuver card from hand to begin an engagement involving this ship.

[7C106] Ruk Old One Servitor ° ( Personnel 4 [NA] Android [Stf] [Pa] I:4 C:9 S:10 )
  Exobiology Geology Security
  When you play this personnel, each Android you command is attributes+1 until end of turn.

[8U41] Rule of Acquisition #102 ( Event 2 )
  Decay: 3. Rule.
  To play this event, you must command three [Fer] personnel. Plays in your core. At the end of each of your turns, place the top card of your deck on this event. Order - Discard a card placed on this event to draw a card.

[7R28] Rule of Acquisition #141 ( Event 9 )
  Rule.
  Plays in your core. When you do not command three [Fer] personnel, destroy this event. At the start of each of your turns, if this event is beneath your Ferenginar, you may exchange it with a Rule in your core.

[7R29] Rule of Acquisition #144 ( Event 3 )
  Rule.
  To play this event, you must command three [Fer] personnel. Plays in your core. When your [Fer] personnel is facing a dilemma, you may take two cards from beneath your Ferenginar and place them in your discard pile to make that personnel gain any skill until the end of that dilemma.

[10R33] Rule of Acquisition #16 ( Event 0 )
  Rule.
  To play this event, you must command three [Fer] personnel. Plays in your core. At the start of each of your turns, you may destroy this event to spend an additional counter this turn for each card on this event. Order - Stop your [Fer] personnel to place a card from hand on this event.

[12U30] Rule of Acquisition #18 ( Event 2 )
  Rule.
  To play this event, you must command three [Fer] personnel. Plays in your core. At the start of each of your turns, you may destroy this event to spend four additional counters this turn.

[7C26] Rule of Acquisition #22 ( Event 2 )
  Rule.
  To play this event, you must command three [Fer] personnel. Plays in your core. At the start of each of your turns, you may discard three cards from hand to spend 3 additional counters this turn.

[7R25] Rule of Acquisition #6 ( Event 0 )
  Rule.
  To play this event, you must command three [Fer] personnel. Plays in your core. You cannot spend counters to draw cards. (You do not need to spend all your counters during each of your turns.) Order - Stop one of your [Fer] personnel to draw a card.

[7C27] Rule of Acquisition #76 ( Event 0 )
  Rule.
  To play this event, you must command three [Fer] personnel. Plays in your core. Order - Return a Rule to its owner's hand.

[1U196] Runabout Search ° ( Planet-Mission 35 Alfa 2 [Baj] [Fed] [Fer] )
  Medical, Science, Transporters, Cunning>32, and (Acquisition or Honor)
  When you complete this mission, if your ship is at this mission, you may take a [Baj] personnel or a [Fed] personnel from your discard pile and place it aboard that ship.

[4R71] Running a Tight Ship ° ( Event 3 )
  Plays in your core. When you attempt a space mission using a ship with its Commander aboard, subtract one from the number of dilemmas your opponent may draw and one from the total cost he or she may spend on dilemmas.

[4U122] Rusot Proud Nationalist ° ( Personnel 2 [Car] Cardassian [Cmd] I:4 C:5 S:6 )
  Biology Geology Officer Treachery
  Dissident. Gul.
  While you command more events in your core than each of your opponents, this personnel gains Leadership and Security.

[3R197] Ruwon Intelligence Analyst ° ( Personnel 2 [Rom] Romulan [Cmd] I:3 C:5 S:6 )
  Exobiology Intelligence Leadership Security Treachery
  When your Romulan present is stopped by a dilemma, you may discard a card from hand to make this personnel Cunning +2 until the end of this mission attempt.

[11P21] Saavik ProtÚgÚe ° ( Personnel 3 [Fed] Vulcan [Stf] [TOS] [Pa] [E] I:5 C:7 S:6 )
  Law Leadership Navigation Officer
  When you play this personnel, if James T. Kirk is at this mission, you may download No-Win Situation.

[3U52] Sabotage Program ( Event 1 )
  To play this event, you must command three [DS9] personnel. Plays in your core. When an event is played, you must destroy this event to prevent that event and place it in its owner's discard pile.

[10C15] Sabotaged Reactor ( Space-Dilemma 2 )
  Unless you have Astrometrics, Engineer, and Navigation or Leadership, Officer, and Cunning>28, all your personnel are stopped and this dilemma is placed on your ship. Damage - This ship is Range -2.

[13R32] Sabotaged Transporter ( Event 4 )
  Plays in your core. When a dilemma you own is about to stop a personnel, you may discard a personnel who has a cost of 4 or more from hand to kill that personnel instead.

[1C366] Sabrun ( Personnel 1 [Rom] Romulan I:4 C:6 S:5 )
  Diplomacy Exobiology Law
  Senator.

[2R158] Sakonna Gunrunner ° ( Personnel 3 [NA] Vulcan [Stf] [Maq] I:4 C:7 S:6 )
  Acquisition Engineer Physics Treachery
  Smuggler.
  Order - This personnel gains one skill from one of your captives. She keeps this skill until the start of your next turn. You may do this only once each turn.

[3S103] Salvage Borg Ship ° ( Planet-Mission 35 Alfa 2 Any )
  Astrometrics, Engineer, Medical, Programming, and Cunning>34

[3S104] Salvage Dominion Ship ° ( Planet-Mission 35 Gama 2 [Fed] [Kli] )
  Diplomacy, Engineer, Leadership, Programming, and Strength>34
  You may attempt and complete this mission using your [Dom] personnel with these requirements: 2 Diplomacy, Honor, Medical, and Cunning>34.

[2C60] Salvaging the Wreckage ( Event 3 )
  Take up to four personnel and ship cards from your discard pile and place them on the bottom of your deck in any order. Remove this event from the game.

[10U79] Samantha Wildman First Mother on Voyager ° ( Personnel 2 [Fed] Human [Stf] [Voy] I:6 C:5 S:5 )
  Biology Exobiology Science
  When you play this personnel, you may return a non-dilemma card on your Decay event to its owner's hand.

[6P51] Santos Squad Leader ° ( Personnel 2 [Fed] Human [Cmd] [Maq] I:4 C:5 S:6 )
  Leadership Medical Navigation Transporters
  While this personnel is attempting a mission, you may destroy your event to add that event's cost to this personnel's attributes until the end of that mission attempt.

[8C118] Sarajevo Starfleet Vessel ° ( Ship 3 [SF] Unknown [Pa] [Cmd] R:6 W:5 S:5 )
  While you have a Transporters personnel aboard this ship, it is attributes +1.

[3U181] Sarina Douglas Cataleptic Conundrum ° ( Personnel 2 [Fed] Human [E] I:6 C:8 S:4 )
  Exobiology Physics Programming Science
  Genetically Enhanced.
  Order - Stop this personnel to place the bottom card of your deck on top of your deck.

[2C159] Sark ( Personnel 1 [NA] Bolian [Stf] [Maq] I:4 C:6 S:6 )
  Exobiology Science Transporters

[12C114] Sascha Money ( Personnel 3 [SF] Human [Stf] [Pa] I:5 C:5 S:6 )
  Medical Navigation Security
  MACO.
  While present with two MACOs, this personnel cannot be killed by dilemmas.

[1C70] Science PADD ( Equipment 1 )
  Each of your Science personnel present gains Archaeology.

[1R413] Scimitar Predator ° ( Ship 7 [Rom] Scimitar [Cmd] [Cmd] [Cmd] [Stf] [Stf] R:9 W:11 S:10 )
  Cloaking Device.
  When you win an engagement involving this ship, the loser discards the top card or his or her deck.

[8C42] Seal the Temple's Door ( Event 1 )
  Pah-wraith. Replicate- Place the top card of your dilemma pile face up beneath an opponent's incomplete non-headquarters mission.
  To play this event, you must command three [Car] personnel. Draw two cards. Destroy this event.

[12C115] Sean Hawkins ( Personnel 3 [SF] Human [Stf] [Pa] I:5 C:5 S:6 )
  Anthropology Engineer Security Transporters
  MACO.
  While this personnel is facing a dilemma, if you are about to lose command ofa [SF] personnel present, you may stop this personnel and your MACO present to prevent that.

[1U197] Search and Rescue ° ( Planet-Mission 35 Alfa 2 [Baj] [Fed] )
  Leadership, 2 Navigation, Security, and Strength>34
  Region: Badlands.
  You cannot complete this mission if your [Maq] personnel is on this planet.

[1S198] Search for Survivors ° ( Planet-Mission 35 Alfa 2 [Baj] [Car] )
  Leadership, Officer, Programming, Security, and Strength>36

[13C33] Seasoned Leader ° ( Event 2 )
  To play this event, you must command three [AU][SF] personnel. Plays in your core. When you play a personnel who has a cost of 4 or more, you may choose one: draw a card; download a [SF] Leadership personnel; or shuffle two cards from hand into their owner's deck.

[10R57] Second Neonatal Drone ° ( Personnel 3 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Exobiology Programming Science
  Drone.
  When your unique Borg present is about to be stopped, you may discard a random card from hand and stop this personnel to prevent that.

[1R137] Secret Conspiracy ( Interrupt )
  When an opponent is about to complete a mission, if your [Rom] Intelligence personnel is at that mission, add that personnelås skills (except Intelligence) to the missionås requirements. This effect lasts until the end of that opponentås turn.

[3U26] Secret Identity ( Dual-Dilemma 0 )
  Your opponent chooses a personnel. You may replace him or her with any one personnel of the same affiliation from your deck. Place the personnel your opponent chose in his or her owner's discard pile. Shuffle and replace your deck.

[12U42] Secure Stratigic Base ° ( Planet-Mission 30 Alfa 2 [Fed] [Kli] [SF] )
  Anthropology, 2 Leadership, Security, and (Cunning>32 or Strength>32)
  Each of your [Pa] personnel at this mission is attributes +1.

[1S199] Security Briefing ° ( Planet-Mission 35 Alfa 2 [Baj] [Car] [Dom] )
  2 Diplomacy, 2 Security, and Cunning>32

[5P12] Security Drills ( Event 0 )
  Decay: 5.
  Plays in your core. While your personnel is facing a dilemma, you may place a [Fed] card from hand on this event to make that personnel gain a skill he or she already has until the end of that dilemma.

[3U77] Security Sweep ( Interrupt )
  To play this interrupt, you must command two [Rom] Security personnel. Order - Reveal the top three cards of an opponentås deck. If they are all personnel, score 10 points. Place them in the same order on the bottom of that opponentås deck.

[13C18] Security Weapons ( Dual-Dilemma 3 )
  Randomly select a personnel to be stopped. If that personnel has a cost of 2 or less, kill him or her instead.

[7C30] Seeing Double ( Event 2 )
  Morph.
  Choose one: Place your Founder from your headquarters mission aboard a ship; or exchange any number of your [Dom] personnel at your headquarters mission with an equal number of your personnel aboard a ship. Destroy this event.

[4R173] Sela Devious Schemer ° ( Personnel 3 [Rom] Human/Romulan [Cmd] I:2 C:6 S:5 )
  Intelligence Leadership Officer Security 2 Treachery
  While an opponent's Security personnel is at this mission, that opponent must discard a card from hand to use that Security.

[1R367] Sela Mysterious Operative ° ( Personnel 3 [Rom] Human/Romulan [Cmd] I:2 C:6 S:5 )
  Diplomacy Intelligence Leadership Officer 2 Treachery
  While an opponent does not have an Intelligence personnel at this mission, his or her personnel at this mission cannot use their abilities.

[4C174] Selok Deep Cover Operative ° ( Personnel 2 [Rom] Romulan [Stf] I:4 C:6 S:5 )
  Anthropology Intelligence Security Treachery
  While this personnel is at a [Fed] mission, she is an Infiltrator. While this personnel is at your [Fed] mission, you may attempt it.

[1U368] Selveth Tal Shiar Pilot ° ( Personnel 3 [Rom] Romulan [Stf] I:4 C:6 S:6 )
  Astrometrics Engineer Geology Intelligence 2 Navigation Treachery

[3U53] Sensing a Trap ( Event 2 )
  To play this event, you must command a [Rom] Intelligence personnel. Plays in your core. At the end of each of your turns, name a card. When an opponent plays that card, score 10 points. This effect lasts until the start of your next turn.

[1S200] Sensitive Search ° ( Planet-Mission 30 Alfa 2 [Fed] [Fer] [Kli] [Rom] )
  Programming, Security, Cunning>30, and (Acquisition or Honor or Law or Treachery)

[1U138] Sensor Sweep ( Interrupt )
  Pursuit.
  To play this interrupt, you must command an Astrometrics personnel. Order - Download a Pursuit card.

[1R139] Sermon ( Interrupt )
  To play this interrupt, you must command a personnel who has Anthropology and Leadership. When an opponent plays an event, place a random card from hand on top of your deck to prevent that event and place it on top of that opponentås deck.

[1R344] Serova Warp Field Theorist ° ( Personnel 3 [NA] Hekaran [Stf] I:4 C:7 S:4 )
  2 Astrometrics 2 Engineer Physics Science
  While this personnel is facing a dilemma, each of your other Engineer personnel present is Cunning +1.

[1R414] Serrola ° ( Ship 6 [Rom] D'deridex [Cmd] [Stf] [Stf] R:6 W:7 S:7 )
  Cloaking Device.
  While your [Rom] Intelligence personnel is aboard this ship, this ship is attributes +2. While this ship is at a [GQ] mission, it is Weapons+2 and Shields+1.

[10U80] Seska Cardassian Agent ° ( Personnel 1 [Fed] Cardassian [Stf] [Voy] I:2 C:6 S:5 )
  Engineer Intelligence Programming Science 2 Treachery
  Infiltrator.
  When this personnel uses a skill, your [Fed] Leadership personnel and your [Fed] Officer personnel are attributes -1 until the end of the turn.

[4U123] Seskal Comrade in Arms ° ( Personnel 2 [Car] Cardassian [Cmd] I:5 C:5 S:6 )
  Anthropology Astrometrics Officer Science
  Dissident. Glinn.
  While you command more events in your core than each of your opponents, this personnel cannot be stopped by dilemmas.

[3R54] Set Up ( Event 1 )
  Infiltration.
  Plays in your core. When an opponent's personnel is about to be randomly selected, if your Infiltrator is at that mission, you may destroy this event to instead choose the opponent's personnel to be selected from all eligible possibilities.

[4C175] Setek ( Personnel 2 [Rom] Romulan I:5 C:5 S:6 )
  Anthropology Exobiology Medical Physics
  When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that.

[4C146] Seth Matthews Red Squad Cadet ° ( Personnel 0 [Fed] Human [Stf] [E] I:5 C:5 S:5 )
  Cadet.
  While this personnel is facing a dilemma, he gains Exobiology and Science.

[1C283] Seth Mendoza ( Personnel 1 [Fed] Human [E] I:6 C:5 S:4 )
  Anthropology Diplomacy Law

[12R84] Seven of Nine Efficient Analyst ° ( Personnel 2 [Fed] Borg [Stf] [Voy] I:5 C:7 S:6 )
  Astrometrics Engineer Programming Science
  Order - Examine the top two cards of your deck. Replace those cards in any order. Order - Exchange a card in hand with the top card of your deck.

[3R138] Seven of Nine Part of the Greater Whole ° ( Personnel 3 [Bor] Borg [Stf] I:5 C:7 S:6 )
  Astrometrics Engineer Programming Science
  Drone.
  Order - Place your Drone present on the bottom of his or her owner's deck to draw a number of cards equal to that Drone's cost.

[10C81] Seven of Nine Reclaimed Drone ° ( Personnel 2 [Fed] Borg [Stf] [Voy] I:5 C:6 S:6 )
  Astrometrics Engineer Exobiology Physics Programming

[0AP1] Seven of Nine Reclaimed Drone ° ( Personnel 2 [Fed] Borg [Stf] [Voy] I:5 C:6 S:6 )
  Astrometrics Engineer Exobiology Physics Programming

[3S139] Seven of Nine Representative of the Hive ° ( Personnel 3 [Bor] Borg [Stf] I:5 C:7 S:6 )
  Engineer Exobiology Physics Programming Science
  Drone.
  While this personnel is facing a dilemma, she is Strength+2 and gains Security.

[3C55] Severed Link ( Event 0 )
  To play this event, you must command a [Bor] Programming personnel. Discard a card from hand to draw two cards. Destroy this event.

[2R61] Shadow Operation ° ( Event 1 )
  To play this event, you must command two [Rom] Intelligence personnel. Plays in your core. When you are about to play a [Rom] personnel who costs 3, if you have played no other personnel this turn and your staffed ship is at an opponent's non-headquarters mission, that personnel is cost -2.

[1S140] Shady Resources ( Interrupt )
  When your personnel is facing a dilemma, discard a card from hand to make him or her gain all skills on one of your other Treachery personnel at this mission. This effect lasts until the end of that dilemma.

[1R224] Shakaar Edon Resistance Leader ° ( Personnel 3 [Baj] Bajoran [Stf] I:6 C:6 S:6 )
  Biology Geology 2 Leadership Security
  Bajoran Resistance.
  Each of your other [Baj] personnel present is Strength +1 (or +2 while in combat).

[1C225] Shandor ( Personnel 1 [Baj] Bajoran [DS9] I:6 C:5 S:3 )
  Archaeology Diplomacy Honor
  Prylar.

[6P52] Shankar Maquis Soldier ° ( Personnel 4 [Fed] Maquis [Cmd] [Maq] I:4 C:6 S:6 )
  Archaeology Biology Geology Officer Treachery
  When you play this personnel, if you command at least three Region: Demilitarized Zone missions, you may make each opponent play his or her hand on the top of his or her deck in the order of his or her choice.

[3C193] Sharat ( Personnel 1 [NA] Kellerun [Stf] I:4 C:5 S:6 )
  Diplomacy Programming Treachery

[2U86] Shared Delicacy ( Interrupt )
  Punishment.
  To play this interrupt, you must command three Guls and have a captive. Order - Reveal a random card from that captive's owner's hand. He or she chooses to discard that card or discard the top three cards of his or her deck.

[4C72] Shared Problems ( Event 0 )
  To play this event, you must command three [TNG] personnel. Plays in your core. When a player begins a mission attempt, the player to his or her left may draw an extra dilemma and spend one extra in total cost on dilemmas.

[13U19] Shattered ( Space-Dilemma 1 )
  Unless you have Anthropology, Leadership, and Science or Engineer, Transporters, and Cunning>28, randomly select a personnel to be stopped, and if the opponent on your left does not command a headquarters mission, he or she may take a [Voy] personnel from his or her discard pile and place him or her aboard a ship at a [DQ] mission.

[3C27] Sheer Lunacy ( Space-Dilemma 2 )
  Unless you have 2 Anthropology and Cunning>32 or 2 Programming and Science, randomly select a personnel to be stopped, then this dilemma returns to its owner's dilemma pile.

[9R2] Shields Up! ( Space-Dilemma 3 )
  Randomly select a personnel to be stopped. If that personnel has Astrometrics or Navigation, randomly select an additional personnel to be stopped.

[1R369] Shinzon Capable Commander ° ( Personnel 4 [Rom] Human [Cmd] I:1 C:6 S:6 )
  Biology Engineer Leadership Officer 2 Treachery
  Commander: Scimitar.
  Order - Discard a card from hand to take a Maneuver card from your discard pile and place it on top of your deck.

[8C92] Shinzon Reman Leader ° ( Personnel 2 [Rom] Human [Cmd] I:1 C:6 S:6 )
  Geology Leadership Officer Security 2 Treachery

[0AP4] Shinzon Reman Leader ° ( Personnel 2 [Rom] Human [Cmd] I:1 C:6 S:6 )
  Geology Leadership Officer Security 2 Treachery

[1S370] Shinzon Romulan Praetor ° ( Personnel 3 [Rom] Human [Cmd] I:1 C:6 S:6 )
  Biology Diplomacy Engineer Leadership 2 Treachery
  Praetor.
  Order - Discard a card from hand to draw a card. You may do this only once each turn.

[6P9] Shipboard Fire ( Space-Dilemma 1 )
  Unless there are no damage markers on this ship, all your personnel are stopped.

[4U23] Short Circuit ( Space-Dilemma 3 )
  Unless you have Engineer and 2 Physics or 2 Programming and Science, all of your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[8R87] Shran In Archer's Debt ° ( Personnel 3 [NA] Andorian [Cmd] [Pa] I:4 C:5 S:6 )
  Astrometrics Leadership Navigation Officer Transporters
  Commander: Kumari.
  When this personnel is stopped by a dilemma, you may discard a card from hand to take your overcome dilemma and place it on the bottom of your dilemma pile.

[10U97] Shran Reluctant Diplomat ° ( Personnel 3 [NA] Andorian [Cmd] [Pa] I:4 C:5 S:5 )
  Diplomacy Leadership Officer Treachery
  Commander: Kumari.
  When one of your non-Andorian personnel present is about to be stopped by a dilemma, you may stop this personnel to prevent that.

[6P37] Shri-tal ( Interrupt )
  When your [Car] personnel is killed by a dilemma, you may draw cards equal to that personnelås cost.

[8R119] Shuttlepod One Reliable Transport ° ( Ship 2 [SF] Shuttle [Pa] [Stf] R:2 W:2 S:2 )
  You may play this ship to the same mission as your Enterprise. While you command more than five personnel aboard this ship, it is Range -2. When this ship is about to move to or from a mission where you have a [SF] ship, subtract 2 from the Range required.

[8R120] Shuttlepod Two Landing Craft ° ( Ship 2 [SF] Shuttle [Pa] [Stf] R:2 W:2 S:2 )
  You may play this ship to the same mission as your Enterprise. While you command more than five personnel aboard this ship, it is Range -2. When this ship is about to move to or from your space mission, subtract 3 from the Range required.

[2U62] Sickbay ( Event 1 )
  To play this event, you must command a Medical personnel. Plays in your core. At the end of your turn, destroy this event. When your personnel is about to be killed by a dilemma, if you command a ship at the same mission, place that personnel on top of his or her owner's deck instead.

[4U24] Side by Side ( Dual-Dilemma 2 )
  Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is stopped.

[7C107] Sigmund Freud Father of Psychoanalysis ° ( Personnel 1 [NA] Hologram I:6 C:7 S:3 )
  Anthropology Biology Medical

[3U105] Signal for Rescue ° ( Planet-Mission 45 Alfa 2 [Dom] [Fed] [Kli] )
  Biology, Engineer, Programming, Security, Strength>42, and (Diplomacy and Treachery or Honor and Leadership)

[12C16] Silent Attack ( Dual-Dilemma 3 )
  Randomly select three personnel. If the total cost of those personnel is 4 or less, they are stopped and this dilemma is placed in your core. Otherwise, randomly select one of those personnel to be stopped. When you play a non-unique personnel, he or she is cost +1.

[8R88] Silik Chameleon ° ( Personnel 4 [NA] Suliban [Stf] [Pa] I:3 C:6 S:6 )
  Exobiology Navigation Transporters Treachery
  Genetically Enhanced. Shape-shifter.
  While this personnel is facing a dilemma, you may discard a random card from hand to make him gain a skill that is required by that dilemma until the end of this turn. You may do this only once each turn.

[2R165] Sirol Diplomatic Adversary ° ( Personnel 3 [Rom] Romulan [Cmd] I:3 C:6 S:6 )
  Astrometrics Diplomacy Leadership Navigation Officer Treachery
  Commander: Terix.
  While an opponent's Treachery personnel is at this mission, that opponent must discard a card from hand to use that Treachery.

[8C75] Sito Jaxa Nova Squadron Pilot ° ( Personnel 1 [Fed] Bajoran [Stf] [E] I:5 C:6 S:5 )
  Cadet.
  While this personnel is facing a dilemma, she is attributes +1 and gains Engineer, Navigation, Programming, Science, and Transporters.

[13U51] Six of Ten Invalidation Drone ° ( Personnel 4 [Bor] Borg [Stf] I:6 C:5 S:6 )
  Astrometrics Leadership Navigation Officer Security
  Drone.
  When you play this personnel, if you command a unique personnel, he is cost -1. At the start of each of your turns, you may discard a card from hand that has a cost of 4 or more to download a card that has a cost of 4 or more.

[12C104] Skalaar Bounty Hunter ° ( Personnel 3 [NA] Tellarite [Cmd] [Pa] I:7 C:6 S:6 )
  Anthropology Astrometrics Engineer Honor Navigation Security
  Order - If this personnel is at an opponent's mission, discard four cards from hand to place a captive you own aboard your ship here. You may do this only once each turn.

[3U28] Skeleton Crew ( Dual-Dilemma 0 )
  Place this dilemma on this mission. To begin a mission attempt at this mission, you must have at least six personnel involved. When you complete this mission, this dilemma is overcome.

[7C91] Skron ( Personnel 1 [Fer] Ferengi I:4 C:5 S:4 )
  Acquisition Diplomacy Law Programming

[1U49] Skullduggery ( Dual-Dilemma 4 )
  Randomly select a personnel. If that personnel has Acquisition or Treachery, he or she is stopped. Otherwise, he or she is killed.

[13R96] Slar Gorn Slave Master ° ( Personnel 3 [NA] Gorn [Cmd] [Pa] [AU] I:2 C:3 S:3 )
  2 Engineer Physics Programming Security Treachery
  This personnel is Cunning +1 and Strength +1 for each [AU] personnel present.

[3R56] Sluggo ( Event 4 )
  Plays in your core. When you play this event, name a personnel. That personnel cannont use his or her skills to meet mission requirements.

[7U13] Small Problems ( Space-Dilemma 3 )
  Randomly select three personnel. Each of those who is a [Cmd] personnel is stopped.

[2U63] Smuggling Run ° ( Event 2 )
  Crime.
  Plays in your core. At the start of each of your turns, if your Smuggler is at an opponent's non-headquarters mission, that opponent has no ship at that mission, and your personnel at that mission have its requirements, you may destroy this event to score 10 points.

[3C29] So Many Enemies ( Dual-Dilemma 4 )
  Randomly select three personnel. If any of those personnel has Treachery, all three are stopped.

[3S30] Sokath, His Eyes Uncovered! ( Dual-Dilemma 3 )
  Unless you have 2 Diplomacy or Cunning>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[4R108] Solbor Faithful Attendant ° ( Personnel 3 [Baj] Bajoran I:7 C:5 S:3 )
  Anthropology Exobiology Honor
  Prylar.
  When you complete a mission involving this personnel, if your Kai, other Prylar, or Vedek used a skill to complete it, score 5 points.

[7C31] Sonchi ( Event 2 )
  Plays in your core. When you play an Anthropology Klingon, you may destroy this event to remove an event in an opponent's core from the game.

[7C108] Soong-type Android ( Personnel 2 [NA] Android I:5 C:5 S:5 )
  While this personnel is facing a dilemma, you may reveal three Androids from hand to make it attributes +4 and gain a skill of your choice. These effects last until the end of the dilemma. You may do this only once each mission attempt.

[2C21] Sorting Things Out ( Dual-Dilemma 0 )
  If a personnel has been killed during this mission attempt, randomly select a personnel to be stopped.

[3R208] Soterus ° ( Ship 7 [Rom] Norexan [Cmd] [Cmd] [Stf] [Stf] R:9 W:9 S:9 )
  Cloaking Device.
  While this ship is in an engagement, you may discard a Maneuver card from hand to make it attributes +2 until the end of that engagement.

[1C345] Soto ( Personnel 1 [NA] Lethean [Stf] I:4 C:5 S:6 )
  Security Telepathy Treachery
  Thief.

[1C141] Souls of the Dead ( Interrupt )
  To play this interrupt, you must command three [Baj] personnel. Order - Place a card from your discard pile on top of your deck.

[7R92] Sovak Treasure Hunter ° ( Personnel 2 [Fer] Ferengi [Stf] I:3 C:6 S:5 )
  Acquisition Archaeology Programming Science Treachery
  Order - Discard a card from hand to examine a number of cards from the top of your deck equal to the discarded card's cost, then replace them in any order.

[13U112] Soval Idealist ° ( Personnel 1 [SF] Vulcan [Stf] [Pa] [AU] I:6 C:7 S:6 )
  Programming Science
  While you have no cards in hand, this personnel gains Biology, Exobiology, and Geology.

[5P39] Sphere 634 ° ( Ship 6 [Bor] Sphere [Stf] [Stf] [Stf] [Stf] R:9 W:10 S:9 )
  When this ship is about to move between an [AQ] mission and a [DQ] mission, do not add 2 to the span total of those missions.

[7R113] Spock Celebrated Ambassador ° ( Personnel 4 [Rom] Human/Vulcan [Cmd] I:8 C:8 S:6 )
  Archaeology 2 Diplomacy Honor Science
  Dissident
  While this personnel is present with a Dissident, each of your Romulan personnel present is attributes +1.

[13R80] Spock Man of Integrity ° ( Personnel 3 [Fed] Human/Vulcan [Cmd] [TOS] [Pa] [AU] I:6 C:8 S:7 )
  Engineer Honor Programming Science Transporters
  While you command an [AU] personnel, you may play this personnel at cost +2 to make each player place a personnel from hand on a headquarters mission where that personnel could be played.

[12R85] Spock Science Officer ° ( Personnel 3 [Fed] Human/Vulcan [Cmd] [TOS] [Pa] I:6 C:8 S:7 )
  Astrometrics Engineer Programming 2 Science
  You may play this personnel at cost +2 to examine the top four dilemmas of an opponent's dilemma pile and remove one from the game. Replace the remaining cards in the same order.

[11P18] Spock Trainee Instructor ° ( Personnel 4 [Fed] Human/Vulcan [Cmd] [TOS] [Pa] [E] I:7 C:8 S:7 )
  Biology Honor Leadership Officer Physics Science
  Commander: U.S.S. Enterprise.
  When a Damage card is about to be placed on your ship that this personnel is aboard, you may kill him to remove it from the game instead.

[5P13] Spreading Fear ( Event 3 )
  Decay: 3. Maneuver.
  Plays in your core. Order - Place a card from hand on this event to begin an engagement involving your Jem'Hadar. If you win, randomly select one opponent's personnel involved for each of your Vorta involved. Choose one of those selected personnel to be killed.

[12R103] S'Salk Gorn Captain ° ( Personnel 3 [NA] Gorn [Cmd] [Pa] I:5 C:5 S:5 )
  Leadership Officer Security
  While attempting a mission, this personnel is attributes +1 for each dilemma overcome beneath this mission.

[10C82] Stadi Focused ° ( Personnel 3 [Fed] Betazoid [Stf] [Voy] I:6 C:6 S:5 )
  Astrometrics Geology 2 Navigation Telepathy Transporters
  When you play this personnel, you may make your [Voy] ship Range +2 until the end of the turn.

[3U106] Stage Bombardment ° ( Space-Mission 35 Gama 4 [Car] [Rom] )
  2 Leadership, Navigation, Officer, and Cunning>34
  Nebula. Region: Omarian Nebula.
  You may attempt and complete this mission using your [Dom] personnel with these requirements: Intelligence, 2 Leadership, Treachery, and Cunning>32.

[6P29] Stalling for Time ( Event 0 )
  To play this event, you must command three [Fed][Maq] personnel. Name a personnel. Each opponent returns each personnel he or she commands who has that card title to his or her owner's hand. Destroy this event.

[1U111] Standard Cardassian Procedure ( Event 3 )
  Capture. Maneuver.
  Plays in your core. Order - Destroy this event to begin an engagement involving your [Car] ship. That ship is Weapons +1. If you win, randomly select an opponent's personnel involved to place in your brig.

[13U43] Standard Punishment ( Interrupt )
  When your personnel is attempting a mission, make each of your [AU] personnel attributes +1 until the end of this mission attempt.

[4C73] Standing Your Ground ( Event 1 )
  Plays in your core. When you are about to destroy an event to begin an engagement involving your ship with its Commander aboard, you may destroy this card instead to pay that cost.

[10C16] Stand-Off ( Planet-Dilemma 3 )
  Unless you have Anthropology, Diplomacy, and Honor or Law, Security, and Strength>28, randomly select a Leadership personnel, place him or her in your opponent's brig, and all your other personnel are stopped.

[1U71] Starfleet Type-2 Phaser ( Equipment 1 )
  Hand Weapon.
  While in combat, each of your [Fed] personnel present is Strength +1.

[10U34] Starting Over ( Event 1 )
  Count the number of cards in your hand and discard your hand to draw an equal number of cards. Then, if you command a Borg personnel, draw two additional cards. Destroy this event.

[2U64] Staunch Determination ( Event 1 )
  Maneuver.
  Plays in your core. When an opponent's personnel is killed in an engagement involving your [Car] ship, you may destroy this event to make that opponent discard a number of cards from the top of his or her deck equal to that personnel's cost.

[7U14] Stay Where Thou Art ( Dual-Dilemma 3 )
  Unless you have Cunning>40 or a personnel who has both Diplomacy and Integrity>7, randomly select three personnel. They cannot use their skills during this mission attempt.

[6P30] Stealth Mission ( Event 2 )
  Pursuit.
  Plays in your core. When your opponent overcomes a dilemma, you may place a card from hand on this event. At the start of each of your turns, take all cards on this event into hand to make your Cloaking Device ship Range +1 until the end of this turn for each card take off this event this way.

[3R57] Steeled By Loss ( Event 2 )
  Replace a [Baj] personnel you command with a [Baj] personnel in your discard pile that has at least one of the same skills. Place the personnel you replaced in his or her owner's discard pile. Remove this event from the game.

[1C50] Stellar Core Fragment ( Dual-Dilemma 3 )
  Unless you have a personnel who has 2 Physics or a personnel who has 2 Science, your opponent chooses an Physics or Science personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[3C58] Stir Crazy ( Event 1 )
  Plays in your core. When the player on your right begins a mission attempt, if he or she has already completed a mission of the same type, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.

[2U22] Stolen Computer Core ( Space-Dilemma 2 )
  Unless you have Intelligence and Transporters or 2 Security and Cunning>34, all your personnel are stopped and this dilemma is placed on your ship. Damage - While a Programming personnel is aboard this ship, his or her owners must discard a card from hand to use that programming.

[4R74] Storage Compartment ° ( Event 2 )
  Plays in your core. When you have chosen dilemmas, you may place one unused planet dilemma or space dilemma on this event instead of beneath your dilemma pile. When you have drawn dilemmas, you may take any dilemmas from this event and add them to those drawn.

[8R43] Strafing Fire ( Event 5 )
  To play this event, you must command two [Maq] ships. Destroy an event in an opponent's core. Then search that opponent's hand and deck and place each copy of that event in its owner's discard pile. That opponent shuffles and replaces his or her deck. Destroy this event.

[13R34] Strange New Worlds ° ( Event 4 )
  Plays on an opponent's mission. Replace this mission's requirements (and alternate requirements in game text) with Anthropology, Diplomacy, Law, and Integrity>32.

[2R65] Straying from the Path ( Event 2 )
  Prophet.
  To play this event, you must command three [Baj] personnel. If you have fewer cards in your discard pile than in your hand, exchange your discard pile with your hand. Remove this event from the game.

[6P38] Strength for Our Struggle ( Interrupt )
  When your [Maq] personnel is facing a dilemma, he or she gains one of every skill he or she already has until the end of that dilemma.

[2U87] Stricken Dumb ( Interrupt )
  When your personnel is facing a dilemma, discard a card from hand to make that personnel lose all his or her skills until the end of that dilemma.

[0AP11] Stripped Down ( Dual-Dilemma 1 )
  Your opponent moves up to two dilemmas from beneath this mission to another of your non-headquarters missions.

[1S201] Study Cometary Cloud ° ( Space-Mission 35 Alfa 3 [Dom] [Fer] [Kli] [NA] [Rom] )
  Astrometrics, Navigation, Programming, Cunning>34, and (Acquisition or Security)

[3U107] Study Rare Phenomenon ° ( Space-Mission 35 Alfa 3 [Fed] [NA] )
  Engineer, Navigation, Physics, Science, and Cunning>34
  You may attempt and complete this mission using your [Dom] personnel with these requirements: Engineer, Leadership, Programming, Security, and Strength>34.

[2C23] Subspace Accident ( Space-Dilemma 2 )
  Unless you have Astrometrics and 2 Navigation or 2 Physics and Science, randomly select a personnel to be placed on the bottom of his or her owner's deck.

[11P5] Subterranean Barrier ( Planet-Dilemma 3 )
  Unless you have Biology, Exobiology, Geology and Integrity>25 or Diplomacy, Leadership, Officer and Cunning>32, all your personnel are stopped and this dilemma returns to its ownerås dilemma pile.

[1C346] Sunad ( Personnel 2 [NA] Zalkonian [Cmd] I:4 C:5 S:4 )
  Law Leadership Officer Physics Security

[1S202] Supervise Dilithium Mine ° ( Planet-Mission 35 Alfa 1 [Rom] )
  2 Geology, Leadership, Security, and Strength>34
  Region: Romulus System.

[1R371] Suran Ambitious Commander ° ( Personnel 3 [Rom] Romulan [Cmd] I:4 C:5 S:6 )
  Leadership Navigation Officer Security Treachery
  Commander: Soterus. Dissident.
  When you play this personnel, you may download a Maneuver card.

[1S203] Surgery Under Fire ° ( Planet-Mission 35 Alfa 2 [Fed] [Kli] )
  Biology, Leadership, Medical, Officer, and Strength>36

[4U109] Surmak Ren Medical Administrator ° ( Personnel 3 [Baj] Bajoran I:5 C:6 S:5 )
  Biology Leadership Medical Programming Science
  Bajoran Resistance.
  When you play this personnel, each opponent discards a card from hand for each headquarters mission he or she commands.

[10R42] Surprise Snag ( Interrupt )
  To play this interrupt, you must discard the top three cards of your deck. When you are about to draw dilemmas, draw one extra dilemma and spend one extra in total cost on dilemmas.

[8U62] Survey New World ° ( Planet-Mission 35 Alfa 2 Any )
  Biology, Geology, Science, and Cunning>30 or Engineer, Officer, Security, and Strength>28
  When you are about to fail a mission attempt at this mission, randomly select a personnel present and place that personnel on the bottom of his or her owner's deck.

[3S108] Survey Star System ° ( Space-Mission 30 Gama 3 Any )
  Astrometrics, Navigation, Science, and Cunning>34
  When you complete this mission, if your personnel completing it have Acquisition, Diplomacy, or Treachery, score 5 points.

[7C43] Swagger ( Interrupt )
  To play this interrupt, you must command three [Car] personnel. Order - Discard two cards from hand to destroy an event in an opponent's core that costs 3 or less.

[12R17] Swashbuckler at Heart ( Dual-Dilemma 2 )
  Reveal your hand and place each interrupt revealed this way on top of your deck in any order. Your opponent draws up to two cards.

[10C43] Sweet Nothings ( Interrupt )
  To play this interrupt, you must command three [Fer] personnel. Order - Choose an opponent to reveal his or her hand. You may draw a card for each interrupt revealed.

[10C17] Symbalene Blood Burn ( Planet-Dilemma 3 )
  Unless you have Biology, Exobiology, and Medical or Officer, Security, and Strength>28, randomly select four personnel to be stopped and place this dilemma on your ship at this mission. Damage - At the start of each turn, randomly select a personnel on this ship to be killed.

[1U142] Symbol of Devotion ( Interrupt )
  To play this interrupt, you must command a Kai, Prylar, or Vedek. Order - Download a [Baj] personnel, then place the Kai, Prylar, or Vedek you command on the bottom of your deck.

[1R51] Sympathetic Magic ( Planet-Dilemma 3 )
  Unless you choose to place this dilemma on your ship at this mission, all your personnel are stopped. Damage - This ship is attributes-2.

[1C52] Systems Diagnostic ( Space-Dilemma 2 )
  Choose a personnel who has Engineer or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[7R93] Taar Bristling DaiMon ° ( Personnel 3 [Fer] Ferengi I:3 C:5 S:6 )
  Acquisition Astrometrics Engineer Officer Treachery
  This personnel is attributes+2 for each of these categories in which you have more than any of your opponents: cards in hand, events in core, and points scored.

[8R16] Tactical Disadvantage ( Space-Dilemma 2 )
  Reveal your hand and the hand of the opponent on your left. If your opponent reveals ships with more total Weapons than the total Shields of ships that you have revealed in this way, randomly select one of your personnel to be killed and all your personnel are stopped.

[1U112] Tactical Planning ( Event 0 )
  To play this event, you must command a [Rom] Security personnel. Discard a card from hand to draw two cards. Destroy this event.

[3U115] Tahna Los Voice of the Kohn-Ma ° ( Personnel 2 [Baj] Bajoran [Stf] I:3 C:5 S:6 )
  Acquisition Astrometrics Navigation Physics Treachery
  Bajoran Resistance.
  This personnel is Integrity-1 and Strength+1 for each non-Bajoran present (limit-3/+3).

[1U113] Taken Prisoner ( Event 2 )
  Assault. Capture.
  Plays in your core. Order - Destroy this event to begin combat involving your [Car] personnel. If you win, randomly select an opponent's personnel involved to place in your brig.

[12U109] Tal Alert Subcommander ° ( Personnel 3 [Rom] Romulan [Cmd] [Pa] I:4 C:6 S:6 )
  Exobiology Programming Security Transporters
  When you play a [Rom] personnel, reveal an opponent's hand. If you reveal an interrupt this way, you may download a card that has the same cost as that personnel. You may do this only once each turn.

[1R372] Tal'Aura Impatient Senator ° ( Personnel 3 [Rom] Romulan I:1 C:6 S:4 )
  Biology Diplomacy Geology Programming 2 Treachery
  Assassin. Dissident. Senator.
  Order - Return this personnel to her owner's hand to kill an opponent's Leadership personnel present.

[4U178] Talnot ° ( Ship 6 [Baj] Janitza [DS9] [Stf] [Stf] [Stf] R:6 W:7 S:7 )
  While you command an event in your core and have a copy of that same event in your discard pile, your opponent cannot destroy that event.

[4R25] Talosian Trial ( Planet-Dilemma 0 )
  Consume: 1.
  Your opponent takes one of his or her planet dilemmas that is overcome beneath one of your missions and places it face down on top of his or her stack of chosen dilemmas.

[1C373] Talvin ( Personnel 1 [Rom] Romulan [Cmd] I:4 C:5 S:6 )
  Anthropology Geology Officer
  Dissident.

[10R98] Tam Elbrun Prodigal Telepath ° ( Personnel 3 [NA] Betazoid I:4 C:7 S:5 )
  Diplomacy Exobiology 2 Telepathy
  At the start of each of your turns, you may reveal a random card from an opponent's hand for each completed mission you command. Choose one of those cards to be placed on the bottom of that opponent's deck.

[2U177] Tama ° ( Ship 7 [NA] Darmok [Cmd] [Stf] [Stf] [Stf] R:8 W:8 S:9 )
  While this ship is at a planet mission, if this ship is staffed, an opponent must discard a card from hand to beam to or from this planet.

[4C147] Tamal Technician ° ( Personnel 2 [Fed] Human [Stf] [Maq] I:6 C:6 S:6 )
  Anthropology Engineer Science
  While this personnel is attempting a mission, you may discard a [Maq] Leadership personnel from hand to make a personnel present attributes+1 until the end of that mission attempt.

[1C407] Tamarian Vessel ( Ship 6 [NA] Darmok [Cmd] [Stf] [Stf] [Stf] R:8 W:8 S:9 )
[4U176] Tamarith Reformist ° ( Personnel 2 [Rom] Romulan I:6 C:5 S:4 )
  Anthropology Biology Honor Medical
  Dissident.
  When you complete a [Fed] mission, if this personnel used any of her skills, score 5 points.

[5P14] Tampering With Time ( Event 3 )
  Temporal.
  Plays in your core. At the start of each of your turns, you may choose one: stop one of your [Fut] personnel to examine the top three cards of an opponentås dilemma pile; or stop one of your [Pa] personnel to examine the bottom three cards of an opponentås dilemma pile. Place those cards on the top and/or bottom of that dilemma pile in any order.

[1R114] Tapestry ( Event 4 )
  Remove all the cards in your deck from the game. Take all the personnel and ships from your discard pile and shuffle them to form a new deck. Remove this event and all the other cards in your discard pile from the game.

[4U75] Target for Assimilation ( Event 0 )
  Assault.
  Lose 5 points to play in your core. Order - Destroy this event to begin combat involving your [Bor] personnel. If you win, choose an opponent's personnel involved and take command of him or her.

[8C44] Target Practice ( Event 3 )
  Replicate- Discard the top card of your deck.
  To play this event, you must command three [Kli] personnel. Download an Assault or Maneuver event. Destroy this event.

[10U44] Targeting the Nacelles ( Interrupt )
  Pursuit.
  When your opponent's ship is about to move from a mission where you have a staffed ship that has its Commander aboard, you may discard an event from hand to make that opponent's ship Range -3 until the end of the turn.

[1U374] Taris Deceitful Subcommander ° ( Personnel 2 [Rom] Romulan [Cmd] I:4 C:5 S:6 )
  Archaeology Leadership Medical Officer Transporters
  Commander: Haakona.
  When you play this personnel, you may examine an opponent's hand.

[1R286] Tasha Yar Chief of Security ° ( Personnel 3 [Fed] Human [Stf] [TNG] I:7 C:5 S:6 )
  Honor Leadership Security Transporters
  When your non-Security personnel on the same planet as this personnel is randomly selected to be killed, you may choose this personnel to be killed instead.

[5P29] Tasha Yar Tactical Officer ° ( Personnel 3 [Fed] Human [Stf] [TNG] [AU] I:7 C:5 S:6 )
  Engineer Honor Leadership Security
  While this personnel is attempting a mission, you may place her on top of her owner's deck to prevent one of your personnel present from being stopped by dilemmas until the end of this turn.

[12R108] T'Auethn Obedient Centurian ° ( Personnel 5 [Rom] Romulan [Cmd] [Pa] I:6 C:6 S:4 )
  Astrometrics Law Navigation Physics
  When you play this personnel, reveal an opponent's hand. For each event revealed, this personnel is cost -1. Then you may choose a non-ship card revealed and remove it from the game. Order - Kill this personnel to discard a card from hand.

[4C177] Taul ( Personnel 2 [Rom] Romulan [Stf] I:5 C:5 S:6 )
  Biology Geology Navigation Security
  When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that.

[2C88] Team of Ambassadors ( Interrupt )
  When your Diplomacy personnel is facing a dilemma, meet Cunning and Strength requirements of that dilemma using Integrity instead.

[7C114] Tebok Posturing Commander ° ( Personnel 2 [Rom] Romulan [Cmd] I:4 C:6 S:7 )
  Astrometrics Diplomacy Navigation Officer
  You may play this personnel at cost+1 to reveal the top three cards of an opponent's deck and replace them in any order.

[7R59] Tekeny Ghemor Prominent Official ° ( Personnel 3 [Car] Cardassian [Cmd] I:7 C:6 S:5 )
  Diplomacy Engineer Honor Law Leadership Programming Transporters
  Dissident. Legate.
  When you play this personnel, discard a card from hand. When this personnel is about to be stopped by a dilemma, you may stop your Dissident present instead.

[1R375] Telek R'Mor Astrophysical Researcher ° ( Personnel 3 [Rom] Romulan [Cmd] [Pa] I:6 C:5 S:6 )
  2 Astrometrics Engineer Honor Programming Science
  You may play this personnel aboard your [Rom] ship.

[2C24] Telepathic Deception ( Dual-Dilemma 4 )
  Unless you have Biology, Exobiology, and Security or Telepathy and Cunning>28, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[8U17] Telepathic Invasion ( Dual-Dilemma 2 )
  Unless you have Diplomacy, Officer, and Telepathy or Intelligence, Treachery, and Cunning>22, randomly select a personnel to be stopped, and if the opponent on your left commands Romulus, he or she may examine your hand and discard a card of his or her choice from the revealed cards.

[13U91] Telok Bodyguard ° ( Personnel 3 [Kli] Klingon [Cmd] [AU] I:4 C:5 S:7 )
  Astrometrics Leadership Programming Security
  When you play this personnel, if you command three [AU] cards, draw up to two cards.

[1C347] Temarek ( Personnel 1 [NA] Acamarian [Stf] I:4 C:5 S:5 )
  Biology Geology Security
  Gatherer. Thief.

[2U66] Temba, His Arms Wide ( Event 2 )
  To play this event, you must command three [TNG] personnel. Plays in your core. When you are about to play a personnel, you may give command of this event to the player on your right to make that personnel cost -3 (move this event to his or her core).

[10C18] Temporal Conduit ( Dual-Dilemma 2 )
  Unless you have 2 Diplomacy and Leadership or Programming, Science, and Transporters, your opponent places this dilemma on one of your completed missions. At the end of each of your turns, your opponent may place a dilemma from beneath one of your other missions beneath this mission.

[8R51] Temporal Delineation ( Interrupt )
  Temporal.
  When you are about to draw dilemmas, shuffle your dilemma pile. If you command a [Fut] or [Pa] personnel, you may also spend one extra in total cost on dilemmas.

[13R35] Temporal Flux Energy Ribbon ° ( Event 3 )
  Temporal.
  Plays on a mission. At the start of each player's turn, that player removes a personnel he or she commands at this mission from the game and moves this event to a different mission. When this event is placed on a headquarters mission, remove it from the game.

[7R32] Temporal Incursion ( Event 3 )
  Temporal
  Plays in your core. When the player on your right begins a mission attempt, you may flip your dilemma pile over to draw an extra dilemma. (Cards that were face up on the bottom of your dilemma pile become face down on the top.)

[5P1] Temporal Misalignment ( Planet-Dilemma 2 )
  Consume: X.
  Randomly select X personnel to be stopped.

[5P15] Temporal Test Subject ( Event 0 )
  Temporal.
  Discard an [AU], [Fut], or [Pa] personnel from hand to take an [AU], [Fut], or [Pa] personnel from your discard pile into hand. Destroy this event.

[1U53] Temptation ( Dual-Dilemma 3 )
  Randomly select three personnel. Each of those personnel that does not have Honor or Treachery is stopped.

[4U76] Tempted By Flesh ( Event 1 )
  To play this event, you must command three [Bor] personnel. Examine a number of cards from the top of an opponent's dilemma pile equal to the number of his or her personnel you command. You may place those dilemmas on the top and bottom of that dilemma pile in any order. Destroy this event.

[3R204] Tenak'talar Weyoun's Warship ° ( Ship 7 [Dom] Warship [Cmd] [Stf] [Stf] R:9 W:9 S:9 )
  When an opponent's mission attempt fails, if this ship is staffed and at that mission, score 10 points.

[1C54] Tense Negotiations ( Dual-Dilemma 3 )
  Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Leadership, your opponent chooses an Diplomacy or Leadership personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[2R179] Terix ° ( Ship 6 [Rom] D'deridex [Cmd] [Stf] [Stf] [Stf] R:7 W:9 S:9 )
  Cloaking Device.
  While this ship is at an opponent's space mission, if this ship is staffed, that opponent must discard two cards from hand to attempt this mission.

[4C26] Test of Wisdom ( Planet-Dilemma 3 )
  Unless you have Anthropology, 2 Archaeology, and Integrity>38 or 2 Honor and 2 Officer, all your Treachery personnel are stopped.

[8C45] That's the Last Time ( Event 0 )
  To play this event, you must command three [SF] personnel. Discard a card from hand to draw two cards. Destroy this event.

[1R348] The Albino Killer of Children ° ( Personnel 3 [NA] Alien [Cmd] I:2 C:6 S:6 )
  Exobiology Leadership 2 Medical 2 Treachery
  Assassin. Thief.
  Order - Return this personnel to his owner's hand to kill an opponent's Honor personnel present.

[3R59] The Blight ( Event 3 )
  To play this event, you must command two Founders. Plays in your core. Order - Destroy this event. Starting with the player to your left, each player may choose an event to be destroyed.

[11P6] The Caretaker's Guests ( Dual-Dilemma 2 )
  Your opponent chooses a personnel. You may replace him or her with any one personnel of the same affiliation from your discard pile. Place the personnel your opponent chose on the top of his or her ownerås deck.

[12R31] The Circle ° ( Event 0 )
  To play this event, you must command Bajor and no other headquarters missions. Plays in your core. While an opponent has seven or more personnel in his or her discard pile, you may spend 2 additional counters during your turn.

[5P2] The Clown: Bitter Medicine ( Dual-Dilemma 4 )
  Place this dilemma on this mission. Your opponent names a skill. Each of your personnel who has that skill is attributes-2. At the end of this turn, this dilemma returns to its owner's dilemma pile.

[3R60] The Crystalline Entity ( Event 2 )
  Plays in your core. Order - If you command another event, give command of this event to the player on your right to destroy an event (move this event to his or her core).

[13R20] The Dal'Rok ( Dual-Dilemma 3 )
  Unless your personnel have a total cost>17, for each headquarters mission you command, randomly select a personnel to be killed and this dilemma returns to its owner's dilemma pile.

[3R31] The Demands of Duty ( Planet-Dilemma 4 )
  Your opponent chooses a personnel. Unless you choose to have all your personnel be stopped, that personnel is killed.

[10R83] The Doctor Emergency Medical Hologram ° ( Personnel 4 [Fed] Hologram [Voy] I:6 C:7 S:5 )
  Biology Exobiology 2 Medical Science
  When your [Voy] personnel present is about to be killed by a dilemma that costs 3 or more, you may discard two cards from hand to stop that personnel instead.

[10R35] The Dominion Will Prevail ( Event 3 )
  Maneuver.
  Plays in your core. Order - Destroy this event to begin an engagement involving your [Dom] Officer personnel. If you win, the opponent on your left places the top two dilemmas of his or her dilemma pile beneath one of your non-headquarters missions.

[4R27] The Dreamer and the Dream ( Dual-Dilemma 2 )
  Place this dilemma on this mission. At the end of this turn, this dilemma is overcome. If at that time this mission has not been completed, its owner discards his or her hand.

[5P16] The Edge of Forever ( Event 0 )
  Temporal.
  Plays in your core. Order - Lose 5 points to choose one: download a [Fut] card and place it at your headquarters mission where it could be played; or take a [Pa] card from your discard pile and place it at your headquarters mission where it could be played. Destroy this event.

[3R61] The Enterprise Incident ( Event 4 )
  Capture. Maneuver.
  Plays in your core. Order - Destroy this event to begin an engagement involving your [Rom] ship. Each of your ships at the same mission that has your [Rom] Intelligence personnel aboard it may join the engagement. If you win, randomly select an opponent's Leadership personnel involved to place in your brig.

[4C96] The First of Many ( Interrupt )
  When your Borg is stopped while attempting a mission, discard the top card of your deck to unstop one of your other stopped Borg present. The Borg you unstop joins the mission attempt.

[3C78] The Founder is Wise ( Interrupt )
  When your Vorta is facing a dilemma, he or she is attributes +2 and gains all skills on one of your Founders present. This effect lasts until the end of that dilemma.

[11P12] The Genesis Effect ° ( Event 4 )
  Plays on your mission. When you play this event, name a dilemma. When your personnel face that dilemma at this mission, prevent and overcome it.

[13R36] The Inner Light ° ( Event 2 )
  To play this event, you must command no [Bor] cards. Plays in your core. When you play this event, you may play an [AU] personnel aboard your ship. That personnel loses each of his or her icons (except for [AU] and those in gametext), gains [Stf], and becomes [NA]. When this event is destroyed, kill that personnel.

[4C77] The Key to Victory ( Event 0 )
  Pah-wraith.
  Draw card equal to the cost of an event in your core, then discard that number of cards from hand. Then, if you command three [Car] personnel, you may draw a card. Destroy this event.

[7U53] The Last Outpost ° ( Planet-Mission 35 Alfa 2 [Fed] [Fer] [NA] )
  Acquisition, Security, 2 Treachery, and Cunning>36 or 2 Diplomacy, Leadership, Officer, and Integrity>31

[10R36] The Long Journey Home ( Event 2 )
  To play this event, you must command three [Voy] personnel. Plays on your Caretaker's Array. When you command four completed [DQ] space missions and have 100 or more points, you win the game.

[3R62] The Manheim Effect ( Event 1 )
  Temporal.
  Plays in your core. When you are about to draw dilemmas, you may destroy this event to take an overcome dilemma you own from an opponent's completed mission and place it on top of your dilemma pile.

[1R55] The Moon's a Window to Heaven ( Planet-Dilemma 5 )
  Unless you have a Leadership personnel who has Cunning>6 or Telepathy, randomly select a personnel to be placed in your opponent's brig, then all your other personnel are stopped.

[8R46] The Muse ( Event 2 )
  Plays in your core. While an opponent is attempting a mission, you may discard a card from hand to name a personnel. That personnel loses all of his or her keywords until the end of the mission attempt.

[6P31] The New Resistance ( Event 3 )
  To play this event, your opponent must command a ship at a non-headquarters mission. Plays in your core. When you play a Dissident personnel, you may reveal the top card of your deck. If it is a Dissident, you may play him or her at cost -3.

[4C97] The Order of Things ( Interrupt )
  When your Founder or Vorta is about to be killed, kill your unique Jem'Hadar present with him or her to present that.

[1R115] The Orion Underworld ( Event 3 )
  Crime. Maneuver.
  Plays in your core. Order - Destroy this event to begin an engagement involving your [NA] ship with your Thief aboard. If you win, score 10 points.

[4R78] The Perfect Tool ° ( Event 2 )
  Plays in your core. During each of your Play and Draw Cards segments, you may spend 1 additional counter for each personnel you command but do not own.

[1U116] The Pillage of Bajor ( Event 1 )
  To play this event, you must command three [Car] personnel. Examine the top three cards of your deck. Take two of those cards into hand and discard the other. Destroy this event.

[5P17] The Play's the Thing ( Event 0 )
  Decay: 3.
  Plays in your core. When you play this event, chose [AU], [Fut], or [Pa]. Each personnel you own who costs 3 or more gains that icon. At the start of each of your turns, place a card from hand on this event.

[1S143] The Promise ( Interrupt )
  When your [Kli] personnel is facing a dilemma, he or she gains all skills and attributes on a [Kli] personnel in your discard pile. This effect lasts until the end of that dilemma.

[2C89] The Prophets' Guidance ( Interrupt )
  Prophet.
  To play this interrupt, you must command two Vedeks. Order - Take a [Baj] personnel from your discard pile into hand.

[1U117] The Reman Mines ° ( Event 2 )
  Plays on Supervise Dilithium Mine. Each of your [Rom] ships is Range +1 for each Reman you command (limit +3).

[4R98] The Rite of Emergence ( Interrupt )
  When your Host is attempting a mission, discard two random cards from hand to make him or her gain Treachery and a skill of your choice until the end of this turn.

[13U21] The Secret War ( Dual-Dilemma 3 )
  Unless you have Honor, Officer, and Integrity>34, or Security, Treachery, and Strength>34, randomly select a personnel to be stopped, and if the opponent on your left commands Athos IV, that personnel is returned to his or her owner's hand instead.

[3U109] The Siege of AR-558 ° ( Planet-Mission 40 Alfa 2 [Dom] [Fed] )
  Engineer, Leadership, Physics, Programming, Security, and Strength>38
  You may attempt and complete this mission using your [Fer] personnel with these requirements: Anthropology, Diplomacy, Honor, Security, and Strength>42.

[2U110] The Sirah The Storyteller ° ( Personnel 2 [Baj] Bajoran I:8 C:5 S:2 )
  Anthropology 2 Honor Leadership
  While this personnel is facing a dilemma, you may stop him to make each of your other [Baj] personnel present attributes +3 until the end of that dilemma.

[10R37] The Spirit of Kahless ( Event 2 )
  Assault.
  Order - Destroy this event to begin combat involving your [Kli] Honor personnel. If you win, the opponent on your left places the top two dilemmas of his or her dilemma pile beneath one of your non-headquarters missions.

[4U33] The Stone of Gol ° ( Equipment 2 )
  Artifact.
  When combat begins involving your personnel present, the opponent's personnel involved who has the highest Strength is killed.

[4R34] The Sword of Kahless ° ( Equipment 2 )
  Artifact.
  Each of your Klingons and Honor personnel present is Integrity -2, Cunning +1, and Strength +2.

[2R67] The Text of the Kosst Amojan ° ( Event 1 )
  Pah-wraith.
  Plays in your core. Order - Stop your Kai or one of your [Baj] Treachery personnel to choose two non-Prophet cards from your discard pile. Choose an opponent to choose one of those cards to place in your hand and one to remove from the game. You may do this only once each turn.

[6P10] The Three Vipers ( Space-Dilemma 3 )
  Unless you have Engineer and 2 Navigation or Astrometrics, Officer, and Science, all your personnel are stopped and this dilemma is placed on your ship. Damage - At the start of each of your turns, discard a card from hand.

[1U144] The Tides of Fortune ( Interrupt )
  When an opponent is facing a space dilemma, if your staffed [Rom] ship is at that mission, that ship and your personnel aboard it face that dilemma instead. Score 10 points.

[5P36] The Traveler Transcendent Explorer ° ( Personnel 2 [NA] Alien [Stf] I:6 C:8 S:3 )
  Anthropology Astrometrics Engineer Honor 2 Physics Science
  When this personnel is stopped by a dilemma, place him on the bottom of his owner's deck.

[3U63] The Trial Never Ended ( Event 0 )
  Q.
  Plays in your core. When a dilemma is about to be overcome, you may destroy this event to exchange that dilemma with the top card of its owner's dilemma pile. (The new dilemma is overcome.)

[2C90] The Truth of War ( Interrupt )
  Assault.
  When you win combat, the loser discards the top two cards of his or her deck.

[10R102] The Viceroy Advisor to the Praetor ° ( Personnel 3 [Rom] Reman [Cmd] I:3 C:6 S:7 )
  Biology Diplomacy Medical Telepathy Treachery
  When an opponent plays an event, you may discard a card from hand to download an event.

[1R376] The Viceroy Shinzon's Protector ° ( Personnel 2 [Rom] Reman [Cmd] I:3 C:6 S:7 )
  Exobiology Geology Leadership Medical Telepathy Treachery
  When you play Shinzon or another Reman at this mission, you may examine the top card of your deck, then place it on the top or bottom of your deck.

[3U64] The Will of the Collective ( Event 3 )
  Assault. Maneuver.
  Plays in your core. Order - Destroy this event to begin combat or an engagement involving your [Bor] personnel. If you win, randomly select an opponent's personnel involved, take command of that personnel, and place him or her on your [Bor] ship at this mission.

[10R19] Thermokinetic Explosion ( Space-Dilemma 3 )
  Unless you have Astrometrics, Navigation, and Cunning>30 or total ship's attributes>21, place this dilemma on your ship and all your personnel are stopped. Damage - At the start of each of your turns, choose an opponent. That opponent may download a Damage card and place it on this ship.

[13C37] These Are The Voyages ( Event 1 )
  Draw a number of cards equal to the cost of one of your personnel, then place three cards from hand on the bottom of your deck in any order. Destroy this event.

[1S377] Thexor ( Personnel 2 [Rom] Reman [Stf] I:4 C:5 S:8 )
  Programming Security Transporters Treachery

[8R67] Third Neonatal Drone ° ( Personnel 3 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Astrometrics Transporters
  Drone.
  When you play this personnel, you may download a [Bor] personnel whose cost is less than or equal to the number of cards in your hand.

[3C167] Tholun ( Personnel 2 [Dom] Vorta [Cmd] I:4 C:5 S:4 )
  Archaeology Law Medical Programming Treachery

[2R131] Thomas Riker Defiant Leader ° ( Personnel 3 [Fed] Human [Cmd] [Maq] I:4 C:6 S:6 )
  Geology Leadership Officer Security Treachery
  Commander: U.S.S. Defiant.
  While this personnel is aboard your [Fed] ship, it is Range +2.

[10R99] Thon ( Personnel 3 [NA] Andorian [Stf] [Pa] I:4 C:5 S:6 )
  Astrometrics Navigation Programming
  Order - If you do not command a completed space mission, discard a random card from your hand to place this ship this personnel is aboard at your incomplete space mission. You may do this only once each turn.

[3C148] Thorel ( Personnel 1 [Car] Cardassian [Stf] [TN] I:6 C:5 S:5 )
  Archaeology Geology Science

[4R79] Thought Maker ( Event 2 )
  Artifact.
  Plays in your core. When you have drawn dilemmas, you may search your dilemma pile for a copy of one of your overcome dilemmas and add it to those drawn. Shuffle and replace your dilemma pile face down.

[8R68] Thrax Chief of Security ° ( Personnel 3 [Car] Changeling [Stf] [AU] I:4 C:5 S:6 )
  Officer Security Transporters Treachery
  Shape-shifter.
  When you play a Punishment card, you may draw a card.

[12R47] Three of Nine Tactician Drone ° ( Personnel 2 [Bor] Borg [Stf] I:5 C:7 S:5 )
  Archaeology Astrometrics Geology
  Drone.
  Order - Place this personnel on the bottom of her owner's deck to discard four cards from the top of your deck. Then take up to four cards from your discard pile and shuffle them into your deck.

[1S145] Ties of Blood and Water ( Interrupt )
  When your [Baj] personnel is facing a dilemma, he or she gains all skills on a [Baj] personnel in your discard pile. This effect lasts until the end of that dilemma.

[4U148] Tim Watters Valiant Captain ° ( Personnel 1 [Fed] Human [Cmd] [E] I:5 C:5 S:6 )
  Cadet. Commander: U.S.S. Valiant.
  While this personnel is facing a dilemma, he is attributes+1 and gains Diplomacy, 2 Leadership, Officer and Physics.

[2C25] Timescape ( Dual-Dilemma 0 )
  Place this dilemma on this mission. You cannot begin a mission attempt at this mission. At the end of this turn, this dilemma returns to its owner's dilemma pile.

[1C406] T'Lani Munitions Ship ( Ship 4 [NA] A'norum [Cmd] [Stf] R:6 W:7 S:7 )
[1C284] T'Lara ( Personnel 2 [Fed] Vulcan [Cmd] [E] I:6 C:7 S:5 )
  Exobiology Law Leadership Officer
  Admiral.

[1C285] T'Lor ( Personnel 1 [Fed] Tiburonian [Stf] [DS9] I:5 C:5 S:5 )
  Geology Programming Science

[13C38] To Be a Warrior ° ( Event 2 )
  Plays in your core. When your Klingon who has a cost of 4 or more is about to be killed by a dilemma, you may destroy this event instead.

[1U118] To Boldly Go ( Event 3 )
  To play this event, you must have completed a planet mission and a space mission. Plays in your core. When any of your [Fed] personnel are about to be stopped by a dilemma, you may destroy this event to prevent that.

[10U88] Tog Lecherous DaiMon ° ( Personnel 2 [Fer] Ferengi [Cmd] I:4 C:6 S:5 )
  Acquisition Officer Security Transporters
  Commander: Krayton.
  While you have four or more cards beneath your Ferenginar, this personnel is attributes +1 and gains Treachery.

[1C349] Togaran ( Personnel 2 [NA] Tamarian [Cmd] I:6 C:5 S:6 )
  Honor Leadership Officer Security Transporters

[7R109] Tolian Soran Renegade Scientist ° ( Personnel 0 [NA] El-Aurian [Stf] I:1 C:7 S:6 )
  Astrometrics Engineer 2 Physics Programming Transporters 2 Treachery
  When this personnel uses a skill, randomly stop one of your personnel present.

[10R84] Tom Paris Best Pilot You Could Have ° ( Personnel 2 [Fed] Human [Cmd] [Voy] I:5 C:6 S:6 )
  Astrometrics Medical 2 Navigation
  While this personne is aboard a [Voy] ship, that ship is Range +2.

[11P19] Tom Paris Starfleet Observer ° ( Personnel 2 [Fed] Human [Stf] [Maq] I:4 C:6 S:5 )
  Biology Geology Navigation Science
  When this personnel is stopped by a dilemma, you may discard a card from hand to choose one: draw two cards; or take a [Maq] personnel from your discard pile into your hand.

[1R378] Tomalak Beguiling Adversary ° ( Personnel 3 [Rom] Romulan [Cmd] I:4 C:6 S:7 )
  Diplomacy Leadership Navigation Officer Treachery
  Commander: Deranas.
  While you have a higher score than each of your opponents, if this personnel is aboard a [Rom] ship, that ship is attributes +2.

[5P37] Tomalak Irate Commander ° ( Personnel 2 [Rom] Romulan [Cmd] [AU] I:4 C:6 S:7 )
  Diplomacy Exobiology Leadership Officer
  Commander: Terix.
  At the start of each of your turns, you may stop your [Rom] personnel present to reveal the top card of each player's deck.

[13C102] Tomek Displaced Alien ° ( Personnel 2 [Rom] Alien [AU] I:6 C:6 S:5 )
  Engineer Honor Physics Security
  You may play this personnel aboard your [Rom] ship. When you play an [AU] personnel, you may discard an [AU] card from hand to download an interrupt.

[7U33] Tongo: Confront ( Event 2 )
  Plays in your core. Order - Stop your [Fer] personnel to make each player discard the top card of his or her deck. The owner of the discarded card that has the highest cost scores 5 points. (In the case of a tie, each tied player scores.) You may do this only once each turn.

[3R149] Tora Ziyal Beloved Daughter ° ( Personnel 0 [Car] Bajoran/Cardassian [TN] I:6 C:4 S:4 )
  Anthropology Geology Honor
  Dissident.
  When you play this personnel, discard a card from hand. When this personnel is stopped by a dilemma, you may discard a card from hand to draw a card.

[2C167] Toraan ( Personnel 2 [Rom] Romulan [Stf] I:5 C:5 S:6 )
  Intelligence Security Transporters
  When you play this personnel, choose an opponent to discard a card from hand.

[4R124] Toran Ambitious Brute ° ( Personnel 3 [Car] Cardassian [Cmd] I:2 C:5 S:6 )
  Astrometrics Diplomacy Officer Physics 2 Treachery
  Assassin. Gul.
  Order - Discard a personnel from hand and return this personnel to his owner's hand to kill an opponent's personnel present who has a skill that discarded personnel has.

[2R168] Toreth Cautious Commander ° ( Personnel 2 [Rom] Romulan [Cmd] I:5 C:6 S:5 )
  Honor Leadership Navigation Officer
  Commander: Khazara.
  When this personnel uses a skill to complete a mission, you may examine an opponent's hand and choose one of those cards to be discarded. You may do this only once each turn.

[1U146] Torture ( Interrupt )
  Punishment.
  You may play only one copy of this interrupt each turn. Order - Choose one of your captives. Each of your Intelligence personnel gains that captive's skills until the end of your turn.

[1R350] Tosk The Hunted ° ( Personnel 4 [NA] Tosk [Stf] I:6 C:6 S:6 )
  Engineer Honor 2 Navigation Programming Security
  While this personnel is facing a dilemma, exclude him from any random selection.

[12R21] Tox Uthat ° ( Equipment 3 )
  Artifact.
  While your personnel present is facing a dilemma, you may place this equipment on the bottom of your deck to end your mission attempt. That dilemma and all remaining dilemmas in the dilemma stack are returned to their owner's dilemma pile.

[3C168] Tozara'Kesh ( Personnel 2 [Dom] Jem'Hadar [Stf] [TN] I:6 C:5 S:8 )
  Engineer Exobiology Navigation Officer

[8C112] T'Pol Austere Commander ° ( Personnel 2 [SF] Vulcan [Cmd] [Pa] I:6 C:7 S:6 )
  Astrometrics Diplomacy Officer Science

[0AP2] T'Pol Austere Commander ° ( Personnel 2 [SF] Vulcan [Cmd] [Pa] I:6 C:7 S:6 )
  Astrometrics Diplomacy Officer Science

[13U113] T'Pol Dutiful Commander ° ( Personnel 2 [SF] Vulcan [Pa] [AU] I:4 C:7 S:6 )
  Engineer Officer Science Security Treachery

[0AP10] T'Pol Dutiful Commander ° ( Personnel 2 [SF] Vulcan [Pa] [AU] I:3 C:7 S:6 )
  Engineer Officer Science Security Treachery

[9R16] T'Pol Non-believer ° ( Personnel 3 [SF] Vulcan [Cmd] [Pa] I:6 C:7 S:6 )
  Archaeology Honor Leadership Science Security
  When this personnel uses a skill to complete a mission, you may take an Artifact or event from your discard pile into hand. You may do this only once each turn.

[13R114] T'Pol Not a Slave ° ( Personnel 4 [SF] Vulcan [Cmd] [Pa] [AU] I:4 C:7 S:6 )
  Anthropology Astrometrics Engineer Leadership Officer Programming Science
  When you play this personnel, if you command an Officer personnel, this personnel is cost -1. While you have no cards i hand, this personnel is attributes +1.

[8C89] T'Pol Subcommander ° ( Personnel 4 [NA] Vulcan [Cmd] [Pa] I:6 C:7 S:6 )
  Astrometrics 2 Biology Leadership Navigation Officer Programming
  While this personnel is present with a Human, she gains Diplomacy and Exobiology.

[1C56] Trabe Grenade ( Planet-Dilemma 1 )
  Randomly select a personnel who has Leadership or Security. If that personnel has Cunning<7, he or she is killed.

[10R106] Trager Patrol Ship ° ( Ship 6 [Car] Galor [Cmd] [Stf] [Stf] R:8 W:8 S:8 )
  When this ship is about to move from an opponent's mission, subtract 2 from the Range required.

[5P3] Tragic Turn ( Dual-Dilemma 3 )
  Consume: 2.
  Place this dilemma on this mission (limit one per mission). When a personnel at this mission is stopped by another dilemma, randomly select a personnel to be stopped. When a personnel at this mission is kileld by another dilemma, randomly select a personnel to be killed.

[2R26] Training Accident ( Space-Dilemma 4 )
  Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be killed.

[2C27] Traitor Exposed ( Dual-Dilemma 3 )
  Randomly select a Treachery personnel. If that personnel has Cunning>6, he or she is topped. Otherwise, he or she is killed.

[7U52] Transport Delegations ° ( Planet-Mission 35 Alfa 2 Any )
  Anthropology, 2 Diplomacy, Leadership, and Integrity>31

[8C47] Transporter Buffer ( Event 2 )
  Replicate- Discard two cards from hand.
  To play this event, you must command three [DS9] personnel. Place an event from your discard pile on top of your deck. Destroy this event.

[6P39] Transwarp Conduit ( Interrupt )
  Order - Move your ship at Destroy Transwarp Hub or Unicomplex to any mission. (No Range is required or used.)

[3C140] Transwarp Drone ( Personnel 2 [Bor] Borg [Stf] I:5 C:5 S:5 )
  Astrometrics Navigation Physics
  Drone.
  Order - If this personnel is aboard a ship, return him to his owner's hand to make that ship Range+2 until the end of this turn.

[8U61] Traverse Ion Storm ° ( Space-Mission 40 Alfa 3 Any )
  Astrometrics, Cunning>40, and (Biology and Science or Intelligence and Treachery)
  When you score points for completing this mission, lose 5 points for each other mission that has already been completed.

[13U115] Travis Mayweather Opportunistic Sergeant ° ( Personnel 1 [SF] Human [Stf] [Pa] [AU] I:4 C:6 S:6 )
  Anthropology Security
  MACO.
  When this personnel is an eligible target for a random selection, if you have no cards in hand, you may exclude a [SF] personnel present from that selection.

[8R113] Travis Mayweather Space Boomer ° ( Personnel 3 [SF] Human [Stf] [Pa] I:5 C:6 S:5 )
  Astrometrics Geology 2 Navigation Transporters
  While this personnel is aboard your [SF] ship and the first mission you completed this game was a space mission, that ship is Range +2.

[1R226] Trazko Hired Muscle ° ( Personnel 2 [Baj] Bajoran [Stf] I:2 C:5 S:6 )
  Astrometrics Programming 2 Treachery
  Assassin.
  Order - Return this personnel to his owner's hand to kill an opponent's Treachery personnel present.

[2U102] Treat Plague Ship ° ( Space-Mission 20 Alfa 3 [Baj] [Fed] [NA] [Rom] )
  Biology, Medical, and Cunning>26
  When you complete this mission, place one of your Medical personnel at this mission in your discard pile.

[12C18] Trelane's Trial ( Dual-Dilemma 2 )
  Choose a personnel that does not have an attributes>6 to be stopped. If you cannot, for each headquarters mission you command, randomly select a personnel to be killed.

[4C110] Treyam Militia Soldier ° ( Personnel 2 [Baj] Bajoran [Stf] I:5 C:5 S:6 )
  Archaeology Medical Physics Programming
  Bajoran Resistance.
  When you play this personnel, for each event in your discard pile, he is cost-1. While you have a Medical personnel in your discard pile, this personnel gains Medical.

[1C57] Triage ( Planet-Dilemma 1 )
  Choose a personnel who has Biology or Medical to be stopped. If you cannot, randomly select a personnel to be killed.

[3U65] Trial of Faith ° ( Event 1 )
  Prophet.
  To play this event, you must command three [Baj] personnel. Plays in your core. An opponent may play a card he or she owns that is on this event as if that card were in his or her hand. If he or she does, score 5 points. Order - Examine an opponent's discard pile. Place one of those cards on this event. You may do this only once each turn.

[6P32] Tribunal Sentencing ( Event 3 )
  Punishment.
  To play this event, you must command three [Car] personnel. Plays in your core. While you have an opponent's personnel in your brig, that opponent has 1 fewer counter to spend during each of his or her Play and Draw Cards segments.

[1C72] Tricorder ( Equipment 1 )
  Each of your Science personnel present gains Geology.

[2R180] Trolarak ° ( Ship 6 [Rom] D'deridex [Cmd] [Stf] [Stf] [Stf] R:7 W:9 S:9 )
  Cloaking Device.
  While this ship is at an opponent's planet mission, if this ship is staffed, that opponent must discard two cards from hand to attempt this mission.

[2U166] T'Rul Curt Subcommander ° ( Personnel 2 [Rom] Romulan [Stf] I:5 C:6 S:5 )
  Engineer Physics Programming Security
  Order - If this personnel is aboard a ship on your Engage Cloak, examine the top card of an opponent's deck.

[4R28] Tsiolkovsky Infection ( Space-Dilemma 8 )
  For each event your opponent commands in his or her core, this dilemma is cost-1. Unless you have 2 Anthropology, 2 Programming, and Cunning>38 or 2 Biology, Exobiology, and 2 Medical, randomly select three personnel to be killed.

[8C70] Turan'Ekan ( Personnel 0 [Dom] Jem'Hadar [Stf] I:6 C:5 S:8 )
  Geology Navigation Physics Programming Security
  Alpha.
  When you play this personnel, kill him unless you return one of your events with cost 1 that you command to its owner's hand.

[13R97] Tuvok Coldly Logical Soldier ° ( Personnel 3 [NA] Vulcan [Stf] [AU] I:6 C:7 S:7 )
  Intelligence Programming Security
  When you download a card, if you command an [AU] personnel and you have not downloaded a card titled Tuvok this turn, you may also download this personnel. (This ability may be used while this personnel is in your deck.)

[10R85] Tuvok Chief of Security ° ( Personnel 4 [Fed] Vulcan [Cmd] [Voy] I:6 C:7 S:7 )
  Anthropology Biology Honor Law Leadership Officer Security
  While this personnel is facing a dilemma that requires Officer or Security at a [DQ] mission, he is attributes +2 and gains Security.

[11P20] Tuvok Undercover ° ( Personnel 3 [Fed] Vulcan [Cmd] [Maq] I:6 C:7 S:7 )
  Navigation Officer Science Security
  Infiltrator.
  While this personnel is facing a dilemma and you have a [Maq] personnel present, this personnel is attributes +1 and gains Intelligence.

[1C315] T'vis ( Personnel 2 [Kli] Klingon [Stf] I:6 C:5 S:7 )
  Diplomacy Honor Law Security

[1R147] Twist of Fate ( Interrupt )
  When your [Rom] personnel is about to be killed, randomly select another of your personnel present to be killed instead.

[12R48] Two of Nine Transtator Drone ° ( Personnel 2 [Bor] Borg [Stf] I:5 C:5 S:7 )
  Anthropology Science Security
  Drone.
  Order - Place this personnel on the bottom of his owner's deck to choose one: destroy an event; download a card that has a cost of 5 or more; or draw three cards.

[1S351] Ty Kajada Relentless Investigator ° ( Personnel 2 [NA] Kobliad [Cmd] I:4 C:6 S:5 )
  Intelligence Leadership Programming 2 Security

[13R116] Tykk ° ( Ship 6 [Dom] Breen Warship [Cmd] [Stf] [Stf] R:8 W:9 S:9 )
  You may play your Breen personnel aboard this ship. When a Breen personnel aboard this ship is involved in an engagement you win, you may place a [Dom] personnel with a cost of 4 or more from hand aboard this ship.

[1S390] U.S.S. Akira ( Ship 6 [Fed] Akira [DS9] [Cmd] [Stf] [Stf] [Stf] R:8 W:10 S:9 )
[12U117] U.S.S. Constellation Dead Hulk ° ( Ship 3 [Fed] Constitution [TOS] [Pa] [Cmd] [Stf] R:8 W:6 S:6 )
  To play this ship, you must command four [TOS] personnel. You may play this ship at cost +2 to take a card from your discard pile and place it on top of your deck.

[12C118] U.S.S. Constitution ( Ship 3 [Fed] Constitution [TOS] [Pa] [Cmd] [Stf] R:8 W:6 S:6 )
  To play this ship, you must command four [TOS] personnel. You may play this ship at cost +3 to draw four cards.

[0P18] U.S.S. Defiant Commandeered Warship ° ( Ship 7 [Dom] Defiant [Cmd] [Cmd] [Stf] R:8 W:10 S:10 )
  Cloaking Device.
  To staff this ship, you must have an Engineer personnel aboard. Order - If this ship is staffed and at your mission, stop this ship to take two overcome dilemmas from beneath that mission and place them face up beneath your [AQ] mission.

[10R109] U.S.S. Defiant Patrolling Warship ° ( Ship 7 [Fed] Defiant [DS9] [Cmd] [Cmd] [Cmd] [Stf] R:8 W:10 S:10 )
  Cloaking Device.
  When an opponent's ship moves to this mission, if this ship's Commander is aboard it, that opponent's ship is stopped.

[1R391] U.S.S. Defiant Prototype Warship ° ( Ship 7 [Fed] Defiant [DS9] [Cmd] [Cmd] [Cmd] [Stf] R:8 W:10 S:10 )
  Cloaking Device.
  While this ship is in an engagement, it is Weapons +1 and Shields +2.

[6P61] U.S.S. Defiant Repurposed Warship ° ( Ship 7 [Fed] Defiant [DS9] [Cmd] [Cmd] [Cmd] [Stf] R:8 W:10 S:10 )
  Cloaking Device.
  When you play this ship, if each of your non-headquarters missions is a [GQ] mission, you may spend 5 additional counters this turn.

[3R205] U.S.S. Defiant Stolen Warship ° ( Ship 7 [Fed] Defiant [Maq] [Cmd] [Cmd] [Cmd] [Stf] R:8 W:10 S:10 )
  Cloaking Device.
  Order - If this ship is staffed and at a non-headquarters mission, this mission's owner places two cards from hand on top of his or her deck. You may do this only once each turn.

[12R119] U.S.S. Enterprise Beautiful Lady ° ( Ship 3 [Fed] Constitution [TOS] [Pa] [Cmd] [Stf] R:8 W:6 S:6 )
  To play this ship, you must command four [TOS] personnel. You may play this ship at cost +4 to score 5 points.

[11P27] U.S.S. Enterprise Earth's Savior ° ( Ship 5 [Fed] Constitution [TOS] [Pa] [Cmd] [Stf] R:8 W:7 S:7 )
  While you command a [TOS] personnel, you may play this ship at your Earth. When this ship is about to move between Earth and another mission, subtract 1 from the Range required.

[10R110] U.S.S. Enterprise-C Yesterday's Enterprise ° ( Ship 5 [Fed] Ambassador [E] [Pa] [Cmd] [Stf] [Stf] R:8 W:7 S:8 )
  When you complete a [Kli] mission, if this ship is at that mission, score 5 points.

[13C117] U.S.S. Enterprise-D Battleship ° ( Ship 6 [Fed] Galaxy [TNG] [AU] [Cmd] [Stf] [Stf] [Stf] R:8 W:8 S:9 )
  When you win an engagement involving this ship, you may score 5 points.

[0P19] U.S.S. Enterprise-D Explorer ° ( Ship 6 [Fed] Galaxy [TNG] [Cmd] [Stf] [Stf] [Stf] R:8 W:8 S:9 )
  When you complete a space mission requiring Diplomacy, if this ship is at that mission, score 10 points.

[9R18] U.S.S. Enterprise-D Federation Flagship ° ( Ship 6 [Fed] Galaxy [TNG] [Cmd] [Stf] [Stf] [Stf] R:8 W:8 S:9 )
  When you complete a space mission, if this ship is at that mission and you have three [Cmd] aboard this ship, score 10 points.

[5P40] U.S.S. Enterprise-D Personal Flagship ° ( Ship 7 [Fed] Galaxy [TNG] [Fut] [Cmd] [Cmd] [Stf] [Stf] [Stf] R:10 W:11 S:10 )
  Cloaking Device.
  When you complete a mission requiring Honor or Leadership, if this ship is at that mission, score 5 points (or score 10 points if that mission requires both).

[1R392] U.S.S. Enterprise-E Federation Envoy ° ( Ship 7 [Fed] Sovereign [TNG] [Cmd] [Cmd] [Stf] [Stf] R:9 W:9 S:9 )
  When you complete a [Fed] planet mission, if this ship is at that mission, score 5 points.

[10R111] U.S.S. Enterprise-E Flagship of the Federation ° ( Ship 7 [Fed] Sovereign [TNG] [Cmd] [Cmd] [Stf] [Stf] R:9 W:9 S:9 )
  When you play this ship, for each [TNG] Leadership personnel at this mission, this ship is cost -1. Order - Stop your [Fed] Diplomacy personnel aboard this ship to have each player return an event with no cards on it he or she commands to its owner's hand.

[1C393] U.S.S. Excelsior ( Ship 4 [Fed] Excelsior [E] [Stf] [Stf] [Stf] R:8 W:7 S:7 )
[1C394] U.S.S. Galaxy ( Ship 6 [Fed] Galaxy [E] [Cmd] [Stf] [Stf] [Stf] R:8 W:8 S:9 )
[8R115] U.S.S. Ganges One of the First ° ( Ship 4 [Fed] Danube [DS9] [Stf] R:3 W:3 S:3 )
  While you command more than seven personnel aboard this ship, it is Range -3. This ship is attributes +1 for each [DS9] personnel aboard (limit +5).

[13R118] U.S.S. Lakota Modified Starship ° ( Ship 5 [Fed] Excelsior [E] [Stf] [Stf] [Stf] R:8 W:7 S:7 )
  This ship is attributes +2 for each corresponding Commander aboard it.

[1S395] U.S.S. Nebula ( Ship 5 [Fed] Nebula [E] [Cmd] [Stf] [Stf] R:8 W:8 S:8 )
[8R116] U.S.S. Rio Grande Built to Last ° ( Ship 3 [Fed] Danube [DS9] [Stf] R:3 W:3 S:3 )
  While you command more than seven personnel aboard this ship, it is range -3. When this ship is about to move between your headquarters and a non-headquarters mission, subtrace 1 from the range required. While your Engineer is aboard, this ship is Range +1.

[1U396] U.S.S. Sovereign ( Ship 6 [Fed] Sovereign [TNG] [Cmd] [Cmd] [Stf] [Stf] R:9 W:9 S:9 )
[0P20] U.S.S. Sutherland ° ( Ship 6 [Fed] Nebula [E] [Cmd] [Stf] [Stf] R:8 W:8 S:8 )
  When you fail a mission attempt at a space mission, if this ship is at that mission, you may discard three cards from hand to place the top card of an opponent's dilemma pile face up beneath this mission. If you do this, you cannot attempt this mission again this turn.

[4U179] U.S.S. Valiant Red Squad Training Ship ° ( Ship 7 [Fed] Defiant [E] [Cmd] [Cmd] [Cmd] [Stf] R:8 W:10 S:10 )
  This ship is attributes +1 for each of your Cadets aboard (limit +4).

[10C112] U.S.S. Voyager Home Away From Home ° ( Ship 6 [Fed] Intrepid [Voy] [Cmd] [Cmd] [Stf] [Stf] R:9 W:9 S:8 )
  While you do not command a headquarters mission, you may play this ship at Caretaker's Array. While this ship is at a [DQ] mission, you may play [Voy] personnel, [NA] personnel, and equipment aboard this ship. When you play this ship, you may place up to two [Voy] personnel from your hand aboard this ship.

[10R113] U.S.S. Yangtzee Kiang Modified Transport ° ( Ship 3 [Fed] Danube [DS9] [Stf] R:3 W:3 S:3 )
  While you command eight or more personnel aboard this ship, it is Range -3. When this ship is about to move between your headquarters mission and a non-headquarters mission, subtract 1 from the Range required. Order - Discard two events from hand to make this ship Range +2 until the end of this turn.

[12C86] Uhura Skilled Technician ° ( Personnel 1 [Fed] Human [Stf] [TOS] [Pa] I:6 C:6 S:5 )
  Anthropology Honor Officer
  You may play this personnel at cost +2 to choose one: download an interrupt; or take an interrupt from your discard pile and shuffle it into your deck.

[13C81] Uhura Unprincipled Technician ° ( Personnel 1 [Fed] Human [Stf] [TOS] [Pa] [AU] I:4 C:6 S:5 )
  Anthropology Officer Treachery
  While you command an [AU] personnel, you may play this personnel at cost +2 to make each player discard two cards from hand.

[8C69] Ulani Belor Senior Cardassian Scientist ° ( Personnel 2 [Car] Cardassian [Stf] I:6 C:6 S:4 )
  Engineer Physics Programming Science
  While this personnel is facing a dilemma, each of your Science personnel present is Cunning +1.

[10C59] Umat'Adan Eager Fifth ° ( Personnel 3 [Dom] Jem'Hadar [Stf] I:5 C:5 S:8 )
  Astrometrics Biology Navigation Science
  Alpha.
  While this personnel is facing a dilemma, return your non-Alpha Jem'Hadar present to its owner's hand to make this personnel attributes +2 until the end of that dilemma.

[11P7] Unbelievable Emergency ( Space-Dilemma 4 )
  Your opponent names a skill. For each headquarters mission you command, randomly select two personnel to be stopped. If either of those personnel that is selected has the named skill, kill that personnel instead.

[1U204] Uncover DNA Clues ° ( Planet-Mission 30 Alfa 2 Any )
  Archaeology, Exobiology, Science, and Cunning>30

[10U20] Under Pressure ( Space-Dilemma 1 )
  Consume: 1.
  Unless you have Astrometrics, Engineer, and Navigation or Biology, Medical, and Science, randomly select a personnel to be killed. You may randomly select two personnel to be stopped to prevent this.

[2R68] Under Scrutiny ( Event 3 )
  Plays in your core. When you play this event, name a personnel. While that personnel is attempting a mission, his or her owner must discard a card from hand to use his or her skills.

[3U66] Under Suspicion ° ( Event 2 )
  Infiltration.
  Plays in your core. When the player on your right begins a mission attempt, for each of your Infiltrators at that mission, you may draw one extra dilemma and spend one extra in total cost on dilemmas.

[4U80] Undercover Resource ( Event 1 )
  Infiltration.
  Plays in your core. While your Infiltrator is at an opponent's incomplete non-headquarters mission, you may spend 1 additional counter during each of your Play and Draw Cards segments.

[2C28] Unexpected ( Dual-Dilemma 3 )
  Randomly select a personnel to be stopped. Unless you have Astrometrics and 2 Diplomacy or Exobiology and 2 Medical, place that personnel on top of his or her owner's deck instead.

[2C69] Unexpected Difficulties ( Event 0 )
  Plays in your core. When you have drawn dilemmas, you may destroy this event to return them to your dilemma pile and draw an equal number of dilemmas.

[4U29] Ungracious Hosts ( Planet-Dilemma 2 )
  Choose a personnel. Your opponent may discard cards from hand equal to the number of [SD] icons on that personnel to place him or her in your opponent's brig.

[3S110] Unicomplex Root of the Hive Mind ° ( HQ-Mission Delta 2 )
  You may play [Bor] cards and equipment at this mission.
  You may not command another Headquarters mission.

[13R39] Unimatrix Zero ( Event 6 )
  To play this event, you must command three [Bor] personnel. When you play this event, for each unique Borg personnel you command, this event is cost -1. You may spend an additional counter each turn. Each unique personnel you command gains [AU].

[6P11] Unknown Microorganism ( Planet-Dilemma 3 )
  Unless you have Biology, Medical, and Science or 2 Security and a non-Hand Weapon equipment, randomly select a personnel to be killed, all of your other personnel are stopped, and this dilemma returns to its owner's dilemma pile.

[1R58] Unscientific Method ( Dual-Dilemma 3 )
  The most Cunning Science personnel who does not have Treachery is killed. Unless you have Cunning>24 remaining, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[2U70] Unseen Manipulations ( Event 3 )
  To play this event, you must command three [Rom] Treachery personnel. Plays in your core. When an opponent begins the Execute Orders segment of his or her turn, if that opponent has not drawn two cards or played a ship this turn, he or she discards the top two cards of his or her deck.

[5P18] Unyielding ( Event 2 )
  Decay: 3.
  Plays in your core. When your [Bor] personnel is about to be stopped by a dilemma, you may place a [Bor] personnel from hand on this event to prevent that.

[8R18] Up the Ante ( Planet-Dilemma 2 )
  Consume: 2.
  All your personnel are stopped. You may choose to prevent this. If you do and you complete this mission this turn, you win the game. If you do and you do not complete this mission this turn, you lose the game.

[6P12] Urgency ( Dual-Dilemma 0 )
  Consume: 1.
  Place this dilemma on this mission. Each personnel may use no more than one skill during each dilemma he or she faces. Each personnel may use no more thatn one skill to meet a mission's requirements. At the end of this turn, this dilemma returns to its owner's dilemma pile.

[1R415] Valdore ° ( Ship 7 [Rom] Norexan [Cmd] [Cmd] [Stf] [Stf] R:9 W:9 S:9 )
  Cloaking Device.
  When an opponent begins an engagement involving your other ship, if this ship is on your Engage Cloak, you may place this ship at that mission to join that engagement.

[2R173] Valjean ° ( Ship 5 [Fed] Condor [Maq] [Cmd] R:6 W:6 S:6 )
  Order - Reveal the top card of an opponent's deck. If it is not a personnel, place it on the bottom of its owner's deck to make this ship attributes +2 until the end of this turn. You may do this only once each turn.

[1C287] Van Orton ( Personnel 1 [Fed] Human [E] I:5 C:6 S:4 )
  Archaeology Biology Science

[3C169] Varen'agor ( Personnel 2 [Dom] Jem'Hadar [Stf] I:6 C:5 S:8 )
  Biology Navigation Officer Physics

[2U111] Varis Sul Tetrarch of the Paqu ° ( Personnel 1 [Baj] Bajoran I:6 C:5 S:3 )
  Geology Honor Law
  While a [Baj] Leadership personnel is in your discard pile, this personnel gains Diplomacy and Leadership.

[7C110] Varria Lavishly Rewarded Aide ° ( Personnel 2 [NA] Alien [Stf] I:6 C:5 S:6 )
  Geology Honor Navigation Security Transporters

[1R352] Vash Treasure Hunter ° ( Personnel 2 [NA] Human I:3 C:6 S:4 )
  Anthropology 2 Archaeology Science Treachery
  Thief.
  When you play this personnel, you may place a card from your discard pile on the bottom of your deck, then draw a card (or, if Jean-Luc Picard is at this mission, draw two cards instead).

[2U71] Vast Resources ( Event 0 )
  To play this event, you must command three [Car] personnel. Kill your captive to draw a number of cards equal to that captive's cost. Destroy this event.

[1U59] Vastly Outnumbered ( Space-Dilemma 3 )
  If you have Strength>55, lose 5 points. Also, unless you have Anthropology and 2 Honor or two Hand Weapons or Integrity>28, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[12U19] Vault of Tomorrow ( Planet-Dilemma 1 )
  Your opponent searches his or her dilemma pile and chooses a dilemma that has a cost of 2 or less to place on top of his or her dilemma stack. Then your opponent shuffles his or her dilemma pile and this dilemma returns to its owner's dilemma pile.

[7U34] Vedek Assembly ( Event 2 )
  For each Vedek you command, take a card from your discard pile and place it on the bottom of your deck. Destroy this event.

[9R17] Vedek Assembly Transport ( Ship 5 [Baj] Bestri [Stf] [Stf] R:6 W:5 S:5 )
  This ship is attributes +1 for each of these keywords you have aboard: Kai, Prylar and Vedek.

[7U44] Veiled Threat ( Interrupt )
  To play this interrupt, you must command three [Fer] personnel. When your [Fer] personnel is facing a dilemma, make him or her attributes +2 until the end of the mission attempt for each of these categories in which you have more than any of your opponents: cards in hand, events in core, and incomplete non-headquarters missions.

[2C160] Vekor ( Personnel 1 [NA] Alien [Stf] I:4 C:5 S:4 )
  Medical Navigation Science
  Thief.

[0P14] Velal Reluctant Aggressor ° ( Personnel 2 [Rom] Romulan [Cmd] I:5 C:6 S:6 )
  Archaeology Leadership Officer Security
  Commander: Rovaran. General.
  When the player on your right attempts this mission, if you command a Maneuver event, you may draw an extra dilemma and spend one extra in total cost on dilemmas.

[1U205] Verify Evidence ° ( Space-Mission 35 Alfa 3 [Baj] [Car] )
  Leadership, 2 Navigation, Science, and Cunning>34
  Region: Badlands.

[1R389] Vetar ° ( Ship 6 [Car] Galor [Cmd] [Stf] [Stf] R:8 W:8 S:8 )
  When you play this ship, you may download a Pursuit card.

[12R20] Vian Test ( Planet-Dilemma 5 )
  Choose a personnel to place in your opponent's brig. If that personnel is non-unique, your opponent draws up to three cards.

[7R111] Vic Fontaine Vegas Crooner ° ( Personnel 3 [NA] Hologram [DS9] I:7 C:4 S:4 )
  Anthropology Diplomacy Honor
  When you begin a mission attempt involving this personnel, you may discard a card from hand to subtract one from the total cost your opponent may spend on dilemmas.

[2R91] Vile of Deception ( Interrupt )
  When an opponentås personnel is attempting a mission, if your Romulan is at that mission, that opponent chooses to reveal his or her hand and discard all interrupts revealed or chooses two of his or her personnel involved in that mission attempt to be stopped.

[6P57] Vina Orion Slave Girl ° ( Personnel 2 [NA] Orion [AU] I:6 C:4 S:3 )
  Honor
  Order - This personnel gains any one skill of your choice. She keeps that skill until this order is executed again.

[4C81] VIP Welcome ° ( Event 1 )
  To play this event, you must command three [TNG] personnel. Plays in your core. When a player plays a personnel who costs 3 or more, he or she may draw a card.

[2C92] Vision of Violence ( Interrupt )
  Prophet.
  When your [Baj] personnel is in combat, add the Strength of a [Baj] personnel in your discard pile to your total Strength.

[2R72] Visionary ( Event 2 )
  Temporal.
  To play this event, you must command two [DS9] Engineer personnel. Plays in your core. When you draw a card, you may discard that card to draw a card. You may do this only once each turn.

[1C353] Volnoth ( Personnel 1 [NA] Acamarian [Stf] I:4 C:4 S:3 )
  Anthropology Archaeology Engineer Exobiology
  Gatherer. Thief.

[1C316] Vorax ( Personnel 2 [Kli] Klingon [Stf] I:6 C:5 S:7 )
  Astrometrics Engineer Geology Programming

[3C67] Vorta Cloning ( Event 2 )
  Plays in your core. When you are about to place a Vorta in your discard pile, you may reveal a card from hand and remove it from the game to take that Vorta into hand instead.

[13U40] Vorta Experiment Tables ° ( Event 2 )
  To play this event, you must command three [Dom] personnel. Plays in your core. Each personnel you own who costs 4 or more gains [AU]. When you complete a mission that required Cunning, you may score 5 points.

[10U100] Vosk Temporal Fanatic ° ( Personnel 4 [NA] Alien [Cmd] [Fut] I:1 C:6 S:5 )
  Astrometrics Engineer Exobiology Leadership Officer 2 Treachery
  For each Temporal event in your core, this personnel is attributes +1 (limit +4). When you do not command a Temporal event, place this personnel in his owner's discard pile.

[1R379] Vreenak Tal Shiar Chairman ° ( Personnel 3 [Rom] Romulan I:4 C:6 S:5 )
  Anthropology Diplomacy 2 Intelligence Law Leadership
  Senator.
  While an opponent's Diplomacy personnel is at this mission, that opponet must discard a card from hand to use that Diplomacy.

[8U23] Vulcan Tricorder ( Equipment 2 )
  While facing a dilemma, you may discard a card from hand to have your [SF] Leadership personnel present gain Biology, Geology, or Science until the end of that dilemma.

[8C19] Warp Bubble Mishap ( Space-Dilemma 1 )
  Choose a personnel who has Physics or Science to be stopped. If you cannot, randomly select a personnel to be killed.

[10R45] Warp Speed Transfer ( Interrupt )
  Pursuit.
  While your personnel aboard a ship are facing a dilemma, move your staffed ship to that mission from a different mission and place one of your personnel aboard that ship abour the ship attempting the mission. That personnel joins the mission attempt.

[1C119] Warrior's Birthright ( Event 2 )
  To play this event, you must command three [Kli] personnel. Plays on your mission. You may meet Integrity and Cunning requirements of this mission and each dilemma you face at this mission using Strength instead.

[13C41] Watch Dog ° ( Event 2 )
  To play this event, you must command three [AU][SF] personnel. Plays in your core. While your personnel is facing a dilemma, you may play interrupts on this event as if they were in hand. Order - Place an interrupt from hand on this event.

[1C60] Wavefront ( Space-Dilemma 2 )
  Unless you have a personnel who has 2 Astrometrics or a personnel who has 2 Navigation, your opponent chooses an Astrometrics or Navigation personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

[4C82] We Are Back ° ( Event 2 )
  To play this event, you must command three [Rom] personnel. Plays in your core. Each of your [Rom] Officer personnel is Cunning +2. When an opponent plays an event to his or her core, destroy this event.

[2U93] We Are Klingon ( Interrupt )
  When your [Kli] personnel is attempting a mission, he or she is Strength +1 until the end of that mission attempt (or +3 if you command Kahless).

[2U73] We Will Not Surrender ( Event 4 )
  Maneuver.
  Plays in your core. Order - Destroy this event to begin an engagement involving your [Kli] Officer personnel. If you win, score 10 points and randomly kill and opponent's personnel involved.

[1C227] Weld Ram ( Personnel 1 [Baj] Bajoran [Stf] I:5 C:5 S:5 )
  Archaeology Geology Science

[2U94] Well-Crafted Lure ( Interrupt )
  Capture.
  To play this interrupt, you must command a [Car] Law personnel at a non-headquarters mission. Order - Randomly select an opponentås non-unique personnel present. You may discard a number of cards from hand equal to that personnelås cost to place him or her in your brig.

[8U48] We're All On Strike ( Event 1 )
  To play this event, you must command three [Fer] personnel. Plays in your core. Order - Stop your Dabo Girl or Waiter to examine an opponent's hand. If none of those cards are events, draw two cards. You may do this only once each turn.

[3C79] We're Everywhere ( Interrupt )
  Morph.
  When your Shape-shifter is killed, download a Shape-shifter.

[3U68] We're Mutants ( Event 1 )
  To play this event, you must command three [Fed] personnel. Plays in your core. While your Genetically Enhanced personnel is attempting a mission, you may destroy this event to make him or her gain one of every skill he or she already has until the end of this turn.

[13C82] Wesley Crusher Battleship Helmsman ° ( Personnel 4 [Fed] Human [Stf] [TNG] [AU] I:5 C:7 S:5 )
  Astrometrics Engineer Navigation Officer Physics Programming
  While your [TNG] personnel who has a cost of 4 or more is present, the ship this personnel is aboard is attributes +1 and this personnel gains Geology and Science.

[8R76] Wesley Crusher Nova Squadron Pilot ° ( Personnel 3 [Fed] Human [Stf] [E] I:6 C:7 S:5 )
  Astrometrics Honor Navigation Physics Programming
  Cadet.
  While this personnel is present with your Cadet, he loses Honor and gains Navigation and Treachery.

[1R288] Wesley Crusher Prodigy ° ( Personnel 3 [Fed] Human [Stf] [TNG] I:5 C:7 S:4 )
  Astrometrics Engineer Physics Programming
  While this personnel is facing a dilemma, he gains Engineer, Exobiology, Navigation and Science.

[13U98] Weyoun Defective Clone ° ( Personnel 4 [NA] Vorta [Cmd] I:7 C:6 S:4 )
  Diplomacy Honor Intelligence Law Leadership Security
  When you play this personnel, if you command a Law personnel, he is cost -1. When a personnel present who has a cost of 4 or more is randomly selected by a dilemma, you may replace him or her with this personnel.

[3U170] Weyoun Instrument of the Founders ° ( Personnel 3 [Dom] Vorta [Cmd] I:2 C:6 S:4 )
  Diplomacy Exobiology Intelligence Leadership 2 Treachery
  While this personnel is present with a Founder, he is attributes+2 and gains Security.

[3R171] Weyoun Loyal Subject of the Dominion ° ( Personnel 3 [Dom] Vorta [Cmd] [TN] I:3 C:6 S:4 )
  Anthropology Diplomacy Law Leadership Security Treachery
  When this personnel uses a skill to complete a mission, you may draw a card.

[4U132] Weyoun Warship Commander ° ( Personnel 2 [Dom] Vorta [Cmd] I:2 C:6 S:4 )
  Leadership Navigation 2 Treachery
  Commander: Tenak'talar.
  When an engagement involving your [Car] ship or [Dom] ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.

[7R15] Where No One Has Gone Before ( Space-Dilemma 4 )
  Unless you have Astrometrics, Navigation, Physics, and Cunning>34 or Exobiology, Leadership, Medical, and Integrity>32, place this dilemma in your core and place your ship on this dilemma. At the end of your next turn, remove this dilemma from the game and place the ship at your headquarters mission.

[4R30] Whisper in the Dark ( Planet-Dilemma 8 )
  For each event your opponent commands in his or her core, this dilemma is cost-1. Unless you have 2 Geology, 2 Physics, and Cunning>38 or 2 Honor, 2 Officer, and Transporters, randomly select three personnel to be killed.

[2U132] William Patrick Samuels Maquis Saboteur ° ( Personnel 4 [Fed] Human [Stf] [Maq] I:4 C:6 S:5 )
  Astrometrics Engineer Treachery
  Order - If this personnel is on a planet mission, stop him to place a Damage card from hand on an opponent's undamaged ship at this mission.

[13C83] William T. Riker Battleship First Officer ° ( Personnel 4 [Fed] Human [Cmd] [TNG] [AU] I:6 C:6 S:6 )
  Anthropology Diplomacy Leadership Navigation Officer Security
  While your [TNG] personnel who has a cost of 4 or more is present, this personnel is attributes +2.

[4R155] William T. Riker Exchange Officer ° ( Personnel 2 [Kli] Human [Cmd] I:6 C:6 S:6 )
  Anthropology Leadership Navigation Officer
  While this personnel is facing a dilemma, you may discard a card from hand to make him gain a skill from your Klingon present until the end of that mission attempt.

[4R149] William T. Riker First Officer ° ( Personnel 2 [Fed] Human [Cmd] [TNG] I:6 C:6 S:6 )
  Anthropology Leadership Navigation Officer
  When this personnel is about to be stopped by a dilemma, you may unstop one of your stopped [TNG] personnel present. That personnel joins this mission attempt.

[1S289] William T. Riker Number One ° ( Personnel 2 [Fed] Human [Cmd] [TNG] I:6 C:6 S:6 )
  Diplomacy Leadership Navigation Officer
  While this personnel is facing a dilemma, he gains Anthropology and Security.

[9R13] William T. Riker Skilled Commander ° ( Personnel 3 [Fed] Human [Cmd] [TNG] I:6 C:6 S:6 )
  Anthropology 2 Leadership Navigation Officer Programming
  Commander: U.S.S. Enterprise-D.
  When your Leadership personnel present is killed by a dilemma, you may discard two cards from your hand to download a [TNG] personnel.

[6P53] William T. Riker Wistful Admiral ° ( Personnel 2 [Fed] Human [Cmd] [TNG] [Fut] I:5 C:6 S:5 )
  Leadership Navigation Officer Security
  Admiral. Commander: U.S.S. Enterprise-D.
  While this personnel is attempting a space mission, he is attributes+1 and gains Diplomacy and Law.

[8U114] Williams Starfleet Commander ° ( Personnel 2 [SF] Human [Cmd] [Pa] I:5 C:6 S:5 )
  2 Anthropology Leadership Officer
  While this personnel is facing a dilemma and your [SF] personnel present is about to be stopped, you may stop this personnel to prevent that.

[2R112] Winn Adami Devious Manipulator ° ( Personnel 2 [Baj] Bajoran I:3 C:6 S:4 )
  Diplomacy Leadership Treachery
  Vedek.
  When you play this personnel, you may download a Treachery Bajoran.

[1U228] Winn Adami Kai of Bajor ° ( Personnel 2 [Baj] Bajoran I:3 C:6 S:4 )
  Diplomacy Law Leadership Treachery
  Kai.
  Order - Discard a card from hand to place a non-[Baj] personnel from your discard pile on top of your deck.

[4U150] Worf Conn Officer ° ( Personnel 3 [Fed] Klingon [Stf] [TNG] I:7 C:5 S:8 )
  Honor Navigation Officer Security
  Order - Destroy your event to exchange a dilemma beneath your mission with the top card of its owner's dilemma pile.

[13R84] Worf Defiant Commander ° ( Personnel 4 [Fed] Klingon [Cmd] [DS9] I:8 C:5 S:8 )
  Diplomacy 2 Honor Leadership Officer
  Commander: U.S.S. Defiant.
  Each of your personnel present who has a cost of 4 or more is attributes +1.

[5P30] Worf First Officer ° ( Personnel 3 [Fed] Klingon [Cmd] [TNG] [AU] I:7 C:5 S:8 )
  Honor Leadership Navigation Officer
  While this personnel is facing a dilemma, you may discard two cards from hand to exchange a [TNG] personnel you own present with a [TNG] personnel who has the same cost from your hand.

[5P32] Worf Regent of the Alliance ° ( Personnel 3 [Kli] Klingon [Cmd] [AU] I:2 C:5 S:8 )
  Biology Leadership 2 Treachery
  Chancellor.
  While this personnel is facing a dilemma, you may discard a [Car] or [Kli] personnel from hand to make this personnel attributes+3 until the end of that dilemma.

[1S290] Worf Security Detail Leader ° ( Personnel 4 [Fed] Klingon [Cmd] [TNG] I:8 C:5 S:8 )
  2 Honor Leadership Officer Security
  Order - Examine a number of cards from the top of an opponent's dilemma pile equal to the number of other [Fed] Security personnel you command (limit three). Then replace them in the same order.

[6P55] Worf Son of Mogh ° ( Personnel 2 [Kli] Klingon [Cmd] I:8 C:5 S:8 )
  2 Honor Officer Physics 2 Security
  When you play this personnel, each opponent draws a card.

[1S291] Worf Strategic Operations Officer ° ( Personnel 4 [Fed] Klingon [Cmd] [DS9] I:8 C:5 S:8 )
  Diplomacy 2 Honor Leadership Officer
  When an engagement involving your [Fed] ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.

[10U91] Worf The Strongest Heart ° ( Personnel 4 [Kli] Klingon [Cmd] I:8 C:5 S:8 )
  2 Honor Leadership Officer Security
  When your Host or Honor Klingon present is about to be stopped by a dilemma, you may discard an event from hand to prevent that.

[0P39] Worf The Strongest Heart ° ( Personnel 4 [Kli] Klingon [Cmd] I:8 C:5 S:8 )
  2 Honor Leadership Officer Security
  When your Host or Honor Klingon present is about to be stopped by a dilemma, you may discard an event from hand to prevent that.

[1U206] Wormhole Negotiations ° ( Space-Mission 45 Alfa 2 [Fed] [Fer] [Kli] [NA] [Rom] )
  Astrometrics, Cunning>42, and (3 Diplomacy and 2 Honor or Telepathy and 3 Treachery)

[6P13] Worn-Out Welcome ( Dual-Dilemma 3 )
  Randomly select a personnel to be stopped. Unless you have Anthropology and 2 Diplomacy or Transporters and 3 Treachery, place that personnel on one of your headquarters missions.

[7C35] Worth the Price ( Event 0 )
  To play this event, you must command two [Fer] personnel. Destroy an event. The player who commands that event may draw cards equal to its cost. Destroy this event.

[3R207] Xhosa ° ( Ship 5 [NA] Antares [Maq] [Cmd] R:6 W:5 S:5 )
  When this ship is about to move between a Region: Badlands mission and a non-Region: Badlands mission, subtract 1 from the Range required.

[3U172] Yak'Talon Deadly Patroller ° ( Personnel 3 [Dom] Jem'Hadar [Stf] I:6 C:5 S:8 )
  Astrometrics Engineer Physics Security
  When an opponent begins a mission attempt, if this personnel is at that mission, you may kill this personnel to make each personnel attempting the mission attributes-1 until the end of that mission attempt.

[6P41] Yarka Harbringer of the Prophets ° ( Personnel 2 [Baj] Bajoran I:4 C:5 S:4 )
  Anthropology Archaeology Physics
  While each of your non-headquarters missions is a [Baj] mission, each of your Bajorans present is attributes+1.

[3R116] Yassim Zealous Protester ° ( Personnel 3 [Baj] Bajoran I:8 C:5 S:3 )
  Anthropology 2 Honor Leadership Medical
  Vedek.
  When your [Baj] personnel present is about to be stopped by a dilemma, you may kill this personnel to prevent that.

[3R173] Yelgrun Blunt Negotiator ° ( Personnel 2 [Dom] Vorta [Cmd] I:4 C:5 S:4 )
  Anthropology Archaeology Biology Diplomacy
  Order - Kill your non-Changeling present to make each player shuffle his or her hand and exchange it for an equal number of cards from the bottom of his or her deck.

[3C117] Yelsar ( Personnel 2 [Baj] Bajoran [Stf] I:4 C:5 S:6 )
  Acquisition Diplomacy Medical Navigation Transporters
  You may play this personnel at Mouth of the Wormhole.

[3U80] You Could Be Invaluable ( Interrupt )
  To play this interrupt, you must command two [Fed][Maq] personnel. Order - Reveal the top four cards of your deck and take a non-[Maq] personnel revealed into hand. Place the remaining cards on the bottom of your deck in any order.

[12U32] You Have a Disease ( Event 2 )
  Plays in your core. When your unique [Bor] personnel uses a skill to meet a requirement on a dilemma or mission, you may choose an opponent to discard a card from hand. Then you may draw a card for each headquarters mission that opponent commands. You may do this only once each turn.

[4R83] Youåve Always Been My Favorite ( Event 0 )
  To play this event, you must command three [Bor] personnel. Lose 5 points to play in your core. When you play this event, download up to five cards, then place them on this event. You may spend 1 counter to take a card on this event into your hand. When there are no cards on this event, destroy it.

[4U84] Your Fear Will Destroy You ( Event 2 )
  Infiltration.
  For each opponent's headquarters mission where you command an Infiltrator, score 5 points. Remove this event from the game.

[4C31] Your Moment is Fading ( Planet-Dilemma 2 )
  Randomly select a personnel. Unless that personnel has an attribute>6, he or she is stopped. If that personnel also has an attribute<5, he or she is killed instead of being stopped.

[10C55] Zayra Bigoted Witness ° ( Personnel 1 [Baj] Bajoran [Stf] I:4 C:6 S:6 )
  Anthropology Archaeology Physics Transporters Treachery
  While this personnel is present with your non-[Baj] personnel, he cannot use his skills.

[8R90] Zefram Cochrane Ready to Make History ° ( Personnel 4 [NA] Human [Cmd] [Pa] I:5 C:7 S:5 )
  2 Astrometrics Engineer 2 Navigation Physics Programming Science
  Commander: Phoenix.
  When you play a ship at this mission, you may stop this personnel to make that ship cost -2.

[7R94] Zek The Grand Nagus ° ( Personnel 3 [Fer] Ferengi I:4 C:7 S:2 )
  2 Acquisition Diplomacy Law 2 Leadership
  Commander: Aurulent .
  Order - Stop this card to reveal the top card of your deck. If it is a [Fer] personnel, draw it; otherwise, place it beneath your Ferenginar.

[8R20] Zero Hour ( Planet-Dilemma 1 )
  Consume: 1.
  Place this dilemma on this mission. Add 3 to each attribute requirement needed to complete this mission for each event in your core. At the end of this turn, this dilemma returns to its owner's dilemma pile.

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