ID	Set	Rarity	Number	Card Type	Unique	Title	Cost	MissionType	Skills	Keywords	Gametext	Affiliation	Span	Points	Quadrant	Species	Integrity	Cunning	Strength	Icons	Class	Staff	Range	Weapons	Shields	Printable
0D1	0	D	1	Dilemma	N	Harsh Conditions	3	P			"For each headquarters mission you command, your opponent names a skill.  Place this dilemma on this mission.  While your personnel is facing a dilemma, he or she cannot use those skills.  At the end of this mission attempt, this dilemma is overcome."															N
0D2	0	D	2	Dilemma	N	Timescape	0	D			"Place this dilemma on this mission.  You cannot begin a mission attempt at this mission.  At the end of this turn, this dilemma returns to its owner's dilemma pile."															N
0D3	0	D	3	Event	N	Rule of Acquisition #144	3			Rule. 	"To play this event, you must command three [Fer] personnel.  Plays in your core.  When your [Fer] personnel is facing a dilemma, you may take two cards from beneath your Ferenginar and place them in your discard pile to make that personnel gain any skill until the end of that dilemma."															N
0D22	0	D	22	Event	Y	Getting Under Your Skin	2				"To play this event, you must command three [Rom] personnel.  Plays in your core.  When you play an event in your core, you may reveal the top card of an opponent's deck.  If it is a personnel, score 5 points.  You may do this only once each turn."															N
0P24	0	P	24	Event	N	In the Pah-wraith's Wake	0			Pah-wraith. 	"To play this event, you must command three [Baj] personnel.  Remove two events in your discard pile from the game to destroy an event in an opponent's core.  Destroy this event."															N
0P35	0	P	35	Event	N	Abduction	2				"Plays in your core.  Order - Destroy this event and stop your two [Bor] Security personnel present together at a non-Headquarters mission to name a skill.  Randomly select an opponent's personnel present who has that skill and take command of him or her."															N
0P36	0	P	36	Event	N	Desperate Sacrifice	3				"Plays in your core.  Order - If you command four events, destroy this event to make each player choose two events he or she commands, then destroy each other event he or she commands."															N
0P37	0	P	37	Event	N	Mission Accomplished	2				"Plays in your core.  When you complete a mission, if you command a staffed ship at that mission with its Commander aboard, score 5 points."															N
0P80	0	P	80	Event	N	Destiny Reset	5			Temporal. 	"Plays in your core.  When you have drawn dilemmas, you may destroy this event and remove those dilemmas from the game to search your dilemma pile for up to two dilemmas whose total cost does not exceed the number of dilemmas you removed.  Place those dilemmas on your dilemma stack in any order.  Then shuffle your dilemma pile."															N
0D8	0	D	8	Mission	Y	Collapse Anti-Time Anomaly		S	"Astrometrics, Engineer, Leadership, Physics, and Cunning>36"	Region: Neutral Zone. 	"When your personnel attempt this mission, if there are no dilemmas overcome beneath it, you may download a Q card."	Any	3	35	A											Y
0D9	0	D	9	Mission	Y	Explore Black Cluster		S	"Astrometrics, Leadership, Physics, Science, and Cunning>34"		""	Any	4	35	A											Y
0D10	0	D	10	Mission	Y	Feldomite Rush		P	"Engineer, Geology, Cunning>28, and (Acquisition or Law or 2 Treachery)"		""	Any	2	30	A											Y
0D11	0	D	11	Mission	Y	Investigate Maquis Activity		P	"Diplomacy, 2 Leadership, and Integrity>27"	Region: Demilitarized Zone. 	"You cannot complete this mission if your [Maq] personnel is on this planet. When you complete this mission, if you have completed no other missions, score 5 points."	[Baj] [Car] [Fed]	2	30	A											Y
0D12	0	D	12	Mission	Y	Investigate Massacre		P	"Diplomacy, 2 Science, and Cunning>28"	Region: Neutral Zone. 	""	[Fed] [Rom]	2	30	A											Y
0D4	0	D	4	Personnel	Y	Tasha Yar Tactical Officer	3		"Engineer Honor Leadership Security"		"While this personnel is attempting a mission, you may place her on top of her owner's deck to prevent one of your personnel present from being stopped by dilemmas until the end of this turn."	[Fed]				Human	7	5	6	[Stf] [TNG] [AU]						N
0D5	0	D	5	Personnel	Y	Kahless The Greatest Warrior of Them All	5		"Anthropology 2 Honor 3 Leadership"		"While this personnel is facing a dilemma, you may meet Integrity and Cunning requirements of that dilemma using Strength instead."	[Kli]				Klingon	10	5	8							N
0D6	0	D	6	Personnel	Y	Michael Eddington Loyal Leader	2		"Navigation Programming Security"		"While this personnel is attempting a mission, you may make him attributes +3 and gain Honor and Leadership.  If you do, he is killed at the end of this turn.  You may do this only once each turn."	[Fed]				Human	4	6	6	[Cmd] [Maq]						N
0D7	0	D	7	Personnel	Y	Palor Toff Trader	2		"Anthropology Biology Diplomacy Law"		"This personnel is attributes +1 for each Artifact you command."	[NA]				Alien	4	5	4	[Stf]						N
0D14	0	D	14	Personnel	Y	Data Aspirer	5		"Astrometrics Engineer Exobiology Officer 2 Programming"		"When this personnel is facing a dilemma, he is Integrity +2 and gains Honor."	[Fed]				Android	6	10	10	[Cmd] [TNG]						N
0D15	0	D	15	Personnel	Y	James T. Kirk Living Legend	4		"2 Honor Leadership"		"While this personnel is facing a dilemma that has requirements you cannot meet, you may kill this personnel to prevent any further effects of that dilemma and overcome it."	[Fed]				Human	7	6	5	[Cmd] [E] [Pa]						N
0P39	0	P	39	Personnel	Y	Worf The Strongest Heart	4		"2 Honor Leadership Officer Security"		"When your Host or Honor Klingon present is about to be stopped by a dilemma, you may discard an event from hand to prevent that."	[Kli]				Klingon	8	5	8	[Cmd]						N
0P40	0	P	40	Personnel	Y	Jadzia Dax The Second Heart	3		"Astrometrics Honor Physics Science"	Host. 	"Order - Stop your Honor Klingon present and destroy an event in your core to take an event from your discard pile into hand."	[Kli]				Trill	6	7	6	[Stf]						N
0P6	0	P	6	Personnel	Y	Benjamin Sisko Shipwright	4		"Anthropology Astrometrics Engineer Honor Navigation"	Commander: Baraka. 	"While this personnel is aboard a [Baj] ship, it is Range+1."	[Baj]				Human	7	6	6	[Cmd] [DS9]						N
0P7	0	P	7	Personnel	Y	Borg Queen Perfectionist	3		"3 Leadership Treachery"	Commander: Queen's Borg Cube. 	"While this personnel is facing a dilemma, each personnel you command but do not own cannot be stopped."	[Bor]				Borg	3	8	6	[Cmd]						N
0P8	0	P	8	Personnel	Y	Dukat True Cardassian	3		"Leadership Navigation Officer Programming Security"	Commander: Naprem. 	"When an engagement involving this personnel ends, the ship he is aboard and each of your [Car] personnel aboard it are not stopped.  You cannot begin any other engagements this turn."	[Car]				Cardassian	4	6	6	[Cmd]						N
0P9	0	P	9	Personnel	Y	Kudak'Etan Arrogant First	3		"Astrometrics Leadership Navigation Officer"	Alpha. Commander: U.S.S. Defiant. 	"Order - Discard a Vorta from hand to place this personnel and any number of your Jem'Hadar present aboard a ship at the same mission."	[Dom]				Jem'Hadar	5	5	8	[Cmd]						N
0P10	0	P	10	Personnel	Y	Data Commanding Officer	5		"Engineer Leadership Officer Physics Programming"	Commander: U.S.S. Southerland. 	"Order - Discard a card from hand to name a card.  When an opponent plays that card, score 5 points.  This effect lasts until the start of your next turn.  You may do this only once each turn."	[Fed]				Android	6	10	10	[Cmd] [E]						N
0P11	0	P	11	Personnel	Y	Jean-Luc Picard Starship Captain	3		"Diplomacy Honor Law Leadership Navigation Officer"	Commander: U.S.S. Enterprise-D. 	"Order - This personnel loses Diplomacy, Law and Navigation and gains Anthropology, Archaeology and Science until the end of this turn.  You may do this only once each turn."	[Fed]				Human	8	6	6	[Cmd] [TNG]						N
0P12	0	P	12	Personnel	Y	Gowron Sole Leader of the Empire	3		"Honor Law 2 Leadership Security"	Chancellor. Commander: I.K.S. Bortas. 	"When your Honor Klingon is about to be stopped or killed by a dilemma, you may discard a Treachery Klingon from hand to prevent that.  You may do this only once each turn."	[Kli]				Klingon	6	5	8	[Cmd]						N
0P13	0	P	13	Personnel	Y	Arctus Baran Treasure Seeker	2		"Archaeology Officer Security Treachery"	Commander: Fortune. Smuggler. Thief. 	"When this personnel uses a skill to complete a mission, you may download an Artifact card and place it in your core (if it is an event) or present with this personnel (if it is an equipment)."	[NA]				Alien	2	5	6	[Cmd]						N
0P14	0	P	14	Personnel	Y	Velal Reluctant Aggressor	2		"Archaeology Leadership Officer Security"	Commander: Rovaran. General. 	"When the player on your right attempts this mission, if you command a Maneuver event, you may draw an extra dilemma and spend one extra in total cost on dilemmas."	[Rom]				Romulan	5	6	6	[Cmd]						N
0P15	0	P	15	Ship	Y	Baraka	2				"Order - Lose 5 points to make this ship Range +10 until the end of this turn."	[Baj]								[DS9]	Shabren	[Stf]	3	0	3	N
0P16	0	P	16	Ship	Y	Queen's Borg Cube	7				"You may use a card which begins an engagement to begin one involving this ship even if it is at a headquarters mission."	[Bor]									Cube	[Stf] [Stf] [Stf] [Stf] [Stf]	10	12	11	N
0P17	0	P	17	Ship	Y	Naprem	5			Cloaking Device. 	"While this ship is at an opponent's planet mission, if your personnel is on that planet, he or she is an Infiltrator."	[Car]									K'Vort	[Stf] [Stf] [Stf]	7	8	7	N
0P18	0	P	18	Ship	Y	U.S.S. Defiant Commandeered Warship	7			Cloaking Device. 	"To staff this ship, you must have an Engineer personnel aboard. Order - If this ship is staffed and at your mission, stop this ship to take two overcome dilemmas from beneath that mission and place them face up beneath your [AQ] mission."	[Dom]									Defiant	[Cmd] [Cmd] [Stf]	8	10	10	Y
0P19	0	P	19	Ship	Y	U.S.S. Enterprise-D Explorer	6				"When you complete a space mission requiring Diplomacy, if this ship is at that mission, score 10 points."	[Fed]								[TNG]	Galaxy	[Cmd] [Stf] [Stf] [Stf]	8	8	9	N
0P20	0	P	20	Ship	Y	U.S.S. Sutherland	6				"When you fail a mission attempt at a space mission, if this ship is at that mission, you may discard three cards from hand to place the top card of an opponent's dilemma pile face up beneath this mission.  If you do this, you cannot attempt this mission again this turn."	[Fed]								[E]	Nebula	[Cmd] [Stf] [Stf]	8	8	8	N
0P21	0	P	21	Ship	Y	I.K.S. Bortas	6			Cloaking Device. 	"When you win an engagement involving this ship, you may discard a card from hand to download a Maneuver event."	[Kli]									Vor'cha	[Cmd] [Stf] [Stf] [Stf]	8	9	8	N
0P22	0	P	22	Ship	Y	Fortune Raider for Hire	6				"While your Treachery personnel is aboard this ship, he or she is attributes +1 for each Artifact you command (limit +3)."	[NA]									Virayllan	[Stf] [Stf] [Stf]	8	7	7	N
0P23	0	P	23	Ship	Y	Rovaran	6			Cloaking Device. 	"When you win an engagement involving this ship, you may examine the loser's hand and choose a card to be removed from the game. Order - Discard a Maneuver card from hand to begin an engagement involving this ship."	[Rom]									D'deridex	[Cmd] [Stf] [Stf] [Stf]	7	9	9	N
0AP11	0	AP	11	Dilemma	N	Stripped Down	1	D			"Your opponent moves up to two dilemmas from beneath this mission to another of your non-headquarters missions."															N
0AP13	0	AP	13	Interrupt	N	Improved Scenery					"Order - Discard a random card from hand to examine a number of dilemmas on the top of an opponent's dilemma pile equal to the cost of the discarded card. Remove this interrupt from the game."															N
0AP1	0	AP	1	Personnel	Y	Seven of Nine Reclaimed Drone	2		"Astrometrics Engineer Exobiology Physics Programming"		""	[Fed]				Borg	5	6	6	[Stf] [Voy]						N
0AP2	0	AP	2	Personnel	Y	T'Pol Austere Commander	2		"Astrometrics Diplomacy Officer Science"		""	[SF]				Vulcan	6	7	6	[Cmd] [Pa]						N
0AP3	0	AP	3	Personnel	Y	Borg Queen The One Who Is Many	2		"Diplomacy 2 Leadership Treachery"		""	[Bor]				Borg	4	8	6	[Cmd]						N
0AP4	0	AP	4	Personnel	Y	Shinzon Reman Leader	2		"Geology Leadership Officer Security 2 Treachery"		""	[Rom]				Human	1	6	6	[Cmd]						N
0AP5	0	AP	5	Personnel	Y	James T. Kirk Youngest Captain in Starfleet	2		"Diplomacy 2 Honor Leadership"		""	[Fed]				Human	7	6	6	[TOS] [Pa]						N
0AP6	0	AP	6	Personnel	Y	Kathryn Janeway Clever Captain	2		"Diplomacy Engineer 2 Leadership Science"		""	[Fed]				Human	6	6	5	[Cmd] [Voy]						N
0AP7	0	AP	7	Personnel	Y	Charvanek Fleet Commander	2		"Archaeology Diplomacy Officer Physics Science"		""	[Rom]				Romulan	5	6	5	[Cmd] [Pa]						N
0AP8	0	AP	8	Personnel	Y	Hoshi Sato Empress	2		"Anthropology Diplomacy Officer Programming 2 Treachery"		""	[SF]				Human	2	6	5	[Pa] [AU]						N
0AP9	0	AP	9	Personnel	Y	Persis Loyal Daughter	2		"Astrometrics Engineer Programming"	Genetically Enhanced. 	""	[NA]				Human	6	8	8	[Stf] [Pa]						N
0AP10	0	AP	10	Personnel	Y	T'Pol Dutiful Commander	2		"Engineer Officer Science Security Treachery"		""	[SF]				Vulcan	3	7	6	[Pa] [AU]						N
0AP12	0	AP	12	Personnel	Y	Neras Slave Girl	2		"Anthropology"		"When you play this personnel, you may draw two cards."	[NA]				Orion	6	5	5	[Pa]						N
0AP14	0	AP	14	Personnel	Y	Ishara Yar Deceitful Soldier	1		"Engineer Programming Treachery"	Infiltrator. 	""	[NA]				Human	4	6	6	[Stf]						N
0VP3	0	VP	3	Dilemma	N	All-Consuming Evil	2	P			"Place this dilemma on top of its owner's dilemma pile. When this dilemma is placed beneath a mission by a Consume dilemma, your opponent names a skill. Randomly select a personnel that is attempting that mission with that skill to be killed."															Y
0VP9	0	VP	9	Dilemma	N	Hard Time	3	D			"Place this dilemma in your core.  Randomly select a personnel and place him or her on this dilemma.  At the start of your next turn, remove this dilemma from the game and return the personnel on it to his or her owner's hand."															Y
0VP10	0	VP	10	Dilemma	N	Miner Revolt	3	P			"Randomly select personnel until their total cost is 6 or more. Those personnel are stopped."															N
0VP19	0	VP	19	Dilemma	N	Agonizing Encounter	5	D			"For each headquarters you command, this dilemma is cost -1.  Your opponent names a skill.  For each of your missions that requires that skill, randomly select a personnel to be stopped."															N
0VP20	0	VP	20	Dilemma	N	Stripped Down	1	D			"Your opponent moves up to two dilemmas from beneath this mission to another of your non-headquarters missions."															N
0VP32	0	VP	32	Dilemma	N	Rogue Borg Ship	3	S			"Unless you command three or more ships or ships at this mission with total Weapons>14 or more [Cmd] personnel that [Stf] personnel, your opponent may download a Damage card and place it on one of your ships at this mission, then this dilemma returns to its owner's dilemma pile."															N
0VP33	0	VP	33	Dilemma	N	Personal Duty	2	S			"Unless you have Leadership or Officer, all your personnel are stopped.  If you have two more personnel who have Leadership or Officer, randomly select all but one of those personnel to be stopped."															Y
0VP34	0	VP	34	Dilemma	N	Tactical Disadvantage	2	S			"Reveal your hand and the hand of the opponent on your left.  If your opponent reveals ships with more total Weapons than the total Shields of ships that you have revealed in this way, randomly select one of your personnel to be killed and all your personnel are stopped."															Y
0VP35	0	VP	35	Dilemma	N	The Caretaker's "Guests"	2	D			"Your opponent chooses a personnel. You may replace him or her with any one personnel of the same affiliation from your discard pile. Place the personnel your opponent chose on the top of his or her owner’s deck."															Y
0VP36	0	VP	36	Dilemma	N	The Clown: Bitter Medicine	4	D			"Place this dilemma on this mission.  Your opponent names a skill.  Each of your personnel who has that skill is attributes-2.  At the end of this turn, this dilemma returns to its owner's dilemma pile."															Y
0VP7	0	VP	7	Event	N	At What Cost?	0				"Lose 5 points to spend 7 additional counters this turn.  Destroy this event."															Y
0VP8	0	VP	8	Equipment	N	Emergency Transport Unit	2				"When your personnel present is about to be killed, you may return this equipment to its owner's hand to place that personnel on your ship at this mission instead.  He or she is stopped."															Y
0VP13	0	VP	13	Event	N	In a Mirror, Darkly	0				"Lose 5 points to shuffle each personnel and ship you own in your discard pile into your deck and then draw cards until you have seven cards in hand. Remove this event and all the other cards in your discard pile from the game."															N
0VP14	0	VP	14	Event	N	Engage Cloak	2				"Plays in your core.  You may exectue only one order using this event each turn.  Order - If there is no ship on this event, place your staffed ship that has a Cloaking Device on this event (While a ship is here, this event cannot leave play.)  Order - If a ship is on this event, place that ship at any mission.  That ship's Range for this turn is used."															N
0VP15	0	VP	15	Event	N	Unexpected Difficulties	0				"Plays in your core.  When you have drawn dilemmas, you may destroy this event to return them to your dilemma pile and draw an equal number of dilemmas."															N
0VP21	0	VP	21	Event	N	Machinations	2			Temporal. 	"Plays in your core.  When you have drawn dilemmas, you may remove this event and those dilemmas from the game to search your dilemma pile and choose a dilemma for your opponent's personnel to face that costs no more than the number of dilemmas you removed.  Shuffle and replace your dilemma pile face down."															N
0VP22	0	VP	22	Interrupt	N	Amanda Rogers					"To play this interrupt, you must have 5 or more points. When an event or interrupt is played, prevent that event or interrupt and place it in its owner’s discard pile. Lose 5 points."															N
0VP23	0	VP	23	Interrupt	N	Escape					"When any number of your personnel facing a dilemma are about to be killed or placed in an opponent’s brig, discard a random card from hand to prevent that. Those personnel are stopped instead."															N
0VP30	0	VP	30	Event	Y	Indebtedness	1				"Plays in your core. Order - Draw a card and then discard a card from hand. You may do this only once each turn."															Y
0VP37	0	VP	37	Event	N	Friction	2				"To play this event, you must command three [Dom] personnel.  Plays in your core.  When a player plays a non-Jem'Hadar personnel, that personnel is stopped."															Y
0VP38	0	VP	38	Event	Y	Getting Under Your Skin	2				"To play this event, you must command three [Rom] personnel.  Plays in your core.  When you play an event in your core, you may reveal the top card of an opponent's deck.  If it is a personnel, score 5 points.  You may do this only once each turn."															Y
0VP39	0	VP	39	Event	N	Prison Compound	2			Punishment. 	"To play this event, you must command three [Car] personnel.  Round the total number of [SD] icons on all your captives to the nearest multiple of 5.  Score that number of points.  Destroy this event."															Y
0VP49	0	VP	49	Event	N	Finding Our Way	1				"To play this event, you must not command a headquarters mission. Plays on your Caretaker's Array. Cards an opponent owns cannot prevent or destroy this event. When a card instructs you to place a personnel on your headquarters mission, that personnel may be placed aboard your [Voy] ship instead. Order - Discard a card from hand to download a [Voy] ship."															Y
0VP51	0	VP	51	Equipment	Y	The Sword of Kahless	2			Artifact. 	"Each of your Klingons and Honor personnel present is Integrity -2, Cunning +1, and Strength +2."															N
0VP52	0	VP	52	Event	Y	Ressikan Flute	2			Artifact. 	"Plays in your core. Order - Stop your personnel who has Integrity>6 to take an event from your discard pile into your hand."															N
0VP53	0	VP	53	Event	N	Thought Maker	2			Artifact. 	"Plays in your core.  When you have drawn dilemmas, you may search your dilemma pile for a copy of one of your overcome dilemmas and add it to those drawn.  Shuffle and replace your dilemma pile face down."															N
0VP60	0	VP	60	Event	Y	Energize	3			Decay: 4. 	"Plays in your core. At the start of each of your turns, place the top card of your deck on this event. The first non-[TNG] personnel you play each turn is cost -2 for each card on this event."															N
0VP6	0	VP	6	Mission	Y	Earth Cradle of the Federation		H	"You may play [TNG] cards, [E] cards, [NA] cards, and equipment at this mission."	Region: Sector 001. 	""	Homeworld	2	0	A											Y
0VP1	0	VP	1	Personnel	Y	Azetbur Visionary Chancellor	4		"Anthropology Diplomacy Exobiology Honor Law 2 Leadership"	Chancellor. 	"When this personnel uses a skill to complete a mission, you may destroy three of your Assault and/or Maneuver events to score 10 points."	[Kli]				Klingon	7	6	6	[Cmd] [Pa]						Y
0VP2	0	VP	2	Personnel	Y	Ro Laren Headstrong Ensign	2		"Navigation Officer Programming"		"While this personnel is facing a dual dilemma, she cannot be randomly selected by dilemmas."	[Fed]				Bajoran	4	6	6	[Stf] [TNG]						Y
0VP4	0	VP	4	Personnel	Y	Hikaru Sulu Loyal Captain	4		"Archaeology Astrometrics Honor Leadership Navigation Officer"	Commander: U.S.S. Excelsior. 	"You may play this personnel aboard your U.S.S. Excelsior. When the ship this personnel is aboard is about to move to a mission where you command a ship, subtract 2 from the Range required."	[Fed]				Human	6	6	6	[Cmd] [TOS] [Pa] [E]						Y
0VP5	0	VP	5	Personnel	Y	Klag Second Officer	3		"Diplomacy Honor Navigation Officer"		"While this personnel is facing a dilemma that requires Honor or Officer, he and each Honor personnel present cannot be randomly selected by that dilemma."	[Kli]				Klingon	6	6	7	[Cmd]						Y
0VP11	0	VP	11	Personnel	Y	William Ross "Temporary" Ally	4		"Astrometrics Diplomacy Law Leadership Navigation Officer Science Security"	Admiral. Commander: U.S.S. Bellerophon. 	"When you play this personnel, if you have completed a mission requiring Diplomacy or Officer, he is cost -4. While facing a dilemma, this personnel gains Intelligence and Treachery."	[Fed]				Human	5	6	6	[Cmd] [DS9]						N
0VP12	0	VP	12	Personnel	Y	Worf Chief of Security	4		"Anthropology 2 Honor Officer Security"		"When your [TNG] personnel present is about to be stopped by a dilemma, you may stop this personnel instead."	[Fed]				Klingon	8	5	8	[Stf] [TNG]						Y
0VP24	0	VP	24	Personnel	Y	Kira Nerys Iliana Ghemor	1		"Honor Programming Security"	Dissident. 	"Order - Lose 5 points and stop this personnel to download up to three Dissident personnel, then place them on a headquarters mission where they could be played."	[Car]				Bajoran	6	6	6	[Stf]						N
0VP25	0	VP	25	Personnel	Y	Arandis Risan Facilitator	4		"2 Anthropology Diplomacy Geology Leadership"		"When you play this personnel, each player may download a card."	[NA]				Risan	6	5	4							N
0VP26	0	VP	26	Personnel	Y	Kamala The Perfect Mate	3		"2 Anthropology Archaeology Diplomacy Telepathy"		"Order - This personnel gains one skill from another personnel present.  She keeps this skill until the start of your next turn.  You may do this only once each turn."	[NA]				Kriosian	6	6	4							N
0VP27	0	VP	27	Personnel	Y	Hoshi Sato Uneasy Educator	2		"Anthropology Biology Exobiology Geology Medical Programming Science"		"While facing a dilemma, this personnel loses Anthropology and Science."	[SF]				Human	6	6	5	[Stf] [Pa]						N
0VP28	0	VP	28	Personnel	Y	Gannet Brooks Undercover Operative	3		"Anthropology Diplomacy Intelligence Programming Security"		"While this personnel is attempting a mission, you may discard a [SF] personnel from hand to give her one of the discarded personnel's skills until the end of that mission attempt."	[SF]				Human	5	6	4	[Pa]						N
0VP29	0	VP	29	Personnel	Y	Ishara Yar Deceitful Soldier	1		"Engineer Programming Treachery"	Infiltrator. 	""	[NA]				Human	4	6	6	[Stf]						N
0VP31	0	VP	31	Personnel	Y	Jean-Luc Picard Genial Captain	3		"Archaeology Diplomacy Honor Leadership Officer"	Commander: U.S.S. Enterprise-D. 	"When you play this personnel, you may download U.S.S. Enterprise-D."	[Fed]				Human	8	6	6	[Cmd] [TNG]						Y
0VP40	0	VP	40	Personnel	Y	Solbor Faithful Attendant	3		"Anthropology Exobiology Honor"	Prylar. 	"When you complete a mission involving this personnel, if your Kai, other Prylar, or Vedek used a skill to complete it, score 5 points."	[Baj]				Bajoran	7	5	3							Y
0VP41	0	VP	41	Personnel	Y	Rusot Proud Nationalist	2		"Biology Geology Officer Treachery"	Dissident. Gul. 	"While you command more events in your core than each of your opponents, this personnel gains Leadership and Security."	[Car]				Cardassian	4	5	6	[Cmd]						Y
0VP42	0	VP	42	Personnel	N	Founder Architect	2		"Astrometrics Law"	Founder. Shape-shifter. 	"While this personnel is attempting a mission, he is attributes+1 for each event in each player's core (limit+5)."	[Dom]				Changeling	5	5	5							Y
0VP43	0	VP	43	Personnel	Y	Dukat Pah-Wraith Puppet	2		"Transporters 2 Treachery"		"While you have no cards in your discard pile, this personnel is Cunning +4, Strength +4, and cannot be killed by dilemmas. Order - Examine and remove two cards in a player's discard pile from the game. You may do this only once each turn."	[NA]				Cardassian	2	6	6	[Cmd]						Y
0VP44	0	VP	44	Personnel	Y	Malik Devious Augment	3		"Leadership Officer Security 2 Treachery"	Genetically Enhanced. 	"When this personnel is about to be stopped by a dilemma, you may draw a card.  When this personnel is killed by a dilemma, you must discard your hand."	[NA]				Human	2	7	8	[Cmd] [Pa]						Y
0VP45	0	VP	45	Personnel	Y	Data From the City of Rateg	5		"Engineer Exobiology Intelligence Programming Transporters"	Dissident. 	"Order - Name a dilemma. While this personnel is facing that dilemma, he cannot be killed or stopped. This effect lasts until this order is executed again."	[Rom]				Android	6	10	10	[Cmd]						Y
0VP46	0	VP	46	Personnel	Y	The Viceroy Advisor to the Praetor	3		"Biology Diplomacy Medical Telepathy Treachery"		"When an opponent plays an event, you may discard a card from hand to download an event."	[Rom]				Reman	3	6	7	[Cmd]						Y
0VP50	0	VP	50	Personnel	Y	Ilia Finest Navigator in Starfleet	4		"Honor Navigation Officer Telepathy"		"You may play this personnel at cost -2 to ignore her ability. When you play this personnel, if you command a [TOS] personnel who has a cost of 4 or more, for each headquarters mission your opponent commands, you may shuffle two cards from your discard pile into your deck."	[Fed]				Deltan	7	5	5	[Stf] [TOS] [Pa]						Y
0VP54	0	VP	54	Personnel	Y	Kira Nerys Colonel Kira	3		"Diplomacy Honor Leadership Officer Programming Security"		"While this personnel is present with your [Fed] personnel, each of your other [Baj] personnel present is attributes +1."	[Baj]				Bajoran	6	6	6	[Cmd] [DS9]						N
0VP55	0	VP	55	Personnel	Y	B'Elanna Torres Straightforward Engineer	3		"2 Engineer Physics Programming Science Treachery"		"Order - If this personnel is aboard your ship, discard a card from hand to remove a Damage card from that ship. You may do this only once each turn."	[Fed]				Human/Klingon	5	6	7	[Cmd] [Voy]						N
0VP56	0	VP	56	Personnel	Y	Pavel A. Chekov Young Navigator	1		"Astrometrics Navigation Officer"		"You may play this personnel at cost +1 to return a [TOS] personnel you command to his or her owner's hand."	[Fed]				Human	6	5	6	[Stf] [TOS] [Pa]						N
0VP57	0	VP	57	Personnel	Y	Quark Little Green Man	2		"Acquisition Anthropology Physics"	Commander: Quark's Treasure. 	"While this personnel is present with a [Pa] personnel, he is attributes +1 and gains Acquisition, Diplomacy, and Treachery."	[Fer]				Ferengi	4	6	4	[Cmd] [DS9]						N
0VP58	0	VP	58	Personnel	Y	Vash Treasure Hunter	2		"Anthropology 2 Archaeology Science Treachery"	Thief. 	"When you play this personnel, you may place a card from your discard pile on the bottom of your deck, then draw a card (or, if Jean-Luc Picard is at this mission, draw two cards instead)."	[NA]				Human	3	6	4							N
0VP59	0	VP	59	Personnel	Y	Phlox Alien Physiologist	3		"Biology Exobiology Medical Physics Science"		"When your personnel present is about to be killed, you may stop this personnel to prevent that and place that personnel on your headquarters where he or she could be played."	[SF]				Denobulan	6	6	5	[Stf] [Pa]						N
0VP16	0	VP	16	Ship	Y	U.S.S. Voyager Home Away From Home	6				"While you do not command a headquarters mission, you may play this ship at Caretaker's Array. While this ship is at a [DQ] mission, you may play [Voy] personnel, [NA] personnel, and equipment aboard this ship. When you play this ship, you may place up to two [Voy] personnel from your hand aboard this ship."	[Fed]								[Voy]	Intrepid	[Cmd] [Cmd] [Stf] [Stf]	9	9	8	N
0VP17	0	VP	17	Ship	Y	U.S.S. Enterprise Earth's Savior	5				"While you command a [TOS] personnel, you may play this ship at your Earth. When this ship is about to move between Earth and another mission, subtract 1 from the Range required."	[Fed]								[TOS] [Pa]	Constitution	[Cmd] [Stf]	8	7	7	N
0VP18	0	VP	18	Ship	Y	Queen's Borg Sphere Contingency Vessel	6				"While this ship is at a [Bor] mission, personnel aboard it are attributes +1. While your Borg Queen is aboard this ship, it is staffed."	[Bor]									Sphere	[Stf] [Stf] [Stf] [Stf]	9	10	9	N
0VP47	0	VP	47	Ship	N	Dominion Battleship	7				"This ship is attributes +1 for each of these species you have aboard it: Changeling, Jem'Hadar, Vorta."	[Dom]									Battleship	[Cmd] [Cmd] [Stf] [Stf] [Stf]	9	10	10	Y
1U1	1	U	1	Dilemma	N	A Living Death	2	P			"Place this dilemma on this mission.  Each personnel on this planet who does not have Treachery is attributes -1.  At the end of this turn, this dilemma is overcome."															N
1R2	1	R	2	Dilemma	N	Aggressive Behavior	4	S			"Unless you have 2 Anthropology or 2 Leadership and Weapons>8, randomly select a personnel to be killed, all your other personnel are stopped, and this dilemma is placed on your ship. Damage - This ship is attributes -2."															N
1C3	1	C	3	Dilemma	N	Alien Abduction	1	S			"Unless you have 2 Engineer and Physics or Medical and Transporters, randomly select three personnel to be stopped."															N
1C4	1	C	4	Dilemma	N	Antedean Assassins	3	D			"Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Telepathy, your opponent chooses an Anthropology or Telepathy personnel to be stopped.  If your opponent cannot, all your personnel are stopped and this dilemma returns to it's dilemma pile."															N
1R5	1	R	5	Dilemma	N	Armus Roulette	4	P			"Randomly select four personnel.  Unless they have Cunning>22 or one of them has Cunning>7, your opponent chooses one of them to be killed, then the other three are stopped."															N
1C6	1	C	6	Dilemma	N	Assassin's Blade	3	D			"Unless you have 2 Security or Cunning>26, your opponent chooses a personnel (except an Android or a Shape-shifter) to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
1R7	1	R	7	Dilemma	N	Assassination Attempt	4	P			"Randomly select two personnel.  Each of those personnel who does not have Treachery is killed."															N
1C8	1	C	8	Dilemma	N	Authenticate Artifacts	2	P			"Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Archaeology, your opponent chooses an Anthropology or Archaeology personnel to be stopped.  If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
1C9	1	C	9	Dilemma	N	Automated Weapons	3	P			"Unless you have 2 Security or a Hand Weapon, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
1R10	1	R	10	Dilemma	N	Berserk Changeling	5	D			"Unless you have 2 Exobiology and 2 Science or 3 Security or two Hand Weapons, randomly select a personnel (except a Changeling) to be killed, then all your other personnel are stopped."															N
1U11	1	U	11	Dilemma	N	Blended	2	P			"Unless you have Diplomacy or Telepathy, all your personnel are stopped.  If you have two more personnel who have Diplomacy or Telepathy, randomly select all but one of those personnel to be stopped."															N
1C12	1	C	12	Dilemma	N	Bynars' Password	3	D			"Unless you have a personnel who has 2 Engineer or a personnel who has 2 Programming, your opponent chooses an Engineer or Programming personnel to be stopped.  If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
1C13	1	C	13	Dilemma	N	Captain's Holiday	3	P			"Unless you have 2 Archaeology or 2 Geology, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
1C14	1	C	14	Dilemma	N	Center of Attention	3	D			"Unless you have 3 Security or a Hand Weapon and Cunning>28 or Quark, your opponent chooses a Treachery personnel to be killed, then all your other personnel are stopped."															N
1C15	1	C	15	Dilemma	N	Chula: Echoes	1	D			"Randomly select three personnel.  If the highest Cunning among those personnel is even, all three of them are stopped."															N
1C16	1	C	16	Dilemma	N	Chula: Pick One to Save Two	2	D			"Randomly select three personnel.  Choose to return one of those personnel to its owner's hand or to have all three of them be stopped."															N
1S17	1	S	17	Dilemma	N	Command Decisions	1	S			"Choose a personnel who has Leadership or Officer to be stopped.  If you cannot, randomly select a personnel to be killed."															N
1C18	1	C	18	Dilemma	N	Console Overload	1	S			"Unless you have 2 Engineer or 2 Programming, choose a personnel who has Medical or Science to be stopped, then this dilemma returns to its owner's dilemma pile."															N
1C19	1	C	19	Dilemma	N	Contamination	2	D			"Unless you have Engineer and Physics or 2 Exobiology, all your Medical personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
1U20	1	U	20	Dilemma	N	Damaged Reputation	3	P			"If you have Integrity>50, lose 5 points.  Also, unless you have 2 Diplomacy or Intelligence and 2 Treachery or Strength>30, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
1C21	1	C	21	Dilemma	N	Dangerous Liaisons	4	D			"Unless you have 2 Science and 2 Security or 3 Treachery, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
1C22	1	C	22	Dilemma	N	Debris Field	1	S			"Unless you have Astrometrics or Navigation, all your Engineer personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
1R23	1	R	23	Dilemma	N	Drumhead	3	S			"Unless you have Law, randomly select a personnel who has Integrity<4 to be placed in its owner's discard pile.  If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
1R24	1	R	24	Dilemma	N	Enemy Boarding Party	4	S			"Randomly select three personnel.  Each of those personnel who has Strength<6 is killed."															N
1S25	1	S	25	Dilemma	N	Equipment Malfunction	1	D			"Return all your equipment to their owner's hands."															N
1R26	1	R	26	Dilemma	N	Explosive Decompression	4	S			"Randomly select a personnel to be killed.  If you still have nine personnel remaining, randomly select a second personnel to be killed.  If you still have ten personnel remaining, randomly select a third personnel to be killed."															N
1R27	1	R	27	Dilemma	N	Gravimetric Distortion	3	S			"Unless you have 2 Astrometrics or 3 Engineer or a personnel who has 2 Navigation, all your personnel are stopped and this dilemma is placed on your ship.  Damage - This ship is attributes -2."															N
1R28	1	R	28	Dilemma	N	Graviton Ellipse	3	S			"Unless you have Astrometrics, Engineer, and Physics or Shields + unused Range this turn>13, all your personnel are stopped and this dilemma is placed on your ship.  Damage - This ship is attributes -2."															N
1C29	1	C	29	Dilemma	N	Hunter Gangs	2	P			"Randomly select two personnel.  Each of those personnel who has Cunning+Strength<11 is killed."															N
1R30	1	R	30	Dilemma	N	Impressive Trophies	4	D			"Unless you have Cunning>32, your personnel who has the highest cost is placed in your opponent's brig, then all your other personnel are stopped."															N
1C31	1	C	31	Dilemma	N	Invidium Leak	1	S			"Unless you have Engineer and 2 Programming or 2 Medical, all your personnel are stopped."															N
1R32	1	R	32	Dilemma	N	Kelvan Show of Force	5	D			"Your opponent chooses two personnel (except an Android or a Hologram).  Randomly select one of those personnel to be killed."															N
1S33	1	S	33	Dilemma	N	Kolaran Raiders	1	P			"Choose a personnel who has Leadership or Security to be stopped.  If you cannot, randomly select a personnel to be killed."															N
1S34	1	S	34	Dilemma	N	Limited Welcome	2	D			"Randomly select nine personnel.  All your other personnel are stopped.  Place this dilemma on this mission.  When you attempt this mission again, after you opponent draws dilemmas, he or she may take this dilemma and add it to those drawn."															N
1R35	1	R	35	Dilemma	N	Maglock	3	S			"Unless you have 3 Officer or 3 Programming, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
1C36	1	C	36	Dilemma	N	Magnetic Field Disruptions	1	S			"Choose a personnel who has Astrometrics or Navigation to be stopped.  If you cannot, randomly select a personnel to be killed."															N
1C37	1	C	37	Dilemma	N	Microbrain	3	D			"Unless you have a personnel who has 2 Exobiology or a personnel who has 2 Geology, your opponent chooses an Exobiology or Geology personnel to be stopped.  If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
1C38	1	C	38	Dilemma	N	Misguided Activist	3	D			"Randomly select a [Cmd] personnel to be stopped.  Unless you have Diplomacy and 2 Honor or 2 Security or Miles O'Brien, that personnel is killed instead."															N
1R39	1	R	39	Dilemma	N	Nanite Attack	3	S			"Unless you have 2 Diplomacy and 2 Engineer or 2 Security and a Hand Weapon, this dilemma is placed on your ship.  Damage - At the end of each of your turns, randomly select a personnel aboard this ship to be killed."															N
1C40	1	C	40	Dilemma	N	None Shall Pass	3	P			"Unless you have 2 Anthropology or 3 Diplomacy or Strength>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
1C41	1	C	41	Dilemma	N	Ornaran Threat	4	D			"Randomly select a personnel to be stopped.  Unless you have Diplomacy and Medical or 2 Security, that personnel is killed instead, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
1R42	1	R	42	Dilemma	N	Personal Duty	2	S			"Unless you have Leadership or Officer, all your personnel are stopped.  If you have two more personnel who have Leadership or Officer, randomly select all but one of those personnel to be stopped."															N
1S43	1	S	43	Dilemma	N	Pinned Down	2	D			"Randomly select a personnel to be stopped.  If you still have nine personnel remaining, randomly select a second personnel to be stopped.  If you still have ten personnel remaining, randomly select a third personnel to be stopped."															N
1C44	1	C	44	Dilemma	N	Planetary Survey	2	P			"Choose a personnel who has Geology or Programming to be stopped.  If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
1U45	1	U	45	Dilemma	N	Primitive Culture	3	P			"Unless you have Anthropology and Leadership or 3 Diplomacy or 2 Intelligence or four personnel who each have Strength>6, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
1R46	1	R	46	Dilemma	N	Pursuit Just Behind	4	P			"Randomly select a personnel to be killed.  If you still have nine personnel remaining, randomly select a second personnel to be killed.  If you still have ten personnel remaining, randomly select a third personnel to be killed."															N
1U47	1	U	47	Dilemma	N	Quarren Labor Shortage	2	D			"Unless at least half your personnel are not [NA], all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
1C48	1	C	48	Dilemma	N	Recurring Injury	3	D			"Unless you have a personnel who has 2 Biology or a personnel who has 2 Medical, your opponent chooses an Biology or Medical personnel to be stopped.  If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
1U49	1	U	49	Dilemma	N	Skullduggery	4	D			"Randomly select a personnel.  If that personnel has Acquisition or Treachery, he or she is stopped.  Otherwise, he or she is killed."															N
1C50	1	C	50	Dilemma	N	Stellar Core Fragment	3	D			"Unless you have a personnel who has 2 Physics or a personnel who has 2 Science, your opponent chooses an Physics or Science personnel to be stopped.  If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
1R51	1	R	51	Dilemma	N	Sympathetic Magic	3	P			"Unless you choose to place this dilemma on your ship at this mission, all your personnel are stopped.  Damage - This ship is attributes-2."															N
1C52	1	C	52	Dilemma	N	Systems Diagnostic	2	S			"Choose a personnel who has Engineer or Programming to be stopped.  If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
1U53	1	U	53	Dilemma	N	Temptation	3	D			"Randomly select three personnel.  Each of those personnel that does not have Honor or Treachery is stopped."															N
1C54	1	C	54	Dilemma	N	Tense Negotiations	3	D			"Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Leadership, your opponent chooses an Diplomacy or Leadership personnel to be stopped.  If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
1R55	1	R	55	Dilemma	N	The Moon's a Window to Heaven	5	P			"Unless you have a Leadership personnel who has Cunning>6 or Telepathy, randomly select a personnel to be placed in your opponent's brig, then all your other personnel are stopped."															N
1C56	1	C	56	Dilemma	N	Trabe Grenade	1	P			"Randomly select a personnel who has Leadership or Security.  If that personnel has Cunning<7, he or she is killed."															N
1C57	1	C	57	Dilemma	N	Triage	1	P			"Choose a personnel who has Biology or Medical to be stopped.  If you cannot, randomly select a personnel to be killed."															N
1R58	1	R	58	Dilemma	N	Unscientific Method	3	D			"The most Cunning Science personnel who does not have Treachery is killed.  Unless you have Cunning>24 remaining, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
1U59	1	U	59	Dilemma	N	Vastly Outnumbered	3	S			"If you have Strength>55, lose 5 points.  Also, unless you have Anthropology and 2 Honor or two Hand Weapons or Integrity>28, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
1C60	1	C	60	Dilemma	N	Wavefront	2	S			"Unless you have a personnel who has 2 Astrometrics or a personnel who has 2 Navigation, your opponent chooses an Astrometrics or Navigation personnel to be stopped.  If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
1R61	1	R	61	Equipment	N	Alien Gambling Device	5				"When a random selection is made at this mission, you may ignore its result and select again.  You may do this only once each turn."															N
1U62	1	U	62	Equipment	N	Bajoran Phaser Pistol	1			Hand Weapon. 	"While in combat, each of your [Baj] personnel present is Strength +1."															N
1U63	1	U	63	Equipment	N	Cardassian Phaser Pistol	1			Hand Weapon. 	"While in combat, each of your [Car] personnel present is Strength +1."															N
1C64	1	C	64	Equipment	N	Engineering Kit	1				"Each of your Engineer personnel present gains Physics."															N
1C65	1	C	65	Equipment	N	Engineering PADD	1				"Each of your Engineer personnel present gains Astrometrics."															N
1U66	1	U	66	Equipment	N	Klingon Disruptor Pistol	1			Hand Weapon. 	"While in combat, each of your [Kli] personnel present is Strength +1."															N
1C67	1	C	67	Equipment	N	Medical Kit	1				"Each of your Medical personnel present gains Biology."															N
1C68	1	C	68	Equipment	N	Medical Tricorder	1				"Each of your Medical personnel present gains Exobiology."															N
1U69	1	U	69	Equipment	N	Romulan Disruptor Pistol	1			Hand Weapon. 	"While in combat, each of your [Rom] personnel present is Strength +1."															N
1C70	1	C	70	Equipment	N	Science PADD	1				"Each of your Science personnel present gains Archaeology."															N
1U71	1	U	71	Equipment	N	Starfleet Type-2 Phaser	1			Hand Weapon. 	"While in combat, each of your [Fed] personnel present is Strength +1."															N
1C72	1	C	72	Equipment	N	Tricorder	1				"Each of your Science personnel present gains Geology."															N
1R73	1	R	73	Event	N	A Chance for Glory	3			Assault. Maneuver. 	"Plays in your core.  Order - Destroy this event to begin combat or an engagement involving your [Kli] personnel.  If you win, score 10 points."															N
1R74	1	R	74	Event	N	A Treasure Beyond Comparison	1			Punishment. 	"Plays in your core.  When you place an opponent's personnel in your brig, you may draw a card."															N
1C75	1	C	75	Event	N	Astrometrics Lab	1				"Plays in your core.  Order - Discard a card from hand to make your ship with your Astrometrics personnel aboard Range +2 until the end of this turn.  You may do this only once each turn."															N
1R76	1	R	76	Event	Y	Awaiting Trial	1			Punishment. 	"To play this event, you must command three [Car] personnel.  Plays in your core.  At the start of each of your turns, if you have a captive, you may draw a card."															N
1U77	1	U	77	Event	N	Back-Flush Bussard Collectors	0				"To play this event, you must command a [Fed] Engineer personnel.  Discard a card from hand to draw two cards.  Destroy this event."															N
1U78	1	U	78	Event	N	BaH!	2			Maneuver. 	"Plays in your core.  Order - Destroy this event to begin an engagement involving your [Kli] ship.  That ship is Weapons +1.  If you win, score 10 points."															N
1C79	1	C	79	Event	N	Bajoran Gratitude Festival	1				"To play this event, you must command three [Baj] personnel.  Remove up to four cards in your discard pile from the game, then draw an equal number of cards.  Destroy this event."															N
1R80	1	R	80	Event	N	Battle Drills	3			Maneuver. 	"Plays in your core.  Order - Destroy this event to begin an engagement involving your ship with your Gul aboard.  That ship is Weapons +2.  If you win, randomly kill an opponent's personnel involved."															N
1C81	1	C	81	Event	N	Blind Spot	2			Pursuit. 	"Plays on your ship.  When an opponent's ship moves away from this mission, this ship may follow using its Range from your next turn."															N
1U82	1	U	82	Event	N	Brutal Struggle	2			Assault. 	"Plays in your core.  Order - Destroy this event to begin combat involving your LEadership personnel.  If you win, randomly kill an opponent's personnel involved."															N
1S83	1	S	83	Event	N	Cry "Havoc!"	3			Maneuver. 	"Plays in your core.  Order - Destroy this event to begin an engagement involving your Leadership personnel.  If you win, randomly kill and opponent's personnel involved."															N
1S84	1	S	84	Event	N	D'Arsay Archive	2				"Count the number of cards in your hand, shuffle them, and place them on the bottom of your deck to draw an equal number of cards.  Destroy this event."															N
1U85	1	U	85	Event	N	Days of Atonement	0				"To play this event, you must command a [Baj] Anthropology personnel.  Discard a card from hand to draw two cards.  Destroy this event."															N
1C86	1	C	86	Event	N	Diplomatic Overture	3				"Plays on a mission, if your [Fed] Diplomacy personnel is at that mission.  While a Diplomacy personnel is at this mission, that personnel's owner must discard a card from hand to use his or her skills."															N
1R87	1	R	87	Event	N	Engage Cloak	2				"Plays in your core.  You may exectue only one order using this event each turn.  Order - If there is no ship on this event, place your staffed ship that has a Cloaking Device on this event (While a ship is here, this event cannot leave play.)  Order - If a ship is on this event, place that ship at any mission.  That ship's Range for this turn is used."															N
1C88	1	C	88	Event	N	Feast on the Dying	4				"Examine the top two cards of your deck.  You may replace either or both of them with a card from your discard pile, then place them on top of your deck in any order.  Remove this event from the game."															N
1R89	1	R	89	Event	Y	For All Our Sons	3				"Plays on Cardassia Prime.  At the start of each of your turns, if your Gul or Legate is at a different mission, you may examine the top three cards of your deck.  Take two of those cards into hand and discard the other."															N
1R90	1	R	90	Event	N	How Would You Like a Trip to Romulus?	1				"Choose one: download a Commander that corresponds with your ship; or download a ship that corresponds with your Commander.  Destroy this event."															N
1R91	1	R	91	Event	N	Inspiring Leader	1				"Plays on your ship (limit one per ship).  While you have this ship's Commander aboard, it is Range+2."															N
1U92	1	U	92	Event	N	Just Like Old Times	1			Assault. 	"Plays in your core.  Order - Destroy this event to begin combat involving your Bajoran Resistance personnel.  If you win, score 15 points."															N
1U93	1	U	93	Event	Y	Labor Camp	3			Punishment. 	"Plays on your planet mission.  At the start of each of your turns, if your [Car] personnel is on this planet and you have a captive, score 10 points."															N
1U94	1	U	94	Event	N	Let Honor Guide You	1			Assault. 	"Plays in your core.  Order - Destroy this event to begin combat involving your [Kli] Honor personnel.  If you win, randomly kill an opponent's personnel involved."															N
1C95	1	C	95	Event	Y	Line of Defense	2				"Plays in your core.  While your ship is at a mission that has a matching affiliation icon, it is Shields +2."															N
1R96	1	R	96	Event	N	Nelvana Trap	2			Maneuver. 	"Plays on an opponent's mission.  When an opponent moves a ship to this mission, you may destroy this event to take each [Rom] ship from your copies of Engage Cloak, place them at this mission, and begin an engagement involving them.  If you win, randomly kill an opponent's personnel involved."															N
1U97	1	U	97	Event	N	No Love for the Spoon Heads	2			Assault. 	"Plays in your core.  Order - Destroy this event to begin combat involving your [Baj] personnel.  If you win, randomly kill an opponent's personnel involved and you may destroy an event."															N
1R98	1	R	98	Event	Y	No Peace in Our Time	3			Maneuver. 	"Plays in your core.  Each of your [Kli] Treachery personnel is Cunning +2.  Order - Destroy this event to begin an engagement involving your [Kli] Treachery personnel.  If you win, randomly kill and opponent's personnel involved."															N
1U99	1	U	99	Event	N	Nothing That Happens is Truly Random	0				"To play this event, you must command a [Fed] Diplomacy personnel.  Reveal the top three cards of your deck.  An opponent chooses one of those cards to be destroyed, then you take the other two into hand.  Destroy this event."															N
1U100	1	U	100	Event	N	"Observer" from the Obsidian Order	0				"To play this event, you must command a [Car] personnel who has Leadership or Intelligence.  Discard a card from hand to draw two cards.  Destroy this event."															N
1U101	1	U	101	Event	N	Order of the Bat'leth	0				"To play this event, you must command a [Kli] Honor personnel.  Discard a card from hand to draw two cards.  Destroy this event."															N
1C102	1	C	102	Event	N	Peacemaker or Predator?	1				"Examine a number of cards from the top of an opponent's deck equal to the number of [Rom] Leadership personnel you command.  Replace those cards in any order.  Destroy this event."															N
1U103	1	U	103	Event	N	Pierce Their Defenses	2			Maneuver. 	"Plays in your core.  Order - Begin an engagement involving your ship with your Leadership personnel aboard.  That ship is Weapons +2.  If you win, place this event on an opponent's ship involved.  Otherwise, destroy this event.  Damage - This ship is Shields -2."															N
1U104	1	U	104	Event	N	Point Blank Strike	2			Maneuver. 	"Plays in your core.  Order - Begin an engagement involving your ship with your Leadership personnel aboard.  That ship is Weapons +4.  If you win, place this event on an opponent's ship involved.  Otherwise, destroy this event.  Damage - This ship is Weapons -2."															N
1U105	1	U	105	Event	N	Precise Attack	2			Maneuver. 	"Plays in your core.  Order - Begin an engagement involving your ship with your Leadership personnel aboard.  That ship is Weapons +2.  If you win, place this event on an opponent's ship involved.  Otherwise, destroy this event.  Damage - This ship is Range -2."															N
1U106	1	U	106	Event	Y	Prejudice and Politics	2				"Plays in your core.  Order - If your Praetor or Senator is on Romulus, reveal the top card of an opponent's deck.  If it is a personnel, that opponent places that card in his or her hand.  Otherwise, score 5 points, and that opponent places that card on the bottom of his or her deck.  You may do this only once each turn."															N
1U107	1	U	107	Event	N	Process Identification	2				"To play this event, you must command three [Car] personnel.  Examine the top five cards of your deck.  Take one of those cards into hand and place the others on the bottom of your deck in any order.  Destroy this event."															N
1U108	1	U	108	Event	N	Rescue Captives	0				"Discard any number of cards from hand to take an equal number of your personnel from your opponents' brigs and place them on your headquarters mission.  Destroy this event."															N
1R109	1	R	109	Event	N	Resistance Tactics	3				"Plays in your core.  When combat or an engagement involving your [Baj] card begins, you may destroy this event to prevent that combat or engagement and stop each personnel and ship involved."															N
1U110	1	U	110	Event	Y	Romulan Intelligence Network	2				"Plays in your core.  At the start of each of your turns, if you have a [Rom] personnel at an opponent's planet mission, you may examine the top two cards of that opponent's deck.  Place one of those cards on the bottom of that deck and the other one on top."															N
1U111	1	U	111	Event	N	Standard Cardassian Procedure	3			Capture. Maneuver. 	"Plays in your core.  Order - Destroy this event to begin an engagement involving your [Car] ship.  That ship is Weapons +1.  If you win, randomly select an opponent's personnel involved to place in your brig."															N
1U112	1	U	112	Event	N	Tactical Planning	0				"To play this event, you must command a [Rom] Security personnel.  Discard a card from hand to draw two cards.  Destroy this event."															N
1U113	1	U	113	Event	N	Taken Prisoner	2			Assault. Capture. 	"Plays in your core.  Order - Destroy this event to begin combat involving your [Car] personnel.  If you win, randomly select an opponent's personnel involved to place in your brig."															N
1R114	1	R	114	Event	N	Tapestry	4				"Remove all the cards in your deck from the game.  Take all the personnel and ships from your discard pile and shuffle them to form a new deck.  Remove this event and all the other cards in your discard pile from the game."															N
1R115	1	R	115	Event	N	The Orion Underworld	3			Crime. Maneuver. 	"Plays in your core.  Order - Destroy this event to begin an engagement involving your [NA] ship with your Thief aboard.  If you win, score 10 points."															N
1U116	1	U	116	Event	N	The Pillage of Bajor	1				"To play this event, you must command three [Car] personnel.  Examine the top three cards of your deck.  Take two of those cards into hand and discard the other.  Destroy this event."															N
1U117	1	U	117	Event	Y	The Reman Mines	2				"Plays on Supervise Dilithium Mine.  Each of your [Rom] ships is Range +1 for each Reman you command (limit +3)."															N
1U118	1	U	118	Event	N	To Boldly Go	3				"To play this event, you must have completed a planet mission and a space mission.  Plays in your core.  When any of your [Fed] personnel are about to be stopped by a dilemma, you may destroy this event to prevent that."															N
1C119	1	C	119	Event	N	Warrior's Birthright	2				"To play this event, you must command three [Kli] personnel.  Plays on your mission.  You may meet Integrity and Cunning requirements of this mission and each dilemma you face at this mission using Strength instead."															N
1R120	1	R	120	Interrupt	N	Alternate Identity					"Order - Replace a [Rom] personnel you command with a [Rom] personnel from your hand.  Place the personnel you replaced in your discard pile."															N
1R121	1	R	121	Interrupt	N	Amanda Rogers					"To play this interrupt, you must have 5 or more points. When an event or interrupt is played, prevent that event or interrupt and place it in its owner’s discard pile. Lose 5 points."															N
1R122	1	R	122	Interrupt	N	Arrest Order				Capture. 	"To play this interrupt, you must command a [Car] Security personnel equipped with a hand weapon at a non-headquarters mission.  Order – Stop that personnel to randomly select an opponent’s personnel present to place in your brig."															N
1U123	1	U	123	Interrupt	N	Comfort Women					"When your Gul or Legate is attempting a mission, he or she gains one skill from your non-[Car] personnel at that mission. Also, each of your Guls and Legates involved is attributes +1. These effects last until the end of that mission attempt."															N
1R124	1	R	124	Interrupt	N	Condition Captive				Punishment. 	"Order - Place your captive on your headquarters mission.  You now command that personnel."															N
1R125	1	R	125	Interrupt	N	Dimensional Shifting					"Order - Discard a random card from hand to place any number of your personnel and equipment at one mission aboard any ship at the same mission."															N
1R126	1	R	126	Interrupt	N	Empathic Touch					"When your personnel is about to be killed, if your Telepathy personnel is present, stop both personnel to prevent that."															N
1R127	1	R	127	Interrupt	N	Escape					"When any number of your personnel facing a dilemma are about to be killed or placed in an opponent’s brig, discard a random card from hand to prevent that. Those personnel are stopped instead."															N
1U128	1	U	128	Interrupt	N	Evasive Maneuvers				Maneuver. 	"When your ship with your Navigation personnel aboard is in an engagement, it is Shields +4 until the end of that engagement."															N
1R129	1	R	129	Interrupt	N	Kevin Uxbridge					"To play this interrupt, you must have 5 or more points.  Order - Destroy an event. Lose 5 points."															N
1C130	1	C	130	Interrupt	N	Lasting Peace					"To play this interrupt, you must command a [Baj] Diplomacy personnel.  Order - Place an equal number of [Baj] personnel and non-[Baj] personnel from your discard pile on top of your deck in any order."															N
1S131	1	S	131	Interrupt	N	Mission Briefing					"When your [Fed] personnel is facing a dilemma, discard a card from hand to make him or her gain all skills on one of your stopped [Fed] personnel at the same mission. This effect lasts until the end of that dilemma."															N
1U132	1	U	132	Interrupt	N	Power to the Shields				Maneuver. 	"When your ship with your Engineer personnel aboard is in an engagement, it is Shields +4 until the end of that engagement."															N
1U133	1	U	133	Interrupt	N	Protection of the Tal Shiar					"When your non-Intelligence [Rom] personnel is facing a dilemma,he or she is attributes +1 and gains all skills on one of your [Rom] Intelligence personnel at this mission. This effect lasts until the end of that dilemma."															N
1R134	1	R	134	Interrupt	N	Pursuit Course				Pursuit. Temporal. 	"When an opponent’s ship moves away from a mission where you have a staffed ship, place that ship at the mission the opponent’s ship moves to."															N
1C135	1	C	135	Interrupt	N	Quantum Slipstream Drive					"To play this interrupt, you must command a ship with your Engineer personnel aboard.  Order - That ship is Range +4 until the end of this turn."															N
1S136	1	S	136	Interrupt	N	Render Assistance				Maneuver. 	"When an engagement involving your ship begins, another one of your ships at that mission joins the engagement."															N
1R137	1	R	137	Interrupt	N	Secret Conspiracy					"When an opponent is about to complete a mission, if your [Rom] Intelligence personnel is at that mission, add that personnel’s skills (except Intelligence) to the mission’s requirements. This effect lasts until the end of that opponent’s turn."															N
1U138	1	U	138	Interrupt	N	Sensor Sweep				Pursuit. 	"To play this interrupt, you must command an Astrometrics personnel.  Order - Download a Pursuit card."															N
1R139	1	R	139	Interrupt	N	Sermon					"To play this interrupt, you must command a personnel who has Anthropology and Leadership. When an opponent plays an event, place a random card from hand on top of your deck to prevent that event and place it on top of that opponent’s deck."															N
1S140	1	S	140	Interrupt	N	Shady Resources					"When your personnel is facing a dilemma, discard a card from hand to make him or her gain all skills on one of your other Treachery personnel at this mission. This effect lasts until the end of that dilemma."															N
1C141	1	C	141	Interrupt	N	Souls of the Dead					"To play this interrupt, you must command three [Baj] personnel.  Order - Place a card from your discard pile on top of your deck."															N
1U142	1	U	142	Interrupt	N	Symbol of Devotion					"To play this interrupt, you must command a Kai, Prylar, or Vedek.  Order - Download a [Baj] personnel, then place the Kai, Prylar, or Vedek you command on the bottom of your deck."															N
1S143	1	S	143	Interrupt	N	The Promise					"When your [Kli] personnel is facing a dilemma, he or she gains all skills and attributes on a [Kli] personnel in your discard pile. This effect lasts until the end of that dilemma."															N
1U144	1	U	144	Interrupt	N	The Tides of Fortune					"When an opponent is facing a space dilemma, if your staffed [Rom] ship is at that mission, that ship and your personnel aboard it face that dilemma instead. Score 10 points."															Y
1S145	1	S	145	Interrupt	N	Ties of Blood and Water					"When your [Baj] personnel is facing a dilemma, he or she gains all skills on a [Baj] personnel in your discard pile. This effect lasts until the end of that dilemma."															N
1U146	1	U	146	Interrupt	N	Torture				Punishment. 	"You may play only one copy of this interrupt each turn.  Order - Choose one of your captives. Each of your Intelligence personnel gains that captive's skills until the end of your turn."															N
1R147	1	R	147	Interrupt	N	Twist of Fate					"When your [Rom] personnel is about to be killed, randomly select another of your personnel present to be killed instead."															N
1S148	1	S	148	Mission	Y	Abduction Plot		S	"Transporters, Treachery, Cunning>34, and (Intelligence and Leadership or Law and Officer)"		""	[Car] [Dom] [Rom]	3	35	A											Y
1U149	1	U	149	Mission	Y	Access Relay Station		P	"2 Programming, Cunning>34, and (Engineer and Officer or Intelligence and Security)"		""	[Baj] [Car] [Fed] [Kli] [Rom]	2	35	G											Y
1U150	1	U	150	Mission	Y	Acquire Illicit Explosives		S	"Physics, Treachery, Cunning>30, and (Astrometrics or Engineer)"	Region: Bajor System. 	""	[Baj] [Car] [Fer]	2	30	A											Y
1U151	1	U	151	Mission	Y	Amnesty Talks		S	"Anthropology, 2 Diplomacy, Law and Integrity>31 or Leadership, Security, 2 Treachery, and Cunning>36"		""	Any	3	35	A											Y
1U152	1	U	152	Mission	Y	Bajor Gift of the Prophets		H	"You may play [Baj] cards, [NA] cards, and equipment at this mission."	Region: Bajor System. 	""	Homeworld	2	0	A											Y
1U153	1	U	153	Mission	Y	Cardassia Prime Hardscrabble World		H	"You may play [Car] cards, [NA] cards, and equipment at this mission."	Region: Cardassia System. 	""	Homeworld	2	0	A											Y
1U154	1	U	154	Mission	Y	Cargo Rendezvous		P	"Engineer, Physics, Transporters, and Integrity>29 or Acquisition, Transporters, Treachery, and Cunning>34"		""	[Baj] [Fed] [Fer] [Kli] [Rom]	2	30	A											Y
1U155	1	U	155	Mission	Y	Changeling Research		P	"2 Exobiology, Geology, 3 Science, and Cunning>42"		""	[Baj] [Car] [Fed] [Rom]	2	45	G											Y
1U156	1	U	156	Mission	Y	Chart Stellar Cluster		S	"2 Astrometrics, Programming, 2 Science, and Cunning>34"		""	[Bor] [Car] [Fed] [Fer] [Rom]	4	35	G											Y
1U157	1	U	157	Mission	Y	Collect Sample		S	"Physics, 2 Science, Transporters, and Cunning>34"		""	[Car] [Dom] [Fer] [Kli] [Rom]	3	35	A											Y
1U158	1	U	158	Mission	Y	Colony Preparations		P	"Biology, Geology, Science, Security, and Strength>34"		""	[Baj] [Car] [Fed] [Kli] [Rom]	2	35	G											Y
1U159	1	U	159	Mission	Y	Cure Blight		P	"Anthropology, 3 Medical, Science, and Cunning>36"		""	[Baj] [Fed]	2	40	G											Y
1U160	1	U	160	Mission	Y	Deliver Supplies		P	"Navigation, Transporters, Strength>28, and (Acquisition or Honor)"		""	[Baj] [Fed] [Fer] [NA]	2	30	A											Y
1S161	1	S	161	Mission	Y	Earth Cradle of the Federation		H	"You may play [TNG] cards, [E] cards, [NA] cards, and equipment at this mission."	Region: Sector 001. 	""	Homeworld	2	0	A											Y
1U162	1	U	162	Mission	Y	Earth Home of Starfleet Command		H	"You may play [Fed][DS9] cards, [E] cards, [NA] cards, and equipment at this mission."	Region: Sector 001. 	""	Homeworld	2	0	A											Y
1U163	1	U	163	Mission	Y	Eliminate Harvesters		P	"Exobiology, Medical, Programming, and Integrity>27 or Intelligence, Medical, Treachery, and Cunning>28"		""	[Car] [Fed] [Kli] [NA] [Rom]	2	30	A											Y
1U164	1	U	164	Mission	Y	Encounter at Farpoint		P	"Exobiology, Honor, Telepathy, and Integrity>25 or Acquisition, Diplomacy, Treachery, and Cunning>30"		""	Any	2	30	A											Y
1U165	1	U	165	Mission	Y	Evacuate Colony		P	"Anthropology, 2 Diplomacy, Honor and Integrity>31 or Officer, Security, 2 Treachery, and Strength>34"	Region: Demilitarized Zone. 	"You cannot complete this mission if your [Maq] personnel is on this planet."	[Car] [Fed]	2	35	A											Y
1U166	1	U	166	Mission	Y	Excavation		P	"Anthropology, 2 Archaeology, and Cunning>30"		""	[Fed] [Fer] [Rom]	2	30	A											Y
1S167	1	S	167	Mission	Y	Explore Black Cluster		S	"Astrometrics, Leadership, Physics, Science, and Cunning>34"		""	Any	4	35	A											Y
1U168	1	U	168	Mission	Y	Extraction		P	"Biology, Medical, Treachery, Cunning>36, and (Diplomacy or Intelligence)"		""	Any	2	35	A											Y
1U169	1	U	169	Mission	Y	Feldomite Rush		P	"Engineer, Geology, Cunning>28, and (Acquisition or Law or 2 Treachery)"		""	Any	2	30	A											Y
1S170	1	S	170	Mission	Y	Fissure Research		S	"Astrometrics, Engineer, Physics, Science, and Cunning>36"		""	Any	3	35	A											Y
1S171	1	S	171	Mission	Y	Geological Survey		P	"Geology, Physics, Science, and Cunning>30"		"When you complete this mission, if your personnel completing it have 2 Acquisition or 2 Geology, score 5 points."	[Car] [Fed] [Fer] [NA]	2	30	A											Y
1S172	1	S	172	Mission	Y	Host Metaphasic Shielding Test		S	"Diplomacy, Engineer, Navigation, Science, and Integrity>29"		""	Any	3	35	A											Y
1U173	1	U	173	Mission	Y	Hunt for DNA Program		P	"2 Archaeology, 2 Biology, Leadership, Programming, Cunning>44, and (Honor or Treachery)"		""	Any	2	50	A											Y
1U174	1	U	174	Mission	Y	Iconia Investigation		P	"2 Archaeology, 2 Programming, and Cunning>32"	Region: Neutral Zone. 	""	[Dom] [Fed] [Rom]	2	35	A											Y
1U175	1	U	175	Mission	Y	Intercept Maquis		S	"2 Leadership, Officer, Security, and Cunning>36"	Region: Demilitarized Zone. 	"You cannot complete this mission using a ship that has a [Maq] personnel aboard."	[Car] [Fed]	3	35	A											Y
1S176	1	S	176	Mission	Y	Intercept Renegade		S	"2 Intelligence, 2 Treachery, and Cunning>34 or 2 Leadership, Officer, Security, and Integrity>33"		""	[Car] [Fed] [Rom]	3	35	A											Y
1U177	1	U	177	Mission	Y	Investigate Alien Probe		S	"Anthropology, Biology, Programming, and Integrity>25"		""	Any	3	30	A											Y
1S178	1	S	178	Mission	Y	Investigate Coup		P	"Leadership, Navigation, Officer, Security, and Strength>36"		""	[Baj] [Fed] [Rom]	2	35	A											Y
1U179	1	U	179	Mission	Y	Investigate Massacre		P	"Diplomacy, 2 Science, and Cunning>28"	Region: Neutral Zone. 	""	[Fed] [Rom]	2	30	A											Y
1S180	1	S	180	Mission	Y	Investigate Rogue Comet		S	"Anthropology, Archaeology, Engineer, Programming, and Cunning>34"		""	Any	3	35	A											Y
1U181	1	U	181	Mission	Y	Investigate Rumors		S	"Astrometrics, Navigation, Science, and Cunning>30"	Nebula. 	""	[Baj] [Car] [Fed] [Rom]	4	30	G											Y
1U182	1	U	182	Mission	Y	Investigate Sighting		S	"Exobiology, 2 Treachery, and Cunning>28 or 2 Telepathy and Integrity>29"		""	[Fed] [Rom]	3	30	A											Y
1S183	1	S	183	Mission	Y	Khitomer Investigation		P	"Programming, Security, Cunning>32, and (2 Honor or 2 Treachery)"		""	[Kli] [Rom]	2	35	A											Y
1U184	1	U	184	Mission	Y	Kressari Rendezvous		S	"Officer, 2 Treachery, and Strength>30"	Region: Cardassia System. 	"When you complete this mission, you may place up to three of your Hand Weapons aboard the completing ship in their owners' discard piles.  Score 5 points for each."	[Baj] [Car] [Fer]	2	30	A											Y
1U185	1	U	185	Mission	Y	Medical Relief		P	"Biology, Exobiology, Medical, and Cunning>32"		""	[Fed] [Kli]	2	30	A											Y
1U186	1	U	186	Mission	Y	Military Exercises		S	"Leadership, 2 Officer, Security, and Cunning>34"		""	[Car] [Dom] [Fed] [Kli] [Rom]	3	35	A											Y
1S187	1	S	187	Mission	Y	Mining Survey		S	"Engineer, Geology, Physics, Science, and Cunning>34"		""	Any	3	35	A											Y
1S188	1	S	188	Mission	Y	Mouth of the Wormhole Deep Space 9		H	"You may play [DS9] cards, [NA] cards, and equipment at this mission."	Region: Bajor System. 	"When any player is about to move a ship between this mission and a [GQ] mission, do not add 2 to the span total of those missions."	Homeworld	1	0	A											Y
1U189	1	U	189	Mission	Y	Pegasus Search		S	"2 Astrometrics, Engineer, 2 Navigation, Physics, Treachery, and Cunning>44"		""	Any	3	50	A											Y
1U190	1	U	190	Mission	Y	Plague Planet		P	"Archaeology, Biology, Medical, and Cunning>30"		""	[Car] [Dom] [Fed] [NA] [Rom]	2	30	A											Y
1S191	1	S	191	Mission	Y	Qo'noS Heart of the Empire		H	"You may play [Kli] cards, [NA] cards, and equipment at this mission."		""	Homeworld	2	0	A											Y
1U192	1	U	192	Mission	Y	Qualor II Rendezvous		P	"Acquisition, Security, Treachery, and Cunning>30"		""	[Fed] [Fer] [NA]	2	30	A											Y
1U193	1	U	193	Mission	Y	Quest for the Sword of Kahless		P	"Archaeology, Leadership, 2 Science, Strength>38 and (Honor or Treachery)"		""	[Car] [Fer] [Kli] [Rom]	2	40	G											Y
1U194	1	U	194	Mission	Y	Rescue Prisoners		P	"Leadership, Security, Transporters, and Strength>30"	Region: Cardassia System. 	"When you complete this mission, you may take one of your personnel from an opponent’s brig and place him or her on your headquarters mission."	[Baj] [Fed] [Kli]	1	30	A											Y
1S195	1	S	195	Mission	Y	Romulus Seat of Power		H	"You may play [Rom] cards, [NA] cards, and equipment at this mission."	Region: Romulus System. 	""	Homeworld	2	0	A											Y
1U196	1	U	196	Mission	Y	Runabout Search		P	"Medical, Science, Transporters, Cunning>32, and (Acquisition or Honor)"		"When you complete this mission, if your ship is at this mission, you may take a [Baj] personnel or a [Fed] personnel from your discard pile and place it aboard that ship."	[Baj] [Fed] [Fer]	2	35	A											Y
1U197	1	U	197	Mission	Y	Search and Rescue		P	"Leadership, 2 Navigation, Security, and Strength>34"	Region: Badlands. 	"You cannot complete this mission if your [Maq] personnel is on this planet."	[Baj] [Fed]	2	35	A											Y
1S198	1	S	198	Mission	Y	Search for Survivors		P	"Leadership, Officer, Programming, Security, and Strength>36"		""	[Baj] [Car]	2	35	A											Y
1S199	1	S	199	Mission	Y	Security Briefing		P	"2 Diplomacy, 2 Security, and Cunning>32"		""	[Baj] [Car] [Dom]	2	35	A											Y
1S200	1	S	200	Mission	Y	Sensitive Search		P	"Programming, Security, Cunning>30, and (Acquisition or Honor or Law or Treachery)"		""	[Fed] [Fer] [Kli] [Rom]	2	30	A											Y
1S201	1	S	201	Mission	Y	Study Cometary Cloud		S	"Astrometrics, Navigation, Programming, Cunning>34, and (Acquisition or Security)"		""	[Dom] [Fer] [Kli] [NA] [Rom]	3	35	A											Y
1S202	1	S	202	Mission	Y	Supervise Dilithium Mine		P	"2 Geology, Leadership, Security, and Strength>34"	Region: Romulus System. 	""	[Rom]	1	35	A											Y
1S203	1	S	203	Mission	Y	Surgery Under Fire		P	"Biology, Leadership, Medical, Officer, and Strength>36"		""	[Fed] [Kli]	2	35	A											Y
1U204	1	U	204	Mission	Y	Uncover DNA Clues		P	"Archaeology, Exobiology, Science, and Cunning>30"		""	Any	2	30	A											Y
1U205	1	U	205	Mission	Y	Verify Evidence		S	"Leadership, 2 Navigation, Science, and Cunning>34"	Region: Badlands. 	""	[Baj] [Car]	3	35	A											Y
1U206	1	U	206	Mission	Y	Wormhole Negotiations		S	"Astrometrics, Cunning>42, and (3 Diplomacy and 2 Honor or Telepathy and 3 Treachery)"		""	[Fed] [Fer] [Kli] [NA] [Rom]	2	45	A											Y
1C207	1	C	207	Personnel	N	Anara	1		"Engineer Physics Transporters"		""	[Baj]				Bajoran	5	5	4	[Stf] [DS9]						Y
1R208	1	R	208	Personnel	Y	Bareil Antos Esteemed Vedek	5		"Anthropology Biology 2 Diplomacy 2 Honor Leadership Science"	Vedek. 	"Each of your other [Baj] personnel present is Integrity +1 (or +2 while facing a dilemma)."	[Baj]				Bajoran	8	6	5							N
1R209	1	R	209	Personnel	Y	Benjamin Sisko The Emissary of the Prophets	5		"Anthropology Archaeology 2 Diplomacy 2 Honor 2 Leadership"		"When you play another non-Treachery Bajoran at this mission, you may discard a card from hand to draw a card.  You may do this only once each turn."	[Baj]				Human	9	7	6	[Cmd] [DS9]						N
1C210	1	C	210	Personnel	N	Brilgar	1		"Anthropology Law Security"		""	[Baj]				Bajoran	5	5	6	[Stf] [DS9]						Y
1C211	1	C	211	Personnel	N	Dohlem	1		"Anthropology Diplomacy Navigation"	Vedek. 	""	[Baj]				Bajoran	6	5	5	[Stf]						Y
1U212	1	U	212	Personnel	Y	Furel Resistance Fighter	2		"Astrometrics Biology Engineer Geology"	Bajoran Resistance. 	"When you play this personnel, you may download Resistance Tactics."	[Baj]				Bajoran	6	6	5	[Stf]						N
1U213	1	U	213	Personnel	N	Hazar	2		"Astrometrics Leadership Officer Transporters"	General. 	"When an opponent begins an engagement involving your ship at this mission, if this personnel is aboard a [Baj] ship, that [Baj] ship may join that engagement."	[Baj]				Bajoran	5	5	5	[Cmd]						Y
1C214	1	C	214	Personnel	N	Jabara	1		"Exobiology Medical Programming"		""	[Baj]				Bajoran	6	6	4	[DS9]						Y
1C215	1	C	215	Personnel	N	Keeve Falor	1		"Biology Honor Leadership"		""	[Baj]				Bajoran	6	5	6	[Stf]						Y
1R216	1	R	216	Personnel	Y	Kira Nerys Colonel Kira	3		"Diplomacy Honor Leadership Officer Programming Security"		"While this personnel is present with your [Fed] personnel, each of your other [Baj] personnel present is attributes +1."	[Baj]				Bajoran	6	6	6	[Cmd] [DS9]						N
1S217	1	S	217	Personnel	Y	Li Nalas Legend of Bajor	2		"Geology Honor Leadership Officer"	Bajoran Resistance. 	"When you play this personnel, you may draw a card.  When this personnel is killed, you must discard a card from hand."	[Baj]				Bajoran	8	5	5	[Cmd] [DS9]						N
1U218	1	U	218	Personnel	Y	Lupaza Resistance Fighter	2		"Medical Programming Security Transporters"	Bajoran Resistance. 	"When you play this personnel, you may download Just Like Old Times."	[Baj]				Bajoran	5	6	5	[Stf]						N
1U219	1	U	219	Personnel	Y	Mora Pol Pioneering Scientist	2		"2 Exobiology Physics 2 Science"		""	[Baj]				Bajoran	5	7	4	[Stf]						N
1R220	1	R	220	Personnel	Y	Odo Constable	5		"Honor Law Leadership Navigation 2 Programming 2 Security"	Shape-shifter. 	"While an opponent's Thief or Treachery personnel is at this mission, that personnel cannot use his or her abilities."	[Baj]				Changeling	6	7	8	[Cmd] [DS9]						N
1R221	1	R	221	Personnel	Y	Opaka Kai of Bajor	5		"Anthropology Diplomacy 2 Honor 3 Leadership"	Kai. 	"When you play this personnel, you may download a [Baj] personnel."	[Baj]				Bajoran	9	6	3							N
1U222	1	U	222	Personnel	Y	Ranjen Koral Student of B'hala	2		"Anthropology Archaeology Programming Science"	Prylar. 	"When you play this personnel, you may take a card from your discard pile into hand."	[Baj]				Bajoran	6	5	4							N
1R223	1	R	223	Personnel	Y	Rom Diagnostic and Repair Technician	3		"2 Engineer Navigation Physics Programming"		"While this personnel is facing a dilemma, he is attributes +1 and gains Astrometrics, Honor, Physics."	[Baj]				Ferengi	5	5	4	[Stf] [DS9]						N
1R224	1	R	224	Personnel	Y	Shakaar Edon Resistance Leader	3		"Biology Geology 2 Leadership Security"	Bajoran Resistance. 	"Each of your other [Baj] personnel present is Strength +1 (or +2 while in combat)."	[Baj]				Bajoran	6	6	6	[Stf]						N
1C225	1	C	225	Personnel	N	Shandor	1		"Archaeology Diplomacy Honor"	Prylar. 	""	[Baj]				Bajoran	6	5	3	[DS9]						Y
1R226	1	R	226	Personnel	Y	Trazko Hired Muscle	2		"Astrometrics Programming 2 Treachery"	Assassin. 	"Order - Return this personnel to his owner's hand to kill an opponent's Treachery personnel present."	[Baj]				Bajoran	2	5	6	[Stf]						N
1C227	1	C	227	Personnel	N	Weld Ram	1		"Archaeology Geology Science"		""	[Baj]				Bajoran	5	5	5	[Stf]						Y
1U228	1	U	228	Personnel	Y	Winn Adami Kai of Bajor	2		"Diplomacy Law Leadership Treachery"	Kai. 	"Order - Discard a card from hand to place a non-[Baj] personnel from your discard pile on top of your deck."	[Baj]				Bajoran	3	6	4							N
1U229	1	U	229	Personnel	N	Ari	2		"Honor Officer Programming Transporters"	Dissident. 	"When you play this personnel, if you have a Gul or Legate at this mission, this personnel's cost -1."	[Car]				Cardassian	6	5	6	[Stf]						Y
1R230	1	R	230	Personnel	Y	Corbin Entek Undercover Operations Supervisor	2		"Biology Exobiology Intelligence Security Treachery"		"Order - Kill your captive to destroy an event that captive's owner commands."	[Car]				Cardassian	3	6	5	[Cmd]						N
1U231	1	U	231	Personnel	Y	Damar Loyal Glinn	2		"Astrometrics Engineer Physics Programming"	Glinn. 	"Order - If this personnel is present with your Gul, shuffle your deck.  You may do this only once each turn."	[Car]				Cardassian	4	5	6	[Stf]						N
1U232	1	U	232	Personnel	Y	Danar Irascible Gul	2		"Astrometrics Engineer Leadership Navigation Officer"	Commander: Aldara. Gul. 	""	[Car]				Cardassian	5	5	6	[Cmd]						N
1U233	1	U	233	Personnel	Y	Darhe'el The Butcher of Gallitep	3		"Exobiology Geology Leadership Officer 2 Treachery"	Gul. 	"When you place an opponent's personnel in your brig, you may discard a card from hand to draw two cards.  You may do this only once each turn."	[Car]				Cardassian	1	6	5	[Cmd] [Pa]						N
1C234	1	C	234	Personnel	N	Daro	1		"Astrometrics Engineer Transporters"	Glinn. 	""	[Car]				Cardassian	5	5	5	[Stf]						Y
1R235	1	R	235	Personnel	Y	Dukat Military Advisor	3		"Diplomacy Leadership Navigation Officer 2 Treachery"	Commander: Prakesh. Gul. 	"Order - Place a card from hand on the bottom of your deck."	[Car]				Cardassian	2	6	6	[Cmd]						N
1R236	1	R	236	Personnel	Y	Elim Garak Agent of the Obsidian Order	2		"Exobiology Intelligence Programming Security Treachery"		"While this personnel is attempting a mission, you may discard a personnel from hand to give him one of the discarded personnel's skills until the end of that mission attempt."	[Car]				Cardassian	3	6	6	[Cmd]						N
1C237	1	C	237	Personnel	N	Emok	1		"Exobiology Intelligence Medical"		""	[Car]				Cardassian	5	5	5	[Stf]						Y
1R238	1	R	238	Personnel	Y	Enabran Tain Head of the Obsidian Order	4		"Engineer 2 Intelligence Leadership Programming Security 2 Treachery"		"When an engagement involving your [Car] ship or [Rom] ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement."	[Car]				Cardassian	2	7	3	[Cmd]						N
1R239	1	R	239	Personnel	Y	Evek Attaché to the Demilitarized Zone	3		"Anthropology Diplomacy Law Leadership Officer Security"	Commander: Vetar. Gul. 	"When you play this personnel, you may discard a card from hand to download a Capture card."	[Car]				Cardassian	4	5	6	[Cmd]						N
1U240	1	U	240	Personnel	Y	Gilora Rejal Subspace Researcher	2		"Astrometrics Engineer Programming Science"		"While this personnel is facing a dilemma, she gains Physics and Science."	[Car]				Cardassian	6	6	4	[Stf]						N
1C241	1	C	241	Personnel	N	Jerax	1		"Biology Geology Security"	Glinn. 	""	[Car]				Cardassian	4	5	7	[Stf]						Y
1R242	1	R	242	Personnel	Y	Joret Dal Patriotic Visionary	1		"Biology Honor Intelligence Science Security"	Dissident. Glinn. 	"While a [Car] ship is at this mission, it is Weapons -2 and Shields -2."	[Car]				Cardassian	6	5	6	[Stf]						N
1U243	1	U	243	Personnel	Y	Kovat Public Conservator	1		"Anthropology Diplomacy Law"		"While this personnel is attempting a mission, you may kill your captive to make this personnel attributes +3 until the end of that mission attempt.  You may do this only once each turn."	[Car]				Cardassian	5	5	3							N
1U244	1	U	244	Personnel	Y	Lemec Posturing Negotiator	3		"Diplomacy Geology Medical Officer Transporters Treachery"	Commander: Reklar. Gul. 	"While you have a higher score than each of your opponents, this personnel is Cunning +2 and Strength +2."	[Car]				Cardassian	4	5	6	[Cmd]						N
1R245	1	R	245	Personnel	Y	Madred Calculating Captor	3		"Archaeology Intelligence Officer Security 2 Treachery"	Gul. 	"When you play this personnel, you may download a Punishment card."	[Car]				Cardassian	2	6	5	[Cmd]						N
1R246	1	R	246	Personnel	Y	Makbar Chief Archon	2		"Anthropology Law Medical Treachery"		"At the start of each of your turns, each of your opponents who has a captive in your brig must discard the top card of his or her deck."	[Car]				Cardassian	4	7	4							N
1C247	1	C	247	Personnel	N	Megar	1		"Anthropology Biology Law"		""	[Car]				Cardassian	5	5	5							Y
1R248	1	R	248	Personnel	Y	Ocett Dogged Rival	3		"Archaeology Exobiology Navigation Officer Science Treachery"	Commander: Bralek. Gul. 	"When you play this personnel, you may discard the top card of your deck to place any other card from your discard pile on top of your deck."	[Car]				Cardassian	4	6	5	[Cmd]						N
1C249	1	C	249	Personnel	N	Parn	2		"Archaeology Diplomacy Leadership Officer Treachery"	Legate. 	""	[Car]				Cardassian	4	6	5	[Cmd]						Y
1C250	1	C	250	Personnel	N	Rogesh	2		"Intelligence Navigation Physics Science Treachery"		""	[Car]				Cardassian	4	6	5	[Stf]						Y
1C251	1	C	251	Personnel	N	Altman	1		"Biology Engineer Transporters"		""	[Fed]				Human	6	5	5	[Stf] [DS9]						Y
1R252	1	R	252	Personnel	Y	Alyssa Ogawa Enterprise Medical Assistant	2		"Biology Exobiology Medical"		"When your other personnel present is about to be killed, you may stop this personnel and place a card from hand on top of your deck to place that other personnel on top of your deck."	[Fed]				Human	6	5	4	[Stf] [TNG]						N
1U253	1	U	253	Personnel	Y	Andrea Brand Academy Superintendent	2		"Law 2 Leadership Navigation Officer Transporters"	Admiral. 	""	[Fed]				Human	6	6	3	[Cmd] [E]						N
1C254	1	C	254	Personnel	N	Bandee	1		"Biology Medical Programming"		""	[Fed]				Human	6	5	5	[DS9]						Y
1C255	1	C	255	Personnel	N	Barron	1		"Anthropology Archaeology Geology"		""	[Fed]				Human	5	5	4	[E]						Y
1S256	1	S	256	Personnel	Y	Benjamin Sisko Defiant Captain	4		"Diplomacy Engineer Honor Leadership Navigation Officer"	Commander: U.S.S. Defiant. 	"When you play this personnel, you may download a [DS9] ship."	[Fed]				Human	6	6	6	[Cmd] [DS9]						N
1R257	1	R	257	Personnel	Y	Beverly Crusher Chief Medical Officer	3		"Biology Exobiology 2 Medical Programming"		"When your other personnel present is about to be killed, you may discard a card from hand to place that personnel on top of your deck.  You may do this only once each turn."	[Fed]				Human	6	6	4	[Cmd] [TNG]						N
1C258	1	C	258	Personnel	N	Daniel Kwan	1		"Engineer Physics Telepathy"		""	[Fed]				Human/Napean	6	5	5	[Stf] [TNG]						Y
1R259	1	R	259	Personnel	Y	Data Aspirer	5		"Astrometrics Engineer Exobiology Officer 2 Programming"		"When this personnel is facing a dilemma, he is Integrity +2 and gains Honor."	[Fed]				Android	6	10	10	[Cmd] [TNG]						N
1C260	1	C	260	Personnel	N	Davies	1		"Geology Physics Science"		""	[Fed]				Human	5	6	5	[Stf] [TNG]						Y
1R261	1	R	261	Personnel	Y	Deanna Troi Guide and Conscience	3		"Anthropology Biology Diplomacy Navigation Officer Telepathy"		"When an opponent discards, examines, or reveals a card in your hand or deck, you may draw a card."	[Fed]				Betazoid/Human	6	5	4	[Cmd] [TNG]						Y
1S262	1	S	262	Personnel	Y	Elizabeth Shelby Formidable Presence	2		"Exobiology Geology Leadership Officer Security"		""	[Fed]				Human	6	6	5	[Cmd] [TNG]						N
1R263	1	R	263	Personnel	Y	Geordi La Forge Chief Engineer	3		"2 Engineer Leadership Physics Programming"		"Order - If this personnel is aboard your ship, discard a card from hand to remove a Damage card from that ship.  You may only do this once each turn."	[Fed]				Human	6	6	5	[Cmd] [TNG]						N
1U264	1	U	264	Personnel	Y	Gideon Seyetik Great Terraformer	2		"Astrometrics 2 Physics Science"		"When you complete this mission requiring Science, if this personnel is at that mission, you may discard up to four cards from hand to draw an equal number of cards."	[Fed]				Human	5	7	4	[Stf] [E]						N
1C265	1	C	265	Personnel	N	Hoya	1		"Astrometrics Navigation Officer"		""	[Fed]				Benzite	6	5	4	[Stf] [DS9]						Y
1R266	1	R	266	Personnel	Y	Jadzia Dax Science Officer	4		"Anthropology Archaeology Astrometrics Exobiology 2 Navigation Science"	Host. 	"While this personnel is facing a dilemma, she gains Geology and Physics."	[Fed]				Trill	6	7	6	[Stf] [DS9]						N
1R267	1	R	267	Personnel	Y	Jean-Luc Picard Argo Pilot	4		"Archaeology Diplomacy Honor Leadership Navigation Officer"	Commander: U.S.S. Enterprise-E. 	"While this personnel is facing a dilemma, you may discard a card from hand to download Escape."	[Fed]				Human	8	6	6	[Cmd] [TNG]						N
1S268	1	S	268	Personnel	Y	Jean-Luc Picard Explorer	4		"Archaeology 2 Diplomacy Honor Leadership Officer"	Commander: U.S.S. Enterprise-E. 	"Order - Place three cards from hand on the bottom of your deck in any order to draw a card."	[Fed]				Human	8	6	6	[Cmd] [TNG]						N
1R269	1	R	269	Personnel	Y	Julian Bashir "Frontier" Physician	4		"Biology Exobiology 3 Medical"	Genetically Enhanced. 	"When your other personnel present is about to be killed, you may stop this personnel and discard a card from hand to prevent that."	[Fed]				Human	5	8	6	[Stf] [DS9]						N
1U270	1	U	270	Personnel	Y	Kalandra Battlefield Surgeon	2		"Biology Honor Leadership Medical"		"While your other Medical personnel at this mission is facing a dilemma, he or she is attributes +2."	[Fed]				Human	6	6	4	[E]						N
1R271	1	R	271	Personnel	Y	Kathryn Janeway Wry Admiral	3		"Anthropology Diplomacy Leadership Officer Physics Science"	Admiral. 	"When you play this personnel, you may download How Would You Like a Trip to Romulus?"	[Fed]				Human	6	6	6	[Cmd] [E]						N
1R272	1	R	272	Personnel	Y	Leyton Chief of Starfleet Operations	3		"Leadership Officer Security Treachery"	Admiral. 	"When you play this personnel, you may download an [E] ship."	[Fed]				Human	4	6	5	[Cmd] [E]						N
1C273	1	C	273	Personnel	N	Lian T'su	1		"Navigation Officer Transporters"		""	[Fed]				Human	6	5	4	[Stf] [TNG]						Y
1C274	1	C	274	Personnel	N	Lopez	1		"Biology Honor Security"		""	[Fed]				Human	6	5	6	[Stf] [TNG]						Y
1R275	1	R	275	Personnel	Y	Luther Sloan Man of Secrets	3		"2 Intelligence Programming 2 Security 2 Treachery"		"Order - Destroy your event and return this personnel to his owner's hand to destroy an opponent's event."	[Fed]				Human	2	6	5	[Cmd] [E]						N
1C276	1	C	276	Personnel	N	Martin	1		"Exobiology Medical Programming"		""	[Fed]				Human	6	5	5	[Stf] [TNG]						Y
1R277	1	R	277	Personnel	Y	Miles O'Brien Chief of Operations	3		"2 Engineer Honor Physics Programming Transporters"		"While this personnel is facing a dilemma, he is Cunning +1 for each equipment he is equipped with (limit +3)."	[Fed]				Human	7	6	5	[Stf] [DS9]						N
1C278	1	C	278	Personnel	N	Mills	1		"Geology Physics Security"		""	[Fed]				Human	6	5	6	[Stf] [DS9]						Y
1R279	1	R	279	Personnel	Y	Nog Eager Cadet	2		"Acquisition Engineer Honor Physics"	Cadet. 	"When you play this personnel, you may examine the top four cards of an opponent's dilemma pile, then replace them in the same order."	[Fed]				Ferengi	6	5	5	[Stf] [E]						N
1C280	1	C	280	Personnel	N	Paulson	1		"Astrometrics Science Transporters"		""	[Fed]				Human	6	5	4	[Stf] [DS9]						Y
1C281	1	C	281	Personnel	N	Rixx	1		"Astrometrics Leadership Officer"		""	[Fed]				Bolian	6	5	5	[Cmd] [TNG]						Y
1U282	1	U	282	Personnel	Y	Robin Lefler Mission Specialist	2		"Engineer Exobiology Programming Transporters"		"Order - Discard the top card of your deck to beam one of your stopped personnel at this mission."	[Fed]				Human	6	6	5	[Stf] [TNG]						N
1C283	1	C	283	Personnel	N	Seth Mendoza	1		"Anthropology Diplomacy Law"		""	[Fed]				Human	6	5	4	[E]						Y
1C284	1	C	284	Personnel	N	T'Lara	2		"Exobiology Law Leadership Officer"	Admiral. 	""	[Fed]				Vulcan	6	7	5	[Cmd] [E]						Y
1C285	1	C	285	Personnel	N	T'Lor	1		"Geology Programming Science"		""	[Fed]				Tiburonian	5	5	5	[Stf] [DS9]						Y
1R286	1	R	286	Personnel	Y	Tasha Yar Chief of Security	3		"Honor Leadership Security Transporters"		"When your non-Security personnel on the same planet as this personnel is randomly selected to be killed, you may choose this personnel to be killed instead."	[Fed]				Human	7	5	6	[Stf] [TNG]						N
1C287	1	C	287	Personnel	N	Van Orton	1		"Archaeology Biology Science"		""	[Fed]				Human	5	6	4	[E]						Y
1R288	1	R	288	Personnel	Y	Wesley Crusher Prodigy	3		"Astrometrics Engineer Physics Programming"		"While this personnel is facing a dilemma, he gains Engineer, Exobiology, Navigation and Science."	[Fed]				Human	5	7	4	[Stf] [TNG]						N
1S289	1	S	289	Personnel	Y	William T. Riker Number One	2		"Diplomacy Leadership Navigation Officer"		"While this personnel is facing a dilemma, he gains Anthropology and Security."	[Fed]				Human	6	6	6	[Cmd] [TNG]						N
1S290	1	S	290	Personnel	Y	Worf Security Detail Leader	4		"2 Honor Leadership Officer Security"		"Order - Examine a number of cards from the top of an opponent's dilemma pile equal to the number of other [Fed] Security personnel you command (limit three).  Then replace them in the same order. You may do this only once each turn."	[Fed]				Klingon	8	5	8	[Cmd] [TNG]						N
1S291	1	S	291	Personnel	Y	Worf Strategic Operations Officer	4		"Diplomacy 2 Honor Leadership Officer"		"When an engagement involving your [Fed] ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement."	[Fed]				Klingon	8	5	8	[Cmd] [DS9]						N
1C292	1	C	292	Personnel	N	B'amara	2		"Biology Honor Medical Physics Programming"		""	[Kli]				Klingon	6	5	6	[Stf]						Y
1R293	1	R	293	Personnel	Y	B'Etor Sister of Duras	2		"Leadership Physics Science 2 Treachery"	Smuggler. 	"When you play this personnel, if you command Lursa, you may download a Treachery personnel."	[Kli]				Klingon	2	6	6	[Cmd]						N
1R294	1	R	294	Personnel	Y	Bo'rak Klingon Intelligence Agent	3		"Engineer Intelligence Physics Transporters"		"When an opponent downloads a card, that opponent must place it on top of his or her deck instead of in his or her hand."	[Kli]				Klingon	6	4	7	[Stf]						N
1C295	1	C	295	Personnel	N	Dokar	1		"Biology Navigation Officer"		""	[Kli]				Klingon	5	4	7	[Cmd]						Y
1R296	1	R	296	Personnel	Y	Duras Son of a Traitor	3		"Diplomacy Law Leadership Programming 2 Treachery"	High Council Member. 	"When an opponent completes a mission, if this personnel is at that mission, you may kill one of that opponent's personnel at that mission."	[Kli]				Klingon	2	6	7	[Cmd]						N
1S297	1	S	297	Personnel	Y	Gowron Leader of the High Council	4		"Anthropology Honor Law 2 Leadership"	Chancellor. 	"When you play this personnel, you may download an Honor Klingon."	[Kli]				Klingon	6	5	8	[Cmd]						N
1C298	1	C	298	Personnel	N	J'Dan	1		"Exobiology Science Treachery"	Smuggler. 	""	[Kli]				Klingon	3	5	7							Y
1S299	1	S	299	Personnel	Y	K'nera Klingon Defense Force Commander	2		"Honor Law Officer Security Transporters"		""	[Kli]				Klingon	6	4	7	[Cmd]						N
1S300	1	S	300	Personnel	Y	Kahlest GhojmoH of Worf	2		"Anthropology Honor Medical"		"Each of your other Honor Klingons present is Cunning +1."	[Kli]				Klingon	7	5	3							N
1C301	1	C	301	Personnel	N	Kahmis	1		"Leadership Security Transporters"		""	[Kli]				Klingon	6	4	7	[Stf]						Y
1R302	1	R	302	Personnel	Y	Kang Honored Warrior	3		"Honor Leadership Officer Physics Security"	Commander: I.K.S. Lukara. 	"When you play this personnel, if you command Koloth or Kor, you may download a [Kli] K'Vort-class ship."	[Kli]				Klingon	6	6	7	[Cmd]						N
1S303	1	S	303	Personnel	Y	Kitrik "The Tyrant Molor"	2		"Exobiology Medical Programming Science"		"When you play this personnel, if you command a mission requiring Science, you may draw a card."	[Kli]				Klingon	6	5	6	[Stf]						N
1R304	1	R	304	Personnel	Y	Koloth D'akturak	3		"2 Diplomacy Exobiology Honor"		"When you play this personnel, if you command Kang or Kor, you may download an Assault card."	[Kli]				Klingon	7	6	7	[Cmd]						N
1R305	1	R	305	Personnel	Y	Kor Dahar Master	3		"Anthropology Archaeology Honor 2 Leadership"		"When you play this personnel, you may download Jadzia Dax, Kang, or Koloth."	[Kli]				Klingon	6	6	6	[Cmd]						N
1U306	1	U	306	Personnel	Y	Koroth High Cleric of Boreth	3		"Anthropology Archaeology Biology Leadership Science"		"When you play this personnel, you may download Kahless."	[Kli]				Klingon	5	7	6							N
1C307	1	C	307	Personnel	N	Kroval	1		"Archaeology Geology Science"		""	[Kli]				Klingon	5	5	6	[Stf]						Y
1R308	1	R	308	Personnel	Y	Kurak Warp Field Specialist	3		"Astrometrics Physics Programming Science Transporters"		"While an opponent has not completed a mission, that opponent must discard a card from hand to use the skills on one of his or her Science personnel."	[Kli]				Klingon	4	7	6	[Stf]						N
1R309	1	R	309	Personnel	Y	Kurn Squadron Commander	4		"Astrometrics Diplomacy Honor Leadership Navigation Officer"	Commander: I.K.S. Hegh'ta. 	"When an engagement involving your [Kli] ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement."	[Kli]				Klingon	6	5	7	[Cmd]						N
1R310	1	R	310	Personnel	Y	Lursa Sister of Duras	2		"Engineer Geology Leadership 2 Treachery"	Smuggler. 	"When you play this personnel, if you command B'Etor, you may download a Treachery personnel."	[Kli]				Klingon	2	6	7	[Cmd]						N
1R311	1	R	311	Personnel	Y	Martok Soldier of the Empire	4		"2 Honor 2 Leadership Navigation Officer"	Commander: I.K.S. Rotarran. General. High Council Member. 	"Each of your [Kli] ships at this mission is Weapons +1."	[Kli]				Klingon	8	6	8	[Cmd]						N
1C312	1	C	312	Personnel	N	Meraht	2		"Anthropology Exobiology Honor Intelligence Transporters"		""	[Kli]				Klingon	6	5	6							Y
1R313	1	R	313	Personnel	Y	Morka Klingon Intelligence Agent	3		"Astrometrics Geology Intelligence Officer"		"When an opponent is about to place a card on top of his or her deck, you may discard a card from hand to place that opponent's card on the bottom of his or her deck instead."	[Kli]				Klingon	6	5	7	[Cmd]						N
1R314	1	R	314	Personnel	Y	Nu'Daq Tenacious Rival	3		"Archaeology Exobiology Leadership Navigation Officer Treachery"	Commander: I.K.S. Maht-H'a. 	"When you play this personnel, you may discard a card from hand to take a card from your discard pile into hand."	[Kli]				Klingon	4	6	7	[Cmd]						N
1C315	1	C	315	Personnel	N	T'vis	2		"Diplomacy Honor Law Security"		""	[Kli]				Klingon	6	5	7	[Stf]						Y
1C316	1	C	316	Personnel	N	Vorax	2		"Astrometrics Engineer Geology Programming"		""	[Kli]				Klingon	6	5	7	[Stf]						Y
1C317	1	C	317	Personnel	N	Acost Jared	1		"Anthropology Law Leadership"		""	[NA]				Ventaxian	5	5	5							Y
1R318	1	R	318	Personnel	Y	Altovar Vindictive Criminal	2		"Exobiology Medical Telepathy 2 Treachery"	Thief. 	"Order - Return this personnel to his owner's hand to return a Medical personnel present to his or her owner's hand."	[NA]				Lethean	2	5	6	[Stf]						Y
1C319	1	C	319	Personnel	N	Berild	2		"Archaeology Law Leadership Officer"		""	[NA]				Solari	5	5	7	[Cmd]						Y
1C320	1	C	320	Personnel	N	Bhavani	2		"Diplomacy Honor Law Leadership Physics"		""	[NA]				Barzan	6	5	4							Y
1U321	1	U	321	Personnel	Y	Brull Encampment Leader	2		"Astrometrics Diplomacy Honor Leadership Navigation"	Gatherer. Thief. 	""	[NA]				Acamarian	6	5	6	[Cmd]						N
1U322	1	U	322	Personnel	Y	Chorgan Leader of the Gatherers	2		"Law Leadership Physics Transporters"	Gatherer. Thief. 	"While this personnel is facing a dilemma, if another Gatherer is present, this personnel is attributes +1 and gains Diplomacy and Leadership."	[NA]				Acamarian	4	5	6	[Cmd]						N
1C323	1	C	323	Personnel	N	Dallan	1		"Medical Navigation Physics"	Gatherer. Thief. 	""	[NA]				Acamarian	4	4	6	[Stf]						Y
1R324	1	R	324	Personnel	Y	Dathon Speaker of Tama	4		"2 Diplomacy 2 Honor Leadership Officer"	Commander: Tama. 	"While your other Diplomacy personnel is present, you may meet Strength requirements of each dilemma this personnel faces using Integrity instead."	[NA]				Tamarian	8	6	6	[Cmd]						N
1C325	1	C	325	Personnel	N	Durg	2		"Acquisition Exobiology Medical Navigation Treachery"	Smuggler. 	""	[NA]				Markalian	3	5	7	[Stf]						Y
1U326	1	U	326	Personnel	Y	Etana Jol Ktarian Operative	3		"2 Exobiology Medical Programming Science Treachery"		"Order - If this personnel is aboard your ship, discard a personnel or ship from hand that matches her ship's affiliation to draw a card.  You may do this only once each turn."	[NA]				Ktarian	3	6	4	[Cmd]						N
1C327	1	C	327	Personnel	N	Galnar	1		"Navigation Programming Science"	Gatherer. Thief. 	""	[NA]				Acamarian	4	4	5	[Stf]						Y
1U328	1	U	328	Personnel	Y	Grathon Tolar Hologram Forger	2		"Engineer Exobiology 2 Programming 2 Treachery"		""	[NA]				Alien	2	7	3							N
1C329	1	C	329	Personnel	N	Grenis	1		"Geology Leadership Officer"		""	[NA]				Solari	6	5	6	[Cmd]						Y
1C330	1	C	330	Personnel	N	Inad	2		"Anthropology Biology Exobiology Honor Telepathy"		""	[NA]				Ullian	7	5	3							Y
1R331	1	R	331	Personnel	Y	Jo'Bril Patient Schemer	4		"Astrometrics Navigation Physics 2 Science 2 Treachery"	Assassin. Thief. 	"When this personnel is about to be killed by a dilemma, place him on top of his owner's deck instead."	[NA]				Takaran	2	6	6	[Cmd]						N
1R332	1	R	332	Personnel	Y	Kamala The Perfect Mate	3		"2 Anthropology Archaeology Diplomacy Telepathy"		"Order - This personnel gains one skill from another personnel present.  She keeps this skill until the start of your next turn.  You may do this only once each turn."	[NA]				Kriosian	6	6	4							N
1C333	1	C	333	Personnel	N	Kolos	1		"Acquisition Navigation Transporters"		""	[NA]				Alien	4	5	6	[Cmd]						Y
1C334	1	C	334	Personnel	N	Leyor	1		"Astrometrics Diplomacy Science"		""	[NA]				Caldonian	5	5	6							Y
1U335	1	U	335	Personnel	Y	Marouk Sovereign of Acamar	1		"Diplomacy Law 2 Leadership"		"While a Gatherer is at this mission, he gains Geology and loses Thief."	[NA]				Acamarian	6	5	3							N
1C336	1	C	336	Personnel	N	Marshor	1		"Honor Intelligence Security"		""	[NA]				Idanian	6	5	5	[Stf]						Y
1R337	1	R	337	Personnel	Y	Morn Barfly	3		"Acquisition Biology Engineer Navigation"	Smuggler. Thief. 	"At the start of each of your turns, if this personnel and your other Smuggler or Thief are at Mouth of the Wormhole, you may draw a card."	[NA]				Lurian	4	7	5	[Cmd]						N
1U338	1	U	338	Personnel	Y	Nel Apgar Temperamental Researcher	2		"2 Physics Science Treachery"		"When you play this personnel, you may draw three cards, then place three cards from hand on the bottom of your deck in any order."	[NA]				Tanugan	3	7	3							N
1C339	1	C	339	Personnel	Y	Pran Tainer Atrean Seismologist	2		"2 Geology Physics Programming Science"		""	[NA]				Atrean	5	7	3							N
1C340	1	C	340	Personnel	N	Rabal	2		"Astrometrics Engineer Physics Programming Transporters"		""	[NA]				Hekaran	4	6	5	[Stf]						Y
1C341	1	C	341	Personnel	N	Regana Tosh	1		"Acquisition Geology Science Treachery"	Smuggler. 	""	[NA]				Markalian	3	5	5	[Cmd]						Y
1R342	1	R	342	Personnel	Y	Retaya Urbane Poisoner	3		"2 Biology Physics Science 2 Treachery"	Assassin. 	"Order - Return this personnel to his owner's hand to kill an opponent's Intelligence personnel present."	[NA]				Flaxian	2	6	5	[Stf]						N
1U343	1	U	343	Personnel	Y	Riva Respected Mediator	1		"2 Diplomacy Honor"		"When you play this personnel, each player may draw a card."	[NA]				Ramatin	6	5	4							N
1R344	1	R	344	Personnel	Y	Serova Warp Field Theorist	3		"2 Astrometrics 2 Engineer Physics Science"		"While this personnel is facing a dilemma, each of your other Engineer personnel present is Cunning +1."	[NA]				Hekaran	4	7	4	[Stf]						N
1C345	1	C	345	Personnel	N	Soto	1		"Security Telepathy Treachery"	Thief. 	""	[NA]				Lethean	4	5	6	[Stf]						Y
1C346	1	C	346	Personnel	N	Sunad	2		"Law Leadership Officer Physics Security"		""	[NA]				Zalkonian	4	5	4	[Cmd]						Y
1C347	1	C	347	Personnel	N	Temarek	1		"Biology Geology Security"	Gatherer. Thief. 	""	[NA]				Acamarian	4	5	5	[Stf]						Y
1R348	1	R	348	Personnel	Y	The Albino Killer of Children	3		"Exobiology Leadership 2 Medical 2 Treachery"	Assassin. Thief. 	"Order - Return this personnel to his owner's hand to kill an opponent's Honor personnel present."	[NA]				Alien	2	6	6	[Cmd]						N
1C349	1	C	349	Personnel	N	Togaran	2		"Honor Leadership Officer Security Transporters"		""	[NA]				Tamarian	6	5	6	[Cmd]						Y
1R350	1	R	350	Personnel	Y	Tosk The Hunted	4		"Engineer Honor 2 Navigation Programming Security"		"While this personnel is facing a dilemma, exclude him from any random selection."	[NA]				Tosk	6	6	6	[Stf]						N
1S351	1	S	351	Personnel	Y	Ty Kajada Relentless Investigator	2		"Intelligence Leadership Programming 2 Security"		""	[NA]				Kobliad	4	6	5	[Cmd]						N
1R352	1	R	352	Personnel	Y	Vash Treasure Hunter	2		"Anthropology 2 Archaeology Science Treachery"	Thief. 	"When you play this personnel, you may place a card from your discard pile on the bottom of your deck, then draw a card (or, if Jean-Luc Picard is at this mission, draw two cards instead)."	[NA]				Human	3	6	4							N
1C353	1	C	353	Personnel	N	Volnoth	1		"Anthropology Archaeology Engineer Exobiology"	Gatherer. Thief. 	""	[NA]				Acamarian	4	4	3	[Stf]						Y
1U354	1	U	354	Personnel	Y	Alidar Jarok Conscientious Admiral	2		"Leadership Navigation Officer Security"	Admiral. 	"When you play this personnel, for each player who commands a [Rom] personnel, you may examine the top four cards of his or her deck.  Replace them in the same order."	[Rom]				Romulan	4	6	5	[Cmd]						N
1C355	1	C	355	Personnel	N	Chagrith	1		"Archaeology Geology Science"		""	[Rom]				Reman	4	6	6	[Stf]						Y
1S356	1	S	356	Personnel	Y	Cretak Supporter of the Alliance	3		"Anthropology Diplomacy Law Physics Security"	Senator. 	"When you play this personnel, you may download a D'deridex-class ship."	[Rom]				Romulan	5	5	5	[Cmd]						N
1R357	1	R	357	Personnel	Y	Donatra Compassionate Patriot	2		"Engineer Leadership Officer Physics"	Commander: Valdore. Dissident. 	"While this personnel is facing a dilemma, she gains Honor and Security."	[Rom]				Romulan	4	6	5	[Cmd]						N
1C358	1	C	358	Personnel	N	Dralvak	1		"Biology Medical Physics"		""	[Rom]				Reman	4	6	6	[Stf]						Y
1U359	1	U	359	Personnel	Y	Hiren Romulan Praetor	2		"Archaeology Astrometrics Diplomacy Law Treachery"	Praetor. 	"When you play this personnel, you may download Prejudice and Politics."	[Rom]				Romulan	4	5	3							N
1C360	1	C	360	Personnel	N	Jorvas	1		"Astrometrics Engineer Navigation"		""	[Rom]				Reman	4	4	7	[Cmd]						Y
1R361	1	R	361	Personnel	Y	Lovok Tal Shiar Colonel	4		"Intelligence Navigation Officer Programming Science Transporters"	Commander: Serrola. 	"When an engagement involving your [Car] ship or [Rom] ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement."	[Rom]				Romulan	5	6	7	[Cmd]						N
1C362	1	C	362	Personnel	N	Mopak	1		"Biology Intelligence Security"		""	[Rom]				Romulan	5	5	6	[Stf]						Y
1S363	1	S	363	Personnel	Y	Movar Political General	2		"Anthropology Officer Physics Treachery"	General. Smuggler. 	"While you command two [Kli] Treachery personnel, the cost of each of your [Kli] ships is -1."	[Rom]				Romulan	4	5	6	[Cmd]						N
1R364	1	R	364	Personnel	Y	N'Vek Soldier of the Underground	2		"Astrometrics Biology Programming Science"	Dissident. 	"Order - If this personnel is present with another non-Treachery Romulan, place that Romulan on the bottom of its owner's deck to draw a number of cards equal to his or her cost.  You may do this only once each turn."	[Rom]				Romulan	4	5	6	[Cmd]						N
1C365	1	C	365	Personnel	N	Noram	1		"Exobiology Leadership Officer"	Dissident. 	""	[Rom]				Romulan	4	6	5	[Cmd]						Y
1C366	1	C	366	Personnel	N	Sabrun	1		"Diplomacy Exobiology Law"	Senator. 	""	[Rom]				Romulan	4	6	5							Y
1R367	1	R	367	Personnel	Y	Sela Mysterious Operative	3		"Diplomacy Intelligence Leadership Officer 2 Treachery"		"While an opponent does not have an Intelligence personnel at this mission, his or her personnel at this mission cannot use their abilities."	[Rom]				Human/Romulan	2	6	5	[Cmd]						N
1U368	1	U	368	Personnel	Y	Selveth Tal Shiar Pilot	3		"Astrometrics Engineer Geology Intelligence 2 Navigation Treachery"		""	[Rom]				Romulan	4	6	6	[Stf]						N
1R369	1	R	369	Personnel	Y	Shinzon Capable Commander	4		"Biology Engineer Leadership Officer 2 Treachery"	Commander: Scimitar. 	"Order - Discard a card from hand to take a Maneuver card from your discard pile and place it on top of your deck."	[Rom]				Human	1	6	6	[Cmd]						N
1S370	1	S	370	Personnel	Y	Shinzon Romulan Praetor	3		"Biology Diplomacy Engineer Leadership 2 Treachery"	Praetor. 	"Order - Discard a card from hand to draw a card.  You may do this only once each turn."	[Rom]				Human	1	6	6	[Cmd]						N
1R371	1	R	371	Personnel	Y	Suran Ambitious Commander	3		"Leadership Navigation Officer Security Treachery"	Commander: Soterus. Dissident. 	"When you play this personnel, you may download a Maneuver card."	[Rom]				Romulan	4	5	6	[Cmd]						N
1R372	1	R	372	Personnel	Y	Tal'Aura Impatient Senator	3		"Biology Diplomacy Geology Programming 2 Treachery"	Assassin. Dissident. Senator. 	"Order - Return this personnel to her owner's hand to kill an opponent's Leadership personnel present."	[Rom]				Romulan	1	6	4							N
1C373	1	C	373	Personnel	N	Talvin	1		"Anthropology Geology Officer"	Dissident. 	""	[Rom]				Romulan	4	5	6	[Cmd]						Y
1U374	1	U	374	Personnel	Y	Taris Deceitful Subcommander	2		"Archaeology Leadership Medical Officer Transporters"	Commander: Haakona. 	"When you play this personnel, you may examine an opponent's hand."	[Rom]				Romulan	4	5	6	[Cmd]						N
1R375	1	R	375	Personnel	Y	Telek R'Mor Astrophysical Researcher	3		"2 Astrometrics Engineer Honor Programming Science"		"You may play this personnel aboard your [Rom] ship."	[Rom]				Romulan	6	5	6	[Cmd] [Pa]						N
1R376	1	R	376	Personnel	Y	The Viceroy Shinzon's Protector	2		"Exobiology Geology Leadership Medical Telepathy Treachery"		"When you play Shinzon or another Reman at this mission, you may examine the top card of your deck, then place it on the top or bottom of your deck."	[Rom]				Reman	3	6	7	[Cmd]						N
1S377	1	S	377	Personnel	N	Thexor	2		"Programming Security Transporters Treachery"		""	[Rom]				Reman	4	5	8	[Stf]						Y
1R378	1	R	378	Personnel	Y	Tomalak Beguiling Adversary	3		"Diplomacy Leadership Navigation Officer Treachery"	Commander: Deranas. 	"While you have a higher score than each of your opponents, if this personnel is aboard a [Rom] ship, that ship is attributes +2."	[Rom]				Romulan	4	6	7	[Cmd]						N
1R379	1	R	379	Personnel	Y	Vreenak Tal Shiar Chairman	3		"Anthropology Diplomacy 2 Intelligence Law Leadership"	Senator. 	"While an opponent's Diplomacy personnel is at this mission, that opponet must discard a card from hand to use that Diplomacy."	[Rom]				Romulan	4	6	5							N
1U380	1	U	380	Ship	N	Assault Vessel	5				""	[Baj]									Janitza	[Stf] [Stf] [Stf]	6	7	7	Y
1C381	1	C	381	Ship	N	Bajoran Interceptor	4				""	[Baj]									Perikian	[Cmd] [Stf]	6	7	6	Y
1C382	1	C	382	Ship	N	Bajoran Scout Vessel	5				""	[Baj]								[DS9]	Bestri	[Stf] [Stf]	7	6	6	Y
1R383	1	R	383	Ship	Y	Bralek	6				"While an opponent's Archaeology personnel is at this mission, that opponent must discard a card from hand to use that personnel's skills."	[Car]									Galor	[Cmd] [Stf] [Stf]	8	8	8	N
1C384	1	C	384	Ship	N	Galor	5				""	[Car]									Galor	[Cmd] [Stf] [Stf]	8	8	8	Y
1C385	1	C	385	Ship	N	Keldon	6				""	[Car]									Keldon	[Cmd] [Stf] [Stf] [Stf]	8	9	8	Y
1U386	1	U	386	Ship	N	Keldon Advanced	6			Cloaking Device. 	"While your [Car] Intelligence personnel is aboard this ship, this ship is attributes +2."	[Car]									Keldon	[Cmd] [Stf] [Stf]	6	8	7	Y
1U387	1	U	387	Ship	Y	Prakesh	6				"While this ship is in an engagement you did not begin, it is Shields +4."	[Car]									Galor	[Cmd] [Stf] [Stf]	8	8	8	N
1R388	1	R	388	Ship	Y	Reklar	6				"While you have a captive, this ship is Weapons +2 and Shields +1."	[Car]									Galor	[Cmd] [Stf] [Stf]	8	8	8	N
1R389	1	R	389	Ship	Y	Vetar	6				"When you play this ship, you may download a Pursuit card."	[Car]									Galor	[Cmd] [Stf] [Stf]	8	8	8	N
1S390	1	S	390	Ship	N	U.S.S. Akira	6				""	[Fed]								[DS9]	Akira	[Cmd] [Stf] [Stf] [Stf]	8	10	9	Y
1R391	1	R	391	Ship	Y	U.S.S. Defiant Prototype Warship	7			Cloaking Device. 	"While this ship is in an engagement, it is Weapons +1 and Shields +2."	[Fed]								[DS9]	Defiant	[Cmd] [Cmd] [Cmd] [Stf]	8	10	10	N
1R392	1	R	392	Ship	Y	U.S.S. Enterprise-E Federation Envoy	7				"When you complete a [Fed] planet mission, if this ship is at that mission, score 5 points."	[Fed]								[TNG]	Sovereign	[Cmd] [Cmd] [Stf] [Stf]	9	9	9	N
1C393	1	C	393	Ship	N	U.S.S. Excelsior	4				""	[Fed]								[E]	Excelsior	[Stf] [Stf] [Stf]	8	7	7	Y
1C394	1	C	394	Ship	N	U.S.S. Galaxy	5				""	[Fed]								[E]	Galaxy	[Cmd] [Stf] [Stf] [Stf]	8	8	9	Y
1S395	1	S	395	Ship	N	U.S.S. Nebula	5				""	[Fed]								[E]	Nebula	[Cmd] [Stf] [Stf]	8	8	8	Y
1U396	1	U	396	Ship	N	U.S.S. Sovereign	6				""	[Fed]								[TNG]	Sovereign	[Cmd] [Cmd] [Stf] [Stf]	9	9	9	Y
1R397	1	R	397	Ship	Y	I.K.S. Hegh'ta	5			Cloaking Device. 	"While this ship is at a space mission, it is Weapons+2."	[Kli]									K'Vort	[Stf] [Stf] [Stf]	7	8	7	N
1C398	1	C	398	Ship	N	I.K.S. K't'inga	4			Cloaking Device. 	""	[Kli]									K't'inga	[Cmd] [Stf]	7	7	7	Y
1U399	1	U	399	Ship	N	I.K.S. K'Vort	4			Cloaking Device. 	""	[Kli]									K'Vort	[Stf] [Stf] [Stf]	7	8	7	Y
1U400	1	U	400	Ship	Y	I.K.S. Lukara	5			Cloaking Device. 	"While your [Kli] personnel at this mission is in combat, you may add this ship's Weapons to your total Strength."	[Kli]									K'Vort	[Stf] [Stf] [Stf]	7	8	7	N
1R401	1	R	401	Ship	Y	I.K.S. Maht-H'a	6			Cloaking Device. 	"While an opponent's Archaeology personnel is at this mission, that opponent must discard a card from hand to use that personnel's skills."	[Kli]									Vor'cha	[Cmd] [Stf] [Stf] [Stf]	8	9	8	N
1R402	1	R	402	Ship	Y	I.K.S. Rotarran Ship of Tears	5			Cloaking Device. 	"For each Honor Klingon aboard this ship, it is Weapons +1 (limit +3)."	[Kli]									K'Vort	[Stf] [Stf] [Stf]	7	8	7	N
1S403	1	S	403	Ship	N	I.K.S. Vor'cha	5			Cloaking Device. 	""	[Kli]									Vor'cha	[Cmd] [Stf] [Stf] [Stf]	8	9	8	Y
1C404	1	C	404	Ship	N	Flaxian Scout Vessel	4				""	[NA]									Nimaria	[Stf] [Stf]	7	6	6	Y
1C405	1	C	405	Ship	N	Miradorn Raider	5				""	[NA]									Ma-Karn	[Stf] [Stf] [Stf]	7	8	8	Y
1C406	1	C	406	Ship	N	T'Lani Munitions Ship	4				""	[NA]									A'norum	[Cmd] [Stf]	6	7	7	Y
1C407	1	C	407	Ship	N	Tamarian Vessel	6				""	[NA]									Darmok	[Cmd] [Stf] [Stf] [Stf]	8	8	9	Y
1S408	1	S	408	Ship	N	D'deridex	5			Cloaking Device. 	""	[Rom]									D'deridex	[Cmd] [Stf] [Stf] [Stf]	7	9	9	Y
1U409	1	U	409	Ship	N	D'deridex Advanced	5			Cloaking Device. 	"While your [Rom] Intelligence personnel is aboard this ship, this ship is attributes +2."	[Rom]									D'deridex	[Cmd] [Stf] [Stf]	6	7	7	Y
1U410	1	U	410	Ship	Y	Deranas	6			Cloaking Device. 	"While this ship is at a Region: Neutral Zone mission, it is Weapons+2 and Shields+2."	[Rom]									D'deridex	[Cmd] [Stf] [Stf] [Stf]	7	9	9	N
1R411	1	R	411	Ship	Y	Haakona	6			Cloaking Device. 	"When you play this ship, you may download Engage Cloak or a Pursuit card."	[Rom]									D'deridex	[Cmd] [Stf] [Stf] [Stf]	7	9	9	N
1C412	1	C	412	Ship	N	Romulan Scout Vessel	4				""	[Rom]									Lanora	[Stf] [Stf]	7	6	6	Y
1R413	1	R	413	Ship	Y	Scimitar Predator	7			Cloaking Device. 	"When you win an engagement involving this ship, the loser discards the top card or his or her deck."	[Rom]									Scimitar	[Cmd] [Cmd] [Cmd] [Stf] [Stf]	9	11	10	N
1R414	1	R	414	Ship	Y	Serrola	6			Cloaking Device. 	"While your [Rom] Intelligence personnel is aboard this ship, this ship is attributes +2.  While this ship is at a [GQ] mission, it is Weapons+2 and Shields+1."	[Rom]									D'deridex	[Cmd] [Stf] [Stf]	6	7	7	N
1R415	1	R	415	Ship	Y	Valdore	7			Cloaking Device. 	"When an opponent begins an engagement involving your other ship, if this ship is on your Engage Cloak, you may place this ship at that mission to join that engagement."	[Rom]									Norexan	[Cmd] [Cmd] [Stf] [Stf]	9	9	9	N
10C1	10	C	1	Dilemma	N	A Pattern of Lies	2	D			"Randomly select three personnel. Unless at least one of them is a different species than the others, all three ar stopped."															N
10R2	10	R	2	Dilemma	N	An Issue of Trust	3	D			"Unless you have Honor or Treachery, all your personnel are stopped.  If you have two or more personnel who have Honor or Treachery, randomly select all but one of those personnel to be stopped."															N
10R3	10	R	3	Dilemma	N	Armed Search Party	4	D			"Randomly select three personnel. Unless they have Strength>17 or you have a non-Hand Weapon equipment, for each headquarters mission you command, randomly select one of those personnel to be placed in your opponent's brig."															N
10C4	10	C	4	Dilemma	N	Chameloid Chicanery	3	D			"Randomly select a personnel to be stopped. If your opponent has an Infiltrator at this mission, randomly select a personnel to be killed."															N
10U5	10	U	5	Dilemma	N	Compassionate Interference	2	P			"Randomly select a personnel to be stopped. Unless you reveal a Biology personnel from your hand or reveal a Geology personnel from your hand, that personnel is killed instead."															N
10R6	10	R	6	Dilemma	N	Contaminating a Culture	3	D			"Randomly select a personnel to be killed. You may prevent this by placing once of your equipment cards present in its owner's discard pile."															N
10C7	10	C	7	Dilemma	N	Difficult Rescue	3	S			"Unless you have Shields + remaining Range>the number of personnel attempting this mission, randomly select a personnel to be killed and all your other personnel are stopped."															N
10C8	10	C	8	Dilemma	N	Hull Breach	2	S			"Randomly select a personnel to be stopped. Unless you reveal an Astrometrics personnel from your hand or reveal a Navigation personnel from your hand, that personnel is killed instead."															N
10U9	10	U	9	Dilemma	N	Imagined Emergency	3	D			"Unless you have Engineer, Exobiology, and Medical or Leadership, Security, and Strength>30, randomly select a personnel to be stopped and your opponent may move up to two dilemmas from beneath one of your missions to another of your non-headquarters missions."															N
10C10	10	C	10	Dilemma	N	Joint Operation Drills	2	S			"Your opponent names a skill. For each headquarters mission you command, randomly select a person who has that skill to be stopped."															N
10U11	10	U	11	Dilemma	N	Last Gasp	3	D			"Randomly select a personnel to be stopped. Unless you reveal a Leadership personnel from your hand or reveal an Officer personnel from your hand, that personnel is killed instead."															N
10C12	10	C	12	Dilemma	N	Necessary Execution	5	P			"Your opponent chooses a personnel to be killed. If you do not command a completed space mission, he or she chooses an additional personnel to be killed."															N
10C13	10	C	13	Dilemma	N	Nose to Nose	0	D			"Randomly select two personnel.  If they both have the same cost, they are both stopped."															N
10R14	10	R	14	Dilemma	N	Psionic Attack	3	P			"Unless you have Medical and Science or 3 Security, randomly select a personnel to place on the bottom of his or her owner's deck. If that personnel has Anthropology, randomly select an additional personnel and place that personnel on the bottom of his or her owner's deck."															N
10C15	10	C	15	Dilemma	N	Sabotaged Reactor	2	S			"Unless you have Astrometrics, Engineer, and Navigation or Leadership, Officer, and Cunning>28, all your personnel are stopped and this dilemma is placed on your ship. Damage - This ship is Range -2."															N
10C16	10	C	16	Dilemma	N	Stand-Off	3	P			"Unless you have Anthropology, Diplomacy, and Honor or Law, Security, and Strength>28, randomly select a Leadership personnel, place him or her in your opponent's brig, and all your other personnel are stopped."															N
10C17	10	C	17	Dilemma	N	Symbalene Blood Burn	3	P			"Unless you have Biology, Exobiology, and Medical or Officer, Security, and Strength>28, randomly select four personnel to be stopped and place this dilemma on your ship at this mission. Damage - At the start of each turn, randomly select a personnel on this ship to be killed."															N
10C18	10	C	18	Dilemma	N	Temporal Conduit	2	D			"Unless you have 2 Diplomacy and Leadership or Programming, Science, and Transporters, your opponent places this dilemma on one of your completed missions. At the end of each of your turns, your opponent may place a dilemma from beneath one of your other missions beneath this mission."															N
10R19	10	R	19	Dilemma	N	Thermokinetic Explosion	3	S			"Unless you have Astrometrics, Navigation, and Cunning>30 or total ship's attributes>21, place this dilemma on your ship and all your personnel are stopped. Damage - At the start of each of your turns, choose an opponent. That opponent may download a Damage card and place it on this ship."															N
10U20	10	U	20	Dilemma	N	Under Pressure	1	S		Consume: 1. 	"Unless you have Astrometrics, Engineer, and Navigation or Biology, Medical, and Science, randomly select a personnel to be killed. You may randomly select two personnel to be stopped to prevent this."															N
10C21	10	C	21	Equipment	N	Federation Compression Rifle	1			Hand Weapon. 	"While in combat, each of your [Voy] personnel present is Strength +1. While facing a dilemma at a [DQ] mission, each [Voy] Security personnel present is Strength +1."															N
10U22	10	U	22	Equipment	N	Modified Tricorder	2				"When your personnel present are facing a dilemma at a [DQ] mission, you may discard a card from hand to make each [Voy] Biology and each [Voy] Science personnel present attributes +1 until the end of that dilemma."															N
10R23	10	R	23	Event	Y	A Sight for Sore Eyes	2				"To play this event, you must command three [SF] personnel. Plays in your core. At the start of each of your turns, score 5 points. At the end of each of your turns, if you have at least 5 points, lose 5 points."															N
10U24	10	U	24	Event	N	Confessions of a Captan	2				"Plays in your core. While your [Fed][Voy] Leadership personnel is attempting a mission, you may destroy this event to make him or her gain a skill from a [Fed][Voy] personnel present until the end of this turn."															N
10R25	10	R	25	Event	Y	Dark Pursuit	4				"To play this event, you must command three [Rom] personnel. Plays in your core. When the player on your right's personnel begin a mission attempt, you may draw one extra dilemma for each Pursuit card you command."															N
10U26	10	U	26	Event	N	Destiny Reset	5			Temporal. 	"Plays in your core.  When you have drawn dilemmas, you may destroy this event and remove those dilemmas from the game to search your dilemma pile for up to two dilemmas whose total cost does not exceed the number of dilemmas you removed.  Place those dilemmas on your dilemma stack in any order.  Then shuffle your dilemma pile."															N
10C27	10	C	27	Event	N	Finding Our Way	1				"To play this event, you must not command a headquarters mission. Plays on your Caretaker's Array. Cards an opponent owns cannot prevent or destroy this event. When a card instructs you to place a personnel on your headquarters mission, that personnel may be placed aboard your [Voy] ship instead. Order - Discard a card from hand to download a [Voy] ship."															N
10C28	10	C	28	Event	N	Make a Run for It	1			Pursuit. 	"Plays in your core. If your opponent moves from a mission where you have a ship that has its Commander aboard, place this event on that ship. When your opponent's personnel attempt this mission, you may draw an extra dilemma and spend one extra on dilemmas."															N
10C29	10	C	29	Event	N	Making It Work	2			Replicate- Discard a card from hand. 	"To play this event, you must command three [Voy] personnel. Remove a damage card from your ship. Destroy this event."															N
10U30	10	U	30	Event	N	New Discovery	2			Pursuit. 	"Plays in your core. When your ship moves from a mission where an opponent has a ship, you may examine the top two dilemmas of that opponent's dilemma pile and replace them in any order."															N
10R31	10	R	31	Event	Y	Parallel Course	1			Pursuit. 	"Plays in your core. When your opponent moves from a mission where you have a staffed ship, you may take a dilemma from beneath that mission and return it to its owner's dilemma pile."															N
10R32	10	R	32	Event	N	Political Putsch	1				"To play this event, you must command two Treachery [Baj] personnel. Plays in your core. When you play this event, remove all events in each player's discard pile from the game. When an event is played, prevent that event and remove it from the game unless that event's owner has an event in his or her discard pile."															N
10R33	10	R	33	Event	N	Rule of Acquisition #16	0			Rule. 	"To play this event, you must command three [Fer] personnel. Plays in your core. At the start of each of your turns, you may destroy this event to spend an additional counter this turn for each card on this event. Order - Stop your [Fer] personnel to place a card from hand on this event."															N
10U34	10	U	34	Event	N	Starting Over	1				"Count the number of cards in your hand and discard your hand to draw an equal number of cards. Then, if you command a Borg personnel, draw two additional cards. Destroy this event."															N
10R35	10	R	35	Event	N	The Dominion Will Prevail	3			Maneuver. 	"Plays in your core. Order - Destroy this event to begin an engagement involving your [Dom] Officer personnel. If you win, the opponent on your left places the top two dilemmas of his or her dilemma pile beneath one of your non-headquarters missions."															N
10R36	10	R	36	Event	N	The Long Journey Home	2				"To play this event, you must command three [Voy] personnel. Plays on your Caretaker's Array. When you command four completed [DQ] space missions and have 100 or more points, you win the game."															N
10R37	10	R	37	Event	N	The Spirit of Kahless	2			Assault. 	"Order - Destroy this event to begin combat involving your [Kli] Honor personnel. If you win, the opponent on your left places the top two dilemmas of his or her dilemma pile beneath one of your non-headquarters missions."															N
10C38	10	C	38	Interrupt	N	A Long Road					"To play this interrupt, you must command a Navigation personnel. Order - Discard a card from hand to take up to two Pursuit cards from your discard pile into hand."															N
10C39	10	C	39	Interrupt	N	And Raise You					"To play this interrupt, you must command three [Voy] personnel. When your personnel begin a mission attempt, make an opponent reveal the top three cards of his or her dilemma pile. Then replace those dilemmas in the same order. You may then make that opponent shuffle his or her dilemma pile."															N
10C40	10	C	40	Interrupt	N	Fajo's Menagerie					"Order - Download an equipment card, then draw a card for each non-Hand Weapon equipment you command."															N
10U41	10	U	41	Interrupt	N	Preventative Ritual					"To play this interrupt, you must command three [Rom] personnel. Order - Reveal the top four cards of an opponent's deck and place one of those cards on the bottom of that deck. Replace the remaining cards in any order on top of that deck."															N
10R42	10	R	42	Interrupt	N	Surprise Snag					"To play this interrupt, you must discard the top three cards of your deck. When you are about to draw dilemmas, draw one extra dilemma and spend one extra in total cost on dilemmas."															N
10C43	10	C	43	Interrupt	N	Sweet Nothings					"To play this interrupt, you must command three [Fer] personnel. Order - Choose an opponent to reveal his or her hand. You may draw a card for each interrupt revealed."															N
10U44	10	U	44	Interrupt	N	Targeting the Nacelles				Pursuit. 	"When your opponent's ship is about to move from a mission where you have a staffed ship that has its Commander aboard, you may discard an event from hand to make that opponent's ship Range -3 until the end of the turn."															N
10R45	10	R	45	Interrupt	N	Warp Speed Transfer				Pursuit. 	"While your personnel aboard a ship are facing a dilemma, move your staffed ship to that mission from a different mission and place one of your personnel aboard that ship abour the ship attempting the mission. That personnel joins the mission attempt."															N
10U46	10	U	46	Mission	Y	Caretaker's Array		S	"Biology, Diplomacy, Science, and Integrity>22"		"At the start of each of your turns, you may discard a card from hand to download Finding Our Way.  When a card instructs you to place a ship at your headquarters mission, that ship may be placed at this mission instead."	[Fed] [NA]	2	20	D											Y
10U47	10	U	47	Mission	Y	Collect Omicron Particles		S	"Astrometrics, Engineer, Leadership, Navigation, and Cunning>36"	Nebula. 	"When a ship is about to move between another [DQ] mission and this mission, subtract 1 from the Range required."	Any	4	35	D											Y
10U48	10	U	48	Mission	Y	Explore Micro-Wormhole		S	"Astrometrics, Officer, Transporters, and Cunning>32"		"When you complete this mission, you may place any number of personnel on your ship here on your ship at an [AQ] mission."	[Fed] [Rom]	4	30	D											Y
10U49	10	U	49	Mission	Y	Investigate Alleged Murder		P	"Diplomacy, Law, Officer, and Integrity>27"		"You may attempt and complete this mission using your [NA] personnel with these requirements: Anthropology, Security, Transporters, and Strength>28."	[Fed]	2	30	D											Y
10U50	10	U	50	Mission	Y	Investigate Unknown Element		P	"Anthropology, Leadership, Officer, and Integrity>27 or Exobiology, Geology, Science, and Cunning>30"		""	Any	2	30	D											Y
10U51	10	U	51	Mission	Y	Observe Kazon Ritual		P	"Anthropology, Honor, Officer, Transporters and Integrity>31 or Astrometrics, Navigation, Security, Treachery, and Strength>34"		""	[Fed]	2	35	D											Y
10U52	10	U	52	Mission	Y	Obtain Advanced Technology		P	"Anthropology, Diplomacy, Honor, and Integrity>29 or Security, Transporters, Treachery, and Cunning>30"		""	Any	2	30	D											Y
10R53	10	R	53	Personnel	Y	Basso Tromac Smug Subordinate	4		"Biology Exobiology Law Treachery"		"While this personnel is attempting a mission, you may remove a card in your discard pile from the game to add its cost to this personnel's attributes until the end of the mission attempt. You may do this only once each turn."	[Baj]				Bajoran	3	5	6	[Pa]						N
10U54	10	U	54	Personnel	Y	Kira Nerys Blockade Commander	2		"Diplomacy Leadership Navigation Officer"	Commander: Kitara. 	"While this personnel is aboard your Kitara, that ship is attributes +2."	[Baj]				Bajoran	6	6	6	[Cmd] [DS9]						N
10C55	10	C	55	Personnel	Y	Zayra Bigoted Witness	1		"Anthropology Archaeology Physics Transporters Treachery"		"While this personnel is present with your non-[Baj] personnel, he cannot use his skills."	[Baj]				Bajoran	4	6	6	[Stf]						N
10U56	10	U	56	Personnel	Y	Fifth Neonatal Drone	3		"Engineer Medical Security"	Drone. 	"Order - Stop this personnel to take a non-dilemma card you own from on top of your event into hand."	[Bor]				Borg	5	5	4	[Stf]						N
10R57	10	R	57	Personnel	Y	Second Neonatal Drone	3		"Exobiology Programming Science"	Drone. 	"When your unique Borg present is about to be stopped, you may discard a random card from hand and stop this personnel to prevent that."	[Bor]				Borg	5	5	5	[Stf]						N
10R58	10	R	58	Personnel	Y	Macet Skeptical Commander	3		"Astrometrics Leadership Officer Treachery"	Commander: Trager. Gul. 	"While this personnel is aboard your Trager and this personnel is facing a dilemma, you may meet Diplomacy and Honor requirements of that dilemma using Treachery instead."	[Car]				Cardassian	4	6	6	[Cmd]						N
10C59	10	C	59	Personnel	Y	Umat'Adan Eager Fifth	3		"Astrometrics Biology Navigation Science"	Alpha. 	"While this personnel is facing a dilemma, return your non-Alpha Jem'Hadar present to its owner's hand to make this personnel attributes +2 until the end of that dilemma."	[Dom]				Jem'Hadar	5	5	8	[Stf]						N
10C60	10	C	60	Personnel	N	Andreas Colter	2		"Officer Programming Security"		"While this personnel is facing a dilemma, each of your Security personnel present is Strength +1."	[Fed]				Human	5	5	6	[Stf] [Voy]						Y
10U61	10	U	61	Personnel	Y	B'Elanna Torres Straightforward Engineer	3		"2 Engineer Physics Programming Science Treachery"		"Order - If this personnel is aboard your ship, discard a card from hand to remove a Damage card from that ship. You may do this only once each turn."	[Fed]				Human/Klingon	5	6	7	[Cmd] [Voy]						N
10U62	10	U	62	Personnel	Y	Baxter Wandering Security Officer	2		"Archaeology Geology Security"		"When this personnel is placed in his owner's discard pile from play, you may take an event from your discard pile into your hand."	[Fed]				Human	5	5	6	[Stf] [Voy]						N
10C63	10	C	63	Personnel	N	Bennet	2		"Archaeology Geology Science Security"		"When you play this personnel, you may draw a card. If you do, discard a card from hand."	[Fed]				Human	5	5	5	[Stf] [Voy]						Y
10U64	10	U	64	Personnel	Y	Cavit Apprehensive First Officer	2		"Astrometrics Leadership Officer Security"		"While this personnel is attempting a [DQ] mission, you may make him attributes +3 until the end of the turn. If you do this and fail this mission attempt, kill this personnel. Otherwise he is stopped. You may do this only once each turn."	[Fed]				Human	5	5	6	[Cmd] [Voy]						N
10U65	10	U	65	Personnel	Y	Chakotay Bridge Between Two Crews	3		"Anthropology Diplomacy Honor Security"		"When your [Fed] personnel present is about to be stopped by a dilemma, you may destroy an event in your core to prevent that."	[Fed]				Human	6	5	6	[Cmd] [Voy]						N
10R66	10	R	66	Personnel	Y	Harry Kim Eager to Please	3		"Astrometrics Biology Physics Programming Science Transporters"		"While this personnel is facing a dilemma at a [DQ] mission, each of your Programming personnel present is attributes +1."	[Fed]				Human	6	6	5	[Stf] [Voy]						N
10U67	10	U	67	Personnel	Y	Jadzia Dax Defiant Captain	3		"Astrometrics Officer Physics Science Transporters"	Commander: U.S.S. Defiant. Host. 	"While this personnel is aboard your U.S.S. Defiant, she loses [Stf] and gains [Cmd] and Leadership."	[Fed]				Trill	6	7	6	[Stf] [DS9]						N
10U68	10	U	68	Personnel	Y	Joe Carey Next In Line	2		"Engineer Physics Programming Treachery"		"While this personnel is attempting a mission, if there are three or less dilemmas beneath that mission, he is attributes +1."	[Fed]				Human	4	6	5	[Stf] [Voy]						N
10C69	10	C	69	Personnel	Y	Kathryn Janeway Clever Captain	2		"Diplomacy Engineer 2 Leadership Science"		""	[Fed]				Human	6	6	5	[Cmd] [Voy]						N
10R70	10	R	70	Personnel	Y	Kathryn Janeway Forceful Captain	3		"Diplomacy Engineer Leadership Officer Science"	Commander: U.S.S. Voyager. 	"While this personnel is facing a dilemma at a [DQ] mission, she is attributes +4."	[Fed]				Human	6	6	5	[Cmd] [Voy]						N
10U71	10	U	71	Personnel	Y	Kenneth Dalby Insubordinate Crewman	3		"Engineer Leadership Programming Security Treachery"		"At the start of each of your turns, you may examine the top card of an opponent's deck. You may choose to place that card on the bottom of its owner's deck."	[Fed]				Human	4	5	6	[Stf] [Voy]						N
10U72	10	U	72	Personnel	Y	Kosinski Arrogant Engineer	3		"Astrometrics Engineer Navigation Physics Programming Science Transporters"		"While this personnel is facing a dilemma, he is Cunning -2 and loses Astrometrics and Navigation."	[Fed]				Human	5	7	5	[Cmd] [TNG]						N
10C73	10	C	73	Personnel	Y	Larson Security Team Member	1		"Archaeology Geology Physics Science Security Transporters"		"When your [Voy] personnel present is stopped, stop this personnel."	[Fed]				Human	6	5	5	[Stf] [Voy]						N
10C74	10	C	74	Personnel	Y	Lyndsay Ballard Back From the Dead	3		"Astrometrics Honor Navigation Physics Programming Science"		"While this personnel is facing the last dilemma on your opponent's dilemma stack, you may kill her to make each [Voy] personnel present attributes +1 until the end of this turn."	[Fed]				Human	7	5	5	[Stf] [Voy]						Y
10R75	10	R	75	Personnel	Y	Matthew Dougherty Misguided Admiral	4		"Diplomacy Leadership Officer Treachery"	Admiral. 	"Order - Destroy your staffed [E] ship or your staffed [TNG] ship to make all your personnel attributes +3 until the end of this turn. You may do this only once each turn."	[Fed]				Human	3	6	5	[Cmd] [E]						N
10C76	10	C	76	Personnel	Y	Marie Kaplan Observant Officer	2		"Archaeology Medical Science Transporters"		"While this personnel is at a [DQ] mission, she gains Biology and Medical."	[Fed]				Human	6	6	5	[Stf] [Voy]						N
10C77	10	C	77	Personnel	N	Marquay	2		"Engineer Exobiology Security Transporters Treachery"		"While this personnel is attempting a mission, if there are three or more dilemmas overcome beneath that mission, he gains Security and Treachery."	[Fed]				Human	5	5	5	[Cmd] [Voy]						Y
10U78	10	U	78	Personnel	Y	Rachel Garrett Displaced Captain	0		"Astrometrics Diplomacy Leadership Navigation Officer Transporters"	Commander: U.S.S. Enterprise-C. 	"When this personnel is stopped by a dilemma, randomly return one of your personnel present to his or her owner's hand."	[Fed]				Human	5	5	5	[Cmd] [E] [Pa]						N
10U79	10	U	79	Personnel	Y	Samantha Wildman First Mother on Voyager	2		"Biology Exobiology Science"		"When you play this personnel, you may return a non-dilemma card on your Decay event to its owner's hand."	[Fed]				Human	6	5	5	[Stf] [Voy]						N
10U80	10	U	80	Personnel	Y	Seska Cardassian Agent	1		"Engineer Intelligence Programming Science 2 Treachery"	Infiltrator. 	"When this personnel uses a skill, your [Fed] Leadership personnel and your [Fed] Officer personnel are attributes -1 until the end of the turn."	[Fed]				Cardassian	2	6	5	[Stf] [Voy]						N
10C81	10	C	81	Personnel	Y	Seven of Nine Reclaimed Drone	2		"Astrometrics Engineer Exobiology Physics Programming"		""	[Fed]				Borg	5	6	6	[Stf] [Voy]						N
10C82	10	C	82	Personnel	Y	Stadi Focused	3		"Astrometrics Geology 2 Navigation Telepathy Transporters"		"When you play this personnel, you may make your [Voy] ship Range +2 until the end of the turn."	[Fed]				Betazoid	6	6	5	[Stf] [Voy]						N
10R83	10	R	83	Personnel	Y	The Doctor Emergency Medical Hologram	4		"Biology Exobiology 2 Medical Science"		"When your [Voy] personnel present is about to be killed by a dilemma that costs 3 or more, you may discard two cards from hand to stop that personnel instead."	[Fed]				Hologram	6	7	5	[Voy]						N
10R84	10	R	84	Personnel	Y	Tom Paris Best Pilot You Could Have	2		"Astrometrics Medical 2 Navigation"		"While this personne is aboard a [Voy] ship, that ship is Range +2."	[Fed]				Human	5	6	6	[Cmd] [Voy]						N
10R85	10	R	85	Personnel	Y	Tuvok Chief of Security	4		"Anthropology Biology Honor Law Leadership Officer Security"		"While this personnel is facing a dilemma that requires Officer or Security at a [DQ] mission, he is attributes +2 and gains Security."	[Fed]				Vulcan	6	7	7	[Cmd] [Voy]						N
10R86	10	R	86	Personnel	Y	Quark Little Green Man	2		"Acquisition Anthropology Physics"	Commander: Quark's Treasure. 	"While this personnel is present with a [Pa] personnel, he is attributes +1 and gains Acquisition, Diplomacy, and Treachery."	[Fer]				Ferengi	4	6	4	[Cmd] [DS9]						N
10C87	10	C	87	Personnel	Y	Rata Profiteer	2		"Acquisition Officer Treachery"		"When you play this personnel, you may reveal the top card of your deck. If it is an event, you may draw two cards."	[Fer]				Ferengi	4	6	5	[Stf]						N
10U88	10	U	88	Personnel	Y	Tog Lecherous DaiMon	2		"Acquisition Officer Security Transporters"	Commander: Krayton. 	"While you have four or more cards beneath your Ferenginar, this personnel is attributes +1 and gains Treachery."	[Fer]				Ferengi	4	6	5	[Cmd]						N
10U89	10	U	89	Personnel	Y	Jadzia Dax The Second Heart	3		"Astrometrics Honor Physics Science"	Host. 	"Order - Stop your Honor Klingon present and destroy an event in your core to take an event from your discard pile into hand."	[Kli]				Trill	6	7	6	[Stf]						N
10U90	10	U	90	Personnel	Y	K'Temoc Long Slumbering Commander	3		"Leadership Navigation Officer Treachery"	Commander: I.K.S. T'Ong. 	"When this personnel is involved in combat and you command more Assault events than each opponent, you may kill this personnel to unstop each of your Klingon personnel present at the end of that combat."	[Kli]				Klingon	4	5	7	[Cmd]						N
10U91	10	U	91	Personnel	Y	Worf The Strongest Heart	4		"2 Honor Leadership Officer Security"		"When your Host or Honor Klingon present is about to be stopped by a dilemma, you may discard an event from hand to prevent that."	[Kli]				Klingon	8	5	8	[Cmd]						N
10C92	10	C	92	Personnel	Y	Grebnedlog Pakled Captain	2		"Exobiology Honor Leadership Officer"	Commander: Mondor. 	"While present with a non-[NA] personnel, this personnel loses Honor and gains Transporters and Treachery."	[NA]				Pakled	6	6	4	[Cmd]						N
10U93	10	U	93	Personnel	Y	Kes Curious Ocampa	2		"2 Biology Geology Medical Science Telepathy"		"While you command a completed planet mission, place this personnel in her owner's discard pile."	[NA]				Ocampa	7	6	4	[Voy]						N
10R94	10	R	94	Personnel	Y	Lal Beloved	2		"Programming"		"While this personnel is attempting a mission, you may reveal three Androids from hand to make her attributes +4 and gain any two skills until the end of the turn. If you do this, she is killed at the end of this turn. You may only do this once each turn."	[NA]				Android	5	5	5							N
10U95	10	U	95	Personnel	Y	Martia Duplicitous Chameloid	3		"Biology Exobiology Science Treachery"	Shape-shifter. 	"Order - This personnel gains one skill and one keyword from one of your personnel present. She keeps that skill and keyword until this order is executed again."	[NA]				Chameloid	4	5	5	[Pa]						N
10R96	10	R	96	Personnel	Y	Neelix Morale Officer	2		"Anthropology Diplomacy Exobiology Navigation"	Commander: Baxial. 	"While facing a dilemma at a [DQ] mission, this personnel gains Acquisition and Honor."	[NA]				Talaxian	6	5	5	[Stf] [Voy]						N
10U97	10	U	97	Personnel	Y	Shran Reluctant Diplomat	3		"Diplomacy Leadership Officer Treachery"	Commander: Kumari. 	"When one of your non-Andorian personnel present is about to be stopped by a dilemma, you may stop this personnel to prevent that."	[NA]				Andorian	4	5	5	[Cmd] [Pa]						N
10R98	10	R	98	Personnel	Y	Tam Elbrun Prodigal Telepath	3		"Diplomacy Exobiology 2 Telepathy"		"At the start of each of your turns, you may reveal a random card from an opponent's hand for each completed mission you command. Choose one of those cards to be placed on the bottom of that opponent's deck."	[NA]				Betazoid	4	7	5							N
10R99	10	R	99	Personnel	N	Thon	3		"Astrometrics Navigation Programming"		"Order - If you do not command a completed space mission, discard a random card from your hand to place this ship this personnel is aboard at your incomplete space mission. You may do this only once each turn."	[NA]				Andorian	4	5	6	[Stf] [Pa]						Y
10U100	10	U	100	Personnel	Y	Vosk Temporal Fanatic	4		"Astrometrics Engineer Exobiology Leadership Officer 2 Treachery"		"For each Temporal event in your core, this personnel is attributes +1 (limit +4). When you do not command a Temporal event, place this personnel in his owner's discard pile."	[NA]				Alien	1	6	5	[Cmd] [Fut]						N
10C101	10	C	101	Personnel	Y	D'Tan Curious Youth	3		"Anthropology Archaeology Geology Honor Science"	Dissident. 	"When this personnel is stopped by a dilemma, choose an opponent to discard the top card of his or her deck."	[Rom]				Romulan	7	4	4							N
10R102	10	R	102	Personnel	Y	The Viceroy Advisor to the Praetor	3		"Biology Diplomacy Medical Telepathy Treachery"		"When an opponent plays an event, you may discard a card from hand to download an event."	[Rom]				Reman	3	6	7	[Cmd]						N
10R103	10	R	103	Personnel	Y	Charles Tucker III Chief Engineer	2		"Archaeology Engineer Programming Transporters"		"While this personnel is facing a dilemma and the first mission you completed this game was a space mission, you may stop this personnel to replace all levels of any one skill in that dilemma's requirements with 2 Engineer. You may do this only once each turn."	[SF]				Human	6	6	6	[Cmd] [Pa]						N
10U104	10	U	104	Personnel	Y	Erika Hernandez Comparable Captain	3		"Anthropology Diplomacy Leadership Officer Security"	Commander: Columbia. 	"While this personnel is aboard your Columbia, that ship is attributes +2."	[SF]				Human	6	6	6	[Cmd] [Pa]						N
10C105	10	C	105	Personnel	Y	Daniel Leonard Cautious Admiral	3		"Leadership 2 Navigation Officer"	Admiral. 	"When you play this personnel, you may download a [SF] ship."	[SF]				Human	5	5	5	[Cmd] [Pa]						N
10R106	10	R	106	Ship	Y	Trager Patrol Ship	6				"When this ship is about to move from an opponent's mission, subtract 2 from the Range required."	[Car]									Galor	[Cmd] [Stf] [Stf]	8	8	8	N
10C107	10	C	107	Ship	Y	Cochrane Voyager Shuttle	3				"While you do not command a headquarters mission, you may play this ship at Caretaker's Array or at the same mission as your U.S.S. Voyager. While you command six or more personnel aboard this ship, it is Range -2. This ship is attributes +1 for each Navigation personnel aboard."	[Fed]								[Voy]	Type-9 Shuttlecraft	[Stf]	3	3	3	N
10C108	10	C	108	Ship	Y	Drake Voyager Shuttle	3				"While you do not command a headquarters mission, you may play this ship at Caretaker's Array or at the same mission as your U.S.S. Voyager. While you command six or more personnel aboard this ship, it is Range -2. While you command a Temporal event in your core, this ship is Range +3."	[Fed]								[Voy]	Type-8 Shuttlecraft	[Stf]	3	3	3	N
10R109	10	R	109	Ship	Y	U.S.S. Defiant Patrolling Warship	7			Cloaking Device. 	"When an opponent's ship moves to this mission, if this ship's Commander is aboard it, that opponent's ship is stopped."	[Fed]								[DS9]	Defiant	[Cmd] [Cmd] [Cmd] [Stf]	8	10	10	N
10R110	10	R	110	Ship	Y	U.S.S. Enterprise-C Yesterday's Enterprise	5				"When you complete a [Kli] mission, if this ship is at that mission, score 5 points."	[Fed]								[E] [Pa]	Ambassador	[Cmd] [Stf] [Stf]	8	7	8	N
10R111	10	R	111	Ship	Y	U.S.S. Enterprise-E Flagship of the Federation	7				"When you play this ship, for each [TNG] Leadership personnel at this mission, this ship is cost -1. Order - Stop your [Fed] Diplomacy personnel aboard this ship and return your event with no cards on it to its owner's hand to have each opponent return one of his or her events with no cards on it to its owner's hand."	[Fed]								[TNG]	Sovereign	[Cmd] [Cmd] [Stf] [Stf]	9	9	9	Y
10C112	10	C	112	Ship	Y	U.S.S. Voyager Home Away From Home	6				"While you do not command a headquarters mission, you may play this ship at Caretaker's Array. While this ship is at a [DQ] mission, you may play [Voy] personnel, [NA] personnel, and equipment aboard this ship. When you play this ship, you may place up to two [Voy] personnel from your hand aboard this ship."	[Fed]								[Voy]	Intrepid	[Cmd] [Cmd] [Stf] [Stf]	9	9	8	N
10R113	10	R	113	Ship	Y	U.S.S. Yangtzee Kiang Modified Transport	3				"While you command eight or more personnel aboard this ship, it is Range -3. When this ship is about to move between your headquarters mission and a non-headquarters mission, subtract 1 from the Range required. Order - Discard two events from hand to make this ship Range +2 until the end of this turn."	[Fed]								[DS9]	Danube	[Stf]	3	3	3	N
10R114	10	R	114	Ship	Y	Krayton Trade Envoy	6				"Order - If this ship has its Commander aboard it, discard a Rule card from your hand to add the discarded card's cost to the Range of this ship. You may do this only once each turn."	[Fer]									D'Kora	[Cmd] [Cmd] [Stf] [Stf]	8	9	7	N
10R115	10	R	115	Ship	Y	Quark's Treasure Sabotaged Shuttle	5				"Order - If this ship has its Commander aboard it, lose 5 points to take an additional turn after this one. At the end of that turn, you lose the game."	[Fer]									Na'Far	[Stf] [Stf]	7	5	6	N
10U116	10	U	116	Ship	Y	I.K.S. T'Ong Sleeper Ship	5			Cloaking Device. 	"When you win an engagement with this ship and its Commander is aboard it, you may place a [Kli] personnel from hand aboard this ship."	[Kli]									K't'inga	[Cmd] [Stf]	7	7	7	N
10C117	10	C	117	Ship	Y	Baxial Salvage Ship	3				"While you do not command a headquarters mission, you may play this ship at Caretaker's Array or at the same mission as your U.S.S. Voyager. While you have six or more events in your discard pile, this ship is attributes +3."	[NA]								[Voy]	Drexia	[Stf]	5	4	5	N
10U118	10	U	118	Ship	Y	Jovis Museum	5				"While you have more Artifacts in your core than any opponent, each Treachery personnel aboard this ship is attributes +1."	[NA]									Zibalian	[Cmd]	6	5	5	N
10R119	10	R	119	Ship	Y	Mondor Far From Home	5				"While you have its Commander aboard it, this ship is attributes +1 for each non-[NA] personnel aboard. (limit +4)"	[NA]									Brendob	[Cmd] [Stf]	6	5	5	N
10R120	10	R	120	Ship	Y	Columbia The Second Warp Five Ship	4				"While the first mission you completed this game was a space mission, this ship is attributes +1. While a personnel aboard this ship is facing a dilemma, you may discard a card from hand to have that personnel gain Astrometrics or Science until the end of the mission attempt."	[SF]								[Pa]	NX	[Cmd]	6	5	5	N
11P1	11	P	1	Dilemma	N	Accelerated Aging	2	D			"Place this dilemma on this mission. Each personnel at this mission cannot use his or her first-listed skill. At the end of this turn, this dilemma is overcome."															N
11P2	11	P	2	Dilemma	N	Destined Journey	2	D			"Choose a personnel who has Honor or Leadership to be stopped. If that personnel has both Honor and Leadership, you may unstop your stopped personnel present and that personnel joins the mission attempt. If you cannot choose a personnel with Honor or Leadership, all your personnel are stopped."															N
11P3	11	P	3	Dilemma	N	Final Triumph	3	D			"Unless you choose to discard an event from your hand, your opponent chooses a personnel to be stopped."															N
11P4	11	P	4	Dilemma	N	Not Quite Domesticated Pets	3	D			"Unless you have Diplomacy, 2 Leadership and Integrity>28 or Biology, 2 Exobiology and Cunning>34, randomly select a personnel to be stopped.  If your opponent has more events in his or her core than you and he or she does not command that personnel, place that personnel at his or her headquarters mission instead and that opponent now commands that personnel."															N
11P5	11	P	5	Dilemma	N	Subterranean Barrier	3	P			"Unless you have Biology, Exobiology, Geology and Integrity>25 or Diplomacy, Leadership, Officer and Cunning>32, all your personnel are stopped and this dilemma returns to its owner’s dilemma pile."															N
11P6	11	P	6	Dilemma	N	The Caretaker's "Guests"	2	D			"Your opponent chooses a personnel. You may replace him or her with any one personnel of the same affiliation from your discard pile. Place the personnel your opponent chose on the top of his or her owner’s deck."															N
11P7	11	P	7	Dilemma	N	Unbelievable Emergency	4	S			"Your opponent names a skill. For each headquarters mission you command, randomly select two personnel to be stopped. If either of those personnel that is selected has the named skill, kill that personnel instead."															N
11P8	11	P	8	Event	Y	Blow You Out of the Stars	3			Maneuver. 	"Plays in your core. Order - Begin an engagement involving your [Kli] personnel. If you win, place this event on an opponent's ship involved. That opponent may place one of his or her unique personnel involved in your brig to prevent this and destroy this event. If you do not win, destroy this event. Damage - This ship is attributes -2."															N
11P9	11	P	9	Event	N	Cellular Peptide Cake	3				"To play this event, you must command a Klingon. Each player returns a non-[Ref] event in an opponent's core to its owner's hand."															N
11P10	11	P	10	Event	N	Learning Curve	4			Decay:  4. 	"Plays in your core. At the end of each of your turns, if you played two or more [Maq] personnel this turn, place two cards from the top of your deck on this event. You may play cards from this event as though there were in your hand."															N
11P11	11	P	11	Event	N	No-Win Situation	5				"Plays in your core. When your dilemma is prevented or its requirements are met, randomly select an opponent's personnel that was facing that dilemma to be stopped."															N
11P12	11	P	12	Event	Y	The Genesis Effect	4				"Plays on your mission. When you play this event, name a dilemma. When your personnel face that dilemma at this mission, prevent and overcome it."															N
11P13	11	P	13	Interrupt	N	Khan!					"When an opponent score 5 or more points, if he or she has not completed a mission, he or she loses 5 points."															N
11P14	11	P	14	Mission	Y	Genesis Planet		P	"Geology, Cunning>42 and (Biology, 2 Exobiology and 2 Science or 2 Security, Transporters and 2 Treachery)"		"Order - If this mission is completed, lose 5 points to make this a space mission. Kill all personnel (and destroy all equipment) on this mission."	Any	4	35	A											Y
11P15	11	P	15	Personnel	Y	Kira Nerys Outspoken Major	3		"Diplomacy Honor Leadership Security"		"While this personnel is facing a dilemma, each [Baj] personnel present is attributes +1 and gains Honor."	[Baj]				Bajoran	6	6	6	[Cmd] [DS9]						N
11P16	11	P	16	Personnel	N	Jasad	3		"Intelligence Navigation Officer Treachery"	Gul. 	"While this personnel is aboard your [Car] ship, that ship is attributes +1 for each of your different Capture cards and each of your different Punishment cards."	[Car]				Cardassian	4	6	6	[Cmd]						Y
11P17	11	P	17	Personnel	Y	James T. Kirk Original Thinker	5		"Diplomacy 2 Honor Leadership Officer"	Admiral. Commander:  U.S.S. Enterprise. 	"When this personnel is about to face a dilemma, you may return him to his owner's hand to prevent and overcome that dilemma."	[Fed]				Human	7	6	6	[Cmd] [TOS] [Pa] [E]						Y
11P18	11	P	18	Personnel	Y	Spock Trainee Instructor	4		"Biology Honor Leadership Officer Physics Science"	Commander: U.S.S. Enterprise. 	"When a Damage card is about to be placed on your ship that this personnel is aboard, you may kill him to remove it from the game instead."	[Fed]				Human/Vulcan	7	8	7	[Cmd] [TOS] [Pa] [E]						N
11P19	11	P	19	Personnel	Y	Tom Paris Starfleet Observer	2		"Biology Geology Navigation Science"		"When this personnel is stopped by a dilemma, you may discard a card from hand to choose one: draw two cards; or take a [Maq] personnel from your discard pile into your hand."	[Fed]				Human	4	6	5	[Stf] [Maq]						N
11P20	11	P	20	Personnel	Y	Tuvok Undercover	3		"Navigation Officer Science Security"	Infiltrator. 	"While this personnel is facing a dilemma and you have a [Maq] personnel present, this personnel is attributes +1 and gains Intelligence."	[Fed]				Vulcan	6	7	7	[Cmd] [Maq]						N
11P21	11	P	21	Personnel	Y	Saavik Protégée	3		"Law Leadership Navigation Officer"		"When you play this personnel, if James T. Kirk is at this mission, you may download No-Win Situation."	[Fed]				Vulcan	5	7	6	[Stf] [TOS] [Pa] [E]						N
11P22	11	P	22	Personnel	Y	Kruge Instinctive Commander	2		"Astrometrics Intelligence Officer Treachery"	Commander:  I.K.S. Qel'poh. 	"When you win an engagement involving this personnel and there are four or less personnel aboard an opponent's ship involved, you may remove a damage event from that ship to place those personnel in your brig. You now command that ship (it is now a [Kli] ship)."	[Kli]				Klingon	3	6	7	[Cmd] [Pa]						Y
11P23	11	P	23	Personnel	Y	Carol Marcus Intelligent Scientist	3		"2 Exobiology Honor Physics Science"		"This personnel is Cunning +1 for each card in an opponent's hand (limit +5)."	[NA]				Human	6	5	4	[Pa]						N
11P24	11	P	24	Personnel	Y	David Marcus Young Scientist	1		"2 Biology Exobiology Physics Programming 2 Science"		"When this personnel is stopped by a dilemma, you may destroy an event in your core (if you do not, lose 5 points instead)."	[NA]				Human	5	7	6	[Pa]						N
11P25	11	P	25	Personnel	Y	Khan Noonien Singh Genetically-Engineered Nemesis	4		"Exobiology Leadership Programming 2 Treachery"	Commander: U.S.S. Reliant. Genetically Enhanced. 	"While present with an opponent's personnel, each of that opponent's personnel is attributes -1."	[NA]				Human	2	8	8	[Cmd] [Pa]						N
11P26	11	P	26	Ship	Y	Queen's Borg Sphere Contingency Vessel	6				"While this ship is at a [Bor] mission, personnel aboard it are attributes +1. While your Borg Queen is aboard this ship, it is staffed."	[Bor]									Sphere	[Stf] [Stf] [Stf] [Stf]	9	10	9	N
11P27	11	P	27	Ship	Y	U.S.S. Enterprise Earth's Savior	5				"While you command a [TOS] personnel, you may play this ship at your Earth. When this ship is about to move between Earth and another mission, subtract 1 from the Range required."	[Fed]								[TOS] [Pa]	Constitution	[Cmd] [Stf]	8	7	7	N
12C1	12	C	1	Dilemma	N	Arena	3	D			"Randomly select a personnel. Unless that personnel has total attributes>18, your opponent places him or her on a planet mission."															N
12C2	12	C	2	Dilemma	N	Barrier's Effect	2	D			"Choose a unique personnel to be attributes +3 until the end of this mission attempt. At the end of this mission attempt, place that personnel and an event in your core in their owner's discard piles."															N
12R3	12	R	3	Dilemma	N	Casualties	3	D		Consume: 1. 	"The personnel who has the fewest [SD] icons is stopped. If that personnel does not have at least four [SD] icons, he or she is killed instead."															N
12R4	12	R	4	Dilemma	N	Distress Call	9	S			"This dilemma is cost -3 for each mission you have completed. All your personnel are stopped."															N
12C5	12	C	5	Dilemma	N	Excalbian Drama	0	P			"When your opponent reveals this dilemma, he or she may discard any number of cards from hand. For each card discarded this way, add 5 Integrity to this dilemma's requirements. Unless you have Integrity>30, all your personnel are stopped."															N
12C6	12	C	6	Dilemma	N	Fesarius Bluff	0	S			"When your opponent reveals this dilemma, he or she may discard any number of cards from hand. For each card discarded this way, add 5 Cunning to this dilemma's requirements. Unless you have Cunning>30, all your personnel are stopped."															N
12C7	12	C	7	Dilemma	N	Gangster's Welcome	2	P			"Unless you have Law and 2 Leadership or 2 Officer and 2 Security, randomly select a personnel to be killed and your opponent may destroy up to two events in your core."															N
12C8	12	C	8	Dilemma	N	Gorgan	2	D			"Your opponent discards a card from his or her hand. Unless you discard a card from hand that has an equal or greater cost than that card, all your personnel are stopped."															N
12U9	12	U	9	Dilemma	N	Lawgivers	4	P			"For each headquarters mission you command, your opponent chooses a personnel to be stopped. Each [NA] personnel stopped this way is returned to his or her owner's hand."															N
12C10	12	C	10	Dilemma	N	Mark of Gideon	3	D			"Randomly select a personnel to be stopped. If you still have nine personnel remaining, return that personnel to his or her owner's hand, then your opponent chooses a second personnel to return to his or her owner's hand. If you still have ten personnel remaining, your opponent chooses a third personnel to return to his or her owner's hand."															N
12C11	12	C	11	Dilemma	N	Moment of Doubt	5	D			"This dilemma is cost -2 for each headquarters mission you command. Your opponent chooses an Officer or Security personnel to be stopped."															N
12C12	12	C	12	Dilemma	N	Mugato	2	P			"Unless you have 2 Biology and 2 Medical or Leadership, 2 Security and Strength>34, randomly select two personnel to be stopped and place this dilemma in your core. At the start of each of your turns, discard the top card of your deck."															N
12R13	12	R	13	Dilemma	N	Neural Parasites	2	P			"This dilemma is cost +3 for each mission you have completed. For each headquarters mission you command, your opponent chooses a personnel to be killed."															N
12R14	12	R	14	Dilemma	N	No Kill I	2	P		Consume: 3. 	"All your personnel are stopped."															N
12R15	12	R	15	Dilemma	N	Psychokinetic Control	0	D			"Place this dilemma on this mission. Each personnel at this mission loses each skill he or she has gained. Each personnel cannot gain skills. Each personnel cannot increase his or her attributes. At the end of this mission attempt, this dilemma is overcome."															N
12C16	12	C	16	Dilemma	N	Silent Attack	3	D			"Randomly select three personnel. If the total cost of those personnel is 4 or less, they are stopped and this dilemma is placed in your core. Otherwise, randomly select one of those personnel to be stopped. When you play a non-unique personnel, he or she is cost +1."															N
12R17	12	R	17	Dilemma	N	Swashbuckler at Heart	2	D			"Reveal your hand and place each interrupt revealed this way on top of your deck in any order. Your opponent draws up to two cards."															N
12C18	12	C	18	Dilemma	N	Trelane's Trial	2	D			"Choose a personnel that does not have an attributes>6 to be stopped. If you cannot, for each headquarters mission you command, randomly select a personnel to be killed."															N
12U19	12	U	19	Dilemma	N	Vault of Tomorrow	1	P			"Your opponent searches his or her dilemma pile and chooses a dilemma that has a cost of 2 or less to place on top of his or her dilemma stack. Then your opponent shuffles his or her dilemma pile and this dilemma returns to its owner's dilemma pile."															N
12R20	12	R	20	Dilemma	N	Vian Test	5	P			"Choose a personnel to place in your opponent's brig. If that personnel is non-unique, your opponent draws up to three cards."															N
12R21	12	R	21	Equipment	Y	Tox Uthat	3			Artifact. 	"While your personnel present is facing a dilemma, you may place this equipment on the bottom of your deck to end your mission attempt. That dilemma and all remaining dilemmas in the dilemma stack are returned to their owner's dilemma pile."															N
12U22	12	U	22	Event	N	Condition Red	2				"Plays in your core. At the start of each of your turns, if an opponent commands more ships than you, you may discard a card from hand to download a non-unique ship. Also, each of your [Stf] personnel loses [Stf] and gains [Cmd]."															N
12U23	12	U	23	Event	N	Discovered	5				"To play this event, you must command three [Rom] personnel. Search an opponent's deck and place up to two of those cards in that opponent's discard pile. Those cards cannot be personnel or ships. Then that opponent shuffles and replaces his or her deck. Remove this event from the game."															N
12U24	12	U	24	Event	N	Final Cry	2				"Plays in your core. When your [TOS] personnel is about to be killed by a dilemma, you may discard three [TOS] cards from hand to stop him or her instead."															N
12U25	12	U	25	Event	Y	Hurried Departure	2				"Plays in your core. When your ship is about to move from a mission that has a span of 4 or more, subtract 3 from the span total required. When you complete a Nebula mission, you may destroy this event to score 10 points."															N
12U26	12	U	26	Event	N	Not Easily Avoided	4			Q. 	"Plays in your core. When you are about to draw dilemmas, you may discard two cards (or an equipment) from hand to search your dilemma pile, choose a dilemma, and place it aside. Then shuffle and replace your dilemma pile and place that dilemma on top of your dilemma pile."															N
12U27	12	U	27	Event	Y	Obstacle to Opportunity	1				"To play this event, you must command three [Fer] personnel. Plays in your core. When you play an Acquisition personnel, you may discard a card from hand to choose an opponent and examine the top card of his or her dilemma pile. Place that dilemma on the top or bottom of that dilemma pile."															N
12U28	12	U	28	Event	Y	Optimism	3				"Plays in your core. Order - Place a card from hand on the bottom of your rdeck. Order - Shuffle your dilemma pile. Order - Discard a card from hand that has the same title as a unique card you command to draw a card."															N
12U29	12	U	29	Event	Y	Plasma Energy Weapon	1				"To play this event, you must command three [Rom] personnel. Plays in your core. At the start of each of your turns, you may make each opponent draw five cards. At the end of each of your turns, each opponent that drew cards this turn this way places five cards from hand on the bottom of his or her deck in any order."															N
12U30	12	U	30	Event	N	Rule of Acquisition #18	2			Rule. 	"To play this event, you must command three [Fer] personnel. Plays in your core. At the start of each of your turns, you may destroy this event to spend four additional counters this turn."															N
12R31	12	R	31	Event	Y	The Circle	0				"To play this event, you must command Bajor and no other headquarters missions. Plays in your core. While an opponent has seven or more personnel in his or her discard pile, you may spend 2 additional counters during your turn."															N
12U32	12	U	32	Event	N	You Have a Disease	2				"Plays in your core. When your unique [Bor] personnel uses a skill to meet a requirement on a dilemma or mission, you may choose an opponent to discard a card from hand. Then you may draw a card for each headquarters mission that opponent commands. You may do this only once each turn."															N
12R33	12	R	33	Interrupt	N	Cascade Virus					"To play this interrupt you must command Athos IV and three [Maq] personnel. When an opponent plays a non-unique personnel or a personnel who costs 2 or less, ignore effects from playing that personnel and place him or her in his or her owner's discard pile."															Y
12U34	12	U	34	Interrupt	N	Covert Relationship					"To play this interrupt, you must command three [Rom] personnel. When an opponent's personnel is about to attempt a mission, examine that personnel, each equipment and each personnel present with that personnel."															N
12U35	12	U	35	Interrupt	N	Dominion Hierarchy					"When your Vorta is facing a dilemma, if he or she is present with a Changeling and a Jem'Hadar, he or she is attributes +2 and gains a skill of your choice until the end of that mission attempt."															N
12U36	12	U	36	Interrupt	N	Driven					"When your [TOS] Officer is facing a dilemma, discard a [TOS] Officer from hand to choose one: he or she is attributes +5 until the end of that dilemma; or he or she gains a skill of your choice until the end of that dilemma."															N
12R37	12	R	37	Interrupt	N	Grav-Plating Trap					"When an event or interrupt is played, destroy one of your non-Hand Weapon equipment to prevent that event or interrupt and place it in its owner's discard pile. Order - Destroy one of your non-Hand Weapon equipment to destroy an event."															N
12U38	12	U	38	Interrupt	N	Neural Transceiver					"When one of your unique [Bor] personnel is facing a dilemma, discard a card from the top of your deck to give him or her a skill that one of your personnel has until the end of the turn."															N
12U39	12	U	39	Mission	Y	Assimilate Resistance		S	"Exobiology, Medical, and Cunning>42 or Security, Transporters, and Strength>40"		"When you complete this mission, you may choose an opponent and place a personnel from his or her discard pile aboard your ship at this mission. You now command that personnel."	[Bor]	1	35	A											Y
12U40	12	U	40	Mission	Y	Earth Lush and Beautiful Home		H	"You may play [TOS] cards, [NA] cards, and equipment at this mission."	Region: Sector 001. 	"When you play a [TOS] card here, you may spend a counter to draw two cards. You may do this only once each turn."	Homeworld	2	0	A											Y
12U41	12	U	41	Mission	Y	Navigate Argolis Cluster		S	"Astrometrics, 2 Navigation, Physics, and Cunning>32"		"You may attempt and complete this mission using your [Dom] personnel with these requirments: Officer, Leadership, Security and Strength>36."	[Fed] [Kli]	4	35	A											Y
12U42	12	U	42	Mission	Y	Secure Strategic Base		P	"Anthropology, 2 Leadership, Security, and (Cunning>32 or Strength>32)"		"Each of your [Pa] personnel at this mission is attributes +1."	[Fed] [Kli] [SF]	2	30	A											Y
12U43	12	U	43	Personnel	Y	Kira Nerys Bit of a Fighter	2		"Honor Physics Security"	Bajoran Resistance. 	"While you have ten or more cards in your discard pile, this personnel is Cunning +1 and gains Diplomacy, Leadership, and Officer."	[Baj]				Bajoran	6	6	6	[Cmd]						N
12U44	12	U	44	Personnel	Y	Mullibok Gnarled and Battered Old Tree	3		"Biology Geology Honor Security"		"When you have ten or more cards in your discard pile, this personnel cannot be killed or stopped by dilemmas."	[Baj]				Bajoran	7	5	7							N
12R45	12	R	45	Personnel	Y	Four of Nine Heuristics Drone	3		"Biology Honor Programming"	Drone. 	"Order - Place this personnel on the bottom of his owner's deck to download two unique [Bor] personnel."	[Bor]				Borg	7	5	5	[Stf]						N
12U46	12	U	46	Personnel	Y	Four of Twelve Standardization Drone	2		"Engineer Medical Science"	Drone. 	"When you discard the top card of your deck, if it is a non-Artifact equipment card, you may stop this personnel to place that card on your headquarters mission. Order - Destroy one of your equipment present to make this personnel attributes +2 until the end of this turn."	[Bor]				Borg	5	5	5	[Stf]						N
12R47	12	R	47	Personnel	Y	Three of Nine Tactician Drone	2		"Archaeology Astrometrics Geology"	Drone. 	"Order - Place this personnel on the bottom of her owner's deck to discard four cards from the top of your deck. Then take up to four cards from your discard pile and shuffle them into your deck."	[Bor]				Borg	5	7	5	[Stf]						N
12R48	12	R	48	Personnel	Y	Two of Nine Transtator Drone	2		"Anthropology Science Security"	Drone. 	"Order - Place this personnel on the bottom of his owner's deck to choose one: destroy an event; download a card that has a cost of 5 or more; or draw three cards."	[Bor]				Borg	5	5	7	[Stf]						N
12U49	12	U	49	Personnel	Y	Oran Irritable Gul	3		"Medical Officer Physics Science"	Gul. 	"When you play this personnel, this personnel and a unique personnel present gain any one skill of your choice until the end of this turn."	[Car]				Cardassian	4	5	6	[Cmd] [Pa]						N
12R50	12	R	50	Personnel	Y	Parek Privileged Legate	2		"Archaeology Exobiology Law Officer"	Legate. 	"When this personnel gains a skill, he may gain any one skill of your choice until the end of this turn. You may do this only once each turn."	[Car]				Cardassian	5	6	5	[Cmd] [Pa]						N
12R51	12	R	51	Personnel	Y	Bashir Founder Imperturbable Infiltrator	2		"Intelligence Medical Physics 2 Treachery"	Founder. Infiltrator. Shape-shifter. 	"While you command two Founders, you may play this personnel at cost +2 aboard an opponent's ship. If you do this, that opponent now commands him. While you command but do not own this personnel, each of your personnel is attributes -1 (even if this personne is stopped)."	[Dom]				Changeling	1	7	6	[Stf]						N
12R52	12	R	52	Personnel	Y	Krajensky Founder Adversary	2		"Diplomacy Intelligence Law Treachery"	Founder. Infiltrator. Shape-shifter. 	"When a personnel the opponent on your right commands attempts this mission, if this mission has two or more dilemmas overcome beneath it, you may draw two extra dilemmas and spend two extra in total cost on dilemmas."	[Dom]				Changeling	3	6	5	[Cmd]						Y
12U53	12	U	53	Personnel	Y	Lovok Founder Effective Changeling	3		"Astrometrics 2 Intelligence Officer 2 Treachery"	Founder. Infiltrator. Shape-shifter. 	"While this personnel is not present with your personnel, an opponent cannot take command of, capture, or kill him."	[Dom]				Changeling	2	7	7	[Cmd]						N
12C54	12	C	54	Personnel	N	Angela Martine	1		"Astrometrics Engineer Programming"		"You may play this personnel at cost +1 to examine the top three cards of your deck or examine the top three cards of your dilemma pile. Replace those cards in the same order."	[Fed]				Human	5	5	4	[Stf] [TOS] [Pa]						Y
12C55	12	C	55	Personnel	N	Areel Shaw	1		"Diplomacy Law Officer"		"You may play this personnel at cost +2 to examine a number of cards from the top of your deck equal to the number of [TOS] personnel you command who have Honor or Officer. Take one of those cards into hand and shuffle the rest into your deck."	[Fed]				Human	5	5	4	[Cmd] [TOS] [Pa]						Y
12R56	12	R	56	Personnel	Y	B'Elanna Torres Chief Engineer	2		"Engineer Programming Transporters"		"Order - Discard an equipment, event, or ship from hand to draw two cards. You may do this only once each turn."	[Fed]				Human/Klingon	6	6	7	[Stf] [Voy]						N
12U57	12	U	57	Personnel	Y	Bejal Otner Wormhole Theorist	4		"Astrometrics Engineer Navigation Science"		"You may play this personnel at Mouth of the Wormhole. When this personnel uses a skill to complete a [GQ] mission, score 5 points. You may do this only once each turn."	[Fed]				Trill	5	6	5	[Stf] [E]						N
12R58	12	R	58	Personnel	Y	Benjamin Sisko Command Staffer	2		"Engineer Leadership Officer Security"		"You may play this personnel aboard your [TOS] ship. When an opponent plays an interrupt, if this personnel is present with three [Pa] personnel, you may return this personnel to his owner's hand to prevent that interrupt and place it in its owner's discard pile."	[Fed]				Human	6	6	6	[Cmd] [DS9]						N
12C59	12	C	59	Personnel	N	Carolyn Palamas	1		"Anthropology Archaeology Science"		"You may play this personnel at cost +2 to reveal the top card of your deck. If that card's cost is odd, you may subtract one from the number of dilemmas your opponent may draw this turn. Otherwise, add one to the number of dilemmas your opponent may draw this turn."	[Fed]				Human	6	5	4	[Stf] [TOS] [Pa]						Y
12R60	12	R	60	Personnel	Y	Chakotay First Officer	7		"Anthropology Leadership Officer"		"When you play this personnel, you may discard two cards from hand to download two [Voy] Treachery personnel and place each where he or she could be played."	[Fed]				Human	6	6	6	[Cmd] [Voy]						N
12C61	12	C	61	Personnel	Y	Christine Chapel Medical Assistant	2		"Anthropology 2 Biology Honor Medical"		"You may play this personnel at cost +2 to take a [TOS] personnel from your discard pile into hand."	[Fed]				Human	6	5	4	[Stf] [TOS] [Pa]						N
12C62	12	C	62	Personnel	N	Evans	2		"Geology Leadership Officer 2 Security"		"You may play this personnel at cost +2 to download Final Cry or a [TOS] Security personnel."	[Fed]				Human	6	6	6	[Cmd] [TOS] [Pa]						Y
12C63	12	C	63	Personnel	Y	Gary Mitchell Godlike Mutant	2		"Geology Navigation Officer Physics Transporters"		"You may play this personnel at cost +1 to make him attributes +5 and gain Telepathy and Treachery until the end of this turn."	[Fed]				Human	4	5	5	[Cmd] [TOS] [Pa]						N
12C64	12	C	64	Personnel	Y	George Stocker Starbase Commodore	2		"Archaeology Diplomacy Law Leadership Officer"		"You may play this personnel at cost +2 to download a [TOS] ship."	[Fed]				Human	6	5	6	[Cmd] [TOS] [Pa]						N
12C65	12	C	65	Personnel	Y	Hikaru Sulu Senior Helmsman	2		"Astrometrics Biology 2 Navigation Physics"		"You may play this personnel at cost +1 to examine the top two cards of your deck and the bottom two cards of your deck. Then place those cards on the top of your deck in any order."	[Fed]				Human	6	6	6	[Stf] [TOS] [Pa]						N
12R66	12	R	66	Personnel	Y	Jadzia Dax Communications Staffer	2		"Archaeology Exobiology Science"	Host. 	"You may play this personnel aboard your [TOS] ship. While this personnel is present with three [Pa] personnel, she is attributes +1 and gains Anthropology."	[Fed]				Trill	6	7	6	[Stf] [DS9]						N
12R67	12	R	67	Personnel	Y	James T. Kirk Highly-Decorated Captain	2		"Diplomacy Honor Leadership Officer"	Commander: U.S.S. Enterprise. 	"You may play this personnel at cost +3 to download two cards. Those cards must be [TOS], Assault, Maneuver, Pursuit, or Temporal cards."	[Fed]				Human	7	6	6	[Cmd] [TOS] [Pa]						N
12C68	12	C	68	Personnel	Y	James T. Kirk Youngest Captain in Starfleet	2		"Diplomacy 2 Honor Leadership"		""	[Fed]				Human	7	6	6	[TOS] [Pa]						N
12C69	12	C	69	Personnel	Y	Janice Rand Captain's Yeoman	0		"Honor"		"You may play this personnel at cost +2 to name a unique [TOS] personnel. That personnel cannot be stopped or killed by dilemmas until the end of this turn."	[Fed]				Human	6	5	4	[TOS] [Pa]						N
12C70	12	C	70	Personnel	N	Josephs	1		"Navigation Security Transporters"		"You may play this personnel at cost +5 to make each player discard five cards from the top of his or her deck for each headquarters mission he or she commands."	[Fed]				Human	5	5	6	[Stf] [TOS] [Pa]						Y
12R71	12	R	71	Personnel	Y	Julian Bashir Medical Staffer	3		"Biology Exobiology 2 Medical"	Genetically Enhanced. 	"You may play this personnel aboard your [TOS] ship. At the start of each of your turns, you may take a personnel in your discard pile and place that personnel on the bottom of your deck. When you do this, each opponent may do the same with his or her discard pile and deck."	[Fed]				Human	5	8	6	[Stf] [DS9]						N
12R72	12	R	72	Personnel	Y	Leonard H. McCoy Chief Medical Officer	2		"Biology Exobiology Honor Medical"		"You may play this personnel at cost +3 to take two dilemmas you own from beneath an opponent's mission and return them to your dilemma pile."	[Fed]				Human	7	6	5	[Stf] [TOS] [Pa]						N
12C73	12	C	73	Personnel	N	Mark Piper	1		"2 Exobiology Medical"		"You may play this personnel at cost +2 to take a [TOS] personnel from your discard pile and place him or her on the bottom of his or her owner's deck."	[Fed]				Human	5	6	5	[Stf] [TOS] [Pa]						Y
12C74	12	C	74	Personnel	N	Marlena Moreau	2		"Biology Honor Officer Physics Science"		"You may play this personnel at cost +1 to make each player count the number of cards in his or her discard pile, shuffle those cards into his or her deck, and discard from the top of his or her deck an equal number of cards."	[Fed]				Human	6	5	4	[Stf] [TOS] [Pa]						Y
12C75	12	C	75	Personnel	N	Mathews	1		"Archaeology Geology Security"		"You may play this personnel at cost +1 to take the bottom card of your deck into hand."	[Fed]				Human	5	5	6	[Stf] [TOS] [Pa]						Y
12U76	12	U	76	Personnel	Y	Matt Decker Vengeful Commodore	2		"Engineer Exobiology Leadership Officer Security"	Commander: U.S.S. Constellation. 	"You may play this personnel at cost +3 to destroy an event."	[Fed]				Human	4	6	5	[Cmd] [TOS] [Pa]						N
12U77	12	U	77	Personnel	Y	Miles O'Brien Engineering Staffer	4		"2 Engineer Honor Physics 2 Transporters"		"You may play this personnel aboard your [TOS] ship. While this personnel is facing a dilemma, you may discard an equipment from hand to make a [Pa] personnel present attributes +2 until the end of that dilemma."	[Fed]				Human	7	6	6	[Stf] [DS9]						N
12R78	12	R	78	Personnel	Y	Montgomery Scott Chief Engineer	2		"2 Engineer Programming 2 Transporters"		"You may play this personnel at cost +1 to place any number of cards from your hand on the bottom of your deck in any order and draw an equal number of cards."	[Fed]				Human	6	6	5	[Cmd] [TOS] [Pa]						N
12U79	12	U	79	Personnel	N	Orfil Quinteros	3		"Engineer Geology Honor Physics Programming"		"When you play this personnel, each player chooses one: download a non-unique ship; draw two cards; shuffle his or her deck; or shuffle his or her dilemma pile."	[Fed]				Human	7	6	6	[Cmd] [TNG]						Y
12C80	12	C	80	Personnel	N	Palmer	1		"Biology Honor Officer"		"You may play this personnel at cost +1 to examine and remove two cards in an opponent's discard pile from the game."	[Fed]				Human	6	5	4	[Stf] [TOS] [Pa]						Y
12C81	12	C	81	Personnel	Y	Pavel A. Chekov Young Navigator	1		"Astrometrics Navigation Officer"		"You may play this personnel at cost +1 to return a [TOS] personnel you command to his or her owner's hand."	[Fed]				Human	6	5	6	[Stf] [TOS] [Pa]						N
12C82	12	C	82	Personnel	Y	Richard Daystrom Influential Scientist	3		"2 Engineer Physics 2 Programming Science"		"You may play this personnel at cost +2 to prevent and overcome the first [D] dilemma he faces this turn."	[Fed]				Human	4	7	5	[Stf] [TOS] [Pa]						N
12C83	12	C	83	Personnel	N	Robert Tomlinson	1		"Engineer Physics Transporters"		"You may play this personnel at cost +1 to shuffle your deck or shuffle your dilemma pile."	[Fed]				Human	5	5	5	[Stf] [TOS] [Pa]						Y
12R84	12	R	84	Personnel	Y	Seven of Nine Efficient Analyst	2		"Astrometrics Engineer Programming Science"		"Order - Examine the top two cards of your deck. Replace those cards in any order. Order - Exchange a card in hand with the top card of your deck."	[Fed]				Borg	5	7	6	[Stf] [Voy]						N
12R85	12	R	85	Personnel	Y	Spock Science Officer	3		"Astrometrics Engineer Programming 2 Science"		"You may play this personnel at cost +2 to examine the top four dilemmas of an opponent's dilemma pile and remove one from the game. Replace the remaining cards in the same order."	[Fed]				Human/Vulcan	6	8	7	[Cmd] [TOS] [Pa]						N
12C86	12	C	86	Personnel	Y	Uhura Skilled Technician	1		"Anthropology Honor Officer"		"You may play this personnel at cost +2 to choose one: download an interrupt; or take an interrupt from your discard pile and shuffle it into your deck."	[Fed]				Human	6	6	5	[Stf] [TOS] [Pa]						N
12U87	12	U	87	Personnel	Y	Krax Arrogant Heir	2		"Medical Physics Programming Treachery"		"When your [Fer] Leadership personnel is killed by a dilemma, you may make this personnel attributes +3 and have him gain any skill of your choice until the end of the turn."	[Fer]				Ferengi	3	6	4	[Stf]						N
12U88	12	U	88	Personnel	Y	Qol Lascivious Lackey	2		"Acquisition Exobiology Physics Treachery"		"At the start of each of your turns, you may reveal an opponent's hand. If he or she reveals no events, you may take a card from beneath your Ferenginar into your hand. Otherwise, that opponent draws a card."	[Fer]				Ferengi	4	5	5	[Stf]						N
12R89	12	R	89	Personnel	Y	Kang Vigilant Commander	4		"Honor Leadership Officer Physics Security"		"When you play this personnel, if you command two [Pa] Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Integrity +2."	[Kli]				Klingon	6	6	8	[Cmd] [Pa]						N
12U90	12	U	90	Personnel	Y	Khod Conniving Captain	3		"Anthropology Biology Medical Navigation Programming"		"When you play this personnel, if you command two [Pa] Klingons, this personnel is cost -2. While this personnel is facing a space dilemma, you may exclude him from any random selections."	[Kli]				Klingon	4	6	6	[Cmd] [Pa]						N
12R91	12	R	91	Personnel	Y	Koloth Ingratiating Captain	4		"Diplomacy Exobiology Honor Medical Officer"		"When you play this personnel, if you command two [Pa] Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Cunning +2."	[Kli]				Klingon	7	6	8	[Cmd] [Pa]						N
12R92	12	R	92	Personnel	Y	Kor Courageous Governor	4		"Anthropology Honor Law Leadership Officer"		"When you play this personnel, if you command two [Pa] Klingons, this personnel is cost -2. While facing a dilemma, each of your Klingons present is Strength +1."	[Kli]				Klingon	6	6	8	[Cmd] [Pa]						N
12U93	12	U	93	Personnel	Y	Korax Instigator	2		"Astrometrics Engineer Security"		"When you play this personnel, if you command two [Pa] Klingons, this personnel is cost -1. This personnel is Strength +1 for each [Pa][Kli] personnel present."	[Kli]				Klingon	4	5	5	[Cmd] [Pa]						N
12U94	12	U	94	Personnel	Y	Kras Merciless Officer	3		"Geology Officer 2 Physics Transporters"		"When you play this personnel, if you command two [Pa] Klingons, this personnel is cost -2. While this personnel is facing a planet dilemma, you may exclude him from any random selections."	[Kli]				Klingon	4	6	6	[Cmd] [Pa]						N
12U95	12	U	95	Personnel	Y	Mara Science Officer	5		"Archaeology Engineer Honor Programming Science"		"When you play this personnel, if you command two [Pa] Klingons, this personnel is cost -2. When you play a [Kli] personnel, you may discard a [Pa] card from hand to download an event or interrupt."	[Kli]				Klingon	4	6	6	[Cmd] [Pa]						N
12U96	12	U	96	Personnel	N	Ro'suv	3		"Biology Honor Medical Physics Transporters"		"When you play this personnel, if you command two [Pa] Klingons, this personnel is cost -1."	[Kli]				Klingon	7	5	7	[Stf] [Pa]						Y
12C97	12	C	97	Personnel	Y	Ambassador Gral High-Ranking Official	2		"Diplomacy Law Leadership Programming"		"While an opponent has completed more turns that you have, this personnel is attributes +2."	[NA]				Tellarite	6	6	4	[Pa]						N
12R98	12	R	98	Personnel	Y	Dukat Pah-Wraith Puppet	2		"Transporters 2 Treachery"		"While you have no cards in your discard pile, this personnel is Cunning +4, Strength +4, and cannot be killed by dilemmas. Order - Examine and remove two cards in a player's discard pile from the game. You may do this only once each turn."	[NA]				Cardassian	2	6	6	[Cmd]						N
12C99	12	C	99	Personnel	N	Gaard	2		"Biology Exobiology Medical Officer Physics"		""	[NA]				Tellarite	6	5	6	[Stf] [Pa]						Y
12C100	12	C	100	Personnel	Y	Gav Diplomat	5		"Anthropology Archaeology Diplomacy Geology Science Transporters"		"While this personnel is facing a dilemma, you may choose an opponent to score 5 points to have this personnel gain a skill of your choice until the end of that dilemma. You may do this only once each dilemma."	[NA]				Tellarite	6	7	5	[Cmd] [Pa]						N
12U101	12	U	101	Personnel	N	Gem	3		"Honor Telepathy"		"When this personnel begins a mission attempt, you may remove her from the game to name a dilemma and choose an opponent to remove a copy of that dilemma in his or her dilemma pile from the game. That opponent shuffles and replaces his or her dilemma pile."	[NA]				Minaran	7	5	3	[Pa]						Y
12R102	12	R	102	Personnel	Y	Khan Noonien Singh Bold Man	3		"Engineer Programming 2 Treachery"	Genetically Enhanced. 	"This personnel is the corresponding Commander of your unique ship that he is aboard."	[NA]				Human	2	8	8	[Cmd] [Pa]						N
12R103	12	R	103	Personnel	Y	S'Salk Gorn Captain	3		"Leadership Officer Security"		"While attempting a mission, this personnel is attributes +1 for each dilemma overcome beneath this mission."	[NA]				Gorn	5	5	5	[Cmd] [Pa]						N
12C104	12	C	104	Personnel	Y	Skalaar Bounty Hunter	3		"Anthropology Astrometrics Engineer Honor Navigation Security"		"Order - If this personnel is at an opponent's mission, discard four cards from hand to place a captive you own aboard your ship here. You may do this only once each turn."	[NA]				Tellarite	7	6	6	[Cmd] [Pa]						N
12U105	12	U	105	Personnel	Y	Charvanek Fleet Commander	2		"Archaeology Diplomacy Officer Physics Science"		""	[Rom]				Romulan	5	6	5	[Cmd] [Pa]						N
12R106	12	R	106	Personnel	Y	Charvanek Neutral Zone Commander	3		"Diplomacy Leadership Officer Science"		"When you play this personnel, reveal an opponent's hand. For each personnel revealed, this personne is cost -1. When this personnel is an eligible target for a random selection, you may choose one: exclude her from that selection; or exclude a [Pa][Rom] personnel present from that selection."	[Rom]				Romulan	5	6	5	[Cmd] [Pa]						N
12R107	12	R	107	Personnel	Y	Keras Creature of Duty	2		"Anthropology Honor Leadership Security"	Commander: Gal Gath'thong. 	"At the start of each of your turns, you may choose an opponent and name a card. That opponent searches his or her deck, places the named card in his or her hand, and shuffles his or her deck."	[Rom]				Romulan	6	6	6	[Cmd] [Pa]						N
12R108	12	R	108	Personnel	Y	T'Auethn Obedient Centurian	5		"Astrometrics Law Navigation Physics"		"When you play this personnel, reveal an opponent's hand. For each event revealed, this personnel is cost -1. Then you may choose a non-ship card revealed and remove it from the game. Order - Kill this personnel to discard a card from hand."	[Rom]				Romulan	6	6	4	[Cmd] [Pa]						N
12U109	12	U	109	Personnel	Y	Tal Alert Subcommander	3		"Exobiology Programming Security Transporters"		"When you play a [Rom] personnel, reveal an opponent's hand. If you reveal an interrupt this way, you may download a card that has the same cost as that personnel. You may do this only once each turn."	[Rom]				Romulan	4	6	6	[Cmd] [Pa]						N
12C110	12	C	110	Personnel	N	Amanda Cole	3		"Astrometrics Engineer Programming Security"	MACO. 	"While this personnel is facing a dilemma, if your [SF] Engineer and MACO are present with her, she is attributes +2 and gains Engineer and Programming."	[SF]				Human	5	6	6	[Stf] [Pa]						Y
12C111	12	C	111	Personnel	Y	Hideaki Chang Conscientious Corproal	2		"Biology Physics Security"	MACO. 	"While this personnel is present with three MACOs, he and each [SF] personnel present are attributes +1."	[SF]				Human	5	5	6	[Stf] [Pa]						N
12R112	12	R	112	Personnel	Y	Jeremiah Hayes Diligent Major	2		"Honor Leadership Officer Security"	MACO. 	"While your MACO is facing a dilemma at a planet mission and you command a completed space mission, you may place this personnel on that planet mission and have him join that attempt. You may use this ability only if this personnel is at another mission."	[SF]				Human	6	5	6	[Cmd] [Pa]						N
12C113	12	C	113	Personnel	N	Nelson Kemper	2		"Archaeology Geology Security"	MACO. 	"This personnel is attributes +1 for each MACO present."	[SF]				Human	4	4	4	[Stf] [Pa]						Y
12C114	12	C	114	Personnel	N	Sascha Money	3		"Medical Navigation Security"	MACO. 	"While present with two MACOs, this personnel cannot be killed by dilemmas."	[SF]				Human	5	5	6	[Stf] [Pa]						Y
12C115	12	C	115	Personnel	N	Sean Hawkins	3		"Anthropology Engineer Security Transporters"	MACO. 	"While this personnel is facing a dilemma, if you are about to lose command ofa [SF] personnel present, you may stop this personnel and your MACO present to prevent that."	[SF]				Human	5	5	6	[Stf] [Pa]						Y
12R116	12	R	116	Ship	Y	Delta Flyer Innovative Vessel	4				"While you don not command a headquarters mission, you may play this ship at the same mission as your U.S.S. Voyager. Personnel aboard this ship cannot attempt missions."	[Fed]								[Voy]	Delta Flyer	[Stf] [Stf]	10	7	7	N
12U117	12	U	117	Ship	Y	U.S.S. Constellation Dead Hulk	3				"To play this ship, you must command four [TOS] personnel. You may play this ship at cost +2 to take a card from your discard pile and place it on top of your deck."	[Fed]								[TOS] [Pa]	Constitution	[Cmd] [Stf]	8	6	6	N
12C118	12	C	118	Ship	N	U.S.S. Constitution	3				"To play this ship, you must command four [TOS] personnel. You may play this ship at cost +3 to draw four cards."	[Fed]								[TOS] [Pa]	Constitution	[Cmd] [Stf]	8	6	6	Y
12R119	12	R	119	Ship	Y	U.S.S. Enterprise Beautiful Lady	3				"To play this ship, you must command four [TOS] personnel. You may play this ship at cost +4 to score 5 points."	[Fed]								[TOS] [Pa]	Constitution	[Cmd] [Stf]	8	6	6	N
12U120	12	U	120	Ship	N	D-7 Battlecruiser	4			Cloaking Device. 	"To play this ship, you must command two [Pa][Kli] personnel."	[Kli]								[Pa]	D-7	[Cmd] [Cmd]	8	7	6	Y
12C121	12	C	121	Ship	Y	Kumari A Fine Ship	5				"When you play this ship, you may download a Pursuit card. Order - Discard an event from hand to make this ship attributes +2 until the end of the turn."	[NA]								[Pa]	Kumari	[Cmd]	7	6	6	N
12R122	12	R	122	Ship	Y	Gal Gath'thong Pride of the Praetor	4			Cloaking Device. 	"To play this ship, you must command two [Pa][Rom] personnel. When you move this ship from an opponent's mission, if this ship's Commander is aboard, that opponent must discard two cards from hand."	[Rom]								[Pa]	Warbird	[Cmd] [Cmd]	7	6	6	Y
13C1	13	C	1	Dilemma	N	Aftereffects	2	P			"Randomly select three personnel. If the total cost of those personnel is 5 or less, they are killed. Otherwise, randomly select one of those personnel to be stopped."															N
13C2	13	C	2	Dilemma	N	Alien Conspiracy	3	D			"Choose three personnel. Your opponent chooses one of those personnel to be stopped."															N
13U3	13	U	3	Dilemma	N	Captured by the Breen	3	D			"Randomly select three personnel. If the total cost of those personnel is 4 or less, they are placed in your opponent's brig. Otherwise, randomly select one of those personnel to be stopped."															N
13R4	13	R	4	Dilemma	N	Chula: The Dice	3	D			"Unless you have a personnel with Integrity>6, a second personnel with Cunning>6, and a third personnel with Strength>6, all your personnel are stopped."															N
13C5	13	C	5	Dilemma	N	Crew Advancement	0	D		Consume: 2. 	"Your opponent names an attributes (Integrity, Cunning, or Strength). Your personnel with the highest named attribute is stopped."															N
13U6	13	U	6	Dilemma	N	Dangerous Missions	3	P			"Place this dilemma on this mission. Each personnel who has a cost of 2 or less cannot use his or her skills while facing dilemmas. At the end of this turn, this dilemma is overcome."															N
13C7	13	C	7	Dilemma	N	Disarming Dream	3	D			"Your opponent names a species. Randomly select a personnel of that species to be stopped."															N
13C8	13	C	8	Dilemma	N	Distraction	2	D			"Choose a number of personnel who have a total cost of 4 or more to be stopped."															N
13C9	13	C	9	Dilemma	N	Fractured Time	4	D			"Randomly select nine personnel. All your other personnel are removed from the game."															N
13U10	13	U	10	Dilemma	N	Infestation	2	D			"Your opponent may have more than three copies of this card in his or her dilemma pile. Your personnel can face more than one copy of this dilemma during each mission attempt. Choose a personnel to be stopped."															N
13C11	13	C	11	Dilemma	N	Interphasic Effects	4	D		Consume: 1. 	"Unless you have an [AU] personnel, randomly select a personnel to be killed and your opponent may choose an event to destroy."															N
13U12	13	U	12	Dilemma	N	Key to the Alpha Quadrant	2	D			"Unless you have Astrometrics, Diplomacy, and Officer or Leadership, Security, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left commands Mouth of the Wormhole, he or she scores 5 points."															N
13U13	13	U	13	Dilemma	N	New Advancements	2	D			"Unless you have Diplomacy, Leadership, and Navigation or a ship at a completed space mission, randomly select a personnel to be stopped, and if the opponent on your left commands Earth, he or she may download two [SF] cards."															N
13R14	13	R	14	Dilemma	N	Paradan Replicant	3	D			"Randomly select a personnel to be stopped. If that personnel is non-unique, remove all copies of that personnel in hand from the game, search your deck for any additional copies of that personnel, remove them from the game as well, and shuffle and replace your deck."															N
13R15	13	R	15	Dilemma	N	Paranoid Escape	4	P			"Place this dilemma on this mission. Randomly select a personnel to be removed from the game. You cannot play cards that have the same title as that personnel. When you complete this mission, put the personnel removed from the game in his or her owner's hand and this dilemma is overcome."															N
13C16	13	C	16	Dilemma	N	Preventative Repercussions	2	S			"Randomly select three personnel. If the total cost of those personnel is 5 or less, they are killed. Otherwise, randomly select one of those personnel to be stopped."															N
13C17	13	C	17	Dilemma	N	Reflections	2	S			"Reveal a number of cards from the top of your deck equal to the number of [AU] cards your opponent commands. For each event or interrupt revealed, your opponent chooses a personnel to be stopped."															N
13C18	13	C	18	Dilemma	N	Security Weapons	3	D			"Randomly select a personnel to be stopped. If that personnel has a cost of 2 or less, kill him or her instead."															N
13U19	13	U	19	Dilemma	N	Shattered	1	S			"Unless you have Anthropology, Leadership, and Science or Engineer, Transporters, and Cunning>28, randomly select a personnel to be stopped, and if the opponent on your left does not command a headquarters mission, he or she may take a [Voy] personnel from his or her discard pile and place him or her aboard a ship at a [DQ] mission."															N
13R20	13	R	20	Dilemma	N	The Dal'Rok	3	D			"Unless your personnel have a total cost>17, for each headquarters mission you command, randomly select a personnel to be killed and this dilemma returns to its owner's dilemma pile."															N
13U21	13	U	21	Dilemma	N	The Secret War	3	D			"Unless you have Honor, Officer, and Integrity>34, or Security, Treachery, and Strength>34, randomly select a personnel to be stopped, and if the opponent on your left commands Athos IV, that personnel is returned to his or her owner's hand instead."															N
13C22	13	C	22	Equipment	N	Multidimensional Transporter Device	1				"Order - Destroy this equipment to exchange your personnel present with a personnel in your hand. Both of those personnel must have the same card title."															N
13R23	13	R	23	Event	Y	Bigger Tattoo	4			Q. 	"Plays in your core. When you draw dilemmas, if your opponent's personnel is attempting a space mission, you may remove a planet dilemma you have drawn from the game to draw two additional dilemmas. When you draw dilemmas, if your opponent's personnel is attempting a planet mission, you may remove a space dilemma you have drawn from the game to draw two additional dilemmas."															N
13C24	13	C	24	Event	N	Call of the Nagus	3				"Download three [Fer] personnel. Choose an opponent to select two of those personnel to be placed beneath your Ferenginar (discard them if you do not command Ferenginar). Then place the other personnel in your hand. Destroy this event."															N
13U25	13	U	25	Event	Y	Call to Arms	3				"Plays in your core. When you win combat or an engagement involving two of your personnel who both have a cost of 4 or more, score 10 points."															N
13R26	13	R	26	Event	Y	Captain's Log	4				"Plays in your core. While facing a dilemma, you may exclude your corresponding Commander aboard his or her ship from random selections."															N
13U27	13	U	27	Event	Y	Energize	3			Decay: 4. 	"Plays in your core. At the start of each of your turns, place the top card of your deck on this event. The first non-[TNG] personnel you play each turn is cost -2 for each card on this event."															N
13R28	13	R	28	Event	N	Guardian's Advice	2			Temporal. 	"To play this event, you must command three [AU] personnel. Plays in your core. At the start of each of your turns, the player on your right places the top card of your dilemma pile beneath one of his or her non-headquarters missions. You may spend 2 additional counters this turn."															N
13R29	13	R	29	Event	N	Necessary Evil	3				"To play this event, you must command three [AU] personnel. Remove one of your personnel from the game. Destroy this event."															N
13C30	13	C	30	Event	Y	One Man Cannot Summon the Future	3				"Plays in your core. When you play an [AU] card, if you command two non-[AU] personnel, you may draw a card and then place a card from hand on the bottom of your deck."															N
13U31	13	U	31	Event	N	Predicament	3				"To play this event, you must command three [AU] personnel. Plays in your core. When a personnel that the player on your right commands begins a mission attempt, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas."															N
13R32	13	R	32	Event	N	Sabotaged Transporter	4				"Plays in your core. When a dilemma you own is about to stop a personnel, you may discard a personnel who has a cost of 4 or more from hand to kill that personnel instead. "															N
13C33	13	C	33	Event	Y	Seasoned Leader	2				"To play this event, you must command three [AU][SF] personnel. Plays in your core. When you play a personnel who has a cost of 4 or more, you may choose one: draw a card; download a [SF] Leadership personnel; or shuffle two cards from hand into their owner's deck."															N
13R34	13	R	34	Event	Y	Strange New Worlds	4				"Plays on an opponent's mission. Replace this mission's requirements (and alternate requirements in game text) with Anthropology, Diplomacy, Law, and Integrity>32."															N
13R35	13	R	35	Event	Y	Temporal Flux Energy Ribbon	3			Temporal. 	"Plays on a mission. At the start of each player's turn, that player removes a personnel he or she commands at this mission from the game and moves this event to a different mission. When this event is placed on a headquarters mission, remove it from the game."															N
13R36	13	R	36	Event	Y	The Inner Light	2				"To play this event, you must command no [Bor] cards. Plays in your core. When you play this event, you may play an [AU] personnel aboard your ship. That personnel loses each of his or her icons (except for [AU] and those in gametext), gains [Stf], and becomes [NA]. When this event is destroyed, kill that personnel."															N
13C37	13	C	37	Event	N	These Are The Voyages	1				"Draw a number of cards equal to the cost of one of your personnel, then place three cards from hand on the bottom of your deck in any order. Destroy this event."															N
13C38	13	C	38	Event	Y	To Be a Warrior	2				"Plays in your core. When your Klingon who has a cost of 4 or more is about to be killed by a dilemma, you may destroy this event instead."															N
13R39	13	R	39	Event	N	Unimatrix Zero	6				"To play this event, you must command three [Bor] personnel. When you play this event, for each unique Borg personnel you command, this event is cost -1. You may spend an additional counter each turn. Each unique personnel you command gains [AU]."															N
13U40	13	U	40	Event	Y	Vorta Experiment Tables	2				"To play this event, you must command three [Dom] personnel. Plays in your core. Each personnel you own who costs 4 or more gains [AU]. When you complete a mission that required Cunning, you may score 5 points."															N
13C41	13	C	41	Event	Y	Watch Dog	2				"To play this event, you must command three [AU][SF] personnel. Plays in your core. While your personnel is facing a dilemma, you may play interrupts on this event as if they were in hand. Order - Place an interrupt from hand on this event."															N
13R42	13	R	42	Interrupt	N	Brutal Experiments					"When any number of your [AU] personnel facing a dilemma are about to be killed, destroy a non-Hand Weapon equipment present to prevent that. Those personnel are stopped instead."															N
13U43	13	U	43	Interrupt	N	Standard Punishment					"When your personnel is attempting a mission, make each of your [AU] personnel attributes +1 until the end of this mission attempt."															N
13U44	13	U	44	Mission	Y	Critical Care		P	"Honor, 3 Medical, Science and Cunning>32"		"When you complete this mission, you may take up to three personnel in your discard pile and place each on the bottom of his or her owner's decks."	Any	2	35	D											Y
13U45	13	U	45	Mission	Y	Historical Research		P	"2 Anthropology, 2 Archaeology, and Integrity>33"		"At the start of each of your turns, if this is your first turn and any opponent has had a turn, you may download a personnel."	Any	2	35	A											Y
13U46	13	U	46	Mission	Y	Investigate Derelict		S	"Engineer, Exobiology, Navigation, Security, and Cunning>35"	Region: Delphic Expanse. 	"When you complete this mission, if an opponent has had more turns than you have, restore all Range of your ship at this mission used this turn."	Any	3	35	A											Y
13R47	13	R	47	Personnel	Y	Bareil Antos Petty Thief	4		"Anthropology Biology Law Navigation Programming Security"	Thief. 	"When you play this personnel, if you command an Anthropology personnel, he is cost -2. Order - Discard a personnel who has cost of 4 or more from hand to take a card that has a cost of 4 or more from your discard pile into hand."	[Baj]				Bajoran	4	6	6	[AU]						N
13R48	13	R	48	Personnel	Y	Kira Nerys Resourceful Prisoner	4		"Anthropology Diplomacy Intelligence Law Leadership Transporters 2 Treachery"		"At the start of each of your turns, if this personnel is in your discard pile or an opponent's brig, you may remove an [AU] personnel in your discard pile from the game to place this personnel on a headquarters mission where she could be played."	[Baj]				Bajoran	2	6	5	[Cmd] [AU]						N
13U49	13	U	49	Personnel	Y	Leeta Enticing Rebel	1		"Diplomacy Leadership Security"		"When this personnel is randomly selected by a dilemma, you may download a card and place it in your discard pile."	[Baj]				Bajoran	4	5	5	[AU]						N
13R50	13	R	50	Personnel	Y	Odo Efficient Overseer	4		"Geology Leadership Officer Programming Security"	Shape-shifter. 	"While this personnel is attempting a mission, you may kill one of your personnel to make him gain a skill on a personnel in your discard pile who has a cost of 4 or more until the end of that mission attempt."	[Baj]				Changeling	4	8	8	[Cmd] [AU]						N
13U51	13	U	51	Personnel	Y	Six of Ten Invalidation Drone	4		"Astrometrics Leadership Navigation Officer Security"	Drone. 	"When you play this personnel, if you command a unique personnel, he is cost -1. At the start of each of your turns, you may discard a card from hand that has a cost of 4 or more to download a card that has a cost of 4 or more."	[Bor]				Borg	6	5	6	[Stf]						N
13R52	13	R	52	Personnel	Y	Damar Cardassian Liberator	4		"Engineer Honor 2 Leadership Officer Security"	Dissident. Legate. 	"When you play this personnel, examine cards from the top of your deck equal to the cost of a personnel you command. Take up to two cards examined into your hand. Discard the remaining cards."	[Car]				Cardassian	7	6	6	[Cmd]						N
13R53	13	R	53	Personnel	Y	Elim Garak Crafty Underling	4		"Anthropology Law 2 Security 2 Treachery"		"When you play this personnel, if you command a Treachery personnel, he is cost -1. While this personnel is attempting a mission, you may discard an [AU] card from hand to make him gain a skill of your choice until the end of that mission attempt."	[Car]				Cardassian	2	6	6	[Cmd] [AU]						N
13U54	13	U	54	Personnel	Y	Mardel Overseer	3		"Anthropology Engineer Geology Physics Security Treachery"		"While this personnel is facing a dilemma, you may discard a personnel from hand to add his or her cost to this personnel's attributes until the end of that dilemma."	[Car]				Cardassian	3	5	6	[Cmd] [AU]						N
13U55	13	U	55	Personnel	Y	Deyos Ruthless Administrator	4		"Leadership Science 2 Security 2 Treachery"		"When you play this personnel, if you command a Vorta, this personnel is cost -1. While this personnel is attempting a mission, you may meet Integrity and Strength requirements with Cunning instead."	[Dom]				Vorta	2	6	4	[Cmd]						N
13R56	13	R	56	Personnel	Y	Gor Thot	4		"Archaeology Law Leadership Officer"	General. 	"When you play this personnel, name 1, 2 or 3. Until the start of your next turn, each player cannot play cards that have a cost equal to the named number."	[Dom]				Breen	4	7	7	[Cmd]						N
13C57	13	C	57	Personnel	N	Lam	1		"Anthropology Physics Programming Security"		"To play this personnel, stop any number of your personnel that have a total cost of 4 or more."	[Dom]				Breen	5	6	7	[Cmd]						Y
13R58	13	R	58	Personnel	Y	Pran Thot	4		"Engineer Leadership Medical Navigation Officer Physics"	Commander: Tykk. General. 	"When you play this personnel, each player discards any number of cards from hand that have a total cost of 4 or more. If a player cannot, he or she discards his or her entire hand."	[Dom]				Breen	6	7	7	[Cmd]						N
13C59	13	C	59	Personnel	Y	Beverly Crusher Battleship Doctor	4		"Biology Exobiology 2 Medical Science"		"When you play this personnel, if you command an [AU][TNG] Officer personnel, she is cost -1. When your [TNG] personnel present who has a cost of 4 or more is about to be killed by a dilemma, you may discard a card from hand to stop that personnel instead."	[Fed]				Human	6	6	4	[Stf] [TNG] [AU]						N
13C60	13	C	60	Personnel	Y	Data Battleship Officer	6		"Engineer Exobiology Officer 2 Programming Transporters"		"While your [TNG] personnel who has a cost of 4 or more is present, this personnel cannot be stopped by dilemmas."	[Fed]				Android	6	10	10	[Cmd] [TNG] [AU]						N
13R61	13	R	61	Personnel	Y	Erika Benteen Leyton's Adjunct	2		"Intelligence Leadership Officer Security"	Commander: U.S.S. Lakota. 	"When this personnel uses a skill to complete a mission, you may discard a personnel who has a cost of 4 or more from hand to unstop all your stopped [Fed] personnel at this mission."	[Fed]				Human	5	6	6	[Cmd] [E]						N
13C62	13	C	62	Personnel	N	Farrell	1		"Archaeology Geology Security"		"While you command an [AU] personnel, you may play this personnel at cost +2 to make each player download a unique personnel."	[Fed]				Human	4	6	6	[TOS] [Pa] [AU]						Y
13C63	13	C	63	Personnel	Y	Hikaru Sulu Savage Security Chief	2		"Biology Physics 2 Security 2 Treachery"		"While you command an [AU] personnel, you may play this personnel at cost +1 to draw a card for each of your [TOS] Treachery personnel, then place the same number of cards from hand on the bottom of your deck in any order."	[Fed]				Human	2	6	6	[Cmd] [TOS] [Pa] [AU]						N
13C64	13	C	64	Personnel	Y	Jean-Luc Picard Battleship Captain	4		"Anthropology 2 Diplomacy Honor Leadership Officer Security"	Commander: U.S.S. Enterprise-D. 	"When you play this personnel, if you command two [TNG] personnel who both have a cost of 4 or more, you may download a card."	[Fed]				Human	8	6	6	[Cmd] [TNG] [AU]						N
13R65	13	R	65	Personnel	Y	James T. Kirk Brutal Barbarian	2		"Law 2 Leadership Officer 2 Treachery"		"While you command an [AU] personnel, you may play this personnel at cost +2 to have him gain any skill of your choice and make each of your [AU] personnel attributes +1 until the end of this turn."	[Fed]				Human	2	6	6	[Cmd] [TOS] [Pa] [AU]						N
13U66	13	U	66	Personnel	Y	Keiko O'Brien Botanist	2		"Biology Exobiology Honor Science"		"When you play this personnel, you may examine the top four cards of your deck. You may reveal a card that has a cost of 4 or more and take it into your hand. Place the remaining cards on the bottom of your deck in any order."	[Fed]				Human	6	5	4	[Stf] [TNG]						N
13R67	13	R	67	Personnel	Y	Leonard H. McCoy Fiendish Physician	2		"2 Biology Exobiology Medical Science"		"While you command an [AU] personnel, you may play this personnel at cost +3 to name a personnel. Each opponent kills each personnel he or she commands with that card title."	[Fed]				Human	4	6	5	[Stf] [TOS] [Pa] [AU]						N
13C68	13	C	68	Personnel	Y	Lwaxana Troi Extravagant Ambassador	6		"Diplomacy Honor Law Telepathy"		"When you play this personnel, if you command three [Fed] personnel, she is cost -5."	[Fed]				Betazoid	6	6	3	[E]						N
13C69	13	C	69	Personnel	N	Marlena Moreau	1		"Biology Physics 2 Treachery"		"While you command an [AU] personnel, you may play this personnel at cost +1 to make each player discard a personnel from hand."	[Fed]				Human	2	6	4	[Stf] [TOS] [Pa] [AU]						Y
13U70	13	U	70	Personnel	Y	Montgomery Scott Uncivilized Engineer	2		"2 Engineer Programming 2 Transporters"		"While you command an [AU] personnel, you may play this personnel at cost +2 to make each player destroy an event he or she commands."	[Fed]				Human	4	5	5	[Cmd] [TOS] [Pa] [AU]						N
13C71	13	C	71	Personnel	Y	Pavel A. Chekov Treacherous Underling	2		"Astrometrics Navigation Officer Physics 2 Treachery"		"While you command an [AU] personnel, you may play this personnel at cost +1 to make each player draw two cards, then place two cards from hand on the bottom of his or her deck in any order."	[Fed]				Human	2	5	6	[Stf] [TOS] [Pa] [AU]						N
13U72	13	U	72	Personnel	Y	Revised Chakotay Imposturous First Officer	3		"Anthropology Honor Officer Security"		"When one of your personnel present is about to be stopped or killed by a dilemma, you may discard a card titled Chakotay or Revised Chakotay from hand to prevent that."	[Fed]				Hologram	6	6	6	[Voy] [Fut]						N
13U73	13	U	73	Personnel	Y	Revised Doctor Mass Murderer	4		"Biology Exobiology Medical Science 2 Treachery"		"Order - Discard a card titled The Doctor or Revised Doctor from hand to download an interrupt."	[Fed]				Hologram	1	8	4	[Voy] [Fut]						N
13U74	13	U	74	Personnel	Y	Revised Janeway Cold-Blooded Killer	2		"Leadership Officer Science 2 Treachery"		"While this personnel is facing a dilemma, you may discard a card titled Kathryn Janeway or Revised Janeway from hand to make her Cunning +5 and Strength +5 until the end of that dilemma. "	[Fed]				Hologram	1	6	5	[Voy] [Fut]						N
13U75	13	U	75	Personnel	Y	Revised Kim Interrogator	2		"Officer Programming Security 2 Treachery"		"While this personnel is attempting a mission, you may discard a Hologram from hand to give him one of the discarded Hologram's skills until the end of this mission attempt."	[Fed]				Hologram	2	5	6	[Voy] [Fut]						N
13U76	13	U	76	Personnel	Y	Revised Neelix Hedgehog Ops Officer	4		"Astrometrics Biology Physics Programming Science Transporters 2 Treachery"		"While this personnel is facing a dilemma, you may discard a card titled Neelix or Revised Neelix from hand to make each of your Treachery personnel present attributes +1 until the end of this dilemma."	[Fed]				Hologram	2	6	4	[Voy] [Fut]						N
13U77	13	U	77	Personnel	Y	Revised Paris Female Ensign Chaser	1		"Astrometrics 2 Navigation Treachery"		"Order - Discard a card titled Tom Paris or Revised Paris from hand to make each of your [Fut][Voy] Holograms gain [Cmd] until the end of this turn. You may do this only once each turn."	[Fed]				Hologram	3	5	6	[Voy] [Fut]						N
13U78	13	U	78	Personnel	Y	Revised Seven of Nine Shock-Trooper	3		"Engineer 2 Security"		"Order - Discard a card titled Seven of Nine or Revised Seven of Nine from hand to choose one: place a personnel present on the bottom of his or her owner's deck, or take a Hologram from your discard pile into hand."	[Fed]				Hologram	5	5	7	[Voy] [Fut]						N
13U79	13	U	79	Personnel	Y	Revised Tuvok Evil Instrument of Destruction	2		"Engineer Security 2 Treachery"		"At the start of each of your turns, you may discard a card titled Tuvok or Revised Tuvok from hand to download a [Fut][Voy] Hologram."	[Fed]				Hologram	1	6	7	[Voy] [Fut]						N
13R80	13	R	80	Personnel	Y	Spock Man of Integrity	3		"Engineer Honor Programming Science Transporters"		"While you command an [AU] personnel, you may play this personnel at cost +2 to make each player place a personnel from hand on a headquarters mission where that personnel could be played."	[Fed]				Human/Vulcan	6	8	7	[Cmd] [TOS] [Pa] [AU]						N
13C81	13	C	81	Personnel	Y	Uhura Unprincipled Technician	1		"Anthropology Officer Treachery"		"While you command an [AU] personnel, you may play this personnel at cost +2 to make each player discard two cards from hand."	[Fed]				Human	4	6	5	[Stf] [TOS] [Pa] [AU]						N
13C82	13	C	82	Personnel	Y	Wesley Crusher Battleship Helmsman	4		"Astrometrics Engineer Navigation Officer Physics Programming"		"While your [TNG] personnel who has a cost of 4 or more is present, the ship this personnel is aboard is attributes +1 and this personnel gains Geology and Science."	[Fed]				Human	5	7	5	[Stf] [TNG] [AU]						N
13C83	13	C	83	Personnel	Y	William T. Riker Battleship First Officer	4		"Anthropology Diplomacy Leadership Navigation Officer Security"		"While your [TNG] personnel who has a cost of 4 or more is present, this personnel is attributes +2."	[Fed]				Human	6	6	6	[Cmd] [TNG] [AU]						N
13R84	13	R	84	Personnel	Y	Worf Defiant Commander	4		"Diplomacy 2 Honor Leadership Officer"	Commander: U.S.S. Defiant. 	"Each of your personnel present who has a cost of 4 or more is attributes +1."	[Fed]				Klingon	8	5	8	[Cmd] [DS9]						N
13U85	13	U	85	Personnel	Y	Brunt Nice Guy	4		"Archaeology Engineer Honor Medical Navigation Programming Security"	Smuggler. Thief. 	"When you play this personnel, choose one: download an [AU] personnel; or download a [Fer] ship."	[Fer]				Ferengi	6	5	4	[Stf] [AU]						N
13U86	13	U	86	Personnel	Y	Gint The First Grand Nagus	6		"2 Acquisition 2 Law 2 Leadership"		"When you play this personnel, if you command an Acquisition personnel, he is cost -3. While you command four cards that have a cost of four or more, you may spend an additional counter each turn."	[Fer]				Ferengi	4	7	2	[AU]						N
13U87	13	U	87	Personnel	Y	Nog Bar Owner	2		"Acquisition Engineer Physics Security Treachery"		"While you have six or more cards in hand, this personnel is attributes +3. While you command more events than an opponent, if you command Ferenginar, that opponent's events cannot destroy your events."	[Fer]				Ferengi	3	6	4	[Stf] [AU]						N
13R88	13	R	88	Personnel	Y	Quark Simple Barkeep	5		"Anthropology Diplomacy Honor Programming"	Smuggler. 	"When you play this personnel, you may download a card and place it beneath your Ferenginar. At the start of each of your turns, you may place one of your non-[Fer] personnel present on the bottom of his or her owner's deck to spend 2 additional counters this turn."	[Fer]				Ferengi	7	6	4	[Stf] [AU]						N
13U89	13	U	89	Personnel	Y	Rom Professional Soldier	3		"Geology Navigation Physics Science"		"While this personnel is facing a dilemma, you may exchange two cards in hand with an interrtup beneath your Ferenginar."	[Fer]				Ferengi	6	7	4	[Stf] [AU]						N
13R90	13	R	90	Personnel	Y	Grilka Glorious Lady	4		"Anthropology Biology Honor Leadership"		"When you play this personnel, if you command an Honor personnel, she is cost -1. While this personnel is facing a dilemma, the cost of the personnel in your discard pile that has the highest cost is added to her attributes."	[Kli]				Klingon	6	5	6	[Cmd]						N
13U91	13	U	91	Personnel	Y	Telok Bodyguard	3		"Astrometrics Leadership Programming Security"		"When you play this personnel, if you command three [AU] cards, draw up to two cards."	[Kli]				Klingon	4	5	7	[Cmd] [AU]						N
13C92	13	C	92	Personnel	Y	Ezri Tigan Soldier of Fortune	0		"Anthropology Geology Medical Navigation Security Transporters"	Thief. 	"When this personnel is stopped by a dilemma, choose an opponent and place this personnel at his or her headquarters mission. That opponent now commands this personnel."	[NA]				Trill	4	6	4	[Cmd]						N
13C93	13	C	93	Personnel	Y	Jadzia Dax Soldier of Fortune	2		"Engineer Leadership Navigation"	Host. 	"When this personnel is randomly selected by a dilemma, draw cards up to the cost of a personnel present, then place the same number of cards from hand on the bottom of your deck in any order."	[NA]				Trill	6	7	6	[Cmd] [AU]						N
13C94	13	C	94	Personnel	Y	Julian Bashir Rebel Captain	6		"Biology Exobiology Leadership Medical Officer Science"	Genetically Enhanced. 	"When you play this personnel, choose an opponent. For each headquarters mission he or she commands, this personnel is cost -3."	[NA]				Human	4	8	6	[Cmd] [AU]						N
13R95	13	R	95	Personnel	Y	Laas One of the 100	3		"Anthropology Astrometrics Navigation Security"	Shape-shifter. 	"The cost of the personnel present that has the highest cost is added to this personnel's attributes."	[NA]				Changeling	3	3	3							N
13R96	13	R	96	Personnel	Y	Slar Gorn Slave Master	3		"2 Engineer Physics Programming Security Treachery"		"This personnel is Cunning +1 and Strength +1 for each [AU] personnel present."	[NA]				Gorn	2	3	3	[Cmd] [Pa] [AU]						N
13R97	13	R	97	Personnel	Y	Tuvok Coldly Logical Soldier	3		"Intelligence Programming Security"		"When you download a card, if you command an [AU] personnel and you have not downloaded a card titled Tuvok this turn, you may also download this personnel. (This ability may be used while this personnel is in your deck.)"	[NA]				Vulcan	6	7	7	[Stf] [AU]						N
13U98	13	U	98	Personnel	Y	Weyoun "Defective" Clone	4		"Diplomacy Honor Intelligence Law Leadership Security"		"When you play this personnel, if you command a Law personnel, he is cost -1. When a personnel present who has a cost of 4 or more is randomly selected by a dilemma, you may replace him or her with this personnel."	[NA]				Vorta	7	6	4	[Cmd]						N
13R99	13	R	99	Personnel	Y	Data From the City of Rateg	5		"Engineer Exobiology Intelligence Programming Transporters"	Dissident. 	"Order - Name a dilemma. While this personnel is facing that dilemma, he cannot be killed or stopped. This effect lasts until this order is executed again."	[Rom]				Android	6	10	10	[Cmd]						N
13U100	13	U	100	Personnel	Y	Rekar Tool of the Tal'Shiar	4		"Astrometrics Engineer Intelligence Leadership Officer Security"	Commander: U.S.S. Prometheus. 	"When you play this personnel, if you command an Intelligence personnel, he is cost -1. When your [Rom] personnel present who has a cost of 4 or more attempts a non-[Rom] mission, subtract one from the number of dilemmas your opponent can draw."	[Rom]				Romulan	4	6	6	[Cmd]						Y
13C101	13	C	101	Personnel	N	Jera	1		"Biology Medical Science Security"		"You may play this personnel aboard your [Rom] ship. When this personnel is randomly selected by a dilemma, return her to her owner's hand."	[Rom]				Alien	5	5	4	[AU]						Y
13C102	13	C	102	Personnel	Y	Tomek Displaced Alien	2		"Engineer Honor Physics Security"		"You may play this personnel aboard your [Rom] ship. When you play an [AU] personnel, you may discard an [AU] card from hand to download an interrupt."	[Rom]				Alien	6	6	5	[AU]						N
13C103	13	C	103	Personnel	N	Brennan Scott	2		"Astrometrics Geology Honor Medical Security"	MACO. 	"This personnel is attributes -1 for each card in your hand."	[SF]				Human	8	8	8	[Stf] [Pa] [AU]						Y
13C104	13	C	104	Personnel	Y	Charles Tucker III Competent Engineer	2		"Engineer Physics Programming Transporters"		"While you have no cards in your hand, cards your opponent owns cannot destroy your events."	[SF]				Human	5	5	6	[Cmd] [Pa] [AU]						N
13U105	13	U	105	Personnel	Y	Hoshi Sato Captain's Woman	2		"Anthropology Programming 2 Treachery"		"While you have no cards in hand, this personnel and each of your Leadership personnel present are attributes +1."	[SF]				Human	2	6	5	[Stf] [Pa] [AU]						N
13C106	13	C	106	Personnel	Y	Hoshi Sato Empress	2		"Anthropology Diplomacy Officer Programming 2 Treachery"		""	[SF]				Human	2	6	5	[Pa] [AU]						N
13R107	13	R	107	Personnel	Y	Jonathan Archer Covetous Commander	4		"Astrometrics Leadership Navigation Officer Security 2 Treachery"	Commander: I.S.S. Enterprise. 	"When this personnel uses a skill to complete a mission, if you have no cards in hand, score 5 points. You may do this only once each turn. Order - Discard a card from hand to download Watch Dog."	[SF]				Human	2	6	6	[Cmd] [Pa] [AU]						N
13C108	13	C	108	Personnel	N	Logan Black	2		"Law Leadership Officer Treachery"	Admiral. Commander: I.S.S. Avenger. 	"When you play this personnel you may discard a card from hand to choose one: download a Maneuver card or download an [AU][SF] ship."	[SF]				Human	3	5	5	[Cmd] [Pa] [AU]						Y
13C109	13	C	109	Personnel	Y	Malcolm Reed Enthusiastic Major	2		"Engineer Physics Security Treachery"	MACO. 	"While your MACO is present, if you have no cards in hand, this personnel is attributes +1 and gains Leadership and Security."	[SF]				Human	4	6	6	[Stf] [Pa] [AU]						N
13R110	13	R	110	Personnel	Y	Maximilian Forrest Confident Captain	4		"Archaeology Biology Law Leadership Navigation Officer Transporters Treachery"	Commander: I.S.S. Enterprise. 	"While this personnel is facing a dilemma, if you have no cards in hand, he cannot be placed in an opponent's brig or killed."	[SF]				Human	4	6	6	[Cmd] [Pa] [AU]						N
13R111	13	R	111	Personnel	Y	Phlox Sadistic Physiologist	4		"Biology Engineer 2 Exobiology Medical Science 2 Treachery"		"Order - If you have no cards in hand, each opponent must kill one of his or her non-unique personnel. You may do this only once each turn."	[SF]				Denobulan	2	6	5	[Stf] [Pa] [AU]						N
13U112	13	U	112	Personnel	Y	Soval Idealist	1		"Programming Science"		"While you have no cards in hand, this personnel gains Biology, Exobiology, and Geology."	[SF]				Vulcan	6	7	6	[Stf] [Pa] [AU]						N
13U113	13	U	113	Personnel	Y	T'Pol Dutiful Commander	2		"Engineer Officer Science Security Treachery"		""	[SF]				Vulcan	4	7	6	[Pa] [AU]						Y
13R114	13	R	114	Personnel	Y	T'Pol Not a Slave	4		"Anthropology Astrometrics Engineer Leadership Officer Programming Science"		"When you play this personnel, if you command an Officer personnel, this personnel is cost -1. While you have no cards i hand, this personnel is attributes +1."	[SF]				Vulcan	4	7	6	[Cmd] [Pa] [AU]						N
13U115	13	U	115	Personnel	Y	Travis Mayweather Opportunistic Sergeant	1		"Anthropology Security"	MACO. 	"When this personnel is an eligible target for a random selection, if you have no cards in hand, you may exclude a [SF] personnel present from that selection."	[SF]				Human	4	6	6	[Stf] [Pa] [AU]						N
13R116	13	R	116	Ship	Y	Tykk	6				"You may play your Breen personnel aboard this ship. When a Breen personnel aboard this ship is involved in an engagement you win, you may place a [Dom] personnel with a cost of 4 or more from hand aboard this ship."	[Dom]									Breen Warship	[Cmd] [Stf] [Stf]	8	9	9	N
13C117	13	C	117	Ship	Y	U.S.S. Enterprise-D Battleship	6				"When you win an engagement involving this ship, you may score 5 points."	[Fed]								[TNG] [AU]	Galaxy	[Cmd] [Stf] [Stf] [Stf]	8	8	9	N
13R118	13	R	118	Ship	Y	U.S.S. Lakota Modified Starship	5				"This ship is attributes +2 for each corresponding Commander aboard it."	[Fed]								[E]	Excelsior	[Stf] [Stf] [Stf]	8	7	7	N
13R119	13	R	119	Ship	Y	Defiant Mirror Warship	7				"To play this ship, you must command three [AU] personnel. When you play this ship, you may discard any number of cards from hand. This ship is cost -1 for each card discarded this way."	[NA]								[AU]	Defiant	[Cmd] [Cmd] [Cmd] [Stf]	8	10	10	N
13R120	13	R	120	Ship	Y	Phoenix Risen From the Ashes	3				"While this ship is at a non-headquarters mission and does not have a Damage marker on it, each of your opponents needs an additional 10 points to win the game."	[NA]								[Pa]	Phoenix	[Stf]	0	0	0	N
13U121	13	U	121	Ship	Y	I.S.S. Avenger Admiral's Ship	4				"To play this ship, you must command three [AU] personnel. Order - Discard a card from hand to make this ship attributes +1 (limit +2) until the end of the turn."	[SF]								[Pa] [AU]	NX	[Cmd]	6	5	5	N
13R122	13	R	122	Ship	Y	I.S.S. Enterprise Terran Flagship	4			Cloaking Device. 	"To play this ship, you must command three [AU] personnel. You do not need to spend all your counters on your turns. While you have no cards in your hand, this ship is Range +2."	[SF]								[Pa] [AU]	NX	[Cmd]	6	5	5	N
14R1	14	R	1	Dilemma	N	Back to Basics	4	D			"Your opponent counts each personnel and ship card in his or her discard pile and shuffles each of those cards into his or her deck. If fourteen or more cards were shuffled into his or her deck this way, all your personnel are stopped."															N
14C2	14	C	2	Dilemma	N	Caretaker's Wave	2	S			"Unless you have Astrometrics and Engineer or 3 Navigation, stop all of your personnel and this dilemma is placed on your ship. Damage - At the start of each of your turns, the owner of this dilemma may place this ship at your mission."															N
14C3	14	C	3	Dilemma	N	Cargo Pirates	3	D			"Randomly select a personnel to be stopped and if your opponent commands three Thief personnel, choose an additional personnel to be stopped."															N
14U4	14	U	4	Dilemma	N	Chula: The Chandra	4	D			"Randomly select a personnel. Repeat this until you select a personnel with a cost equal to or greater than the first personnel that you selected. Stop each selected personnel."															N
14U5	14	U	5	Dilemma	N	Inferiority	3	D			"Place this dilemma in your core. When your personnel begin a mission attempt, your opponent may remove this dilemma from the game to draw three extra dilemmas and spend three extra in total cost on dilemmas."															N
14U6	14	U	6	Dilemma	N	Juxtaposition	0	D			"Your opponent may return up to two Persistent dilemmas he or she owns from beneath one of your completed missions to his or her dilemma pile and this dilemma returns to its owner's dilemma pile."															N
14C7	14	C	7	Dilemma	N	Moral Choice	2	D			"Randomly select three personnel. If any of those personnel is a [Fed] personnel, they are all stopped. Otherwise, choose one of those personnel to be stopped."															N
14U8	14	U	8	Dilemma	N	Neurogenic Field	1	P		Persistent. 	"Choose a personnel who has Anthropology or Medical to be stopped. If you cannot, randomly select a personnel to be killed."															N
14U9	14	U	9	Dilemma	N	Night Terrors	1	S		Persistent. 	"Choose a personnel who has Medical or Science to be stopped. If you cannot, randomly select a personnel to be killed."															N
14C10	14	C	10	Dilemma	N	Old Differences	4	D			"When you reveal this dilemma from the dilemma stack, if this mission is worth 35 or less points, it is cost -1. Randomly select two personnel to be stopped."															N
14C11	14	C	11	Dilemma	N	Prefix Codes	3	S			"Place this dilemma on this mission. At the end of this mission attempt, if there are no damage markers on any of your ships at this mission, choose one of those ships and place this dilemma on it. Otherwise, overcome this dilemma. Damage - This ship is Shields -10."															N
14R12	14	R	12	Dilemma	N	Prisoner of the Exile	4	P		Persistent. 	"Choose a personnel to be placed in your opponent's brig."															N
14U13	14	U	13	Dilemma	N	Shocking Betrayal	2	D			"Choose a personnel to be stopped and your opponent may discard a non-[NA] personnel from hand to choose a personnel that is the same affiliation as that discarded personnel to be killed."															N
14R14	14	R	14	Dilemma	N	Spatial Distortions	3	S		Persistent. 	"Choose a personnel to be placed in your discard pile."															N
14R15	14	R	15	Dilemma	N	Stripped Down	1	D			"Your opponent moves up to two dilemmas from beneath this mission to another of your non-headquarters missions."															N
14R16	14	R	16	Dilemma	N	Sylvia	8	P			"For each event your opponent commands in his or her core, this dilemma is cost -1 (-2 for each Decay event). Unless you have 2 Leadership, Officer, Security, and Cunning>38 or 2 Engineer, Programming, and 2 Science, randomly select two personnel to be placed in your opponent's brig."															N
14R17	14	R	17	Dilemma	N	The Clown: Guillotine	2	D		Consume: 3. 	"Your opponent names a skill. Randomly select a personnel with that skill. Unless that personnel has an attribute>6, randomly select a second personnel with that skill. Each selected personnel is killed and this dilemma returns to its owner's dilemma pile."															N
14R18	14	R	18	Dilemma	N	The Phage	3	P		Persistent. 	"Choose a personnel to be placed in your discard pile."															N
14C19	14	C	19	Dilemma	N	Toe to Toe	1	D		Consume: 2. 	"Randomly select a personnel. Unless you stop that personnel and another personnel with the same cost, he or she is killed."															N
14U20	14	U	20	Equipment	Y	Kir'Shara	2			Artifact. 	"When your Dissident present is stopped by a dilemma, you may make each player discard the top card of his or her deck."															N
14C21	14	C	21	Equipment	N	Vascular Pad	4				"When your personnel present is about to be stopped by a dilemma, you may place this equipment on the bottom of its owner's deck to prevent that."															N
14C22	14	C	22	Event	N	A Few Minor Difficulties	3				"Plays in your core. When you play this event, name a non-[Voy] ship. Each player ignores that ship's game text. When a player scores points, he or she may lose 5 points to destroy this event."															N
14C23	14	C	23	Event	N	Are You Offering Me ... a Bribe?	1				"To play this event, lose 5 points. Plays in your core. Your [Fer] personnel may meet Integrity and Strength requirements of your missions and each dilemma you face at those missions using Cunning instead. Your [Fer] personnel may attempt and complete your missions."															N
14R24	14	R	24	Event	Y	Clarity	2			Morph. 	"To play this event, you must command two Founders. Plays in your core. When your Consume dilemma places any number of dilemmas beneath an opponent's mission, you may destroy this event to choose one of those dilemmas and return it to your dilemma pile."															N
14C25	14	C	25	Event	Y	Deja Q	0			Q. 	"Plays in your core. When you reveal a Consume dilemma from your dilemma stack, you may take a Consume dilemma you own from beneath an opponent's completed mission and return it to your dilemma pile."															N
14R26	14	R	26	Event	Y	Distant Control	3			Decay:  3. 	"To play this event, you must command three [Rom] personnel. Plays in your core. When you play this event, name an event or interrupt. Opponents cannot play that named card. At the start of each of your turns, place the top card of your deck on this event."															N
14U27	14	U	27	Event	N	Disruptive Presence	0				"Discard a personnel from hand to download a personnel with the same affiliation as that discarded personnel, then discard a random card from hand. Destroy this event."															N
14C28	14	C	28	Event	Y	Five Year Mission	0			Decay: 5. 	"Plays in your core. When you are about to play a [TOS] card, you may place a [TOS] card from hand on this event to make that card cost -1. You may do this only once each turn."															N
14C29	14	C	29	Event	Y	Gatherers' Raid	0			Crime. Decay: 3. 	"Plays in your core. Order - Place a card from hand on this event to reveal a number of cards from the top of an opponent's deck equal to the number of Gatherers you command. For each event and interrupt revealed this way, you may draw a card."															N
14R30	14	R	30	Event	Y	Ghost Stories	2				"Plays in your core. When you play this event, name a non-dual dilemma. Your copies of that dilemma are Persistent. (When your personnel complete a mission, a Persistent dilemma's owner may discard a non-personnel card from hand to return that dilemma to his or her dilemma pile.)"															Y
14C31	14	C	31	Event	Y	Good Shepherd	2			Decay: 3. 	"Plays in your core. At the start of each of your turns, you may stop your [Voy] Commander to download a non-unique personnel or a [Voy] personnel who costs 1 or less and place them on this event. When this event is destroyed, place each personnel here aboard your [Voy] ship."															N
14C32	14	C	32	Event	Y	Hall of Warriors	3			Decay: 3. 	"To play this event, you must command three [Kli] personnel. Plays in your core. When you win combat or an engagement, place the top card of your deck on this event. Each of your [Kli] ships is attributes +1 for each card on this event."															N
14C33	14	C	33	Event	Y	Improvised Modifications	3			Decay: 3. 	"Plays in your core. Order - Place your [Fed][Maq] personnel on top of this event to make each of your [Maq] ships attributes +1 until the end of turn and each opponent chooses a personnel he or she commands to return to his or her owner's hand."															N
14R34	14	R	34	Event	N	In a Mirror, Darkly	0				"Lose 5 points to shuffle each personnel and ship you own in your discard pile into your deck and then draw cards until you have seven cards in hand. Remove this event and all the other cards in your discard pile from the game."															N
14R35	14	R	35	Event	N	Military Assault Command Operations	1				"Download a MACO. Destroy this event."															N
14C36	14	C	36	Event	Y	One Man Can Summon the Future	0				"Plays in your core. When you play a personnel who has a cost of 4 or more, examine the top five cards of your deck and replace them in any order. You may do this only once each turn."															N
14U37	14	U	37	Event	N	Quark's Advice	2				"To play this event, you must command Ferenginar. Download a card and place it beneath your Ferenginar. Destroy this event."															N
14C38	14	C	38	Event	Y	Reclaim Terok Nor	0			Decay: 3. 	"Plays in your core. Each [Car] personnel and [Dom] personnel you own gains [TN]. At the start of each of your turns, place a card from hand on this event."															N
14U39	14	U	39	Event	Y	Standard Orbit	2				"To play this event, you must command two missions worth 40 or more points. Plays in your core. When an opponent is about to download a card, he or she can only download from the top ten cards of his or her deck. When an opponent discards a personnel from your hand or from the top of your deck, you may place him or her on the bottom of your deck instead."															N
14C40	14	C	40	Event	N	Straight and Steady	1			Decay: 5. 	"Plays in your core. When your personnel aboard a [SF] ship uses a skill to complete a mission worth 40 or more points, you may place a card from hand on this event. Order - Destroy this event to download a non-interrupt card that has a cost equal to the number of cards on this event."															N
14C41	14	C	41	Event	Y	The New Occupation	0			Decay: 5. 	"Plays in your core. While your [Car] personnel or [Dom] personnel is attempting a mission aboard your [TN] ship, you may place your Dissident on this event to make that personnel attributes +1 until the end of that mission attempt."															N
14U42	14	U	42	Event	Y	The Reckoning	1			Decay: 5. Pah-wraith. Prophet. 	"Plays in your core. While your [Baj] personnel is facing a dilemma, you may place a Prophet card or a Pah-wraith card from your hand on this event to make that personnel attributes +1 until the end of this turn."															N
14R43	14	R	43	Event	Y	U.S.S. Enterprise-J	1				"Plays in your core. Each of your personel at a mission that is worth 40 or more points is attributes +1."															N
14U44	14	U	44	Event	Y	Vacation from the Continuum	1			Q. 	"To play this event, you must command a Q event. Plays in your core. When you have drawn dilemmas, you may destroy your other Q event to draw five extra dilemmas."															Y
14C45	14	C	45	Event	Y	Walk the Line	3			Decay: 3. 	"Plays in your core. When your [Baj][DS9] personnel is about to be stopped, you may place your [Fed][DS9] personnel on this event to prevent that. When your [Fed][DS9] personnel is about to be stopped, you may place your [Baj][DS9] personnel on this event to prevent that."															N
14C46	14	C	46	Interrupt	N	Advanced Tactical Training					"When your [Fed][Maq] personnel is facing a dilemma, destroy one of your events to add that event's cost to that personnel's attributes until the end of this mission attempt."															N
14R47	14	R	47	Interrupt	N	Covenant				Pah-wraith. 	"When your [Baj] Treachery personnel is facing a dilemma, remove a [Baj] personnel in your discard pile from the game to make that Treachery personnel gain all skills and attributes on that [Baj] personnel removed from the game until the end of this turn."															N
14U48	14	U	48	Interrupt	N	Dear Friends					"When a [DS9] personnel you command is about to be killed by a dilemma that costs 3 or more, discard an [E] personnel from hand to prevent that."															N
14U49	14	U	49	Interrupt	N	Rule of Acquisition #33				Rule. 	"When your [Fer] personnel is facing a dilemma, say "It never hurts to suck up to the boss" to choose one - make that personnel attributes +2 until the end of the turn; or replace all levels of any one skill in that dilemma's requirements with 3 Acquisition."															N
14U50	14	U	50	Interrupt	N	Silent Strike					"To play this interrupt, you must command a staffed ship that has been on Engage Cloak since the start of your turn. Order - Take your staffed ship off Engage Cloak to place it at a non-headquarters mission where an opponent's ship is at and begin an engagement involving your personnel aboard that ship. If you win, randomly kill two opponent's personnel involved."															N
14U51	14	U	51	Mission	Y	Aid Lost Colony		P	"Biology, Diplomacy, Leadership and Integrity>39"		"This mission is worth 10 fewer points for each other mission you command that does not require Biology, Diplomacy, or Leadership."	[Baj] [Fed] [SF]	2	50	A											Y
14U52	14	U	52	Mission	Y	Commandeer Prototype		S	"Intelligence, Officer, Treachery, and Cunning>33 or Leadership, 2 Officer, and Cunning>35"		"When you complete this mission, you may download a ship and place it at this mission (That ship is stopped). Name an affiliation. The downloaded ship becomes the named affiliation."	[Car] [Fer] [Kli] [Rom]	3	30	A											Y
14U53	14	U	53	Mission	Y	Eliminate Sphere Network		S	"Astrometrics, Leadership, Navigation, Security, and Cunning>40 or Engineer, 2 Leadership, and Strength>46"	Region: Delphic Expanse. 	""	Any	3	40	A											Y
14U54	14	U	54	Mission	Y	Elude Federation Forces		S	"2 Astrometrics, 2 Navigation, and Strength>32 or Engineer, 2 Programming, Treachery, and Cunning>32"	Region: Demilitarized Zone. 	"When you complete this mission, if you command four [Maq] personnel at this mission, score 10 points."	Any	3	30	A											Y
14U55	14	U	55	Mission	Y	Expand Business Opportunities		P	"Acquisition, Anthropology, and (Diplomacy and Cunning>30 or Treachery and Strength>30)"		"When you end a mission attempt at this mission, your opponent to your left may place the top two cards of his or her dilemma pile under this mission to score 5 points."	[Dom] [Fed] [Fer]	2	35	G											Y
14U56	14	U	56	Mission	Y	Find Lifeless World		P	"2 Biology, 2 Exobiology, and Cunning>33"		"You may attempt and complete this mission using your [SF] personnel with these requirements: Honor, Leadership, 2 Security and Strength>35. Order - Discard six cards from hand to draw five cards."	Any	2	35	A											Y
14U57	14	U	57	Mission	Y	Follow Homing Beacon		P	"Engineer, Programming, Transporters, (Honor or Treachery), 2 Androids and Cunning>35"		"Each Unscientific Method revealed here is cost -2."	Any	2	40	A											Y
14U58	14	U	58	Mission	Y	Navigate Xindi Corridor		S	"Astrometrics, Engineer, Science, a [Fut] personnel and Cunning>31"	Nebula. Region: Delphic Expanse. 	"When you move to your Region: Delphic Expanse mission, if this mission is completed, that mission is span -1."	Any	3	35	A											Y
14U59	14	U	59	Mission	Y	Patrol Neutral Zone		S	"Astrometrics, 2 Leadership, 2 Security, and Cunning>34"	Region: Neutral Zone. 	"When you complete this mission, score 5 points for each Region: Neutral Zone mission you command that does not have an opponent's ship at it."	[Fed] [Rom]	3	20	A											Y
14U60	14	U	60	Mission	Y	Purchase Moon		P	"2 Acquisition, Astrometrics, Geology, and Cunning>39"		"When you complete this mission, if your personnel completing it have 4 Acquisition, you may place a card from hand beneath your Ferenginar."	[Fer]	2	40	A											Y
14U61	14	U	61	Mission	Y	Restore Errant Moon		P	"3 Astrometrics, Engineer, and Cunning>35"		"When you begin a mission attempt at this mission, each player may search his or her dilemma pile and set aside a Consume dilemma, shuffle his or her dilemma pile, and then place that dilemma on top of his or her dilemma pile."	Any	2	40	A											Y
14U62	14	U	62	Mission	Y	Risa Shore Leave		P	"Anthropology, and (Archaeology, Science, Treachery, and Cunning>36 or Diplomacy, Exobiology, Officer, and Integrity>32)"		"When you complete this mission, score 5 points for each different species of personnel who uses his or her skills to complete this mission."	[Baj] [Fed] [Fer] [SF]	2	20	A											Y
14U63	14	U	63	Personnel	Y	Kira Nerys First Officer	4		"Diplomacy Honor Officer Security"		"Order - If you command two missions worth 40 or more points, discard four cards from hand to take a [Baj] personnel from your discard pile and place it on your headquarters mission."	[Baj]				Bajoran	6	6	6	[Cmd] [DS9]						N
14R64	14	R	64	Personnel	Y	Leeta Union Member	2		"Diplomacy Honor Leadership"	Dabo Girl. 	"When this personnel is randomly selected by a dilemma, you may take the top card of the opponent on your left's dilemma pile and place it beneath your mission that is worth 40 or more points."	[Baj]				Bajoran	6	5	4							N
14U65	14	U	65	Personnel	Y	Winn Adami Religious Opportunist	3		"Anthropology Diplomacy Law Leadership Treachery"	Vedek. 	"Order - Remove an event in your discard pile from the game to take a Consume dilemma or Persistent dilemma you own from beneath an opponent's completed mission and return it to your dilemma pile."	[Baj]				Bajoran	3	6	4							N
14R66	14	R	66	Personnel	Y	Borg Queen Obsessed	4		"Biology Diplomacy Exobiology 2 Leadership Science 2 Treachery"		"When you play this personnel, if you have completed a mission requiring Exobiology or Science, she is cost -4. This personnel is the corresponding Commander of your [Bor] ship that she is aboard."	[Bor]				Borg	2	8	6	[Cmd]						N
14R67	14	R	67	Personnel	Y	Data Tempted by Flesh	3		"Astrometrics 2 Engineer Exobiology 2 Programming Science Treachery"		"At the start of each of your turns, you may return this personnel to your hand. If you do not, remove this personnel from the game."	[Bor]				Android/Borg	3	10	10	[Cmd]						N
14R68	14	R	68	Personnel	Y	Crell Moset Notorious Exobiologist	4		"2 Exobiology 2 Medical Science 2 Treachery"		"When your [Car] personnel present is about to be killed or stopped by a dilemma that costs 3 or more, you may discard a non-[Car] personnel from hand to prevent that."	[Car]				Cardassian	2	7	5	[Stf] [Pa]						N
14U69	14	U	69	Personnel	Y	Silaran Prin Between Darkness and Light	3		"Anthropology Engineer Programming 2 Treachery"	Assassin. 	"Order - Name a personnel. When an opponent plays that personnel, you may place this personnel in his or her owner's discard pile to kill that personnel. This effect lasts until this order is executed again."	[Car]				Cardassian	2	6	6	[Stf]						N
14U70	14	U	70	Personnel	Y	Eris Duplicitous Vorta	3		"Biology Diplomacy Medical Science Treachery"		"When you reveal a Persistent dilemma from your dilemma stack, it is cost -1. When you begin combat involving this personnel, randomly select an opponent's personnel present to be excluded from that combat."	[Dom]				Vorta	4	6	4	[Cmd]						N
14R71	14	R	71	Personnel	Y	Founder Leader Single-Minded	2		"Law 2 Leadership Science 2 Treachery"	Founder. Shape-shifter. 	"While this personnel is facing a dilemma, you may discard a Morph card from hand to exchange a Founder in your hand with a Founder present."	[Dom]				Changeling	1	7	5							N
14R72	14	R	72	Personnel	Y	Odo The Great Link's Savior	5		"Anthropology Exobiology Honor Law Leadership Programming 2 Security"	Shape-shifter. 	"When this personnel is about to be killed or stopped by a dilemma, you may have each opponent score 5 points to prevent that."	[Dom]				Changeling	7	7	8	[Cmd]						N
14C73	14	C	73	Personnel	Y	Talak'talan Keen Third	4		"Astrometrics Diplomacy Exobiology 2 Security Transporters"		"While this personnel is attempting a mission worth 40 or more points, if he is present with a Founder and a Vorta, he is attributes +2."	[Dom]				Jem'Hadar	5	5	8	[Stf]						N
14C74	14	C	74	Personnel	Y	Benjamin Finney Bitter Records Officer	1		"Astrometrics Engineer Programming Treachery"		"You may play this personnel at cost +2 to name a skill. Each player reveals his or her hand and places each revealed personnel with that skill on top of his or her owner's deck."	[Fed]				Human	3	6	5	[Stf] [TOS] [Pa]						N
14U75	14	U	75	Personnel	Y	Benjamin Sisko Bold Captain	3		"Diplomacy Engineer Leadership Officer"		"While at a mission worth 40 or more points, this personnel cannot be stopped by dilemmas."	[Fed]				Human	6	6	6	[Cmd] [DS9]						N
14C76	14	C	76	Personnel	Y	Beverly Crusher Captain Picard	2		"Exobiology Honor Leadership Medical Officer"	Commander: U.S.S. Pasteur. 	"While this personnel is attempting a mission worth 40 or more points, she is attributes +1 and gains Medical."	[Fed]				Human	6	6	3	[Cmd] [TNG] [Fut]						N
14C77	14	C	77	Personnel	Y	Clark Terrell Reliant Captain	2		"Geology Leadership Officer Transporters"	Commander: U.S.S. Reliant. 	"You may play this personnel aboard your U.S.S. Reliant. While you command a [NA] ship, this personnel becomes [NA]."	[Fed]				Human	5	5	5	[Cmd] [TOS] [Pa] [E]						N
14R78	14	R	78	Personnel	Y	Data Lucasian Chair	5		"2 Astrometrics Engineer Exobiology Physics Programming 2 Science"		"When you play this personnel, if you have completed a mission requiring Diplomacy or Leadership, he is cost -4."	[Fed]				Android	6	10	10	[Stf] [TNG] [Fut]						N
14R79	14	R	79	Personnel	Y	Ezri Dax Resourceful Counselor	4		"Anthropology Diplomacy Geology"	Host. 	"If you command Jadzia Dax, place this personnel in her owner's discard pile. Your [DS9] personnel and [E] personnel present cannot be killed by dilemmas that cost 3 or more."	[Fed]				Trill	6	6	4	[Stf] [DS9]						N
14C80	14	C	80	Personnel	Y	Geordi La Forge Retired Engineer	3		"Anthropology Biology Engineer Honor Physics"		"While this personnel is facing a Damage dilemma, you may lose 5 points to prevent and overcome that dilemma."	[Fed]				Human	6	6	4	[Stf] [TNG] [Fut]						N
14U81	14	U	81	Personnel	Y	Katherine Pulaski Chief Medical Officer	4		"Anthropology Biology Exobiology Honor 2 Medical"		"When any number of your personnel present are about to be killed by a dilemma, you may shuffle each of those personnel into your deck instead."	[Fed]				Human	7	6	4	[Cmd] [TNG]						N
14C82	14	C	82	Personnel	Y	Mot The Barber	0		"Honor"		"When your six personnel present attempt a mission, subtract one from the number of dilemmas your opponent may draw and one from the total cost he or she may spend on dilemmas."	[Fed]				Bolian	6	4	4	[TNG]						N
14R83	14	R	83	Personnel	Y	Sarek Logical Being	3		"2 Diplomacy Honor Law"		"When you play this personnel, each player takes a Consume or Persistent dilemma he or she owns from beneath a mission and returns it to his or her dilemma pile."	[Fed]				Vulcan	8	7	5	[E]						N
14C84	14	C	84	Personnel	Y	Sarek Vulcan Delegate	4		"Anthropology Astrometrics Diplomacy 2 Honor Science"		"You may play this personnel at cost +1 to draw a card for each mission you command that is worth 40 or more points."	[Fed]				Vulcan	8	7	7	[TOS] [Pa]						N
14C85	14	C	85	Personnel	Y	Sirna Kolrami Famed Strategist	2		"Security"		"While facing a dilemma, a personnel present may lose all of his or her skills until the end of that dilemma. You may do this only once each turn."	[Fed]				Zakdorn	5	7	3	[E]						N
14R86	14	R	86	Personnel	Y	The Doctor Emergency Command Hologram	4		"Leadership Navigation 2 Officer Programming 2 Security"	Commander: U.S.S. Voyager. 	"When you play this personnel, choose one - remove a Damage card from one of your ships, or download a Maneuver."	[Fed]				Hologram	6	7	5	[Cmd] [Voy]						N
14C87	14	C	87	Personnel	Y	Leosa Grifter	1		"Diplomacy Programming Treachery"	Dabo Girl. Thief. 	"Order - Stop this personnel and choose an opponent to make that opponent choose a Hologram he or she commands and return him or her to his or her owner's hand."	[Fer]				Human	4	5	4							N
14U88	14	U	88	Personnel	Y	Nog Little Green Man	2		"Acquisition Engineer Honor Physics"		"While this personnel is present with a [Pa] personnel, he cannot be stopped or killed by a dilemma that costs 3 or more."	[Fer]				Ferengi	6	5	5	[Stf] [DS9]						N
14U89	14	U	89	Personnel	Y	Rom Little Green Man	2		"Engineer Navigation Programming Science"		"While this personnel is present with a [Pa] personnel, if he is attempting a mission worth 40 or more points, he is attributes +2 and gains one of every skill he already has."	[Fer]				Ferengi	5	5	4	[Stf] [DS9]						N
14U90	14	U	90	Personnel	Y	Chang Gorkon's Chief of Staff	3		"Leadership Officer 2 Security 2 Treachery"	Commander: I.K.S. Kla'Diyus. General. 	"While this personnel is facing a dilemma, you may have him lose 2 Treachery to make him gain Diplomacy and Law until the end of this turn."	[Kli]				Klingon	2	6	8	[Cmd] [Pa]						N
14R91	14	R	91	Personnel	Y	Gorkon Visionary Chancellor	4		"2 Diplomacy 2 Honor Law 2 Leadership"	Chancellor. Commander: Kronos One. 	"When you play this personnel, if you have completed a mission requiring Diplomacy or Leadership, he is cost -4."	[Kli]				Klingon	8	6	8	[Cmd] [Pa]						N
14R92	14	R	92	Personnel	Y	Gowron Celebrated Leader	4		"Honor Law 2 Leadership"	Chancellor. 	"When you play this personnel, if you command three events, he is cost -1. Order - Stop eight of your Honor Klingons to score 5 points."	[Kli]				Klingon	6	5	8	[Cmd]						N
14C93	14	C	93	Personnel	Y	Worf Governor of H'atoria	4		"Diplomacy 2 Honor Leadership Security"		"You may play this personnel at cost +2 aboard your [TNG] ship. When your Honor personnel present is about to be killed or stopped by a dilemma that costs 3 or more, you may discard an event from hand to prevent that."	[Kli]				Klingon	8	5	7	[Cmd] [Fut]						N
14C94	14	C	94	Personnel	Y	D'Nesh Manipulative Gift	3		"Anthropology Diplomacy Engineer Programming Treachery"	Thief. 	"While a personnel present is facing a dilemma, you may destroy your event to make that personnel attributes +1 until the end of the turn."	[NA]				Orion	4	6	4	[Stf] [Pa]						N
14C95	14	C	95	Personnel	Y	Harrad-Sar Slave of the Situation	4		"Navigation Officer"	Commander: Devna-Lev. Smuggler. Thief. 	"When you play this personnel, you may download up to three Thief personnel."	[NA]				Orion	4	5	6	[Cmd] [Pa]						N
14U96	14	U	96	Personnel	Y	Hugh Rogue Borg	4		"Anthropology Engineer Exobiology Honor Leadership Programming"	Dissident. 	"While this personnel is facing a dilemma, you may destroy your equipment present to add its cost to this personnel's attributes until the end of the turn."	[NA]				Borg	6	6	6	[Cmd]						N
14R97	14	R	97	Personnel	Y	Kasidy Yates Conflicted Captain	3		"Engineer Leadership Navigation Transporters"	Commander: Xhosa. Smuggler. 	"While present with four [Maq] personnel, each [Maq] personnel present is Strength +2."	[NA]				Human	5	5	4	[Cmd] [Maq]						N
14C98	14	C	98	Personnel	N	Maras	2		"Diplomacy Exobiology Security Treachery"	Thief. 	"While a personnel present is about to be killed by a dilemma that costs 3 or more, you may destroy your event to prevent that."	[NA]				Orion	4	6	4	[Stf] [Pa]						Y
14C99	14	C	99	Personnel	Y	Navaar Experienced Gift	4		"Acquisition Diplomacy Exobiology 2 Leadership 2 Treachery"	Thief. 	"While a personnel present is facing a dilemma, you may destroy your event to have that personnel gain a skill of your choice until the end of the turn."	[NA]				Orion	4	6	4	[Stf] [Pa]						N
14U100	14	U	100	Personnel	Y	Neras Slave Girl	2		"Anthropology"		"When you play this personnel, you may draw two cards."	[NA]				Orion	6	5	5	[Pa]						N
14C101	14	C	101	Personnel	Y	Persis Loyal Daughter	2		"Astrometrics Engineer Programming"	Genetically Enhanced. 	""	[NA]				Human	6	8	8	[Stf] [Pa]						N
14U102	14	U	102	Personnel	Y	Soval Vulcan Ambassador	4		"Anthropology 2 Diplomacy Honor Law Leadership Science"		"While present with two [SF] personnel or two Vulcans, this personnel cannot be stopped or killed by dilemmas that cost 3 or more."	[NA]				Vulcan	6	7	6	[Stf] [Pa]						N
14R103	14	R	103	Personnel	Y	Tallera Covert Isolationist	3		"Leadership Programming Science Security Treachery"	Smuggler. Thief. 	"When you complete this mission, if it is worth 40 or more points, you may score 5 points."	[NA]				Vulcan	4	7	6	[Cmd]						N
14U104	14	U	104	Personnel	Y	Tuvix Symbiogenesis	0		"Anthropology Diplomacy Exobiology Honor Law Navigation Security"		"To play this personnel, remove two of your personnel at this mission from the game. You cannot play personnel with the same title as those personnel."	[NA]				Talaxian/Vulcan	6	7	7	[Stf] [Voy]						N
14C105	14	C	105	Personnel	N	Nevala	2		"Astrometrics Navigation Officer Programming"		"While aboard a ship that has four or more staffing icons, this personnel is attributes +1."	[Rom]				Romulan	4	6	5	[Stf]						Y
14U106	14	U	106	Personnel	Y	Nanclus Co-Conspirator	3		"Diplomacy Law Treachery"		"Order - Choose an opponent to reveal his or her hand. For each personnel revealed, this personnel is Cunning +1 and Strength +1 (if a [Fed] personnel is revealed this way he may gain a skill of your choice as well) until the end of this turn. You may do this only once each turn."	[Rom]				Romulan	3	5	5	[Pa]						N
14R107	14	R	107	Personnel	Y	Sela Cunning Strategist	2		"Intelligence Leadership Officer Security 2 Treachery"		"While this personnel is facing a dilemma, if this mission is worth 40 or more points, you may meet that dilemma's Integrity or Strength requirements using Cunning instead."	[Rom]				Human/Romulan	2	6	5	[Cmd]						N
14C108	14	C	108	Personnel	N	D'Vela	2		"Diplomacy Engineer Medical Navigation"		"While a personnel present is facing a dilemma, if you have no cards in your hand, you may destroy your event to have that personnel gain a skill of your choice until the end of that dilemma."	[SF]				Orion	4	6	5	[Stf] [Pa] [AU]						Y
14C109	14	C	109	Personnel	Y	Kelby Industrious Engineer	2		"Engineer Programming Science Transporters"		"When this personnel is about to be killed by a dilemma that costs 3 or more, if you have no cards in your hand, you may stop this personnel instead."	[SF]				Human	5	6	5	[Stf] [Pa] [AU]						N
14C110	14	C	110	Personnel	Y	Stewart Rivers Patriotic Engineer	2		"Engineer Geology Physics Programming"		"Order - Discard a Decay event from hand to download an non-Decay event or interrupt. You may do this only once each turn."	[SF]				Human	4	6	5	[Stf] [Pa]						N
14R111	14	R	111	Ship	Y	Borg Queen's Vessel Borg Flagship	6				"Order - Examine a number of cards from the top of your deck equal to the number of Persistent dilemmas you own beneath an opponent's missions. Set any number of those cards aside face down. Shuffle the remaining cards into your deck and place those cards on top of your deck in any order. You may do this only once each turn."	[Bor]									Diamond	[Stf] [Stf] [Stf] [Stf]	10	10	10	N
14R112	14	R	112	Ship	Y	I.K.S. Qel'Poh H.M.S. Bounty	3			Cloaking Device. 	"While you command two missions that are worth 40 points or more, this ship is Range +2. While a personnel you command aboard this ship is facing a dilemma, you may discard a [Pa] personnel from hand to make that personnel attributes +1 until the end of that dilemma."	[Fed]								[TOS] [Pa] [E]	B'rel	[Stf] [Stf] [Stf]	6	7	6	N
14R113	14	R	113	Ship	Y	U.S.S. Pasteur Medical Ship	6				"While your [Fed] Medical personnel is aboard this ship, it is Range +5. While your [Fut] personnel aboard is attempting a space mission, you may destroy your Decay event to make that personnel gain a skill required by that mission until the end of this turn."	[Fed]								[TNG] [Fut]	Hope	[Cmd] [Cmd] [Stf] [Stf]	7	7	8	N
14R114	14	R	114	Ship	Y	U.S.S. Prometheus Experimental Prototype	7				"To play this ship, you must discard a personnel who costs 4 or more from hand. When you win an engagement involving this ship, you may discard a Decay event from hand to download a Damage card and place it on an opponent's ship at this mission."	[Fed]								[E]	Prometheus	[Cmd] [Cmd] [Cmd]	9	10	9	N
14R115	14	R	115	Ship	Y	U.S.S. Reliant Searching for Lifeless Planets	4				"While you command a [TOS] personnel, you may play this ship at your Earth. When you complete this mission, you may destroy an event. (If that event is your event, you may download an event with a cost of 4 or more.)"	[Fed]								[TOS] [Pa]	Miranda	[Cmd] [Stf]	7	6	6	N
14R116	14	R	116	Ship	Y	I.K.S. Kla'Diyus Prototype	3			Cloaking Device. 	"When you take this ship off of Engage Cloak, it is Weapons +3 until the end of the turn and you may begin an engagement involving your personnel aboard. If you win, name a personnel. Each opponent's copy of that personnel involved in that engagement is killed."	[Kli]								[Pa]	B'rel	[Stf] [Stf] [Stf]	6	7	6	N
14R117	14	R	117	Ship	Y	I.K.S. Qel'Poh Clandestine Vessel	3			Cloaking Device. 	"While you command two missions that are worth 40 points or more, this ship is Range +2. While you have a captive, this ship is attributes +2."	[Kli]								[Pa]	B'rel	[Stf] [Stf] [Stf]	6	7	6	N
14R118	14	R	118	Ship	Y	Kronos One	4			Cloaking Device. 	"Order - If your corresponding Commander is aboard this ship, search your dilemma pile and remove a Persistent dilemma from the game to make this ship attributes +2 until the end of the turn. Then shuffle and replace your dilemma pile. You may do this only once each turn."	[Kli]								[Pa]	K't'inga	[Cmd] [Stf]	7	7	7	N
14R119	14	R	119	Ship	Y	Devna-Lev Harrad-Sar's Barge	6				"While three of your [NA] personnel are aboard this ship, it is Range +2 and when you reveal a Persistent dilemma from your dilemma stack, it is cost -1."	[NA]								[Pa]	Maraar	[Stf] [Stf] [Stf]	6	6	6	N
14C120	14	C	120	Ship	Y	U.S.S. Reliant Part of One Big Happy Fleet	4				"Order - Discard a [NA] personnel from hand to make this ship attributes +2 until the end of this turn."	[NA]								[Pa]	Miranda	[Cmd] [Stf] [Stf]	7	6	6	N
14R121	14	R	121	Ship	Y	Scimitar Built for Only One Purpose	7			Cloaking Device. 	"When you take this ship off of Engage Cloak, you may begin an engagement involving your personnel aboard this ship. If you win, name a personnel. Each opponent's copy of that personnel involved in that engagement is killed. Then unstop this ship and all personnel aboard this ship. You cannot begin any other engagements this turn. Also, this ship is Range +9 until the end of this turn."	[Rom]									Scimitar	[Cmd] [Cmd] [Cmd] [Stf] [Stf]	9	10	10	N
14R122	14	R	122	Ship	Y	U.S.S. Prometheus Stolen Prototype	7				"To play this ship, you must discard a personnel who costs 4 or more from hand. When you win an engagement involving this ship, you may discard a personnel who has a cost of 4 or more from hand to download a Damage card and place it on an opponent's ship at this mission."	[Rom]									Prometheus	[Cmd] [Cmd] [Cmd] [Stf]	9	10	9	N
15V1	15	V	1	Dilemma	N	Breaking the Ice	3	S		Persistent. 	"Unless you have 3 Geology or two non-Hand Weapon equipment, all your personnel are stopped."															Y
15V2	15	V	2	Dilemma	N	Curt Reprimand	3	D			"Randomly select three personnel. If the cost of any of those personnel is 1 or less, all three are stopped. Otherwise, randomly select one of those personnel to be stopped."															Y
15V3	15	V	3	Dilemma	N	Ferengi Locator Bomb	3	P			"Unless you have Navigation, Physics, and Programming or Acquisition, Treachery, and Cunning>32, randomly select a personnel to be placed on the bottom of his or her owner's deck and all your personnel are stopped."															Y
15V4	15	V	4	Dilemma	N	Instigate Dissension	4	D			"Randomly select two personnel to be stopped. Unless you command one or less headquarters missions, your opponent places this dilemma on one of your headquarters missions. You cannot play personnel at this mission. At the end of each of your turns, you may reveal three different non-[NA] personnel from hand who could be played at this headquarters to remove this dilemma from the game."															Y
15V5	15	V	5	Dilemma	N	Once More Unto the Breach	3	S			"If your opponent commands a staffed Cloaking Device ship at this mission, he or she may begin an engagement between that ship and your ship. That Cloaking Device ship is Weapons +2 until the end of this dilemma. If your opponent wins, randomly select a personnel to be killed and all of your personnel are stopped."															Y
15V6	15	V	6	Dilemma	N	Predictable Response	0	P		Consume: 1. 	"Unless you have Anthropology and Diplomacy or 2 Security, all your [Cmd] personnel are stopped and this dilemma returns to its owner's dilemma pile."															Y
15V7	15	V	7	Dilemma	N	Show Trial	2	D			"Randomly select a personnel who has Leadership or Medical to be stopped. If you have more points than each of your opponents, randomly select an additional personnel to be stopped."															Y
15V8	15	V	8	Dilemma	N	The Conscience of the King	3	D			"Place this dilemma on this mission. Each planet dilemma and space dilemma revealed at this mission is cost -1."															Y
15V9	15	V	9	Dilemma	N	We'll Never Know	3	P		Persistent. 	"Unless you have 3 Physics or two non-Hand Weapon equipment, all your personnel are stopped."															Y
15V10	15	V	10	Dilemma	N	What Lies Beneath	3	S			"Unless you have Archaeology, Geology, and Honor or Anthropology, Treachery, and Cunning>32, randomly select a personnel to be placed on the bottom of his or her owner's deck and all your personnel are stopped."															Y
15V11	15	V	11	Event	N	Debate Over Dinner	1				"Plays on a mission with no dilemmas beneath it (limit one per mission). When a Consume dilemma is revealed at this mission, place one less dilemma under this mission than that Consume dilemma indicates. When a player completes this mission, he or she may score 5 points."															Y
15V12	15	V	12	Event	Y	Inexorable Torture	0			Punishment. 	"To play this event, you must command three [Car] personnel. Plays in your core. When you are about to place a Capture card or a Punishment card in your discard pile, you may discard the top two cards of your deck to place that card on the bottom of your deck instead."															Y
15V13	15	V	13	Event	Y	Operation Retrieve	0				"Plays in your core. When you are about to place an interrupt in your discard pile, if your opponent's personnel is facing a dilemma you own, you may place that interrupt on the bottom of your deck instead."															Y
15V14	15	V	14	Event	N	Strength of Spirit	1				"Plays in your core. At the start of each of your turns, if you command three different species, you may place this event on the bottom of your deck to download a [SF] Human who has a cost of 3 or less."															Y
15V15	15	V	15	Event	N	The Cost of Freedom	2				"Plays in your core. At the start of your Execute Orders segment, discard the top three cards of your deck. For each event you discarded this way, each of your [Car] personnel is attributes +1 until the end of the turn. If you do not discard an event this way, all of your [Car] personnel are stopped."															Y
15V16	15	V	16	Event	N	The Void Alliance	2				"To play this event, you must command three [Voy] personnel. Plays in your core. When your personnel is facing a dilemma, you may give command of this event to the player on your left to have that personnel gain a skill of your choice until the end of that dilemma (move this event to his or her core)."															Y
15V17	15	V	17	Event	N	Treasured Collectibles	0				"To play this event, you must command three [Fer] personnel. Place a number of your equipment with a total cost of 3 or more on the bottom of their owner's deck to spend an additional 7 counters this turn. Destroy this event."															Y
15V18	15	V	18	Event	N	What You Leave Behind	0			Temporal. 	"Discard a card from hand to take the bottom two cards of your deck and place them on the top of their owner's decks in random order. Remove this event from the game."															Y
15V19	15	V	19	Interrupt	N	Shall We Not Revenge?					"When an opponent's personnel uses his or her Anthropology, Astrometrics, Diplomacy, or Security, if he or she is facing a dilemma you own, place the top card of your dilemma pile face down beneath your dilemma stack to kill that personnel. Place this interrupt on the bottom of your deck."															Y
15V20	15	V	20	Interrupt	N	Surprise Amity					"When your opponent’s mission attempt ends, if that opponent has more points than you, stop each of that opponent’s personnel. Place this interrupt on the bottom of your deck."															Y
15V21	15	V	21	Interrupt	N	The Perils of Peacemaking					"When a dilemma you own is revealed, the opponent on your left takes a copy of that dilemma from his or her dilemma pile and removes it from the game. That opponent shuffles and replaces his or her dilemma pile face down. Place this interrupt on the bottom of your deck."															Y
15V22	15	V	22	Interrupt	N	Warrior's Resolve					"Order - Randomly select a card in your discard pile to be removed from the game. If that card was a [Kli] personnel, add that personnel's cost to the attributes of each of your [Kli] ships until the end of turn. Place this interrupt on the bottom of your deck."															Y
15V23	15	V	23	Mission	Y	Aid Legendary Civilization		P	"Biology, Diplomacy, Exobiology, Medical, and Cunning>34"		"When you complete this mission, place up to 12 total cost of your personnel beneath their owners' decks. Your opponents must place their personnel with at least the same total cost beneath their owners' decks."	Any	2	35	A											Y
15V24	15	V	24	Mission	Y	Breach Barrier		S	"Engineer, Navigation, 2 Science, and Cunning>40"	Region: Great Barrier. 	"When you are about to complete this mission, if an opponent has more points than you, choose one - score 5 points; unstop all your personnel; or restore Range of each ship you command."	Any	4	40	A											Y
15V25	15	V	25	Personnel	Y	Kira Nerys Rescuer	3		"Honor Leadership Navigation Security"		"When you play this personnel, you may choose one: take up to two of your [Baj] personnel from your discard pile into hand; or place the bottom two cards of your deck in your discard pile."	[Baj]				Bajoran	6	6	6	[Cmd] [DS9]						Y
15V26	15	V	26	Personnel	Y	Vaatrik Pallra Seductive Manipulator	2		"Acquisition Anthropology Treachery"		"When this personnel begins a mission attempt, you may remove a non-[Baj] personnel in your discard pile from the game to download a [Baj] personnel."	[Baj]				Bajoran	4	6	4							Y
15V27	15	V	27	Personnel	N	Harvest Drone	5		"Engineer Exobiology Security"	Drone. 	"When you take command of a personnel that you do not own, you may randomly select an opponent's personnel present with this personnel, take command of him or her, and place this personnel on the bottom of your deck."	[Bor]				Borg	5	5	5	[Stf] [Pa]						Y
15V28	15	V	28	Personnel	N	Synergy Drone	2		""	Drone. 	"When this personnel gains a skill he does not already have, he is attributes +1 until the end of the turn (limit +4)."	[Bor]				Borg	4	4	4	[Stf] [Pa]						Y
15V29	15	V	29	Personnel	Y	Three of Twelve Specialty Drone	2		"Medical Science Security"	Drone. 	"While this personnel is attempting a mission, each of your unique personnel present is attributes +1."	[Bor]				Borg	5	5	5	[Stf] [Pa]						Y
15V30	15	V	30	Personnel	Y	Weyoun Scheming Negotiator	2		"Anthropology Diplomacy Science Treachery"	Commander: Tenak'talar. 	"When you play a [Dom] Treachery personnel, you may take a Jem'Hadar personnel from your discard pile and place it on the bottom of your deck."	[Dom]				Vorta	2	6	4	[Cmd] [TN]						Y
15V31	15	V	31	Personnel	Y	Hikaru Sulu Loyal Captain	4		"Archaeology Astrometrics Honor Leadership Navigation Officer"	Commander: U.S.S. Excelsior. 	"You may play this personnel aboard your U.S.S. Excelsior. When the ship this personnel is aboard is about to move to a mission where you command a ship, subtract 2 from the Range required."	[Fed]				Human	6	6	6	[Cmd] [TOS] [Pa] [E]						Y
15V32	15	V	32	Personnel	Y	Jake Sisko Engineer's Apprentice	2		"Anthropology Engineer Honor Programming"		"When an event in your core is destroyed, if this personnel is equipped with a non-Hand Weapon equipment, you may download a [DS9] personnel. You may do this only once each turn."	[Fed]				Human	6	5	5	[DS9]						Y
15V33	15	V	33	Personnel	Y	Lance Cartwright Co-Conspirator	1		"Astrometrics Intelligence Leadership Officer Security Treachery"	Admiral. 	"To play this personnel, you must destroy an event you command."	[Fed]				Human	3	6	5	[Cmd] [TOS] [Pa] [E]						Y
15V34	15	V	34	Personnel	Y	Laurence T. Stone Portmaster	2		"Diplomacy Engineer Law Leadership Officer"		"You may play this personnel at cost +3 to place up to three of your [TOS] personnel who have a cost of 1 or less on the bottom of their owner's decks."	[Fed]				Human	6	5	6	[Cmd] [TOS] [Pa]						Y
15V35	15	V	35	Personnel	Y	Nog Eager Ensign	2		"Acquisition Engineer Officer Physics"		"When an event in your core is destroyed, if this personnel is equipped with a non-Hand Weapon equipment, you may download an event. You may do this only once each turn."	[Fed]				Ferengi	6	6	5	[Stf] [DS9]						Y
15V36	15	V	36	Personnel	Y	Gaila Arms Dealer	2		"Acqusition Geology Physics Programming Treachery"		"At the start of each of your turns, you may take an equipment from beneath your Ferenginar and place it in your discard pile to spend 4 additional counters this turn."	[Fer]				Ferengi	3	5	5	[Cmd]						Y
15V37	15	V	37	Personnel	Y	Azetbur Visionary Chancellor	4		"Anthropology Diplomacy Exobiology Honor Law 2 Leadership"	Chancellor. 	"When this personnel uses a skill to complete a mission, you may destroy three of your Assault and/or Maneuver events to score 10 points."	[Kli]				Klingon	7	6	6	[Cmd] [Pa]						Y
15V38	15	V	38	Personnel	Y	Kerla Military Advisor	3		"Astrometrics Diplomacy Officer Security"	General. 	"When you win an engagement involving this personnel, you may place him on the bottom of his owner's deck to choose one of your non-headquarters missions. The player on your left places the top card of his or her dilemma pile beneath that mission."	[Kli]				Klingon	5	5	7	[Cmd] [Pa]						Y
15V39	15	V	39	Personnel	Y	Annorax Temporal Architect	5		"Anthropology 2 Engineer Leadership Physics Science 2 Treachery"	Commander: Kyana's Hope.	"While this personnel is aboard your non-[Fed] ship, that ship is Weapons +2. Order - Remove your Temporal event that has a cost of 3 or more from the game to name an event. Each player shuffles each copy of that event they command into its owner's deck."	[NA]				Krenim	1	7	5	[Cmd] [AU]						Y
15V40	15	V	40	Personnel	Y	Kes Experienced Ocampa	4		"Anthropology Exobiology Honor Medical Science Telepathy"		"When you play this personnel, you may discard an equipment or event from hand to make this personnel cost -2. When this personnel uses a skill to complete a [DQ] mission, each player may download a personnel with that skill."	[NA]				Ocampa	7	6	4	[Stf] [Voy]						Y
15V41	15	V	41	Personnel	Y	D'Ral Mutinous Commander	2		"Anthropology Engineer Officer Treachery"	Dissident. 	"When your [Rom] personnel present is randomly selected by a dilemma, you may replace that personnel with a [Rom] personnel from hand who has the same cost as that personnel. Place the personnel you replaced in his or her owner's discard pile."	[Rom]				Romulan	3	6	6	[Cmd]						Y
15V42	15	V	42	Personnel	N	Sorus	2		"Engineer Programming Security Treachery"		"Order - Place this personnel on the bottom of his owner's deck to examine each opponent's hand. You may discard an event or interrupt from each examined hand."	[Rom]				Romulan	3	5	6	[Stf]						Y
15V43	15	V	43	Personnel	Y	Jonathan Archer Heroic Diplomat	4		"Anthropology Diplomacy Exobiology Honor Leadership Navigation Officer"	Commander: Enterprise.	"While this personnel is facing a dilemma, if you command three non-Human personnel, you may discard the top card of your deck to make each of your Humans attributes +1 until the end of that dilemma."	[SF]				Human	6	6	6	[Cmd] [Pa]						Y
15V44	15	V	44	Ship	Y	U.S.S. Enterprise-D Salvaged Ship	6				"This ship is Range +2 for each [Fer] Programming personnel aboard. When your personnel complete a planet mission requiring Acquisition, if this ship is at that mission, you may score 10 points."	[Fer]									Galaxy	[Cmd] [Stf] [Stf] [Stf]	0	8	9	Y
15V45	15	V	45	Ship	Y	Kyana's Hope Temporal Weapon	6				"This ship is attributes +1 for each of your Temporal events. Order - Remove a number of your Temporal events with a total cost of 4 or more from the game to name a personnel. Each player shuffles each copy of that personnel they command into his or her owner's deck."	[NA]								[AU]	Kyana	[Cmd] [Cmd] [Stf]	5	5	5	Y
16V1	16	V	1	Dilemma	N	All-Consuming Evil	2	P			"Place this dilemma on top of its owner's dilemma pile. When this dilemma is placed beneath a mission by a Consume dilemma, your opponent names a skill. Randomly select a personnel that is attempting that mission with that skill to be killed."															Y
16V2	16	V	2	Dilemma	N	Artificial Wormhole	3	S			"Your personnel cannot gain skills while facing this dilemma. Unless you have 2 Leadership and 2 Officer, or Engineer, Programming, and Cunning>33, or this ship's corresponding Commander your opponent may take a ship at a mission and place it at a different mission. That ship's Range for this turn is used."															Y
16V3	16	V	3	Dilemma	N	Best Interests at Heart	3	D			"Randomly select three personnel. If the total cost of those personnel is 4 or less, lose 5 points and your opponent scores 5 points. Otherwise, randomly select one of those personnel to be stopped."															Y
16V4	16	V	4	Dilemma	N	Bold Plan	0	D		Consume: 3. 	"Your opponent may return up to two dilemmas from beneath any of your non-headquarters missions to their owner's dilemma piles."															Y
16V5	16	V	5	Dilemma	N	Chula: Unfortunate Roll	1	D			"Randomly select three personnel. If their total Integrity is odd, all three are stopped."															Y
16V6	16	V	6	Dilemma	N	In-Fighting	2	D			"Your opponent names a skill. Unless you have three or less of that skill, randomly select a personnel with that skill to be killed."															Y
16V7	16	V	7	Dilemma	N	Klingon Law	2	D			"Unless you have Integrity>40 or Leadership, Programming, and Cunning>28, randomly select a personnel to be stopped, and your opponent may draw a card for each Chancellor personnel and High Council Member personnel he or she commands."															Y
16V8	16	V	8	Dilemma	N	Let Them Worry	3	D			"Unless you have 3 Honor or Medical, Physics, and Strength>28, randomly select a personnel to be stopped, and if your opponent commands 3 Shape-shifter personnel, all your personnel are stopped."															Y
16V9	16	V	9	Dilemma	N	One to One	2	D			"Randomly select two personnel. If they both are [Cmd] or both are [Stf], they are stopped."															Y
16V10	16	V	10	Dilemma	N	Patriotic Spirit	2	P			"Unless you have 3 Officer or Honor, Leadership, and Strength>28, randomly select a personnel to be stopped, and randomly select a personnel to be stopped for each Glinn personnel your opponent commands."															Y
16V11	16	V	11	Dilemma	N	Savagery to Match Their Numbers	3	P			"Unless you have Strength>40 or Officer, Security, and Cunning>28, randomly select a personnel to be stopped, and choose a number of personnel who have a total cost equal to or greater than the number of Alpha personnel your opponent commands to be killed."															Y
16V12	16	V	12	Dilemma	N	Skeptical Superiors	2	S			"Unless you have 3 Leadership or Astrometrics, Programming, and Cunning>28, randomly select a personnel to be stopped, and randomly select a personnel to be stopped for each Admiral personnel your opponent commands."															Y
16V13	16	V	13	Dilemma	N	Strategic Superiority	3	S			"Unless you have 3 Diplomacy or Weapons>8, randomly select a personnel to be stopped, and choose a number of personnel who have a total cost equal to or greater than the number of General personnel your opponent commands to be killed."															Y
16V14	16	V	14	Dilemma	N	The Beast at El-Adrel	3	P			"Your personnel cannot gain skills while facing this dilemma. Unless you have 2 Diplomacy and 2 Leadership, or Engineer, Transporters, and Cunning>33 or a Hand Weapon, all your personnel are stopped."															Y
16V15	16	V	15	Dilemma	N	The Clown: On His Throne	4	D		Consume: 2. 	"Place this dilemma on this mission. Your opponent names an attribute (Integrity, Cunning, or Strength). Replace attributes in this mission's requirements (and alternate requirements in game text) with the named attribute. At the end of the turn, remove this dilemma from the game."															Y
16V16	16	V	16	Dilemma	N	The Seen and the Unseen	4	D			"Unless at least half your personnel are not [NA], stop all your personnel, lose 5 points, your opponent scores 5 points, and this dilemma returns to its owner's dilemma pile."															Y
16V17	16	V	17	Dilemma	N	Time for Action	0	D			"For each headquarters mission your opponent commands, this dilemma is cost +2. Randomly select a personnel. Unless he or she has at least one skill listed in this mission's requirements, stop that personnel, then for each headquarters mission you command, randomly select another personnel to be stopped."															Y
16V18	16	V	18	Dilemma	N	Treachery Running Deep	4	D			"Unless you have 3 Anthropology or Physics, Treachery, and Cunning>28, randomly select a personnel to be stopped, and discard a card from hand for each Praetor personnel and Senator personnel your opponent commands."															Y
16V19	16	V	19	Dilemma	N	Unionize	3	D			"Unless you have 3 Security or Anthropology, Diplomacy, and Integrity>24, randomly select a personnel to be stopped, and you must destroy any number of events from your core that have a total cost equal to or greater than the number of Dabo Girl personnel and Waiter personnel your opponent commands."															Y
16V20	16	V	20	Dilemma	N	Unwanted Guests	2	D			"Your opponent randomly discards a personnel from his or her hand. Unless you have that personnel's skills, all your personnel are stopped."															Y
16V21	16	V	21	Event	N	Delivery Boy	0			Q.  Temporal. 	"Plays in your core. When you are about to play a Q event or a Temporal event, you may destroy this event to play that event at cost -3."															Y
16V22	16	V	22	Event	Y	Hindrance	1			Temporal. 	"Plays in your core. When personnel that the player on your right commands begin a mission attempt, you may kill one of your unique [Fut] personnel who costs 3 or more to draw three extra dilemmas and spend three extra in total cost on dilemmas."															Y
16V23	16	V	23	Event	N	Keeping Track of You	2			Q.  Q. 	"When you are about to play this event, choose one: it gains the gametext of a non-unique Q event you command; or it gains the gametext of a non-unique Q event an opponent commands."															Y
16V24	16	V	24	Event	N	Subliminal Signal	3			Temporal. 	"Plays in your core. When a dilemma that has a cost of 3 is revealed from your dilemma stack, you may place the top card of your dilemma pile face up beneath the mission being attempted to make that dilemma cost -3."															Y
16V25	16	V	25	Event	Y	The Undiscovered Country	4				"Plays in your core. When a personnel that the player on your right commands begins a mission attempt, before you have drawn dilemmas, you may destroy this event to name a personnel. Each opponent's personnel with that card title is stopped."															Y
16V26	16	V	26	Interrupt	N	Reprogrammed					"When an opponent plays an interrupt, if one of his or her personnel is facing a dilemma you own, discard a personnel from hand to prevent that interrupt and place it in its owner's discard pile."															Y
16V27	16	V	27	Interrupt	N	Uninvited				Q. 	"When personnel that the player on your right commands begin a mission attempt, choose a dilemma that has a cost of 1 or less, and place it aside. Then shuffle and replace your dilemma pile. After you have chosen dilemmas for your dilemma stack, place that dilemma on top of your dilemma stack."															Y
16V28	16	V	28	Mission	Y	Aid Maritime Sovereignty		P	"Diplomacy, Leadership, Science, and Integrity>34 or Physics, Navigation, Treachery, and Cunning>36"		"When you complete this mission, take a dilemma you own from beneath a mission and return it to your dilemma pile."	Any	2	35	D											Y
16V29	16	V	29	Mission	Y	Inversion Mystery		S	"Astrometrics, Diplomacy, Engineer, and Cunning>28"	Nebula. 	"When you complete this mission, name a dilemma. When your personnel face that dilemma, you may prevent it and overcome it."	Any	4	30	D											Y
16V30	16	V	30	Personnel	Y	Kira Nerys Defiant Leader	4		"Honor Leadership Officer Programming"	Commander: U.S.S. Defiant. 	"When you play this personnel, if you command Bajor, you may destroy an event. When an opponent plays an interrupt, if you command Mouth of the Wormhole, you may return this personnel to her owner's hand to prevent that interrupt and place it in its owner's discard pile."	[Baj]				Bajoran	6	6	6	[Cmd] [DS9]						Y
16V31	16	V	31	Personnel	Y	Tabor Apoplectic Bajoran	2		"Engineer Physics Programming Science"		"While you have six or more personnel in your discard pile, this personnel is Cunning +2, Strength +2, and cannot be stopped by dilemmas."	[Baj]				Bajoran	5	5	5	[Stf] [Voy] [Maq]						Y
16V32	16	V	32	Personnel	Y	Two of Two Adaptation Drone	2		"Anthropology Exobiology Science"	Drone. 	"When this personnel begins a mission attempt, you may name a dilemma that is beneath one of your missions. When he faces that dilemma, you may prevent that dilemma and overcome it. This effect lasts until the end of turn."	[Bor]				Borg	5	5	5	[Stf]						Y
16V33	16	V	33	Personnel	Y	Telle Macet's Aide	2		"Medical Programming Science Transporters Treachery"	Glinn. 	"When this personnel is about to face a dual dilemma that was just revealed from an opponent's dilemma stack, you may discard three cards from hand to exchange that dilemma with a dual dilemma beneath this mission that this personnel has not faced this turn."	[Car]				Cardassian	4	5	6	[Stf]						Y
16V34	16	V	34	Personnel	Y	Arak'Taral Suspicious Second	3		"Astrometrics Officer Physics Transporters"		"When this personnel is an eligible target for a random selection, you may exclude a [Cmd] personnel present from that selection."	[Dom]				Jem'Hadar	5	5	8	[Stf]						Y
16V35	16	V	35	Personnel	Y	George Primmin Starfleet Security	2		"Anthropology Officer Programming Security"		"When this personnel is about to be stopped by a dilemma, name a unique personnel. That personnel cannot be killed or stopped by dilemmas until the end of turn."	[Fed]				Human	6	5	6	[Stf] [DS9]						Y
16V36	16	V	36	Personnel	Y	Helen Noel Enterprise Psychiatrist	2		"2 Anthropology Biology Diplomacy Medical"		"You may play this personnel at cost +3 to reveal the top four dilemmas of an opponent's dilemma pile and remove each dilemma that has a cost of 1 or more and does not require a skill from the game. The remaining dilemmas return to their owner's dilemma pile."	[Fed]				Human	5	6	4	[Stf] [TOS] [Pa]						Y
16V37	16	V	37	Personnel	Y	Ro Laren Headstrong Ensign	2		"Navigation Officer Programming"		"While this personnel is facing a dual dilemma, she cannot be randomly selected by dilemmas."	[Fed]				Bajoran	4	6	6	[Stf] [TNG]						Y
16V38	16	V	38	Personnel	Y	Reyga Young Scientist	4		"2 Astrometrics 2 Engineer 2 Science"		"While this personnel is facing a dilemma that has a cost of 1 or more and does not require a skill, you may remove two Rule cards from beneath your Ferenginar from the game to prevent and overcome that dilemma."	[Fer]				Ferengi	5	7	5	[Stf]						Y
16V39	16	V	39	Personnel	Y	Klag Second Officer	3		"Diplomacy Honor Navigation Officer"		"While this personnel is facing a dilemma that requires Honor or Officer, he and each Honor personnel present cannot be randomly selected by that dilemma."	[Kli]				Klingon	6	6	7	[Cmd]						Y
16V40	16	V	40	Personnel	Y	Ajur Temporal Thief	3		"2 Anthropology Archaeology Treachery"	Thief. 	"When you play this personnel, you may search your dilemma pile for a dilemma that costs 3 or more and set it aside. Shuffle and replace your dilemma pile and place that dilemma on top of your dilemma pile."	[NA]				Vorgon	3	6	5	[Cmd] [Fut]						Y
16V41	16	V	41	Personnel	Y	Boratus Temporal Thief	3		"Archaeology 2 Security Treachery"	Thief. 	"When you play this personnel, you may search your dilemma pile for a dilemma that costs 3 or more and set it aside. Shuffle and replace your dilemma pile and place that dilemma on top of your dilemma pile."	[NA]				Vorgon	3	6	5	[Cmd] [Fut]						Y
16V42	16	V	42	Personnel	Y	Lore Brother and Son	6		"Engineer Navigation 2 Programming 2 Treachery"		"While this personnel is facing a non-Consume dilemma, he cannot be killed or stopped."	[NA]				Android	1	10	10	[Stf]						Y
16V43	16	V	43	Personnel	Y	Neral Seasoned Politician	3		"Anthropology Archaeology Diplomacy 2 Leadership Treachery"	Praetor. 	"While this personnel is facing a dilemma that requires Leadership or Treachery, he and each Treachery personnel present cannot be randomly selected by that dilemma."	[Rom]				Romulan	3	6	4							Y
16V44	16	V	44	Personnel	Y	Masaro Idealistic Saboteur	3		"Engineer Physics Programming Treachery"	Infiltrator. 	"Order - If you command four different species, kill this personnel to examine the top four dilemmas of an opponent's dilemma pile and remove one from the game. The remaining dilemmas return to their owner's dilemma pile."	[SF]				Human	3	6	6	[Stf] [Pa]						Y
16V45	16	V	45	Ship	N	Husnock Ship	7				"This ship does not have to be staffed to move to an opponent's mission. When this ship is about to move to an opponent's mission, subtract 4 from the span total required. When personnel that the player on your right commands begin a mission attempt at this mission, you may draw an extra dilemma and spend one extra on dilemmas."	[NA]								[AU]	Husnock	[Cmd] [Stf] [Stf] [Stf]	4	0	10	Y
17V1	17	V	1	Dilemma	N	Assassin Team	4	P			"Your opponent chooses a personnel to be stopped. If he or she commands three Assassin personnel, that personnel is killed instead and all of your personnel are stopped."															Y
17V2	17	V	2	Dilemma	N	Causal Recursion	2	S			"Unless you choose to remove five cards in your discard pile from the game or have three missions worth 40 or more points each, place this dilemma in your core. You need an additional 10 points to win the game. When you score points from an event, you may remove this dilemma from the game."															Y
17V3	17	V	3	Dilemma	N	Covert Ambush	3	S			"Unless you have a personnel with 2 Engineer or a personnel with 2 Programming, place this dilemma in your core. When your personnel is about to be placed in an opponent's brig, this dilemma's owner may remove this dilemma from the game to randomly select an additional personnel present to be placed in that opponent's brig."															Y
17V4	17	V	4	Dilemma	N	Echo Papa Attack	3	D			"Your personnel cannot gain skills while facing this dilemma. Unless you have these requirements: [P] - Medical, Officer, and Security; or [S] - Leadership, Navigation, and Programming, randomly select a personnel to be killed and this dilemma returns to its owner's dilemma pile."															Y
17V5	17	V	5	Dilemma	N	Full Complement	0	D			"If your personnel have faced another dilemma this mission attempt, this dilemma is cost +2. Unless you have five or more personnel, randomly select a personnel to return to his or her owner's hand and this dilemma returns to its owner's dilemma pile."															Y
17V6	17	V	6	Dilemma	N	He Wasn't Nice	0	D			"This dilemma is cost +5. Your opponent names a personnel. Kill each personnel with that card title."															Y
17V7	17	V	7	Dilemma	N	It's Only a Paper Moon	1	D			"Your opponent reveals his or her hand. For each non-ship card revealed this way that has a cost of 4 or more, add 5 to each of this dilemma's attribute requirements. Unless you have Integrity>25 or 2 Programming and Cunning>25 or Strength>25, all your personnel are stopped."															Y
17V8	17	V	8	Dilemma	N	Miner Revolt	3	P			"Randomly select personnel until their total cost is 6 or more. Those personnel are stopped."															Y
17V9	17	V	9	Dilemma	N	Occupational Hazards	3	D			"Unless you have 2 Acquisition or 2 Treachery, randomly select a personnel to be killed and this dilemma returns to its owner's dilemma pile."															Y
17V10	17	V	10	Dilemma	N	Punishment Box	4	P			"Unless you have Engineer and a personnel with Honor and Leadership or destroy one of your equipment, randomly select an Officer to be stopped and place this dilemma in your core. At the start of each of your turns, choose an Officer personnel to be stopped."															Y
17V11	17	V	11	Dilemma	N	Slightly Overbooked	6	S			"For each mission worth 40 or more points that your opponent commands, this dilemma is cost -2. Unless you have three personnel who each have a cost of 4 or more, each of your personnel who has a cost of 2 or less is stopped."															Y
17V12	17	V	12	Dilemma	N	Spatial Interphase	6	D			"For each mission worth 40 or more points that your opponent commands, this dilemma is cost -2. Your opponent chooses a personnel who has three or less [SD] icons to be killed."															Y
17V13	17	V	13	Dilemma	N	Stupefy	0	D		Consume: 1. 	"Place this dilemma in your core. When your opponent's dilemma is revealed, he or she may remove this dilemma from the game to add one level of one skill that is in that dilemma's requirements to that requirement until the end of dilemma."															Y
17V14	17	V	14	Dilemma	N	Technique of a Desperate Man	1	D			"Unless you have Anthropology and 2 Officer or two Temporal events in your core, place this dilemma in your core. When one of your personnel begins a mission attempt, this dilemma's owner may remove this dilemma from the game to place a dilemma beneath one of your completed missions on the top of his or her dilemma pile."															Y
17V15	17	V	15	Dilemma	N	Unfair Terms	6	P			"For each mission worth 40 or more points that your opponent commands, this dilemma is cost -2. Randomly select three personnel. Each of those personnel who has a cost of 2 or less is killed."															Y
17V16	17	V	16	Dilemma	N	Unorthodox Tactics	1	S			"Unless you command more ships than your opponent or command an event that has a cost of 4 or more, place this dilemma in your core. When an engagement begins, this dilemma's owner may remove this dilemma from the game to make a ship Weapons +4 and Shields +6 until the end of the turn."															Y
17V17	17	V	17	Dilemma	N	Well-Prepared Defenses	2	D			"Unless the missions you command are worth more total points than the total points of of missions your opponent commands, your opponent chooses a personnel to be stopped."															Y
17V18	17	V	18	Dilemma	N	You Vant to Go Back?	0	D			"This dilemma is cost +3. Reveal the top card of your deck. Unless the cost of that card is odd, your opponent chooses a personnel to be returned to his or her owner's hand."															Y
17V19	17	V	19	Equipment	Y	Horga'hn	3			Artifact. 	"Order - Choose any number of your stopped personnel present who have a cost of 4 or more. Shuffle this equipment into its owner's deck to unstop each of those personnel."															Y
17V20	17	V	20	Equipment	N	Self-Sealing Stem Bolts	2				"Order - If you own this equipment, you may choose an opponent. Place this equipment aboard one of his or her ships (he or she now commands this equipment) to make him or her place an equipment he or she commands and owns on one of your ships (you now command that equipment)."															Y
17V21	17	V	21	Event	N	Always Welcome	0				"To play this event, you must command six [TNG] personnel. Plays in your core. When you play a [Fed] personnel that costs 4 or more, each player may choose one: draw a card; or discard a card from hand to draw two cards."															Y
17V22	17	V	22	Event	N	B'aht Qul Challenge	0				"To play this event, you must command a completed mission and an Anthropology Klingon. Each player randomly removes a number of cards in his or her discard pile from the game equal to the number of missions worth 40 or more points he or she commands. The player that removes the cards with the highest total cost scores 10 points. (In the case of a tie, each tied player scores.) Destroy this event."															Y
17V23	17	V	23	Event	N	Coordinated Counterattack	3				"To play this event, you must command six [TOS] personnel. Plays in your core. Opponent's personnel cannot gain skills."															Y
17V24	17	V	24	Event	N	Defensive Upgrades	1				"To play this event, you must command six [DS9] personnel. Plays in your core. When your event is about to be destroyed by a card an opponent owns, you may destroy this event instead. When your event or interrupt is about to be prevented, you may destroy this event instead."															Y
17V25	17	V	25	Event	N	Delirium	3				"Plays in your core. When the opponent on your right's personnel begin a mission attempt at a mission worth 35 or less points, you may draw one extra dilemma and spend one extra in total cost on dilemmas."															Y
17V26	17	V	26	Event	Y	Duranja	5				"To play this event, you must command six [Baj] Anthropology personnel. Plays in your core. At the end of each of your turns, you make take a card from your discard pile and place it on top of your deck."															Y
17V27	17	V	27	Event	N	Ensnared	2			Capture. 	"To play this event, you must command six [Car] personnel. Name a personnel and choose an opponent to reveal each copy of that personnel he or she commands. You may discard the top five cards of your deck to choose one of those personnel at a non-headquarters mission and place him or her in your brig. Remove this event from the game."															Y
17V28	17	V	28	Event	N	Favor the Bold	4			Temporal. 	"To play this event, you must command three personnel who have a cost of 4 or more. Lose 5 points to choose your completed mission. Return each dilemma beneath that mission to their owner's dilemma piles. That mission is no longer completed. Remove this event from the game."															Y
17V29	17	V	29	Event	N	For Better or For Worse	2				"To play this event, you must command six [Voy] personnel. Plays in your core. At the start of each of your turns, each player places the top cards of his or her dilemma pile beneath the opponent on his or her left's incomplete non-headquarters mission."															Y
17V30	17	V	30	Event	N	Greed	0				"To play this event, you must command a personnel with 2 Treachery. Discard a card from hand to draw a card for each dilemma you own that is in an opponent's core. Destroy this event."															Y
17V31	17	V	31	Event	N	Imperfect Replacement	1				"Plays in your core. While you command a personnel you do not own, the player who owns that personnel cannnot play a personnel with the same card title."															Y
17V32	17	V	32	Event	N	Jem'Hadar Entrenchment	3				"To play this event, you must command three Jem'Hadar. Plays on a mission worth 35 points or less (limit one per mission). Add 2 Leadership to each of this mission's requirements."															Y
17V33	17	V	33	Event	N	Leverage	2				"Plays in your core. When a personnel is about to be killed by a dilemma, the player who commands that personnel may choose an opponent and place that personnel in that opponent's brig instead."															Y
17V34	17	V	34	Event	Y	Noble Intentions	0				"To play this event, you must command six [SF] personnel. Plays in your core. When you play a [SF] personnel, you may discard the top card of your deck to download a personnel of a different species. If neither of those personnel are Human, you may draw a card. You may do this only once each turn."															Y
17V35	17	V	35	Event	N	Parting Thought	3			Q. 	"Plays on a mission. When your dilemma is revealed at this mission, you may discard a card from hand to add one level of one skill that is in that dilemma's requirements to that requirement until the end of that dilemma."															Y
17V36	17	V	36	Event	Y	Relentless Charge	1				"To play this event, you must command six [Dom] personnel. Plays in your core. At the start of each player's turn, you may remove this event from the game to make that player choose one: stop his or her staffed ship at a non-headquarters mission; kill a personnel he or she commands; or lose 5 points."															Y
17V37	17	V	37	Event	N	Tenuous Alliance	4				"To play this event, you must command Mouth of the Wormhole and six [TN] personnel. Choose one of your [TN] personnel. Each player removes from the game a number of cards from the top of their dilemma pile equal to the cost of that personnel. Remove this event from the game."															Y
17V38	17	V	38	Event	Y	Wariness	4				"To play this event, you must command six [Rom] personnel. Plays in your core. While an opponent owns six cards that have been removed from the game, your [Rom] personnel that cost 4 or more may be excluded from random selections."															Y
17V39	17	V	39	Interrupt	N	Alarming Rumors					"To play this interrupt, you must command Athos IV and six [Maq] personnel. When an opponent plays a non-ship card, discard a card of the same card type from hand to prevent that and place that card on top of its owner's deck."															Y
17V40	17	V	40	Interrupt	N	Bridge Officer's Test					"When your personnel with 2 Leadership is facing a dilemma and that dilemma is about to stop all of your personnel, the opponent on your left chooses a personnel present. Kill that personnel to prevent and overcome that dilemma."															Y
17V41	17	V	41	Interrupt	N	Down to Business					"To play this interrupt, you must command six [Fer] personnel. Order - Each player discards a random card from hand. The owner of the discarded card that has the highest cost takes a dilemma they own from beneath an opponent's mission and returns it to their dilemma pile. (In the case of a tie, prevent this interrupt and place it on the bottom of its owner's deck.)"															Y
17V42	17	V	42	Interrupt	N	Improved Scenery					"Order - Discard a random card from hand to examine a number of dilemmas on the top of an opponent's dilemma pile equal to the cost of the discarded card. Remove this interrupt from the game."															Y
17V43	17	V	43	Interrupt	N	Posturing					"To play this interrupt, you must command three [Rom] personnel. When your personnel is attempting a mission, choose an opponent and remove the top card of his or her deck from the game to add the cost of that card to that personnel's attributes until the end of the mission attempt."															Y
17V44	17	V	44	Interrupt	N	Rebuilding the Fleet					"To play this interrupt, you must command a personnel with 2 Engineer or a personnel with 2 Medical. Order - Each player counts the number of ships costs 6 or more in his or her discard pile. Then each player shuffles each personnel and ship from his or her discard pile into his or her deck and draws cards equal to the number of ships counted."															Y
17V45	17	V	45	Mission	Y	Demonstrate Aggressive Intent		S	"Astrometrics, Honor, Navigation, Officer, Security, and Cunning>40"		"When your personnel complete this mission, you may destroy your staffed ship that costs 5 or more here to download two Damage cards and place them on an opponent's ship."	Any	3	40	G											Y
17V46	17	V	46	Mission	Y	Explore Extradimensional World		P	"Anthropology, 2 Exobiology, Science, Transporters, and Cunning>32"		"Your personnel may not attempt this mission if it was attempted by your personnel on your previous turn."	Any	2	40	G											Y
17V47	17	V	47	Mission	Y	Honor the Fallen		S	"Engineer, 2 Honor, Medical, Officer, and Integrity>38"		"When your personnel complete this mission, you may remove a personnel in your discard pile from the game to restore all Range to each of your ships."	[Baj] [Fed] [Fer] [Kli] [NA]	3	40	A											Y
17V48	17	V	48	Mission	Y	Obtain Illegal Embryos		S	"Biology, Exobiology, Medical, Science, Treachery, and Cunning>40"		"When your Medical personnel is about to be stopped by a dilemma at this mission, you may kill him or her instead to download a Genetically Enhanced personnel."	[NA] [SF]	3	40	A											Y
17V49	17	V	49	Mission	Y	Protect Wormhole		S	"Astrometrics, Engineer, 2 Navigation, Science, and Cunning>40"		"When any player is about to move a ship between this mission and Region: Bajor System mission, do not add 2 to the span total of those missions."	[Baj] [Fed] [Car]	3	40	G											Y
17V50	17	V	50	Mission	Y	Reestablish Neural Cooperative		P	"2 Anthropology, Biology, Exobiology, Security, and Cunning>38"	Region: Nekrit Expanse. 	"When your personnel complete this mission, you may take up to three Borg personnel from your discard pile and place them on the bottom of your deck in any order."	[Bor] [Fed] [NA]	2	40	D											Y
17V51	17	V	51	Mission	Y	Seek Savior		S	"Anthropology, Biology, Honor, Law, and Integrity>40"		"At the start of each of your turns, if this is your first turn, name a personnel. When your personnel complete this mission, if an opponent commands that personnel, score 10 points."	[Fed] [Kli] [NA]	3	40	D											Y
17V52	17	V	52	Personnel	Y	Kira Nerys Lela	3		"Diplomacy Honor Law Leadership Officer Security"	Host. 	"When you play this personnel, you may take a card from your discard pile into hand."	[Baj]				Bajoran	6	6	6	[Cmd] [DS9]						Y
17V53	17	V	53	Personnel	Y	Shakaar Edon First Minister of Bajor	4		"Diplomacy 2 Honor Law 2 Leadership"		"When you play this personnel, if you have completed a mission requiring Anthropology or Leadership, he is cost -4. When you complete a mission worth 40 or more points, you may unstop each of your stopped [Baj] personnel."	[Baj]				Bajoran	7	6	6	[Cmd]						Y
17V54	17	V	54	Personnel	N	Scrutiny Drone	3		"Anthropology Programming Science"	Drone. 	"When you play this personnel, choose an opponent. You may draw a card for each non-headquarters mission worth 35 points or less he or she commands."	[Bor]				Borg	5	5	5	[Stf]						Y
17V55	17	V	55	Personnel	Y	Madred Persistent Inquisitor	3		"Exobiology Medical Officer 2 Treachery"	Gul. 	"Order - Choose an opponent. That opponent guesses how many cards that have a cost of 4 or more are in your hand. Reveal your hand. If that opponent is correct, kill this personnel. Otherwise, he is attributes +3 until the end of the turn."	[Car]				Cardassian	2	6	5	[Cmd]						Y
17V56	17	V	56	Personnel	Y	Nador Curious Commander	4		"Archaeology Astrometrics Geology Law Navigation Officer Physics Treachery"	Commander: Rokassa. Gul. 	"When you play this personnel, if you have completed a mission requiring Officer or Treachery, he is cost -4. While you have completed a mission worth 40 or more points each [AU] personnel present is attributes +1."	[Car]				Cardassian	3	6	6	[Cmd] [AU]						Y
17V57	17	V	57	Personnel	Y	Breen Founder Persuader	4		"Archaeology Engineer Exobiology Geology Intelligence Science Transporters"	Founder. Infiltrator. Shape-shifter. 	"When you play this personnel, if you have completed a mission requiring Engineer or Science, she is cost -4."	[Dom]				Changeling	4	7	7	[Stf]						Y
17V58	17	V	58	Personnel	N	Dikut'ukan	1		""		"While this personnel is facing a dilemma, he may gain Security and a skill from a Changeling present until the end of the mission attempt. You may do this only once each turn."	[Dom]				Jem'Hadar	5	4	7	[Stf]						Y
17V59	17	V	59	Personnel	Y	Cal Hudson Convincing Recruiter	4		"Diplomacy Law Leadership Navigation Physics Security Treachery"	Commander: Javert. 	"When you play this personnel, if you command a completed mission requiring Leadership or Security, he is cost -4. Each [Fed] personnel present gains [Maq]."	[Fed]				Human	4	6	6	[Cmd] [Maq]						Y
17V60	17	V	60	Personnel	Y	Geordi La Forge Battleship Engineer	4		"Astrometrics 2 Engineer Honor Physics Programming Science"		"Order - If this personnel is present with your personnel who has a cost of 4 or more and he is aboard your [TNG] ship, return him to his owner's hand to move that ship to your mission."	[Fed]				Human	6	6	5	[Stf] [TNG] [AU]						Y
17V61	17	V	61	Personnel	N	Karl Jaeger	2		"Archaeology Geology Honor Physics Science"		"You may play this personnel at cost +2 to examine and remove four cards in a player's discard pile from the game."	[Fed]				Human	6	6	6	[Stf] [TOS] [Pa]						Y
17V62	17	V	62	Personnel	Y	Kathryn Janeway Regretful Leader	4		"Biology Diplomacy Engineer Leadership Officer Physics Programming Science"	Admiral. 	"When you play this personnel, if you command a completed mission requiring Engineer or Science, she is cost -4. When you play this personnel, each player may download an equipment card or a Temporal card."	[Fed]				Human	5	6	4	[Cmd] [Voy] [Fut]						Y
17V63	17	V	63	Personnel	N	Nagata	2		"Astrometrics Engineer Physics Programming Transporters"		"You may play this personnel at cost +1 to draw three cards for each headquarters the opponent on your left commands, then place three cards from hand on the bottom of your deck."	[Fed]				Human	6	5	6	[Stf] [TOS] [Pa]						Y
17V64	17	V	64	Personnel	Y	Tristan Adams Deranged Psychiatrist	2		"Anthropology 2 Medical Science Treachery"		"You may play this personnel at cost +2 to name a dilemma. Each copy of that dilemmas this personnel faces this turn is prevented and overcome. When you play this personnel, if you command a completed mission requiring Anthropology or Treachery, he is cost -4."	[Fed]				Human	4	6	5	[Stf] [TOS] [Pa]						Y
17V65	17	V	65	Personnel	Y	William Ross "Temporary" Ally	4		"Astrometrics Diplomacy Law Leadership Navigation Officer Science Security"	Admiral. Commander: U.S.S. Bellerophon. 	"When you play this personnel, if you have completed a mission requiring Diplomacy or Officer, he is cost -4. While facing a dilemma, this personnel gains Intelligence and Treachery."	[Fed]				Human	5	6	6	[Cmd] [DS9]						Y
17V66	17	V	66	Personnel	Y	Brunt Acting Grand Nagus	4		"Acquisition Law Leadership Programming Treachery"		"When you play this personnel, if you have completed a mission requiring Acquisition or Treachery, he is cost -4. When you play this personnel, if you command a mission worth 40 or more points and three [Fer] personnel, score 5 points."	[Fer]				Ferengi	3	6	4	[Stf]						Y
17V67	17	V	67	Personnel	Y	Nilva Lascivious Chairman	2		"Acquisition Biology Diplomacy Law Leadership"		"When your personnel present complete this mission, if it is worth 40 or more points, you may take up to three cards from your discard pile and place them beneath your Ferenginar."	[Fer]				Ferengi	5	6	4							Y
17V68	17	V	68	Personnel	Y	Uri'lash Silent Servant	3		"Biology Navigation 2 Security Treachery"		"Order - Stop your [Fer] Treachery personnel present to take a card from beneath your Ferenginar into hand. You may do this only once each turn."	[Fer]				Hupyrian	4	5	7	[Stf]						Y
17V69	17	V	69	Personnel	Y	K'mpec Protector of the Empire	3		"Diplomacy Law 2 Leadership Security"	Chancellor. 	"At the start of each of your turns, you may stop six [Kli] Leadership personnel you command to spend 5 additional counters this turn."	[Kli]				Klingon	5	7	6	[Cmd]						Y
17V70	17	V	70	Personnel	Y	Kohlar Pilgrim Commander	4		"Astrometrics Diplomacy Honor Leadership Officer"	Commander: I.K.S. Voq'leng. 	"While this personnel is attempting a [DQ] mission, each of your Klingon personnel present is attributes +1."	[Kli]				Klingon	6	5	7	[Cmd]						Y
17V71	17	V	71	Personnel	Y	Morak Pilgrim Cynic	2		"Astrometrics Physics Science"		"While this personnel is facing a dilemma at a [DQ] mission, he gains Security, Transporters, and Treachery."	[Kli]				Klingon	4	5	7	[Stf]						Y
17V72	17	V	72	Personnel	Y	T'Greth Pilgrim Contender	3		"Biology Engineer Exobiology Geology Navigation"		"While this personnel is eligible for a random selection at a [DQ] mission, you may destroy your Assault event to exclude one of your Klingon personnel present from that selection."	[Kli]				Klingon	5	5	7	[Cmd]						Y
17V73	17	V	73	Personnel	N	Delvok	2		"Astrometrics Biology Honor Medical Security"	Dissident. 	""	[NA]				Vulcan	6	6	6	[Stf] [Pa]						Y
17V74	17	V	74	Personnel	Y	Syrran Desert Wind	5		"Anthropology Archaeology Diplomacy 2 Honor Leadership"	Dissident. 	"When this personnel begins a mission attempt at a mission worth 40 or more points, you may draw two cards."	[NA]				Vulcan	8	7	7	[Cmd] [Pa]						Y
17V75	17	V	75	Personnel	Y	T'Les Syrrannite	3		"Exobiology Geology Honor 2 Science"	Dissident. 	"When this personnel begins a mission attempt at a mission worth 40 or more points, you may choose a personnel present. That personnel gains Dissident until the end of this turn."	[NA]				Vulcan	6	7	6	[Stf] [Pa]						Y
17V76	17	V	76	Personnel	Y	T'Pau Syrrannite	4		"Archaeology Geology Honor 2 Leadership Physics"	Dissident. 	"When this personnel begins a mission attempt at a mission worth 40 or more points, she may gain each skill from a Dissident present until the end of this turn."	[NA]				Vulcan	7	7	6	[Cmd] [Pa]						Y
17V77	17	V	77	Personnel	N	Ptol	5		"Archaeology Biology Engineer Geology Officer Programming Security"		"When you play this personnel, reveal four cards from the top of an opponent's dilemma pile. This personnel is cost -1 for each dual dilemma revealed. Then replace them in the same order."	[Rom]				Romulan	4	6	6	[Stf] [Pa]						Y
17V78	17	V	78	Personnel	Y	Taibak Prodigious Conditioner	4		"Biology Engineer Exobiology Medical Programming 2 Science Treachery"		"When you play this personnel, if you command a completed mission requiring Exobiology or Science, he is cost -4. This personnel is Cunning +1 and Strength +1 for each different card type an opponent owns that has been removed from the game."	[Rom]				Romulan	2	3	3	[Cmd]						Y
17V79	17	V	79	Personnel	N	Upexi	1		"Exobiology Programming Security"		"When a random selection is made, if this personnel is facing a dilemma at a mission worth 40 or more points, you may stop this personnel to ignore its results and select again."	[Rom]				Reman	4	6	6	[Stf]						Y
17V80	17	V	80	Personnel	Y	A. G. Robinson Prototype Captain	4		"Astrometrics Engineer Honor Leadership 2 Navigation Officer Science"	Commander: NX-Prototype. 	"When you play this personnel, if you command a completed mission requiring Astrometrics or Navigation, he is cost -4. Each of your [SF] ships is attributes +1."	[SF]				Human	6	6	6	[Cmd] [Pa]						Y
17V81	17	V	81	Personnel	Y	Nathan Samuels Earth Minister	5		"Diplomacy Law Leadership"		"When you play a non-Human [SF] personnel at your Earth, if you command two missions worth 40 or more points, that personnel is cost -2."	[SF]				Human	5	6	5	[Pa]						Y
17V82	17	V	82	Ship	Y	Assimilated Transport	4				"Order - Kill six personnel you command but do not own aboard this ship to place the top three dilemmas of the opponent on your left's dilemma pile beneath this mission. You may do this only if the ship is at one of your non-headquarters missions."	[Bor]								[Pa]	Transport	[Stf] [Stf]	5	4	4	Y
17V83	17	V	83	Ship	Y	Rokassa Tampering Vessel	6				"While your corresponding Commander is aboard this ship, each [Car] personnel aboard this ship gains [AU]."	[Car]								[AU]	Galor	[Cmd] [Stf] [Stf]	8	8	8	Y
17V84	17	V	84	Ship	Y	Javert Maquis Flagship	6				"While this ship is at your [Fed] mission that is worth 40 or less points and your corresponding Commander is aboard this ship, your personnel may attempt and complete that mission with these requirements: Leadership, Security, Treachery, and Strength>36."	[Fed]								[Maq]	Condor	[Cmd]	6	6	6	Y
17V85	17	V	85	Ship	Y	U.S.S. Bellerophon Conference Host	7				"When you play this ship, you may place a [DS9] Diplomacy personnel from your hand aboard this ship."	[Fed]								[DS9]	Intrepid	[Cmd] [Cmd] [Stf] [Stf]	9	9	8	Y
17V86	17	V	86	Ship	Y	I.K.S. Voq'leng Ship of Prophecy	5			Cloaking Device. 	"While you command Qo'noS and no other [AQ] missions, you may play this ship at your [DQ] mission. While this ship is at a [DQ] mission, you may play [Kli] personnel and equipment aboard this ship."	[Kli]									D-7	[Cmd] [Cmd]	8	7	6	Y
17V87	17	V	87	Ship	N	Orion Interceptor	6				"While you command another ship that has a cost of 6 or more, this ship is Range +2. While this ship is at a [NA] mission or a mission worth 40 or more points, it is Weapons +4 and Shields +4."	[NA]								[Pa]	Interceptor	[Stf] [Stf] [Stf]	6	6	6	Y
17V88	17	V	88	Ship	Y	U.S.S. Dauntless False Hope	6				"To play this ship, you must command three personnel of the same affiliation. When you are about to play this ship, it becomes that affiliation. Order - Discard a card from hand to download Quantum Slipstream Drive. You may do this only once each turn."	[NA]									Dauntless	[Cmd] [Cmd] [Stf] [Stf]	9	7	7	Y
17V89	17	V	89	Ship	N	Bird-of-Prey	4			Cloaking Device. 	"This ship is Range +1 for each [Rom] personnel aboard who has a cost of 4 or more. This ship is Weapons +1 and Shields +1 for each [Pa][Rom] personnel aboard."	[Rom]								[Pa]	Bird-of-Prey	[Cmd] [Cmd]	7	6	6	Y
17V90	17	V	90	Ship	N	NX-Prototype	2				"This ship is Range -1 for each Human aboard. When this ship moves to a non-headquarters mission, you may download a Damage card and place it on this ship. When a Damage card is placed on this ship, you may download a [SF] card."	[SF]								[Pa]	NX	[Cmd]	5	0	0	Y
18V1	18	V	1	Dilemma	N	Its Thinking is Chaotic	0	D			"Place this dilemma on this mission. Randomly select a personnel. That personnel and each copy of that personnel loses all skills and abilities and gains the following ability: "When this personnel is an eligible target for a random selection, you may choose this personnel instead." These effects last until the end of the mission attempt. At the end of this mission attempt, this dilemma is overcome."															Y
18V2	18	V	2	Dilemma	N	Lending a Hand	2	P			"Your opponent chooses two personnel to be stopped. Choose a personnel from your hand that you do not command who has a cost less than the total cost of those two personnel. You may place that personnel on this planet mission and have him or her join this mission attempt."															Y
18V3	18	V	3	Dilemma	N	Losira	3	D			"Your opponent names a personnel. Randomly select three personnel. Each named personnel selected is killed."															Y
18V4	18	V	4	Dilemma	N	Parallel Romance	2	D			"Randomly select two personnel to be stopped. For each personnel stopped by this dilemma, each of your personnel is attributes +1 until the end of this mission attempt."															Y
18V5	18	V	5	Dilemma	N	Polywater Intoxication	0	D			"If you have six or more personnel attempting this mission, this dilemma is cost +3. Choose a personnel to be stopped and this dilemma returns to its owner's dilemma pile."															Y
18V6	18	V	6	Dilemma	N	The Captain's "Guest"	2	D			"Your opponent names a keyword. Randomly select three personnel. If any of those personnel has that keyword, they are all stopped. Otherwise, choose one of those personnel to be stopped."															Y
18V7	18	V	7	Dilemma	N	The Charismatic Mister Kor	7	D			"For each dilemma beneath this mission, this dilemma is cost -1. Randomly select a personnel to be placed on the bottom of his or her owner's deck."															Y
18V8	18	V	8	Dilemma	N	The Charming Mister Riker	6	S			"For each dilemma beneath this mission, this dilemma is cost -1. Randomly select a personnel to be placed on the bottom of his or her owner's deck."															Y
18V9	18	V	9	Dilemma	N	The Gentleman Doctor McCoy	6	P			"For each dilemma beneath this mission, this dilemma is cost -1. Randomly select a personnel to be placed on the bottom of his or her owner's deck."															Y
18V10	18	V	10	Dilemma	N	Warm Welcome	0	D			"If you have six or more personnel attempting this mission, this dilemma is cost +3. Unless you have 3 [Cmd] personnel or 2 Officer, choose a personnel to be placed on the bottom of his or her owner's deck and this dilemma returns to its owner's dilemma pile."															Y
18V11	18	V	11	Dilemma	N	Watch Your Step	0	D			"Unless you have Leadership, Security, and Cunning>34, or Telepathy and 2 Treachery, or 3 Honor, place this dilemma in your core. When you are about to draw a card, this dilemma's owner may remove this dilemma from the game to make you draw three cards instead and he or she examines those cards and chooses two of them to be discarded."															Y
18V12	18	V	12	Event	N	Deal With the Count Man	3			Decay: 3. 	"To play this event, you must command a Thief. Plays in your core. Name a personnel. At the start of each Execute Orders segment, each personnel who has that card title cannot use abilities, attributes, and skills until the end of each turn. At the start of each of your turns, place the top card of your deck on this event."															Y
18V13	18	V	13	Event	Y	Mudd's Women	2				"Plays in your core. When an opponent's dilemma is revealed, you may discard a card from hand to name a personnel. When that named personnel is randomly selected by that dilemma, you may place the top card of your deck on this event. At the start of each of your turns, you may take a card from this event to your hand to spend two additional counters this turn."															Y
18V14	18	V	14	Event	N	Raise the Stakes	4				"Plays in your core. Each of your opponent's personnel are attributes +1. Each of your missions are worth 5 more points. When you are about to lose command of this event, remove it from the game instead."															Y
18V15	18	V	15	Interrupt	N	A Q Scorned				Q. 	"When a personnel that the player on your right commands begins a mission attempt, destroy your event to shuffle your dilemma pile and the opponent on your right chooses one: you may draw four extra dilemmas; or you may spend two extra on dilemmas."															Y
18V16	18	V	16	Interrupt	N	A Royal Welcome					"Order - Destroy your event that has a cost of 3 or more to make your opponent name a skill (except Acquisition, Intelligence, Law, or Telepathy). You may download a personnel who has that skill and place him or her at your headquarters mission where that personnel could be played. That personnel is attributes +1 until the end of this turn."															Y
18V17	18	V	17	Interrupt	N	Old Feelings					"Order - Stop two of your personnel to choose one: remove a dilemma that has no cards on it in your core from the game; or take a personnel from your discard pile and place him or her on the bottom of his or her owner's deck."															Y
18V18	18	V	18	Mission	Y	Track Survivors		P	"Engineer, Geology, Science, Transporters, and Cunning>32 or Diplomacy, Honor, Law, Leadership, and Integrity>30"		"When your personnel complete this mission, if none of them have an attribute >6, score 5 points."	[Baj] [Fed] [Fer] [NA]	2	35	A											Y
18V19	18	V	19	Personnel	Y	Chalan Aroya Accessible Restaurateur	2		"Biology Honor Science Transporters"		"When this personnel is randomly selected by a dilemma, you may take a card from your discard pile into hand."	[Baj]				Bajoran	6	5	4	[DS9]						Y
18V20	18	V	20	Personnel	Y	Neela Misguided Activist	2		"Engineer Programming Treachery"	Assassin. 	"Order - Remove a personnel in your discard pile from the game and return this personnel to her owner's hand to kill an opponent's personnel present who has a skill the removed personnel has."	[Baj]				Bajoran	2	6	5	[Stf] [DS9]						Y
18V21	18	V	21	Personnel	Y	Seven of Nine Prodigal Daughter	4		"Astrometrics Engineer Exobiology Programming Science Treachery"		"When your opponent's card is about to prevent your interrupt, you may give command of this personnel to an opponent to ignore that effect. If you do, choose a ship commanded by that opponent and place this personnel aboard that ship."	[Bor]				Borg	4	7	6	[Stf]						Y
18V22	18	V	22	Personnel	Y	Korinas Observer from the Obsidian Order	4		"Intelligence Leadership Officer Security Treachery"		"While this personnel is facing a dilemma, she and each [Car] Intelligence personnel present adds his or her Cunning to his Integrity."	[Car]				Cardassian	3	6	5	[Cmd]						Y
18V23	18	V	23	Personnel	Y	Luaran Critical Coordinator	3		"Engineer Navigation Physics Treachery"		"When you play this personnel, you may draw a card for each staffing requirement icon on your staffed [Dom] ship."	[Dom]				Vorta	4	6	3	[Cmd]						Y
18V24	18	V	24	Personnel	Y	Alynna Nechayev Adamant Admiral	3		"Diplomacy Law Leadership Officer Science Security"	Admiral. 	"Order - Discard a [Fed] personnel that you do not command from hand. This personnel gains an order ability from that personnel until the end of this turn. You may do this only once each turn."	[Fed]				Human	6	6	5	[Cmd] [E]						Y
18V25	18	V	25	Personnel	Y	Jenna D'Sora Veteran Security Officer	2		"Astrometrics Engineer Exobiology Security"		"When this personnel begins a mission attempt, you may name a personnel. If that personnel is chosen or selected by a dilemma during this mission attempt, he or she is attributes +2 and gains Anthropology until the end of that dilemma."	[Fed]				Human	5	5	6	[Stf] [TNG]						Y
18V26	18	V	26	Personnel	Y	Melora Pazlar Independent Personality	2		"Astrometrics Navigation Programming Science"		"While this personnel is facing a dilemma, you may lose 5 points to choose one: make her gain two different skills on a personnel present; or make her gain an attribute on a personnel present. This effect lasts until the end of this turn. You may do this only once each turn."	[Fed]				Elaysian	6	6	2	[Stf] [DS9]						Y
18V27	18	V	27	Personnel	Y	Naomi Wildman Astrometrics Officer	2		"Astrometrics Engineer Honor Science"		"While this personnel is facing a dilemma, you may destroy your Temporal event that has a cost greater than or equal to the cost of that dilemma to make each random selection made by that dilemma your choice instead."	[Fed]				Human/Ktarian	6	6	5	[Stf] [Voy] [Fut]						Y
18V28	18	V	28	Personnel	Y	Nella Daren Head of Stellar Cartography	2		"2 Astrometrics Honor Science"		"When a personnel present is randomly selected to be killed, you may destroy an equipment this personnel is equipped with to stop that personnel instead."	[Fed]				Human	6	6	5	[Stf] [TNG]						Y
18V29	18	V	29	Personnel	Y	Number One Reputable Officer	2		"Astrometrics Diplomacy Navigation Officer Science"		"You may play this personnel at cost +2 to choose up to three of your personnel in your opponents' brigs and place them at your headquarters mission."	[Fed]				Human	6	6	6	[Cmd] [TOS] [Pa]						Y
18V30	18	V	30	Personnel	Y	Valeris Co-Conspirator	5		"Navigation Officer Science Treachery"	Assassin. 	"When you play this personnel, if you command three Treachery personnel, name a non-ship card. Each opponent searches his or her deck, places the named card in his or her discard pile, and shuffles and replaces his or her deck."	[Fed]				Vulcan	3	7	6	[Stf] [TOS] [Pa] [E]						Y
18V31	18	V	31	Personnel	Y	Watley Recent Transfer	1		"Honor Medical Science"		"You may play this personnel at cost +3 to name a personnel. Each opponent must choose a personnel he or she commands who has that title and return him or her to his or her owner's hand."	[Fed]				Human	6	5	5	[Stf] [TOS] [Pa]						Y
18V32	18	V	32	Personnel	Y	Leeta Devoted Wife	1		"Anthropology Honor"		"When this personnel is randomly selected by a dilemma, if you command Ferenginar, download a card and place it beneath your Ferenginar."	[Fer]				Bajoran	6	5	4	[Stf] [DS9]						Y
18V33	18	V	33	Personnel	Y	Quark Lumba	4		"Anthropology Diplomacy Honor Programming"		"When you play this personnel, you may download a card and place it beneath your Ferenginar. When your Rule is about to be destroyed by a card an opponent owns, you may destroy your Rule instead."	[Fer]				Ferengi	6	6	4	[DS9]						Y
18V34	18	V	34	Personnel	Y	Ch'Regha Open-Minded	2		"Archaeology Exobiology Honor Medical"		"Order - Stop this personnel aboard your [Kli] ship at a [DQ] mission to place a Klingon at your Qo'noS aboard this ship."	[Kli]				Klingon	6	5	6	[Stf]						Y
18V35	18	V	35	Personnel	Y	Anastasia Komananov Russian Seductress	3		"Diplomacy Intelligence Officer 2 Physics"	Assassin. Infiltrator. 	"When you play this personnel, you may take a Hologram from your discard pile into hand. When this personnel is killed by a dilemma, each player kills each copy of Kira Nerys that he or she commands."	[NA]				Hologram	6	6	5							Y
18V36	18	V	36	Personnel	Y	Arandis Risan Facilitator	4		"2 Anthropology Diplomacy Geology Leadership"		"When you play this personnel, each player may download a card."	[NA]				Risan	6	5	4							Y
18V37	18	V	37	Personnel	Y	M'Pella Seductive Employee	2		"Acquisition Anthropology Exobiology"		"When this personnel is randomly selected by a dilemma, reveal the top card of your deck. If the cost of the revealed card matches the cost of that dilemma, it is prevented and overcome."	[NA]				Alien	6	5	4							Y
18V38	18	V	38	Personnel	Y	Marta Delusional Seductress	2		"Acquisition Anthropology Medical"	Thief. 	"When your Leadership personnel present is randomly selected by a dilemma, you may destroy one of your events to ignore its results and select again."	[NA]				Orion	4	5	5	[Pa]						Y
18V39	18	V	39	Personnel	Y	Rayna Kapec Developing Android	4		"Biology Engineer Medical Physics Programming Science"		"When your non-Android personnel present is about to be stopped or killed by a dilemma, you may discard two Android personnel from hand to prevent that."	[NA]				Android	6	5	5	[Pa]						Y
18V40	18	V	40	Personnel	Y	Sakonna Puzzled Interrogator	2		"Geology Physics Transporters"		"When this personnel is randomly selected by a dilemma, if there are two [Maq] personnel present, that dilemma's owner must place two cards from hand on top of his or her deck in any order."	[NA]				Vulcan	4	7	6	[Stf] [Maq]						Y
18V41	18	V	41	Personnel	Y	Ba'el Naive Prisoner	2		"Exobiology Geology Honor Science"		"When this personnel is randomly selected by a dilemma, that dilemma's owner must discard a card at random from his or her hand."	[Rom]				Klingon/Romulan	6	5	5							Y
18V42	18	V	42	Personnel	Y	Kalenna Sentry	2		"Anthropology Biology Intelligence Security"		"When this personnel begins a mission attempt, you may discard an event from hand to name up to two unique personnel. While each of those personnel is not [NA], he or she cannot be randomly selected by dilemmas. This effect lasts until the end of this mission attempt."	[Rom]				Romulan	4	6	6	[Stf]						Y
18V43	18	V	43	Personnel	Y	Fiona McKenzie Experienced Corporal	3		"Exobiology Leadership Navigation Security Transporters"	MACO. 	"While this personnel is facing a dilemma, if three MACO personnel are present with her, you may discard a card from hand to make a [SF] personnel present attributes +2 until the end of that dilemma."	[SF]				Human	6	5	6	[Stf] [Pa]						Y
18V44	18	V	44	Personnel	Y	Gannet Brooks Undercover Operative	3		"Anthropology Diplomacy Intelligence Programming Security"		"While this personnel is attempting a mission, you may discard a [SF] personnel from hand to give her one of the discarded personnel's skills until the end of that mission attempt."	[SF]				Human	5	6	4	[Pa]						Y
18V45	18	V	45	Ship	Y	U.S.S. Sao Paulo NCC-75633	7				"When your [DS9] personnel aboard this ship is about to be killed by a dilemma, you may stop that personnel instead."	[Fed]								[DS9]	Defiant	[Cmd] [Cmd] [Cmd] [Stf]	8	10	10	Y
19V1	19	V	1	Dilemma	N	Chula: The Precipice	2	D			"If you have an even number of personnel, randomly split them in half. Unless one half has a personnel with Leadership, a second personnel with Cunning>5, and a third personnel with Honor, randomly select one half to be stopped."															Y
19V2	19	V	2	Dilemma	N	Left Behind	4	S			"Randomly select two personnel. They cannot use their skills while facing this dilemma. Unless you have 2 Biology and 2 Medical or 2 Navigation, Transporters, and Shields>8, those personnel are stopped, and your opponent places them on a planet mission in the same quadrant as this mission."															Y
19V3	19	V	3	Dilemma	N	Repressed Message	0	D		Consume: 2. 	"Reveal the top card of your dilemma pile. Your opponent may remove this dilemma from the game to replace it with the revealed the dilemma. When that dilemma is about to be overcome, remove it from the game instead."															Y
19V4	19	V	4	Dilemma	N	Rogue Borg Ship	3	S			"Unless you command three or more ships or ships at this mission with total Weapons>14 or more [Cmd] personnel that [Stf] personnel, your opponent may download a Damage card and place it on one of your ships at this mission, then this dilemma returns to its owner's dilemma pile."															Y
19V5	19	V	5	Equipment	N	Exocomp	3				"Each of your Programming personnel present gains Engineer. When a Damage card an opponent owns is about to be placed on this ship, you may destroy this equipment to prevent that. Order- Destroy this equipment to remove a Damage card an opponent owns from this ship."															Y
19V6	19	V	6	Event	Y	Subtle Influence	2				"To play this event, you must command six [Rom] personnel. Plays in your core. While personnel your opponent commands are attempting a mission, that opponent must discard an interrupt from hand to play an interrupt."															Y
19V7	19	V	7	Mission	Y	Earth Stop First Contact		P	"Borg Queen, (Locutus or a personnel you do not own), Cunning>40 and Strength>40"	Region: Section 001.	"When your personnel complete this mission, remove a personnel involved from the game to choose five opponent's personnel at a headquarters mission to remove from the game."	[Bor]	2	40	A											Y
19V8	19	V	8	Mission	Y	Mediate Peace Treaty		S	"Diplomacy, Law, Leadership and (Integrity>35 or Cunning>37)"		"Players cannot begin combat nor begin an engagement at this mission."	[Fed] [NA]	3	30	A											Y
19V9	19	V	9	Personnel	Y	Evek Agent of Cardassian Justice.	4		"Law Officer Physics Security"	Gul. 	"When you play this personnel, if you command six [Car] personnel, you may reveal the top three cards of an opponent's deck. Each revealed card that is a personnel that opponent does not command is placed in your brig. (That opponent now commands them.)"	[Car]				Cardassian	4	5	6	[Cmd]						Y
19V10	19	V	10	Personnel	Y	Changeling Infiltrator	0		""	Founder. Infiltrator. Shape-shifter. 	"Order - Choose a captive in your brig. While that captive is in your brig, this personnel gains all icons, skills, keywords and attributes on that personnel. These effects last until this order is executed again."	[Dom]				Changeling	0	0	0							Y
19V11	19	V	11	Personnel	Y	Pel Profit-Seeker	2		"Acquisition Anthropology Biology Diplomacy"	Waiter. 	"While this personnel is facing a dilemma at a mission worth 40 or more points, your [Fer] personnel may meet Integrity and Strength requirements using Cunning."	[Fer]				Ferengi	6	6	4	[Stf]						Y
19V12	19	V	12	Personnel	Y	Miles O'Brien Connelly	4		"Engineer Honor Intelligence Programming"	Infiltrator. Thief. 	"While this personnel is present with a Thief, this personnel is Cunning +1 for each non-Artifact equipment present (limit +4). You may play equipment at cost +1 at this mission."	[NA]				Human	7	5	6	[Stf]						Y
19V13	19	V	13	Personnel	Y	Romulan Impersonator "Geordi La Forge"	3		"Engineer Intelligence Programming Treachery"	Infiltrator. 	"When an opponent's personnel is about to complete this mission, you may return this personnel to his owner's hand to increase each attributes requirement of that mission by 5 until the end of the turn."	[Rom]				Romulan	4	6	6	[Stf]						Y
19V14	19	V	14	Ship	Y	Tenak'talar Vanguard of the Occupation	7				"This ship is Range +1 for each unique [Car] personnel aboard (limit +3). When your unique Cardassian aboard uses a skill to complete a [Car] mission, if this ship is staffed, score 10 points. You may do this only once each turn."	[Dom]								[TN]	Warship	[Cmd] [Stf] [Stf]	9	9	9	Y
19V15	19	V	15	Ship	Y	U.S.S. Centaur Patrolling Ship	5				"While your [DS9] personnel aboard is attempting a mission that has three or less dilemmas beneath it, he or she is attributes +1."	[Fed]								[DS9]	Centaur	[Stf] [Stf] [Stf]	8	7	7	Y
2U1	2	U	1	Dilemma	N	A Klingon Matter	3	P			"Unless you have 2 Intelligence and Treachery or 2 Leadership and Cunning>32, randomly select a personnel.  If that personnel has Strength<7, he or she is killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
2R2	2	R	2	Dilemma	N	Casualties of War	4	P			"Randomly select three personnel.  If the total cost of those personnel is 4 or less, they are killed.  Otherwise, randomly select one of those personnel to be killed."															N
2U3	2	U	3	Dilemma	N	Crippling Attack	3	S			"Unless you have 2 Leadership and Officer or 2 Navigation and Shields>6, randomly select a personnel to be killed, then this dilemma is placed on your ship.  Damage - This ship is attributes-2."															N
2C4	2	C	4	Dilemma	N	Dedication to Duty	3	S			"Randomly select a personnel.  Unless you choose to kill that personnel, your opponent draws a number of cards equal to the number of [SD] icons on that personnel."															N
2C5	2	C	5	Dilemma	N	Disgraceful Assault	3	S			"Unless you have 2 Security and Transporters, randomly select a personnel to be stopped.  Unless you have Biology and 2 Medical, that personnel is killed instead, then all your personnel are stopped."															N
2C6	2	C	6	Dilemma	N	Disruptor Accident	3	S			"Randomly select a personnel.  Unless you choose to kill that personnel, he or she and a second randomly selected personnel are stopped."															N
2C7	2	C	7	Dilemma	N	DNA Security Scan	4	D			"Unless you have Engineer and 2 Programming or 2 Security and Cunning>36, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
2U8	2	U	8	Dilemma	N	Exposed Power Relay	3	D			"Randomly select a personnel to be stopped.  If you still have nine personnel remaining, that personnel is killed instead, then randomly select a second personnel to be killed.  If you still have ten personnel remaining, your opponent chooses a third personnel to be killed."															N
2R9	2	R	9	Dilemma	N	Face to Face	4	S			"Your opponent names a skill.  Randomly select two personnel.  Each of those personnel that has that skill is killed."															N
2U10	2	U	10	Dilemma	N	Flim-Flam Artist	3	P			"Unless you have Diplomacy and 2 Programming or Law and Cunning>32, all your personnel are stopped, your opponent may draw a card, and this dilemma is returned to its owner's dilemma pile."															N
2R11	2	R	11	Dilemma	N	Head to Head	4	P			"Your opponent names a skill.  Randomly select two personnel.  Each of those personnel that has that skill is killed."															N
2U12	2	U	12	Dilemma	N	Hired Muscle	2	D			"Unless you have 2 Acquisition or choose to discard three cards from hand, your opponent chooses a [NA] personnel to be placed on top of his owner's deck."															N
2C13	2	C	13	Dilemma	N	Houdini Mines	4	P			"Unless you have 2 Engineer and 2 Science or 2 Programming and 3 Security, randomly select a personnel to be killed, then this dilemma returns to its owner's dilemma pile."															N
2C14	2	C	14	Dilemma	N	Meaningless Words	3	D			"Unless you choose to discard the top three cards of your deck, your opponent chooses a personnel to be stopped."															N
2C15	2	C	15	Dilemma	N	Memory Invasion	2	D			"Your opponent examines your hand and chooses a card.  Unless you choose to discard that card, randomly select three personnel to be stopped."															N
2C16	2	C	16	Dilemma	N	Nausicaan Pirates	3	S			"Unless you have Leadership and 2 Security or 2 Treachery and Strength>35, randomly select a personnel to be killed, then all your other personnel are stopped."															N
2U17	2	U	17	Dilemma	N	Picking Up the Pieces	2	P			"Unless you have Geology or Programming, all your personnel are stopped.  If you have two or more personnel who have Geology or Programming, randomly select all but one of those personnel to be stopped."															N
2U18	2	U	18	Dilemma	N	Plasma Shock	4	D			"Randomly select a personnel.  If that personnel has Strength>8, he or she is stopped.  Otherwise, he or she is killed."															N
2U19	2	U	19	Dilemma	N	Quaint Technology	3	P			"Unless you have 2 Anthropology and Programming or 2 Diplomacy and Cunning>34, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
2C20	2	C	20	Dilemma	N	Racial Tension	0	D			"Randomly select two personnel.  Unless they are the same species, both are stopped."															N
2C21	2	C	21	Dilemma	N	Sorting Things Out	0	D			"If a personnel has been killed during this mission attempt, randomly select a personnel to be stopped."															N
2U22	2	U	22	Dilemma	N	Stolen Computer Core	2	S			"Unless you have Intelligence and Transporters or 2 Security and Cunning>34, all your personnel are stopped and this dilemma is placed on your ship.  Damage - While a Programming personnel is aboard this ship, his or her owners must discard a card from hand to use that programming."															N
2C23	2	C	23	Dilemma	N	Subspace Accident	2	S			"Unless you have Astrometrics and 2 Navigation or 2 Physics and Science, randomly select a personnel to be placed on the bottom of his or her owner's deck."															N
2C24	2	C	24	Dilemma	N	Telepathic Deception	4	D			"Unless you have Biology, Exobiology, and Security or Telepathy and Cunning>28, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
2C25	2	C	25	Dilemma	N	Timescape	0	D			"Place this dilemma on this mission.  You cannot begin a mission attempt at this mission.  At the end of this turn, this dilemma returns to its owner's dilemma pile."															N
2R26	2	R	26	Dilemma	N	Training Accident	4	S			"Randomly select three personnel.  If the total cost of those personnel is 4 or less, they are killed.  Otherwise, randomly select one of those personnel to be killed."															N
2C27	2	C	27	Dilemma	N	Traitor Exposed	3	D			"Randomly select a Treachery personnel.  If that personnel has Cunning>6, he or she is topped.  Otherwise, he or she is killed."															N
2C28	2	C	28	Dilemma	N	Unexpected	3	D			"Randomly select a personnel to be stopped.  Unless you have Astrometrics and 2 Diplomacy or Exobiology and 2 Medical, place that personnel on top of his or her owner's deck instead."															N
2C29	2	C	29	Equipment	N	Bat'leth	0			Hand Weapon. 	"When you win combat involving your Klingon present, the loser discards a random card from hand."															N
2R30	2	R	30	Event	Y	Ak'voh	4				"Plays in your core.  When a dilemma kills a personnel, his or her owner discards a card from hand."															N
2R31	2	R	31	Event	N	Assassination Plot	1				"Plays in your core.  Order - Destroy this event and return your Assassin to his or her owner's hand to randomly kill an opponent's personnel present with that Assassin."															N
2U32	2	U	32	Event	N	Born for Conquest	3			Assault. 	"Plays in your core.  Order - Destroy this event to begin combat involving your [Kli] Officer personnel.  If you win, score 10 points and randomly kill an opponent's personnel involved."															N
2U33	2	U	33	Event	N	Brief Reunion	2				"To play this event, you must command Cardassia Prime.  Download a unique [Car] personnel, then place him or her on your Cardassia Prime.  At the end of this turn, kill that personnel.  Destroy this event."															N
2C34	2	C	34	Event	Y	Cargo Run	2				"Plays on your space mission.  Add Acquisition to this mission's requirements.  When you complete this mission, score 5 points."															N
2R35	2	R	35	Event	N	Common Ground	1				"To play this event, you must command three [TNG] personnel.  Starting with the player to your left, each player may place a personnel from hand on a headquarters where that personnel could be played. (Yours must be a [TNG] personnel.)  Destroy this event."															N
2R36	2	R	36	Event	Y	Complications	5				"Plays in your core.  When the player on your right begins a mission attempt, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas."															N
2R37	2	R	37	Event	N	Confessions in the Pale Moonlight	2				"Plays in your core.  While your [Fed][DS9] Treachery personnel is attempting a mission, you may destroy this event to make him or her gain a skill of your choice until the end of this turn."															N
2R38	2	R	38	Event	N	Conscription	2				"Download two Glinns, then place them on top of your deck in any order.  Destroy this event."															N
2C39	2	C	39	Event	Y	Crowd Control	0				"Plays in your core.  When a player is about to play a personnel who costs 1, if that player has played exactly one other personnel who costs 1 during this turn, that personnel is cost +2."															N
2R40	2	R	40	Event	N	Deep Roots	4				"Plays in your core.  When you play a Bajoran Resistance personnel, you may destroy this event to destroy an event."															N
2R41	2	R	41	Event	N	Disable Sensors	3			Maneuver. 	"Plays in your core.  Order - Begin an engagement involving your Leadership personnel.  If you win, place this event on an opponent's ship involved.  Otherwise, destroy this event.  Damage - Personnel aboard this ship cannot attempt missions."															N
2U42	2	U	42	Event	Y	Ferocity	1			Assault. Maneuver. 	"Plays in your core.  When you win combat or an engagement involving your [Kli] personnel, you may destroy this event to randomly kill an opponent's personnel involved."															N
2C43	2	C	43	Event	N	For the Cause	3				"Plays on Athos IV.  You may attempt and complete Region: Demilitarized Zone missions using your [Maq] personnel with these requirements: Leadership, Security, Treachery, and Strength>36."															N
2U44	2	U	44	Event	N	For The Sisko	2			Prophet. 	"Plays in your core.  Order - If you command three [Baj] personnel, discard a non-personnel card from hand to place two [Baj] personnel from your discard pile on top of your deck in any order."															N
2C45	2	C	45	Event	N	Heart of Glory	4			Assault. Maneuver. 	"Plays in your core.  Order - Destroy this event to begin combat or an engagement involving your [Kli] personnel.  If you win, randomly kill two opponent's personnel involved."															N
2U46	2	U	46	Event	Y	Kotra	2				"To play this event, you must command three [Car] personnel.  Plays in your core.  When an opponent discards a personnel from the top of his or her deck during your turn, score 5 points.  You may do this only once each turn."															N
2C47	2	C	47	Event	Y	Legal Proceedings	2				"Plays on your planet mission.  Add Law to this mission's requirements.  When you complete this mission, score 5 points."															N
2C48	2	C	48	Event	N	Life Support	3				"Take a personnel from your discard pile and place him or her on your headquarters mission where he or she could be played.  At the end of this turn, remove that personnel from the game.  Destroy this event."															N
2R49	2	R	49	Event	N	Machinations	2			Temporal. 	"Plays in your core.  When you have drawn dilemmas, you may remove this event and those dilemmas from the game to search your dilemma pile and choose a dilemma for your opponent's personnel to face that costs no more than the number of dilemmas you removed.  Shuffle and replace your dilemma pile face down."															Y
2U50	2	U	50	Event	N	Mental Discipline	1				"Plays in your core.  When you unique personnel is facing a dilemma, you may discard a personnel with the same card title from hand to make him or her attributes +1 and gain one of the discarded personnel's skills until the end of that dilemma."															N
2U51	2	U	51	Event	N	Peldor Joi	3				"To play this event, you must command three [Baj] personnel.  Take a [Baj] personnel from your discard pile and place him or her on you headquarters mission where that personnel could be played.  Each of your opponents may take a personnel from his or her discard pile into hand."															N
2C52	2	C	52	Event	N	Personal Forcefield	1				"Name a unique personnel you command.  For the rest of this turn, when he or she is about to be killed by a dilemma, prevent that.  Destroy this event."															N
2U53	2	U	53	Event	N	Picking Up the Basics	1				"Plays in your core.  Order - Destroy this event and stop one of your [TNG] personnel to make one of your other [TNG] personnel present gain all of that stopped personnel's skills until the end of this turn."															N
2C54	2	C	54	Event	Y	Pickpocket	1			Crime. 	"To play this event, you must command a Thief.  Plays in your core.  Order - Reveal the top card of an opponent's deck.  If it is not a personnel, destroy this event.  Otherwise, each of your Thieves is attributes +2 until the end of this turn.  You may only do this once each turn."															N
2U55	2	U	55	Event	N	Political Leverage	2			Capture. 	"Choose an opponent's personnel aboard a ship at the same mission as your staffed [Car] ship.  Place that personnel in your brig.  That opponent may discard the top four cards of his or her deck to prevent this.  Destroy this event."															N
2C56	2	C	56	Event	N	Power to the Weapons	5			Maneuver. 	"Plays in your core.  Order - Destroy this event to begin an engagement involving your Leadership personnel.  If you win, randomly kill two opponent's personnel involved."															N
2C57	2	C	57	Event	N	Rash Aggression	3			Assault. 	"Plays in your core.  Order - Destroy this event to begin combat involving your [Baj] Treachery personnel.  If you win, choose an opponent's personnel involved to be killed."															N
2C58	2	C	58	Event	N	Reconfiguration	0				"To play this event, you must command two Engineer personnel.  Shuffle any player's deck to draw a card.  Destroy this event."															N
2R59	2	R	59	Event	N	Retaliation	3			Capture. 	"Plays in your core.  Order - Destroy this event and stop your three [Maq] personnel present together at a non-headquarters mission to place an opponent's personnel present in your brig."															N
2C60	2	C	60	Event	N	Salvaging the Wreckage	3				"Take up to four personnel and ship cards from your discard pile and place them on the bottom of your deck in any order.  Remove this event from the game."															N
2R61	2	R	61	Event	Y	Shadow Operation	1				"To play this event, you must command two [Rom] Intelligence personnel.  Plays in your core.  When you are about to play a [Rom] personnel who costs 3, if you have played no other personnel this turn and your staffed ship is at an opponent's non-headquarters mission, that personnel is cost -2."															N
2U62	2	U	62	Event	N	Sickbay	1				"To play this event, you must command a Medical personnel.  Plays in your core.  At the end of your turn, destroy this event.  When your personnel is about to be killed by a dilemma, if you command a ship at the same mission, place that personnel on top of his or her owner's deck instead."															N
2U63	2	U	63	Event	Y	Smuggling Run	2			Crime. 	"Plays in your core.  At the start of each of your turns, if your Smuggler is at an opponent's non-headquarters mission, that opponent has no ship at that mission, and your personnel at that mission have its requirements, you may destroy this event to score 10 points."															N
2U64	2	U	64	Event	N	Staunch Determination	1			Maneuver. 	"Plays in your core.  When an opponent's personnel is killed in an engagement involving your [Car] ship, you may destroy this event to make that opponent discard a number of cards from the top of his or her deck equal to that personnel's cost."															N
2R65	2	R	65	Event	N	Straying from the Path	2			Prophet. 	"To play this event, you must command three [Baj] personnel.  If you have fewer cards in your discard pile than in your hand, exchange your discard pile with your hand.  Remove this event from the game."															N
2U66	2	U	66	Event	N	Temba, His Arms Wide	2				"To play this event, you must command three [TNG] personnel.  Plays in your core.  When you are about to play a personnel, you may give command of this event to the player on your right to make that personnel cost -3 (move this event to his or her core)."															N
2R67	2	R	67	Event	Y	The Text of the Kosst Amojan	1			Pah-wraith. 	"Plays in your core.  Order - Stop your Kai or one of your [Baj] Treachery personnel to choose two non-Prophet cards from your discard pile.  Choose an opponent to choose one of those cards to place in your hand and one to remove from the game.  You may do this only once each turn."															N
2R68	2	R	68	Event	N	Under Scrutiny	3				"Plays in your core.  When you play this event, name a personnel.  While that personnel is attempting a mission, his or her owner must discard a card from hand to use his or her skills."															N
2C69	2	C	69	Event	N	Unexpected Difficulties	0				"Plays in your core.  When you have drawn dilemmas, you may destroy this event to return them to your dilemma pile and draw an equal number of dilemmas."															N
2U70	2	U	70	Event	N	Unseen Manipulations	3				"To play this event, you must command three [Rom] Treachery personnel.  Plays in your core.  When an opponent begins the Execute Orders segment of his or her turn, if that opponent has not drawn two cards or played a ship this turn, he or she discards the top two cards of his or her deck."															N
2U71	2	U	71	Event	N	Vast Resources	0				"To play this event, you must command three [Car] personnel.  Kill your captive to draw a number of cards equal to that captive's cost.  Destroy this event."															N
2R72	2	R	72	Event	N	Visionary	2			Temporal. 	"To play this event, you must command two [DS9] Engineer personnel.  Plays in your core.  When you draw a card, you may discard that card to draw a card.  You may do this only once each turn."															N
2U73	2	U	73	Event	N	We Will Not Surrender	4			Maneuver. 	"Plays in your core.  Order - Destroy this event to begin an engagement involving your [Kli] Officer personnel.  If you win, score 10 points and randomly kill and opponent's personnel involved."															N
2U74	2	U	74	Interrupt	N	Bank Heist				Crime. 	"When your Thief is facing a dilemma, choose an opponent to reveal the top three cards of his or her deck. That Thief gains one skill from each personnel revealed until the end of that dilemma. Replace those cards in the same order."															N
2C75	2	C	75	Interrupt	N	Coordinated Attack					"To play this interrupt, you must command three [Kli] Officer personnel. Order - Download an Assault and Maneuver card."															N
2U76	2	U	76	Interrupt	N	Diplomatic Masquerade					"When your [Rom] Diplomacy personnel is facing a dilemma, reveal the top card of an opponent’s deck. If it is a personnel, that [Rom] personnel gains the revealed personnel’s skills until the end of this dilemma."															N
2U77	2	U	77	Interrupt	N	Discreet Inquiry					"When your [Fed][DS9] personnel is attempting a mission, reveal a personnel from hand to make him or her gain one of the revealed personnel’s skills until the end of that mission attempt. Place the revealed personnel on top of your deck."															N
2C78	2	C	78	Interrupt	N	Emergency Treatment					"When your unique personnel is about to be killed by a dilemma, if your Medical personnel is present, that unique personnel is stopped instead. That dilemma’s owner may draw three cards."															N
2C79	2	C	79	Interrupt	N	Fresh Tactic					"To play this interrupt, you must command three Guls.  Order - Download a Capture or Punishment card."															N
2U80	2	U	80	Interrupt	N	Honorable Death					"To play this interrupt, you must command a unique [Kli] personnel present with an opponent’s personnel.  Order - Kill that [Kli] personnel to destroy an opponent's event."															N
2R81	2	R	81	Interrupt	N	If Wishes Were Horses					"Order - Discard a card from hand to download an event, then discard a random card from hand."															N
2R82	2	R	82	Interrupt	N	Ja'chuq					"When you win combat or an engagement involving your [Kli] Leadership personnel, choose one of your missions. The player to your left places the top card of his or her dilemma pile face up beneath that mission (that dilemma is overcome). Remove this interrupt from the game."															N
2R83	2	R	83	Interrupt	N	Powerful Example					"To play this interrupt, you must command three [TNG] personnel.  Order - Destroy your event to make each of your opponents destroy an event he or she commands."															N
2U84	2	U	84	Interrupt	N	Precautionary Measures					"When your [DS9] personnel is about to be stopped by a dilemma, stop one of your [E] personnel present to prevent that."															N
2R85	2	R	85	Interrupt	N	Relentless					"When your Honor Klingon is about to be stopped by a dilemma, discard an interrupt from hand to prevent that."															N
2U86	2	U	86	Interrupt	N	Shared Delicacy				Punishment. 	"To play this interrupt, you must command three Guls and have a captive. Order - Reveal a random card from that captive's owner's hand.  He or she chooses to discard that card or discard the top three cards of his or her deck."															N
2U87	2	U	87	Interrupt	N	Stricken Dumb					"When your personnel is facing a dilemma, discard a card from hand to make that personnel lose all his or her skills until the end of that dilemma."															N
2C88	2	C	88	Interrupt	N	Team of Ambassadors					"When your Diplomacy personnel is facing a dilemma, meet Cunning and Strength requirements of that dilemma using Integrity instead."															N
2C89	2	C	89	Interrupt	N	The Prophets' Guidance				Prophet. 	"To play this interrupt, you must command two Vedeks.  Order - Take a [Baj] personnel from your discard pile into hand."															N
2C90	2	C	90	Interrupt	N	The Truth of War				Assault. 	"When you win combat, the loser discards the top two cards of his or her deck."															N
2R91	2	R	91	Interrupt	N	Vile of Deception					"When an opponent’s personnel is attempting a mission, if your Romulan is at that mission, that opponent chooses to reveal his or her hand and discard all interrupts revealed or chooses two of his or her personnel involved in that mission attempt to be stopped."															N
2C92	2	C	92	Interrupt	N	Vision of Violence				Prophet. 	"When your [Baj] personnel is in combat, add the Strength of a [Baj] personnel in your discard pile to your total Strength."															N
2U93	2	U	93	Interrupt	N	We Are Klingon					"When your [Kli] personnel is attempting a mission, he or she is Strength +1 until the end of that mission attempt (or +3 if you command Kahless)."															N
2U94	2	U	94	Interrupt	N	Well-Crafted Lure				Capture. 	"To play this interrupt, you must command a [Car] Law personnel at a non-headquarters mission.  Order - Randomly select an opponent’s non-unique personnel present. You may discard a number of cards from hand equal to that personnel’s cost to place him or her in your brig."															N
2U95	2	U	95	Mission	Y	Aid Clone Colony		P	"Biology, Diplomacy, 2 Medical, and Cunning>36"		"When you complete this mission, you may download a copy of a personnel you command."	Any	2	35	A											Y
2U96	2	U	96	Mission	Y	Athos IV Maquis Base		H	"You may play [Maq] cards, [NA] cards, [Fed] Treachery personnel, and equipment at this mission."	Region: Badlands. 	"Order - Discard a card from hand to download For the Cause."	Homeworld	2	0	A											Y
2U97	2	U	97	Mission	Y	Avert Danger		P	"Astrometrics, Physics, Science, and Cunning>32"		"When you complete this mission, if your personnel completing it have 2 Physics or 2 Science, score 5 points."	[Baj] [Car] [Fed]	2	30	A											Y
2U98	2	U	98	Mission	Y	Brute Force		P	"2 Leadership, 3 Security, and Strength>38"		"When you complete this mission, if each of your personnel at this mission is a [Kli] personnel, score 5 points."	[Kli] [NA]	2	40	A											Y
2U99	2	U	99	Mission	Y	Cargo Haul		S	"Acquisition, Medical, and Cunning>44"		"You cannot move your ship from this mission to a headquarters mission. When you move your ship with your Acquisition personnel aboard it to this mission, if you have not completed this mission, you may draw a card."	[Fer] [NA]	4	35	A											Y
2U100	2	U	100	Mission	Y	Investigate Maquis Activity		P	"Diplomacy, 2 Leadership, and Integrity>27"	Region: Demilitarized Zone. 	"You cannot complete this mission if your [Maq] personnel is on this planet. When you complete this mission, if you have completed no other missions, score 5 points."	[Baj] [Car] [Fed]	2	30	A											Y
2U101	2	U	101	Mission	Y	Mine Nebula		S	"Engineer, 2 Navigation, Officer, and Cunning>31"	Nebula. 	"When you complete this mission, if you command three [Baj] personnel, score 5 points."	[Baj] [Fed] [Kli] [Rom]	4	30	A											Y
2U102	2	U	102	Mission	Y	Treat Plague Ship		S	"Biology, Medical, and Cunning>26"		"When you complete this mission, place one of your Medical personnel at this mission in your discard pile."	[Baj] [Fed] [NA] [Rom]	3	20	A											Y
2U103	2	U	103	Personnel	Y	Akorem Laan Revered Poet	2		"Anthropology Law Navigation Physics"		"When two [Baj] personnel are in your discard pile, this personnel is attributes +2."	[Baj]				Bajoran	6	4	4	[Stf]						N
2R104	2	R	104	Personnel	Y	Borum Selfless Hero	2		"Exobiology Honor Medical"	Bajoran Resistance. 	"Order - Exchange this personnel with a [Baj] Leadership personnel in your discard pile, then remove this personnel from the game."	[Baj]				Bajoran	6	5	4	[Stf]						N
2R105	2	R	105	Personnel	Y	Jaro Essa Leader of the Circle	3		"Diplomacy Law Leadership Treachery"		"When this personnel is facing a dilemma, you may remove a personnel in your discard pile from the game to make him gain one of the removed personnel's skills until the end of that dilemma.  You may do this only once each dilemma."	[Baj]				Bajoran	3	6	5							N
2R106	2	R	106	Personnel	Y	Kira Nerys Impassioned Major	2		"Honor Leadership Officer Security"	Bajoran Resistance. 	"When this personnel uses a skill to complete a mission, you may take one of your personnel from an opponent's brig or from your discard pile into hand."	[Baj]				Bajoran	6	6	6	[Cmd] [DS9]						N
2R107	2	R	107	Personnel	Y	Kurn Bajoran Security Officer	3		"Law Navigation Officer Security"		"When you win combat involving this personnel, you may return him to his owner's hand to kill an opponent's personnel involved."	[Baj]				Bajoran	6	5	7	[Cmd] [DS9]						N
2R108	2	R	108	Personnel	Y	Leeta Dabo Girl	1		"Anthropology Honor"	Dabo Girl. 	"When this personnel is randomly selected during a mission attempt, you may make one of your other [Baj] personnel present gain one skill he or she already has until the end of that mission attempt."	[Baj]				Bajoran	6	5	4	[DS9]						N
2C109	2	C	109	Personnel	Y	Ro Laren Maquis Sympathizer	3		"Leadership Navigation Programming Security Treachery"		"When this personnel uses a skill to complete a mission, you may choose an opponent to place two random cards from hand on top of his or her deck."	[Baj]				Bajoran	4	6	6	[Cmd] [Maq]						N
2U110	2	U	110	Personnel	Y	The Sirah The Storyteller	2		"Anthropology 2 Honor Leadership"		"While this personnel is facing a dilemma, you may stop him to make each of your other [Baj] personnel present attributes +3 until the end of that dilemma."	[Baj]				Bajoran	8	5	2							N
2U111	2	U	111	Personnel	Y	Varis Sul Tetrarch of the Paqu	1		"Geology Honor Law"		"While a [Baj] Leadership personnel is in your discard pile, this personnel gains Diplomacy and Leadership."	[Baj]				Bajoran	6	5	3							N
2R112	2	R	112	Personnel	Y	Winn Adami Devious Manipulator	2		"Diplomacy Leadership Treachery"	Vedek. 	"When you play this personnel, you may download a Treachery Bajoran."	[Baj]				Bajoran	3	6	4							N
2U113	2	U	113	Personnel	Y	Boheeka Clandestine Connection	3		"Biology Engineer Officer Physics"	Glinn. Smuggler. 	"When you play this personnel, you may discard any number of cards from hand, then draw an equal number of cards."	[Car]				Cardassian	4	5	5	[Stf]						N
2R114	2	R	114	Personnel	Y	Enabran Tain Retired Mastermind	3		"2 Intelligence Programming Security 2 Treachery"		"When this personnel is about to be stopped, you may kill one of your other [Car] personnel present to prevent that."	[Car]				Cardassian	2	7	3	[Cmd]						N
2R115	2	R	115	Personnel	Y	Evek Harsh Interrogator	2		"Diplomacy Leadership Officer Security"	Commander: Vetar. Gul. 	"While you have a captive, this personnel gains Biology and Law."	[Car]				Cardassian	4	5	6	[Cmd]						N
2C116	2	C	116	Personnel	N	Jural	1		"Geology Science Transporters"	Glinn. 	"While this personnel is present with a Gul, he gains Physics."	[Car]				Cardassian	4	6	5	[Stf]						Y
2U117	2	U	117	Personnel	Y	Natima Lang Professor of Political Ethics	1		"Diplomacy Honor Law Leadership Programming"	Dissident. 	"When you play this personnel, discard a card from hand."	[Car]				Cardassian	6	6	4							N
2U118	2	U	118	Personnel	Y	Benjamin Sisko Man of Resolve	2		"Diplomacy Engineer Leadership Officer Security"		"Order - This personnel loses Diplomacy and gains Treachery until the end of this turn.  You may do this only once each turn."	[Fed]				Human	4	6	6	[Cmd] [DS9]						N
2U119	2	U	119	Personnel	Y	Cal Hudson Attaché to the Demilitarized Zone	3		"Diplomacy Leadership Navigation Officer Treachery"		"When you play this personnel, you may download a [Maq] ship."	[Fed]				Human	4	6	6	[Cmd] [Maq]						N
2R120	2	R	120	Personnel	Y	Chakotay Freedom Fighter	3		"Anthropology Archaeology Leadership Navigation Treachery"	Commander: Valjean. 	"While this personnl is facing a dilemma, each of your other [Maq] personnel present is attributes +1."	[Fed]				Human	4	6	6	[Cmd] [Maq]						N
2R121	2	R	121	Personnel	Y	Ezri Dax Station Counselor	2		"Anthropology Diplomacy Geology"	Host. 	"If you command Jadzia Dax, place this personnel in her owner's discard pile.  While this personnel is facing a dilemma, you may discard a card from hand to make her gain Engineer, Law, or Science until the end of that dilemma."	[Fed]				Trill	6	6	4	[Stf] [DS9]						N
2R122	2	R	122	Personnel	Y	Jake Sisko Temporal Anchor	4		"Anthropology Astrometrics Biology Physics Programming Science"		"Order - Place this personnel in his owner's discard pile to download a [Fed][DS9] personnel."	[Fed]				Human	7	7	3	[E] [Fut]						Y
2U123	2	U	123	Personnel	Y	Joseph Sisko Creole Chef	3		"Anthropology Biology Honor"		"Each of your [Fed][DS9] personnel present is attributes +1."	[Fed]				Human	7	5	3	[E]						N
2U124	2	U	124	Personnel	Y	Julian Bashir "Unnatural Freak"	3		"Biology Exobiology 3 Medical"	Genetically Enhanced. 	"While this personnel is attempting a mission, you may remove two cards in your discard pile from the game to make him gain Treachery until the end of this turn.  You may do this only once each turn."	[Fed]				Human	4	8	6	[Stf] [DS9]						N
2R125	2	R	125	Personnel	Y	Keiko O'Brien School Teacher	3		"Biology Exobiology Honor Science"		"When you are about to play a [Baj] personnel at this mission, you may discard a card from hand to make that personnel cost -1."	[Fed]				Human	6	5	4	[DS9]						N
2C126	2	C	126	Personnel	Y	Kelly Relief Tactical Officer	2		"Engineer Physics Security"	Genetically Enhanced. 	""	[Fed]				Human	5	7	7	[Stf] [TNG]						N
2R127	2	R	127	Personnel	Y	Michael Eddington Noble Hero	2		"Engineer Leadership Security Treachery"	Commander: Guingouin. 	"While an opponent's ship is in an engagement at this mission, that opponent cannot play interrupts."	[Fed]				Human	4	6	6	[Cmd] [Maq]						N
2R128	2	R	128	Personnel	Y	Miles O'Brien Transporter Chief	3		"Engineer Honor Navigation 2 Transporters"		"While this personnel is equipped with an equipment, he gains Physics and Programming."	[Fed]				Human	7	5	5	[Stf] [TNG]						N
2C129	2	C	129	Personnel	N	Niles	2		"Navigation Security Transporters Treachery"		"When you play this personnel, you may download Retaliation."	[Fed]				Human	4	6	5	[Stf] [Maq]						Y
2R130	2	R	130	Personnel	Y	Rebecca Sullivan Resistance Fighter	3		"Biology Honor Medical Science"		"Order - Take a [Maq] personnel from your discard pile and place him or her on the bottom of your deck.  You may do this only once each turn."	[Fed]				Human	6	5	4	[Cmd] [Maq]						N
2R131	2	R	131	Personnel	Y	Thomas Riker Defiant Leader	3		"Geology Leadership Officer Security Treachery"	Commander: U.S.S. Defiant. 	"While this personnel is aboard your [Fed] ship, it is Range +2."	[Fed]				Human	4	6	6	[Cmd] [Maq]						N
2U132	2	U	132	Personnel	Y	William Patrick Samuels Maquis Saboteur	4		"Astrometrics Engineer Treachery"		"Order - If this personnel is on a planet mission, stop him to place a Damage card from hand on an opponent's undamaged ship at this mission."	[Fed]				Human	4	6	5	[Stf] [Maq]						N
2C133	2	C	133	Personnel	N	Bregath	2		"Archaeology Engineer Security Treachery"		"While an opponent commands a ship that has a Damage card on it, this personnel is attributes +2."	[Kli]				Klingon	4	5	6	[Stf]						Y
2C134	2	C	134	Personnel	N	Divok	2		"Biology Honor Medical Physics"		"When you play this personnel, if you command Kahless, you may draw a card."	[Kli]				Klingon	6	5	6							Y
2R135	2	R	135	Personnel	Y	Drex Arrogant Warrior	2		"Astrometrics Officer Security"		"Order - Return this personnel to his owner's hand to kill an opponent's personnel present who costs 2 or less."	[Kli]				Klingon	4	4	7	[Stf]						N
2R136	2	R	136	Personnel	Y	K'mpec Klingon Supreme Commander	3		"2 Leadership Officer Security"	Chancellor. Commander: I.K.S. Qam-Chee. 	"When you play an Honor Klingon at this mission, you may place a card from hand on the bottom of your deck to draw a card.  You may do this only once each turn."	[Kli]				Klingon	6	7	6	[Cmd]						N
2U137	2	U	137	Personnel	Y	Kahless The Greatest Warrior of Them All	5		"Anthropology 2 Honor 3 Leadership"		"While this personnel is facing a dilemma, you may meet Integrity and Cunning requirements of that dilemma using Strength instead."	[Kli]				Klingon	10	5	8							N
2R138	2	R	138	Personnel	Y	Kahless The Unforgettable	5		"2 Honor 3 Leadership"		"When you kill an opponent's personnel in combat or an engagement, if you command a [Kli] ship, you may place a [Kli] personnel who costs 3 or less from hand aboard that ship."	[Kli]				Klingon	10	5	8	[Pa]						N
2R139	2	R	139	Personnel	Y	Kargan Rash Captain	2		"Leadership Officer Programming"	Commander: I.K.S. Pagh. 	"When you play this personnel, you may download a Maneuver card."	[Kli]				Klingon	5	4	7	[Cmd]						N
2C140	2	C	140	Personnel	N	Khar	2		"Exobiology Honor Officer Security"		"When you play this personnel, if you command Kahless, this personnel's cost is -1."	[Kli]				Klingon	6	5	6							Y
2C141	2	C	141	Personnel	N	Khos	2		"Biology Medical Navigation Officer"		"When an opponent's personnel is killed, this personnel is attributes +2 until the end of this turn (limit +4)."	[Kli]				Klingon	5	4	6	[Cmd]						Y
2R142	2	R	142	Personnel	Y	Konmel Renegade Warrior	3		"Astrometrics Honor Navigation Officer"		"When your other Klingon present is killed during a mission attempt, this personnel may gain one of his or her skills until the end of that mission attempt.  You may do this only once each turn."	[Kli]				Klingon	6	4	7	[Stf]						N
2C143	2	C	143	Personnel	Y	Koral Dour Smuggler	2		"Archaeology Astrometrics Navigation Treachery"	Smuggler. 	"When you play this personnel, he is attributes +2 until the end of this turn."	[Kli]				Klingon	4	4	7	[Stf]						N
2R144	2	R	144	Personnel	Y	Korris Renegade Captain	3		"Engineer Honor Officer Security"		"When your other Klingon present is killed during a mission attempt, this personnel is Strength +3 until the end of that mission attempt (limit +3)."	[Kli]				Klingon	6	4	7	[Cmd]						N
2C145	2	C	145	Personnel	N	Losta	2		"Geology Navigation Officer"		"While you command Kahless, this personnel is attributes +2."	[Kli]				Klingon	5	5	6	[Stf]						Y
2U146	2	U	146	Personnel	N	M'vil	3		"Archaeology Astrometrics Biology Medical"		"When you play this personnel, you may destroy an opponent's event.  That opponent may place two cards from hand on top of his or her deck in any order to prevent this."	[Kli]				Klingon	5	5	6	[Stf] [Maq]						Y
2U147	2	U	147	Personnel	Y	Amaros Earnest Vanguard	3		"Engineer Leadership Navigation Physics Treachery"		"When an engagement involving your [Maq] ship begins at this mission, if this personnel is aboard a [Maq] ship, that ship may join that engagement."	[NA]				Human	4	5	6	[Cmd] [Maq]						N
2C148	2	C	148	Personnel	Y	Arctus Baran Mercenary Captain	2		"Archaeology Biology Officer Treachery"	Commander: Fortune. Smuggler. Thief. 	"While this personnel is facing a dilemma, you may discard a card from hand to download Shady Resources."	[NA]				Alien	2	5	6	[Cmd]						N
2C149	2	C	149	Personnel	N	Harana	2		"Anthropology Geology Medical Physics"		"When this personnel is killed by a dilemma, in combat, or in an engagement, you may destroy a non-Maneuver event."	[NA]				Human	4	6	5	[Maq]						Y
2C150	2	C	150	Personnel	N	Jaglom Shrek	1		"Navigation Physics Transporters"		"When you play this personnel, you may examine the top card of any player's deck."	[NA]				Yridian	4	5	3	[Stf]						Y
2C151	2	C	151	Personnel	N	Kobb	2		"Diplomacy Law Science"		"When you play this personnel at Athos IV, choose an opponent to place a card from hand on top of his or her deck."	[NA]				Human	4	6	4	[Maq]						Y
2C152	2	C	152	Personnel	Y	Liam Bilby Family Man	1		"Geology Leadership Treachery"	Thief. 	"While this personnel is facing a dilemma, you may place a card from hand on top of your deck to download Bank Heist."	[NA]				Human	3	5	4							N
2C153	2	C	153	Personnel	N	Macius	1		"Exobiology Leadership Medical"		"Order - Place this personnel in your discard pile to take a [Maq] personnel or For the Cause from your discard pile into hand."	[NA]				Human	6	6	3	[Maq]						Y
2C154	2	C	154	Personnel	Y	Maques Cairn Delegate	2		"Diplomacy Honor 2 Telepathy"		""	[NA]				Cairn	8	5	4							N
2C155	2	C	155	Personnel	N	Narik	1		"Engineer Physics Programming"	Smuggler. 	""	[NA]				Alien	4	4	5	[Stf]						Y
2U156	2	U	156	Personnel	Y	Raimus Criminal Master	3		"Acquisition Engineer Leadership 2 Treachery"	Thief. 	"Order - Place a card from hand on top of your deck to download a Crime card.  You may do this only once each turn."	[NA]				Farian	2	6	5	[Stf]						N
2R157	2	R	157	Personnel	Y	Roga Danar Decorated Subhadar	4		"Biology Engineer Leadership Navigation Programming Security"	Genetically Enhanced. 	"When this personnel is about to be placed in a brig, place him on top of his owner's deck instead."	[NA]				Angosian	4	8	8	[Cmd]						N
2R158	2	R	158	Personnel	Y	Sakonna Gunrunner	3		"Acquisition Engineer Physics Treachery"	Smuggler. 	"Order - This personnel gains one skill from one of your captives.  She keeps this skill until the start of your next turn.  You may do this only once each turn."	[NA]				Vulcan	4	7	6	[Stf] [Maq]						N
2C159	2	C	159	Personnel	N	Sark	1		"Exobiology Science Transporters"		""	[NA]				Bolian	4	6	6	[Stf] [Maq]						Y
2C160	2	C	160	Personnel	N	Vekor	1		"Medical Navigation Science"	Thief. 	""	[NA]				Alien	4	5	4	[Stf]						Y
2R161	2	R	161	Personnel	Y	Galathon Steadfast Rival	3		"Archaeology Geology Law Leadership Officer"	Commander: Trolarak. 	"When you play this personnel, you make take Engage Cloak or a Pursuit card from your discard pile into hand."	[Rom]				Romulan	5	6	6	[Cmd]						N
2U162	2	U	162	Personnel	Y	Mirok Interphase Researcher	2		"Engineer Physics Science Treachery"		"When an opponent attempts this mission with an Engineer personnel, that opponent discards a card from hand."	[Rom]				Romulan	4	6	6	[Cmd]						N
2R163	2	R	163	Personnel	Y	Neral Senate Proconsul	2		"Diplomacy Law Leadership Treachery"	Senator. 	"While this personnel is facing a dilemma, you may discard a card from hand to download Diplomatic Masquerade."	[Rom]				Romulan	3	6	5							N
2C164	2	C	164	Personnel	N	Palteth	2		"Astrometrics Engineer Navigation Officer Programming"		""	[Rom]				Romulan	5	6	5	[Stf]						Y
2R165	2	R	165	Personnel	Y	Sirol Diplomatic Adversary	3		"Astrometrics Diplomacy Leadership Navigation Officer Treachery"	Commander: Terix. 	"While an opponent's Treachery personnel is at this mission, that opponent must discard a card from hand to use that Treachery."	[Rom]				Romulan	3	6	6	[Cmd]						N
2U166	2	U	166	Personnel	Y	T'Rul Curt Subcommander	2		"Engineer Physics Programming Security"		"Order - If this personnel is aboard a ship on your Engage Cloak, examine the top card of an opponent's deck."	[Rom]				Romulan	5	6	5	[Stf]						N
2C167	2	C	167	Personnel	N	Toraan	2		"Intelligence Security Transporters"		"When you play this personnel, choose an opponent to discard a card from hand."	[Rom]				Romulan	5	5	6	[Stf]						Y
2R168	2	R	168	Personnel	Y	Toreth Cautious Commander	2		"Honor Leadership Navigation Officer"	Commander: Khazara. 	"When this personnel uses a skill to complete a mission, you may examine an opponent's hand and choose one of those cards to be discarded.  You may do this only once each turn."	[Rom]				Romulan	5	6	5	[Cmd]						N
2R169	2	R	169	Ship	Y	Kitara	5				"When an opponent beams to or from this mission, if it is a planet mission and this ship is staffed, you may take a card from your discard pile into hand."	[Baj]								[DS9]	Perikian	[Cmd] [Stf]	6	7	6	N
2R170	2	R	170	Ship	Y	Aldara	6				"While you have a higher score than each of your opponents, each of your Cardassians aboard this ship is Cunning +1."	[Car]									Galor	[Cmd] [Stf] [Stf]	8	8	8	N
2U171	2	U	171	Ship	Y	Guingouin	5				"When you win an engagement you began involving this ship, if each ship you command is a [Maq] ship, score 10 points."	[Fed]								[Maq]	Condor	[Cmd]	6	6	6	N
2C172	2	C	172	Ship	N	Maquis Raider	4				"When you win an engagement involving this ship, the loser places one of his or her personnel involved on top of that personnel's owner's deck."	[Fed]								[Maq]	Condor	[Cmd]	6	6	6	Y
2R173	2	R	173	Ship	Y	Valjean	5				"Order - Reveal the top card of an opponent's deck.  If it is not a personnel, place it on the bottom of its owner's deck to make this ship attributes +2 until the end of this turn.  You may do this only once each turn."	[Fed]								[Maq]	Condor	[Cmd]	6	6	6	N
2R174	2	R	174	Ship	Y	I.K.S. Qam-Chee	7			Cloaking Device. 	"While this ship is at an opponent's mission, if this ship is staffed, each of your opponent's personnel and ships at this mission is attributes -1."	[Kli]									Vor'cha	[Cmd] [Stf] [Stf] [Stf]	8	9	9	N
2R175	2	R	175	Ship	Y	Fortune	6				"When you play this ship, you may download a [NA] Archaeology personnel."	[NA]									Virayllan	[Stf] [Stf] [Stf]	8	7	7	N
2C176	2	C	176	Ship	N	Mercenary Ship	5				""	[NA]									Virayllan	[Stf] [Stf] [Stf]	8	7	7	Y
2U177	2	U	177	Ship	Y	Tama	7				"While this ship is at a planet mission, if this ship is staffed, an opponent must discard a card from hand to beam to or from this planet."	[NA]									Darmok	[Cmd] [Stf] [Stf] [Stf]	8	8	9	N
2R178	2	R	178	Ship	Y	Khazara	6			Cloaking Device. 	"Order - If this ship is on your Engage Cloak, examine an opponent's hand and choose one of those cards.  That opponent exchanges that card with the top card of his or her deck.  You may do this only once each turn."	[Rom]									D'deridex	[Cmd] [Stf] [Stf] [Stf]	7	9	9	N
2R179	2	R	179	Ship	Y	Terix	6			Cloaking Device. 	"While this ship is at an opponent's space mission, if this ship is staffed, that opponent must discard two cards from hand to attempt this mission."	[Rom]									D'deridex	[Cmd] [Stf] [Stf] [Stf]	7	9	9	N
2R180	2	R	180	Ship	Y	Trolarak	6			Cloaking Device. 	"While this ship is at an opponent's planet mission, if this ship is staffed, that opponent must discard two cards from hand to attempt this mission."	[Rom]									D'deridex	[Cmd] [Stf] [Stf] [Stf]	7	9	9	N
20V1	20	V	1	Equipment	N	Virtual Reality Headset	5				"Order - If you do not command a Dissident personnel, choose one: stop two [Car] personnel present to place a [Dom] personnel from hand at your Mouth of the Wormhole; or stop two [Dom] personnel present to place a [Car] personnel from hand at your Mouth of the Wormhole. You may do this only once each turn."															Y
20V2	20	V	2	Event	N	Firestorm	3			Decay: 2. 	"Plays in your core. At the end of your turn, place a card from your hand on this event and for each headquarters mission each player commands, he or she chooses two non-Decay events he or she commands and the owners of those events shuffles them into his or her deck."															Y
20V3	20	V	3	Event	N	Helping Hand	3			Maneuver. 	"Plays in your core. While your personnel is facing a dilemma or are involved in an engagement, you may discard a ship that is the same class as the ship he or she is aboard from hand to make it Weapons +4 and Shields +4 until the end of the turn."															Y
20V4	20	V	4	Event	Y	Reman Assault Team	4				"Plays on your ship. When your Reman aboard this ship is killed by a dilemma, you may place a Reman in your hand aboard this ship. (That personnel joins the mission attempt.)"															Y
20V5	20	V	5	Event	N	Under Siege	2			Assault. Maneuver. 	"Plays in your opponent's core. (He or she commands this event.) When a player loses command of this event, return it to its owner's hand."															Y
20V6	20	V	6	Interrupt	N	Conflict					"When personnel that the player on your right commands begin a mission attempt, discard 5 cards from hand or lose 5 points to draw three extra dilemmas and spend three extra in total cost on dilemmas."															Y
20V7	20	V	7	Interrupt	N	Forcing Their Way					"To play this interrupt, you must not command U.S.S. Voyager. Order - Discard a Nucleogenic card from hand to place a [Voy] Treachery personnel aboard your U.S.S. Equinox."															Y
20V8	20	V	8	Interrupt	N	Genetronic Treatment					"When one of your personnel is about to be killed by a dilemma, if he or she is present with a Medical personnel, stop that personnel instead. Then you may discard the top card of your deck to shuffle this interrupt into your deck."															Y
20V9	20	V	9	Interrupt	N	Interspatial Fissures				Nucleogenic. 	"While your personnel present with three [Voy] Treachery personnel is facing a dilemma, you may discard a card from hand to make that personnel gain a skill from a Treachery personnel present until the end of that dilemma."															Y
20V10	20	V	10	Interrupt	N	Relentless Attacks				Nucleogenic. 	"While your personnel present with three [Voy] Treachery personnel is facing a dilemma, you may discard a card from hand to make that personnel attributes +3 until the end of that dilemma."															Y
20V11	20	V	11	Interrupt	N	Team of Infiltrators				Infiltration. 	"When your Infiltrator is facing a dilemma, if he or she is present with two Infiltrators, meet Integrity and Strength requirements of that dilemma using Cunning instead."															Y
20V12	20	V	12	Interrupt	N	The Central Command					"When any number of your [Car] Officer and/or [Car] Treachery personnel are about to be stopped by a dilemma, discard the top three cards of your deck to prevent that."															Y
20V13	20	V	13	Mission	Y	Locate Fuel Source		P	"Anthropology, Exobiology, Science, 2 Treachery, and Cunning>38"		"When your personnel complete this mission, each player may shuffle each Nucleogenic card in his or her discard pile into his or her deck."	[Fed] [NA]	2	40	D											Y
20V14	20	V	14	Personnel	Y	Li Nalas Vastly Outnumbered	3		"Geology 2 Honor Leadership Security"		"While an opponent commands an Assault event, this personnel and each [DS9] personnel present is Strength +1."	[Baj]				Bajoran	8	5	5	[Cmd] [DS9]						Y
20V15	20	V	15	Personnel	Y	Odo Vastly Outnumbered	4		"Honor Law Programming Security"	Shape-shifter. 	"While an opponent commands an Assault event, this personnel cannot be killed or stopped by dual dilemmas."	[Baj]				Changeling	7	7	8	[Cmd] [DS9]						Y
20V16	20	V	16	Personnel	N	Angelo Tassoni	2		"Biology Navigation Security Treachery"		"When you play this personnel you may choose one: take a Nucleogenic card from your discard pile into hand; or place a Nucleogenic card you own that has been removed from the game on top of your deck."	[Fed]				Human	4	6	5	[Stf] [Voy]						Y
20V17	20	V	17	Personnel	Y	Benjamin Sisko Vastly Outnumbered	2		"Diplomacy Leadership Navigation"		"When this personnel begins a mission attempt, if an opponent commands a Maneuver event, you may name a dilemma. This personnel gains "This personnel and each [DS9] personnel present cannot be killed or stopped by that dilemma" until the end of turn."	[Fed]				Human	6	6	6	[Cmd] [DS9]						Y
20V18	20	V	18	Personnel	Y	Equinox Doctor Unethical Medical Hologram	3		"Biology 2 Exobiology Medical 2 Treachery"	Infiltrator. 	"When you are about to lose command of your [Voy] Treachery personnel present, you may lose 5 points to prevent that."	[Fed]				Hologram	2	7	5	[Voy]						Y
20V19	20	V	19	Personnel	Y	Hikaru Sulu Experienced Helmsman	4		"Astrometrics Biology 2 Navigation Officer"		"You may play this personnel at cost -2 to ignore his next ability. When you play this personnel, you may place your [TOS] ship at your mission."	[Fed]				Human	6	6	6	[Stf] [TOS] [Pa]						Y
20V20	20	V	20	Personnel	Y	Ilia Finest Navigator in Starfleet	4		"Honor Navigation Officer Telepathy"		"You may play this personnel at cost -2 to ignore her next ability. When you play this personnel, if you command a [TOS] personnel who has a cost of 4 or more, for each headquarters mission your opponent commands, you may shuffle two cards from your discard pile into your deck."	[Fed]				Deltan	7	5	5	[Stf] [TOS] [Pa]						Y
20V21	20	V	21	Personnel	Y	James T. Kirk Experienced Commander	4		"Honor Leadership Officer Programming"	Admiral.  Commander: U.S.S. Enterprise. 	"You may play this personnel at cost -2 to ignore his next ability. When you play this personnel, he gains "This personnel and each [TOS] personnel present who has a cost of 4 or more may be excluded from random selections" until the end of this turn."	[Fed]				Human	7	6	6	[Cmd] [TOS] [Pa]						Y
20V22	20	V	22	Personnel	Y	Julian Bashir Vastly Outnumbered	3		"Biology Exobiology Medical Science"	Genetically Enhanced. 	"When a dilemma that has a cost of 1 or more and does not require a skill is about to kill your [DS9] personnel present, if an opponent commands an Assault event, you may discard a card from hand to prevent that."	[Fed]				Human	5	8	6	[Stf] [DS9]						Y
20V23	20	V	23	Personnel	Y	Leonard H. McCoy Experienced Advisor	4		"Biology Exobiology Honor Medical"		"You may play this personnel at cost -2 to ignore his next ability. When you play this personnel, the next [TOS] personnel you play this turn is cost -3."	[Fed]				Human	7	6	5	[Stf] [TOS] [Pa]						Y
20V24	20	V	24	Personnel	Y	Marla Gilmore Conflicted Engineer	3		"Astrometrics Engineer Physics Programming Transporters Treachery"		"While this personnel is facing a dilemma that requires Treachery, you may lose 5 points to exclude her and each [Voy] Treachery personnel present from being randomly selected by that dilemma."	[Fed]				Human	4	6	5	[Stf] [Voy]						Y
20V25	20	V	25	Personnel	Y	Maxwell Burke Arrogant First Officer	3		"Anthropology Leadership Officer 2 Programming Security Treachery"	Commander: U.S.S. Equinox. 	"Order - Discard two cards from hand to choose one: download a Nucleogenic card; or take a Nucleogenic card from your discard pile and place it on top of your deck."	[Fed]				Human	3	6	6	[Cmd] [Voy]						Y
20V26	20	V	26	Personnel	Y	Miles O'Brien Vastly Outnumbered	2		"Astrometrics Engineer Honor Transporters"		"While an opponent commands a Maneuver event, the ship this personnel is aboard is Shields +4."	[Fed]				Human	7	6	6	[Stf] [DS9]						Y
20V27	20	V	27	Personnel	Y	Montgomery Scott Experienced Engineer	4		"2 Engineer Physics 2 Transporters"		"You may play this personnel at cost -2 to ignore his next ability. When you play this personnel, if you command another [TOS] personnel who has a cost of 4 or more, you may remove an event in an opponent's core from the game."	[Fed]				Human	6	5	5	[Cmd] [TOS] [Pa]						Y
20V28	20	V	28	Personnel	Y	Noah Lessing Driven Officer	3		"Biology Geology Programming Science Treachery"		"While this personnel is facing a dilemma, you may lose 5 points to have him gain a skill required by that dilemma until the end of that dilemma. You may do this only once each turn."	[Fed]				Human	4	6	6	[Stf] [Voy]						Y
20V29	20	V	29	Personnel	Y	Rudolph Ransom Devious Captain	3		"Diplomacy Exobiology Leadership Officer Science Transporters Treachery"	Commander: U.S.S. Equinox. 	"While this personnel is attempting a mission, you may lose 5 points and choose two of your stopped [Voy] Treachery personnel present and stop this personnel to unstop those two personnel. Those personnel join this mission attempt."	[Fed]				Human	3	6	6	[Cmd] [Voy]						Y
20V30	20	V	30	Personnel	Y	Spock Experienced Officer	4		"Anthropology Archaeology Engineer Programming Science"		"You may play this personnel at cost -2 to ignore his next ability. You may play this personnel aboard your [TOS] ship that has a [TOS] personnel who has a cost of 4 or more aboard."	[Fed]				Human/Vulcan	6	8	7	[Cmd] [TOS] [Pa]						Y
20V31	20	V	31	Personnel	N	Thompson	3		"Anthropology Archaeology Astrometrics Medical Physics Science Treachery"		"When you play this personnel, you may lose 5 points to make his cost -3."	[Fed]				Human	4	6	5	[Stf] [Voy]						Y
20V32	20	V	32	Personnel	Y	Willard Decker Recommended Replacement	4		"Anthropology Diplomacy Leadership Officer Programming Science Security"	Commander: U.S.S. Enterprise. 	"You may play this personnel at cost -1 to ignore his ability until the end of this turn. When you play this personnel, return your [TOS] personnel who has a cost of 4 or more to his or her owner's hand."	[Fed]				Human	6	6	6	[Cmd] [TOS] [Pa]						Y
20V33	20	V	33	Personnel	N	Grish	2		"Exobiology Medical Transporters Treachery"	Thief. 	"When your [Fer] personnel present is killed by a dilemma, this personnel and each [Pa] [Fer] personnel present cannot be killed by dilemmas until the end of this turn."	[Fer]				Ferengi	4	5	5	[Stf] [Pa]						Y
20V34	20	V	34	Personnel	Y	Krem Unidentified Pirate	3		"Archaeology Astrometrics Geology Honor Navigation Science"	Commander: Quetsivoo.  Thief. 	"When this personnel uses a skill to complete a mission, if he is present with two [Pa] [Fer] personnel, you may unstop all your stopped [Fer] personnel at this mission."	[Fer]				Ferengi	6	5	5	[Stf] [Pa]						Y
20V35	20	V	35	Personnel	Y	Muk Unidentified Pirate	3		"Acquisition Archaeology 2 Physics Security Treachery"	Thief. 	"When you play this personnel, if you command three [Pa] [Fer] personnel, you may download up to three equipment."	[Fer]				Ferengi	4	5	5	[Stf] [Pa]						Y
20V36	20	V	36	Personnel	Y	Quark Vastly Outnumbered	2		"Acquisition Anthropology Treachery"		"When you play this personnel, you may download a card and place that card beneath your Ferenginar. When you play this personnel, if an opponent commands a Maneuver event, he is cost -2."	[Fer]				Ferengi	4	6	4	[DS9]						Y
20V37	20	V	37	Personnel	Y	Ulis Unidentified Pirate	4		"Acquisition Biology Engineer Programming Treachery"	Commander: Quetsivoo.  Thief. 	"When this personnel is facing a dilemma, you may stop him to take a [Pa] [Fer] personnel from your discard pile and place him or her present with this personnel. That personnel joins the mission attempt."	[Fer]				Ferengi	4	5	5	[Cmd] [Pa]						Y
20V38	20	V	38	Personnel	Y	Elder T'Pol Displaced Survivor	3		"Anthropology Honor 2 Science"		"When this personnel uses a skill to complete a mission, you may shuffle each non-Human [SF] personnel that you own that has been removed from the game into his or her owner's deck."	[SF]				Vulcan	7	7	3	[Stf] [Pa]						Y
20V39	20	V	39	Personnel	N	Greer	3		"Anthropology Astrometrics Biology Honor Navigation Officer"		"When this personnel is about to be removed from the game, if he is present with three non-Human [SF] personnel, you may download an interrupt."	[SF]				Alien/Human	6	5	5	[Stf] [Pa]						Y
20V40	20	V	40	Personnel	Y	Karyn Archer Displaced Descendant	3		"Archaeology Honor Leadership Programming Science Security"		"When this personnel is removed from the game, each of your [SF] personnel are attributes +2 until the end of the turn."	[SF]				Alien/Human/Ikaaran	6	6	5	[Cmd] [Pa]						Y
20V41	20	V	41	Personnel	Y	Lorian Displaced Descendant	4		"Engineer Leadership Officer Science Security Transporters"	Commander: Future Enterprise.	"When this personnel is about to be removed from the game, you may unstop each stopped [SF] personnel present. (Those personnel may join the mission attempt.)"	[SF]				Human/Vulcan	4	7	6	[Cmd] [Pa]						Y
20V42	20	V	42	Ship	Y	U.S.S. Enterprise Where She Belongs	7				"You may play this ship at cost -4 to ignore its next ability. When you play this ship, you may download a [TOS] personnel who has a cost of 4 or more and play him or her at cost -4 aboard this ship."	[Fed]								[TOS] [Pa]	Constitution	[Cmd] [Stf]	8	6	6	Y
20V43	20	V	43	Ship	Y	U.S.S. Equinox Determined To Get Home	4				"While you do not command a headquarters mission, you may play this ship at Caretaker's Array. While this ship is at a [DQ] mission, you may play [Voy] Treachery personnel, [NA] personnel, and equipment aboard this ship. While you do not command U.S.S. Voyager, you may pay the cost of losing 5 points to use an ability on one of your [Voy] personnel by discarding a Nucleogenic card from hand."	[Fed]								[Voy]	Nova	[Cmd] [Stf] [Stf]	8	6	7	Y
20V44	20	V	44	Ship	Y	Quetsivoo Unidentified Pirate Ship	5				"While you command three [Pa] [Fer] personnel aboard this ship, it is attributes +4 and each of your [Fer] personnel aboard this ship gains [Pa]."	[Fer]								[Pa]	Guzah'far	[Stf] [Stf]	4	4	4	Y
20V45	20	V	45	Ship	Y	Future Enterprise Displaced Starship	5				"When your non-Human [SF] personnel at this mission is about to be killed or stopped by a dilemma, you may remove that personnel from the game instead."	[SF]								[Pa]	NX	[Cmd]	8	5	5	Y
3C1	3	C	1	Dilemma	N	A Bad End	0	P			"Randomly select one of your stopped personnel on this planet to be killed."															N
3S2	3	S	2	Dilemma	N	An Old Debt	3	D			"Unless you have Biology, Physics, and Cunning>32 or Intelligence and 2 Medical, randomly select a Leadership personnel to be killed."															N
3C3	3	C	3	Dilemma	N	Close Call	2	P			"Unless you have 2 Diplomacy and Security or 2 Programming and Transporters, randomly select an Engineer to be killed."															N
3C4	3	C	4	Dilemma	N	Confined to Quarters	3	S			"Randomly select three personnel.  If any of those personnel has Leadership, all three are stopped."															N
3R5	3	R	5	Dilemma	N	Dangerous Climb	4	P			"Unless you have 2 Geology or Strength>40, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
3C6	3	C	6	Dilemma	N	Depression	3	D			"Unless you have 2 Anthropology or 2 Medical or Telepathy and Integrity>32, your opponent chooses a personnel to be stopped and this dilemma is returned to its owner's dilemma pile."															N
3S7	3	S	7	Dilemma	N	DNA Analysis	3	D			"Unless you have a personnel who has 2 Medical or a personnel who has 2 Science, your opponent chooses a Medical or Science personnel to be stopped.  If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
3C8	3	C	8	Dilemma	N	Don't Let It End This Way	0	S			"Randomly select one of your stopped personnel on this ship to be killed."															N
3U9	3	U	9	Dilemma	N	Dressing Down	3	D			"Randomly select three personnel.  If the cost of any of those personnel is 1, all three are stopped."															N
3S10	3	S	10	Dilemma	N	Failure To Communicate	2	P			"Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Security, your opponent chooses a Anthropology or Security personnel to be stopped.  If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
3R11	3	R	11	Dilemma	N	Forsaken	6	D			"Unless you have 2 Honor or 2 Treachery, all your personnel are stopped.  Each Honor or Treachery personnel that uses his or her skills while facing this dilemma is placed on the bottom of his or her owner's deck."															N
3R12	3	R	12	Dilemma	N	Gomtuu Shock Wave	3	S			"Unless you have 2 Diplomacy and Integrity>32 or Telepathy and Integrity>35, all your personnel are stopped and this dilemma is placed on your ship.  Damage - This ship is attributes-2."															N
3C13	3	C	13	Dilemma	N	Graviton Wave	2	S			"Unless you have Astrometrics, Physics, and Cunning>32 or Biology and 2 Medical, randomly select a Science personnel to be killed."															N
3C14	3	C	14	Dilemma	N	History Repeats Itself	3	P			"Randomly select three personnel.  If any of those personnel has Anthropology, all three are stopped."															N
3S15	3	S	15	Dilemma	N	Inside Collaborators	3	D			"Unless you have a personnel who has 2 Diplomacy or a personnel who has 2 Treachery, your opponent chooses a Diplomacy or Treachery personnel to be stopped.  If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
3S16	3	S	16	Dilemma	N	Justice or Vengeance	3	D			"Unless you have Anthropology and 2 Security or Exobiology, Honor, and Integrity>32, randomly select a Treachery personnel to be killed."															N
3C17	3	C	17	Dilemma	N	Miner Disagreement	2	P			"Unless you have Anthropology, Diplomacy, and Cunning>32 or 2 Exobiology and Leadership, randomly select a personnel to be stopped, then this dilemma returns to its owner's dilemma pile."															N
3C18	3	C	18	Dilemma	N	Murder Investigation	4	D			"Randomly select three personnel.  If any of those personnel has Security, all three are stopped."															N
3R19	3	R	19	Dilemma	N	Overwhelmed	4	D			"Place this dilemma on this mission.  When a personnel facing a dilemma at this mission uses his or her skills, he or she is stopped.  At the end of this turn, return this dilemma to its owner's dilemma pile."															N
3U20	3	U	20	Dilemma	N	Psychic Receptacle	2	D			"Your opponent names a skill.  Randomly select a personnel who has that skill.  While a personnel who has that same card title is facing a dilemma, he or she cannot use his or her skills.  This effect lasts until the end of this mission attempt."															N
3S21	3	S	21	Dilemma	N	Psycho-Kinetic Attack	3	D			"Unless you have Exobiology and 2 Medical or Honor and Telepathy, randomly select a Security personnel to be killed."															N
3R22	3	R	22	Dilemma	N	Quantum Filament	3	S			"Unless you have 2 Astrometrics and 2 Navigation or 2 Engineer, Science, and Shields>8, this dilemma is placed on your ship.  Damage - When your personnel aboard this ship are about to face a dilemma, randomly select one of them to be stopped."															N
3U23	3	U	23	Dilemma	N	Restricted Area	3	D			"Randomly select a personnel to be stopped.  If you still have nine personnel remaining, that personnel is placed in your opponent's brig instead, then randomly select a second personnel to be placed in your opponent's brig.  If you still have ten personnel remaining, randomly select a third personnel to be placed in your opponent's brig."															N
3C24	3	C	24	Dilemma	N	"Rock People"	3	P			"Unless you have 2 Anthropology and Integrity>30 or Exobiology, Medical, and Cunning>35, randomly select a personnel to be killed, then all your other personnel are stopped."															N
3U25	3	U	25	Dilemma	N	Rogue Borg Ambush	3	P			"Unless you have Intelligence and Cunning>35 or a Hand Weapon and Strength>35, randomly select a personnel to be killed, then all your other personnel are stopped."															N
3U26	3	U	26	Dilemma	N	Secret Identity	0	D			"Your opponent chooses a personnel.  You may replace him or her with any one personnel of the same affiliation from your deck.  Place the personnel your opponent chose in his or her owner's discard pile.  Shuffle and replace your deck."															N
3C27	3	C	27	Dilemma	N	Sheer Lunacy	2	S			"Unless you have 2 Anthropology and Cunning>32 or 2 Programming and Science, randomly select a personnel to be stopped, then this dilemma returns to its owner's dilemma pile."															N
3U28	3	U	28	Dilemma	N	Skeleton Crew	0	D			"Place this dilemma on this mission.  To begin a mission attempt at this mission, you must have at least six personnel involved.  When you complete this mission, this dilemma is overcome."															N
3C29	3	C	29	Dilemma	N	So Many Enemies	4	D			"Randomly select three personnel.  If any of those personnel has Treachery, all three are stopped."															N
3S30	3	S	30	Dilemma	N	Sokath, His Eyes Uncovered!	3	D			"Unless you have 2 Diplomacy or Cunning>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
3R31	3	R	31	Dilemma	N	The Demands of Duty	4	P			"Your opponent chooses a personnel.  Unless you choose to have all your personnel be stopped, that personnel is killed."															N
3U32	3	U	32	Equipment	N	Jem'Hadar Disruptor Pistol	1			Hand Weapon. 	"While in combat, each of your [Dom] personnel present is Strength +1."															N
3C33	3	C	33	Event	N	A Second Chance at Life	2			Q. 	"Reveal your hand.  Choose an opponent to choose a card from your hand.  Discard it to take any other non-interrupt card from your discard pile into hand.  Destroy this event."															N
3R34	3	R	34	Event	N	Abduction	2				"Plays in your core.  Order - Destroy this event and stop your two [Bor] Security personnel present together at a non-Headquarters mission to name a skill.  Randomly select an opponent's personnel present who has that skill and take command of him or her."															N
3U35	3	U	35	Event	N	Adding to Our Perfection	2			Assault. 	"Plays in your core.  Order - Destroy this event to begin combat involving your [Bor] personnel.  If you win, randomly select an opponent's personnel and take command of him or her."															N
3S36	3	S	36	Event	N	Borg Cutting Beam	5			Maneuver. 	"Plays in your core.  Order - Begin an engagement involving your [Bor] ship.  If you win, randomly select an opponent's personnel involved, take command of that personnel, place him or her on that [Bor] ship, then place this event on an opponent's ship involved.  Otherwise, destroy this event.  Damage - This ship is attributes -2."															N
3R37	3	R	37	Event	N	Bred for Battle	1			Assault. 	"Plays in your core.  Order - Discard two cards from hand to begin combat involving your Jem'Hadar.  Your non-Jem'Hadar present are not involved in the combat.  If you win, randomly kill an opponent's personnel involved."															N
3R38	3	R	38	Event	Y	Building a Bridge	1				"To play this event, you must command three [Dom] personnel.  Plays in your core.  When you complete a mission, for each Vorta that used any of his or her skills to complete that mission, each opponent discards a card from hand and you may draw a card."															N
3R39	3	R	39	Event	N	Cavalry Raid	3				"Plays in your core.  When an engagement in which an opponent's personnel was killed ends, you may destroy this event to unstop each of your [Kli] personnel and [Kli] ships involved and restore all Range those ships have used this turn.  You cannont begin any other engagements this turn."															N
3U40	3	U	40	Event	N	Changeling Sabotage	1			Infiltration. 	"Plays in your core.  Order - If your Infiltrator in aboard an opponent's undamaged ship, return that Infiltrator to his or her owner's hand to place a Damage card from hand aboard that ship."															N
3C41	3	C	41	Event	N	Dispensing the White	0				"To play this event, you must command a Treachery Vorta.  Discard a card from hand to draw two cards.  Destroy this event."															N
3U42	3	U	42	Event	Y	Dissolving the Senate	1				"To play this event, you must command three [Rom] personnel.  Plays in your core.  When your personnel is stopped by a dilemma, you may destroy this event to make one of your unique personnel present attributes +4.  This effect last until the end of that mission attempt."															N
3C43	3	C	43	Event	N	Enemy in Your Midst	1			Infiltration. Morph. 	"Plays in your core.  Order - Destroy this event to place any number of your Infiltrators at one mission aboard a ship at the same mission."															N
3R44	3	R	44	Event	Y	I Don't Like to Lose	0				"Plays in your core.  When you are about to draw dilemmas, you may discard a card from hand to subtract up to three dilemmas from the number of dilemmas you may draw and add that same number to the total cost you may spend on dilemmas."															N
3C45	3	C	45	Event	N	Jem'Hadar Ambush	3			Assault. Maneuver. 	"Plays in your core.  Order - Destroy this event to begin combat or an engagement involving your [Dom] personnel.  If you win, score 10 points."															N
3R46	3	R	46	Event	Y	Jem'Hadar Birthing Chamber	2				"Plays in your core.  When you place a Jem'Hadar in your discard pile, you may discard a non-personnel card from hand to place a non-unique Jem'Hadar from hand at your Headquarters where he could be played."															N
3U47	3	U	47	Event	N	Jem'Hadar Strike Force	5			Assault. Maneuver. 	"Plays in your core.  Order - Destroy this event to begin combat or an engagement involving your [Dom] personnel.  If you win, score 10 points and randomly kill and opponent's personnel involved."															N
3U48	3	U	48	Event	Y	One With the Borg	3				"To play this event, you must command three [Bor] personnel.  Plays in your core.  Order - Destroy this event to score 5 points for each personnel you command but do not own."															N
3R49	3	R	49	Event	N	Psychological Pressure	1			Punishment. 	"Plays in your core.  When an opponent's personnel is facing a dilemma, if he or she has the same skills as any of your captives, that opponent must discard a card from hand to use that skill."															N
3C50	3	C	50	Event	N	Quite a Coincidence	2				"Plays in your core.  When you play this event, name a personnel.  When an opponent's personnel who has that card title is killed, destroy this event to score 10 points."															N
3C51	3	C	51	Event	N	Regeneration Alcoves	1				"Plays in your core.  When you are about to play a [Bor] personnel at your Unicomplex, you may discard the top card of your deck to play that personnel on your [Bor] ship instead."															N
3U52	3	U	52	Event	N	Sabotage Program	1				"To play this event, you must command three [DS9] personnel.  Plays in your core.  When an event is played, you must destroy this event to prevent that event and place it in its owner's discard pile."															N
3U53	3	U	53	Event	N	Sensing a Trap	2				"To play this event, you must command a [Rom] Intelligence personnel.  Plays in your core.  At the end of each of your turns, name a card.  When an opponent plays that card, score 10 points.  This effect lasts until the start of your next turn."															N
3R54	3	R	54	Event	N	Set Up	1			Infiltration. 	"Plays in your core.  When an opponent's personnel is about to be randomly selected, if your Infiltrator is at that mission, you may destroy this event to instead choose the opponent's personnel to be selected from all eligible possibilities."															N
3C55	3	C	55	Event	N	Severed Link	0				"To play this event, you must command a [Bor] Programming personnel.  Discard a card from hand to draw two cards.  Destroy this event."															N
3R56	3	R	56	Event	N	Sluggo	4				"Plays in your core.  When you play this event, name a personnel.  That personnel cannont use his or her skills to meet mission requirements."															N
3R57	3	R	57	Event	N	Steeled By Loss	2				"Replace a [Baj] personnel you command with a [Baj] personnel in your discard pile that has at least one of the same skills.  Place the personnel you replaced in his or her owner's discard pile.  Remove this event from the game."															N
3C58	3	C	58	Event	N	Stir Crazy	1				"Plays in your core.  When the player on your right begins a mission attempt, if he or she has already completed a mission of the same type, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas."															N
3R59	3	R	59	Event	N	The Blight	3				"To play this event, you must command two Founders.  Plays in your core.  Order - Destroy this event.  Starting with the player to your left, each player may choose an event to be destroyed."															N
3R60	3	R	60	Event	N	The Crystalline Entity	2				"Plays in your core.  Order - If you command another event, give command of this event to the player on your right to destroy an event (move this event to his or her core)."															N
3R61	3	R	61	Event	N	The Enterprise Incident	4			Capture. Maneuver. 	"Plays in your core.  Order - Destroy this event to begin an engagement involving your [Rom] ship.  Each of your ships at the same mission that has your [Rom] Intelligence personnel aboard it may join the engagement.  If you win, randomly select an opponent's Leadership personnel involved to place in your brig."															N
3R62	3	R	62	Event	N	The Manheim Effect	1			Temporal. 	"Plays in your core.  When you are about to draw dilemmas, you may destroy this event to take an overcome dilemma you own from an opponent's completed mission and place it on top of your dilemma pile."															N
3U63	3	U	63	Event	N	The Trial Never Ended	0			Q. 	"Plays in your core.  When a dilemma is about to be overcome, you may destroy this event to exchange that dilemma with the top card of its owner's dilemma pile.  (The new dilemma is overcome.)"															N
3U64	3	U	64	Event	N	The Will of the Collective	3			Assault. Maneuver. 	"Plays in your core.  Order - Destroy this event to begin combat or an engagement involving your [Bor] personnel.  If you win, randomly select an opponent's personnel involved, take command of that personnel, and place him or her on your [Bor] ship at this mission."															N
3U65	3	U	65	Event	Y	Trial of Faith	1			Prophet. 	"To play this event, you must command three [Baj] personnel.  Plays in your core.  An opponent may play a card he or she owns that is on this event as if that card were in his or her hand.  If he or she does, score 5 points.  Order - Examine an opponent's discard pile.  Place one of those cards on this event.  You may do this only once each turn."															N
3U66	3	U	66	Event	Y	Under Suspicion	2			Infiltration. 	"Plays in your core.  When the player on your right begins a mission attempt, for each of your Infiltrators at that mission, you may draw one extra dilemma and spend one extra in total cost on dilemmas."															N
3C67	3	C	67	Event	N	Vorta Cloning	2				"Plays in your core.  When you are about to place a Vorta in your discard pile, you may reveal a card from hand and remove it from the game to take that Vorta into hand instead."															N
3U68	3	U	68	Event	N	We're Mutants	1				"To play this event, you must command three [Fed] personnel.  Plays in your core.  While your Genetically Enhanced personnel is attempting a mission, you may destroy this event to make him or her gain one of every skill he or she already has until the end of this turn."															N
3U69	3	U	69	Interrupt	N	Adapt					"When your [Bor] personnel is facing a dilemma, if a copy of that dilemma is overcome at a mission you command, prevent and overcome that dilemma."															N
3S70	3	S	70	Interrupt	N	Analyze					"When an opponent’s dilemma that your [Bor] personnel is facing is about to be returned to its owner’s dilemma pile, overcome that dilemma instead."															Y
3C71	3	C	71	Interrupt	N	Cultist Attack				Pah-wraith. 	"To play this interrupt, you must command a [Baj] Treachery personnel. Order - Each player removes all interrupts in his or her discard pile from the game."															N
3R72	3	R	72	Interrupt	N	Founder Trap				Infiltration. 	"When an opponent is about to complete a mission, if your Infiltrator is at that mission, discard a random card from hand to add that Infiltrator’s skills to the mission’s requirements.  This effect lasts until the end of that opponent’s turn."															N
3U73	3	U	73	Interrupt	N	Insult					"To play this interrupt, you must command three [Rom] personnel.  Order - Choose an opponent to discard the top card of his or her deck. If it is not a personnel, discard the top two cards of your deck. If it is a personnel who costs 1, you may place this interrupt on top of your deck insted of discarding it."															N
3R74	3	R	74	Interrupt	N	Our Death is Glory To the Founders					"When an event or interrupt is played, kill one of your Jem’Hadar to prevent that event or interrupt and place it in its owner’s discard pile."															N
3R75	3	R	75	Interrupt	N	Parting Shot					"To play this interrupt, you must have 5 or more points. When an opponent’s personnel uses his or her skills, if he or she is facing a dilemma, lose 5 points to kill that personnel."															N
3R76	3	R	76	Interrupt	N	Pseudopod				Infiltration. Morph. 	"Order - Return your Infiltrator to his or her owner's hand to randomly kill an opponent's personnel present with that Infiltrator."															N
3U77	3	U	77	Interrupt	N	Security Sweep					"To play this interrupt, you must command two [Rom] Security personnel.  Order - Reveal the top three cards of an opponent’s deck. If they are all personnel, score 10 points. Place them in the same order on the bottom of that opponent’s deck."															N
3C78	3	C	78	Interrupt	N	The Founder is Wise					"When your Vorta is facing a dilemma, he or she is attributes +2 and gains all skills on one of your Founders present. This effect lasts until the end of that dilemma."															N
3C79	3	C	79	Interrupt	N	We're Everywhere				Morph. 	"When your Shape-shifter is killed, download a Shape-shifter."															N
3U80	3	U	80	Interrupt	N	You Could Be Invaluable					"To play this interrupt, you must command two [Fed][Maq] personnel.  Order - Reveal the top four cards of your deck and take a non-[Maq] personnel revealed into hand.  Place the remaining cards on the bottom of your deck in any order."															N
3U81	3	U	81	Mission	Y	Archanis Dispute		P	"Leadership, Cunning>30, and (Diplomacy and Law or Intelligence and Treachery)"		""	[Dom] [Kli]	2	30	A											Y
3S82	3	S	82	Mission	Y	Assault on Species 8472		S	"2 Engineer, Exobiology, Physics, and Cunning>34"		""	[Bor] [Fed] [Kli]	4	35	D											Y
3S83	3	S	83	Mission	Y	Battle Reconnaissance		S	"Exobiology, Programming, Security, Transporters, and Strength>32"		""	Any	2	35	D											Y
3U84	3	U	84	Mission	Y	Camping Trip		P	"Biology, Geology, Science, Cunning>34, and (Acquisition or Honor)"		"You may attempt and complete this mission using your [Dom] personnel with these requirements: Anthropology, Intelligence, Security, Treachery, and Cunning>34."	[Baj] [Fed] [Fer]	2	35	G											Y
3U85	3	U	85	Mission	Y	Clash at Chin'toka		S	"Engineer, Leadership, Navigation, Officer, and Cunning>36"		""	[Car] [Dom] [Fed] [Kli] [Rom]	3	35	A											Y
3S86	3	S	86	Mission	Y	Destroy Iconian Gateway		P	"Engineer, Leadership, Physics, Security, and Strength>34"		""	[Dom] [Fed]	2	35	G											Y
3U87	3	U	87	Mission	Y	Destroy Transwarp Hub		S	"2 Engineer, Exobiology, Navigation, Physics, Programming, Security, and Cunning>48"	Nebula. 	"You may attempt and complete this mission for 35 points using your [Bor] personnel with these requirements: Engineer, Programming, 2 Security, and Cunning>34."	Any	3	50	D											Y
3U88	3	U	88	Mission	Y	Evade Borg Vessel		S	"Astrometrics, Leadership, Navigation, Officer, and Cunning>36"	Nebula. 	"You may attempt and complete this mission using your [Bor] personnel with these requirements: Astrometrics, Engineer, Physics, Security, and Cunning>34."	Any	4	35	A											Y
3U89	3	U	89	Mission	Y	Evade Dominion Squadron		S	"Astrometrics, Geology, 2 Navigation, and Cunning>34"		"You may attempt and complete this mission using your [Dom] personnel with these requirements: Astrometrics, Leadership, 2 Navigation, and Cunning>34."	[Baj] [Fed]	3	35	A											Y
3U90	3	U	90	Mission	Y	Expose Changeling Influence		P	"Anthropology, Engineer, Honor, 2 Security, and Integrity>36"		"You may attempt and complete this mission using your [Dom] personnel with these requirements: Anthropology, Diplomacy, Intelligence, Security, Treachery, and Cunning>40."	[Baj] [Fed] [Kli]	3	40	A											Y
3U91	3	U	91	Mission	Y	Extract Defector		P	"Intelligence, 2 Navigation, and (Security and Strength>34 or Transporters and Cunning>32)"		"You may attempt and complete this mission using your [Car] or [Dom] personnel with these requirements: Intelligence, Leadership, Programming, Security, and Cunning>34."	[Fed] [Kli]	3	35	A											Y
3S92	3	S	92	Mission	Y	Founders' Homeworld Home of the Great Link		H	"You may play [Dom] cards, [NA] cards, and equipment at this mission."	Nebula. Region: Omarion Nebula. 	""	Homeworld	2	0	G											Y
3U93	3	U	93	Mission	Y	Harness Omega Particle		P	"Engineer, Geology, Medical, 2 Physics, Programming, Science, and Cunning>48"		"You may attempt and complete this mission using your [Fed] personnel with these requirements: Engineer, Medical, Officer, Physics, Science, Security, Transporters, and Cunning>48."	[Bor] [NA]	2	50	D											Y
3S94	3	S	94	Mission	Y	Hunt Alien		P	"2 Exobiology, Navigation, Strength>32, and (Leadership or Security)"		""	[Bor] [Kli]	3	35	D											Y
3U95	3	U	95	Mission	Y	Instruct Advanced Drone		S	"Anthropology, Diplomacy, Honor, Medical, Programming, and Integrity>35"	Nebula. 	"You may attempt and complete this mission using your [Bor] personnel with these requirements: Astrometrics, Engineer, Programming, Security, Transporters, and Cunning>40."	Any	3	40	D											Y
3U96	3	U	96	Mission	Y	Mouth of the Wormhole Terok Nor		H	"You may play [TN] cards, [NA] cards, and equipment at this mission."	Region: Bajor System. 	""	Homeworld	1	0	A											Y
3U97	3	U	97	Mission	Y	Pacify Warring Factions		P	"Anthropology, Diplomacy, Leadership, and Integrity>33"		"When your personnel attempting this mission is killed by a dilemma, you may return that personnel to his or her owner’s hand instead."	[Baj] [Fed] [NA]	2	30	G											Y
3U98	3	U	98	Mission	Y	Peaceful Contact		S	"Diplomacy, Honor, Leadership, Navigation, and Integrity>31"		"You may attempt and complete this mission using your [Dom] personnel with these requirments: Intelligence, Leadership, Security, Transporters, and Strength>34."	[Baj] [Fed] [Fer] [Rom]	4	35	G											Y
3U99	3	U	99	Mission	Y	Plot Invasion		P	"Transporters, Cunning>30, and (Leadership and Officer or 2 Security)"		"You may attempt and complete this mission using your [Fed] personnel with these requirements: Intelligence, Leadership, Security, and Strength>30."	[Bor] [Dom]	2	30	A											Y
3U100	3	U	100	Mission	Y	Political Intrigue		P	"Engineer, Intelligence, Security, Treachery, and Cunning>34"		"You may attempt and complete this mission using your [Fed] or [Kli] personnel with these requirements: Anthropology, 2 Intelligence, Security, and Cunning>34."	[Dom] [NA]	2	35	A											Y
3S101	3	S	101	Mission	Y	Rescue Prisoners of War		S	"Intelligence, Navigation, Programming, Transporters, and Cunning>32"		"You may attempt and complete this mission using your [Dom] personnel with these requirements: Exobiology, Leadership, Security, Treachery, and Strength>32."	[Car] [Fed] [Kli] [Rom]	2	35	G											Y
3U102	3	U	102	Mission	Y	Restock Ketracel-White		S	"Biology, 2 Leadership, Transporters, and Integrity>29"		"You may attempt and complete this mission using your [Fed] or [Kli] personnel with these requirements: Engineer, Intelligence, Security, Transporters, and Cunning>36."	[Dom]	2	35	A											Y
3S103	3	S	103	Mission	Y	Salvage Borg Ship		P	"Astrometrics, Engineer, Medical, Programming, and Cunning>34"		""	Any	2	35	A											Y
3S104	3	S	104	Mission	Y	Salvage Dominion Ship		P	"Diplomacy, Engineer, Leadership, Programming, and Strength>34"		"You may attempt and complete this mission using your [Dom] personnel with these requirements: 2 Diplomacy, Honor, Medical, and Cunning>34."	[Fed] [Kli]	2	35	G											Y
3U105	3	U	105	Mission	Y	Signal for Rescue		P	"Biology, Engineer, Programming, Security, Strength>42, and (Diplomacy and Treachery or Honor and Leadership)"		""	[Dom] [Fed] [Kli]	2	45	A											Y
3U106	3	U	106	Mission	Y	Stage Bombardment		S	"2 Leadership, Navigation, Officer, and Cunning>34"	Nebula. Region: Omarion Nebula. 	"You may attempt and complete this mission using your [Dom] personnel with these requirements: Intelligence, 2 Leadership, Treachery, and Cunning>32."	[Car] [Rom]	4	35	G											Y
3U107	3	U	107	Mission	Y	Study Rare Phenomenon		S	"Engineer, Navigation, Physics, Science, and Cunning>34"		"You may attempt and complete this mission using your [Dom] personnel with these requirements: Engineer, Leadership, Programming, Security, and Strength>34."	[Fed] [NA]	3	35	A											Y
3S108	3	S	108	Mission	Y	Survey Star System		S	"Astrometrics, Navigation, Science, and Cunning>34"		"When you complete this mission, if your personnel completing it have Acquisition, Diplomacy, or Treachery, score 5 points."	Any	3	30	G											Y
3U109	3	U	109	Mission	Y	The Siege of AR-558		P	"Engineer, Leadership, Physics, Programming, Security, and Strength>38"		"You may attempt and complete this mission using your [Fer] personnel with these requirements: Anthropology, Diplomacy, Honor, Security, and Strength>42."	[Dom] [Fed]	2	40	A											Y
3S110	3	S	110	Mission	Y	Unicomplex Root of the Hive Mind		H	"You may play [Bor] cards and equipment at this mission."		"You may not command another Headquarters mission."	Homeworld	2	0	D											Y
3C111	3	C	111	Personnel	N	Jorem	2		"Exobiology Geology Honor Security"		"When you play this personnel, for each Assault event you command, he is cost-1."	[Baj]				Bajoran	6	5	6	[DS9]						Y
3R112	3	R	112	Personnel	Y	Kira Nerys Reformed Collaborator	1		"Officer Security Treachery"	Dissident. 	"When you play this personnel, discard a card from hand.  While a Cardassian or Vedek is in your discard pile, this personnel is attributes+1, loses Treachery, and gains Honor and Physics."	[Baj]				Bajoran	4	6	6	[Cmd] [TN]						N
3R113	3	R	113	Personnel	Y	Odo Wayward Link	2		"Law Leadership Programming Security"	Dissident. Shape-shifter. 	"When you play this personnel, discard a card from hand.  When your Bajoran present is about to be killed by a dilemma, you may stop him or her and this personnel to prevent that."	[Baj]				Changeling	5	7	8	[Cmd] [TN]						N
3R114	3	R	114	Personnel	Y	Porta Advisor to the Emissary	2		"Anthropology Archaeology Biology"	Vedek. 	"When this personnel is facing a dilemma, he may gain a skill from an Anthropology Bajoran in your discard pile until the end of that dilemma.  You may do this only once each turn."	[Baj]				Bajoran	4	5	4							N
3U115	3	U	115	Personnel	Y	Tahna Los Voice of the Kohn-Ma	2		"Acquisition Astrometrics Navigation Physics Treachery"	Bajoran Resistance. 	"This personnel is Integrity-1 and Strength+1 for each non-Bajoran present (limit-3/+3)."	[Baj]				Bajoran	3	5	6	[Stf]						N
3R116	3	R	116	Personnel	Y	Yassim Zealous Protester	3		"Anthropology 2 Honor Leadership Medical"	Vedek. 	"When your [Baj] personnel present is about to be stopped by a dilemma, you may kill this personnel to prevent that."	[Baj]				Bajoran	8	5	3							N
3C117	3	C	117	Personnel	N	Yelsar	2		"Acquisition Diplomacy Medical Navigation Transporters"		"You may play this personnel at Mouth of the Wormhole."	[Baj]				Bajoran	4	5	6	[Stf]						Y
3C118	3	C	118	Personnel	N	Acclimation Drone	2		"Anthropology Engineer Exobiology Medical"	Drone. 	"When you play this personnel, for each personnel you command but do not own, this personnel is cost-1."	[Bor]				Borg	5	5	5	[Stf]						Y
3C119	3	C	119	Personnel	N	Allocation Drone	1		"Science"	Drone. Interlink: Geology. 	""	[Bor]				Borg	5	5	5	[Stf]						Y
3C120	3	C	120	Personnel	N	Appraisal Drone	1		"Science"	Drone. Interlink: Archaeology. 	""	[Bor]				Borg	5	5	5	[Stf]						Y
3C121	3	C	121	Personnel	N	Archival Drone	1		"Science"	Drone. Interlink: Anthropology. 	""	[Bor]				Borg	5	5	5	[Stf]						Y
3S122	3	S	122	Personnel	Y	Borg Queen Bringer of Order	4		"3 Leadership Treachery"		"Order - Discard the top card of your deck to name a skill.  Each of your Borg gains that skill.  This effect lasts until the end of this turn.  You may do this only once each turn."	[Bor]				Borg	3	8	6	[Cmd]						N
3R123	3	R	123	Personnel	Y	Borg Queen Guardian of the Hive	4		"3 Leadership Treachery"		"While this personnel is facing a dilemma, you may replace your Drone present with a Drone from your discard pile.  Place the Drone you replaced in his or her owner's discard pile.  You may do this only once each dilemma."	[Bor]				Borg	4	8	6	[Cmd]						N
3S124	3	S	124	Personnel	N	Calibration Drone	2		"Archaeology Biology Geology"	Drone. 	"Order - Place this personnel in his owner's discard pile to count the number of cards in your hand, shuffle them, place them on the bottom of your deck, and draw and equal number of cards."	[Bor]				Borg	5	5	5	[Stf]						Y
3C125	3	C	125	Personnel	N	Cartography Drone	1		"Engineer"	Drone. Interlink: Astrometrics. 	""	[Bor]				Borg	5	5	5	[Stf]						Y
3C126	3	C	126	Personnel	N	Computation Drone	2		"Navigation Programming"	Drone. 	"Each of your other Borg present is Cunning+1."	[Bor]				Borg	5	6	5	[Stf]						Y
3C127	3	C	127	Personnel	N	Continuity Drone	1		"Science"	Drone. Interlink: Programming. 	""	[Bor]				Borg	5	5	5	[Stf]						Y
3C128	3	C	128	Personnel	N	Evaluation Drone	1		"Security"	Drone. Interlink: Exobiology. 	""	[Bor]				Borg	5	5	5	[Stf]						Y
3C129	3	C	129	Personnel	N	Guidance Drone	1		"Engineer"	Drone. Interlink: Navigation. 	""	[Bor]				Borg	5	5	5	[Stf]						Y
3C130	3	C	130	Personnel	N	Information Drone	2		"Exobiology Science Transporters"	Drone. Interlink: a skill on your non-[Bor] personnel present.. 	""	[Bor]				Borg	5	5	5	[Stf]						Y
3C131	3	C	131	Personnel	N	Invasive Drone	2		"Programming Security Transporters"	Drone. 	"Order - Return this personnel to his owner's hand to place any number of your personnel at this mission aboard a ship at the same mission."	[Bor]				Borg	5	5	5	[Stf]						Y
3R132	3	R	132	Personnel	Y	Locutus Voice of the Borg	4		"2 Diplomacy 2 Leadership Officer 2 Treachery"	Commander: Locutus' Borg Cube. 	"While this personnel is facing a dilemma, if he uses his Diplomacy, Leadership, Officer, or Treachery to meet its requirements, score 10 points."	[Bor]				Borg	1	6	8	[Cmd]						Y
3U133	3	U	133	Personnel	N	Negation Drone	2		"Anthropology Security"	Drone. 	"Order - Kill this personnel and your other Drone present to destroy an opponent's event."	[Bor]				Borg	5	5	5	[Stf]						Y
3C134	3	C	134	Personnel	N	Opposition Drone	2		"Biology Security"	Drone. 	"Each of your other Borg present is Strength+1."	[Bor]				Borg	5	5	6	[Stf]						Y
3C135	3	C	135	Personnel	N	Preservation Drone	1		"Medical"	Drone. Interlink: Biology. 	""	[Bor]				Borg	5	5	5	[Stf]						Y
3U136	3	U	136	Personnel	N	Reclamation Drone	3		"Engineer Medical"	Drone. 	"When your Borg present is about to be killed by a dilemma, you may stop your other Drone present to place that Borg on top of his or her owner's deck instead."	[Bor]				Borg	5	5	5	[Stf]						Y
3C137	3	C	137	Personnel	N	Research Drone	1		"Medical"	Drone. Interlink: Physics. 	""	[Bor]				Borg	5	5	5	[Stf]						Y
3R138	3	R	138	Personnel	Y	Seven of Nine Part of the Greater Whole	3		"Astrometrics Engineer Programming Science"	Drone. 	"Order - Place your Drone present on the bottom of his or her owner's deck to draw a number of cards equal to that Drone's cost."	[Bor]				Borg	5	7	6	[Stf]						N
3S139	3	S	139	Personnel	Y	Seven of Nine Representative of the Hive	3		"Engineer Exobiology Physics Programming Science"	Drone. 	"While this personnel is facing a dilemma, she is Strength+2 and gains Security."	[Bor]				Borg	5	7	6	[Stf]						N
3C140	3	C	140	Personnel	N	Transwarp Drone	2		"Astrometrics Navigation Physics"	Drone. 	"Order - If this personnel is aboard a ship, return him to his owner's hand to make that ship Range+2 until the end of this turn."	[Bor]				Borg	5	5	5	[Stf]						Y
3R141	3	R	141	Personnel	Y	Damar Useful Adjutant	3		"Engineer Officer Physics Security Treachery"	Glinn. 	"While this personnel is attempting a mission and an opponent is about to draw dilemmas, you may discard a card from hand to subtract one from the number he or she can draw.  You may do this only once each turn."	[Car]				Cardassian	3	5	6	[Cmd] [TN]						N
3C142	3	C	142	Personnel	N	Davin	2		"Astrometrics Law Treachery"		"When you play this personnel, discard the top card of an opponent's deck."	[Car]				Cardassian	4	6	6	[Cmd] [TN]						Y
3R143	3	R	143	Personnel	Y	Dukat Liberator and Protector	3		"Diplomacy Leadership Officer 2 Treachery"	Gul. 	"When this personnel uses a skill to complete a mission, each of your opponents discards the top three cards of his or her deck.  You may do this only once each turn."	[Car]				Cardassian	2	6	6	[Cmd] [TN]						N
3U144	3	U	144	Personnel	Y	Elim Garak Plain, Simple Tailor	2		"Diplomacy Intelligence Programming Treachery"		"When this personnel is about to be killed by a dilemma, you may discard a personnel from hand to take this personnel into your hand instead."	[Car]				Cardassian	3	6	6	[Stf] [DS9]						N
3C145	3	C	145	Personnel	N	Magren	1		"Biology Medical Physics"		""	[Car]				Cardassian	5	6	5	[TN]						Y
3U146	3	U	146	Personnel	Y	Mavek Science Officer	2		"Biology Geology Navigation Science"		"When you play this personnel, if your non-Cardassian is at this mission, you may download an equipment."	[Car]				Cardassian	6	5	5	[Stf] [TN]						N
3C147	3	C	147	Personnel	N	Nerot	2		"Archaeology Exobiology Security Transporters"	Glinn. 	"When you play this personnel, for each Punishment event you command, he is cost-1."	[Car]				Cardassian	5	5	6	[Stf] [TN]						Y
3C148	3	C	148	Personnel	N	Thorel	1		"Archaeology Geology Science"		""	[Car]				Cardassian	6	5	5	[Stf] [TN]						Y
3R149	3	R	149	Personnel	Y	Tora Ziyal Beloved Daughter	0		"Anthropology Geology Honor"	Dissident. 	"When you play this personnel, discard a card from hand.  When this personnel is stopped by a dilemma, you may discard a card from hand to draw a card."	[Car]				Bajoran/Cardassian	6	4	4	[TN]						N
3R150	3	R	150	Personnel	Y	Bashir Founder Nefarious Saboteur	4		"Engineer Exobiology Intelligence Medical Physics 2 Treachery"	Founder. Infiltrator. Shape-shifter. 	"When you play an Infiltration card, if this personnel is present with an opponent's personnel, you may draw a card."	[Dom]				Changeling	1	7	6	[Stf]						N
3R151	3	R	151	Personnel	Y	Borath Psychological Researcher	3		"Exobiology Intelligence Medical Programming Treachery"		"Order - Examine a random card from an opponent's hand.  If it is a personnel, draw a card.  You may do this only once each turn."	[Dom]				Vorta	4	6	4	[Cmd]						N
3C152	3	C	152	Personnel	N	Founder Councilor	2		"Biology Diplomacy Science"	Founder. Shape-shifter. 	"Order - Replace this personnel with a Founder from hand, then place this personnel in her owner's discard pile."	[Dom]				Changeling	4	5	6							Y
3U153	3	U	153	Personnel	Y	Founder Leader Beguiling Teacher	3		"Anthropology Exobiology 2 Leadership Science Treachery"	Founder. Shape-shifter. 	"When you play this personnel, each of your other [TN] personnel is Cunning+1  until the end of this turn."	[Dom]				Changeling	3	7	5	[TN]						N
3S154	3	S	154	Personnel	Y	Founder Leader Forbidding Judge	3		"Biology Diplomacy Law Leadership Medical"	Founder. Shape-shifter. 	"When you play this personnel, you may download a Changeling."	[Dom]				Changeling	4	7	5							N
3R155	3	R	155	Personnel	Y	Ikat'ika Honorable Warrior	3		"Anthropology Biology Honor Leadership Officer"		"While this personnel is attempting a mission, you may make him attributes+2.  If you do this, he is killed at the end of this turn.  You may do this only once each turn."	[Dom]				Jem'Hadar	8	5	9	[Cmd]						N
3C156	3	C	156	Personnel	N	Imat'Korex	2		"Biology Honor Programming Security"		""	[Dom]				Jem'Hadar	6	5	8	[Stf] [TN]						Y
3U157	3	U	157	Personnel	Y	Keevan Conniving Liar	2		"Anthropology Diplomacy Exobiology Geology 2 Treachery"		"When you play a Jem'Hadar at this mission, you may choose to have each player draw a card."	[Dom]				Vorta	2	6	3	[Cmd]						N
3S158	3	S	158	Personnel	Y	Kilana Dissembling Envoy	2		"Archaeology Diplomacy Medical Transporters Treachery"		"Order - Examine a number of cards from the top of your deck equal to the number of your Changelings present.  Replace those cards in any order.  You may do this only once each turn."	[Dom]				Vorta	4	5	5	[Cmd]						N
3R159	3	R	159	Personnel	Y	Kira Founder Examiner	3		"Anthropology Geology Navigation Officer Programming Treachery"	Founder. Infiltrator. Shape-shifter. 	"Order - If this personnel is present with an opponent's personnel, discard a card from hand to take an Infiltration event from your discard pile into hand."	[Dom]				Changeling	3	6	6	[Cmd]						N
3U160	3	U	160	Personnel	Y	Limara'Son Fierce Soldier	3		"Astrometrics Navigation Security Transporters"		"Order - Begin combat involving this personnel.  If you win, randomly kill an opponent's personnel involved.  Place this personnel in his owner's discard pile after combat."	[Dom]				Jem'Hadar	6	5	8	[Stf]						N
3U161	3	U	161	Personnel	Y	Lovok Founder Puppet Master	4		"Astrometrics Intelligence Officer Science Transporters 2 Treachery"	Founder. Infiltrator. Shape-shifter. 	"When you play an Infiltration card, if this personnel is present with an opponent's personnel, that opponent discards a random card from hand."	[Dom]				Changeling	2	7	7	[Cmd]						N
3S162	3	S	162	Personnel	Y	Martok Founder Poison of the Empire	3		"Diplomacy Intelligence Leadership Officer 2 Treachery"	Founder. Infiltrator. Shape-shifter. 	"When you play an Assault or Maneuver card, you may discard a card from hand to download an Infiltration card."	[Dom]				Changeling	2	6	8	[Cmd]						N
3S163	3	S	163	Personnel	N	Noret'ikar	2		"Geology Leadership Officer Transporters"		""	[Dom]				Jem'Hadar	6	5	8	[Stf] [TN]						Y
3C164	3	C	164	Personnel	N	Odera'Klen	1		"Anthropology Security"		""	[Dom]				Jem'Hadar	5	5	8	[Stf] [TN]						Y
3C165	3	C	165	Personnel	N	Rak'tazan	1		"Astrometrics Officer"		""	[Dom]				Jem'Hadar	6	5	8	[Stf] [TN]						Y
3R166	3	R	166	Personnel	Y	Remata'Klan Unit Leader	4		"Exobiology Honor Leadership Officer Security"		"When this personnel is an eligible target for a random selection, you may exclude another [Dom] personnel present from that selection."	[Dom]				Jem'Hadar	7	6	8	[Cmd]						N
3C167	3	C	167	Personnel	N	Tholun	2		"Archaeology Law Medical Programming Treachery"		""	[Dom]				Vorta	4	5	4	[Cmd]						Y
3C168	3	C	168	Personnel	N	Tozara'Kesh	2		"Engineer Exobiology Navigation Officer"		""	[Dom]				Jem'Hadar	6	5	8	[Stf] [TN]						Y
3C169	3	C	169	Personnel	N	Varen'agor	2		"Biology Navigation Officer Physics"		""	[Dom]				Jem'Hadar	6	5	8	[Stf]						Y
3U170	3	U	170	Personnel	Y	Weyoun Instrument of the Founders	3		"Diplomacy Exobiology Intelligence Leadership 2 Treachery"		"While this personnel is present with a Founder, he is attributes+2 and gains Security."	[Dom]				Vorta	2	6	4	[Cmd]						N
3R171	3	R	171	Personnel	Y	Weyoun Loyal Subject of the Dominion	3		"Anthropology Diplomacy Law Leadership Security Treachery"		"When this personnel uses a skill to complete a mission, you may draw a card."	[Dom]				Vorta	3	6	4	[Cmd] [TN]						N
3U172	3	U	172	Personnel	Y	Yak'Talon Deadly Patroller	3		"Astrometrics Engineer Physics Security"		"When an opponent begins a mission attempt, if this personnel is at that mission, you may kill this personnel to make each personnel attempting the mission attributes-1 until the end of that mission attempt."	[Dom]				Jem'Hadar	6	5	8	[Stf]						N
3R173	3	R	173	Personnel	Y	Yelgrun Blunt Negotiator	2		"Anthropology Archaeology Biology Diplomacy"		"Order - Kill your non-Changeling present to make each player shuffle his or her hand and exchange it for an equal number of cards from the bottom of his or her deck."	[Dom]				Vorta	4	5	4	[Cmd]						N
3R174	3	R	174	Personnel	Y	B'Elanna Torres Creative Engineer	2		"Astrometrics Engineer 2 Programming"		"When an opponent is about to discard a card from hand, you may place a card from your hand on top of your deck to randomly select that opponent's card from all eligible cards."	[Fed]				Human/Klingon	5	6	6	[Cmd] [Maq]						N
3R175	3	R	175	Personnel	Y	Jack Maladjusted Misfit	3		"Anthropology Astrometrics Physics Programming"	Genetically Enhanced. 	"Order - Stop this personnel to name a card type, then reveal a random card from an opponent's hand.  If it is that type, place it on top of its owner's deck."	[Fed]				Human	4	8	6	[E]						N
3R176	3	R	176	Personnel	Y	Lauren Seductress	2		"Astrometrics Biology Geology"	Genetically Enhanced. 	"Order - Stop this personnel to reveal the top card of an opponent's dilemma pile.  If that dilemma could have been faced at your completed mission, you may place it face up beneath that mission (it is overcome)."	[Fed]				Human	5	8	5	[E]						N
3R177	3	R	177	Personnel	Y	Michael Eddington Traitor to Starfleet	2		"Engineer Programming Security Treachery"		"Order - Return this peronnel to his owner's hand to return an opponent's Leadership personnel present to his or her owner's hand."	[Fed]				Human	3	6	6	[Cmd] [DS9]						N
3U178	3	U	178	Personnel	Y	Norah Satie Starfleet Investigator	3		"Anthropology Archaeology Diplomacy Intelligence Law Officer"	Admiral. 	"For each mission you have completed, this personnel is attributes+1."	[Fed]				Human	6	5	4	[E]						N
3U179	3	U	179	Personnel	Y	Patrick Idiot Savant	3		"Anthropology Engineer Programming"	Genetically Enhanced. 	"Order - Stop this personnel to name a card type (except ship), then reveal the top card of an opponent's deck.  If it is that type, place it on the bottom of that opponent's deck."	[Fed]				Human	5	8	4	[E]						N
3R180	3	R	180	Personnel	Y	Reginald Barclay Reclusive Engineer	2		"Engineer Physics Programming"		"Order - If this personnel is aboard a ship, discard two cards from hand to make it Range+2 until the end of this turn.  You may do this only once each turn."	[Fed]				Human	5	6	5	[Stf] [TNG]						N
3U181	3	U	181	Personnel	Y	Sarina Douglas Cataleptic Conundrum	2		"Exobiology Physics Programming Science"	Genetically Enhanced. 	"Order - Stop this personnel to place the bottom card of your deck on top of your deck."	[Fed]				Human	6	8	4	[E]						N
3R182	3	R	182	Personnel	Y	Quark Resistance Informant	1		"Acquisition Anthropology Diplomacy Programming"	Dissident. 	"When you play this personnel, discard a card from hand.  When this personnel is facing a dilemma, he may gain a skill from your Dissident present until the end of that dilemma.  You may do this once each turn."	[Fer]				Ferengi	4	6	4	[TN]						N
3R183	3	R	183	Personnel	Y	Rom Undercover Spy	1		"Engineer Honor Physics"	Dissident. Thief. Waiter. 	"When you play this personnel, discard a card from hand.  While this personnel is present with your Dissident, he gains Astrometrics, Enginner, and Programming."	[Fer]				Ferengi	6	6	4	[Stf] [TN]						N
3R184	3	R	184	Personnel	Y	Alexander Rozhenko Good Luck Charm	2		"Engineer Honor Officer Transporters"		"When you win an engagement involving this personnel, you may draw a card."	[Kli]				Human/Klingon	6	4	5	[Stf]						N
3R185	3	R	185	Personnel	Y	Darok Martok's Aide	2		"Anthropology Exobiology Programming"		"When you play this personnel, you may draw a card for each of your [Kli] Leadership personnel present (limit three)."	[Kli]				Klingon	6	5	4	[Stf]						N
3R186	3	R	186	Personnel	Y	Kor Noble Warrior to the End	2		"Anthropology Honor Leadership"	Commander: I.K.S. Ning'tao. 	"While this personnel is in an engagement, you may kill him to make the ship he is aboard attributes +3 until the end of this turn."	[Kli]				Klingon	6	5	6	[Cmd]						N
3U187	3	U	187	Personnel	Y	Larg Piece of Baktag	2		"Biology Officer Science Treachery"		"While this personnel is attempting a mission, he is attributes +1 for each Assault and Maneuver event you command (limit +3)."	[Kli]				Klingon	4	5	6	[Cmd]						N
3U188	3	U	188	Personnel	Y	Martok Leader of Destiny	4		"2 Honor 2 Leadership Officer"	Chancellor. Commander: I.K.S. Rotarran. 	"While this personnel is facing a dilemma, if you command an Assault or Maneuver event, each of your Honor Klingons present is attributes +1."	[Kli]				Klingon	8	6	8	[Cmd]						N
3C189	3	C	189	Personnel	N	E'Tyshra	2		"Diplomacy Engineer Intelligence Leadership Treachery"		""	[NA]				T'Lani	4	5	4	[Cmd]						Y
3C190	3	C	190	Personnel	N	Jakin	1		"Engineer Navigation Officer"		""	[NA]				T'Lani	5	5	5	[Cmd]						Y
3R191	3	R	191	Personnel	Y	Kasidy Yates Maquis Smuggler	2		"Engineer Leadership Navigation Transporters"	Commander: Xhosa. Smuggler. 	"Order - Discard a card from hand to take Smuggling Run from your discard pile into hand."	[NA]				Human	5	5	4	[Cmd] [Maq]						N
3C192	3	C	192	Personnel	N	Nydrom	2		"Anthropology Biology Honor Medical Physics"		""	[NA]				T'Lani	6	5	4							Y
3C193	3	C	193	Personnel	N	Sharat	1		"Diplomacy Programming Treachery"		""	[NA]				Kellerun	4	5	6	[Stf]						Y
3U194	3	U	194	Personnel	Y	Karina Intelligence Analyst	2		"Intelligence Physics Science Transporters Treachery"		"When your Romulan present is stopped by a dilemma, you may discard a card from hand to have this personnel gain Diplomacy and Security until the end of this mission attempt."	[Rom]				Romulan	3	6	5	[Cmd]						N
3C195	3	C	195	Personnel	N	Mullen	2		"Archaeology Navigation Programming Security"		"When you play this personnel, for each Maneuver event you command, he is cost-1."	[Rom]				Romulan	4	5	6	[Cmd]						Y
3R196	3	R	196	Personnel	Y	Pardek Betrayer	2		"Anthropology Diplomacy Treachery"	Senator. 	"Order - If this personnel is present with an opponent's personnel, return this personnel to his owner's hand to reveal the top four cards of that opponent's deck.  You may place a personnel revealed in his or her owner's discard pile.  Replace the remaining cards in the same order."	[Rom]				Romulan	3	6	4							N
3R197	3	R	197	Personnel	Y	Ruwon Intelligence Analyst	2		"Exobiology Intelligence Leadership Security Treachery"		"When your Romulan present is stopped by a dilemma, you may discard a card from hand to make this personnel Cunning +2 until the end of this mission attempt."	[Rom]				Romulan	3	5	6	[Cmd]						N
3C198	3	C	198	Ship	N	Borg Cube	6				""	[Bor]									Cube	[Stf] [Stf] [Stf] [Stf] [Stf]	10	12	11	Y
3S199	3	S	199	Ship	N	Borg Sphere	5				""	[Bor]									Sphere	[Stf] [Stf] [Stf] [Stf]	9	10	9	Y
3R200	3	R	200	Ship	Y	Locutus' Borg Cube	7				"Order - If this ship is staffed, return your Drone aboard it to his or her owner's hand to download a Maneuver card.  You may do this only once each turn."	[Bor]									Cube	[Stf] [Stf] [Stf] [Stf] [Stf]	10	12	11	N
3C201	3	C	201	Ship	N	Modern Galor	5				"When you play this ship, discard a card from hand.  If you command a [Dom] personnel, you may then draw a card."	[Car]								[TN]	Galor	[Cmd] [Stf] [Stf]	8	8	8	Y
3S202	3	S	202	Ship	N	Jem'Hadar Attack Ship	5				""	[Dom]								[TN]	Attack Ship	[Cmd] [Stf]	7	8	7	Y
3C203	3	C	203	Ship	N	Jem'Hadar Warship	6				""	[Dom]								[TN]	Warship	[Cmd] [Stf] [Stf]	9	9	9	Y
3R204	3	R	204	Ship	Y	Tenak'talar Weyoun's Warship	7				"When an opponent's mission attempt fails, if this ship is staffed and at that mission, score 10 points."	[Dom]									Warship	[Cmd] [Stf] [Stf]	9	9	9	N
3R205	3	R	205	Ship	Y	U.S.S. Defiant Stolen Warship	7			Cloaking Device. 	"Order - If this ship is staffed and at a non-headquarters mission, this mission's owner places two cards from hand on top of his or her deck.  You may do this only once each turn."	[Fed]								[Maq]	Defiant	[Cmd] [Cmd] [Cmd] [Stf]	8	10	10	Y
3R206	3	R	206	Ship	Y	I. K. S. Pagh	5			Cloaking Device. 	"While this ship is on Engage Cloak, each opponent's ship is Range -1."	[Kli]									K'Vort	[Stf] [Stf] [Stf]	7	8	7	N
3R207	3	R	207	Ship	Y	Xhosa	5				"When this ship is about to move between a Region: Badlands mission and a non-Region: Badlands mission, subtract 1 from the Range required."	[NA]								[Maq]	Antares	[Cmd]	6	5	5	N
3R208	3	R	208	Ship	Y	Soterus	7			Cloaking Device. 	"While this ship is in an engagement, you may discard a Maneuver card from hand to make it attributes +2 until the end of that engagement."	[Rom]									Norexan	[Cmd] [Cmd] [Stf] [Stf]	9	9	9	N
4C1	4	C	1	Dilemma	N	A Devil Scorned	2	P			"Unless you have 2 Diplomacy, 2 Treachery, and Cunning>42 or 2 Engineer, Navigation, and 2 Physics, randomly select a Leadership personnel to be stopped, then this dilemma returns to its owner's dilemma pile."															N
4C2	4	C	2	Dilemma	N	A Pleasant Surprise	2	S			"Randomly select a Diplomacy or Treachery personnel to be stopped."															N
4C3	4	C	3	Dilemma	N	A Royal Hunt	0	D		Consume: 2. 	"For each of your headquarters missions, randomly select a personnel to be stopped.  If you still have nine personnel remaining, randomly select another personnel to be stopped.  This dilemma returns to its owner's dilemma pile."															N
4C4	4	C	4	Dilemma	N	Alluring Spy	2	S			"Unless you have Diplomacy, 2 Exobiology, and Strength>42 or Intelligence, 2 Leadership, and Cunning>38, randomly select a Security personnel to be stopped, then this dilemma returns to its owner's dilemma pile."															N
4C5	4	C	5	Dilemma	N	B'omar Stipulations	2	S			"Unless you have Diplomacy and Cunning>30 or Leadership and Strength>30, all of your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
4C6	4	C	6	Dilemma	N	Back Room Dealings	2	D			"Choose a personnel who has Treachery or Integrity<4 to be stopped.  If you cannot, randomly select a personnel to be killed."															N
4R7	4	R	7	Dilemma	N	Biochemical Hyperacceleration	3	P		Consume:  2. 	"Randomly select three personnel.  They cannot use their skills while facing this dilemma.  Unless you have Biology, Geology, and Medical or 2 Security and Strength>38, those personnel are returned to their owner's hand."															N
4U8	4	U	8	Dilemma	N	Bleeding to Death	3	P			"Unless you have Biology and 2 Medical or 2 Honor and Integrity>30, randomly select a personnel to be killed, then place this dilemma in your core.  At the start of each of your turns, place the top card of your deck on this dilemma.  When you complete a mission, all your cards here are shuffled and placed on top of your deck, then this dilemma is removed from the game."															N
4R9	4	R	9	Dilemma	N	Broken Captive	2	D			"Your opponent chooses one of his or her captives.  Unless you have the skills on that captive, all your personnel are stopped."															N
4U10	4	U	10	Dilemma	N	Cave-In	1	P		Consume:  1. 	"Unless you have 2 Engineer and Transporters or Geology, Officer, and Strength>35, randomly select two personnel to return to their owner's hand."															N
4R11	4	R	11	Dilemma	N	Counterinsurgency Program	2	D			"Your opponent discards any number of event or equipment cards from hand and names a skill (except Acquisiton, Intelligence, Law or Telepathy) for each one.  Unless you have those skills, all your personnel are stopped."															N
4U12	4	U	12	Dilemma	N	Dealing With Pressure	3	D			"Randomly select three personnel.  Unless one of those personnel has an attribute>6, all three are stopped."															N
4C13	4	C	13	Dilemma	N	Echo Papa Stasis Field	2	P			"Randomly select an Officer or Security personnel to be stopped."															N
4U14	4	U	14	Dilemma	N	Formal Hearing	7	D			"For each event your opponent commands in his or her core, this dilemma is cost-1.  Unless you have Diplomacy, Intelligence, 2 Programming and Cunning>38 or 2 Honor, Law, and 2 Officer, randomly select three personnel to be stopped."															N
4C15	4	C	15	Dilemma	N	Guess Who's Coming to Dinner?	2	D			"Choose a personnel who has Diplomacy or Integrity>6 to be stopped.  If you cannot, randomly select a personnel to be killed."															Y
4U16	4	U	16	Dilemma	N	Harsh Conditions	3	P			"For each headquarters mission you command, your opponent names a skill.  Place this dilemma on this mission.  While your personnel is facing a dilemma, he or she cannot use those skills.  At the end of this mission attempt, this dilemma is overcome."															N
4C17	4	C	17	Dilemma	N	In the Way	1	P			"Randomly select a personnel.  If that personnel has a skill listed in this mission's requirements (or any alternate requirements listed in the game text you are using to attempt it), he or she is stopped."															N
4R18	4	R	18	Dilemma	N	In Training	2	P		Consume:  2. 	"Randomly select a personnel who costs 1 or 2.  All other personnel who cost 1 or 2 are stopped."															N
4C19	4	C	19	Dilemma	N	Lack of Preparation	2	D			"Unless you have the skills needed to complete this mission, this dilemma and all remaining dilemmas you have not yet faced return to their owner's dilemma pile."															N
4C20	4	C	20	Dilemma	N	Language Barrier	2	D			"Unless you have Anthropology and Leadership or 2 Diplomacy and Integrity>30, randomly stop two personnel for each headquarters mission you command."															N
4C21	4	C	21	Dilemma	N	On Foreign Ground	1	P			"Unless you command an event in your core, your opponent chooses a personnel to be killed for each headquarters mission you command.  If you have at least one card in your hand, you may discard your hand to prevent this."															N
4U22	4	U	22	Dilemma	N	Renegade Ambush	2	P		Consume:  1. 	"Choose one of your personnel to be killed.  If your opponent commands a Jem'Hadar, randomly select that personnel instead."															N
4U23	4	U	23	Dilemma	N	Short Circuit	3	S			"Unless you have Engineer and 2 Physics or 2 Programming and Science, all of your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
4U24	4	U	24	Dilemma	N	Side by Side	2	D			"Your opponent names a skill.  Randomly select two personnel.  Each of those personnel that has that skill is stopped."															N
4R25	4	R	25	Dilemma	N	Talosian Trial	0	P		Consume:  1. 	"Your opponent takes one of his or her planet dilemmas that is overcome beneath one of your missions and places it face down on top of his or her stack of chosen dilemmas."															N
4C26	4	C	26	Dilemma	N	Test of Wisdom	3	P			"Unless you have Anthropology, 2 Archaeology, and Integrity>38 or 2 Honor and 2 Officer, all your Treachery personnel are stopped."															N
4R27	4	R	27	Dilemma	N	The Dreamer and the Dream	2	D			"Place this dilemma on this mission.  At the end of this turn, this dilemma is overcome.  If at that time this mission has not been completed, its owner discards his or her hand."															N
4R28	4	R	28	Dilemma	N	Tsiolkovsky Infection	8	S			"For each event your opponent commands in his or her core, this dilemma is cost-1.  Unless you have 2 Anthropology, 2 Programming, and Cunning>38 or 2 Biology, Exobiology, and 2 Medical, randomly select three personnel to be killed."															N
4U29	4	U	29	Dilemma	N	Ungracious Hosts	2	P			"Choose a personnel.  Your opponent may discard cards from hand equal to the number of [SD] icons on that personnel to place him or her in your opponent's brig."															N
4R30	4	R	30	Dilemma	N	Whisper in the Dark	8	P			"For each event your opponent commands in his or her core, this dilemma is cost-1.  Unless you have 2 Geology, 2 Physics, and Cunning>38 or 2 Honor, 2 Officer, and Transporters, randomly select three personnel to be killed."															N
4C31	4	C	31	Dilemma	N	Your Moment is Fading	2	P			"Randomly select a personnel.  Unless that personnel has an attribute>6, he or she is stopped.  If that personnel also has an attribute<5, he or she is killed instead of being stopped."															N
4C32	4	C	32	Equipment	N	Emergency Transport Unit	2				"When your personnel present is about to be killed, you may return this equipment to its owner's hand to place that personnel on your ship at this mission instead.  He or she is stopped."															N
4U33	4	U	33	Equipment	Y	The Stone of Gol	2			Artifact. 	"When combat begins involving your personnel present, the opponent's personnel involved who has the highest Strength is killed."															N
4R34	4	R	34	Equipment	Y	The Sword of Kahless	2			Artifact. 	"Each of your Klingons and Honor personnel present is Integrity -2, Cunning +1, and Strength +2."															N
4R35	4	R	35	Event	N	Accepting the Past	1				"To play this event, you must command three [Baj] personnel.  Discard a random card from hand, then reveal your hand.  If there are two different cards in your hand that you have a copy of in your discard pile, score 5 points.  Destroy this event."															N
4R36	4	R	36	Event	N	All-Out War	2			Assault. Maneuver. 	"Lose 5 points to play in your core.  Order - Destroy this event to begin combat or an engagement involving your [Kli] personnel.  If you win, randomly kill three opponent's personnel involved."															N
4R37	4	R	37	Event	Y	Anything or Anyone	3			Infiltration. 	"To play this event, you must command three [Dom] personnel.  Plays in your core.  You may only execute one order using this event each turn.  Order - Place an Infiltrator from hand on this event. (You now command that personnel.)  Order - Place an Infiltrator from this event aboard an opponent's ship or on an opponent's planet mission."															N
4U38	4	U	38	Event	N	Apprehended	0			Assault. Capture. Maneuver. 	"Plays in your core.  Order - Lose 5 points and destroy this event to begin combat or an engagement involving your [Car] personnel.  If you win, choose an opponent's personnel involved to place in your brig."															N
4U39	4	U	39	Event	N	At an Impasse	2				"To play this event, you must command three [Rom] personnel.  Plays in your core.  No player may draw cards from his or her deck.  (Players do not need to spend all their counters on their turns.)  At the start of your next turn, remove this event from the game."															Y
4R40	4	R	40	Event	N	At What Cost?	0				"Lose 5 points to spend 7 additional counters this turn.  Destroy this event."															N
4U41	4	U	41	Event	N	Battle Lust	3			Assault. Maneuver. 	"Plays in your core.  Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar.  If you win, randomly kill an opponent's personnel involved.  If that personnel costs 1, randomly kill another personnel involved.  Repeat this until you kill a personnel who does not cost 1."															N
4U42	4	U	42	Event	N	Biological Distinctiveness	1				"To play this event, you must command three [Bor] personnel.  Plays in your core.  Each of your [Bor] personnel is attributes +1 for each personnel on this event.  Order - Place a personnel you command but do not own on this event."															N
4C43	4	C	43	Event	N	Captain on the Bridge	1				"Plays in your core.  You may play a Commander that corresponds with your ship aboard that ship.  When you do, he or she is cost -1."															N
4R44	4	R	44	Event	N	Caught in the Act	2			Capture. 	"Plays in your core.  Order - Stop two of your [Car] personnel present together with an opponent's personnel at a non-headquarters mission to reveal the top card of that opponent's deck.  If it is a personnel that opponent does not command, place him in your brig.  (That opponent now commands him or her.)  Otherwise, the opponent draws that card.  You may do this only once each turn."															N
4C45	4	C	45	Event	N	Collateral Damage	3			Assault. Maneuver. 	"Plays in your core.  Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar.  If you win, randomly kill an opponent's personnel involved.  That opponent discards cards from the top of his or her deck equal to that personnel's cost."															N
4C46	4	C	46	Event	N	Deep Hatred	1				"To play this event, you must command three [Rom] personnel.  Examine your opponent's discard pile and choose an interrupt to remove from the game.  Then examine his or her hand and deck and remove each copy of that interrupt from the game.  He or she shuffles and replaces his or her deck.  Destroy this event."															N
4U47	4	U	47	Event	N	Deploy the Fleet	1				"Score 5 points for each of your staffed ships that has its Commander aboard at an opponent's non-headquarters mission.  Destroy this event."															N
4U48	4	U	48	Event	N	Desperate Sacrifice	3				"Plays in your core.  Order - If you command four events, destroy this event to make each player choose two events he or she commands, then destroy each other event he or she commands."															N
4R49	4	R	49	Event	N	Endangered	0				"Plays in your core.  When the player on your right begins a mission attempt, you may lose 5 points and destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas."															N
4U50	4	U	50	Event	N	Escaping Detection	2				"To play this event, you must command three [Rom] personnel.  Plays in your core.  While it is not your turn, if you command more events than each of your opponents, each of your personnel aboard your Cloaking Device ship is at all missions in the same quadrant as that ship."															N
4R51	4	R	51	Event	N	Far-Seeing Eyes	0				"To play this event, you must command three [Rom] personnel.  Plays in your core.  At the start of each of your turns, you may lose 5 points and destroy this event to examine your opponent's deck and remove two non-ship cards from the game.  He or she shuffles and replaces his or her deck."															N
4R52	4	R	52	Event	N	Field Studies	0				"To play this event, you must command three [Fed] personnel at your space mission.  Lose 5 points to revel the top two cards of an opponent's dilemma pile.  Place face up beneath that mission any dilemmas that could be faced there.  Replace the remaining cards in any order.  Destroy this event."															N
4U53	4	U	53	Event	Y	Forcing Their Hand	2				"To play this event, you must command three [Rom] personnel.  Plays in your core.  An opponent may play a card he or she owns that is on this event as if that card were in hs or her hand.  At the start of each of your turns, place each card here in its owner's discard pile. Order - Place a random card from an opponent's hand on this event.  You may dothis only once each turn."															N
4U54	4	U	54	Event	N	Forever Linked	2				"Plays in your core.  When your personnel is killed, you may place him or her on this event. (You no longer command him or her.) When your [Fed] personnel is facing a dilemma, you may place a personnel from this even in his or her owner's discard pile to make that [Fed] personnel gain a skill from that discarded personnel until the end of this turn."															N
4U55	4	U	55	Event	Y	Getting Under Your Skin	2				"To play this event, you must command three [Rom] personnel.  Plays in your core.  When you play an event in your core, you may reveal the top card of an opponent's deck.  If it is a personnel, score 5 points.  You may do this only once each turn."															N
4C56	4	C	56	Event	N	Gunboat Diplomacy	2				"Plays in your core.  When you play a Vorta, you may choose an opponent to choose one: you may download a Jem'Hadar; or each player scores 5 points."															N
4C57	4	C	57	Event	N	Hollow Pleasantries	0				"Plays in your core.  When you play a Vorta, each opponent may draw a card.  That Vorta is cost -1."															N
4C58	4	C	58	Event	N	Holographic Hoax	0				"To play this event, you must command three [Rom] personnel.  Choose an opponent to draw a card, then remove the top card of his or her deck from the game.  Destroy this event."															N
4R59	4	R	59	Event	N	Militia Patrol	4			Assault. 	"Plays in your core. Order - Destroy this event to begin combat involving your Bajoran Resistance personnel.  If you win, randomly kill three opponent's personnel involved.  That opponent may lose 5 points to prevent this."															N
4U60	4	U	60	Event	Y	Misdirection	1			Infiltration. 	"Plays in your core.  While an opponent's personnel is present with your Infiltrator, he or she is attributes -1."															N
4U61	4	U	61	Event	N	Mission Accomplished	2				"Plays in your core.  When you complete a mission, if you command a staffed ship at that mission with its Commander aboard, score 5 points."															N
4U62	4	U	62	Event	Y	More Than Meets the Eye	0			Q. 	"Lose 5 points to play in your core.  When you reveal a planet dilemma from your dilemma stack, it is cost -1."															N
4C63	4	C	63	Event	N	Mutual Advantage	0				"To play this event, you must command three [Fed] personnel.  Each player discards a card from hand and draws a card.  Then you may draw a card.  Destroy this event."															N
4C64	4	C	64	Event	N	No Escape	0				"To play this event, you must command two Jem'Hadar.  Plays in your core.  When you play a Maneuver event, for each of your Damage cards on an opponent's ship, it is cost -1."															N
4R65	4	R	65	Event	N	Organized Terrorist Activities	0				"To play this event, you must command three [Fed][Maq] personnel.  Lose 5 points to make an opponent place his or her hand on top of his or her deck.  Then you may examine that deck and choose a non-ship card to remove from the game.  He or she shuffles and replaces his or her deck.  Destroy this event."															N
4C66	4	C	66	Event	Y	Party Atmosphere	1				"Plays in your core.  When a player plays an event in his or her core, he or she chooses an opponent.  For each headquarters mission than opponent commands, that event is cost -1."															Y
4U67	4	U	67	Event	N	Power Shift	0				"To play this event, you must command three [Rom] personnel.  Plays in your core.  While your [Rom] personnel is attempting a mission, you may lose 5 points to make each of your [Rom] personnel attributes +1 until the end of this turn."															N
4R68	4	R	68	Event	N	Prison Compound	2			Punishment. 	"To play this event, you must command three [Car] personnel.  Round the total number of [SD] icons on all your captives to the nearest multiple of 5.  Score that number of points.  Destroy this event."															N
4C69	4	C	69	Event	N	Pulling the Strings	1				"To play this event, you must command two Vorta.  Plays in your core.  When the player on your right begins a mission attempt, you may place this event on the bottom of its owner's deck to draw an extra dilemma and spend one extra in total cost on dilemmas."															N
4R70	4	R	70	Event	Y	Ressikan Flute	2			Artifact. 	"Plays in your core. Order - Stop your personnel who has Integrity>6 to take an event from your discard pile into your hand."															N
4R71	4	R	71	Event	Y	Running a Tight Ship	3				"Plays in your core.  When you attempt a space mission using a ship with its Commander aboard, subtract one from the number of dilemmas your opponent may draw and one from the total cost he or she may spend on dilemmas."															Y
4C72	4	C	72	Event	N	Shared Problems	0				"To play this event, you must command three [TNG] personnel.  Plays in your core.  When a player begins a mission attempt, the player to his or her left may draw an extra dilemma and spend one extra in total cost on dilemmas."															N
4C73	4	C	73	Event	N	Standing Your Ground	1				"Plays in your core.  When you are about to destroy an event to begin an engagement involving your ship with its Commander aboard, you may destroy this card instead to pay that cost."															N
4R74	4	R	74	Event	Y	Storage Compartment	2				"Plays in your core.  When you have chosen dilemmas, you may place one unused planet dilemma or space dilemma on this event instead of beneath your dilemma pile.  When you have drawn dilemmas, you may take any dilemmas from this event and add them to those drawn."															N
4U75	4	U	75	Event	N	Target for Assimilation	0			Assault. 	"Lose 5 points to play in your core.  Order - Destroy this event to begin combat involving your [Bor] personnel.  If you win, choose an opponent's personnel involved and take command of him or her."															N
4U76	4	U	76	Event	N	Tempted By Flesh	1				"To play this event, you must command three [Bor] personnel.  Examine a number of cards from the top of an opponent's dilemma pile equal to the number of his or her personnel you command.  You may place those dilemmas on the top and bottom of that dilemma pile in any order.  Destroy this event."															N
4C77	4	C	77	Event	N	The Key to Victory	0			Pah-wraith. 	"Draw card equal to the cost of an event in your core, then discard that number of cards from hand.  Then, if you command three [Car] personnel, you may draw a card.  Destroy this event."															N
4R78	4	R	78	Event	Y	The Perfect Tool	2				"Plays in your core.  During each of your Play and Draw Cards segments, you may spend 1 additional counter for each personnel you command but do not own."															N
4R79	4	R	79	Event	N	Thought Maker	2			Artifact. 	"Plays in your core.  When you have drawn dilemmas, you may search your dilemma pile for a copy of one of your overcome dilemmas and add it to those drawn.  Shuffle and replace your dilemma pile face down."															N
4U80	4	U	80	Event	N	Undercover Resource	1			Infiltration. 	"Plays in your core.  While your Infiltrator is at an opponent's incomplete non-headquarters mission, you may spend 1 additional counter during each of your Play and Draw Cards segments."															N
4C81	4	C	81	Event	Y	VIP Welcome	1				"To play this event, you must command three [TNG] personnel.  Plays in your core.  When a player plays a personnel who costs 3 or more, he or she may draw a card."															N
4C82	4	C	82	Event	Y	We Are Back	2				"To play this event, you must command three [Rom] personnel.  Plays in your core.  Each of your [Rom] Officer personnel is Cunning +2.  When an opponent plays an event to his or her core, destroy this event."															N
4R83	4	R	83	Event	N	You've Always Been My Favorite	0				"To play this event, you must command three [Bor] personnel.  Lose 5 points to play in your core.  When you play this event, download up to five cards, then place them on this event.  You may spend 1 counter to take a card on this event into your hand.  When there are no cards on this event, destroy it."															N
4U84	4	U	84	Event	N	Your Fear Will Destroy You	2			Infiltration. 	"For each opponent's headquarters mission where you command an Infiltrator, score 5 points.  Remove this event from the game."															N
4R85	4	R	85	Interrupt	N	Allies on the Inside					"Order - Download a Dissident personnel, then discard cards from hand equal to that personnel's cost.  Remove this interrupt from the game."															N
4R86	4	R	86	Interrupt	N	Brainwashing				Capture. 	"To play this interrupt, you must command three [Rom] personnel.  Order - Lose 5 points to reveal an opponent's hand.  Choose a personnel that you do not command and place him or her on your headquarters mission. (You now command that personnel.)"															N
4C87	4	C	87	Interrupt	N	Chance Observation					"When your [Rom] personnel is facing a dilemma, reveal the top three cards of an opponent's deck and make that personnel attributes +1 for each non-event card revealed.  This effect lasts until the end of that dilemma."															N
4U88	4	U	88	Interrupt	N	Indomitable					"To play this interrupt, you must command three [Bor] personnel.  When your mission attempt ends, lose 5 points to unstop each of your personnel who became stopped during that mission attempt.  You cannot attempt that same mission again this turn."															N
4R89	4	R	89	Interrupt	N	Knowledge and Experience					"To play this interrupt, you must command three [Bor] personnel.  When a personnel you command but do not own is facing a dilemma, lose 5 points to prevent and overcome that dilemma."															N
4U90	4	U	90	Interrupt	N	Lying in Wait					"When a personnel is about to be randomly selected by a dilemma, if you command a [Rom] personnel at the same mission, make the selection as follows instead: the player who commands the eligible personnel excludes one from that selection, then the dilemma's owner chooses from the remaining eligible personnel."															N
4U91	4	U	91	Interrupt	N	Natural Instincts					"When your Bajoran Resistance personnel is facing a dilemma, name a skill that none of your personnel facing that dilemma has.  That Bajoran Resistance personnel gains that skill until the end of that dilemma."															N
4U92	4	U	92	Interrupt	N	One-Upsmanship					"Order - Download a personnel or event, then shuffle that card and each copy of that card your opponents command into their owners' decks."															N
4U93	4	U	93	Interrupt	N	Operational Necessity					"To play this interrupt, you must command two [Fed][Maq] personnel.  When an interrupt is played, discard a [Maq] card from hand to prevent that interrupt and place it in its owner's discard pile."															N
4R94	4	R	94	Interrupt	N	Outlining the Stakes					"To play this interrupt, you must command three [Rom] personnel.  When you are checking if your personnel can meet a mission's requirements, lose 5 points to subtract a skill from those requirements."															N
4U95	4	U	95	Interrupt	N	Reborn					"To play this interrupt, you must command three [Bor] personnel present together at a non-headquarters mission.  Order - Lose 5 points to randomly select an opponent's personnel present with those [Bor] personnel and take command of him or her."															N
4C96	4	C	96	Interrupt	N	The First of Many					"When your Borg is stopped while attempting a mission, discard the top card of your deck to unstop one of your other stopped Borg present.  The Borg you unstop joins the mission attempt."															N
4C97	4	C	97	Interrupt	N	The Order of Things					"When your Founder or Vorta is about to be killed, kill your unique Jem'Hadar present with him or her to present that."															N
4R98	4	R	98	Interrupt	N	The Rite of Emergence					"When your Host is attempting a mission, discard two random cards from hand to make him or her gain Treachery and a skill of your choice until the end of this turn."															N
4C99	4	C	99	Personnel	N	Anneli	1		"Astrometrics Biology Science"		"While you command an event in your core, this personnel is attributes+1."	[Baj]				Bajoran	5	5	5	[Stf] [DS9]						Y
4R100	4	R	100	Personnel	Y	Bareil Antos Opaka's Protector	4		"Anthropology Diplomacy 2 Honor Leadership Programming"	Vedek. 	"Order - Stop this personnel to download a card, then place that card in your discard pile."	[Baj]				Bajoran	8	6	5							N
4U101	4	U	101	Personnel	Y	Day Kannu Field Colonel	2		"Engineer Officer Security Treachery"		"When you win combat involving this personnel, score 5 points."	[Baj]				Bajoran	3	5	6	[Cmd] [DS9]						N
4R102	4	R	102	Personnel	Y	Dukat Anjohl Tennan	2		"Anthropology Archaeology Diplomacy Programming 2 Treachery"		"While this personnel is facing a dilemma, you may remove an Anthropology or Leadership personnel in your discard pile from the game to make this personnel attributes+1 until the end of this mission attempt."	[Baj]				Cardassian	2	6	6	[Cmd]						N
4R103	4	R	103	Personnel	Y	Kira Meru Comfort Woman	1		"Anthropology Exobiology Geology"		"While this personnel is attempting a mission, you may lose 5 points to make her gain a skill on a [Baj] personnel in your discard pile until the end of that mission attempt."	[Baj]				Bajoran	5	5	5	[Pa]						N
4R104	4	R	104	Personnel	Y	Krim Thoughtful Tactician	2		"Astrometrics Honor Leadership Officer"	Commander: Talnot. General. 	"Order - Lose 5 points and stop this personnel to name a dilemma.  Choose an opponent to take each copy of that dilemma for his or her dilemma pile, place them beneath your completed mission, then shuffle and replace his or her dilemma pile face down."	[Baj]				Bajoran	6	6	6	[Cmd] [DS9]						N
4C105	4	C	105	Personnel	Y	Kulan Militia Soldier	2		"Engineer Honor Navigation Transporters"	Bajoran Resistance. 	"When you play this personnel, for each event in your discard pile, he is cost-1.  While you have a Navigation personnel in your discard pile, this personnel gains Navigation."	[Baj]				Bajoran	6	5	5	[Stf]						N
4R106	4	R	106	Personnel	Y	Leeta Rebel Supporter	0		"Anthropology Honor"	Dabo Girl. Dissident. 	"When you play this personnel, discard a card from hand.  While you have more than ten cards in your discard pile, each of your Dissident personnel present is attributes+1."	[Baj]				Bajoran	6	5	4	[TN]						N
4C107	4	C	107	Personnel	Y	Razka Karn Scavenger	2		"Acquisition Archaeology Astrometrics Engineer Navigation"	Bajoran Resistance. Smuggler. Thief. 	"While this personnel is facing a dilemma, you may discard an event from hand to replace his Integrity with the Integrity of a [Baj] personnel in your discard pile until the end of that dilemma."	[Baj]				Bajoran	4	6	5	[Stf]						N
4R108	4	R	108	Personnel	Y	Solbor Faithful Attendant	3		"Anthropology Exobiology Honor"	Prylar. 	"When you complete a mission involving this personnel, if your Kai, other Prylar, or Vedek used a skill to complete it, score 5 points."	[Baj]				Bajoran	7	5	3							N
4U109	4	U	109	Personnel	Y	Surmak Ren Medical Administrator	3		"Biology Leadership Medical Programming Science"	Bajoran Resistance. 	"When you play this personnel, each opponent discards a card from hand for each headquarters mission he or she commands."	[Baj]				Bajoran	5	6	5							N
4C110	4	C	110	Personnel	Y	Treyam Militia Soldier	2		"Archaeology Medical Physics Programming"	Bajoran Resistance. 	"When you play this personnel, for each event in your discard pile, he is cost-1.  While you have a Medical personnel in your discard pile, this personnel gains Medical."	[Baj]				Bajoran	5	5	6	[Stf]						N
4C111	4	C	111	Personnel	N	Defragmentation Drone	1		"Physics Security"	Drone. 	"Order - Destroy an event in your core to draw cards equal to that event's cost."	[Bor]				Borg	5	5	5	[Stf]						Y
4C112	4	C	112	Personnel	N	Examination Drone	2		"Anthropology Archaeology Astrometrics"	Drone. 	"When you play this personnel, choose an opponent.  You may draw a card for each headquarters mission he or she commands."	[Bor]				Borg	5	5	5	[Stf]						Y
4U113	4	U	113	Personnel	N	Facilitation Drone	2		"Biology Geology Medical Programming"	Drone. 	"When you play this personnel, you may reveal up to three cards from the bottom of your deck.  As your next action, you may play one of those cards as if it were in your hand.  Those you do not play are placed in your discard pile."	[Bor]				Borg	5	5	5	[Stf]						Y
4U114	4	U	114	Personnel	Y	Five of Twelve Secondary Adjunct of Trimatrix 942	3		"Anthropology Biology Engineer Navigation Programming"	Drone. 	"When you fail a mission attempt involving this personnel, he is not stopped."	[Bor]				Borg	5	6	6	[Stf]						N
4U115	4	U	115	Personnel	N	Reconnaissance Drone	3		"Exobiology Navigation Security Transporters"	Drone. 	"When you play this personnel, you may download a non-Drone personnel, then place that personnel on top of your deck."	[Bor]				Borg	5	5	5	[Stf]						Y
4U116	4	U	116	Personnel	Y	Aamin Marritza Honorable Patriot	2		"2 Honor Programming"		"While this personnel is attempting a mission, you may discard an event from hand to make him gain a skill of your choice that he does not already have until the end of that mission attempt.  You may do this only once each turn."	[Car]				Cardassian	8	6	3	[Stf]						N
4U117	4	U	117	Personnel	Y	Broca Grovelling Lackey	3		"Archaeology Engineer Officer Transporters Treachery"	Legate. 	"Order - Discard a card from hand and reveal an event from hand to download a copy of that event.  You may do this only once each turn."	[Car]				Cardassian	4	5	5	[Cmd]						N
4C118	4	C	118	Personnel	Y	Hogue Student of Political Ethics	1		"Honor Leadership Navigation"	Dissident. 	"Order - Discard the top card of your deck to make this personnel gain Science until the end of this turn.  You may do this only once each turn."	[Car]				Cardassian	6	5	5	[Stf]						N
4R119	4	R	119	Personnel	Y	Kira Nerys Iliana Ghemor	1		"Honor Programming Security"	Dissident. 	"Order - Lose 5 points and stop this personnel to download up to three Dissident personnel, then place them on a headquarters mission where they could be played."	[Car]				Bajoran	6	6	6	[Stf]						N
4U120	4	U	120	Personnel	Y	Mila Trusted Confidante	2		"Biology Honor Intelligence Medical"	Dissident. 	"When an interrupt is played, you may kill this personnel to prevent that interrupt and place it in its owner's discard pile."	[Car]				Cardassian	7	5	3							N
4R121	4	R	121	Personnel	Y	Odo Impartial Investigator	3		"Anthropology Exobiology Honor Law Security"	Shape-shifter. 	"Order - If this personnel is at a non-headquarters mission, lose 5 points and stop him to place an opponent's non-Honor personnel present in your brig."	[Car]				Changeling	6	6	8	[Stf] [Pa]						N
4U122	4	U	122	Personnel	Y	Rusot Proud Nationalist	2		"Biology Geology Officer Treachery"	Dissident. Gul. 	"While you command more events in your core than each of your opponents, this personnel gains Leadership and Security."	[Car]				Cardassian	4	5	6	[Cmd]						N
4U123	4	U	123	Personnel	Y	Seskal Comrade in Arms	2		"Anthropology Astrometrics Officer Science"	Dissident. Glinn. 	"While you command more events in your core than each of your opponents, this personnel cannot be stopped by dilemmas."	[Car]				Cardassian	5	5	6	[Cmd]						N
4R124	4	R	124	Personnel	Y	Toran Ambitious Brute	3		"Astrometrics Diplomacy Officer Physics 2 Treachery"	Assassin. Gul. 	"Order - Discard a personnel from hand and return this personnel to his owner's hand to kill an opponent's personnel present who has a skill that discarded personnel has."	[Car]				Cardassian	2	5	6	[Cmd]						N
4C125	4	C	125	Personnel	N	Amar'itak	2		"Exobiology Geology Security"		"When you play this personnel, if you command a Vorta, choose an opponent.  You may draw a card for each headquarters mission he or she commands."	[Dom]				Jem'Hadar	6	5	8	[Stf]						Y
4R126	4	R	126	Personnel	N	Founder Architect	2		"Astrometrics Law"	Founder. Shape-shifter. 	"While this personnel is attempting a mission, he is attributes+1 for each event in each player's core (limit+5)."	[Dom]				Changeling	5	5	5							Y
4C127	4	C	127	Personnel	Y	Leyton Founder Hostile Operative	3		"Biology Intelligence Leadership Officer Security Treachery"	Founder. Infiltrator. Shape-shifter. 	"When you are about to play an Infiltration event, if this personnel is at an opponent's mission, that event is cost-1."	[Dom]				Changeling	3	6	5	[Cmd]						N
4U128	4	U	128	Personnel	Y	Luaran Cautious Inspector	2		"Biology Engineer Physics Science Treachery"		"When you play this personnel, if you command a Jem'Hadar, you may draw a card for each space mission you command."	[Dom]				Vorta	4	6	3	[Cmd]						N
4U129	4	U	129	Personnel	Y	O'Brien Founder Agent Provocateur	3		"Anthropology Astrometrics Engineer Intelligence Treachery"	Founder. Infiltrator. Shape-shifter. 	"When you play this personnel, you may download an Infiltration card."	[Dom]				Changeling	4	6	5	[Stf]						N
4R130	4	R	130	Personnel	Y	Odo Founder Adept Imposter	2		"Engineer Programming Security Treachery"	Founder. Infiltrator. Shape-shifter. 	"When you are about to place an Infiltration card in your discard pile, if this personnel is present with an opponent's personnel, you may place that Infiltration card on top of your deck instead."	[Dom]				Changeling	3	6	8	[Cmd]						N
4C131	4	C	131	Personnel	N	Rodak'koden	2		"Honor Physics Security Transporters"		"When you play this personnel, if you command a Vorta, you may draw two cards, then discard three cards from hand (only discard two if you command an event in your core)."	[Dom]				Jem'Hadar	6	5	8	[Stf]						Y
4U132	4	U	132	Personnel	Y	Weyoun Warship Commander	2		"Leadership Navigation 2 Treachery"	Commander: Tenak'talar. 	"When an engagement involving your [Car] ship or [Dom] ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement."	[Dom]				Vorta	2	6	4	[Cmd]						N
4R133	4	R	133	Personnel	Y	Beverly Crusher Chief Physician	2		"Biology Exobiology 2 Medical"		"When this personnel is stopped by a dilemma, you may take a [TNG] personnel from your discard pile into hand."	[Fed]				Human	6	6	4	[Cmd] [TNG]						N
4R134	4	R	134	Personnel	Y	Data Pinocchio	5		"Astrometrics Engineer Exobiology Officer Programming"		"When you play this personnel, name Anthropology, Navigation or Physics.  This personnel gains that skill."	[Fed]				Android	6	10	10	[Cmd] [TNG]						N
4U135	4	U	135	Personnel	Y	Deanna Troi Ship's Counselor	2		"Anthropology Diplomacy Honor Telepathy"		"Order - If this personnel is present with an opponent's personnel, stop this personnel to examine that opponent's hand and choose a card to place on the bottom of his or her deck."	[Fed]				Betazoid/Human	6	5	4	[Stf] [TNG]						N
4C136	4	C	136	Personnel	Y	Dorian Collins Acting Chief Petty Officer	1		""	Cadet. 	"While this personnel is facing a dilemma, she is attributes+1 and gains Anthropology, Engineer, Geology, Honor and Transporters."	[Fed]				Human	6	5	4	[Stf] [E]						N
4U137	4	U	137	Personnel	Y	Geordi La Forge Conn Officer	1		"Astrometrics Navigation Officer"		"While this personnel is on a planet, he loses Astrometrics, Navigation and Officer and gains Engineer, Physics and Programming."	[Fed]				Human	6	6	5	[Stf] [TNG]						N
4R138	4	R	138	Personnel	Y	Guinan Listener	3		"Anthropology Exobiology 2 Honor"		"When you play this personnel, each player scores 5 points."	[Fed]				El-Aurian	8	7	4	[TNG]						N
4R139	4	R	139	Personnel	Y	Jadzia Dax Problem Solver	3		"Astrometrics Physics Programming Science"	Host. 	"When you are about to place an event in your discard pile, you may stop this personnel to place it on the bottom of your deck instead."	[Fed]				Trill	6	7	6	[Stf] [DS9]						N
4R140	4	R	140	Personnel	Y	Jake Sisko Reporter Behind the Lines	1		"Anthropology Biology Honor Programming"	Dissident. 	"When you play this personnel, discard a card from hand.  When you play another Dissident personnel, you may make each player discard the top card of his or her deck."	[Fed]				Human	6	5	5	[TN]						N
4U141	4	U	141	Personnel	Y	Kalita Maquis Pilot	2		"Astrometrics Biology Navigation"		"When you play this personnel, you may place an opponent's even on top of its owner's deck."	[Fed]				Human	5	6	5	[Cmd] [Maq]						N
4C142	4	C	142	Personnel	Y	Karen Farris Rigorous Leader	1		""	Cadet. 	"While this personnel is facing a dilemma, she is attributes+1 and gains Astrometrics, Engineer, Leadership, Officer, and Security."	[Fed]				Human	5	5	5	[Cmd] [E]						N
4U143	4	U	143	Personnel	Y	Lenara Kahn Wormhole Theorist	2		"Astrometrics Engineer Physics Science"	Host. 	"When you play this personnel, you may examine the top four cards of your deck.  You may reveal one event and take it into hand.  Place the remaining cards on the bottom of your deck in any order."	[Fed]				Trill	5	6	4	[Stf] [E]						N
4U144	4	U	144	Personnel	Y	Miles O'Brien Repair Chief	3		"2 Engineer Honor Programming Transporters"		"When your event is about to be destroyed by an opponent, you may discard an event from hand to prevent that."	[Fed]				Human	7	6	5	[Stf] [DS9]						N
4C145	4	C	145	Personnel	Y	Riley Shepard Confident Cadet	1		""	Cadet. 	"While this personnel is facing a dilemma, he is attributes+1 and gains Biology, 2 Navigation, Programming and Security."	[Fed]				Human	5	5	6	[Stf] [E]						N
4C146	4	C	146	Personnel	Y	Seth Matthews Red Squad Cadet	0		""	Cadet. 	"While this personnel is facing a dilemma, he gains Exobiology and Science."	[Fed]				Human	5	5	5	[Stf] [E]						N
4C147	4	C	147	Personnel	Y	Tamal Technician	2		"Anthropology Engineer Science"		"While this personnel is attempting a mission, you may discard a [Maq] Leadership personnel from hand to make a personnel present attributes+1 until the end of that mission attempt."	[Fed]				Human	6	6	6	[Stf] [Maq]						N
4U148	4	U	148	Personnel	Y	Tim Watters Valiant Captain	1		""	Cadet. Commander: U.S.S. Valiant. 	"While this personnel is facing a dilemma, he is attributes+1 and gains Diplomacy, 2 Leadership, Officer and Physics."	[Fed]				Human	5	5	6	[Cmd] [E]						N
4R149	4	R	149	Personnel	Y	William T. Riker First Officer	2		"Anthropology Leadership Navigation Officer"		"When this personnel is about to be stopped by a dilemma, you may unstop one of your stopped [TNG] personnel present.  That personnel joins this mission attempt."	[Fed]				Human	6	6	6	[Cmd] [TNG]						N
4U150	4	U	150	Personnel	Y	Worf Conn Officer	3		"Honor Navigation Officer Security"		"Order - Destroy your event to exchange a dilemma beneath your mission with the top card of its owner's dilemma pile."	[Fed]				Klingon	7	5	8	[Stf] [TNG]						N
4R151	4	R	151	Personnel	Y	B'Etor Ambitious Renegade	3		"Astrometrics Leadership Programming Science 2 Treachery"		"When you play this personnel, reveal cards from the top of your deck equal to the cost of an event in your core.  Take each Treachery personnel revealed into your hand.  Replace the remaining cards in the same order."	[Kli]				Klingon	2	6	6	[Cmd]						N
4R152	4	R	152	Personnel	Y	Jadzia Dax Sworn Ally	3		"Anthropology Diplomacy Physics Science"	Host. 	"While this personnel is present with an Honor Klingon, she is attributes+1 and gains Honor."	[Kli]				Trill	6	7	6	[Stf]						N
4C153	4	C	153	Personnel	Y	K'Tal Senior Council Member	2		"Anthropology Diplomacy Law"	High Council Member. 	"When you play a Chancellor or High Council Member at this mission, you may download an event."	[Kli]				Klingon	6	4	6							N
4R154	4	R	154	Personnel	Y	Lursa Ambitious Renegade	2		"Engineer Leadership Navigation 2 Treachery"		"When you play this personnel, reveal cards from the top of your deck equal to the cost of an event into your core.  Take each Assault and Maneuver card revealed into your hand.  Replace the remaining cards in the same order."	[Kli]				Klingon	2	6	7	[Cmd]						N
4R155	4	R	155	Personnel	Y	William T. Riker Exchange Officer	2		"Anthropology Leadership Navigation Officer"		"While this personnel is facing a dilemma, you may discard a card from hand to make him gain a skill from your Klingon present until the end of that mission attempt."	[Kli]				Human	6	6	6	[Cmd]						N
4C156	4	C	156	Personnel	Y	Aaron Conor Born Leader	3		"Diplomacy 2 Honor Leadership"	Genetically Enhanced. 	"When you play this personnel, choose an opponent.  For each headquarters mission he or she commands, this personnel is cost-1."	[NA]				Human	8	6	6							N
4R157	4	R	157	Personnel	Y	Crosis Fanatical Lieutenant	2		"Exobiology Officer Programming Security Treachery"		"For each event you command beyond the number of events an opponent of your choice commands, this personnel is attributes+1 (limit+6)."	[NA]				Borg	3	6	6	[Cmd]						N
4R158	4	R	158	Personnel	Y	Data Loyal Brother	1		"Astrometrics Biology Engineer 2 Programming Treachery"		"At the start of each of your turns, you must discard an event from hand or stop this personnel."	[NA]				Android	3	9	10	[Cmd]						N
4U159	4	U	159	Personnel	Y	Goval Follower of the One	1		"Archaeology Geology Science"		"While this personnel is attempting a mission, you may discard an equipment or event card from hand to make his attributes+2 until end of this turn."	[NA]				Borg	4	5	5	[Stf]						N
4C160	4	C	160	Personnel	Y	Hannah Bates Biosphere Expert	2		"Engineer Physics Programming Science"	Genetically Enhanced. 	""	[NA]				Human	4	7	5							N
4R161	4	R	161	Personnel	Y	Lore The One	6		"Diplomacy Engineer Leadership Programming Security 2 Treachery"		"While this personnel is facing a dilemma, he cannot be stopped."	[NA]				Android	1	10	10	[Cmd]						N
4C162	4	C	162	Personnel	Y	Martin Benbeck Strict Interpreter	3		"Anthropology Honor Law Security"	Genetically Enhanced. 	"When you play this personnel, choose an opponent.  You may draw a card for each headquarters mission he or she commands."	[NA]				Human	7	6	6							N
4C163	4	C	163	Personnel	N	Morik	2		"Anthropology Engineer Medical Transporters"		"The cost of the event in your core that has the highest cost is added to this personnel's attributes."	[NA]				Borg	4	5	5	[Stf]						Y
4C164	4	C	164	Personnel	N	Reide	1		"Diplomacy Exobiology Physics"		"Order - Discard two [Maq] cards from hand to place two random cards from an opponent's hand on top of his or her deck.  You may do this only once each turn."	[NA]				Human	4	5	6	[Stf] [Maq]						Y
4R165	4	R	165	Personnel	Y	B'Etor Romulan Conspirator	2		"Diplomacy Physics Programming Science 2 Treachery"		"When this personnel is about to be stopped by a dilemma, you may unstop a stopped [Rom] personnel present.  That personnel joins this mission attempt."	[Rom]				Klingon	2	6	6	[Cmd]						N
4U166	4	U	166	Personnel	Y	Bochra Loyal Centurion	2		"Geology Navigation Officer"		"At the start of each of your turns, if this personnel is at an opponent's incomplete non-headquarters mission, you may spend 1 additional counter during your Play and Draw Cards segment."	[Rom]				Romulan	6	5	6	[Stf]						N
4C167	4	C	167	Personnel	Y	Kell Romulan Accomplice	2		"Diplomacy Engineer Exobiology Programming Treachery"	High Council Member. 	"While this personnel is at a [Kli] mission, he is an Infiltrator.  While this personnel is at your [Kli] mission, you may attempt it."	[Rom]				Klingon	3	5	5							N
4R168	4	R	168	Personnel	Y	Koval Chairman of the Tal Shiar	3		"Biology Exobiology Intelligence Leadership Security Treachery"		"While an opponent commands more headquarters missions that you, this personnel cannot be stopped by dilemmas."	[Rom]				Romulan	3	7	5	[Cmd]						N
4R169	4	R	169	Personnel	Y	Lursa Romulan Conspirator	2		"Anthropology Engineer Law 2 Treachery"		"When you other [Rom] personnel present is about to be stopped by a dilemma, this personnel may gain one of his or her skills until the end of that mission attempt.  You may do this only once each turn."	[Rom]				Klingon	2	6	7	[Cmd]						N
4C170	4	C	170	Personnel	N	Mareth	2		"Archaeology Engineer Programming Transporters"		"When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that."	[Rom]				Romulan	5	6	5	[Stf]						Y
4U171	4	U	171	Personnel	Y	Parem Special Security	2		"Astrometrics Physics Security Treachery"		"While this personnel is facing a dilemma, he is attributes+1 for each other dilemma he has faced this turn."	[Rom]				Romulan	4	5	7	[Stf]						N
4C172	4	C	172	Personnel	N	Relam	2		"Astrometrics Officer Science Treachery"		"When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that."	[Rom]				Romulan	4	6	6	[Cmd]						Y
4R173	4	R	173	Personnel	Y	Sela Devious Schemer	3		"Intelligence Leadership Officer Security 2 Treachery"		"While an opponent's Security personnel is at this mission, that opponent must discard a card from hand to use that Security."	[Rom]				Human/Romulan	2	6	5	[Cmd]						N
4C174	4	C	174	Personnel	Y	Selok Deep Cover Operative	2		"Anthropology Intelligence Security Treachery"		"While this personnel is at a [Fed] mission, she is an Infiltrator.  While this personnel is at your [Fed] mission, you may attempt it."	[Rom]				Romulan	4	6	5	[Stf]						N
4C175	4	C	175	Personnel	N	Setek	2		"Anthropology Exobiology Medical Physics"		"When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that."	[Rom]				Romulan	5	5	6							Y
4U176	4	U	176	Personnel	Y	Tamarith Reformist	2		"Anthropology Biology Honor Medical"	Dissident. 	"When you complete a [Fed] mission, if this personnel used any of her skills, score 5 points."	[Rom]				Romulan	6	5	4							N
4C177	4	C	177	Personnel	N	Taul	2		"Biology Geology Navigation Security"		"When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that."	[Rom]				Romulan	5	5	6	[Stf]						Y
4U178	4	U	178	Ship	Y	Talnot	6				"While you command an event in your core and have a copy of that same event in your discard pile, your opponent cannot destroy that event."	[Baj]								[DS9]	Janitza	[Stf] [Stf] [Stf]	6	7	7	N
4U179	4	U	179	Ship	Y	U.S.S. Valiant Red Squad Training Ship	7				"This ship is attributes +1 for each of your Cadets aboard (limit +4)."	[Fed]								[E]	Defiant	[Cmd] [Cmd] [Cmd] [Stf]	8	10	10	N
4R180	4	R	180	Ship	Y	I.K.S. Ning'tao	6			Cloaking Device. 	"When you win an engagement involving this ship, you may lose 5 points to download a Damage card and place it on an opponent's ship at this mission."	[Kli]									K'Vort	[Stf] [Stf] [Stf]	7	8	7	N
5P1	5	P	1	Dilemma	N	Temporal Misalignment	2	P		Consume:  X. 	"Randomly select X personnel to be stopped."															N
5P2	5	P	2	Dilemma	N	The Clown: Bitter Medicine	4	D			"Place this dilemma on this mission.  Your opponent names a skill.  Each of your personnel who has that skill is attributes-2.  At the end of this turn, this dilemma returns to its owner's dilemma pile."															N
5P3	5	P	3	Dilemma	N	Tragic Turn	3	D		Consume: 2. 	"Place this dilemma on this mission (limit one per mission).  When a personnel at this mission is stopped by another dilemma, randomly select a personnel to be stopped.  When a personnel at this mission is kileld by another dilemma, randomly select a personnel to be killed."															N
5P4	5	P	4	Event	Y	Cardassian Protectorate	2			Decay: 3. 	"To play this event, you must command three [Car] personnel.  Plays in your core.  When you spend 1 counter to draw a card, instead examine the top three cards of your deck, place one of them on this event, and take the other two into hand."															N
5P5	5	P	5	Event	N	Expand the Collective	2				"To play this event, you must command three [Bor] personnel.  Plays on your [AQ] mission worth 35 or fewer points.  You may attempt and complete it using your [Bor] personnel with these requirements: [P] - Anthropology, Biology, Security, Transporters, and Strength>32; [S] - Astrometrics, Engineer, Physics, Science, and Cunning>36.  When you complete it, destroy this event to score 5 points."															N
5P6	5	P	6	Event	N	Heightened Perception	4			Temporal. 	"Plays in your core.  When you choose dilemmas for your dilemma stack, you may place any you do not choose face down on this event.  When an opponent has faced the last dilemma in your dilemma stack, you may examine your dilemmas here and place one on your dilemma stack.  When a mission attempt ends, return each dilemma here to your dilemma pile."															N
5P7	5	P	7	Event	N	Medical Teams	1			Decay: 3. 	"Plays in your core.  When your [DS9] personnel is about to be killed by a dilemma, you may place him or her on this event instead.  When this event is destroyed, you may place each personnel here at your headquarters mission."															N
5P8	5	P	8	Event	N	Noble Cause	0			Decay: 2. 	"To play this event, you must command three [Kli] personnel.  Plays in your core.  When you destroy an Assault or Maneuver event you own, you may place it on this event.  When this event is destroyed, you may take each card here into your hand."															N
5P9	5	P	9	Event	N	Out of Options	1			Decay: 3. 	"To play this event, you must command three [Rom] personnel.  Plays in your core.  When an opponent begins a mission attempt, examine his or her hand and choose a card to place on this event.  When this event is destroyed, return each card here to its owner's hand."															N
5P10	5	P	10	Event	N	Quantum Incursions	2				"Plays in your core.  At the start of each of your turns, if you command an [AU] personnel, you may choose any number of cards in your hand and set them aside face down.  Draw an equal number of cards, then put the cards you set aside on top of your deck in any order."															N
5P11	5	P	11	Event	Y	Quarantine	4			Decay: 5. Q. 	"Plays in your core.  When your dilemma is about to be overcome, place it on this event instead.  When this event is destroyed, the player on your right places all dilemmas here face up beneath his or her mission."															Y
5P12	5	P	12	Event	N	Security Drills	0			Decay: 5. 	"Plays in your core.  While your personnel is facing a dilemma, you may place a [Fed] card from hand on this event to make that personnel gain a skill he or she already has until the end of that dilemma."															N
5P13	5	P	13	Event	N	Spreading Fear	3			Decay: 3. Maneuver. 	"Plays in your core.  Order - Place a card from hand on this event to begin an engagement involving your Jem'Hadar.  If you win, randomly select one opponent's personnel involved for each of your Vorta involved.  Choose one of those selected personnel to be killed."															N
5P14	5	P	14	Event	N	Tampering With Time	3			Temporal. 	"Plays in your core. At the start of each of your turns, you may choose one: stop one of your [Fut] personnel to examine the top three cards of an opponent’s dilemma pile; or stop one of your [Pa] personnel to examine the bottom three cards of an opponent’s dilemma pile. Place those cards on the top and/or bottom of that dilemma pile in any order."															Y
5P15	5	P	15	Event	N	Temporal Test Subject	0			Temporal. 	"Discard an [AU], [Fut], or [Pa] personnel from hand to take an [AU], [Fut], or [Pa] personnel from your discard pile into hand.  Destroy this event."															N
5P16	5	P	16	Event	N	The Edge of Forever	0			Temporal. 	"Plays in your core.  Order - Lose 5 points to choose one: download a [Fut] card and place it at your headquarters mission where it could be played; or take a [Pa] card from your discard pile and place it at your headquarters mission where it could be played.  Destroy this event."															Y
5P17	5	P	17	Event	N	The Play's the Thing	0			Decay: 3. 	"Plays in your core.  When you play this event, chose [AU], [Fut], or [Pa].  Each personnel you own who costs 3 or more gains that icon.  At the start of each of your turns, place a card from hand on this event."															N
5P18	5	P	18	Event	N	Unyielding	2			Decay: 3. 	"Plays in your core.  When your [Bor] personnel is about to be stopped by a dilemma, you may place a [Bor] personnel from hand on this event to prevent that."															N
5P19	5	P	19	Interrupt	N	Explicit Orders					"When your [Dom] personnel is attempting a mission, discard a [Dom] personnel of a different species from hand to make him or her gain the discarded personnel’s skills until the end of that mission attempt."															N
5P20	5	P	20	Interrupt	N	Fitting In					"When your personnel is facing a dilemma, choose one for him or her to gain until the end of that dilemma: an attribute from a [Fut] personnel present; or a skill from a [Pa] personnel present."															N
5P21	5	P	21	Mission	Y	Collapse Anti-Time Anomaly		S	"Astrometrics, Engineer, Leadership, Physics, and Cunning>36"	Region: Neutral Zone. 	"When your personnel attempt this mission, if there are no dilemmas overcome beneath it, you may download a Q card."	Any	3	35	A											Y
5P22	5	P	22	Personnel	Y	Kira Nerys The Intendant	3		"Exobiology Intelligence Leadership Transporters 2 Treachery"		"Order - Remove a card in your discard pile from the game to download a copy of that card.  You may do this only once each turn."	[Baj]				Bajoran	2	6	5	[Cmd] [AU]						N
5P23	5	P	23	Personnel	Y	Kira Taban Husband and Father	2		"Biology Honor Medical Physics"	Bajoran Resistance. 	"When you play this personnel, if you have a lower score than each of your opponents, score 5 points."	[Baj]				Bajoran	6	5	5	[Stf] [Pa]						N
5P24	5	P	24	Personnel	Y	Dukat Prefect of Bajor	3		"Diplomacy Exobiology Leadership Officer 2 Treachery"	Gul. 	"When this personnel or a [Car] personnel present is about to be stopped by a dilemma, you may discard a non-[Car] personnel from hand to prevent that.  You may do this only once each turn."	[Car]				Cardassian	2	6	6	[Cmd] [Pa]						N
5P25	5	P	25	Personnel	Y	Elim Garak First Officer of Terok Nor	2		"Biology Officer Programming Security 2 Treachery"		"When a personnel at this mission is about to be stopped by a dilemma, you may kill your captive to prevent that."	[Car]				Cardassian	2	6	6	[Stf] [AU]						N
5P26	5	P	26	Personnel	Y	Borath Subconscious Projection	4		"Diplomacy Leadership Medical Programming Treachery"	Founder. 	"Order - Stop your Jem'Hadar present to reveal the top card of your deck and an opponent's deck.  If they are the same card type, draw yours and discard the opponent's"	[Dom]				Vorta	4	6	4	[Cmd] [AU]						N
5P27	5	P	27	Personnel	Y	Founder Agitator Elusive Assassin	2		"Physics Science Security 2 Treachery"	Assassin. Founder. Infiltrator. Shape-shifter. 	"Order - Return this personnel to his owner's hand to return one opponent's non-unique personnel present to his or her owner's hand for each headquarters mission that opponent commands."	[Dom]				Changeling	2	6	6	[Stf]						N
5P28	5	P	28	Personnel	Y	James T. Kirk Living Legend	4		"2 Honor Leadership"		"While this personnel is facing a dilemma that has requirements you cannot meet, you may kill this personnel to prevent any further effects of that dilemma and overcome it."	[Fed]				Human	7	6	5	[Cmd] [E] [Pa]						N
5P29	5	P	29	Personnel	Y	Tasha Yar Tactical Officer	3		"Engineer Honor Leadership Security"		"While this personnel is attempting a mission, you may place her on top of her owner's deck to prevent one of your personnel present from being stopped by dilemmas until the end of this turn."	[Fed]				Human	7	5	6	[Stf] [TNG] [AU]						N
5P30	5	P	30	Personnel	Y	Worf First Officer	3		"Honor Leadership Navigation Officer"		"While this personnel is facing a dilemma, you may discard two cards from hand to exchange a [TNG] personnel you own present with a [TNG] personnel who has the same cost from your hand."	[Fed]				Klingon	7	5	8	[Cmd] [TNG] [AU]						N
5P31	5	P	31	Personnel	Y	Korath Duplicitous Tinkerer	4		"Diplomacy Engineer Leadership Physics"	High Council Member. 	"When you play a non-Hand Weapon equipment, you may destroy and event that has no cards on it."	[Kli]				Klingon	4	6	4	[Cmd] [Fut]						N
5P32	5	P	32	Personnel	Y	Worf Regent of the Alliance	3		"Biology Leadership 2 Treachery"	Chancellor. 	"While this personnel is facing a dilemma, you may discard a [Car] or [Kli] personnel from hand to make this personnel attributes+3 until the end of that dilemma."	[Kli]				Klingon	2	5	8	[Cmd] [AU]						N
5P33	5	P	33	Personnel	Y	Benjamin Sisko Outlaw	3		"Acquisition Anthropology Biology Leadership Navigation"		"Order - Choose one for this personnel to gain: "Honor personnel present are Cunning +1"; or "Treachery personnel present are Cunning +1". This effect lasts until this order is executed again."	[NA]				Human	5	5	6	[Cmd] [AU]						N
5P34	5	P	34	Personnel	Y	Daniels Temporal Enforcer	3		"Anthropology Archaeology Engineer Intelligence Physics Security"		"When this personnel is killed, shuffle him into his owner's deck."	[NA]				Alien/Human	6	6	6	[Stf] [Fut]						N
5P35	5	P	35	Personnel	Y	Miles O'Brien "Smiley"	4		"Engineer Leadership Physics Transporters"		"When you play a ship at this mission, if you have played no other ships this turn, it is cost-1 for each of your Engineer personnel at this mission."	[NA]				Human	5	6	6	[Cmd] [AU]						N
5P36	5	P	36	Personnel	Y	The Traveler Transcendent Explorer	2		"Anthropology Astrometrics Engineer Honor 2 Physics Science"		"When this personnel is stopped by a dilemma, place him on the bottom of his owner's deck."	[NA]				Alien	6	8	3	[Stf]						N
5P37	5	P	37	Personnel	Y	Tomalak Irate Commander	2		"Diplomacy Exobiology Leadership Officer"	Commander: Terix. 	"At the start of each of your turns, you may stop your [Rom] personnel present to reveal the top card of each player's deck."	[Rom]				Romulan	4	6	7	[Cmd] [AU]						N
5P38	5	P	38	Ship	Y	B'tanay	7				"When you play this ship, remove all the cards in your discard pile from the game."	[Baj]								[AU]	Ornathia	[Cmd] [Cmd] [Stf] [Stf]	9	9	9	N
5P39	5	P	39	Ship	Y	Sphere 634	6				"When this ship is about to move between an [AQ] mission and a [DQ] mission, do not add 2 to the span total of those missions."	[Bor]									Sphere	[Stf] [Stf] [Stf] [Stf]	9	10	9	N
5P40	5	P	40	Ship	Y	U.S.S. Enterprise-D Personal Flagship	7			Cloaking Device. 	"When you complete a mission requiring Honor or Leadership, if this ship is at that mission, score 5 points (or score 10 points if that mission requires both)."	[Fed]								[TNG] [Fut]	Galaxy	[Cmd] [Cmd] [Stf] [Stf] [Stf]	10	11	10	N
6P1	6	P	1	Dilemma	N	Aftermath	3	D			"Randomly select three personnel.  If the total cost of those personnel is 4 or less, they are killed.  Otherwise, randomly select one of those personnel to be stopped."															N
6P2	6	P	2	Dilemma	N	Dignitaries and Witnesses	4	D			"Unless you have an Admiral or a General or 3 Leadership, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
6P3	6	P	3	Dilemma	N	Eye to Eye	4	D			"Your opponent names a number.  Randomly select two personnel.  Each of those personnel that has an attribute matching that number is stopped."															N
6P4	6	P	4	Dilemma	N	Final Adventure	3	D		Consume: 2. 	"Your opponent names a number.  For each of your headquarters missions, randomly select a personnel who has a cost equal to that number to be killed and this dilemma returns to its owner's dilemma pile."															N
6P5	6	P	5	Dilemma	N	Full Security Alert	3	D			"Randomly select a Security personnel to be stopped.  If that personnel costs 2 or less, randomly select two other Security personnel to be stopped."															N
6P6	6	P	6	Dilemma	N	Hard Time	3	D			"Place this dilemma in your core.  Randomly select a personnel and place him or her on this dilemma.  At the start of your next turn, remove this dilemma from the game and return the personnel on it to his or her owner's hand."															N
6P7	6	P	7	Dilemma	N	Helpless	2	P			"Randomly select a personnel.  Unless he or she has at least one skill listed in this mission requirements, stop that personnel, then randomly select another personnel to be stopped."															N
6P8	6	P	8	Dilemma	N	Mr. Tricorder	3	P			"Your opponent chooses a personnel.  Unless you choose to place him or her aboard your ship at this mission, randomly select two personnel to be stopped."															N
6P9	6	P	9	Dilemma	N	Shipboard Fire	1	S			"Unless there are no damage markers on this ship, all your personnel are stopped."															N
6P10	6	P	10	Dilemma	N	The Three Vipers	3	S			"Unless you have Engineer and 2 Navigation or Astrometrics, Officer, and Science, all your personnel are stopped and this dilemma is placed on your ship.  Damage - At the start of each of your turns, discard a card from hand."															N
6P11	6	P	11	Dilemma	N	Unknown Microorganism	3	P			"Unless you have Biology, Medical, and Science or 2 Security and a non-Hand Weapon equipment, randomly select a personnel to be killed, all of your other personnel are stopped, and this dilemma returns to its owner's dilemma pile."															N
6P12	6	P	12	Dilemma	N	Urgency	0	D		Consume: 1. 	"Place this dilemma on this mission.  Each personnel may use no more than one skill during each dilemma he or she faces.  Each personnel may use no more thatn one skill to meet a mission's requirements.  At the end of this turn, this dilemma returns to its owner's dilemma pile."															N
6P13	6	P	13	Dilemma	N	Worn-Out Welcome	3	D			"Randomly select a personnel to be stopped.  Unless you have Anthropology and 2 Diplomacy or Transporters and 3 Treachery, place that personnel on one of your headquarters missions."															N
6P14	6	P	14	Event	N	Adapted to Service Us	1				"To play this event, you must command three [Bor] personnel.  Plays in your core.  When you win combat or an engagement involving your [Bor] personnel, you may discard the top card of your deck to take command of an opponent's event that has no cards on it.  (Move that event to your core.)"															N
6P15	6	P	15	Event	Y	Biogenic Weapon	2				"To play this event, you must command two [Fed][Maq] personnel.  Plays on a mission.  This mission cannot be attempted unless its owner has completed each other non-headquarters mission he or she commands."															N
6P16	6	P	16	Event	N	Bustling with Activity	2				"Plays in your core.  Each time you play a personnel at Mouth of the Wormhole, each player may discard a card from hand to download a personnel of the same affiliation as the played personnel."															Y
6P17	6	P	17	Event	N	Changed History	1			Temporal. 	"Plays in your core.  When you win an engagement involving your [Bor] ship, you may reveal the top card of the loser's deck.  If it is a personnel you do not command, you may place him or her on that ship. (You now command that personnel)."															N
6P18	6	P	18	Event	N	Disadvantage Into Advantage	1				"To play this event, you must command three [TNG] personnel.  Plays in your core.  The first unique personnel played each turn costs -2."															N
6P19	6	P	19	Event	N	Distant Exploration	2				"Plays on your headquarters mission.  When you complete a mission that has a different quadrant icon than this mission, score 5 points."															N
6P20	6	P	20	Event	N	Friction	2				"To play this event, you must command three [Dom] personnel.  Plays in your core.  When a player plays a non-Jem'Hadar personnel, that personnel is stopped."															N
6P21	6	P	21	Event	N	Foresight	1				"Plays in your core.  Order - Stop your [Bor] personnel to examine the top card of your deck, then place it on the top or bottom of your deck."															N
6P22	6	P	22	Event	N	Guidance of the Council	0				"Plays in your core.  When you play a Diplomacy personnel, you may download a Chancellor or High Council Member."															N
6P23	6	P	23	Event	N	High Command “Motivation”	4				"Plays in your core.  At the start of each of your turns, you may kill one of your [Car] personnel to spend a number of additional counters that turn equal to that personnel's cost.  If that personnel is unique, you may spend 1 more additional counter that turn."															N
6P24	6	P	24	Event	N	Interstellar Treaty	4				"To play this event, you must command two Diplomacy personnel.  Place a Diplomacy personnel from hand who costs 3 or less on your headquarters mission.  Destroy this event."															N
6P25	6	P	25	Event	N	Invocation of Kosst Amojan	2			Pah-wraith. 	"Discard a unique [Baj] personnel from hand to choose one: take two personnel from your discard pile into hand; or download a personnel.  Destroy this event."															N
6P26	6	P	26	Event	N	Maquis Raid	0				"To play this event, you must command two [Maq] ships.  Plays in your core.  When an opponent's personnel gains a skill as an effect of that opponent paying a cost, you may place a card from hand on this event.  When your [Maq] personnel is facing a dilemma, you may take a card on this event into hand to make that personnel gain a skill of your choice until the end of that dilemma."															N
6P27	6	P	27	Event	N	Ohhhh! Nothing Happened!	1			Q. Temporal. 	"Plays in your core.  When you play another Temporal card, you may destroy this event to name a dilemma.  Choose an opponent to take a copy of that dilemma from his or her dilemma pile and remove it from the game.  That opponent shuffles and replaces his or her dilemma pile face down."															N
6P28	6	P	28	Event	N	Quintessence	1				"Plays in your core.  At the start of each of your turns, you may download a [Bor] personnel or ship.  When you do this, discard cards from the top of your deck equal to the cost of that card."															N
6P29	6	P	29	Event	N	Stalling for Time	0				"To play this event, you must command three [Fed][Maq] personnel.  Name a personnel.  Each opponent returns each personnel he or she commands who has that card title to his or her owner's hand.  Destroy this event."															N
6P30	6	P	30	Event	N	Stealth Mission	2			Pursuit. 	"Plays in your core.  When your opponent overcomes a dilemma, you may place a card from hand on this event.  At the start of each of your turns, take all cards on this event into hand to make your Cloaking Device ship Range +1 until the end of this turn for each card take off this event this way."															N
6P31	6	P	31	Event	N	The New Resistance	3				"To play this event, your opponent must command a ship at a non-headquarters mission.  Plays in your core.  When you play a Dissident personnel, you may reveal the top card of your deck.  If it is a Dissident, you may play him or her at cost -3."															N
6P32	6	P	32	Event	N	Tribunal Sentencing	3			Punishment. 	"To play this event, you must command three [Car] personnel.  Plays in your core.  While you have an opponent's personnel in your brig, that opponent has 1 fewer counter to spend during each of his or her Play and Draw Cards segments."															N
6P33	6	P	33	Interrupt	N	Change of Heart					"To play this interrupt, you must command three [Rom] personnel. When a random selection is made by a dilemma, you may ignore its results and select again."															N
6P34	6	P	34	Interrupt	N	Dark Secrets				Pah-wraith. 	"When your [Baj] personnel is facing a dilemma, remove two cards in your discard pile from the game to make each of your [Baj] personnel attributes +1 until the end of that dilemma (or +3 if you choose an opponent to choose the two cards you remove from the game instead)."															N
6P35	6	P	35	Interrupt	N	I Need A Little Counseling					"When your personnel is attempting a mission, he or she gains a skill from your [TNG] personnel present until the end of that mission attempt."															N
6P36	6	P	36	Interrupt	N	No Harm Done					"When a personnel facing a dilemma uses his or her skills, he or she loses all skills until the end of this turn."															N
6P37	6	P	37	Interrupt	N	Shri-tal					"When your [Car] personnel is killed by a dilemma, you may draw cards equal to that personnel’s cost."															N
6P38	6	P	38	Interrupt	N	Strength for Our Struggle					"When your [Maq] personnel is facing a dilemma, he or she gains one of every skill he or she already has until the end of that dilemma."															N
6P39	6	P	39	Interrupt	N	Transwarp Conduit					"Order - Move your ship at Destroy Transwarp Hub or Unicomplex to any mission. (No Range is required or used.)"															N
6P40	6	P	40	Personnel	Y	Odo Curzon Odo	4		"Anthropology Diplomacy 2 Law Security"	Host. Shape-shifter. 	"This personnel is Cunning+1 for each Diplomacy personnel in your discard pile (limit+4).  This personnel is Strength+1 for each Security personnel in your discard pile (limit+4)."	[Baj]				Changeling	6	6	6	[Cmd] [DS9]						N
6P41	6	P	41	Personnel	Y	Yarka Harbringer of the Prophets	2		"Anthropology Archaeology Physics"		"While each of your non-headquarters missions is a [Baj] mission, each of your Bajorans present is attributes+1."	[Baj]				Bajoran	4	5	4							N
6P42	6	P	42	Personnel	N	Annexation Drone	3		"Geology Navigation Physics Transporters"	Drone. 	"When you play this personnel, if each of your non-headquarters missions is an [AQ] mission, score 5 points.  When you lose command of this personnel, remove it from the game."	[Bor]				Borg	5	5	5	[Stf]						Y
6P43	6	P	43	Personnel	N	Requisitions Drone	2		"Archaeology Astrometrics Physics Science"	Drone. 	"When you play this personnel, you may examine the top four cards of your deck and take one into hand.  Place the remaining cards on the bottom of your deck in any order."	[Bor]				Borg	5	5	5	[Stf]						Y
6P44	6	P	44	Personnel	Y	Enabran Tain "Retired" Spymaster	3		"Anthropology 2 Intelligence Security 2 Treachery"		"When you play this personnel, if each of your non-headquarters missions requires Intelligence, you may draw up to seven cards, then discard two cards from hand."	[Car]				Cardassian	2	7	3	[Cmd]						N
6P45	6	P	45	Personnel	N	Goran	2		"Biology Intelligence Medical Transporters"	Infiltrator. 	"When you play this personnel, you may discard an equipment or event card from hand to make this personnel cost-2."	[Car]				Cardassian	6	6	6	[Cmd]						Y
6P46	6	P	46	Personnel	Y	Gelnon Aloof Tactician	3		"Archaeology Law Leadership Science Treachery"		"When you play this personnel, if each of your non-headquarters missions is an [AQ] mission, you may download a Jem'Hadar and place it aboard your [Dom] ship."	[Dom]				Vorta	4	6	4	[Cmd]						N
6P47	6	P	47	Personnel	Y	Ixtana'Rax Honored Elder	2		"Anthropology Astrometrics Honor Leadership Navigation Officer"		"When this personnel uses one of his skills to solve a mission, he is killed."	[Dom]				Jem'Hadar	6	6	8	[Cmd]						Y
6P48	6	P	48	Personnel	Y	Lamat'Ukan Resourceful Third	3		"Programming Security Transporters"	Alpha. 	"When an engagement you began ends, you may unstop each of your personnel and ships involved and restore all Range those ships have used this turn.  You cannot begin any other engagements this turn."	[Dom]				Jem'Hadar	6	5	7	[Stf]						N
6P49	6	P	49	Personnel	Y	Jean-Luc Picard Vintner	2		"Archaeology Biology Diplomacy Science"		"When you play this personnel, if each of your non-headquarters missions requires Biology, you may download up to three [TNG] personnel."	[Fed]				Human	6	5	3	[Stf] [TNG] [Fut]						N
6P50	6	P	50	Personnel	Y	Kira Nerys Starfleet Emissary	2		"Leadership Officer Security"		"You may play this personnel at Bajor or Cardassia Prime.  While this personnel is facing a dilemma, you may discard an event from hand to make a non-Bajoran present attributes+2 until the end of that dilemma."	[Fed]				Bajoran	6	6	6	[Cmd] [DS9]						N
6P51	6	P	51	Personnel	Y	Santos Squad Leader	2		"Leadership Medical Navigation Transporters"		"While this personnel is attempting a mission, you may destroy your event to add that event's cost to this personnel's attributes until the end of that mission attempt."	[Fed]				Human	4	5	6	[Cmd] [Maq]						N
6P52	6	P	52	Personnel	Y	Shankar Maquis Soldier	4		"Archaeology Biology Geology Officer Treachery"		"When you play this personnel, if you command at least three Region: Demilitarized Zone missions, you may make each opponent play his or her hand on the top of his or her deck in the order of his or her choice."	[Fed]				Maquis	4	6	6	[Cmd] [Maq]						N
6P53	6	P	53	Personnel	Y	William T. Riker Wistful Admiral	2		"Leadership Navigation Officer Security"	Admiral. Commander: U.S.S. Enterprise-D. 	"While this personnel is attempting a space mission, he is attributes+1 and gains Diplomacy and Law."	[Fed]				Human	5	6	5	[Cmd] [TNG] [Fut]						N
6P54	6	P	54	Personnel	Y	Alexander Rozhenko K'mtar	4		"2 Diplomacy Honor Programming Transporters"	High Council Member. 	"When you play this personnel, if each of your non-headquarters missions requires Diplomacy, you may download up to two events, then play each of them at cost-3."	[Kli]				Human/Klingon	8	5	8	[Cmd] [Fut]						N
6P55	6	P	55	Personnel	Y	Worf Son of Mogh	2		"2 Honor Officer Physics 2 Security"		"When you play this personnel, each opponent draws a card."	[Kli]				Klingon	8	5	8	[Cmd]						N
6P56	6	P	56	Personnel	Y	Jean-Luc Picard Galen	3		"Anthropology Archaeology Leadership Science"	Commander: Fortune. Thief. 	"While an artifact is in your discard pile, each of your Smuggler personnel and Thief personnel is attributes+1."	[NA]				Human	6	6	6	[Cmd]						N
6P57	6	P	57	Personnel	Y	Vina Orion Slave Girl	2		"Honor"		"Order - This personnel gains any one skill of your choice.  She keeps that skill until this order is executed again."	[NA]				Orion	6	4	3	[AU]						N
6P58	6	P	58	Personnel	Y	Deanna Troi Major Rakal	2		"Anthropology Telepathy"		"While this personnel is present with a [Rom] Dissident personnel, she is attributes+1 and gains Intelligence, Leadership and Security."	[Rom]				Betazoid/Human	6	5	4	[Cmd]						N
6P59	6	P	59	Personnel	Y	Mendak Duplicitous Admiral	3		"Exobiology Intelligence Leadership Officer Transporters Treachery"	Admiral. Commander: Devoras. 	"While each of your non-headquarters missions is not a [Rom] mission, you may attempt each of them using your [Rom] personnel."	[Rom]				Romulan	3	7	6	[Cmd]						N
6P60	6	P	60	Ship	N	Dominion Battleship	7				"This ship is attributes +1 for each of these species you have aboard it: Changeling, Jem'Hadar, Vorta."	[Dom]									Battleship	[Cmd] [Cmd] [Stf] [Stf] [Stf]	9	10	10	Y
6P61	6	P	61	Ship	Y	U.S.S. Defiant Repurposed Warship	7			Cloaking Device. 	"When you play this ship, if each of your non-headquarters missions is a [GQ] mission, you may spend 5 additional counters this turn."	[Fed]								[DS9]	Defiant	[Cmd] [Cmd] [Cmd] [Stf]	8	10	10	N
7U1	7	U	1	Dilemma	N	Charged-Particle Precipitation	2	P		Consume: 1. 	"The personnel who has the fewest [SD] icons is stopped.  If that personnel does not have at least four [SD] icons, he or she is killed instead."															N
7R2	7	R	2	Dilemma	N	Code of Honor	3	P			"Randomly select two personnel.  They cannot use their skills while facing this dilemma.  Unless you have Anthropology, Diplomacy, and Honor or Law, Security, and Strength>35, all your personnel are stopped."															N
7C3	7	C	3	Dilemma	N	Coordinated Effort	1	D		Consume: 1. 	"Unless you have twelve different skills, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
7R4	7	R	4	Dilemma	N	Entanglement	0	D		Consume: 1. 	"Your opponent may spend three extra in total cost on dilemmas during this mission attempt."															N
7U5	7	U	5	Dilemma	N	Financial Pitfall	2	D		Consume: 1. 	"Unless you have 3 Acquisition or Cunning>35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
7C6	7	C	6	Dilemma	N	Heart to Heart	0	D		Consume:  1. 	"Randomly select two personnel.  If they share one or more of the same skills, both are stopped."															N
7C7	7	C	7	Dilemma	N	Meaningless Modifications	2	S			"Unless you have 3 Engineer and Leadership or a personnel who has Cunning>6, all your personnel are stopped and this dilemma returns to its owner's dilemma pile."															N
7R8	7	R	8	Dilemma	N	Molecular Reversion Field	3	S			"Unless you have two personnel who each have Integrity>5, Cunning>5, and Strength>5, or have two personnel who have total attributes>38, all your personnel are stopped and this dilemma is placed on your ship.  Damage - You have 1 fewer counters to spend during each of your Play and Draw Cards segments."															N
7C9	7	C	9	Dilemma	N	Outmatched	0	P		Consume:  X. 	"For each dilemma your opponent consumes with this dilemma, add 10 Cunning to this dilemma's requirments.  Unless you have Cunning>15, all your personnel are stopped."															N
7R10	7	R	10	Dilemma	N	Proximity-Actuated Field	3	D			"Unless you have Biology and 2 Security or 2 Physics and Cunning>35, randomly select a personnel to be stopped and your opponent may move up to two dilemmas from beneath one of your missions to another of your non-headquarters missions."															N
7U11	7	U	11	Dilemma	N	Psych Test	4	D			"Your opponent chooses two personnel.  Randomly select one of those personnel to be stopped."															N
7C12	7	C	12	Dilemma	N	Quarrel	2	D			"Randomly select two personnel.  Unless they have Integrity>11 or Cunning>11, both are stopped."															N
7U13	7	U	13	Dilemma	N	Small Problems	3	S			"Randomly select three personnel.  Each of those who is a [Cmd] personnel is stopped."															N
7U14	7	U	14	Dilemma	N	Stay Where Thou Art	3	D			"Unless you have Cunning>40 or a personnel who has both Diplomacy and Integrity>7, randomly select three personnel.  They cannot use their skills during this mission attempt."															N
7R15	7	R	15	Dilemma	N	Where No One Has Gone Before	4	S			"Unless you have Astrometrics, Navigation, Physics, and Cunning>34 or Exobiology, Leadership, Medical, and Integrity>32, place this dilemma in your core and place your ship on this dilemma.  At the end of your next turn, remove this dilemma from the game and place the ship at your headquarters mission."															N
7U16	7	U	16	Equipment	N	Ferengi Computer	2				"When a [Fer] personnel present is about to be stopped by a dilemma, you may place this equipment beneath your Ferenginar to prevent that."															N
7C17	7	C	17	Equipment	N	Ferengi Whip	1			Hand Weapon. 	"When you play this equipment, place the top card of your deck beneath your Ferenginar.  While in combat, each of your [Fer] personnel present is Strength +1.  While facing a dilemma, each [Fer] Treachery personnel present is Strength +1."															N
7R18	7	R	18	Event	N	Brinkmanship	2				"Plays in your core.  While your [Rom] Diplomacy personnel is facing a dilemma, you may discard a card from hand to meet that dilemma's Integrity requirements using Cunning instead."															N
7C19	7	C	19	Event	N	Delicate Negotiations	0				"To play this event, you must command three [Fer] personnel.  Discard a card from hand to spend two additional counters this turn.  Destroy this event."															N
7R20	7	R	20	Event	N	Exceed Engine Output	0			Maneuver. Pursuit. 	"Plays in your core. Order - Move your ship with your Engineer aboard to a space mission, then place this event on that ship. Damage - This ship is Weapons -2 and Shields -2."															N
7U21	7	U	21	Event	N	Holodeck Grid	2				"Plays in your core.  You may play Holograms aboard your ship if both of them could be played at the same headquarters mission you command."															N
7C22	7	C	22	Event	N	In the Pah-wraith's Wake	0			Pah-wraith. 	"To play this event, you must command three [Baj] personnel.  Remove two events in your discard pile from the game to destroy an event in an opponent's core.  Destroy this event."															N
7R23	7	R	23	Event	N	Provoked Attack	3			Capture. Maneuver. 	"Plays in your core.  Order - Destroy this event to begin an engagement involving your ship with your Gul aboard.  That ship is Weapons +2.  If you win, you may name a skill and randomly select an opponent's personnel involved who has that skill to place in your brig."															N
7C24	7	C	24	Event	N	Recover Components	1				"To play this event, you must command three [Bor] personnel.  Take a personnel you own from your discard pile and place it on the top of your deck.  Place this event on the bottom of your deck."															N
7R25	7	R	25	Event	N	Rule of Acquisition #6	0			Rule. 	"To play this event, you must command three [Fer] personnel.  Plays in your core.  You cannot spend counters to draw cards. (You do not need to spend all your counters during each of your turns.)  Order - Stop one of your [Fer] personnel to draw a card."															N
7C26	7	C	26	Event	N	Rule of Acquisition #22	2			Rule. 	"To play this event, you must command three [Fer] personnel.  Plays in your core.  At the start of each of your turns, you may discard three cards from hand to spend 3 additional counters this turn."															N
7C27	7	C	27	Event	N	Rule of Acquisition #76	0			Rule. 	"To play this event, you must command three [Fer] personnel.  Plays in your core.  Order - Return a Rule to its owner's hand."															N
7R28	7	R	28	Event	N	Rule of Acquisition #141	9			Rule. 	"Plays in your core.  When you do not command three [Fer] personnel, destroy this event.  At the start of each of your turns, if this event is beneath your Ferenginar, you may exchange it with a Rule in your core."															N
7R29	7	R	29	Event	N	Rule of Acquisition #144	3			Rule. 	"To play this event, you must command three [Fer] personnel.  Plays in your core.  When your [Fer] personnel is facing a dilemma, you may take two cards from beneath your Ferenginar and place them in your discard pile to make that personnel gain any skill until the end of that dilemma."															N
7C30	7	C	30	Event	N	Seeing Double	2			Morph. 	"Choose one: Place your Founder from your headquarters mission aboard a ship; or exchange any number of your [Dom] personnel at your headquarters mission with an equal number of your personnel aboard a ship.  Destroy this event."															N
7C31	7	C	31	Event	N	Sonchi	2				"Plays in your core.  When you play an Anthropology Klingon, you may destroy this event to remove an event in an opponent's core from the game."															N
7R32	7	R	32	Event	N	Temporal Incursion	3			Temporal 	"Plays in your core.  When the player on your right begins a mission attempt, you may flip your dilemma pile over to draw an extra dilemma.  (Cards that were face up on the bottom of your dilemma pile become face down on the top.)"															N
7U33	7	U	33	Event	N	Tongo: Confront	2				"Plays in your core.  Order - Stop your [Fer] personnel to make each player discard the top card of his or her deck.  The owner of the discarded card that has the highest cost scores 5 points.  (In the case of a tie, each tied player scores.)  You may do this only once each turn."															N
7U34	7	U	34	Event	N	Vedek Assembly	2				"For each Vedek you command, take a card from your discard pile and place it on the bottom of your deck.  Destroy this event."															Y
7C35	7	C	35	Event	N	Worth the Price	0				"To play this event, you must command two [Fer] personnel.  Destroy an event.  The player who commands that event may draw cards equal to its cost.  Destroy this event."															N
7R36	7	R	36	Interrupt	N	Ascertain					"When your Drone is facing a dilemma, discard a card from hand and stop that Drone to replace all levels of any one skill in that dilemma's requirements with 2 Programming."															N
7C37	7	C	37	Interrupt	N	Clandestine Agent					"When your Founder is attempting a mission, if your Infiltrator is present with an opponent's personnel, that Founder gains a skill of your choice until the end of this turn."															N
7C38	7	C	38	Interrupt	N	Clear Ultimatum					"To play this interrupt, you must command three [Rom] personnel.  Order - Examine an opponent's hand.  Choose an event or interrupt revealed.  That opponent discards it."															N
7U39	7	U	39	Interrupt	N	Cluttering Irrelevancies					"When your Hologram is facing a dilemma, name a skill.  That Hologram gains that skill and is attributes +2 until the end of this mission attempt.  At the end of this mission attempt, return that Hologram to its owner's hand."															Y
7R40	7	R	40	Interrupt	N	Delegated Assignment					"When one of your unique [DS9] personnel is about to be stopped by a dilemma, stop two of your personnel present to make that [DS9] personnel present attributes +2 instead."															Y
7C41	7	C	41	Interrupt	N	Impromptu Prison					"When an opponent's personnel becomes stopped by a dilemma, you may discard two cards from hand to randomly select another personnel present to be stopped."															N
7U42	7	U	42	Interrupt	N	Means of Control				Punishment. 	"To play this interrupt, you must have a captive.  When your [Car] personnel is attempting a mission, he or she is attributes +2 and gains all skills from that captive until the end of this turn."															N
7C43	7	C	43	Interrupt	N	Swagger					"To play this interrupt, you must command three [Car] personnel. Order - Discard two cards from hand to destroy an event in an opponent's core that costs 3 or less."															N
7U44	7	U	44	Interrupt	N	Veiled Threat					"To play this interrupt, you must command three [Fer] personnel.  When your [Fer] personnel is facing a dilemma, make him or her attributes +2 until the end of the mission attempt for each of these categories in which you have more than any of your opponents: cards in hand, events in core, and incomplete non-headquarters missions."															N
7U45	7	U	45	Mission	Y	Advanced Battle Simulation		S	"2 Leadership, Cunning>33, and (Engineer and Programming or Navigation and Security"		"When you play a Manuever event, if you have completed this mission, that event's cost is -1."	Any	3	35	A											Y
7U46	7	U	46	Mission	Y	Advanced Combat Training		P	"Leadership, Medical, Officer, Security, and Strength>34"		"When you play an Assault event, if you have completed this mission, that event's cost is -1."	Any	2	35	A											Y
7U47	7	U	47	Mission	Y	Deliver Prisoners		P	"Law, Leadership, Security, Treachery, and Strength>32"		"When you play a Capture or Punishment event, if you have completed this mission, that event's cost is -1."	[Car] [Dom] [Kli] [Rom]	2	35	A											Y
7U48	7	U	48	Mission	Y	Ferenginar Financial Hub		H	"You may play [Fer] cards, [NA] cards, and equipment at this mission."		"When you place a card beneath this mission, place it face down.  Dilemmas cannot be placed beneath this mission.  Cards beneath this mission are not in play."	Homeworld	2	0	A											Y
7U49	7	U	49	Mission	Y	Investigate Destruction		S	"Astrometrics, Diplomacy, Officer, and Integrity>25 or Navigation, Security, Treachery, and Cunning>28"	Region: Neutral Zone. 	""	[Fed] [Rom]	3	30	A											Y
7U50	7	U	50	Mission	Y	Obtain Vaccine		P	"Diplomacy, Honor, Security, and Cunning>30"		"Any affiliation may attempt and complete this mission with these requirements: Biology, Leadership, Security, Treachery, and Strength>32."	[Fed]	2	30	A											Y
7U51	7	U	51	Mission	Y	Protect the Escapees		S	"Engineer, Honor, Navigation, and Integrity>25"		"You may attempt and complete this mission using your [Kli] personnel with these requirements: Leadership, Officer, Treachery, and Strength>30."	[Baj] [Car] [Fed]	3	30	A											Y
7U52	7	U	52	Mission	Y	Transport Delegations		P	"Anthropology, 2 Diplomacy, Leadership, and Integrity>31"		""	Any	2	35	A											Y
7U53	7	U	53	Mission	Y	The Last Outpost		P	"Acquisition, Security, 2 Treachery, and Cunning>36 or 2 Diplomacy, Leadership, Officer, and Integrity>31"		""	[Fed] [Fer] [NA]	2	35	A											Y
7U54	7	U	54	Personnel	Y	Kira Nerys Pious Major	4		"Anthropology Diplomacy Leadership Navigation"		"When this personnel uses a skill to complete a [Baj] mission, score 5 points.  You may do this only once each turn."	[Baj]				Bajoran	6	6	6	[Cmd]						N
7U55	7	U	55	Personnel	Y	Lenaris Holem Bold Veteran	3		"Honor Leadership Officer"	Bajoran Resistance. 	"While this personnel is facing a dilemma, if you have ten or more cards in your discard pile, you may meet Cunning and Strength requirements of that dilemma using Integrity instead."	[Baj]				Bajoran	6	5	6	[Cmd]						N
7U56	7	U	56	Personnel	N	Observation Drone	2		"Astrometrics Biology Engineer Medical"	Drone. 	"When this personnel uses a skill to complete an [AQ] mission, you may exchange up to three cards in your discard pile with the same number of cards from your deck.  Then shuffle your deck."	[Bor]				Borg	5	5	5	[Stf]						Y
7U57	7	U	57	Personnel	N	Reinforcement Drone	1		"Anthropology Archaeology Geology"	Drone. 	"You may play this personnel at cost +1 where you have three [Bor] personnel present together."	[Bor]				Borg	5	5	5	[Stf]						Y
7U58	7	U	58	Personnel	Y	Dejar Cunning Saboteur	4		"Engineer Intelligence Science Treachery"		"When this personnel uses her Intelligence to complete a mission, score 5 points."	[Car]				Cardassian	4	6	5	[Stf]						N
7R59	7	R	59	Personnel	Y	Tekeny Ghemor Prominent Official	3		"Diplomacy Engineer Honor Law Leadership Programming Transporters"	Dissident. Legate. 	"When you play this personnel, discard a card from hand.  When this personnel is about to be stopped by a dilemma, you may stop your Dissident present instead."	[Car]				Cardassian	7	6	5	[Cmd]						N
7U60	7	U	60	Personnel	Y	Duran'Adar Attentive Sixth	4		"Engineer Programming Security"	Alpha. 	"When this personnel uses a skill to complete an [AQ] mission, score 5 points.  You may do this only once each turn."	[Dom]				Jem'Hadar	6	5	7	[Stf]						N
7R61	7	R	61	Personnel	Y	Goran'Agar Trusted Commander	5		"Honor Leadership Officer Physics"		"While this personnel is facing a dilemma, each of your Jem'Hadar present is Cunning +1  Order - Stop one of your Jem'Hadar present to draw a card.  You may only do this once each turn."	[Dom]				Jem'Hadar	7	5	9	[Cmd]						N
7R62	7	R	62	Personnel	Y	Omet'iklan Steely Disciplinarian	3		"Biology Geology Leadership Officer"		"When you lose 5 points, you may place two of your Jem'Hadar present in their owner's discard pile to score 5 points.  You may do this only once per turn."	[Dom]				Jem'Hadar	6	6	9	[Cmd]						N
7C63	7	C	63	Personnel	Y	Bruce Maddox Chair of Robotics	2		"Engineer Officer Programming"		"While this personnel is present with an Android, he is attributes +1 and gains Exobiology and Science."	[Fed]				Human	4	6	5	[Stf] [TNG]						N
7U64	7	U	64	Personnel	Y	Daneeka Reassuring Physician	4		"Anthropology Biology Medical Science"		"When this personnel uses Biology to complete a mission, score 5 points."	[Fed]				Human	6	5	5	[Stf] [TNG]						N
7C65	7	C	65	Personnel	Y	Dr. Leah Brahms Holographic Representation	2		"Astrometrics Engineer Physics Programming"		"While this personnel is attempting a space mission, she is attributes +1 and gains Engineer."	[Fed]				Hologram	5	6	4	[TNG]						N
7C66	7	C	66	Personnel	N	E.M.H. Program	1		"Biology Exobiology Medical"		""	[Fed]				Hologram	5	6	4	[E]						Y
7R67	7	R	67	Personnel	Y	Leonard H. McCoy Remarkable Man	3		"Biology Exobiology Leadership Medical"	Admiral. 	"While this personnel is attempting a mission, if you have completed no missions, each of your personnel present is attributes +2."	[Fed]				Human	7	6	2	[Cmd] [TNG]						N
7C68	7	C	68	Personnel	Y	Michael Eddington Loyal Leader	2		"Navigation Programming Security"		"While this personnel is attempting a mission, you may make him attributes +3 and gain Honor and Leadership.  If you do, he is killed at the end of this turn.  You may do this only once each turn."	[Fed]				Human	4	6	6	[Cmd] [Maq]						N
7R69	7	R	69	Personnel	Y	Montgomery Scott Relic	4		"Engineer Honor Programming Transporters"		"While this personnel is equipped with an equipment, each dilemma he faces that requires Programming or Transporters is overcome and its effects are prevented."	[Fed]				Human	7	5	4	[Cmd] [TNG]						N
7R70	7	R	70	Personnel	Y	Arridor "Great Sage"	3		"Acquisition Anthropology Exobiology Leadership Medical Physics Treachery"		"When you begin a mission attempt involving this personnel, you may reveal the top card of your deck.  If it is a personnel, make this personnel gain all of the revealed personnel's skills until the end of that mission attempt."	[Fer]				Ferengi	3	6	4	[Cmd]						N
7U71	7	U	71	Personnel	Y	Birta "Helpful" DaiMon	2		"Diplomacy Law Navigation Security"		"When you play an Acquisition personnel at this mission, you may examine the top card of your deck, then place it on the top or bottom of your deck."	[Fer]				Ferengi	5	6	5	[Cmd]						N
7U72	7	U	72	Personnel	Y	Bok Vengeful DaiMon	2		"Biology Engineer Officer 2 Treachery"	Commander:  Kurdon . 	"While you command an event that has a higher cost than every other opponent's event, this personnel is attributes +1 and gains Programming."	[Fer]				Ferengi	2	6	5	[Cmd]						N
7C73	7	C	73	Personnel	N	Borts	1		"Exobiology Medical Programming Treachery"		""	[Fer]				Ferengi	3	5	4	[Stf]						Y
7R74	7	R	74	Personnel	Y	Brunt FCA Liquidator	2		"Acquisition Law Navigation Programming Treachery"	Commander: Audit's Spoils. 	"Order - If an opponent commands more events in his or her core than you, return this personnel to his owner's hand to destroy an event."	[Fer]				Ferengi	3	6	4	[Stf]						N
7C75	7	C	75	Personnel	Y	Goss Direct Negotiator	2		"Acquisition Medical Officer Treachery"		"While you have six or more cards in hand, this personnel gains Diplomacy, Transporters, and Treachery."	[Fer]				Ferengi	3	5	5	[Cmd]						N
7C76	7	C	76	Personnel	N	Gozar	2		"Acquisition Archaeology Leadership Navigation Officer Treachery"		""	[Fer]				Ferengi	3	5	5	[Cmd]						Y
7R77	7	R	77	Personnel	Y	Ishka Moogie	2		"2 Acquisition Biology Honor"		"Order - Examine the top card of your deck and exchange it with a card beneath your Ferenginar."	[Fer]				Ferengi	6	6	3							N
7R78	7	R	78	Personnel	Y	Kazago First Officer	3		"Archaeology Engineer Honor Navigation Officer"		"For each card beneath your Ferenginar, this personnel is attributes +1 (limit +3)."	[Fer]				Ferengi	6	4	4	[Cmd]						N
7U79	7	U	79	Personnel	N	Kol	2		"Acquisition Astrometrics Navigation Science Treachery"		"When you play this personnel, you may place the top card of your deck beneath your Ferenginar."	[Fer]				Ferengi	3	5	5	[Stf]						Y
7C80	7	C	80	Personnel	N	Krunk	1		"Engineer Physics Transporters"		""	[Fer]				Ferengi	4	5	6	[Stf]						Y
7R81	7	R	81	Personnel	Y	Leck Eliminator	2		"Biology Exobiology Security 2 Treachery"	Assassin. 	"Order - Discard any number of cards from hand and return this personnel to his owner's hand to randomly kill an opponent's personnel present whose cost equals the number of cards you discarded."	[Fer]				Ferengi	2	6	6	[Stf]						N
7C82	7	C	82	Personnel	N	Letek	2		"Biology Geology Officer Treachery"		"While you have a higher score than each of your opponents, this personnel is attributes +1 and gains Medical and Treachery."	[Fer]				Ferengi	3	5	6	[Cmd]						Y
7R83	7	R	83	Personnel	Y	Lurin Renegade DaiMon	3		"Acquisition Geology Leadership Officer Transporters 2 Treachery"		"At the start of each of your turns, you may discard a ship or equipment from hand to spend 2 additional counters this turn."	[Fer]				Ferengi	2	6	6	[Cmd]						N
7U84	7	U	84	Personnel	Y	Lwaxana Troi Telepathic Asset	2		"Diplomacy Telepathy"		"Order - One of your [Fer] Leadership personnel present gains any skill.  This effect lasts until this order is executed again."	[Fer]				Betazoid	6	6	3							N
7U85	7	U	85	Personnel	Y	Maihar'du Silent Servent	3		"Exobiology Honor Navigation Security"		"Order - Stop your [Fer] Leadership personnel present to take a card from beneath your Ferenginar into hand."	[Fer]				Hupyrian	7	5	7							N
7C86	7	C	86	Personnel	N	Mordoc	1		"Astrometrics Security Treachery"		"While you have more cards in hand than any of your opponents, this personnel is attributes +1 and gains Transporters."	[Fer]				Ferengi	3	5	6							Y
7U87	7	U	87	Personnel	N	Nava	2		"Acquisition Anthropology Geology Science Treachery"		"When you play this personnel, you may take a card from beneath your Ferenginar into hand."	[Fer]				Ferengi	3	5	4							Y
7U88	7	U	88	Personnel	Y	Par Lenor Lascivious Emissary	3		"Acquisition Diplomacy Exobiology Geology"		"At the start of each of your turns, you may destroy one of your events to spend additional counters this turn equal to that event's cost."	[Fer]				Ferengi	4	5	4	[Cmd]						N
7R89	7	R	89	Personnel	Y	Quark True Ferengi	4		"Acquisition Anthropology Diplomacy Programming Treachery"		"When you play this personnel, you may download a card and place that card beneath your Ferenginar.  This personnel is Cunning+1 for each Rule you command that has a different card title."	[Fer]				Ferengi	4	6	4	[DS9]						N
7U90	7	U	90	Personnel	Y	Rom Younger Brother	2		"Engineer Honor Physics Programming"	Waiter. 	"When a [Fer] personnel present is randomly selected by a dilemma, you may make that personnel attributes +1 until the end of the dilemma."	[Fer]				Ferengi	6	6	4	[Stf] [DS9]						N
7C91	7	C	91	Personnel	N	Skron	1		"Acquisition Diplomacy Law Programming"		""	[Fer]				Ferengi	4	5	4							Y
7R92	7	R	92	Personnel	Y	Sovak Treasure Hunter	2		"Acquisition Archaeology Programming Science Treachery"		"Order - Discard a card from hand to examine a number of cards from the top of your deck equal to the discarded card's cost, then replace them in any order."	[Fer]				Ferengi	3	6	5	[Stf]						N
7R93	7	R	93	Personnel	Y	Taar Bristling DaiMon	3		"Acquisition Astrometrics Engineer Officer Treachery"		"This personnel is attributes+2 for each of these categories in which you have more than any of your opponents: cards in hand, events in core, and points scored."	[Fer]				Ferengi	3	5	6							N
7R94	7	R	94	Personnel	Y	Zek The Grand Nagus	3		"2 Acquisition Diplomacy Law 2 Leadership"	Commander:  Aurulent . 	"Order - Stop this card to reveal the top card of your deck.  If it is a [Fer] personnel, draw it; otherwise, place it beneath your Ferenginar."	[Fer]				Ferengi	4	7	2							N
7R95	7	R	95	Personnel	Y	Jean-Luc Picard Worf's cha'Dich	4		"Diplomacy Honor Law Security"		"When your Klingon personnel present is selected by a dilemma, you may replace him or her with this personnel."	[Kli]				Human	8	6	6	[Cmd]						N
7U96	7	U	96	Personnel	Y	K'Ehleyr Diplomatic Advisor	4		"Anthropology Diplomacy Honor Law"		"When this personnel uses her Diplomacy to complete a mission, score 5 points."	[Kli]				Human/Klingon	6	5	6							N
7C97	7	C	97	Personnel	N	Aikido	2		"Honor Physics Security"		"When a non-Hologram personnel present is randomly selected by a dilemma, you may make that personnel Strength +1 until the end of that dilemma."	[NA]				Hologram	5	5	7							Y
7R98	7	R	98	Personnel	Y	B-4 Dangerous Simpleton	2		"Programming"	Infiltrator. 	"While this personnel is attempting a mission, you may reveal three Androids from hand to make him Cunning +7 and gain Intelligence and Treachery.  These effects last until the end of the mission attempt.  You may only do this once each turn."	[NA]				Android	4	2	10							N
7U99	7	U	99	Personnel	N	Calisthenics Opponent	2		"Anthropology Geology Security"		"This personnel is attributes +1 for each of your Security personnel present."	[NA]				Hologram	5	5	5							Y
7C100	7	C	100	Personnel	N	Flink	1		"Astrometrics Engineer Medical"		""	[NA]				Alien	5	5	6	[Stf]						Y
7R101	7	R	101	Personnel	Y	Ira Graves Noted Molecular Cyberneticist	4		"Biology Engineer Exobiology 2 Programming Treachery"		"When this personnel or your Android present is about to be stopped by a dilemma, you may discard an Android from hand to prevent that.  You may do this only once each turn."	[NA]				Human	3	7	3							N
7R102	7	R	102	Personnel	Y	Kivas Fajo Collector	3		"2 Acquisition Archaeology Exobiology Science 2 Treachery"	Commander:   Jovis. Thief. 	"While this personnel is facing a dilemma, you may meet Diplomacy and Honor requirements of that dilemma using Acquisition instead."	[NA]				Zibalian	2	6	5	[Cmd]						N
7C103	7	C	103	Personnel	Y	Minuet Jazz Lover	1		"Anthropology Exobiology"		"When this personnel is facing a dilemma, you may stop a non-Hologram personnel present to make this personnel attributes +1 and gain Programming and Security.  These effects last until the end of the mission attempt."	[NA]				Hologram	5	5	4							N
7R104	7	R	104	Personnel	Y	Noonien Soong Often-Wrong	3		"Engineer Physics 2 Programming Science"		"While this personnel is on a planet or aboard a ship, you may play Androids on that planet or ship.  When you play an Android, you may discard a card from hand to download an Android."	[NA]				Human	5	7	2	[Stf]						N
7C105	7	C	105	Personnel	Y	Palor Toff Trader	2		"Anthropology Biology Diplomacy Law"		"This personnel is attributes +1 for each Artifact you command."	[NA]				Alien	4	5	4	[Stf]						N
7C106	7	C	106	Personnel	Y	Ruk Old One Servitor	4		"Exobiology Geology Security"		"When you play this personnel, each Android you command is attributes+1 until end of turn."	[NA]				Android	4	9	10	[Stf] [Pa]						N
7C107	7	C	107	Personnel	Y	Sigmund Freud Father of Psychoanalysis	1		"Anthropology Biology Medical"		""	[NA]				Hologram	6	7	3							N
7C108	7	C	108	Personnel	N	Soong-type Android	2		""		"While this personnel is facing a dilemma, you may reveal three Androids from hand to make it attributes +4 and gain a skill of your choice.  These effects last until the end of the dilemma.  You may do this only once each mission attempt."	[NA]				Android	5	5	5							Y
7R109	7	R	109	Personnel	Y	Tolian Soran Renegade Scientist	0		"Astrometrics Engineer 2 Physics Programming Transporters 2 Treachery"		"When this personnel uses a skill, randomly stop one of your personnel present."	[NA]				El-Aurian	1	7	6	[Stf]						N
7C110	7	C	110	Personnel	Y	Varria Lavishly Rewarded Aide	2		"Geology Honor Navigation Security Transporters"		""	[NA]				Alien	6	5	6	[Stf]						N
7R111	7	R	111	Personnel	Y	Vic Fontaine Vegas Crooner	3		"Anthropology Diplomacy Honor"		"When you begin a mission attempt involving this personnel, you may discard a card from hand to subtract one from the total cost your opponent may spend on dilemmas."	[NA]				Hologram	7	4	4	[DS9]						N
7U112	7	U	112	Personnel	Y	Kassem Stern Operative	4		"Intelligence Medical Officer Treachery"		"When this personnel uses a skill to complete a non-[Rom] mission, score 5 points.  You may do this only once each turn."	[Rom]				Romulan	4	6	5	[Stf]						N
7R113	7	R	113	Personnel	Y	Spock Celebrated Ambassador	4		"Archaeology 2 Diplomacy Honor Science"	Dissident. 	"While this personnel is present with a Dissident, each of your Romulan personnel present is attributes +1."	[Rom]				Human/Vulcan	8	8	6	[Cmd]						N
7C114	7	C	114	Personnel	Y	Tebok Posturing Commander	2		"Astrometrics Diplomacy Navigation Officer"		"You may play this personnel at cost+1 to reveal the top three cards of an opponent's deck and replace them in any order."	[Rom]				Romulan	4	6	7	[Cmd]						N
7U115	7	U	115	Ship	Y	Audit's Spoils	5				"When you begin a mission attempt involving this ship, you may take a card from beneath your Ferenginar into hand.  You may do this only once each turn."	[Fer]									Na'Far	[Stf] [Stf]	7	5	6	N
7R116	7	R	116	Ship	Y	Aurulent	5				"When this ship is about to move between a non-[GQ] mission and a [GQ] mission, do not add 2 to the span total of those missions."	[Fer]									Na'Far	[Stf] [Stf]	7	5	6	N
7C117	7	C	117	Ship	N	D'kora Marauder	5				""	[Fer]									D'Kora	[Cmd] [Cmd] [Stf] [Stf]	8	9	7	Y
7R118	7	R	118	Ship	Y	Kurdon	6				"While your personnel are attempting a space mission that requires Acquisition or Treachery, each [Fer] personnel aboard this ship is Cunning +1."	[Fer]									D'Kora	[Cmd] [Cmd] [Stf] [Stf]	8	9	7	N
7C119	7	C	119	Ship	N	Personal Transport	4				""	[Fer]									Na'Far	[Stf] [Stf]	7	5	6	Y
7R120	7	R	120	Ship	Y	Devoras	6			Cloaking Device. 	"When an opponent's personnel is killed, if this ship is at the same mission, you may place a [Rom] personnel from hand who has the same cost aboard this ship."	[Rom]									D'deridex	[Cmd] [Stf] [Stf] [Stf]	7	9	9	N
8R1	8	R	1	Dilemma	N	Agonizing Encounter	5	D			"For each headquarters you command, this dilemma is cost -1.  Your opponent names a skill.  For each of your missions that requires that skill, randomly select a personnel to be stopped."															N
8U2	8	U	2	Dilemma	N	Assist Rescue Operation	5	D			"Unless you have Anthropology, Diplomacy, and Leadership or Officer, Treachery, and Strength>26, randomly select a personnel to be stopped, and if the opponent on your left commands Earth, he or she may download a [Fed] ship and its Commander that he or she does not command.  If he or she does this, that ship and personnel are then placed at a mission where your opponent could play them."															N
8U3	8	U	3	Dilemma	N	Between Duty and Respect	2	D			"Unless you have Archaeology, Geology, and Science or Honor, Leadership, and Officer, randomly select a personnel to be stopped, and if the opponent on your left commands Bajor, he or she may take a card from his or her discard pile into hand."															N
8R4	8	R	4	Dilemma	N	Bre'Nan Ritual	3	D			"Place this dilemma on this mission.  At the start of each mission attempt at this mission, randomly select a personnel to be stopped.  When this mission is completed, place this dilemma beneath your incomplete non-headquarters mission."															N
8R5	8	R	5	Dilemma	N	Cardassian Processing	2	D			"Unless you have Diplomacy, Honor, and Transporters or Law, Security, and Strength>30, randomly select a personnel to be stopped, and if the opponent on your left commands Cardassia Prime, that personnel is placed in your opponent's brig instead."															N
8U6	8	U	6	Dilemma	N	Chula: Move Along Home	3	D			"Randomly select three personnel.  If the highest Strength among those personnel is even, all three of them are stopped."															N
8U7	8	U	7	Dilemma	N	Covert Insertion	2	D			"Unless you have Diplomacy, Officer, and Security or Biology, Intelligence, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left commands Founders' Homeworld, he or she may download an Infiltrator that he or she does not command and place him or her on your ship or planet mission."															N
8C8	8	C	8	Dilemma	N	Cultural Differences	1	P			"Choose a personnel who has Acquisition or Anthropology to be stopped.  If you cannot, randomly select a personnel to be killed."															N
8U9	8	U	9	Dilemma	N	Dangerous Standoff	2	D			"Unless you have Diplomacy, Leadership, and Physics or Exobiology, Medical, and Cunning>28, randomly select a personnel to be stopped, and if the opponent on your left commands Unicomplex and does not command that personnel, he or she may place that personnel there.  Your opponent now commands that personnel."															N
8U10	8	U	10	Dilemma	N	Deuterium Plunderers	2	P			"Unless you have Exobiology and 2 Medical or Officer, Security, and Treachery, randomly select a personnel to be stopped, and if the opponent on your left command Qo'noS, he or she may download up to three [Kli] personnel that he or she does not command and place them at this mission."															N
8R11	8	R	11	Dilemma	N	Molecular Mishap	2	D		Consume: 3. 	"Unless you have Anthropology, Biology, and Cunning>28 or Law, Officer, and Strength>32, lose 5 points."															N
8U12	8	U	12	Dilemma	N	Opportunity for Profit	2	D			"Unless you have Acquisition, Engineer, and Programming or Honor, Officer, and Security, randomly select a personnel to be stopped, and the opponent on your left may discard a card from beneath his or her Ferenginar to randomly select an additional personnel to be stopped."															N
8R13	8	R	13	Dilemma	N	Outclassed	3	S			"Unless you have Range>8 or Weapons>8 all your personnel are stopped."															Y
8R14	8	R	14	Dilemma	N	Parallels	3	S			"Reveal a number of cards from the top of your deck equal to the number of events the opponent to your left has in his or her core.  If any of the revealed cards are a copy of a personnel attempting this mission, stop each of those personnel.  Place the revealed cards on the bottom of their owner's deck in any order."															N
8U15	8	U	15	Dilemma	N	Profitable Venture	1	D		Consume: 1. 	"Unless you have Acquisition, Diplomacy, and Transporters or Law, Officer, and Security, randomly select a personnel to be stopped and the next dilemma revealed during this mission attempt is cost -3."															N
8R16	8	R	16	Dilemma	N	Tactical Disadvantage	2	S			"Reveal your hand and the hand of the opponent on your left.  If your opponent reveals ships with more total Weapons than the total Shields of ships that you have revealed in this way, randomly select one of your personnel to be killed and all your personnel are stopped."															N
8U17	8	U	17	Dilemma	N	Telepathic Invasion	2	D			"Unless you have Diplomacy, Officer, and Telepathy or Intelligence, Treachery, and Cunning>22, randomly select a personnel to be stopped, and if the opponent on your left commands Romulus, he or she may examine your hand and discard a card of his or her choice from the revealed cards."															N
8R18	8	R	18	Dilemma	N	Up the Ante	2	P		Consume: 2. 	"All your personnel are stopped.  You may choose to prevent this.  If you do and you complete this mission this turn, you win the game.  If you do and you do not complete this mission this turn, you lose the game."															Y
8C19	8	C	19	Dilemma	N	Warp Bubble Mishap	1	S			"Choose a personnel who has Physics or Science to be stopped.  If you cannot, randomly select a personnel to be killed."															N
8R20	8	R	20	Dilemma	N	Zero Hour	1	P		Consume: 1. 	"Place this dilemma on this mission.  Add 3 to each attribute requirement needed to complete this mission for each event in your core.  At the end of this turn, this dilemma returns to its owner's dilemma pile."															N
8R21	8	R	21	Equipment	Y	Data's Emotion Chip	2				"While facing a dilemma, each Android present is Integrity +2 and Cunning -1.  When your Android present is stopped by a dilemma, you may examine the top three cards of your deck and replace them in any order."															N
8C22	8	C	22	Equipment	N	Phase Pistol	1			Hand Weapon. 	"While in combat, each of your [SF] personnel present is Strength +1."															N
8U23	8	U	23	Equipment	N	Vulcan Tricorder	2				"While facing a dilemma, you may discard a card from hand to have your [SF] Leadership personnel present gain Biology, Geology, or Science until the end of that dilemma."															N
8C24	8	C	24	Event	N	Aggressive Solutions	3			Replicate- Spend two counters. 	"To play this event, you must command three [TNG] personnel.  Each player places the top card of his or her dilemma pile beneath an opponent's non-headquarters mission.  Destroy this event."															N
8C25	8	C	25	Event	N	Assimilation Techniques	2			Replicate- Discard a [Bor] card from hand. 	"To play this event, you must command three [Bor] personnel.  Download an interrupt.  Destroy this event."															N
8C26	8	C	26	Event	N	Bound by Addiction	4			Replicate- Kill your Jem'Hadar. 	"To play this event, you must command three [Dom] personnel.  Place a Jem'Hadar that you do not command from your hand on your ship.  Destroy this event."															N
8C27	8	C	27	Event	N	Continuing Committee Hearing	2			Replicate- Discard the top card of your deck. 	"To play this event, you must command three [Rom] personnel.  Choose an opponent to discard the top card of his or her deck.  Destroy this event."															N
8R28	8	R	28	Event	N	Dabo!	2				"To play this event, you must command three [Fer] personnel.  Plays in your core.  Order - Stop your Dabo Girl to name a number.  Choose an opponent to shuffle his or her dilemma pile and then reveal the top card of that pile.  If its cost matched the number you named, place it beneath your non-headquarters mission."															N
8C29	8	C	29	Event	N	Defend Our People	1			Replicate- Discard a [Maq] personnel from hand. 	"To play this event, you must command three [Fed][Maq] personnel.  Each opponent places a random card from hand on top of his or her deck.  Destroy this event."															N
8C30	8	C	30	Event	N	Destined To Be	3			Prophet. Replicate- Spend two counters. 	"To play this event, you must command three [Baj] personnel.  Discard a card from hand to take another card from your discard pile into hand.  Destroy this event."															N
8U31	8	U	31	Event	N	Diplomatic Offer	2				"Plays in your core.  When your [SF] Diplomacy personnel is facing a dilemma, you may discard a card from hand to make that personnel attributes +1 and gain Leadership.  These effects last until the end of that dilemma.  You may do this once each turn."															N
8R32	8	R	32	Event	N	Distracting Exhibition	4				"Plays in your core.  When you play this event, name a skill.  While an opponent's personnel is facing your dilemma, if he or she uses that shill, take a dilemma from beneath an opponent's completed mission and place it on top of you dilemma pile.  You may do this only once each mission attempt."															N
8R33	8	R	33	Event	N	Escape Pod	4				"Plays in your core.  When one of your personnel aboard your ship is about to be discarded or killed, place that personnel on this event instead. (You command each personnel on this event.) Order - Choose your staffed ship at a non-headquarters mission.  Destroy this event to place each personnel here aboard that ship, then stop that ship."															N
8C34	8	C	34	Event	N	First-hand Experience	2				"To play this event, you must command three [SF] personnel.  Plays in your core.  When you are about to discard a card from hand, you may discard the top card of your deck instead.  When you are about to discard the top card of your deck, you may discard a card from hand instead."															N
8R35	8	R	35	Event	N	Latinum Storage	1				"To play this event, you must command three [Fer] personnel.  Plays in your core.  During your Discard Excess Cards segment, you may keep one additional card in your hand for each different Rule you command."															N
8C36	8	C	36	Event	N	Not Easily Destroyed	2				"Plays in your core.  When your Hologram is about to be killed by a dilemma, you may discard a card from hand to stop him or her instead."															N
8U37	8	U	37	Event	N	Preeminent Precision	1				"To play this event, you must command three [SF] personnel.  Plays in your core.  Order - Stop your [SF] Engineer aboard your ship to make that ship Range +2."															Y
8R38	8	R	38	Event	Y	Reman Subterfuge	3				"To play this event, you must command three [Rom] personnel.  Plays in your core.  At the start of each opponent's Execute Orders segment, that player must discard a card from hand."															N
8R39	8	R	39	Event	N	Remarkable Regeneration	4				"To play this event, you must command three [SF] personnel.  Plays in your core.  While an opponent has more points than you, subtract one from each Consume on each of your dilemmas."															N
8C40	8	C	40	Event	N	Restorative Responsibility	3				"To play this event, you must command three [SF] personnel.  Destroy an event in an opponent's core for each of your completed space missions.  Destroy this event."															N
8U41	8	U	41	Event	N	Rule of Acquisition #102	2			Decay: 3. Rule. 	"To play this event, you must command three [Fer] personnel.  Plays in your core.  At the end of each of your turns, place the top card of your deck on this event. Order - Discard a card placed on this event to draw a card."															N
8C42	8	C	42	Event	N	Seal the Temple's Door	1			Pah-wraith. Replicate- Place the top card of your dilemma pile face up beneath an opponent's incomplete non-headquarters mission. 	"To play this event, you must command three [Car] personnel.  Draw two cards.  Destroy this event."															N
8R43	8	R	43	Event	N	Strafing Fire	5				"To play this event, you must command two [Maq] ships.  Destroy an event in an opponent's core.  Then search that opponent's hand and deck and place each copy of that event in its owner's discard pile.  That opponent shuffles and replaces his or her deck.  Destroy this event."															N
8C44	8	C	44	Event	N	Target Practice	3			Replicate- Discard the top card of your deck. 	"To play this event, you must command three [Kli] personnel.  Download an Assault or Maneuver event.  Destroy this event."															N
8C45	8	C	45	Event	N	That's the Last Time	0				"To play this event, you must command three [SF] personnel.  Discard a card from hand to draw two cards.  Destroy this event."															N
8R46	8	R	46	Event	N	The Muse	2				"Plays in your core.  While an opponent is attempting a mission, you may discard a card from hand to name a personnel.  That personnel loses all of his or her keywords until the end of the mission attempt."															N
8C47	8	C	47	Event	N	Transporter Buffer	2			Replicate- Discard two cards from hand. 	"To play this event, you must command three [DS9] personnel.  Place an event from your discard pile on top of your deck.  Destroy this event."															N
8U48	8	U	48	Event	N	We're All On Strike	1				"To play this event, you must command three [Fer] personnel.  Plays in your core.  Order - Stop your Dabo Girl or Waiter to examine an opponent's hand.  If none of those cards are events, draw two cards.  You may do this only once each turn."															N
8R49	8	R	49	Interrupt	N	Disinterested Visitant					"To play this interrupt, you must command three [SF] personnel.  When you attempt a planet mission, if the first mission you completed this game was a space mission, subtract one from the total cost of your opponent may spend on dilemmas for that mission attempt."															N
8U50	8	U	50	Interrupt	N	He Speaks in Shale					"When your [SF] personnel is facing a dilemma, add that dilemma's cost to each of that personnel's attributes.  This effect lasts until the end of that dilemma."															N
8R51	8	R	51	Interrupt	N	Temporal Delineation				Temporal. 	"When you are about to draw dilemmas, shuffle your dilemma pile.  If you command a [Fut] or [Pa] personnel, you may also spend one extra in total cost on dilemmas."															N
8U52	8	U	52	Mission	Y	Assist Cloaked Ship		S	"Diplomacy, Engineer, Officer, Transporters, and Integrity>33"		"You may attempt and complete this mission using your [Kli] personnel with these requirments: Leadership, Navigation, Security, Treachery, and Strength>36."	[SF]	4	35	A											Y
8U53	8	U	53	Mission	Y	Automated Repair Station		S	"Astrometrics, Programming, Transporters, and Cunning>28"		"At the end of each of your turns, if you have completed this mission and you have a ship at this mission, you may remove a Damage card from that ship."	[Fed] [SF]	3	30	A											Y
8U54	8	U	54	Mission	Y	Control Plague		P	"Biology, Exobiology, 2 Medical, and Cunning>34 or Leadership, 2 Security, Treachery, and Strength>34"		""	[Kli] [SF]	2	35	A											Y
8U55	8	U	55	Mission	Y	Earth Humanity's Home		H	"You may place [SF] cards, [NA] cards, and equipment at this mission."	Region: Sector 001. 	"When you complete a space mission, if no other space mission has been completed, score 10 points."	Homeworld	2	0	A											Y
8U56	8	U	56	Mission	Y	Escape Gulag		P	"Intelligence, Navigation, Cunning>28, and Transporters aboard your ship at this mission"		"You may attempt and complete this mission using your [Kli] personnel with these requirements: Geology, Officer, Security, and Strength>28."	Any except [Kli]	2	30	A											Y
8U57	8	U	57	Mission	Y	Investigate Stalled Ship		S	"2 Astrometrics, 2 Science, and Cunning>34 or 2 Diplomacy, 2 Officer, and Integrity>32"		"Any affiliation may attempt and complete this mission using these requirements: Biology, Officer, 2 Treachery, and Strength>36."	[SF]	4	35	A											Y
8U58	8	U	58	Mission	Y	Navigate Minefield		S	"Diplomacy, Engineer, Navigation and Cunning>28"		"When you attempt this mission, if it has no dilemmas beneath it, your opponent may download a Damage card and place it on your ship."	[SF]	3	30	A											Y
8U59	8	U	59	Mission	Y	Practice Orbital Maneuvers		S	"Astrometrics, Leadership, Navigation, Security, Cunning>36, and 3 Cadets"	Region: Sector 001. 	"Cadets may complete this mission as if they were facing a dilemma."	[Fed]	2	40	A											Y
8U60	8	U	60	Mission	Y	Retrieve Materiel		P	"Anthropology, Engineer, Transporters, and Cunning>30"		"When you complete this mission, you may download a non-Artifact equipment and place it here."	[Fed] [SF]	2	30	A											Y
8U61	8	U	61	Mission	Y	Traverse Ion Storm		S	"Astrometrics, Cunning>40, and (Biology and Science or Intelligence and Treachery)"		"When you score points for completing this mission, lose 5 points for each other mission that has already been completed."	Any	3	40	A											Y
8U62	8	U	62	Mission	Y	Survey New World		P	"Biology, Geology, Science, and Cunning>30 or Engineer, Officer, Security, and Strength>28"		"When you are about to fail a mission attempt at this mission, randomly select a personnel present and place that personnel on the bottom of his or her owner's deck."	Any	2	35	A											Y
8C63	8	C	63	Personnel	Y	Mardah Quite a Writer	2		"Acquisition Programming Science"	Dabo Girl. 	"Order - Name a card type.  Reveal the top card of your deck.  If it is the named card type, you make take a card from your discard pile and place it on the bottom of your deck.  You may do this only once each turn."	[Baj]				Bajoran	4	5	4	[DS9]						N
8C64	8	C	64	Personnel	Y	Borg Queen The One Who is Many	2		"Diplomacy 2 Leadership Treachery"		""	[Bor]				Borg	4	8	6	[Cmd]						N
8R65	8	R	65	Personnel	Y	First Unstable	3		"Leadership Officer Treachery"	Drone. 	"When you play this personnel, you may discard a random card from hand to download an event."	[Bor]				Borg	4	5	5	[Stf]						N
8U66	8	U	66	Personnel	Y	Fourth Neonatal Drone	4		"Navigation Transporters"	Drone. 	"When you play this personnel, you may download up to two events with a total cost less than or equal to the number of cards in your hand."	[Bor]				Borg	5	5	5	[Stf]						N
8R67	8	R	67	Personnel	Y	Third Neonatal Drone	3		"Astrometrics Transporters"	Drone. 	"When you play this personnel, you may download a [Bor] personnel whose cost is less than or equal to the number of cards in your hand."	[Bor]				Borg	5	5	5	[Stf]						N
8R68	8	R	68	Personnel	Y	Thrax Chief of Security	3		"Officer Security Transporters Treachery"	Shape-shifter. 	"When you play a Punishment card, you may draw a card."	[Car]				Changeling	4	5	6	[Stf] [AU]						N
8C69	8	C	69	Personnel	Y	Ulani Belor Senior Cardassian Scientist	2		"Engineer Physics Programming Science"		"While this personnel is facing a dilemma, each of your Science personnel present is Cunning +1."	[Car]				Cardassian	6	6	4	[Stf]						N
8C70	8	C	70	Personnel	N	Turan'Ekan	0		"Geology Navigation Physics Programming Security"	Alpha. 	"When you play this personnel, kill him unless you return one of your events with cost 1 that you command to its owner's hand."	[Dom]				Jem'Hadar	6	5	8	[Stf]						Y
8U71	8	U	71	Personnel	Y	Benjamin Sisko First Officer	3		"Engineer Honor Leadership Navigation Officer Transporters"		"Order - Discard a card from hand to download Escape Pod."	[Fed]				Human	6	6	6	[Cmd] [E]						N
8C72	8	C	72	Personnel	Y	Boothby Groundskeeper	2		"Anthropology Honor"		"Each of your Cadets is attributes +1 while he or she is facing a dilemma."	[Fed]				Human	7	6	4	[E]						N
8C73	8	C	73	Personnel	Y	Jean Hejar Nova Squadron Navigator	1		""	Cadet. 	"While this personnel is facing a dilemma, she is attributes +1 and gains Astrometrics, Navigation, Physics, Security and Transporters."	[Fed]				Human	5	5	5	[Stf] [E]						N
8U74	8	U	74	Personnel	Y	Nicholas Locarno Nova Squadron Leader	1		""	Cadet. 	"While this personnel is facing a dilemma, he gains Diplomacy, Leadership, Navigation, Officer and Treachery and each cadet present is attributes +1."	[Fed]				Human	5	5	6	[Cmd] [E]						N
8C75	8	C	75	Personnel	Y	Sito Jaxa Nova Squadron Pilot	1		""	Cadet. 	"While this personnel is facing a dilemma, she is attributes +1 and gains Engineer, Navigation, Programming, Science, and Transporters."	[Fed]				Bajoran	5	6	5	[Stf] [E]						N
8R76	8	R	76	Personnel	Y	Wesley Crusher Nova Squadron Pilot	3		"Astrometrics Honor Navigation Physics Programming"	Cadet. 	"While this personnel is present with your Cadet, he loses Honor and gains Navigation and Treachery."	[Fed]				Human	6	7	5	[Stf] [E]						N
8C77	8	C	77	Personnel	Y	Frool Old and Fragile	2		"Acquisition Anthropology Science Security"	Waiter. 	"When you play this personnel, if you have two different Rules in your core, he is cost -1."	[Fer]				Ferengi	5	5	5							N
8U78	8	U	78	Personnel	Y	Grimp Pessimist	2		"Acquisition Programming Transporters"	Waiter. 	"Order - Discard four Rules from your hand to score 5 points."	[Fer]				Ferengi	5	5	5							N
8U79	8	U	79	Personnel	Y	Quark Son of Keldar	3		"Acquisition Anthropology Diplomacy Honor"		"Order - Discard a card from hand to begin combat involving this personnel, comparing total Cunning instead of Strength.  If you win, randomly select an opponent's personnel involved to place on the bottom of his or her owner's deck."	[Kli]				Ferengi	6	6	4							N
8C80	8	C	80	Personnel	Y	Aluura Nice to Everyone	1		"Acquisition Honor"	Dabo Girl. 	"Order - Each player reveals the top card of his or her deck.  The player who revealed the card with the highest cost may take that card into hand.  In the case of a tie, each tied player may take that card into hand.  You may do this only once each turn."	[NA]				Alien	6	5	4							N
8U81	8	U	81	Personnel	Y	Arik Soong Father of Many	3		"2 Biology Medical Programming Science"		"While this personnel is facing a dilemma, if you are about to lose command of one of your Genetically Enhanced personnel present, you may stop this personnel instead."	[NA]				Human	4	7	5	[Stf] [Pa]						N
8C82	8	C	82	Personnel	Y	Cyrus Redblock Civil Criminal	1		"Acquisition Leadership Treachery"	Thief. 	"For each Crime event you command, this personnel is attributes +2 (limit +6)."	[NA]				Hologram	2	5	5							N
8R83	8	R	83	Personnel	Y	Kieran MacDuff Executive Officer	3		"2 Anthropology Intelligence Leadership Officer 2 Treachery"	Infiltrator. 	"When an opponent's personnel at this mission is stopped by a dilemma, you may discard a card from hand to randomly select another personnel at this mission to be stopped."	[NA]				Satarran	2	6	6	[Cmd]						N
8U84	8	U	84	Personnel	Y	Malik Devious Augment	3		"Leadership Officer Security 2 Treachery"	Genetically Enhanced. 	"When this personnel is about to be stopped by a dilemma, you may draw a card.  When this personnel is killed by a dilemma, you must discard your hand."	[NA]				Human	2	7	8	[Cmd] [Pa]						N
8C85	8	C	85	Personnel	Y	Miss Sarda Not a Legal Expert	1		"Anthropology Honor"	Dabo Girl. 	"Order - Name a card type.  Reveal a random card from an opponent's hand.  If it is the named card type, draw a card.  You may do this only once each turn."	[NA]				Alien	6	4	4							N
8R86	8	R	86	Personnel	Y	Raakin Dominant Augment	3		"Astrometrics 2 Leadership Navigation Officer Transporters Treachery"	Genetically Enhanced. 	"When you fail a mission attempt involving this personnel, place him in his or her owner's discard pile."	[NA]				Human	4	8	8	[Cmd] [Pa]						N
8R87	8	R	87	Personnel	Y	Shran In Archer's Debt	3		"Astrometrics Leadership Navigation Officer Transporters"	Commander: Kumari. 	"When this personnel is stopped by a dilemma, you may discard a card from hand to take your overcome dilemma and place it on the bottom of your dilemma pile."	[NA]				Andorian	4	5	6	[Cmd] [Pa]						N
8R88	8	R	88	Personnel	Y	Silik Chameleon	4		"Exobiology Navigation Transporters Treachery"	Genetically Enhanced. Shape-shifter. 	"While this personnel is facing a dilemma, you may discard a random card from hand to make him gain a skill that is required by that dilemma until the end of this turn.  You may do this only once each turn."	[NA]				Suliban	3	6	6	[Stf] [Pa]						N
8C89	8	C	89	Personnel	Y	T'Pol Subcommander	4		"Astrometrics 2 Biology Leadership Navigation Officer Programming"		"While this personnel is present with a Human, she gains Diplomacy and Exobiology."	[NA]				Vulcan	6	7	6	[Cmd] [Pa]						N
8R90	8	R	90	Personnel	Y	Zefram Cochrane Ready to Make History	4		"2 Astrometrics Engineer 2 Navigation Physics Programming Science"	Commander: Phoenix. 	"When you play a ship at this mission, you may stop this personnel to make that ship cost -2."	[NA]				Human	5	7	5	[Cmd] [Pa]						N
8R91	8	R	91	Personnel	Y	Jean-Luc Picard Bearer of Ill Tidings	4		"Anthropology Diplomacy Intelligence Security"	Dissident. 	"When this personnel is present with your Dissident and about to face a dilemma, you may lose 5 points to shuffle your opponent's dilemma stack."	[Rom]				Human	8	6	6	[Cmd]						Y
8C92	8	C	92	Personnel	Y	Shinzon Reman Leader	2		"Geology Leadership Officer Security 2 Treachery"		""	[Rom]				Human	1	6	6	[Cmd]						N
8C93	8	C	93	Personnel	Y	Burrows Diagnostic Tech	2		"Astrometrics Officer Transporters"		"When your [SF] personnel present is about to be stopped by a dilemma, you may kill this personnel to prevent that and make that personnel attributes +3 until the end of this turn."	[SF]				Human	5	5	5	[Stf] [Pa]						N
8U94	8	U	94	Personnel	N	Callaghan	3		"Engineer Physics Programming"		"When you play this personnel, if the first mission you completed this game was a space mission, you may draw a card for each of your other [SF] Engineer personnel."	[SF]				Human	5	6	5	[Stf] [Pa]						Y
8C95	8	C	95	Personnel	Y	Charles Tucker III "Trip"	2		"Engineer Honor Officer Programming"		"While this personnel is facing a dilemma, he gains Leadership and Security."	[SF]				Human	6	6	6	[Cmd] [Pa]						N
8C96	8	C	96	Personnel	Y	Cunningham Assigned to the Galley	2		"Anthropology Astrometrics Officer"		"When you play this personnel, you may discard a card from hand to spend two additional counters this turn."	[SF]				Human	5	5	6	[Stf] [Pa]						N
8C97	8	C	97	Personnel	N	Dallas	1		"Archaeology Physics Science"		""	[SF]				Human	5	5	5	[Stf] [Pa]						Y
8U98	8	U	98	Personnel	Y	Daniels Temporal Agent	1		"Anthropology Intelligence Physics Security"		"When this personnel is stopped by a dilemma, return him to his or her owner's hand."	[SF]				Human/Alien	6	6	6	[Stf] [Fut]						N
8C99	8	C	99	Personnel	Y	Elizabeth Cutler Eager Entomologist	1		"Biology Exobiology"		"While this personnel is attempting a planet mission and the first mission you completed this game was a space mission, she gains Exobiology and Geology."	[SF]				Human	5	5	5	[Stf] [Pa]						N
8U100	8	U	100	Personnel	Y	Emory Erickson Father of the Transporter	3		"Engineer Physics Programming 3 Transporters"		"While this personnel is facing a dilemma, each Engineer personnel present is attributes +1 and gains Transporters."	[SF]				Human	4	7	3	[Pa]						N
8C101	8	C	101	Personnel	N	Gaeta	3		"Anthropology Astrometrics Navigation"		"When you play this personnel, choose an opponent.  That opponent must discard the top card of his or her deck for each headquarters mission he or she commands."	[SF]				Human	5	5	5	[Pa]						Y
8C102	8	C	102	Personnel	N	Garrid	2		"Biology Medical Science"		"When this personnel is about to be stopped by a dilemma, you may discard two cards from hand to download an event."	[SF]				Human	5	5	5	[Pa]						Y
8U103	8	U	103	Personnel	Y	Hoshi Sato Uneasy Educator	2		"Anthropology Biology Exobiology Geology Medical Programming Science"		"While facing a dilemma, this personnel loses Anthropology and Science."	[SF]				Human	6	6	5	[Stf] [Pa]						N
8C104	8	C	104	Personnel	Y	Jeffrey Pierce On The Edge	2		"Anthropology Diplomacy Programming Security"		"You may play this personnel at cost +1 to choose a [SF] personnel present.  That personnel cannot be stopped until the end of this turn."	[SF]				Human	5	5	5	[Stf] [Pa]						N
8U105	8	U	105	Personnel	Y	Jeremy Lucas Phlox's Colleague	3		"Biology 2 Medical Science"		"When your personnel present is about to be killed, you may discard a random card from hand and choose one of your other personnel present to be killed to prevent that."	[SF]				Human	5	7	5	[Pa]						N
8R106	8	R	106	Personnel	Y	Jonathan Archer Headstrong Captain	3		"Diplomacy Engineer Honor Leadership Officer Security"	Commander: Enterprise. 	"While this personnel is at your [Fed] mission requiring Diplomacy, you may attempt it."	[SF]				Human	6	6	6	[Cmd] [Pa]						N
8U107	8	U	107	Personnel	Y	Kelby Arrogant Engineer	2		"Engineer Programming Transporters"		"Order - If this personnel is aboard your ship, discard the top card of your deck to remove a Damage card from that ship.  You may only do this once each turn."	[SF]				Human	5	6	5	[Stf] [Pa]						N
8R108	8	R	108	Personnel	Y	Malcolm Reed Weapons Expert	4		"Honor Intelligence Officer 2 Security Transporters"		"Order - Place this personnel on the bottom of your deck to reveal the top card of an opponent's dilemma pile.  If that dilemma costs 3 or less, place it beneath your non-headquarters mission."	[SF]				Human	6	5	6	[Cmd] [Pa]						N
8R109	8	R	109	Personnel	Y	Maxwell Forrest Starfleet Executive	2		"2 Diplomacy Leadership Medical"	Admiral. 	"When this personnel is attempting a mission, if the first mission you completed this game was a space mission, this personnel is attributes +1."	[SF]				Human	6	6	5	[Cmd] [Pa]						N
8C110	8	C	110	Personnel	N	McDermott	2		"Honor Leadership Officer Security Transporters"		""	[SF]				Human	6	5	5	[Cmd] [Pa]						Y
8R111	8	R	111	Personnel	Y	Phlox Alien Physiologist	3		"Biology Exobiology Medical Physics Science"		"When your personnel present is about to be killed, you may stop this personnel to prevent that and place that personnel on your headquarters where he or she could be played."	[SF]				Denobulan	6	6	5	[Stf] [Pa]						N
8C112	8	C	112	Personnel	Y	T'Pol Austere Commander	2		"Astrometrics Diplomacy Officer Science"		""	[SF]				Vulcan	6	7	6	[Cmd] [Pa]						N
8R113	8	R	113	Personnel	Y	Travis Mayweather Space Boomer	3		"Astrometrics Geology 2 Navigation Transporters"		"While this personnel is aboard your [SF] ship and the first mission you completed this game was a space mission, that ship is Range +2."	[SF]				Human	5	6	5	[Stf] [Pa]						N
8U114	8	U	114	Personnel	Y	Williams Starfleet Commander	2		"2 Anthropology Leadership Officer"		"While this personnel is facing a dilemma and your [SF] personnel present is about to be stopped, you may stop this personnel to prevent that."	[SF]				Human	5	6	5	[Cmd] [Pa]						N
8R115	8	R	115	Ship	Y	U.S.S. Ganges One of the First	4				"While you command more than seven personnel aboard this ship, it is Range -3.  This ship is attributes +1 for each [DS9] personnel aboard (limit +5)."	[Fed]								[DS9]	Danube	[Stf]	3	3	3	N
8R116	8	R	116	Ship	Y	U.S.S. Rio Grande Built to Last	3				"While you command more than seven personnel aboard this ship, it is range -3.  When this ship is about to move between your headquarters and a non-headquarters mission, subtrace 1 from the range required.  While your Engineer is aboard, this ship is Range +1."	[Fed]								[DS9]	Danube	[Stf]	3	3	3	N
8R117	8	R	117	Ship	Y	Enterprise Finally Ready to Swim	4				"While you have three different species aboard this ship, it is attributes +2."	[SF]								[Pa]	NX	[Cmd]	6	5	5	N
8C118	8	C	118	Ship	Y	Sarajevo Starfleet Vessel	3				"While you have a Transporters personnel aboard this ship, it is attributes +1."	[SF]								[Pa]	Unknown	[Cmd]	6	5	5	N
8R119	8	R	119	Ship	Y	Shuttlepod One Reliable Transport	2				"You may play this ship to the same mission as your Enterprise.  While you command more than five personnel aboard this ship, it is Range -2.  When this ship is about to move to or from a mission where you have a [SF] ship, subtract 2 from the Range required."	[SF]								[Pa]	Shuttle	[Stf]	2	2	2	N
8R120	8	R	120	Ship	Y	Shuttlepod Two Landing Craft	2				"You may play this ship to the same mission as your Enterprise.  While you command more than five personnel aboard this ship, it is Range -2.  When this ship is about to move to or from your space mission, subtract 3 from the Range required."	[SF]								[Pa]	Shuttle	[Stf]	2	2	2	N
9R1	9	R	1	Dilemma	N	Bio-neural Computer Core	4	D			"Randomly select a personnel to be stopped. If the opponent on your left does not command that personnel and you still have nine personnel remaining, place him or her on your opponent's headquarters mission instead, then randomly select a second personnel that your opponent does not command to be placed on that opponent's mission headquarters. That opponent now commands those personnel."															Y
9R2	9	R	2	Dilemma	N	Shields Up!	3	S			"Randomly select a personnel to be stopped. If that personnel has Astrometrics or Navigation, randomly select an additional personnel to be stopped."															N
9R3	9	R	3	Dilemma	N	Maquis Vendetta	3	P			"Randomly select a personnel to be stopped.  If that personnel has Officer or Security, randomly select an additional personnel to be stopped."															N
9R4	9	R	4	Dilemma	N	Revelry	2	D			"For each of your headquarters missions, randomly select a personnel to be stopped.  You may place two personnel from hand in your discard pile to prevent this."															N
9R5	9	R	5	Mission	Y	Avert Solar Implosion		P	"Archaeology, Geology, Physics, Science, and Cunning>34 or Anthropology, Honor, Leadership, Officer, and Strength>38"		""	Any	2	35	A											Y
9R6	9	R	6	Mission	Y	Deliver Ancient Artifact		P	"Archaeology, Exobiology, 2 Geology, Science, and Cunning>34 or Diplomacy, 2 Honor, Leadership, Security, and Strength>38"		""	Any	2	40	A											Y
9R7	9	R	7	Mission	Y	Deliver Evidence		S	"Anthropology, Honor, Intelligence, Officer, and Integrity>32 or Archaeology, Navigation, Science, Security, and Cunning>34"	Region: Bajor System. 	""	Any	2	35	A											Y
9R8	9	R	8	Personnel	Y	Bareil Antos Escort	4		"Anthropology Diplomacy 2 Honor Leadership Security"	Vedek. 	"Order - Stop this personnel to reveal a Vedek or Kai personnel from your hand. You may discard cards from the top of your deck equal to that personnel's cost to place that personnel at your mission where he or she could be played."	[Baj]				Bajoran	8	6	5							N
9R9	9	R	9	Personnel	Y	Kira Nerys Hero of Bajor	2		"Archaeology Navigation Officer Security"	Vedek. 	"While this personnel is facing a dilemma, you may remove a card in your discard pile from the game to make her gain a skill from your Vedek present until the end of that mission attempt. You may only do this once each turn."	[Baj]				Bajoran	6	6	6	[Cmd] [DS9]						N
9R10	9	R	10	Personnel	Y	Jadzia Dax Elder	4		"Anthropology Navigation Programming Science Security"	Host. Vedek. 	"When you play this personnel, for each Vedek you command, she is cost -1."	[Baj]				Trill	6	7	6	[Cmd] [DS9]						N
9R11	9	R	11	Personnel	Y	James T. Kirk Irrational Human Being	3		"Anthropology Honor Leadership Security"		"When your Leadership personnel present is selected by a dilemma, you may stop this personnel to make that personnel attributes +3 until the end of that dilemma."	[Fed]				Human	7	6	5	[Cmd] [E] [Pa]						N
9R12	9	R	12	Personnel	Y	Jean-Luc Picard Captain of the Enterprise	4		"Diplomacy Honor Leadership Officer Programming Security"	Commander: U.S.S. Enterprise-D. 	"When your [Fed] personnel present is killed by a dilemma, you may make this personnel attributes +3 and gain Leadership until the end of the turn. You may do this only once each turn."	[Fed]				Human	8	6	6	[Cmd] [TNG]						N
9R13	9	R	13	Personnel	Y	William T. Riker Skilled Commander	3		"Anthropology 2 Leadership Navigation Officer Programming"	Commander: U.S.S. Enterprise-D. 	"When your Leadership personnel present is killed by a dilemma, you may discard two cards from your hand to download a [TNG] personnel."	[Fed]				Human	6	6	6	[Cmd] [TNG]						N
9R14	9	R	14	Personnel	Y	Charles Tucker III Standing In	3		"2 Engineer Programming 2 Transporters"	Commander: Enterprise. 	"During your Play and Draw Cards segment, you may spend 1 additional counter for each space mission you have completed."	[SF]				Human	6	6	6	[Cmd] [Pa]						Y
9R15	9	R	15	Personnel	Y	Jonathan Archer Bearer of Surak's Katra	3		"Archaeology Diplomacy Honor Security"		"When your non-[SF] personnel is about to be stopped by a dilemma, you may discard a card from your hand to have this personnel gain a skill from him or her until the end of the mission attempt."	[SF]				Human	6	6	6	[Cmd] [Pa]						N
9R16	9	R	16	Personnel	Y	T'Pol Non-believer	3		"Archaeology Honor Leadership Science Security"		"When this personnel uses a skill to complete a mission, you may take an Artifact or event from your discard pile into hand. You may do this only once each turn."	[SF]				Vulcan	6	7	6	[Cmd] [Pa]						Y
9R17	9	R	17	Ship	N	Vedek Assembly Transport	5				"This ship is attributes +1 for each of these keywords you have aboard: Kai, Prylar and Vedek."	[Baj]									Bestri	[Stf] [Stf]	6	5	5	Y
9R18	9	R	18	Ship	Y	U.S.S. Enterprise-D Federation Flagship	6				"When you complete a space mission, if this ship is at that mission and you have three [Cmd] aboard this ship, score 10 points."	[Fed]								[TNG]	Galaxy	[Cmd] [Stf] [Stf] [Stf]	8	8	9	N
9R19	9	R	19	Ship	Y	Enterprise Battle Hardened	4				"Order - Discard a Temporal even from your hand to make this ship Range +2 until the end of this turn."	[SF]								[Pa]	NX	[Cmd]	6	5	5	N